[Open] Hawke vs ???

ZK

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I'd prefer fighting someone with all the basics mastered, Osmon ^^ I hope you don't mind.

(Tetsujō) Razor Wire
Rank: S
Type: Armor
Range: N/A
Chakra cost: N/A
Damage points: N/A
Description: Tetsujō is a sentient, tight-fitting bodysuit that encases the wielder's upper body like a second layer of skin. Similar to Samehada in terms of function, Tetsujō shares a semi-symbiotic bond with its wielder, constantly absorbing his/her chakra, be it normal or abnormal, in order to remain sentient and functional. The main characteristic of Tetsujō is its ability to change the chakra signature of everything it absorbs. Through miniscule vibrations and fluctuations, the suit changes the signature of all the chakra it absorbs and injects it back into the user’s chakra pathway system in almost constant bursts. Normally, foreign chakra would disturb and disrupt the chakra pathways, but through the symbiotic bond the armor and its wielder shares, Tetsujō is able to function as a purifier of sorts, guiding the wielder's body through an almost instant process of adaption, though still altering its wielder's chakra flow. With its incredible ability to evolve, Tetsujō is also able to perform this process on unusual types of chakra. This constant process of change and evolution also serves to gradually, but continuously, change the wielder's chakra signature on a fundamental level. Generally, Tetsujō will render illusionists unable to use dual-layered illusions on its wielder. Furthermore, Tetsujō makes the user’s constantly changing chakra impossible to mimic. Through its continuous changing of the user’s chakra signature, Tetsujō also decreases the rank of all Genjutsu Techniques cast on its wielder by one rank. Finally, Tetsujō is able to harshly constrict itself around its wielder’s body for a short amount of time.
If anyone but the wielder touches Tetsujō, the suit releases a harmful burst of chakra into the perpetrators chakra pathway system, ruining his/her balance and equilibrium for a short amount of time.
With the ability to absorb its wielder's chakra, Tetsujō is able to repair itself, making it very hard to remove from the user's body.
-Tetsujō cannot decrease the rank of a Mangekyō Sharingan Genjutsu.
-Because of the fluctuations Tetsujō constantly causes, all Genjutsu techniques used by the wielder loses one rank in terms of strength.
Custom Armor equipped
Tekken passively activated.
Hawke isn't my Akatsuki bio, so there's no ring to worry about.

Hawke quickly lowers his stance, unclasping his Leg Weights with practiced surety. The movement of his hand traps his opponent in a simple, albeit horrifying Genjutsu where Hawke disappears, only to be replaced by darkness and unspeakable things that induce a crushing sense of fear and hopelessness in Ikkaku. The second his legs are freed from the weights Hawke blurs forward, using the distraction created by the illusion to appear on Ikkaku's left side, right hand already soaring towards the Kaguya's throat, packing enough power to incapacitate him for good.

(Katai Omori: Doroppu) Leg Weights: Drop
Type: Supplementary
Rank: A-Rank
Range: Short
Chakra: N/A
Damage: N/A (+20 to Kicks, 2x Running Speed)
Description:
The user stops, bends over to reach his legs and unstraps his leg weights, dropping them to the ground. As a result the user gains a drastic boost to his running speed (doubles) and +20 to all his Strong Fist Kick-related moves. However, this boost in strength and speed is completely nulified when releasing the EIG or when using any kind of movement speed enhancement technique or weight manipulation technique; they don't add up on eachother.

Hakke Magenken: Tercera no Kata | Eight Trigrams Demonic Illusion Fist: Third Form
Rank: A
Type: Offensive
Range: Short/Mid
Chakra cost: 30
Damage points: 60
Description: The user performs a simple hand gesture, which immediately places the target in a Genjutsu, where he will feel nothing but absolute terror, fear and dread. First, the target will see the users hand begin to glow ominously, after which, the users body will disappear into a complete darkness and only his two hands will remain visible. The users two hands will immediately seem to form a box with the thumb, index and middle finger of each hand and as soon as the box is complete a glowing red eye will appear in the middle of the box and quickly begin to multiply. The target will feel as if thousands of glowing red eyes are racing past him with high speed. The only feelings the target will be able to feel is fear, paranoia, sadness and hopelessness. In reality, the user simply focuses chakra into his feet and earth chakra into his hands. The user will then disappears in a blur of speed; he quickly reappears behind the enemy and delivers a devastating dual palm thrust to his spine.
-The illusion is B-ranked.
-Can only be used 3 times per match.
-No S-ranked or above illusionary techniques during the next turn.
-Can only be taught by Zero Kelvin.

