(Closed Battle) Negative Knight vs LonelyAssassin

Negative Knight

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Reis Rules & Regulations
Unofficial
Killing Allowed
CJ Allowed
CE Allowed
No Stealing
No Kai, Sub​

Range: Mid (10 Meters from eachother)

Terrain:
A barren wasteland with a local water source. We're standing on land, the water source is ten meters to my right (your left).

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Kakuzu bio in sig, Raizu on my back and I'll go first.

Raizu| Vengeous
Type: Weapon
Rank: S-Rank
Range: Short
Chakra: N/A (-10 per turn)
Damage: N/A
Description: Vengeous is a large sentient sword created by Kakuzu himself using his dark threads and the heart of a fallen foe. The sword itself is two meters in length (including the hilt) and is the same width as a compacted Samehada. The entirety of the sword is composed of spiky black threads, and the exterior is tightly weaved together into a dense structure, which is impossible to cut through by normal means. The hilt of the sword is constructed of pure jade and shape of the blade of itself looks much like a curved arrowhead with its tip resembling a crab’s pincer. The heart inside of the sword is located in the center of the blade and is fully functioning, resulting in Vengeous being considered both a living creature and a sentient ally to Kakuzu. As a result Vengeous is capable of acting of its own accord, rational thought and has a malicious personality inherited from Kakuzu. The sword itself can go weeks without nutrition and has a strict diet of blood which it ingests through its skin. The sword is usually carried around in a black and red scabbard, on the user’s back.

Abilities
-The sword is near impossible to break/cut through due to it’s tightly weaved exterior.

-The sword is capable of extending dark threads as tendrils to restrict and ensnare the opponent. These tendrils are capable of reaching up to five meters (short range) and can come from anywhere on the blade. The tendrils can pierce the bodies of other shinobi, can prevent the opponent's mobility by wrapping around them or even disarm a foe of their weapon. The amount of tendrils that can be released at any one time varies between 8 and 16. The tendrils themselves are each about the same width as a basic rope (ten centimeters) and all have sharp pointed ends. This is a B-Rank Ability

-The sword is capable of shooting out countless needles composed entirely of dark threads, which are about thirty centimeters in length and five times the width of a normal senbon. The needles can be shot from anywhere on the blade and have a mid-range reach (10 meters). This will count as one of the user’s jutsu per turn. This is an A-Rank ability

-The blade possess the ability to extend spikes from everywhere on the blade or hilt at any time, which are capable of skewering through the body of anyone they come into contact with. The spikes can reach up to two meters in length. Spikes which emerge from the blade resemble basic spears in both shape and width and the end result makes the sword look like its coated in an armour of spikes. Spikes which emerge from the hilt are much smaller, resembling needle-like thorns in shape and width. The spikes can be released at any time, adding a further element of surprise to the wielder's fighting style. Shortly after release the threaded spikes re-enter the sword, restoring the weapon's ordinary shape. This is an A-Rank ability

-The blade can use a limited amount of the elemental chakra present in its heart. It can use it to unleash blasts of pure elemental chakra (of the main elemental affinity of that heart) in various forms as both streams, blasts, projectiles, crescents, etc by swinging the sword. The sword can only use one element which is the main element of that heart. This ability is S-Rank.

-The sword is capable of crawling and acting independently

Restrictions
-Kakuzu is unable to use the heart of this sword for "Heart Reaper"
-The sword possess no mouth and isn't capable of talking but it does communicate with the wielder in an unknown form
-Must have a Kakuzu bio to wield the sword
-Vengeous is incapable of transferring chakra to the wielder
-The Sword can be killed by being burnt, melted or severely shocked. This makes the weapon extremely prone to death from Fire, Lightning and similar attacks, specially S-Rank and above.
-Negative Knight is the only person capable of wielding this weapon. In response to anyone else who attempts to wield the blade, the sword erupts in a violent outburst, extending 10 meter spikes from everywhere on its body (including the hilt), severely impaling the unsuspecting wielder.
-The 4 main abilities of the sword count as moves from the users move count and each can only be used 3 times.
-If the sword is severely damaged, the user can give it a heart and renew it.

How the Sword Looks
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Post your bio and I'll make my first move.
 

Negative Knight

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As soon as he walks onto the battlefield, Kakuzu begins focusing his suiton chakra into the ground below in order to saturate it with a copious quantity of sticky water. He then causes some of this large reservoir of water to seep upwards from the ground in the form of countless pond size patches of highly adhesive liquid (diameter of two meters) all across the battlefield. He ensures that at least one patch emerges beneath Skulduggery's feet so to bind the skeleton detective to the floor and as well as drench the lower portion of his clothes. As soon as the liquid latches onto the opponent, it begins to exhibit its symbiotic nature. It immediately begins ascending his body at a gradual but substantial rate, soaking more and more of his clothes as time passes by and if not stopped the skeleton detective will be left suspended in a sticky prison.

