[HA] Sound Release with Nathan.

Edward

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Thanks again Nathan! :)
 

Edward

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Alright, so thanks for linking all the permissions. Secondly, what do you know about sound in real life and the NarutoVerse? Also how you plan to use it within your fighting style?



It's a me, and I'm not for sale.
I'm sure you are, for the right price.
U_U

Sound release is an ability that is made up of the elements of wind and lightning. The basics of it is producing sound waves, essentially vibrations, into mediums. These mediums for sound can be anything from the environment, like the ground, water, air, etc. Sound is branched out into three main groups: Sound Genjutsu, Offensive usages of sound, and Sound waves that obstruct body's or bodily functions. Sound Genjutsu, as the name suggests, are illusions that are induced by sound waves, both low and high. They travel at the speed of well, sound, and take effect once the enemy hears the sound. They cannot be avoided but they do follow the normal release for illusions. Secondly, Offensive usages of sound pertains to low frequencies of sound but high energy sound waves that will cause physical destruction. It is essentially shockwaves, i would think at least. They are visible and are seen as simply ripples in the air. Lastly, sound waves have the ability to hinder a body, or bodily function. These use high frequencies, but low energy waves to reach the goal. They travel 'instantly', or virtually instant but they lack physical power. As such, they cannot be avoided due to their speed.
Sound in real life is a bit more complicated. It is basically vibrations created from our mouth/larynx/vocal cords and expelled out for others to hear. The volume of the sound is classified based on their frequency; it can be loud enough to cause deafness, or low enough to not be heard. Anyways, that's all I know about sound in real life.
In terms of elemental strengths and weaknesses, I believe sound is strong towards Earth and Water. Any elements that lack tangibility is, I suppose, unaffected by sound. It is weak to wind because wind disrupts the frequencies and vibrations of sound.
 

Nathan

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I ain't a *****. :eek:

We'll get to the strengths and weaknesses shortly. You didn't answer one of my questions, shame on you sensei! Also how you plan to use it within your fighting style?
 

Edward

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My bad. I was caught up in the idea of buying a Nathan. #nohomo.
LOL.

Well I'm really interested in the efficiency of Sound Genjutsu, so I see myself using it to secretly induce an illusion and work with combinations that are supported by the illusion. I'd also use it for mid range, or long, since most techniques are focused on those ranges and I see myself as a ranged fighter. Oh. And I could take advantage of its speed, since it should travel faster than other elements and how it appears as ripples in the air.
 

Nathan

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:| No.

Similar to L then, with focusing on the sound genjutsu. Good enough for me.

Alright since you got ahead of the training and answered what strengths and weaknesses of sound are, I'll explain them now.

Strength of Sound Release is its speed. To a different element there is no real strength against. I mean it can go against other elements and break them up but still that doesn't mean it is strong against that one element.

It is neutral to elements like Lightning and Fire. Lightning seems to not to do anything to Sound. Fire on the other hands can make the sound faster because of the heat it gives off and the sound absorbs that heat increasing the molecules in it.

Sound is also weak to gas like elements.

Sound is weak against wind because it disrupts the air and the frequency of the sound waves.

Earth is actually quite weak to sound, it can be shattered with ease.
Let's go with this. You put up a wall between us, and I clap. Can you still hear the clap?

With water, somewhat. But the water merely increases the damage cause by the sound. So in a sense. Sound is strong to water also. Using water will add +20 damage points to the sound technique, but also makes it visible towards the opponent so they can defend against with much more ease. With sound as soon as it is heard, you are know you are stuffed.

To defend against a sound/water combo, either by avoiding it directly or you could always use a strong defence. If the sound techniques dictates that it can destroy earth techniques, use something else, some earth techniques can damper the damage of the sound, but only for so long.

Hope that answers your questions, any more about the strengths and weakness?
 

