O_O open I guess

Korra.

Sage of Snakes
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Everything allowed
Mid Range
Grassland with a lake near us (mid range from us)
Korra bio in sign
Someone kage rank above with at least basic 5, nin, gen and tai completed
 

Korra.

Sage of Snakes
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Oh. mememe! Don't know which bio to use though. ~_~
Dont want to face 6 bios at once xD so Ill take on your Valentine bio xD also it will be natural chakra users face each other xD

Korra does some hand seals really fast and summons a small blanket of fire that smashes down onto you. Upon making contact with you, the blanket of fire expands, rushing across the ground and thus covering the ground within range in fire and you.

Fire Style: Burning Land Jutsu ( Katon: Moeteimasu Sen-Yuu )
Rank: A
Type: Offensive
Range: Short-Mid
Chakra: 30
Damage: 60
Description: After the necessary handseals are performed, the user summons a small blanket of fire that smashes down onto the ground. Upon making contact with the ground, the blanket of fire expands, rushing across the ground and thus covering the ground within range in fire.
Note: Only twice per battle

Korra than bites her thumb and does some hand seals and summons a double-headed snake.

(Kuchiyose no Jutsu: Sōtōja) - Summoning Technique: Dual Headed Snakes
Type: Supplementary
Rank: B-Rank
Range: Short
Chakra: 20
Damage: N/A
Description:
The user summons a double-headed, snake to attack his enemies. The snake is not big but is very fast and dangerous. Its bite carries a B-Rank physical damage and its body is small and slippery. Its mass is somewhat larger than the user but not by much.
Note: Requires signing of the Snake Contract
Note: Can only be summoned once

Korra than has the snake have snakes emerge from its mouths in order of two's and from those ones others are summoned through the mouths in a continuous order in an attempt to capture you. As the snakes continue to multiply, they become smaller and smaller the farther they are from the epicentre of this technique.

(Dakōmō) Snake Steel Net
Type: Offensive
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage points: 60
Description: Once the user has used (Kuchiyose no Jutsu: Sōtōja) Summoning Technique: Dual Headed Snakes, snakes emerge from the summoned snakes mouths in order of two's and from those ones others are summoned through the mouths in a continuous order in an attempt to capture their target. As the snakes continue to multiply, they become smaller and smaller the farther they are from the epicentre of this technique.
Note: Requires signing of the Snake contract
Note: can only be used by (Kuchiyose no Jutsu: Sōtōja) Summoning Technique: Dual Headed Snakes
 
Last edited:

Ushiro

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Godot glances up at the flaming sheet materializing above him with mild interest. Using short, quick motions he puts his hands together and points them behind him where he emits jets of flame from marks on his hands, flying out of danger rather easily. As he's approaching you a puff of smoke reveals a snake sporting two heads. It then appears to vomit snakes vomiting snakes vomiting snakes... So, he suddenly veers upwards, flying over the summon while scorching any snakes that dare to get too close to the flames. Now flying right at you, Godot reduces his jets to nothing and strikes your chest with an open palm. When the strike connects he turns the jets to full blast, pointing the other hand in the opposite direction so he doesn't go flying off as you're slammed against the ground and burnt to a crisp.

(Katon: Afutābānā)- Fire Style: Afterburner
Type: Supplementary/Attack
Rank: A
Range: Short
Chakra Cost: 30
Damage: 60 +10
Description: The user clasps his hands together and creates a circular mark in the palm of each hand that emit powerful jets of flame that can propell the user for a total of 5 seconds. The jutsu's timing and jet power are controlled by the user. They can get the user to a target at mid range in 2.5 seconds.
-Usable twice per battle
-Can only be taught by Katonpwnz

(Asshō) - Pressure Palm
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 30 +15
Description: The user strikes their opponent with a downwards thrust striking them to the floor.
 

Korra.

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Godot glances up at the flaming sheet materializing above him with mild interest. Using short, quick motions he puts his hands together and points them behind him where he emits jets of flame from marks on his hands, flying out of danger rather easily. As he's approaching you a puff of smoke reveals a snake sporting two heads. It then appears to vomit snakes vomiting snakes vomiting snakes... So, he suddenly veers upwards, flying over the summon while scorching any snakes that dare to get too close to the flames. Now flying right at you, Godot reduces his jets to nothing and strikes your chest with an open palm. When the strike connects he turns the jets to full blast, pointing the other hand in the opposite direction so he doesn't go flying off as you're slammed against the ground and burnt to a crisp.

