Is that your staple first move? xD Trying something new here.
Overcome by a sudden sensation of trepidation, I suddenly found myself encapsulated in darkness. This, coupled with the fact that you had suddenly disappeared, as well as the random cosmetics - all very suspicious things, by the way, led me to suspect that I had been placed into an illusion. Nevertheless, I continued to play along, instead focusing on my senses, a plan already formulated in my mind.
At the first instance of pain, an abundance of sticky fluid would burst out from my throat area, as I am flung backwards a couple of steps due to the impact. The sticky fluid, gushing out from my pores with apparent alacrity, would upon contact, begin to propagate itself throughout your entire body, immobilizing your body within moments due to the sheer weight of the water upon you.
Of course, the dense liquid would serve as a cushion, somewhat, against the impact, enabling me to escape with some damage, but nothing to severely injure me - some breathing problems, probably.
And yet, due to the low rank of your illusion, the blow would be enough to break me out of the genjutsu(B-ranks only require low rank Taijutsu, I believe). Whilst stumbling backwards, the light is restored and there you were, in broad daylight, standing to the left of my location moments ago.
"Y-yo-you!" I croaked, and moaned I did, rather pitifully. Barely able to talk, I would initiate my next technique. With aplomb, two bubbles of compressed air would erupt near your nipple area, blasting you backwards whilst causing some, err, damage I guess?
Rank: S
Type: Supplementary/Defence
Range: Short - Mid (Mid when released from palms as a burst)
Chakra Cost: 40
Damage Points: N/A
Description: A simple Water jutsu which can be used in two different ways. The first way would be where the user makes contact with another being and uses his abilities his suiton chakra to manipulate the water which is released from his palms to have the same effects as the C-ranked Starch Syrup Capture Field (The sticky aspect to the jutsu). The user would simply release the water from his Palms onto whatever part of the opponents body he touches, spreading it all over the opponents body, allowing the sticky water to engulf the opponents body in the slime like substance at blazing speeds. Another way the user could 'catch' the opponent in the sticky water is by concentrating their suiton chakra at a point where the opponent may be touching them, allowing the sticky water to come out from that point rather than from just the users palms. The sticky water would have no dangerous aspects to it, however it'd have the ability to weigh the opponent down, as if a huge boulder was placed on their body, preventing them from moving properly, if at all, depending on where the slime is. The effects of this would begin from the point of the touch but proceed to spread to wherever the sticky water is spreading. Once even a tiny bit of the sticky water ('slime') is on the opponents body, the user can simply release more of his chakra into it and spread it, meaning prolonged contact is not required. Moreover, this jutsu can also in a second, different way. The second way is more defensive and allows the user to release the a burst of sticky water from his Palms, as it bursts out, the slime would take the shape of a net which would have holes just smaller than a Kunai, allowing it to trap the majority of things aimed at the opponent. The burst of Slimy water can be released from either one palm or both, however, when released from both, each burst of water would be equivalent to an A-rank jutsu. The size of the net released from both arms would be able to completely cover something twice as big as Gamakichi after time skip, whilst when released from each palm (separately), it'd cover something half that size. As a normal water jutsu, despite the sticky aspect to it, the water would still be able to be electrified by both user and/or opponent and would still be affected by the normal elemental strengths and weaknesses.
Notes:
~ Can only be taught by Erzo
~ Can only be used three times
~No Suiton jutsu higher than A-rank in the next turn
~Must wait one turn after use, before using it again.
Type: Attack/Supplementary/Defense
Rank: B
Range: Short
Chakra Cost: 20
Damage Points: 40
Description: The user focuses wind chakra at certain points in range, manifesting small balls of pressurized air (max 6) which immediately burst and push away objects near them but have no effect more than 2 ft away. They may be created all at once or in sequence and each one is capable of knocking over an adult. While this technique won't deal much damage to enemies, it is a good surprise attack and could leave them open for additional attacks. If the user creates a ball beneath himself he may evade attacks by launching himself upwards and can do the same for allies. Defensively, this technique could deflect weapon strikes and projectiles with enough precision to even launch objects like shuriken back at the enemy.
-Usable once per turn
-Can only be taught by Ushiro
woot woot
Nice move. Wish I could Tai like that ;__;
My agony aside, I had more pressing issues to attend to. In spite of the gooey slime encompassing your fist, you forged on, disappearing in a blur. Forgoing all hesitation, I would activate an ability of mine, blablabla, instantaneously. Simultaneously, my wind chakra would manifest itself in the form of numerous small birds that are translucent. Upon formation, they would proceed to intercept you as you rush towards me, dealing numerous wounds.
Upon creation, these birds would immediately produce a vacuum effect of sorts, drawing rubble particles from the field all around us into its 'body', enhancing its offensive capabilities. Moreover, this vacuum effect would also greatly decrease your motility, which, when coupled with the spreading of the gooey liquid, would slow you down enough for the birds to intercept you in time.
