Re: Custom Jutsu Submission
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Summoning Animal: Flies;
More specifically the Diptera Order, also known as the True Flies, focusing on the Brachycera Suborder and, thus, excluding the Nematocera Suborder ( Mosquitos ), which is already taken.
Scroll Owner: Panthalassa
Other Users who have signed contract: N/A
Summoning Boss if existing: N/A
Other Summoning Animals tied to contract:
- Fly Eggs
- Fly Maggots
- Adult Flies
Origin: The Flies are from a secret mount called "Zaebûb". The mount is said to have been built on top of the corpses of an ancient country that was decimated in war. The rotten remains made the grass flourish, yet it became yellow instead, as did vegetation in the mount, despite being lush and healthy.
General Description: True flies are insects of the order Diptera (from the Greek di = two, and ptera = wings). The most obvious distinction from other orders of insects is that a typical fly possesses a pair of flight wings on the mesothorax and a pair of halteres, derived from the hind wings, on the metathorax. (Some species of flies are exceptional in that they are secondarily flightless).
Summon General Abilities: The Fly contract is composed of specialized ninja flies that combine aspects of both the cannonical and generic Summoning Blood Contract with the expertise and Clan teachings of the Aburame ( And, thus, can only be used to their fullest potential by Aburame clansmen ). The animals can be summoned directly into the users body, replacing the existing Aburame Insects with the new species, or summoned as a large aggregated animal, not unlike the Boss of the Slug Contract. Regardless of how they are summoned, all of the Parasitic Destruction Insects, or any other insect of the user, will be reversed summoned into Zaebûb during the fly's stay in the battlefield, as a clause of the the contract, furthermore, no two summoning techniques can be used simultaneously in battle.
These flies are, in appearance, similar to the Horse-Fly ( Tabanidae ) species, robust winged animals with knife-sharp mandibles which they use to bite and devour flesh, blood, a myriad of other materials and chakra, the later ability shared with Aburame's Parasitic Destruction Insects and allow the user to utilize these flies to perform Aburame techniques, if and only if the user is an Aburame him/herself. Both male and female possess the described powerful mandibles, unlike their real life counterparts. Physical appearance, including body shape, color or number of appendices is flexible when summoning Flies from this contract, though, the more extreme changes will be submitted in future techniques, for individual restriction.
Known for their outstanding air manoeuvrability and speed, the ninja flies of these contract are capable of reaching speeds that rival even the fastest of animals. Their characteristic buzzing sound can be influenced by chakra to become annoyingly loud or ominously silent, for either distraction and discretion. Other usages of this property can be explored with the proper techniques, submitted individually.
They deposit eggs that find a rapid growth spur when inside chakra-filled substances or merely warm and nutrient filled environments, such as an opponent's open wound, from which the maggots, with several rings of teeth around their body, can grow abundantly and eat their fill through the opponent's flesh, before turning into to adult flies, similar to multi-species specific Bot Flies ( Oestridae ), a process that can be explored in every stage in future techniques, to be restricted individually. In case of an unsuccessful summon, the user may call forth fly eggs, which will grow into a maggot and then into a grown fly in 2 turns, typically, or maggots, which will grow into a fly in 1 turn, typically.
The flies from this contract gather the characteristics of many other flies species in RL, which makes them excellent for the ph
agia of multiple different substances, like flesh ( Sarcoph
agidae ), rotten wood ( Stratiomyomorpha ), blood ( Rhagionidae ), nectar ( Bombyliidae ) and general disregard for hygiene ( poop ), and are mostly parasitic or oportunistic species, deploying bacteria or other pathogens ( Tse Tse Fly, Glossinidae ), making them perfect for Aburame and other chakra related technique, as, with the addition of chakra, this results in a wider variety of ph
agia of other substances and elements and deployment of chakra-related or parasitic-related conditions, explored in different future techniques, individually restricted.
Note: Only Aburame can use and sign this contract
‡ Approved ‡ After ages of searching, I couldn't find this. Despite the name, this is merely the House fly and does not grant you a patent over all types of fly. Due to the way you plan on using this, I will only allow for Aburames to use and sign this contract otherwise creating swarms will clash with the clan and you won't be able to use this contract to its full potential. Use it well.
(Hae Kuchiyose ♆ Stoicheophagidae ) Fly Summoning ♆ Beelphegor’s Gluttonous Imps
Type: Supplementary
Rank: B
Range: N/A
Chakra Cost: 20
Damage Points: N/A
Description: The Stoicheopha
gidae are a family of flies that evolved by feeding from elemental chakra, adapting their own chakra and body to one of the basic elemental nature. They are summoned as either a swarm of 666 flies or a giant bull sized fly, without costing a move or chakra. They are innately resistant to the effects of the elemental nature that gives them their name, thus they are, like Aburame Bugs, strong against Raw Chakra and Wood-like Elements and weak against Elemental Chakra, here with the exception of one Basic Element and Advanced Elements composed solely of that chakra nature and raw chakra. When in aggregated form, the giant fly is considered B rank. When in swarm form, they take the rank of the Aburame Technique manipulating it. These abilities come from chakra and body specializations, and not from elemental affinities of their own, for all effects and purposes, the Gluttons are unable to use the element they're named after, even if the user happens to have affinity or training in it.