(Katon: Afutābānā)- Fire Style: Afterburner
Type: Supplementary/Attack
Rank: A
Range: Short
Chakra Cost: 30
Damage: 60 +10
Description: The user clasps his hands together and creates a circular mark in the palm of each hand that emit powerful jets of flame that can propell the user for a total of 5 seconds. The jutsu's timing and jet power are controlled by the user. They can get the user to a target at mid range in 2.5 seconds.
-Usable twice per battle
-Can only be taught by Katonpwnz

(Asshō) - Pressure Palm
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 30 +15
Description: The user strikes their opponent with a downwards thrust striking them to the floor.
Trying to get in close range of me xD

As Korra sees you coming into close range of her, she does the ram sign and spits out a large amount of water that covers an entire area, with massive waves that can crush you and push you away from her. Korra doesnt have it form an orb.

(Suiton: Dai Bakusui Shōha) - Water Release: Great Exploding Water Colliding Wave
Rank: A
Type: Offensive,Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: This technique is a stronger version of exploding water colliding wave technique. The user will first perform the ram hand seal and then spits out a large amount of water that covers an entire area, with massive waves that can crush the opponent. The user then forms the water into a giant orb, instead of releasing like weaker version of the technique.

As you deal with the waves Korra creates 4 shadow clones. One runs into long range from Korra and sits down and starts gathering natural chakra.

(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank:B
Type:Supplementary
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed.

Korra than uses her water chakra and traps you inside a ice cube looking thing. The inside of it is filled with water, which makes you drown.

(Suiton: Tengai Dekisui ) - Water Style: Dome of Drowning
Rank: S
Type: Attack
Range: Short/Mid
Chakra Cost: 40
Damage Points: 80
Description: The opponent is trapped inside a ice cube looking thing. The inside of it is filled with water, which makes your opponent drown.
 

Ushiro

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As Godot sees water spewing from your mouth he stops his fire technique and makes earth grow from his body, covering him and extending from his arms and legs toward the ground. Spike shaped protrusions coming from his arms dig into the earth to hold him in place as the water waves engulf him. Holding his breath, he tracks your position with his passive sensing ability and sends doton chakra through the ground. This makes a large bed of jagged spikes emerge beneath you after your clones are created, destroying them and skewering you in multiple places. After that Godot sheds his armor and throws a punch in your direction to release a vortex of wind blowing you away and the water around him.

(Doton: Koka no Jutsu) - Earth Release: Hardening Technique
Rank: S
Type: Offense/Defence/Supplementary
Range: Short
Chakra Cost: 40 (-15 per turn)
Damage Points: N/A
Description: The user releases a burst of earth chakra from all over his body. As he does this, a multitude of rock seemingly grows from his skin, forming a large, dense armour or rock much bigger and bulkier than the users original size. The armour can be manipulated and used to create extendable weapons to strike a target with like rudimentary swords or hammers. The downside is that the user cannot mold techniques from other elements a part from earth while sustaining the armor. The armor can be manifested in only specific parts of the body if the user so chooses.

(Kyousei Doton No Jutsu) – Greater Earth Style Technique
Rank: A
Type: Supplementary/Attack/Defense
Range: Short-Long
Chakra cost: 30
Damage Points: 60 +10
Descripton: Creates strong pillars, tools and shields made out of earth.

(Fūton: Senpūken) - Wind Style: Hurricane Fist
Rank: B
Type:Attack
Range:Short-Mid
Chakra Cost:20
Damage Points:40 +10
Description: The user delievers a punch that releases a giant, adaptable whirlwind.
 
Last edited:

Korra.

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As Godot sees water spewing from your mouth he stops his fire technique and makes earth grow from his body, covering him and extending from his arms and legs toward the ground. Spike shaped protrusions coming from his arms dig into the earth to hold him in place as the water waves engulf him. Holding his breath, he tracks your position with his passive sensing ability and sends doton chakra through the ground. This makes a large bed of jagged spikes emerge beneath you after your clones are created, destroying them and skewering you in multiple places. After that Godot sheds his armor and throws a punch in your direction to release a vortex of wind blowing you away and the water around him.