(Suiton: Kiseichuu Gesuidou) – Water Release: Symbiotic Cesspool
Rank: A
Type: Supplementary
Range: Short - Long
Chakra Cost: 30 (-10 chakra per turn)
Damage Points: N/A
Description: The user will focus their suiton chakra into the ground below to saturate the battlefield with with a large quantity of dense sticky water, similar in composition to the one produced in Water Release: Starch Syrup Capture Field. This user will then cause this adhesive liquid to seep from the ground in multiple places across the terrain as large circular "patches" of fluid, which will attach to anything they come into contact with, quickly binding the target object/person in place. The moment the sticky water attaches to something, it will begin to display symbiotic-like behaviour, attempting to envelop its unfortunate victim completely by slowly crawling up and around it, with this process varying in length depending on the size of the object/organism(s) being targeted. If used on living organism(s), the fluid behaves in a way comparable to quick sand, with the infestation spreading much more rapidly, the more the victim struggles against it. Small objects such as kunai, shuriken, swords and etc will be covered almost immediately, with the added effect of being ingested deep into the ground itself, clearing the battlefield of their presence. Underground travel of people/summons/objects will also be rendered almost impossible as the source of sticky water will ensnare whatever attempts to traverse through it. Alternatively, this jutsu is also extremely proficient against large ground-based summons, as they encompass a vast amount of space and will inevitably make contact with several patches of sticky water, resulting in them being covered at an accelerated rate. Using this jutsu gives the battlefield the appearance of a swamp, with several pond-sized patches of sticky water scattered across the terrain. As a result, this jutsu is often seen as the localized water-based counterpart of Earth Release: Swamp of the Underworld, with the inherent difference of the sticky fluid climbing up the user instead of them sinking into it. Each of these circular patches of fluid are two meters in diameter. This technique also acts as an effective defense against speed-based users, since the sticky patches of fluid can span out from the user's position to act as a "protective minefield". One wrong step can lead to the opponent being captured and ensnared.

Note: Lasts for two turns
Note: Can only be used twice per battle
Note: Can only be used by Kirigakure Shinobi

As soon as the water attaches itself to the opponent, Kakuzu performs a single handseal and alters the ground around Skullduggery to take on a thick, adhesive and mud-like consistency effectively creating an immense marshland. The swamp encompasses a truly massive area around the opponent (diameter of just under 30 meters but it ends a few centimeters in front of the user's feet), making escape by horizontal means close to impossible. The swamp completely melds with the sticky water both above and under the earth to create an amalgam with even greater adhesivity than the two held separately. The moment the technique has been initiated, he tosses six explosive kunai (three pairs) in the direction of his target. Two of the kunai towards his left, two of the kunai towards his right, both pairs intended to narrowly miss him. The final two travel in a straight linear path, aiming to impale his head if undefended.

(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.
 
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Never

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As soon as he walks onto the battlefield, Kakuzu begins focusing his suiton chakra into the ground below in order to saturate it with a copious quantity of sticky water. He then causes some of this large reservoir of water to seep upwards from the ground in the form of countless pond size patches of highly adhesive liquid (diameter of two meters) all across the battlefield. He ensures that at least one patch emerges beneath Skulduggery's feet so to bind the skeleton detective to the floor and as well as drench the lower portion of his clothes. As soon as the liquid latches onto the opponent, it begins to exhibit its symbiotic nature. It immediately begins ascending his body at a gradual but substantial rate, soaking more and more of his clothes as time passes by and if not stopped the skeleton detective will be left suspended in a sticky prison.

(Suiton: Kiseichuu Gesuidou) – Water Release: Symbiotic Cesspool
Rank: A
Type: Supplementary
Range: Short - Long
Chakra Cost: 30 (-10 chakra per turn)
Damage Points: N/A
Description: The user will focus their suiton chakra into the ground below to saturate the battlefield with with a large quantity of dense sticky water, similar in composition to the one produced in Water Release: Starch Syrup Capture Field. This user will then cause this adhesive liquid to seep from the ground in multiple places across the terrain as large circular "patches" of fluid, which will attach to anything they come into contact with, quickly binding the target object/person in place. The moment the sticky water attaches to something, it will begin to display symbiotic-like behaviour, attempting to envelop its unfortunate victim completely by slowly crawling up and around it, with this process varying in length depending on the size of the object/organism(s) being targeted. If used on living organism(s), the fluid behaves in a way comparable to quick sand, with the infestation spreading much more rapidly, the more the victim struggles against it. Small objects such as kunai, shuriken, swords and etc will be covered almost immediately, with the added effect of being ingested deep into the ground itself, clearing the battlefield of their presence. Underground travel of people/summons/objects will also be rendered almost impossible as the source of sticky water will ensnare whatever attempts to traverse through it. Alternatively, this jutsu is also extremely proficient against large ground-based summons, as they encompass a vast amount of space and will inevitably make contact with several patches of sticky water, resulting in them being covered at an accelerated rate. Using this jutsu gives the battlefield the appearance of a swamp, with several pond-sized patches of sticky water scattered across the terrain. As a result, this jutsu is often seen as the localized water-based counterpart of Earth Release: Swamp of the Underworld, with the inherent difference of the sticky fluid climbing up the user instead of them sinking into it. Each of these circular patches of fluid are two meters in diameter. This technique also acts as an effective defense against speed-based users, since the sticky patches of fluid can span out from the user's position to act as a "protective minefield". One wrong step can lead to the opponent being captured and ensnared.