(Fenikkusu Boshi Genkotsu) - Phoenix Eye Fist
Rank: A
Type: Attack
Range: Short - Mid
Chakra cost: N/A
Damage points: 40 (+10 +10)
Description: The Phoenix Eye Fist is from the Bak Mei Kung Fu fighting style. The user carefully controls their breathing and charges their fists with chakra to maximize power in their attacks and then they deal a triple knuckle-shot to the throat, causing the enemy's breathing to become heavy.
 

Baldy

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Is that your staple first move? xD Trying something new here.

Overcome by a sudden sensation of trepidation, I suddenly found myself encapsulated in darkness. This, coupled with the fact that you had suddenly disappeared, as well as the random cosmetics - all very suspicious things, by the way, led me to suspect that I had been placed into an illusion. Nevertheless, I continued to play along, instead focusing on my senses, a plan already formulated in my mind.
At the first instance of pain, an abundance of sticky fluid would burst out from my throat area, as I am flung backwards a couple of steps due to the impact. The sticky fluid, gushing out from my pores with apparent alacrity, would upon contact, begin to propagate itself throughout your entire body, immobilizing your body within moments due to the sheer weight of the water upon you.

Of course, the dense liquid would serve as a cushion, somewhat, against the impact, enabling me to escape with some damage, but nothing to severely injure me - some breathing problems, probably.
And yet, due to the low rank of your illusion, the blow would be enough to break me out of the genjutsu(B-ranks only require low rank Taijutsu, I believe). Whilst stumbling backwards, the light is restored and there you were, in broad daylight, standing to the left of my location moments ago.

"Y-yo-you!" I croaked, and moaned I did, rather pitifully. Barely able to talk, I would initiate my next technique. With aplomb, two bubbles of compressed air would erupt near your nipple area, blasting you backwards whilst causing some, err, damage I guess?

Rank: S
Type: Supplementary/Defence
Range: Short - Mid (Mid when released from palms as a burst)
Chakra Cost: 40
Damage Points: N/A
Description: A simple Water jutsu which can be used in two different ways. The first way would be where the user makes contact with another being and uses his abilities his suiton chakra to manipulate the water which is released from his palms to have the same effects as the C-ranked Starch Syrup Capture Field (The sticky aspect to the jutsu). The user would simply release the water from his Palms onto whatever part of the opponents body he touches, spreading it all over the opponents body, allowing the sticky water to engulf the opponents body in the slime like substance at blazing speeds. Another way the user could 'catch' the opponent in the sticky water is by concentrating their suiton chakra at a point where the opponent may be touching them, allowing the sticky water to come out from that point rather than from just the users palms. The sticky water would have no dangerous aspects to it, however it'd have the ability to weigh the opponent down, as if a huge boulder was placed on their body, preventing them from moving properly, if at all, depending on where the slime is. The effects of this would begin from the point of the touch but proceed to spread to wherever the sticky water is spreading. Once even a tiny bit of the sticky water ('slime') is on the opponents body, the user can simply release more of his chakra into it and spread it, meaning prolonged contact is not required. Moreover, this jutsu can also in a second, different way. The second way is more defensive and allows the user to release the a burst of sticky water from his Palms, as it bursts out, the slime would take the shape of a net which would have holes just smaller than a Kunai, allowing it to trap the majority of things aimed at the opponent. The burst of Slimy water can be released from either one palm or both, however, when released from both, each burst of water would be equivalent to an A-rank jutsu. The size of the net released from both arms would be able to completely cover something twice as big as Gamakichi after time skip, whilst when released from each palm (separately), it'd cover something half that size. As a normal water jutsu, despite the sticky aspect to it, the water would still be able to be electrified by both user and/or opponent and would still be affected by the normal elemental strengths and weaknesses.
Notes:
~ Can only be taught by Erzo
~ Can only be used three times
~No Suiton jutsu higher than A-rank in the next turn
~Must wait one turn after use, before using it again.