(Doton: Koka no Jutsu) - Earth Release: Hardening Technique
Rank: S
Type: Offense/Defence/Supplementary
Range: Short
Chakra Cost: 40 (-15 per turn)
Damage Points: N/A
Description: The user releases a burst of earth chakra from all over his body. As he does this, a multitude of rock seemingly grows from his skin, forming a large, dense armour or rock much bigger and bulkier than the users original size. The armour can be manipulated and used to create extendable weapons to strike a target with like rudimentary swords or hammers. The downside is that the user cannot mold techniques from other elements a part from earth while sustaining the armor. The armor can be manifested in only specific parts of the body if the user so chooses.

(Kyousei Doton No Jutsu) – Greater Earth Style Technique
Rank: A
Type: Supplementary/Attack/Defense
Range: Short-Long
Chakra cost: 30
Damage Points: 60 +10
Descripton: Creates strong pillars, tools and shields made out of earth.

(Fūton: Senpūken) - Wind Style: Hurricane Fist
Rank: B
Type:Attack
Range:Short-Mid
Chakra Cost:20
Damage Points:40 +10
Description: The user delievers a punch that releases a giant, adaptable whirlwind.
As Korra feels the ground below her vibrate she knows something is coming from below her. Korra's body turns into liquid. This form allows her to avoid taking direct damage from the earthen structure. As moves to her left till she canr reform safely.

(Suiton: Mizu Kawarimi) - Water Style: Water Replacement
Rank: C
Type: Supplementary
Range: Short
Chakra cost: 15
Damage Points: N/A
Description: The user can freely transform his body into liquid. This form allows him to avoid taking direct damage from many physical attacks but can not attack while in this form.

As Korra reforms again she sees your wind vortex coming at her. Korra breaths out from her mouth a large fireball that travels at the vortex. As it reaches the vortex it bursts into a maelstrom of fire engulfing the vortex and continuing onto you.

(Katon: Gōka no Jutsu) - Fire Release: Hellfire Technique
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: The user will manipulate their chakra and breath out from their mouth a large fireball that travels at the opponent. As it reaches the opponent it bursts into a maelstrom of fire engulfing them in flames.

Korra than makes 3 shadow clones and she grabs one and throws them to long range. The clone starts gathering natural chakra.

(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank:B
Type:Supplementary
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed.
 

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When his wind jutsu is consumed by flames Godot slams his hands on the ground, making the earth in front of him rip apart into many small pieces all sent at you as a churning wave of rubble. It powers through the somewhat weaker flames and continues, igniting in the process (b rank). After his first technique is formed he forms a few handseals and pounds his stomach to exhale a huge spiraling sphere of wind towards you. Finally, Godot slams his hands down again and creates a cube of earth on his right from which he fires countless needles of wind-powered earth in a widespread 140 degree wave, some fired in a high arc so you'd be attacked from the front and above.

(Doton: Dochūbaku) - Earth Release: Landslide Technique
Rank: A
Type: Offensive
Range: Short-Long
Chakra cost: 30
Damage points: 60 +10
Description: The user will manipulate their chakra to create the earth infront of them to turn to a lose like quality by slamming his hands on the ground to create a landslide that is directed towards the enemy target in the form of a wave of earth.

(Fūton: Renkuudan) - Wind Style: Drilling Wind Bullet
Rank: A
Type:Attack
Range:Short-Long
Chakra Cost:30
Damage Points:60
Description: Originally Gaara's technique, different characters will need to perform handseals in order to imbue the large amount of chakra needed into thier lungs. The user will then pound thier stomach to increase the pressure as they release a huge spiraling sphere of wind, which is strong enough to do major damage to even a Summoning like Gamabunta.

(Doton/Fuuton: Nīdorutaretto)- Earth/Wind Release: Needle Turret
Type: Attack
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage: 60
Description: The user slams his hands on the ground and raises a 10x10 block of earth from the ground with many small holes in it that shoots countless needles of earth in any direction that are cloaked in wind to greatly increase their speed and piercing ability. As long as the user's hands stay on the ground, the turret can continue to fire. The user can use the same turret again later but it will count as another move.
-Can be created 3 times per battle
-No A-rank or higher wind and earth the turn after use
-Can only be taught by Katonpwnz
 

Korra.

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When his wind jutsu is consumed by flames Godot slams his hands on the ground, making the earth in front of him rip apart into many small pieces all sent at you as a churning wave of rubble. It powers through the somewhat weaker flames and continues, igniting in the process (b rank). After his first technique is formed he forms a few handseals and pounds his stomach to exhale a huge spiraling sphere of wind towards you. Finally, Godot slams his hands down again and creates a cube of earth on his right from which he fires countless needles of wind-powered earth in a widespread 140 degree wave, some fired in a high arc so you'd be attacked from the front and above.