Note: Lasts for two turns
Note: Can only be used twice per battle
Note: Can only be used by Kirigakure Shinobi

As soon as the water attaches itself to the opponent, Kakuzu performs a single handseal and alters the ground around Skullduggery to take on a thick, adhesive and mud-like consistency effectively creating an immense marshland. The swamp encompasses a truly massive area around the opponent (diameter of just under 30 meters but it ends a few centimeters in front of the user's feet), making escape by horizontal means close to impossible. The swamp completely melds with the sticky water both above and under the earth to create an amalgam with even greater adhesivity than the two held separately. The moment the technique has been initiated, he tosses six explosive kunai (three pairs) in the direction of his target. Two of the kunai towards his left, two of the kunai towards his right, both pairs intended to narrowly miss him. The final two travel in a straight linear path, aiming to impale his head if undefended.

(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.


Skulduggery feels the water around his feet and then he sinks into the earth, the water would also sink into the mud and drag him with it. Skulduggery uses his chakra to overpower the opponent's below him, changing the mud into a dragon which rises from the earth, Skulduggery crouched on top and now because he was in control he wouldn't sink, the Dragon is extremely large and swims across the mud towards Kakuzu. The Kunai would uselessly hit the dragon or go passed (I believe the water wouldn't have no effect anymore because of the swamp + the dragon, if not then I'd just be bound to the dragon on top but it wouldn't grow because you can't continue manipulating it). When the dragon reaches the width of the swamp it leaps at Kakuzu and smashes into him with great force, but whilst the dragon was getting closer Skulduggery draws two cards into each hand and throws two at him, waits a second and throws another two - both lots aimed at his chest.

(Doton: Haidora no taitō) - Earth Release: Rise of Hydra
Type: Offensive / Supplementary
Rank: S rank
Range: Short - Mid (within the mud)
Chakra: 40
Damage: 80
Description: Using pre existing mud, which is great in size, the user will send his chakra into it to form a dragon. This dragon is great in size, reaching up to 7 meters in length if the mud source is as great as it is upon performance (Doton: Yomi Numa) - Earth Style: Swamp of the Underworld) which is of A rank. If the user were to form a dragon from mud source which size is similar to one after performance of (Doton: Nentsuchi Otoshi) – Earth Release: Sticky Earth Drop, its size would be up to 5 meters. This dragon is going to stay on battlefield as long as there is a mud source but it cannot be regenerated. If the dragon were to leave the source, it can be active on the ground as long as it has not been destroyed. With another handseal, the Dragon can be dispersed into a larger number of smaller dragons whom's tasks are to completely cover the opponent in mud while at the same time creating damage because of blunt damage which is made as they stumble upon the enemy. The dragon can be used for defense following elemental weaknesses and strengths as well as a source for performance of other techniques that require mud. It can be used to attack opponent and cause blunt damage by hitting them. If the source of mud is of A rank or S rank, keeping in mind that source is of same size as it is formed upon performance of Swamp of the underworld Dragon which is formed will be of S rank (its length would be either six or seven meters). If the source is of B rank, the Dragon will be of A rank and its length would be up to 5 meters. If the mud source is of C or D rank, its length would be up to 3 meters.

Notes:
-Can only be used twice (2) per battle.
-For the technique to be performed, one needs mud on the battlefield.
-The dragon can not fly
-Can only be taught by Kuroh

 

Negative Knight

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Before formulating a counter, Kakuzu gauges the situation he's in. An opponent covered in water from the navel downwards. Stuck to his own technique. Unable to turn around let alone move. Explosive kunai scattered around him. A seemingly powerful dragon rampaging towards him. These variables dictate his next course of action. He begins focusing his raiton chakra throughout his body whilst bringing his right hand towards his left hip. In one smooth motion he draws his black scimitar and throws it upwards and virtually the same breath a pulse of lightning is released from his position in a radial direction. The S-Rank pulse of electricity reaches the edge of mid-range (15 meters) in the blink of an eye. With precise control, he harnesses the airborne sword in front of him and the one of the explosive kunai passing Skulduggery by. The omni-directional wave of lightning served the purpose of imbuing them with his raiton chakra and now they were his to command. Both of them develop an A-Ranked coating of crackling lightning which possess the ability to deal shock damage. With a single hand gesture he changes the kunai's direction, flight path and trajectory, sending it towards the back of Skulduggery's neck. In no time at all, he switches his attention to the falling blade in front him and uses simple gesture to changes its orientation (so the bladed side is facing the dragon's head) and with a forward flick of his right hand, he propels it towards the incoming earthen beast at an impressive speed. The lightning infused sword would cut cleanly through the dragon's head and thereby end the jutsu before it poses a threat to him.