Type: Attack/Supplementary/Defense
Rank: B
Range: Short
Chakra Cost: 20
Damage Points: 40
Description: The user focuses wind chakra at certain points in range, manifesting small balls of pressurized air (max 6) which immediately burst and push away objects near them but have no effect more than 2 ft away. They may be created all at once or in sequence and each one is capable of knocking over an adult. While this technique won't deal much damage to enemies, it is a good surprise attack and could leave them open for additional attacks. If the user creates a ball beneath himself he may evade attacks by launching himself upwards and can do the same for allies. Defensively, this technique could deflect weapon strikes and projectiles with enough precision to even launch objects like shuriken back at the enemy.
-Usable once per turn
-Can only be taught by Ushiro



woot woot
 

ZK

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Is that your staple first move? xD Trying something new here.

Overcome by a sudden sensation of trepidation, I suddenly found myself encapsulated in darkness. This, coupled with the fact that you had suddenly disappeared, as well as the random cosmetics - all very suspicious things, by the way, led me to suspect that I had been placed into an illusion. Nevertheless, I continued to play along, instead focusing on my senses, a plan already formulated in my mind.
At the first instance of pain, an abundance of sticky fluid would burst out from my throat area, as I am flung backwards a couple of steps due to the impact. The sticky fluid, gushing out from my pores with apparent alacrity, would upon contact, begin to propagate itself throughout your entire body, immobilizing your body within moments due to the sheer weight of the water upon you.

Of course, the dense liquid would serve as a cushion, somewhat, against the impact, enabling me to escape with some damage, but nothing to severely injure me - some breathing problems, probably.
And yet, due to the low rank of your illusion, the blow would be enough to break me out of the genjutsu(B-ranks only require low rank Taijutsu, I believe). Whilst stumbling backwards, the light is restored and there you were, in broad daylight, standing to the left of my location moments ago.

"Y-yo-you!" I croaked, and moaned I did, rather pitifully. Barely able to talk, I would initiate my next technique. With aplomb, two bubbles of compressed air would erupt near your nipple area, blasting you backwards whilst causing some, err, damage I guess?

Rank: S
Type: Supplementary/Defence
Range: Short - Mid (Mid when released from palms as a burst)
Chakra Cost: 40
Damage Points: N/A
Description: A simple Water jutsu which can be used in two different ways. The first way would be where the user makes contact with another being and uses his abilities his suiton chakra to manipulate the water which is released from his palms to have the same effects as the C-ranked Starch Syrup Capture Field (The sticky aspect to the jutsu). The user would simply release the water from his Palms onto whatever part of the opponents body he touches, spreading it all over the opponents body, allowing the sticky water to engulf the opponents body in the slime like substance at blazing speeds. Another way the user could 'catch' the opponent in the sticky water is by concentrating their suiton chakra at a point where the opponent may be touching them, allowing the sticky water to come out from that point rather than from just the users palms. The sticky water would have no dangerous aspects to it, however it'd have the ability to weigh the opponent down, as if a huge boulder was placed on their body, preventing them from moving properly, if at all, depending on where the slime is. The effects of this would begin from the point of the touch but proceed to spread to wherever the sticky water is spreading. Once even a tiny bit of the sticky water ('slime') is on the opponents body, the user can simply release more of his chakra into it and spread it, meaning prolonged contact is not required. Moreover, this jutsu can also in a second, different way. The second way is more defensive and allows the user to release the a burst of sticky water from his Palms, as it bursts out, the slime would take the shape of a net which would have holes just smaller than a Kunai, allowing it to trap the majority of things aimed at the opponent. The burst of Slimy water can be released from either one palm or both, however, when released from both, each burst of water would be equivalent to an A-rank jutsu. The size of the net released from both arms would be able to completely cover something twice as big as Gamakichi after time skip, whilst when released from each palm (separately), it'd cover something half that size. As a normal water jutsu, despite the sticky aspect to it, the water would still be able to be electrified by both user and/or opponent and would still be affected by the normal elemental strengths and weaknesses.
Notes:
~ Can only be taught by Erzo
~ Can only be used three times
~No Suiton jutsu higher than A-rank in the next turn
~Must wait one turn after use, before using it again.