(Doton: Dochūbaku) - Earth Release: Landslide Technique
Rank: A
Type: Offensive
Range: Short-Long
Chakra cost: 30
Damage points: 60 +10
Description: The user will manipulate their chakra to create the earth infront of them to turn to a lose like quality by slamming his hands on the ground to create a landslide that is directed towards the enemy target in the form of a wave of earth.

(Fūton: Renkuudan) - Wind Style: Drilling Wind Bullet
Rank: A
Type:Attack
Range:Short-Long
Chakra Cost:30
Damage Points:60
Description: Originally Gaara's technique, different characters will need to perform handseals in order to imbue the large amount of chakra needed into thier lungs. The user will then pound thier stomach to increase the pressure as they release a huge spiraling sphere of wind, which is strong enough to do major damage to even a Summoning like Gamabunta.

(Doton/Fuuton: Nīdorutaretto)- Earth/Wind Release: Needle Turret
Type: Attack
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage: 60
Description: The user slams his hands on the ground and raises a 10x10 block of earth from the ground with many small holes in it that shoots countless needles of earth in any direction that are cloaked in wind to greatly increase their speed and piercing ability. As long as the user's hands stay on the ground, the turret can continue to fire. The user can use the same turret again later but it will count as another move.
-Can be created 3 times per battle
-No A-rank or higher wind and earth the turn after use
-Can only be taught by Katonpwnz
As Korra sees you create earth in front of yourself and sees it start to come down as a wave of crumble earth, Korra bites her thumb and does some quick hand signs and slams her hand on the ground. Korra summons Manda. Korra places an explosive tag on him and while Manda charges towards you, Manda uses his tail to send Korra to long range. Due to Manda's abilities he would continue towards you being able to tank your earth and wind jutsu.

(Kuchiyose no Jutsu: Manda) - Summoning Technique: Manda
Rank: Forbidden Rank
Type: Offensive/Defensive
Range: Short
Chakra cost: 50
Damage points: N/A (-10 to user upon summoning)
Description:
Manda is a gigantic, 100 meter long snake who serves as the "leader" of all snakes. Fierce and aggressive, Manda is a shrewd warrior. To summon Manda, the user takes a big gamble, as he can easily turn on its summoner if he so deems it. Not only that, but the sacrifice and the amount of chakra needed damages the user, making summoning Manda a forbidden act. Manda has some unique abilities. Extremely fast and strong, his tail acts as a sharp mace that he can fling at the enemies with ease, speed and tremendous power (capable of overcoming even A-Rank defenses). Manda is also capable of using his chakra for 2 unique techniques: he can borrow underground (even if its affected by up to A-Rank techniques), tunneling through the earth at enormous speed or shed his skin, using a sort of substitution technique, where he trades places with his shed skin. While underground, Manda can sense the vibrations through the earth and pinpoint the location of his enemy. While completely immune to techniques A-Rank and below, Manda can take one S-Rank attack and survive by shedding his skins afterwards, although this can only be done once.
Note: requires snake contract
Note: can only be summoned once

As Manda gets close to you, Korra does the snake sign and has the explosive tag on Manda multiply and than Korra does the ram sign and has the tags/manda explode hitting you with a mass explosion. Due to Korra being in long range from yall she would be fine from the explosion.

(Hebiātsu: Sunēku no Ishii) - Snake Arts: A Snake's Dying Wish
Type: Offensive
Rank: C-S
Range: Short -Long (for activation) (short - mid for explosion)
Chakra: 15 - 40
Damage: 30 - 80
Description: This jutsu involves sacrificing a snake summoning to try and end an opponent once and for all. The user place an explosive tag onto their snake summon and do the snake sign having the tags multiply until all of the snakes scales are now explosive tags. The user will than do the ram sign and and send a pulse of chakra into the snake causing it to explode and having all the tags go off also resulting in a huge explosion. The impact and strength of this jutsu depends on the length of the snake summoning making it stronger if the snake is longer. 1m-10m = C-rank explosion, 11m - 20m = B-rank explosion, 21m - 30m explosion, 31m - 49m A rank explosion, +50m S rank rank explosion If the user uses this with summons as big as Manda than the user must find a way to protect himself from the explosion.
Note: Must be able to summon snakes
Note: Must be taught by Blake Belladonna
Note: Usable 3 times a match with a 2 turn cool down of snake ninjutsu
 