Type: Supplementary
Rank: B
Range: Short-Long
Chakra: N/A (+10 to chakra cost of each technique)
Damage: (+20 to wind techniques)
Description: This technique utilizes the suction effect that may be achieved through wind techniques. The user will activate an ability which allows him to infuse additional wind chakra into their own wind techniques. As a result, any subsequent Wind techniques performed by the user while this is active will gain a special property; the wind technique would produce a suction-like effect, which allows it to draw earthen particles(such as small rocks/rubble/soil sediments) from the terrain towards it. This causes the earthen particles to become embedded into the body of the wind technique. The earth particles serve to augment the destructive power of the wind techniques by granting it with an additional abrasive edge, thus allowing it to seemingly shred the opponent to bits. Of course, this technique is entirely dependant on the terrain; if there are no earthen particles on the battlefield, then this technique will be rendered useless. Additionally, this may also work on water sources; wind techniques would be able to use water droplets in place of earthen particles to achieve a similar effect. The suction effect produced by this technique is extremely strong - it makes all movement(eg. performing hand seals, running) extremely difficult and sluggish(though possible) when one is within short-range of the technique. Of course, this effect also applies to the user, who will be subjected to the same effects as long as the technique is within short-range of him. This technique is activated instantly; this is because this technique, when used independently, is unable of causing harm.
Notes:
-Can only be used 4x per battle
-Lasts for 3 turns
Type: Attack/Defence/Supplementary
Rank: S
Range: Short - Mid
Chakra cost: 40
Damage points: 80 + 20
Description: A simple jutsu used to combat against faster paced opponents, Shu's tempting breeze relies on the user to have faster moving opponents, who - once set off from their initial spot - can't control their speed and movement without effort. The user, upon seeing the opponent set off or prepare to set off would manipulate his chakra at the end of his finger tips (including thumbs) and extend multiple small birds which resemble hummingbirds in both looks and size (generally between 5-9 inches). The birds are made out of translucent wind which can be manipulated to fly around the user, creating a barrier of slicing wind, using their speed and sharpness of their beaks/wings to create the barrier, making it impossible for things to bypass them as they continue to intertwine with each other. The user would be able to manipulate the wind made hummingbirds, allowing him to not only create the barrier but also manipulate the birds to fly outwards and perform coordinated attacks which are extremely hard to evade and having the power to slice the opponents skin or even just pierce through their body. Although a simple move to counter, when used against faster moving opponents, the natural 'colour' of wind and the girth of the hummingbirds] allows them to be extremely hard to see for an opponent moving at fast speeds. Moreover, as a Wind jutsu, the user can also change the nature of the technique so that rather than its slicing abilities, the hummingbirds madeof wind combine to provide a large blowing force which can be used to push back enemies and summons of various sizes within reason. The hummingbirds are generally fast flying birds, this allows them to keep up with faster opponents without trouble. This speed limit however, only goes up to the third gate. This special ability does not mean they are generally able to fly at that speed but they instead are able to merely have the ability to adjust their speed to match their opponent, when faced against opponents faster than their average speed which is generally equivalent to double of the average ninja.
~ Can only be used 2 times
~ Can only be taught by Erzo
~ Lasts 3 turns unless destroyed
~ Once used, must wait 1 turn before re-using.
~ No other wind jutsu higher than A-rank in same turn or next turn
~ The hummingbirds can be used to attack but will always act as a whole, seemingly like a flock and never individually.
Thanks xD Was actually part of my plan for the wind technique to be unnoticeable to a fast-moving opponent like you but I forgot to mention that, so it's my bad. But damn, Elemental Taijutsu and Perish, You are sweet techs ;__;Nice move, man! ^^
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Hawke doesn't seem to respond to the attack - though the energy around his fists turns from wind to fire, - but suddenly the birds collapse, dissolving into the air, allowing Hawke to continue onwards undeterred.
~The King blurs into existence in front of the Kaguya, his goo-encased right hand once again thundering towards the man's jugular, but this time the Inuzuka makes use of both the ZX Buster and Soshi Taijutsu to fire a pulse of fire-infused chakra just before his fist should connect with Ikkaku's throat, the two techniques providing enough energy to shatter both goo and neck as Hawke's strong attack all but beheads his enemy.
Note: Switching from Wind to Fire requires no chakra. Soshi Taijutsu is a fighting style. It's almost second nature to an experienced practitioner.
Note2: Hawke's primary affinity is Wind and the technique requires no handseals.
(Fuuton: Horobiru, Suru) - Wind Release: Perish, You
Rank: S
Type: Supplmentary
Range: Short-Long
Chakra cost: 40 (+10 per turn.)
Damage points: N/A
Description: The user will release a quite big amount of wind chakra out in the air which will cover the entire field. He then by using the wind chakra he will make it accelerate and fly around in an un-controlled matter creating disruption in the air/wind, this will cause wind jutsus to get canceled out the moment they will get performed as the disruptions in the air/wind will splitter it apart.
~ Useable twice.
(Fenikkusu Boshi Genkotsu) - Phoenix Eye Fist
Rank: A
Type: Attack
Range: Short - Mid
Chakra cost: N/A
Damage points: 40 (+10 +10 +15 (x2))
Description: The Phoenix Eye Fist is from the Bak Mei Kung Fu fighting style. The user carefully controls their breathing and charges their fists with chakra to maximize power in their attacks and then they deal a triple knuckle-shot to the throat, causing the enemy's breathing to become heavy.