Nathan

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This next thing is explained all by Wesobi my old sensei. It explains everything you need know, (bit lazy on my part. But still can't explain any better then Wes)

First of all, a frequency is measured in Hertz. A frequency in theory is how many waves pass a certain point in a certain amount of time. So, basically, the lower the interval, the higher the frequency.

Now, the cool thing is, adjusting the frequency. A higher frequency is a higher pitched tone, while a lower frequency is a lower pitched tone. If you listen to music and hear the bass, the frequency is lower. You can also feel it in your body a lot more than high frequency tones, because generally those are harder to perceive in the first place. The neat thing is, that this allows us to alter the effects of sound techniques by altering the frequency. That being said, you probably see how versatile sound actually can be, and how it can create different effects. Even if you can't hear something, the sound waves are still there and can still have effects on your body

humans can only hear certain frequencies, or a range in between 2 frequencies. Generally, this is about 20 - 20 000 Hertz. Now, as you grow older, your body gets older as well, and you start to have trouble hearing high frequency tones. This is why younger people generally hear a lot better than old people. I was wondering if you speak in a lower voice, if people with hearing problems would understand you better, but I'm unsure (though it makes sense).
This does not mean that higher/lower frequencies do not effect the body! Remember that!

About the ultrasonic: Ultrasonic are simply sounds above 20 kiloHertz (20 000 Hertz) and thus above what humans can actually perceive. Other animals, like dolphins and dogs can perceive these (think, the dog whistle). These range from 20 KiloHertz into several MegaHertz. This is also what they use for sonograms (you understand what this is?) and such. Infrasound is the opposite (below 20 hertz)


Oh, one more thing I'd like to add, and this is particularly useful against Mugi's Radio Frequency/Wave CE. Low frequency sound waves generally move easier through rocks/earth than higher frequency ones. Think about your cellphone, when you move through a tunnel, the reception sucks.


Now, realize that sound can move through any medium. Don't let anyone tell you otherwise! Though we needs some sort of limitations, and it's reasonable to say wind is a good counter to sound if it can be seen (doujutsu) or heard, but at that point it might be too late (depending on how a technique is used and how the effects are). Earth, however, depending on the situation (and the level of understanding of the usage by the opponent) can be a devastating counter as well.
Now, look below:

-Speed of sound:
solid > liquid > gas.

Sound moves fastes of all through solids. Generally, this is because the particles and atoms in earth are more tightly packed than they are in liquids or gas. So, the closer the atoms/molecules, the faster sound moves.

- Elastic properties
There is a catch in between different solids. Sound moves faster through rigid solids (i.e. steel, iron) than other things like jelly. This is because solids that are rigid generally mean that the atoms and molecules have a much stronger force of attraction towards each other than in other solids. This is because of the fact that, once moved, they move back to their original position/form more quickly (and thus resulting in a much higher vibration speed). jelly in this case has much weaker attraction between the molecules, that's why it's so "elastic" (not to be confused with elastic properties), and much more flexible.

- Density
Next to this, there is the density. Now, more dense substances = more mass. More mass=bigger molecules. Because sound is based on kinetic energy that travels from one point to another, moving through denser objects means it has to use more energy, seeing as it has to move (vibrate) larger molecules. This however is used for substances with the same elastic properties.

To explain this take two examples with nearly the same elastic properties. Gold and aluminum (Gold = 10.8 psi; aluminum = 10 psi). While they nearly have the same elastic properties, gold is much denser, so it will travel faster through aluminum than gold.

Another funny thing is, this effect does not quite work the same in gaseous media.

Let's say it's hot hot hot in one side of the room, and cold cold cold in the other side. The logic explanation is that sound would move faster in the cold air (since it's denser), but that isn't the case!

Heat, like sound is a source of kinetic energy. More heat = More kinetic energy = more energy for the sound. This leads up to the fact that they can vibrate faster in hot air.
 

Nathan

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Yup. One of the best indeed.