Ushiro

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The enormous serpent summoned before him was quite the tough contender to take his attacks head on. A situation like this calls for more firepower but it seemed his opponent had the same idea. While Manda continued forward Godot noticed a single tag attached to it that began to multiply and spread across the creature's body, making it look more like an oversized piñata than a threat but he wasn't foolish enough to take it lightly. In a play of mock cowardice, Godot turns and flees, yelling in despair for his imminent death all while focusing earth chakra throughout his body. The explosion blasts Godot across the field but his hardened skin keeps him in one piece. Using the resulting smoke as cover he forms handseals and creates four big pillars of earth surrounding you, one of them between us. They release bolts of lightning at you, shocking you as Godot runs and jumps toward the lake. In midair he exhales three huge fireballs that drop on you and erupt like a geyser. He lands mid range from you with the lake behind him.

( Doton: Tanso genshi kumu ) Earth release: Carbon atom Organize
Type: Supplementary
Rank: Forbidden
Range: Short
Chakra cost: 50
Damage points: N/A ( + 10 to user when activated due cell re-organizing. )
Description: User focuses large amount of earth based chakra on their cells and re-arranges their configuration converting their skin hard as diamond and turning it into black. This jutsu makes opponent less vulnerable to taijutsu, earth, fire, wind and water attacks while is more vulnerable to lightning attacks ( + 10 to damage ).
Note:
- This can be used once per battle
- It causes 15 damage to user
- User is weaker to lightning attacks
- No earth jutsus for one turn
- Can be only taught by Myartisablast
- Lasts three turns

(Raiton: Shichu Shibari) – Lightning Release: Four-Pillar Bind
Rank: B
Type: Offensive, Supplementary
Range: Short – Long
Chakra cost: 20
Damage points: 40 +10
Description: After the user performs the Ram → Boar → Dog → Bird → Hare hand seals, he releases his lightning chakra into the ground, using it to forcefully shape the earth into 4 big pillars (proportionate to the target area) around the target. Once they rise, they unleash a barrage of lightning bolts, currents and shocks to whatever is inside, paralyzing, shocking and damaging the target from all around.

( Katon: Gōenka ) - Fire Release: Great Flame Flower
Rank: B
Type: Attack
Range: Short - Long
Chakra cost: 20
Damage Points: 40 +10
Description: The user jumps in the air and shoots three giant bullets of fire that come down like giant meteors, then erupt into a geyser of flame.
 

Korra.

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The enormous serpent summoned before him was quite the tough contender to take his attacks head on. A situation like this calls for more firepower but it seemed his opponent had the same idea. While Manda continued forward Godot noticed a single tag attached to it that began to multiply and spread across the creature's body, making it look more like an oversized piñata than a threat but he wasn't foolish enough to take it lightly. In a play of mock cowardice, Godot turns and flees, yelling in despair for his imminent death all while focusing earth chakra throughout his body. The explosion blasts Godot across the field but his hardened skin keeps him in one piece. Using the resulting smoke as cover he forms handseals and creates four big pillars of earth surrounding you, one of them between us. They release bolts of lightning at you, shocking you as Godot runs and jumps toward the lake. In midair he exhales three huge fireballs that drop on you and erupt like a geyser. He lands mid range from you with the lake behind him.

( Doton: Tanso genshi kumu ) Earth release: Carbon atom Organize
Type: Supplementary
Rank: Forbidden
Range: Short
Chakra cost: 50
Damage points: N/A ( + 10 to user when activated due cell re-organizing. )
Description: User focuses large amount of earth based chakra on their cells and re-arranges their configuration converting their skin hard as diamond and turning it into black. This jutsu makes opponent less vulnerable to taijutsu, earth, fire, wind and water attacks while is more vulnerable to lightning attacks ( + 10 to damage ).
Note:
- This can be used once per battle
- It causes 15 damage to user
- User is weaker to lightning attacks
- No earth jutsus for one turn
- Can be only taught by Myartisablast
- Lasts three turns

(Raiton: Shichu Shibari) – Lightning Release: Four-Pillar Bind
Rank: B
Type: Offensive, Supplementary
Range: Short – Long
Chakra cost: 20
Damage points: 40 +10
Description: After the user performs the Ram → Boar → Dog → Bird → Hare hand seals, he releases his lightning chakra into the ground, using it to forcefully shape the earth into 4 big pillars (proportionate to the target area) around the target. Once they rise, they unleash a barrage of lightning bolts, currents and shocks to whatever is inside, paralyzing, shocking and damaging the target from all around.

