Re: Custom Jutsu Submission
( Genjutsu: Hyakujuu ) Illusion Technique: Animalia
Type: Supplementary
Rank: E-S
Range: Short-Mid
Chakra Cost: 5-40
Damage Points: N/A
Description: Animalia is a generic multi-purpose genjutsu that pertains to the creation of illusionary animals. The user is able to cast an illusion where the opponent will feel a great amount of animals of any chosen size, within some limit , around himself. The illusion will manifest itself as body parts, whole animals, living or dead, attacking the target, moving or standing still. While it can create any animal, it is more frequently used to summon animal specimens of one's summoning contract. Blood can be added to further reinstate the realism of the illusion.
Up to B rank, the genjutsu is essentially the same, no difference is size or diversity, only in the strength of the actual genjutsu, giving it a greater or lesser resistence to genjutsu countering methods. It is done handsealessly up to C, and requires 1 handseal for B ranked usages. It can be used indefinately.
A rank introduces a sensation of mental pain, (A rank being 60 damage points) and requires 2 handseals. The illusions start to be able to introduce more physiological sensations, such as venom-based damage, generically perceived as different degrees of pain. Can only be used 4 times per battle. Requires the user to wait 1 turn between usages.
S rank is a full complex genjutsu, that is able to mimic the specific sensations that one would get from the contact with these animals, such as different kinds of physiological effects, like neurotoxins, hemolytic enzimes, etc. The mental pain is that of a S rank, 80 damage points. It can only be used 2 times per battle, and requires the user to wait 2 turns between usages*
☼ Declined ☼
Not seeing a real reason for this to be multi-ranked. If you want to add damage to it you can just up it to A-rank.
Updating:
(Ninjutsu: Kame no Nigasu) Ninja Arts: The Escape of the Tortoise
Type: Offensive/Defensive
Rank: S
Chakra Cost: 40
Damage Points: 80
Description: The user is able to quickly call forth a burst of elemental chakra from his/her body, almost immediately vanishing inside a large turtle shell. The shell is made of the hardest version of element used, such as thick earth and crystals (for earth), ash and flame (for fire), lichen and fungus (for mushroom) etc, deeply compressed, which makes it an almost perfect defence against blunt or sharp attacks and the element weak to the shell ( the table of elemental weaknesses still maintains). With one handseal, the user can make the shell dismantle, and shoot outwards chunks of the element.
*Due to the chakra strain, the user won't be able to perform summoning jutsus in the next turn, nor use jutsu of the Element used higher than A rank, and in the next turn won't be able to use higher than S rank*
*The shell happens as fast or faster than Gaara's dome*
*Can only be used 3 times per battle*
*Can't be used with the same element in the same battle*
☼ Declined ☼
Similar to the last one, not seeing a reason for this to be usable as more than one element.
( Shu-rute: Uchuu Kata Shita ⋔ Kujira ) Surreal Palm: Under the Uberous Universe ⋔ Cosmos
Type: Supplementary/Defensive/Offensive
Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage Points: 80
Description: Allows the parting of the world to plunge the chaos into oblivion. The user will stretch out both arms, and, with them, part the whole world in half, along with any illusion ( of the same rank ), plunging both into the void of the world between both halves of the physical realm. In this void, the targets won't be able to move, as they briefly behold all the wonders of a foreign and marvelous galaxy, filled with countless constellations and astronomical phenomenons, along side cosmical behemoths, oceanic-like creatures floating in the void as if it were a black sea, before the practitioner slaps both hands again, crushing the targets between both halves of the now tilted world, wedged between physical realm and void, passing out from the mental damage. The void lasts but mere seconds, but it's wonders are engraved in the target's memories. While the illusion can target multiple people, within range, each will see the world part exactly in the middle, in a straight line between themselves and the practitioner.
Once the user slaps both hands together, closing both halves, a blast of chakra is released, up to short range, all around or in a single direction. This chakra blast, S rank in strength, can be composed of raw or acquire a basic elemental nature from the user.