Type: Attack/Supplementary/Defense
Rank: B
Range: Short
Chakra Cost: 20
Damage Points: 40
Description: The user focuses wind chakra at certain points in range, manifesting small balls of pressurized air (max 6) which immediately burst and push away objects near them but have no effect more than 2 ft away. They may be created all at once or in sequence and each one is capable of knocking over an adult. While this technique won't deal much damage to enemies, it is a good surprise attack and could leave them open for additional attacks. If the user creates a ball beneath himself he may evade attacks by launching himself upwards and can do the same for allies. Defensively, this technique could deflect weapon strikes and projectiles with enough precision to even launch objects like shuriken back at the enemy.
-Usable once per turn
-Can only be taught by Ushiro



woot woot

Yeah, sorry. Hakke Magenken is a sure way to get close (most times I don't get close if I don't use an illusion) and Phoenix Eye Fist is my favorite K'Tai tech.
_______________________________________

As Ikkaku stumbles back, Hawke takes a fraction of a second to survey the gooey substance on his fist. Seeing no reason to hold back the Inuzuka blurs forwards again, activating Soshi Taijutsu that enveloping his fists in cutting wind. The King blurs into existence in front of the Kaguya, his goo-encased right hand once again thundering towards the man's jugular, but this time the Inuzuka makes use of both the ZX Buster and Soshi Taijutsu to fire a pulse of wind-infused chakra just before his fist should connect with Ikkaku's throat, the two techniques providing enough energy to shatter both goo and neck as Hawke's strong attack all but beheads his enemy.

Note: With Ikkaku being as close as he is and Hawke being as fast as he is it is doubtful that Heavy Touch would manage to have any significant effect before the King is within striking range.
Note2: I'm pretty sure you won't be able to use your second technique since I can use my two techniques simultaneously.

(Soshi Taijutsu) Elemental Taijutsu
Type: Attack
Rank: A
Range: Short-Medium
Chakara Cost: 40
Damgae: +15 to all Taijutsu(-5 per turn active)
Description: By focusing on the different elemental chakara's the user is able to manipulate them to fight in hand to hand combat while using their power. This jutsu is considered to be taijutsu and not ninjutsu.
Fire: The user hands and feet become fiery and burn with intense heat, giving the user flaming strikes. And can fire blast of fire opponent.
Wind: The users hands and feet become covered in wind chakara and gain immense cutting power. And can fire wind blasts at the opponent.
Water: The user hands and feet become covered with water and now have cutting power and have the user's hands have the abilty to handle immense heat. And can fire blast of water at the opponent.
Lightning: The user's hands and feet become covered with lightning and can use this to cut stronger, shock the opponent, and can send blast of lightning.
Earth: The user's hands and feet become much harder and give a stronger impact when meeting contact and allow the user to fire needles or rocks of earth at the opponent.
~This jutsu does not have a time limit itself for its not just a jutsu but a method of fighting. It can be activated at any period of time and released at any period of time. As long as its active the user is damaged in small amounts. The user can switch between elements, but the user cannot use jutsus of that element they are controlling~

(Fenikkusu Boshi Genkotsu) - Phoenix Eye Fist

Rank: A
Type: Attack
Range: Short - Mid
Chakra cost: N/A
Damage points: 40 (+10 +10 +15 (x2))
Description: The Phoenix Eye Fist is from the Bak Mei Kung Fu fighting style. The user carefully controls their breathing and charges their fists with chakra to maximize power in their attacks and then they deal a triple knuckle-shot to the throat, causing the enemy's breathing to become heavy.
 

Baldy

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Nice move. Wish I could Tai like that ;__;

My agony aside, I had more pressing issues to attend to. In spite of the gooey slime encompassing your fist, you forged on, disappearing in a blur. Forgoing all hesitation, I would activate an ability of mine, blablabla, instantaneously. Simultaneously, my wind chakra would manifest itself in the form of numerous small birds that are translucent. Upon formation, they would proceed to intercept you as you rush towards me, dealing numerous wounds.
Upon creation, these birds would immediately produce a vacuum effect of sorts, drawing rubble particles from the field all around us into its 'body', enhancing its offensive capabilities. Moreover, this vacuum effect would also greatly decrease your motility, which, when coupled with the spreading of the gooey liquid, would slow you down enough for the birds to intercept you in time.