Around the time the sword is fired, the kunai strikes Skulduggery and thanks to its chassis of lightning, it penetrates more deeply than a normal projectile would. The "shock value" of the lightning makes itself known virtually instantly and thanks to sticky water enveloping his body, the resulting electrocution is brutal. Being his usual cautious self, Kakuzu decides to detonate the explosive tag which is partially visible behind the detective's neck. He forms a single handseal and the tag releases a blast powerful enough to remove his opponent's head from his shoulders. The masked man smirks as he notices blood spurting forth from the stump of Skullduggery's neck and the seared flesh surrounding it. A sickening sight but somehow an amusing one. Rumour had it that the detective was a living skeleton and yet here he was a bloodied, burnt mess. No one was immortal. Not him, not Hidan and certainly not the deceased fraud he was facing moments ago.

(Raiton: Yuuetsusei no Kyohaku) - Lightning Release: Supremacy of Stella
Rank: C-S
Type: Offensive/Supplementary
Range: Short - Mid
Chakra cost: 15-40
Damage points: 30-80
Description: This is the brother technique to Lightning Release: Zeus' Control. The user will focus their lightning chakra throughout their body before releasing it in the form an outwards pulse which reaches the edge of mid-range in a radial direction in the blink of an eye. The pulse can just barely be perceived with the naked eye but it cannot be reacted to (as in blocked by a technique). The pulse is innately non-damaging and causes no harm to anything or anyone nearby. Its use lies in the fact that it imbues any inanimate non-chakra infused substances (or anything imbued with the user's own chakra) caught in its reach with the user's raiton chakra. The user will be able to now control said objects or constructs with relative ease through the use of hand gestures (in a similar manner to Lightning Release: Lightning Blades Levitation), either sending them towards a target as a projectile or maintaining focus to guide the direction of the objects. The objects will have a specific aura and color of yellow, with electricity running along the body giving the constructs a certain shock value when it comes to offensive property. With this jutsu, the user is able to take control of a large mass of rock and send it at the opponent or even something as small as a kunai to lift and guide its direction, in attempt to perform stealthy attacks. Any constructs taken over can travel up to long range and the chakra used for this technique will be split between all of the objects/constructs the user decides to take control of. Despite the fact that this jutsu imbues inanimate objects within mid-range with chakra near instantly, the opponent will likely realize a technique has been used due to the yellowish glow the affected objects develop, the hand gestures being made by the user to control the objects and the slight sounds of crackling lightning constructs/objects produce when they're manipulated. Logically, a C-Ranked pulse will only be capable of manipulating small tools such as kunais while an S-Ranked pulse will allow the user to manipulate colossal objects and constructs. The difference between this technique and Zeus' control is, the latter can only be used to take control of the opponent's techniques while this jutsu is used to control one's own techniques and non-chakra infused matter. There has been showcases of lightning moving along earth like substances without breaking them apart using this same concept (e.g. Earth/Lightning Release: Electric Rock Pillar). If the user leaves the area mid-range around where the pulse was first released before taking control of a construct, he/she will become incapable of putting this jutsu into effect.

Note: Can only be used twice per battle
Note: Can only be Taught by Noni
Note: Must have Mastery of lightning
Note: The construct is kept active for three turns
Note: Requires one turn cool down before use again
Note: Usable only on solid and logical objects/constructs
Note: Upon activating construct(s) with the usage of this jutsu, the user can not decide to suddenly take control of another contract unless with the usage of this jutsu a second time
 

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Before formulating a counter, Kakuzu gauges the situation he's in. An opponent covered in water from the navel downwards. Stuck to his own technique. Unable to turn around let alone move. Explosive kunai scattered around him. A seemingly powerful dragon rampaging towards him. These variables dictate his next course of action. He begins focusing his raiton chakra throughout his body whilst bringing his right hand towards his left hip. In one smooth motion he draws his black scimitar and throws it upwards and virtually the same breath a pulse of lightning is released from his position in a radial direction. The S-Rank pulse of electricity reaches the edge of mid-range (15 meters) in the blink of an eye. With precise control, he harnesses the airborne sword in front of him and the one of the explosive kunai passing Skulduggery by. The omni-directional wave of lightning served the purpose of imbuing them with his raiton chakra and now they were his to command. Both of them develop an A-Ranked coating of crackling lightning which possess the ability to deal shock damage. With a single hand gesture he changes the kunai's direction, flight path and trajectory, sending it towards the back of Skulduggery's neck. In no time at all, he switches his attention to the falling blade in front him and uses simple gesture to changes its orientation (so the bladed side is facing the dragon's head) and with a forward flick of his right hand, he propels it towards the incoming earthen beast at an impressive speed. The lightning infused sword would cut cleanly through the dragon's head and thereby end the jutsu before it poses a threat to him.

Around the time the sword is fired, the kunai strikes Skulduggery and thanks to its chassis of lightning, it penetrates more deeply than a normal projectile would. The "shock value" of the lightning makes itself known virtually instantly and thanks to sticky water enveloping his body, the resulting electrocution is brutal. Being his usual cautious self, Kakuzu decides to detonate the explosive tag which is partially visible behind the detective's neck. He forms a single handseal and the tag releases a blast powerful enough to remove his opponent's head from his shoulders. The masked man smirks as he notices blood spurting forth from the stump of Skullduggery's neck and the seared flesh surrounding it. A sickening sight but somehow an amusing one. Rumour had it that the detective was a living skeleton and yet here he was a bloodied, burnt mess. No one was immortal. Not him, not Hidan and certainly not the deceased fraud he was facing moments ago.