( Katon: Gōenka ) - Fire Release: Great Flame Flower
Rank: B
Type: Attack
Range: Short - Long
Chakra cost: 20
Damage Points: 40 +10
Description: The user jumps in the air and shoots three giant bullets of fire that come down like giant meteors, then erupt into a geyser of flame.
I like that earth cj lol
__________________________________________________________

As Korra sees you running and screaming she wasn't buying it completely. She does a hand seal and makes it rain which allows her to sense you as the explosion takes place to see if you would survive.

(Suiton: Ukojizai no Jutsu) - Water Style: Rain Tiger at Will Technique
Rank: C
Type: Supplementary
Range: Short-Long
Chakra cost: 15
Damage Points: N/A
Description: A perception ninjutsu, allowing one to freely manipulate rain infused with the user's own chakra after waving the Bird → Rat → Ox → Monkey → Rat → Snake hand seals. The rain falls from rain clouds, formed with the users own chakra. During this technique, the falling raindrops are closely linked to the users senses. When the rain is obstructed by a chakra belonging to someone the existence of the target can be detected. The rain will keep on falling until the user uses the seal to cancel it.

Korra is able to sense that you have survived and she watches closely. As the pillars start to rise around Korra, she does some hands sign at fast speeds (due to her second specialty with fire) and then disperses into 10 highly compressed katon flames that are shaped like condors. Nin of the condors then soar through the air at great speeds at the opponent avoiding the lightning bolts. 1 condor is Korra and travels to long range range behind where she was avoiding the lightning and getting into long range and forms back. The condors hit you all at the same time. On impact the condors explode in a huge fiery explosion that covers the area . Once the condors explode all surroundings within mid range will be covered with 6ft tall flames.

(Katon: Hagetaka kaen) Fire Release: Condor Blaze
Type: Supplementary/Attack
Rank: Forbidden
Range: Short-Long
Chakra Cost: 50
Damage Points: 90
Description: The user will form a row of 10 handseals, he will then disperse into 10 highly compressed katon flames that are shaped like condors. The condors will then soar through the air at great speeds at the opponent. 1 condor will be the user and will travel to the desired location that the user wants and the user will appear from that condor while the other 9 condors soar through the air and attack the opponent. The condors hit the opponent all at the same time. On impact the condors will explode in a huge fiery explosion that covers the area . Once the condors explode all surroundings within mid range will be covered with 6ft tall flames.
-If the user has signed the condor contract then this jutsu will only require 5 handseals.
-No Katon for the next 2 turns.
-Can only use this jutsu once per battle.
-Can only use 2 jutsu on the next turn.
-No Katon jutsu before this jutsu.
-The turn that this jutsu is used, the user can only use one more jutsu so this jutsu counts as 2 moves.
-If the user is caught in the explosion then he/she will die.
-Can only be taught by ~Yard~
 

Ushiro

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Never used so many F ranks. xD


Seeing you become a flock of flaming birds, Godot recognizes the fire technique on sight and instantly devises a counter. With fire as his specialty it takes just one handseal for Godot perform the same jutsu. He also becomes a flock of birds flying fast and colliding with your own birds while Godot himself flies backwards out of range of what's to come. He has all of the birds collide in midair, causing a huge explosion between us with flames raining from the sky. Godot appears shortly after and bites his thumb (that earth armour is done), summoning a thick cloud of locusts around him that carry him through the sky in 5 groups going in different directions. In cardinal directions it wound be west, north-west, north, north-east, and east. Godot is in the group going west but you wouldn't know that from all of the locusts blocking your view of him and their bodies preventing you from sensing him. As they fly, the three advancing groups of locusts throw numerous kunai at you given to them by Godot when they were summoned.

(Katon: Hagetaka kaen) Fire Release: Condor Blaze
Type: Supplementary/Attack
Rank: Forbidden
Range: Short-Long
Chakra Cost: 50
Damage Points: 90 +10
Description: The user will form a row of 10 handseals, he will then disperse into 10 highly compressed katon flames that are shaped like condors. The condors will then soar through the air at great speeds at the opponent. 1 condor will be the user and will travel to the desired location that the user wants and the user will appear from that condor while the other 9 condors soar through the air and attack the opponent. The condors hit the opponent all at the same time. On impact the condors will explode in a huge fiery explosion that covers the area . Once the condors explode all surroundings within mid range will be covered with 6ft tall flames.
-If the user has signed the condor contract then this jutsu will only require 5 handseals.
-No Katon for the next 2 turns.
-Can only use this jutsu once per battle.
-Can only use 2 jutsu on the next turn.
-No Katon jutsu before this jutsu.
-The turn that this jutsu is used, the user can only use one more jutsu so this jutsu counts as 2 moves.
-If the user is caught in the explosion then he/she will die.
-Can only be taught by ~Yard~