- ( Flamma devorus ) Fire Gluttons, have spiked exoskeletons that can withstand extreme heat and lay eggs in open fires and ashes.
- ( Aqua devorus ) Water Gluttons, have hydrophobic hairs, can breath underwater and ingest a quantity of water several times their volume.
- ( Terra devorus ) Earth Gluttons, have thick carapaces and angular bodies, capable of withstanding the highest pressure and burrow underground.
- ( Tonitrum devorus ) Lightning Gluttons, have microscopic hairs that resist high currents and heat, and live near power outlines or high energy currents.
- ( Ventus devorus ) Wind Gluttons, have hard exosqueletons and thin blade like bodies capable of resisting drag, shredding or slashing.
Note: Each technique summons 666 individual great flies, which can aggregate into 1 bear sized fly.
Note: Can only summon up to 3 species of Gluttons per usage, which allows for the combined swarm/aggregated fly to feed on advanced elements composed purely by the three natures ( or 1, or 2 ) and raw chakra, retaining their weakness to all the other natures ( including elements composed by some of the target elements, combined with non-target elements ).
Note: The flies can't use elemental techniques, they are not elemental summons.
Note: They can only last 6 turns in battle, or until they are killed.
Note: Can't use forbidden Aburame Techniques with the Gluttons.
Note: Can only be used in 1 Aburame Technique at a time.
‡ Declined ‡ Definite no on the devouring of advanced elements. Its neither reasonable nor logical. At the very best this will only work against the basic five, wood and raw chakra. You can only summon one type of glutton per usage. The default for summons is four turns but due to the nature of this one I'll allow it to be five turns max. I assume they're neutral to rather than strong against the element they're most akin to? Make that clear.
( Seien Umareru ) Strange Eclosion
Type: Weapon
Rank: N/A
Range: N/A
Chakra Cost: N/A
Damage Points: N/A
Description: Strange Eclosion is an elegantly woven body-length black and white scythe with an intricate curved shaft and two sets of blades, the first with a long bent edge, nearly half the size of the staff, with beautiful carvings in it's flat sides, the second being a dagger-like protrusion at the other end, like a sturdy and piercing nail. The scythe is entirely made of forged keratin, bone and metal, with a core of dormant near-fossilized Destruction Insects at it's core, the fabled White Destruction Insects ( Shirokaichu ) and the Black Destruction Insects ( Kurokaichu ).
The White Bugs are specialized in the absorption of chakra. While they retain their natural weakness to all elements and strong against raw chakra, chakra-stealing techniques used through them have an efficiency 5 times greater than what is stated in the description of the jutsu. They are completely white in color, with a think-looking exoskeleton. Instead of the usual 2 pairs of wings they have 3, giving them high manoeuvrability. Their mandibles are thinner and less sharp, and they possess instead a long needle-like proboscis which they use to retrieve chakra better. They have pearly white hairs covering their body and legs. The Black Bugs are specialized in sustaining damage. Their black exoskeleton is more robust and thicker, with several rows of spike-like protrusions. They are neutral to all elements, instead of being weak to them, though they are heavier and slower than normal Parasitic Destruction Insects. Their mandibles are thick and sharp, almost like horns, and their teeth are dense like spikes. They have just one pair of wings, though they are quite heavy and long to support their weight.
Charging chakra through the scythe allows the user to activate one of the bug types, which will eclode from the eggs and leave the scythe in a swarm made of their own color. When they leave, the scythe itself will retain only the color of the remaining bug type. While either of them are active, the user is unable to access his own bugs. These bugs can be used to perform any Aburame technique the user knows, except they will lower the range restriction to Mid range, as they can't go past that distance from the scythe. Twice per battle, the user can apply the Insect Cocoon technique to either the Black Bugs or the White Bugs. These means that, for 2 turns afterwards, the white bugs will have double efficiency and the black bugs will be stronger than any basic element, while still retain their neutrality to advanced elements. Each insect, in Scythe Form, is equivalent to S rank, and, in Swarm Form, is equivalent to the rank of the technique used to manipulate them.
Note: The swarm form can only be called upon if there are no active bug techniques in play, nor any active summons.
Note: While the scythe itself is indestructible, if the bugs are killed in swarm form, they will be unusable for 3 turn, after which the core of the scythe will replenish them, in scythe form.
Note: Only one type of swarm can be used at a time.
Note: Activating a Swarm counts as a jutsu.
Note: swarm form can't be used with an active summoning technique, likewise, summoning techniques can't be used with an active swarm form.
‡ Declined ‡ This just feels...wrong. Your CW is nothing more than merely a container for these advanced kikaichū? I like what you're doing with the field but I won't allow this in its current state since it bypasses basic elemental S/W. You can do this with your fly contract since they're not bound by S/W but this isn't possible as a "aburame" jutsu. Scaze has a Summoning-based CW, so you're free to try this using your summoning contract as the basis.