(Raiton: Yuuetsusei no Kyohaku) - Lightning Release: Supremacy of Stella
Rank: C-S
Type: Offensive/Supplementary
Range: Short - Mid
Chakra cost: 15-40
Damage points: 30-80
Description: This is the brother technique to Lightning Release: Zeus' Control. The user will focus their lightning chakra throughout their body before releasing it in the form an outwards pulse which reaches the edge of mid-range in a radial direction in the blink of an eye. The pulse can just barely be perceived with the naked eye but it cannot be reacted to (as in blocked by a technique). The pulse is innately non-damaging and causes no harm to anything or anyone nearby. Its use lies in the fact that it imbues any inanimate non-chakra infused substances (or anything imbued with the user's own chakra) caught in its reach with the user's raiton chakra. The user will be able to now control said objects or constructs with relative ease through the use of hand gestures (in a similar manner to Lightning Release: Lightning Blades Levitation), either sending them towards a target as a projectile or maintaining focus to guide the direction of the objects. The objects will have a specific aura and color of yellow, with electricity running along the body giving the constructs a certain shock value when it comes to offensive property. With this jutsu, the user is able to take control of a large mass of rock and send it at the opponent or even something as small as a kunai to lift and guide its direction, in attempt to perform stealthy attacks. Any constructs taken over can travel up to long range and the chakra used for this technique will be split between all of the objects/constructs the user decides to take control of. Despite the fact that this jutsu imbues inanimate objects within mid-range with chakra near instantly, the opponent will likely realize a technique has been used due to the yellowish glow the affected objects develop, the hand gestures being made by the user to control the objects and the slight sounds of crackling lightning constructs/objects produce when they're manipulated. Logically, a C-Ranked pulse will only be capable of manipulating small tools such as kunais while an S-Ranked pulse will allow the user to manipulate colossal objects and constructs. The difference between this technique and Zeus' control is, the latter can only be used to take control of the opponent's techniques while this jutsu is used to control one's own techniques and non-chakra infused matter. There has been showcases of lightning moving along earth like substances without breaking them apart using this same concept (e.g. Earth/Lightning Release: Electric Rock Pillar). If the user leaves the area mid-range around where the pulse was first released before taking control of a construct, he/she will become incapable of putting this jutsu into effect.

Note: Can only be used twice per battle
Note: Can only be Taught by Noni
Note: Must have Mastery of lightning
Note: The construct is kept active for three turns
Note: Requires one turn cool down before use again
Note: Usable only on solid and logical objects/constructs
Note: Upon activating construct(s) with the usage of this jutsu, the user can not decide to suddenly take control of another contract unless with the usage of this jutsu a second time


Skulduggery saw the sword fly into the air and a pulse of lightning, it was very fast, but he still performed 3 very quick hand seals and formed an entity behind him - the entity was a tornado with tornado arms and a wind ball head. The Entity protects him from the kunai behind him simple - it also stops the sword from hitting the dragon and it gets sucked into the entity as well by the vacuum arms. The dragon continues forward with the wind entity on it's head, Skulduggery throws 2 lots of 2 cards one after another, when in short range the entity starts dragging Kakuzu forward pulling him into the swamp as well. Skulduggery disperses the entity when Kakuzu is dragged into the swamp.

(Fūton : Kaze Entiti) - Wind Release : Wind Entity
Rank : S
Type : Offense / Defense
Range : Short
Chakra Cost : 40
Damage Points : 80
Description :
After performing the necessary hand seals Snake --> Dog --> Rat, the user forms a tornado behind them self which grows three times as tall as the user, which then branches off into two spirals of wind, like arms for the first tornado reaching around the user like vacuums, which will suck up any projectiles, including an enemy if they get too close and will transport them through the arm they were taken up in, getting slashed by the violent wind all the way to the body of the entity delivering the full blow of the damage. The entity has a head of wind to make it look like a being.

- Last 3 turns
- The user cannot jump backwards as the technique will consume them too, damaging the user. The user can move to the sides as the entity moves to the sides and stays directly behind user if he ever turns.
- Technique can only be used 2 times
-Can only be taught by LonelyAssassin

 

Negative Knight

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Watching intently as the wind entity forms and his scimitar is dragged towards its vacuum arms (which seem to be around your body), Kakuzu notices the flight path of his projectile deviating ever so slightly to the right. He figures this is most likely due to the sword being slightly closer to the right vacuum arm than the left one. Through hand gestures he shifts the sword slightly to the left but also lifts the whole thing upwards so that its in line with Skulduggery's chest. He continually adjusts the flight path of the sword ever so slightly in case it begins to edge to one side more than the other. Due to his keen intellect he quickly succeeds in finding the position which is the perfect balance between the two vacuum arms so that neither of them pulls on the sword more strongly than the other. With both wind arms exerting an equal force on the sword, it continues to be pulled forwards (towards the opponent) but its flight path does not change. As a result of this maneuver, the only thing Skulduggery managed to do is increase the speed of the incoming lightning sword.