*Can only be used twice per battle*
*Can't use Genjutsu in the same turn*
*Can't use Surreal Palm Techniques for two turns*
*Blasts follows elemental S/W*
*Can't use techniques belonging to the nature of the blast used on the next turn*
( Shu-rute: Ittenbari Ubuge ⋔ Nou ) Surreal Palm: Perishing Persistence ⋔ Memory
Type: Supplementary/Defensive/Offensive
Rank: B
Range: Short-Mid
Chakra Cost: 20 ( +5 per turn active )
Damage Points: 40
Description: Allows the softening of the chaos to collapse one's notions of a time, space and a fixed cosmic order and achieve balance. The form consists of up to 5 physical motions which in turn soften and bend the world around, inside the illusion. Everything melts down and liquefies, and the practitioner guides the abstract goo of the fabrics of reality through the physical motions. Easiest way to comprehend this illusion is to think of the affected objects, which can be anything, including the whole realm of the illusion itself as a slimy substance that, when immobile, looks exactly as the original ( the ground, a tree, the sky, the user, the target ) but, when moved, behaves like slime, even if it retains the same colors and textures. With this softened reality, the user is able to wrap the target in tight gooey hands, impossibly stretch oneself or make one's limbs like rubber, to make one's physical attacks more unpredictable, etc. After the five motions, which can be a combination physical strikes ( hence the damage ) and binding illusionary wraps, the user is free to perform a finisher where the practitioner will place him/herself behind the opponent, back to back and, holding the neck and the legs, clutch the opponent backwards, breaking their back with a lever motion, disrupting the genjutsu, or simply move on to other attacks, leaving behind a constricted opponent within an illusion.
*The user may divide the 5 motions between multiple turns, spending chakra for each and counting as a move towards the jutsu count. This can't be done indefinately, and, thus, must span, at max, 3 turns.*
*Non-Finisher usages leave the target binded for 2 turns before the genjutsu ends. This does not require extra chakra, it's merely lingering genjutsu*
*Each physical strike disrupts the illusion for a fraction of a second, unless it's after the 5 motions, where any fitting physical strike will disrupt the genjutsu as normal*
*Can only be used 4 times per battle*
✦ Both Approved, made slight edits here and there ✦
Updating:( Genjutsu: Hyakujuu ) Illusion Technique: Animalia
Rank: B
Range: Short-Mid
Chakra Cost: 20
Damage Points: N/a
Description: By preforming 1 handseal, the user is able to cast an illusion where the opponent will feel a great amount of animals of any chosen size, within some limit , around himself. The illusion will manifest itself as body parts, whole animals, living or dead, attacking the user or standing still. While it can create any animal, it is more frequently used to summon animal specimens of one's summoning contract. Blood can be added to further reinstate the realism of the illusion.
X-Approved-X Removed damage points, reduced the rank and removed restrictions about boss summons. As i see it, you shouldn't be restricted unnecessarily about boss, the illusion is more or less the same. However its not something worth an A rank either.
( Genjutsu: Hyakujuu ) Illusion Technique: Animalia
Type: Supplementary
Rank: E-S
Range: Short-Mid
Chakra Cost: 5-40
Damage Points: N/A
Description: Animalia is a generic multi-purpose genjutsu that pertains to the creation of illusionary animals. The user is able to cast an illusion where the opponent will feel a great amount of animals of any chosen size, within some limit , around himself. The illusion will manifest itself as body parts, whole animals, living or dead, attacking the target, moving or standing still. While it can create any animal, it is more frequently used to summon animal specimens of one's summoning contract. Blood can be added to further reinstate the realism of the illusion.
Up to B rank, the genjutsu is essentially the same, no difference is size or diversity, only in the strength of the actual genjutsu, giving it a greater or lesser resistence to genjutsu countering methods. It is done handsealessly up to C, and requires 1 handseal for B ranked usages. It can be used indefinately.
A rank introduces a sensation of mental pain, (A rank being 60 damage points) and requires 2 handseals. The illusions start to be able to introduce more physiological sensations, such as venom-based damage, generically perceived as different degrees of pain. Can only be used 4 times per battle. Requires the user to wait 1 turn between usages.
S rank is a full complex genjutsu, that is able to mimic the specific sensations that one would get from the contact with these animals, such as different kinds of physiological effects, like neurotoxins, hemolytic enzimes, etc. The mental pain is that of a S rank, 80 damage points. It can only be used 2 times per battle, and requires the user to wait 2 turns between usages*
☼ Declined ☼
Not seeing a real reason for this to be multi-ranked. If you want to add damage to it you can just up it to A-rank.