(Inago no Mure) - Summoning Technique: Locust Swarm
Rank: B
Type: Summoning
Range: Short-Mid
Chakra Cost: 20
Damage Points: N/A
Description: The user wipes blood on his summoning tattoo to summon a swarm of about 500 locusts, each 8 inches in length, that can clone themselves to cover a large area and surround opponents. They are capable of transporting people and objects far distances.
-Lasts for 5 turns
-Cloning counts as one of the user's moves
-Must have signed to the locusts contract
 

Korra.

Sage of Snakes
Supreme
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Never used so many F ranks. xD


Seeing you become a flock of flaming birds, Godot recognizes the fire technique on sight and instantly devises a counter. With fire as his specialty it takes just one handseal for Godot perform the same jutsu. He also becomes a flock of birds flying fast and colliding with your own birds while Godot himself flies backwards out of range of what's to come. He has all of the birds collide in midair, causing a huge explosion between us with flames raining from the sky. Godot appears shortly after and bites his thumb (that earth armour is done), summoning a thick cloud of locusts around him that carry him through the sky in 5 groups going in different directions. In cardinal directions it wound be west, north-west, north, north-east, and east. Godot is in the group going west but you wouldn't know that from all of the locusts blocking your view of him and their bodies preventing you from sensing him. As they fly, the three advancing groups of locusts throw numerous kunai at you given to them by Godot when they were summoned.

(Katon: Hagetaka kaen) Fire Release: Condor Blaze
Type: Supplementary/Attack
Rank: Forbidden
Range: Short-Long
Chakra Cost: 50
Damage Points: 90 +10
Description: The user will form a row of 10 handseals, he will then disperse into 10 highly compressed katon flames that are shaped like condors. The condors will then soar through the air at great speeds at the opponent. 1 condor will be the user and will travel to the desired location that the user wants and the user will appear from that condor while the other 9 condors soar through the air and attack the opponent. The condors hit the opponent all at the same time. On impact the condors will explode in a huge fiery explosion that covers the area . Once the condors explode all surroundings within mid range will be covered with 6ft tall flames.
-If the user has signed the condor contract then this jutsu will only require 5 handseals.
-No Katon for the next 2 turns.
-Can only use this jutsu once per battle.
-Can only use 2 jutsu on the next turn.
-No Katon jutsu before this jutsu.
-The turn that this jutsu is used, the user can only use one more jutsu so this jutsu counts as 2 moves.
-If the user is caught in the explosion then he/she will die.
-Can only be taught by ~Yard~

(Inago no Mure) - Summoning Technique: Locust Swarm
Rank: B
Type: Summoning
Range: Short-Mid
Chakra Cost: 20
Damage Points: N/A
Description: The user wipes blood on his summoning tattoo to summon a swarm of about 500 locusts, each 8 inches in length, that can clone themselves to cover a large area and surround opponents. They are capable of transporting people and objects far distances.
-Lasts for 5 turns
-Cloning counts as one of the user's moves
-Must have signed to the locusts contract
As Korra senses you through the rain that you have survived, she uses the rain and has the rain form into a gaint phoenix in the sky above you. Korra has the phoenix than explode into a large barrage of mini phoenixes that are the size of Abumanre bugs and come down onto you with such great force. Since the phoenixes are made up of her chakra she will remain unharmed.

[Suiton : Sōdaina mizu no Fenikkusu ] - Water Release : Grand Water Phoenix
Type: Attack
Rank: S
Range: Short- Long
Chakra Cost: 40
Damage Points: 80
Description: A more advance version of Johninto's original water phoenix the user will focus all their suiton chakra into the sky. When they have enough chakra in the sky they start to crate a giant phoenix that is the half the size of Gamabunta. When the phoenix is form it will explode into a large barrage of mini phoenixes that are the size of Abumanre bugs and will come down onto the opponent with such great force that even if they were underground up to 3 meters underground the phoenixes would still break through and do minor damage like breaking a little into the skin but not do faultily damage. Since the phoenixes are made up of the user chakra they will remain unharmed.
Note:Can only be used once in a battle
Note: Cannot use any water jutsus for the next turn
Note: It takes a jutsu move to form unless its already raining.
Note: Has to be taught by Johninto Uchiha