-The blade can use a limited amount of the elemental chakra present in its heart. It can use it to unleash blasts of pure elemental chakra (of the main elemental affinity of that heart) in various forms as both streams, blasts, projectiles, crescents, etc by swinging the sword. The sword can only use one element which is the main element of that heart. This ability is S-Rank.
In case his opponent manages to thwart his plan, simultaneous to control of the sword, Kakuzu unsheathes his threaded blade and in the same motion swings it vertically downwards. A curved wave of fire is emitted from Raizu in the shape of the sword swing. The fire technique is S-Rank in power and has dimensions slightly greater than that of Kakuzu. The instant the fire is emitted he releases his hold on Raizu's hilt and jumps diagonally backwards (to the right) a few times so to re-establish visual contact on the opponent and be outside the range of the devastating technique he's about to use. The instant his hands are free he brings them together into a single handseal while focusing his suiton chakra into the air surrounding his fire jutsu. The released chakra serves the purpose of manifesting highly flammable water around the scorching flames. The sudden materialization of such volatile water, and its sudden ignition by fire results in the water/flames exploding. The combination of flaming sticky water and erupting flames shower the surrounding area so as to incinerate and blast away anything caught within the explosion radius while the sticky aspect of the water making sure that any victim unlucky enough to come into the briefest of contact with the exploding flames will be plagued by the napalm like super hot flaming water that will cling to their bodies and ignite anything else that may be flammable. Thanks to his preemptive measure Kakuzu is left unscathed but the same cannot be said for Skulduggery. Not only was he already in such close proximity to the fire technique, he was actually moving towards it rather than away from it. This coupled with the fact that the Katon jutsu was also moving towards him means that by the time this jutsu is initiated, he'd certainly be within the range of the explosion even though only a matter of seconds had transpired between the use of the two jutsus.

(Suiton: Poseidon no Paradokkusu) | Water Release: Poseidon's Paradox
Type: Offensive/Supplementary
Rank: B
Range: Short - Long
Chakra: 20
Damage: +20
Description: A water technique which is ironically made so as to empower fire techniques. This technique essentially allows the user to preserve, enhance and materialize the moisture surrounding a fire technique, rapidly converting it into highly volatile sticky water that surges into the fire technique in question. The sudden materialization of such volatile water, and its sudden ignition by fire results in the water/flames exploding. The combination of flaming sticky water and erupting flames showering the surrounding area so as to incinerate and blast away anything caught within the explosion radius, with the sticky aspect of the water making sure that any victim unlucky enough to come into the briefest of contact with the exploding flames will be plagued by the napalm like super hot flaming water that will cling to their bodies and ignite anything else that may be flammable. This jutsu is performed through use of an additional hand-seal directly after a fire technique so that this jutsu may be used in such quick succession that it, and its predecessor fire technique occur in more or less the same time frame. Because of this techniques successive speed, it's best utilised in conjunction with ground originating fire techniques such as erupting fire pillars so as to produce the full effect of a violent and erratic explosion of fire, and to surprise and overwhelm an unsuspecting opponent. However the eruption can also be made to be more tamed and directional should the user manipulate the manner in which the water surges in, I.e making it surge in from behind the flames would result in a more forwardly based explosion, which would allow for its effective use alongside projectile based fire techniques. For instance empowering a released fireball from behind would create a unidirectional eruption, which would send a violent and shapeless maelstrom of spurting flames that would lather anything in, or near its path in an inflamed napalm like liquid, blasting forwards towards an enemy.

Note:
- Can only be used 3x
- Cannot be used on consecutive turns
- No water techniques above S rank for the rest of the turn.
- Can only be taught by Scaze
- Cannot be used on sustained fire techniques (Such as flamethrowers)
- Can only be used on the turn as the targeted fire technique
 
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Watching intently as the wind entity forms and his scimitar is dragged towards its vacuum arms (which seem to be around your body), Kakuzu notices the flight path of his projectile deviating ever so slightly to the right. He figures this is most likely due to the sword being slightly closer to the right vacuum arm than the left one. Through hand gestures he shifts the sword slightly to the left but also lifts the whole thing upwards so that its in line with Skulduggery's chest. He continually adjusts the flight path of the sword ever so slightly in case it begins to edge to one side more than the other. Due to his keen intellect he quickly succeeds in finding the position which is the perfect balance between the two vacuum arms so that neither of them pulls on the sword more strongly than the other. With both wind arms exerting an equal force on the sword, it continues to be pulled forwards (towards the opponent) but its flight path does not change. As a result of this maneuver, the only thing Skulduggery managed to do is increase the speed of the incoming lightning sword.