Type: Supplementary
Rank: B
Range: Short-Long
Chakra: N/A (+10 to chakra cost of each technique)
Damage: (+20 to wind techniques)
Description: This technique utilizes the suction effect that may be achieved through wind techniques. The user will activate an ability which allows him to infuse additional wind chakra into their own wind techniques. As a result, any subsequent Wind techniques performed by the user while this is active will gain a special property; the wind technique would produce a suction-like effect, which allows it to draw earthen particles(such as small rocks/rubble/soil sediments) from the terrain towards it. This causes the earthen particles to become embedded into the body of the wind technique. The earth particles serve to augment the destructive power of the wind techniques by granting it with an additional abrasive edge, thus allowing it to seemingly shred the opponent to bits. Of course, this technique is entirely dependant on the terrain; if there are no earthen particles on the battlefield, then this technique will be rendered useless. Additionally, this may also work on water sources; wind techniques would be able to use water droplets in place of earthen particles to achieve a similar effect. The suction effect produced by this technique is extremely strong - it makes all movement(eg. performing hand seals, running) extremely difficult and sluggish(though possible) when one is within short-range of the technique. Of course, this effect also applies to the user, who will be subjected to the same effects as long as the technique is within short-range of him. This technique is activated instantly; this is because this technique, when used independently, is unable of causing harm.

Notes:

-Can only be used 4x per battle
-Lasts for 3 turns



Type: Attack/Defence/Supplementary
Rank: S
Range: Short - Mid
Chakra cost: 40
Damage points: 80 + 20
Description: A simple jutsu used to combat against faster paced opponents, Shu's tempting breeze relies on the user to have faster moving opponents, who - once set off from their initial spot - can't control their speed and movement without effort. The user, upon seeing the opponent set off or prepare to set off would manipulate his chakra at the end of his finger tips (including thumbs) and extend multiple small birds which resemble hummingbirds in both looks and size (generally between 5-9 inches). The birds are made out of translucent wind which can be manipulated to fly around the user, creating a barrier of slicing wind, using their speed and sharpness of their beaks/wings to create the barrier, making it impossible for things to bypass them as they continue to intertwine with each other. The user would be able to manipulate the wind made hummingbirds, allowing him to not only create the barrier but also manipulate the birds to fly outwards and perform coordinated attacks which are extremely hard to evade and having the power to slice the opponents skin or even just pierce through their body. Although a simple move to counter, when used against faster moving opponents, the natural 'colour' of wind and the girth of the hummingbirds] allows them to be extremely hard to see for an opponent moving at fast speeds. Moreover, as a Wind jutsu, the user can also change the nature of the technique so that rather than its slicing abilities, the hummingbirds madeof wind combine to provide a large blowing force which can be used to push back enemies and summons of various sizes within reason. The hummingbirds are generally fast flying birds, this allows them to keep up with faster opponents without trouble. This speed limit however, only goes up to the third gate. This special ability does not mean they are generally able to fly at that speed but they instead are able to merely have the ability to adjust their speed to match their opponent, when faced against opponents faster than their average speed which is generally equivalent to double of the average ninja.
~ Can only be used 2 times
~ Can only be taught by Erzo
~ Lasts 3 turns unless destroyed
~ Once used, must wait 1 turn before re-using.
~ No other wind jutsu higher than A-rank in same turn or next turn
~ The hummingbirds can be used to attack but will always act as a whole, seemingly like a flock and never individually.


 

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Nice move. Wish I could Tai like that ;__;

My agony aside, I had more pressing issues to attend to. In spite of the gooey slime encompassing your fist, you forged on, disappearing in a blur. Forgoing all hesitation, I would activate an ability of mine, blablabla, instantaneously. Simultaneously, my wind chakra would manifest itself in the form of numerous small birds that are translucent. Upon formation, they would proceed to intercept you as you rush towards me, dealing numerous wounds.
Upon creation, these birds would immediately produce a vacuum effect of sorts, drawing rubble particles from the field all around us into its 'body', enhancing its offensive capabilities. Moreover, this vacuum effect would also greatly decrease your motility, which, when coupled with the spreading of the gooey liquid, would slow you down enough for the birds to intercept you in time.