As you are focused with that Korra stomps her foot onto the ground and uses her chakra to create multiple tunnels through out the ground underneath her and you throughout the entire terrain. Korra than does the snake sign and has a snake come out of her sleeve and goes underground and travels throughout the tunnels laying up to 100 snake eggs throughout the tunnels. The snake eggs will quickly hatch and release many different sized snakes to come out of under the ground and attack you and covering the entire terrain. The snake sizes are as big large size anacondas. The snakes all poses a basic venom that when they bite you they cause numbness right away and after two turns if the snakes are still biting you will cause paralysis.

(Hebiātsu: Hebi no Norowareta Niwa ) - Snake Arts: Cursed Garden of Snakes
Rank: S rank
Type: Offensive/Defensive/Supplementary
Range: Short-long
Chakra Cost: 40
Damage Points: 80
Description: The user will stomp their foot onto the ground and uses their chakra to create multiple tunnels through out the ground underneath the user and the opponent throughout the entire terrain. The user will then do the snake sign and have a snake come out of their sleeve and goes underground and travels throughout the tunnels laying up to 100 snake eggs throughout the tunnels. The snake eggs will quickly hatch and release many different sized snakes to come out of under the ground and attack the opponent and covering the entire terrain. The snake sizes are as big large size anacondas. The snakes all poses a basic venom that when they bite the opponent they cause numbness right away and after two turns if the snakes are still biting the opponent will cause paralysis.
Note: Must be able to summon snakes
Note: This jutsu takes two turns. One to completely set up and the next to actually be used.
Note: Usable twice with a 3 turn cool down between uses.
Note: All the snakes last for 2 turns.
Note: Must be taught by Blake Belladonna
 

Ushiro

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I believe the cooldown from your Dying Wish jutsu is still in effect so that last snake tech won't happen.



Godot prepares for the raining phoenixes by expelling rock from his mouth in the form of a large golem . It's body is positioned above him to shield Godot like an umbrella. While his shield endures the blows he brings out his bow and watches the projectiles that missed him penetrate even the ground and leave it widely damaged. His golem crumbles next to him after the barrage. Raising his bow, he enhances its shooting capability by imbuing it with chakra and fires two wind infused arrows toward your left while tracking you with his passive sensing. The arrows are modified so they follow a curved path and pierce both your neck and left knee from your left side. Due to their enhanced speed, you may have trouble tracking them.

(Doton: Iwa no Gōremu) – Earth Release: Stone Golem
Rank: A
Type: Offensive
Range: Short
Chakra cost: 30
Damage points: 60 +10
Description: The user expels a large creature composed of stone from his mouth. The rock golem has a fair amount of stamina and brute strength, being able to bite and tear off flesh with its mouth and hands respectively. If used from above the target then the user can use the earth golem to drop down onto the opponent like a bomb and crush them. The golem can also devour earth structures and other enemy attacks, biting and chewing on it.

(Sogeki no Geijutsu: Shushō)- Sniper Art: Prime
Type: Supplementary
Rank: B
Range: Short
Chakra Cost: 20
Damage: N/A
Description: The user enhances his bow with chakra so it may shoot arrows faster and more accurately. Only doujutsu can follow the speed of the arrows and the effect of this jutsu can be increased if used more than once.
-Lasts for 3 turns
 
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Korra.

Sage of Snakes
Supreme
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You been a formidable opponent but my time is up. As you begin to shoot the arrows Korra disappears in a cloud of smoke. The 2 headed snake from earlier reverse summons her back to the snake cave.

(Gyaku Kuchiyose no Jutsu) – Reverse Summoning Technique
Rank: A
Type: Supplementary
Range: N/A
Chakra cost: 30
Damage points: N/A
Description: This technique is the counterpart of the summoning technique, in which it allows an animal to summon the human that they have a contract with back to their side, regardless of where they are. The animal must be at least B-Rank in strength to have enough chakra to use the technique though all animals that can use Ninjutsu in any form can use this technique on their summoners.

OCC: Will say this hands down is the most enjoyable fight I had in a while ^^
 

Ushiro

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Godot sees you disappear and at first considers it a trick of the eye but for sure your presence has vanished entirely. He grins considering the situation.

"Ha...! How rude, running out on our date and leaving me with the bill. I couldn't even walk her home. Well there is always next time. "

*walks off*
 
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