In case his opponent manages to thwart his plan, simultaneous to control of the sword, Kakuzu unsheathes his threaded blade and in the same motion swings it vertically downwards. A curved wave of fire is emitted from Raizu in the shape of the sword swing. The fire technique is S-Rank in power and has dimensions slightly greater than that of Kakuzu. The instant the fire is emitted he releases his hold on Raizu's hilt and jumps diagonally backwards (to the right) a few times so to re-establish visual contact on the opponent and be outside the range of the devastating technique he's about to use. The instant his hands are free he brings them together into a single handseal while focusing his suiton chakra into the air surrounding his fire jutsu. The released chakra serves the purpose of manifesting highly flammable water around the scorching flames. The sudden materialization of such volatile water, and its sudden ignition by fire results in the water/flames exploding. The combination of flaming sticky water and erupting flames shower the surrounding area so as to incinerate and blast away anything caught within the explosion radius while the sticky aspect of the water making sure that any victim unlucky enough to come into the briefest of contact with the exploding flames will be plagued by the napalm like super hot flaming water that will cling to their bodies and ignite anything else that may be flammable. Thanks to his preemptive measure Kakuzu is left unscathed but the same cannot be said for Skulduggery. Not only was he already in such close proximity to the fire technique, he was actually moving towards it rather than away from it. This coupled with the fact that the Katon jutsu was also moving towards him means that by the time this jutsu is initiated, he'd certainly be within the range of the explosion even though only a matter of seconds had transpired between the use of the two jutsus.

(Suiton: Poseidon no Paradokkusu) | Water Release: Poseidon's Paradox
Type: Offensive/Supplementary
Rank: B
Range: Short - Long
Chakra: 20
Damage: +20
Description: A water technique which is ironically made so as to empower fire techniques. This technique essentially allows the user to preserve, enhance and materialize the moisture surrounding a fire technique, rapidly converting it into highly volatile sticky water that surges into the fire technique in question. The sudden materialization of such volatile water, and its sudden ignition by fire results in the water/flames exploding. The combination of flaming sticky water and erupting flames showering the surrounding area so as to incinerate and blast away anything caught within the explosion radius, with the sticky aspect of the water making sure that any victim unlucky enough to come into the briefest of contact with the exploding flames will be plagued by the napalm like super hot flaming water that will cling to their bodies and ignite anything else that may be flammable. This jutsu is performed through use of an additional hand-seal directly after a fire technique so that this jutsu may be used in such quick succession that it, and its predecessor fire technique occur in more or less the same time frame. Because of this techniques successive speed, it's best utilised in conjunction with ground originating fire techniques such as erupting fire pillars so as to produce the full effect of a violent and erratic explosion of fire, and to surprise and overwhelm an unsuspecting opponent. However the eruption can also be made to be more tamed and directional should the user manipulate the manner in which the water surges in, I.e making it surge in from behind the flames would result in a more forwardly based explosion, which would allow for its effective use alongside projectile based fire techniques. For instance empowering a released fireball from behind would create a unidirectional eruption, which would send a violent and shapeless maelstrom of spurting flames that would lather anything in, or near its path in an inflamed napalm like liquid, blasting forwards towards an enemy.

Note:
- Can only be used 3x
- Cannot be used on consecutive turns
- No water techniques above S rank for the rest of the turn.
- Can only be taught by Scaze
- Cannot be used on sustained fire techniques (Such as flamethrowers)
- Can only be used on the turn as the targeted fire technique


Even Skulduggery could see what was happening here, the sword resisted the vacuum and position itself by other means, obvious manipulation by the opponent and even he knew that if the sword found the right spot it would continue at him. So by simply lowering the left side vacuum - it was sucked up in an instant by the right side, being in close proximity now. The Dragon was getting pretty close to the edge now, but Kakuzu had swung his sword thing and released a flurry of fire which explodes suddenly, he was too close to do anything but make the Earthen dragon rise up, it's belly facing the explosion, Skulduggery jumped from the head and slid down the dragon's back as the explosion hit it. The Flames enveloped the dragon but Skulduggery managed to escape them sliding down the back and with the newly gathered momentum shot off to the left hand side the dragon using it's tail to direct his path. The dragon was completely destroyed by the flames and it fell into it's grave.

Skulduggery was now airbourne, spun back around the face Kakuzu, he threw 2 cards immediately at his opponent and at the same time materialized a disc of wind beneath him. It would allow him some sort of transport and safety from the swamp below him, it angled downward slightly and arced around to the left side of his opponent, all this way he threw cards one after another, totalling that of 6 thrown. He was ready the whole way, ready to escape from the disc if he needed.

(Futon: Kaze no Hiretsuna Jetto) - Wind Release: Sneaky Jet of Wind
Type: Supplementary/Offensive
Rank: B-Rank
Range: Mid-Long
Chakra: 20
Damage: N/A (30 from the disk of wind)
Description: The user gathers wind chakra below their feet which is then manipulated into becoming a jet of wind that lifts the user slightly above the surface they're standing on, whether it's ground or a water source (20 centimeters above surface). The jet of wind is large enough for the user to stand on. This jet of wind is then controlled by the user to travel in an arc manner trajectory towards a target while they themselves are standing on it, allowing themselves to travel that same trajectory aswell. Its speed is faster than a running shinobi yet the user and the jet of wind can clearly be seen and tracked with the naked eye. Traveling in an arc manner with such speed would allow the user to evade mid-ranged-sized attacks within reasoning (for example: incoming projectile-type or stream-type techniques) while at the same time approaching their opponent. Once they evade the incoming attack, the user does a side back flip, leaving the jet of wind while manipulating it to compress itself into a disk made out of wind that travels in mid-air straight towards the opponent at greater speed since the user "pushes" it with the motion of their back flipping with their feet (still trackable with naked eye). The jet can be seen/noticeable because of the impact it does on the surface it is moving on. The jet has a somewhat grey-ish color but still has some transparency to it aswell. The disk of wind will still have that grey-ish color (more noticeable by sight since it's compressed) but cannot be heard when it's noisy in the battlefield, unless someone has enhanced hearing abilities. The slicing damage it does would be as large and similar to that of a normal katana enhanced with C-Rank wind chakra. When doing the side back flip, the user lands back to the ground/water source. Wind Release: Sneaky Jet of Wind can also be used while airborne, but instead of approaching horizontally, the user will be approaching diagonally downwards since they're simultaneously manipulating the jet to approach the opponent in an arc manner while also "falling" because of gravity.