Updating:
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(Ninjutsu: Kame no Nigasu) Ninja Arts: The Escape of the Tortoise
Type: Offensive/Defensive
Rank: S
Chakra Cost: 40
Damage Points: 80
Description: The user is able to quickly call forth a burst of elemental chakra from his/her body, almost immediately vanishing inside a large turtle shell. The shell is made of the hardest version of element used, such as thick earth and crystals (for earth), ash and flame (for fire), lichen and fungus (for mushroom) etc, deeply compressed, which makes it an almost perfect defence against blunt or sharp attacks and the element weak to the shell ( the table of elemental weaknesses still maintains). With one handseal, the user can make the shell dismantle, and shoot outwards chunks of the element.
*Due to the chakra strain, the user won't be able to perform summoning jutsus in the next turn, nor use jutsu of the Element used higher than A rank, and in the next turn won't be able to use higher than S rank*
*The shell happens as fast or faster than Gaara's dome*
*Can only be used 3 times per battle*
*Can't be used with the same element in the same battle*
☼ Declined ☼
Similar to the last one, not seeing a reason for this to be usable as more than one element.
( Shu-rute: Uchuu Kata Shita ⋔ Kujira ) Surreal Palm: Under the Uberous Universe ⋔ Cosmos
Type: Supplementary/Defensive/Offensive
Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage Points: 80
Description: Allows the parting of the world to plunge the chaos into oblivion. The user will stretch out both arms, and, with them, part the whole world in half, along with any illusion ( of the same rank ), plunging both into the void of the world between both halves of the physical realm. In this void, the targets won't be able to move, as they briefly behold all the wonders of a foreign and marvelous galaxy, filled with countless constellations and astronomical phenomenons, along side cosmical behemoths, oceanic-like creatures floating in the void as if it were a black sea, before the practitioner slaps both hands again, crushing the targets between both halves of the now tilted world, wedged between physical realm and void, passing out from the mental damage. The void lasts but mere seconds, but it's wonders are engraved in the target's memories. While the illusion can target multiple people, within range, each will see the world part exactly in the middle, in a straight line between themselves and the practitioner.
Once the user slaps both hands together, closing both halves, a blast of chakra is released, up to short range, all around or in a single direction. This chakra blast, S rank in strength, can be composed of raw or acquire a basic elemental nature from the user.
*Can only be used twice per battle*
*Can't use Genjutsu in the same turn*
*Can't use Surreal Palm Techniques for two turns*
*Blasts follows elemental S/W*
*Can't use techniques belonging to the nature of the blast used on the next turn*
( Shu-rute: Ittenbari Ubuge ⋔ Nou ) Surreal Palm: Perishing Persistence ⋔ Memory
Type: Supplementary/Defensive/Offensive
Rank: B
Range: Short-Mid
Chakra Cost: 20 ( +5 per turn active )
Damage Points: 40
Description: Allows the softening of the chaos to collapse one's notions of a time, space and a fixed cosmic order and achieve balance. The form consists of up to 5 physical motions which in turn soften and bend the world around, inside the illusion. Everything melts down and liquefies, and the practitioner guides the abstract goo of the fabrics of reality through the physical motions. Easiest way to comprehend this illusion is to think of the affected objects, which can be anything, including the whole realm of the illusion itself as a slimy substance that, when immobile, looks exactly as the original ( the ground, a tree, the sky, the user, the target ) but, when moved, behaves like slime, even if it retains the same colors and textures. With this softened reality, the user is able to wrap the target in tight gooey hands, impossibly stretch oneself or make one's limbs like rubber, to make one's physical attacks more unpredictable, etc. After the five motions, which can be a combination physical strikes ( hence the damage ) and binding illusionary wraps, the user is free to perform a finisher where the practitioner will place him/herself behind the opponent, back to back and, holding the neck and the legs, clutch the opponent backwards, breaking their back with a lever motion, disrupting the genjutsu, or simply move on to other attacks, leaving behind a constricted opponent within an illusion.
*The user may divide the 5 motions between multiple turns, spending chakra for each and counting as a move towards the jutsu count. This can't be done indefinately, and, thus, must span, at max, 3 turns.*
*Non-Finisher usages leave the target binded for 2 turns before the genjutsu ends. This does not require extra chakra, it's merely lingering genjutsu*
*Each physical strike disrupts the illusion for a fraction of a second, unless it's after the 5 motions, where any fitting physical strike will disrupt the genjutsu as normal*
*Can only be used 4 times per battle*
✦ Both Approved, made slight edits here and there ✦
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