Type: Supplementary
Rank: B
Range: Short-Long
Chakra: N/A (+10 to chakra cost of each technique)
Damage: (+20 to wind techniques)
Description: This technique utilizes the suction effect that may be achieved through wind techniques. The user will activate an ability which allows him to infuse additional wind chakra into their own wind techniques. As a result, any subsequent Wind techniques performed by the user while this is active will gain a special property; the wind technique would produce a suction-like effect, which allows it to draw earthen particles(such as small rocks/rubble/soil sediments) from the terrain towards it. This causes the earthen particles to become embedded into the body of the wind technique. The earth particles serve to augment the destructive power of the wind techniques by granting it with an additional abrasive edge, thus allowing it to seemingly shred the opponent to bits. Of course, this technique is entirely dependant on the terrain; if there are no earthen particles on the battlefield, then this technique will be rendered useless. Additionally, this may also work on water sources; wind techniques would be able to use water droplets in place of earthen particles to achieve a similar effect. The suction effect produced by this technique is extremely strong - it makes all movement(eg. performing hand seals, running) extremely difficult and sluggish(though possible) when one is within short-range of the technique. Of course, this effect also applies to the user, who will be subjected to the same effects as long as the technique is within short-range of him. This technique is activated instantly; this is because this technique, when used independently, is unable of causing harm.

Notes:

-Can only be used 4x per battle
-Lasts for 3 turns



Type: Attack/Defence/Supplementary
Rank: S
Range: Short - Mid
Chakra cost: 40
Damage points: 80 + 20
Description: A simple jutsu used to combat against faster paced opponents, Shu's tempting breeze relies on the user to have faster moving opponents, who - once set off from their initial spot - can't control their speed and movement without effort. The user, upon seeing the opponent set off or prepare to set off would manipulate his chakra at the end of his finger tips (including thumbs) and extend multiple small birds which resemble hummingbirds in both looks and size (generally between 5-9 inches). The birds are made out of translucent wind which can be manipulated to fly around the user, creating a barrier of slicing wind, using their speed and sharpness of their beaks/wings to create the barrier, making it impossible for things to bypass them as they continue to intertwine with each other. The user would be able to manipulate the wind made hummingbirds, allowing him to not only create the barrier but also manipulate the birds to fly outwards and perform coordinated attacks which are extremely hard to evade and having the power to slice the opponents skin or even just pierce through their body. Although a simple move to counter, when used against faster moving opponents, the natural 'colour' of wind and the girth of the hummingbirds] allows them to be extremely hard to see for an opponent moving at fast speeds. Moreover, as a Wind jutsu, the user can also change the nature of the technique so that rather than its slicing abilities, the hummingbirds madeof wind combine to provide a large blowing force which can be used to push back enemies and summons of various sizes within reason. The hummingbirds are generally fast flying birds, this allows them to keep up with faster opponents without trouble. This speed limit however, only goes up to the third gate. This special ability does not mean they are generally able to fly at that speed but they instead are able to merely have the ability to adjust their speed to match their opponent, when faced against opponents faster than their average speed which is generally equivalent to double of the average ninja.
~ Can only be used 2 times
~ Can only be taught by Erzo
~ Lasts 3 turns unless destroyed
~ Once used, must wait 1 turn before re-using.
~ No other wind jutsu higher than A-rank in same turn or next turn
~ The hummingbirds can be used to attack but will always act as a whole, seemingly like a flock and never individually.




Nice move, man! ^^
_____________________________

Hawke doesn't seem to respond to the attack - though the energy around his fists turns from wind to fire, - but suddenly the birds collapse, dissolving into the air, allowing Hawke to continue onwards undeterred.

~The King blurs into existence in front of the Kaguya, his goo-encased right hand once again thundering towards the man's jugular, but this time the Inuzuka makes use of both the ZX Buster and Soshi Taijutsu to fire a pulse of fire-infused chakra just before his fist should connect with Ikkaku's throat, the two techniques providing enough energy to shatter both goo and neck as Hawke's strong attack all but beheads his enemy.

Note: Switching from Wind to Fire requires no chakra. Soshi Taijutsu is a fighting style. It's almost second nature to an experienced practitioner.
Note2: Hawke's primary affinity is Wind and the technique requires no handseals.

(Fuuton: Horobiru, Suru) - Wind Release: Perish, You
Rank: S
Type: Supplmentary
Range: Short-Long
Chakra cost: 40 (+10 per turn.)
Damage points: N/A
Description: The user will release a quite big amount of wind chakra out in the air which will cover the entire field. He then by using the wind chakra he will make it accelerate and fly around in an un-controlled matter creating disruption in the air/wind, this will cause wind jutsus to get canceled out the moment they will get performed as the disruptions in the air/wind will splitter it apart.
~ Useable twice.