Let's begin then! Sightly different approach with this training. Lets just talk about the techniques. I don't want to use a template for this, I simply want to teach this field in the most chill way possible, but getting the same amount of information out and so on.

(Ototon: Naiteki Ne no Jutsu) - Sound Release: Inner Sonar Skill
Rank: D
Type: Supplementary
Range: Short-Long
Chakra Cost: 10 (-1 per turn)
Damage Points: N/A
Description: The user will enhance their hearing by infusing his ears with sound chakra. Then, by utilizing chakra and enfacing his lungs, the user will be able to control the frequency and intensity of the sound emitted from his simple breathing. This low frequency, inaudible sound is passively emitted and has no effect other than emerging from him and bouncing off of objects. Using the enhanced hearing, the user is able to know where everything is around them, effectively creating a sonar effect through the rebound and reflection of sound waves. The hearing and the sonar effect is precise enough so that one can effectively use it to substitute one's vision in battle if needed. Despite being very effective, specially if the user has any of his other senses hindered, it also leaves the opponent vulnerable to sound genjutsu or sound attacks which will be much more drastic in its effects.
Note: Lasts 6 turns

This technique is very handy, but also can backfire big time. What can you tell me about it?

P.S Mugi's stronger version of this, is off the hook. D:
 

Edward

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Cool; I don't like template trainings, too tedious + copying and pasting the template every time... yeah, I'm lazy. xD

This is essentially a hearing aid, lol. You gather sound chakra and coat it around your ears. The user can control the frequencies of sound by their breathing rate. Low frequency and non-audible sound is passively released and has no effect other than coming forth from the user and bouncing off objects. The enhanced hearing allows the user to "hear" the objects around him based on the sound waves they released earlier. It is great enough to operate without vision but of course, it has its drawbacks. The user is vulnerable to sound waves and sound genjutsu, and it would probably pain their ears if they heard something like an explosion caused by an explosive tag.

Just a question, can it be deactivated at will? o-o I assume so, just want to make sure lol
 

Edward

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O_O'' yeah, that would suck, lol.
<.< seems like a technique where people can metagame and suddenly bring out all them explosive tags just to mess with our ears, lol.
no more questions c:
 

Nathan

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Let's hope not all people are that cheap.

Moving along:

(Ototon: Chūnyū no Jutsu) - Sound Release: Infusion Technique
Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 20
Damage points: N/A
Description: A simple technique where the user touches an object and infuses it with sound chakra, enabling it to vibrate and produce a low frequency, high amplitude sound. The vibrations cause objects to bounce off of the targeted object which is highly useful when fighting with weapons or to make thrown basic weapons resist opposing thrown weapons.. It also resonates to the user if he were to be blind (because of a genjutsu for example), letting the the user know the objects position and what it deflects. It can also be applied to solid objects or structures the user may wish to destroy or, by applying it to the ground or similar, detect what is around him by making it resonate with the same low frequency. The object gets no added power, only the ability to deflect incoming objects that want to counter it.

Let's talk about this one, rather easy technique. But can be very useful in the long run.
 

Edward

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o_O this one's interesting and its usefulness depends on the users' creativity. You coat an object with sound chakra and have low frequencies emitted from it. The vibrations caused will make it so that an object making physical contact with it would be deflected, or bounce off to another area. If the user is blind, and because it is infused with your chakra, you know its location as well as its limitations in abilities. I think i'd use this a lot with kunai's, because a normal "I throw a kunai at you to intercept it" wouldn't work, since the kunai would bounce off. It is also good for setting up combos, like leaving an item infused with sound around the opponent, then throwing a kunai towards there to have it be redirected towards another area.

A question, if i may. Can you infuse water? o-o and if so, how much water? o-o
 

Lord of Kaos

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Keep that question in mind, we'll get back to it later. You wanna start over here or a new thread? The latter would be easier to deal with, the first half of training being highly theoretic work, discussing the mechanics of Sound first and then continuing where Nathan left off.
 
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