(Fenikkusu Boshi Genkotsu) - Phoenix Eye Fist
Rank: A
Type: Attack
Range: Short - Mid
Chakra cost: N/A
Damage points: 40 (+10 +10 +15 (x2))
Description: The Phoenix Eye Fist is from the Bak Mei Kung Fu fighting style. The user carefully controls their breathing and charges their fists with chakra to maximize power in their attacks and then they deal a triple knuckle-shot to the throat, causing the enemy's breathing to become heavy.
 
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Baldy

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Nice move, man! ^^
_____________________________

Hawke doesn't seem to respond to the attack - though the energy around his fists turns from wind to fire, - but suddenly the birds collapse, dissolving into the air, allowing Hawke to continue onwards undeterred.

~The King blurs into existence in front of the Kaguya, his goo-encased right hand once again thundering towards the man's jugular, but this time the Inuzuka makes use of both the ZX Buster and Soshi Taijutsu to fire a pulse of fire-infused chakra just before his fist should connect with Ikkaku's throat, the two techniques providing enough energy to shatter both goo and neck as Hawke's strong attack all but beheads his enemy.

Note: Switching from Wind to Fire requires no chakra. Soshi Taijutsu is a fighting style. It's almost second nature to an experienced practitioner.
Note2: Hawke's primary affinity is Wind and the technique requires no handseals.

(Fuuton: Horobiru, Suru) - Wind Release: Perish, You
Rank: S
Type: Supplmentary
Range: Short-Long
Chakra cost: 40 (+10 per turn.)
Damage points: N/A
Description: The user will release a quite big amount of wind chakra out in the air which will cover the entire field. He then by using the wind chakra he will make it accelerate and fly around in an un-controlled matter creating disruption in the air/wind, this will cause wind jutsus to get canceled out the moment they will get performed as the disruptions in the air/wind will splitter it apart.
~ Useable twice.

(Fenikkusu Boshi Genkotsu) - Phoenix Eye Fist
Rank: A
Type: Attack
Range: Short - Mid
Chakra cost: N/A
Damage points: 40 (+10 +10 +15 (x2))
Description: The Phoenix Eye Fist is from the Bak Mei Kung Fu fighting style. The user carefully controls their breathing and charges their fists with chakra to maximize power in their attacks and then they deal a triple knuckle-shot to the throat, causing the enemy's breathing to become heavy.
Thanks xD Was actually part of my plan for the wind technique to be unnoticeable to a fast-moving opponent like you but I forgot to mention that, so it's my bad. But damn, Elemental Taijutsu and Perish, You are sweet techs ;__;

Of course, on the surface, it would seem as though my wind technique failed me, but it was clear that its execution was interrupted by you. Fully aware that it would be impossible for me to keep up with your extraordinary speed through normal means, I would start swaying on my feet, as I stumble backwards.
Now in my drunken stupor, I would barely be able to cling on to the last vestiges of my sanity. As your luminous fist converges upon my throat, I would lean backwards almost entirely, utilizing my unpredictable motion to perform a swift backflip. As I do so, my natural motion during the backwards roll would cause my legs to snap upwards.

Whilst my leg snaps upwards, I would infuse it with wind, and due to the effects of my prior technique, create a vacuum that will suck in rubble as my leg rises upwards. Judging from our close proximity, both of my legs would connect with your lower jaw as I do my backflip. The impact aside, the additional rubble would also add another dimension to its damage. Furthermore, as explained, the vacuum effect would also serve to diminish your mobility, leaving you with lesser time to react.

Regardless of the success of the blow dealt to your lower jaw, I would continue somersaulting backwards, with the aim of putting as much distance between us as possible.

Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 30
Description: This unusual taijutsu style is a unique style of combat Drunken Fist Fighters become human powerhouses who'll strike unpredictability, with no inhibitions, an explosive fury and without any second thoughts about their actions. The user can either make themselves drunk or imitate the method by use of swaying and uneven balance on their feet to attack their opponents a total of 12 variant attacks.



Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user covers their leg with wind chakra and strikes a powerful kick to the opponent. This kick was powerful enough to slice through a mechanical puppet.


 
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