Note: Usable 3 times per battle
Note: Cannot be used in consecutive turns
Note: Must be mid/long range away from opponent to use


 

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Even Skulduggery could see what was happening here, the sword resisted the vacuum and position itself by other means, obvious manipulation by the opponent and even he knew that if the sword found the right spot it would continue at him. So by simply lowering the left side vacuum - it was sucked up in an instant by the right side, being in close proximity now. The Dragon was getting pretty close to the edge now, but Kakuzu had swung his sword thing and released a flurry of fire which explodes suddenly, he was too close to do anything but make the Earthen dragon rise up, it's belly facing the explosion, Skulduggery jumped from the head and slid down the dragon's back as the explosion hit it. The Flames enveloped the dragon but Skulduggery managed to escape them sliding down the back and with the newly gathered momentum shot off to the left hand side the dragon using it's tail to direct his path. The dragon was completely destroyed by the flames and it fell into it's grave.

Skulduggery was now airbourne, spun back around the face Kakuzu, he threw 2 cards immediately at his opponent and at the same time materialized a disc of wind beneath him. It would allow him some sort of transport and safety from the swamp below him, it angled downward slightly and arced around to the left side of his opponent, all this way he threw cards one after another, totalling that of 6 thrown. He was ready the whole way, ready to escape from the disc if he needed.

(Futon: Kaze no Hiretsuna Jetto) - Wind Release: Sneaky Jet of Wind
Type: Supplementary/Offensive
Rank: B-Rank
Range: Mid-Long
Chakra: 20
Damage: N/A (30 from the disk of wind)
Description: The user gathers wind chakra below their feet which is then manipulated into becoming a jet of wind that lifts the user slightly above the surface they're standing on, whether it's ground or a water source (20 centimeters above surface). The jet of wind is large enough for the user to stand on. This jet of wind is then controlled by the user to travel in an arc manner trajectory towards a target while they themselves are standing on it, allowing themselves to travel that same trajectory aswell. Its speed is faster than a running shinobi yet the user and the jet of wind can clearly be seen and tracked with the naked eye. Traveling in an arc manner with such speed would allow the user to evade mid-ranged-sized attacks within reasoning (for example: incoming projectile-type or stream-type techniques) while at the same time approaching their opponent. Once they evade the incoming attack, the user does a side back flip, leaving the jet of wind while manipulating it to compress itself into a disk made out of wind that travels in mid-air straight towards the opponent at greater speed since the user "pushes" it with the motion of their back flipping with their feet (still trackable with naked eye). The jet can be seen/noticeable because of the impact it does on the surface it is moving on. The jet has a somewhat grey-ish color but still has some transparency to it aswell. The disk of wind will still have that grey-ish color (more noticeable by sight since it's compressed) but cannot be heard when it's noisy in the battlefield, unless someone has enhanced hearing abilities. The slicing damage it does would be as large and similar to that of a normal katana enhanced with C-Rank wind chakra. When doing the side back flip, the user lands back to the ground/water source. Wind Release: Sneaky Jet of Wind can also be used while airborne, but instead of approaching horizontally, the user will be approaching diagonally downwards since they're simultaneously manipulating the jet to approach the opponent in an arc manner while also "falling" because of gravity.

Note: Usable 3 times per battle
Note: Cannot be used in consecutive turns
Note: Must be mid/long range away from opponent to use
As soon as you throw the cards in the direction of Kakuzu, he begins running in a circular arc to counteract your movement (as you circle him, he's trying to circle you) as well as dodge anything you throw his way. He continues to do this whether or not you continue to throw any more volleys of metallic cards until he gets too close to the swamp for comfort. He then changes direction and begins moving back towards his original position. The instant he first begins running he activates an ability which allows him to imbue doton chakra into his future earth-based techniques for the express purpose of significantly altering the weight they're created with.

(Doton: Kuraitoru no Jajjimento) – Earth Release: Scales of Judgement
Rank: A
Type: Supplementary/Offensive
Range: Short
Chakra Cost: N/A (+10 chakra cost to techniques if weight is altered)
Damage Points: N/A (up to +10 damage if Weight Added, -10 damage if Weight decreased)
Description: This technique is the daughter technique to both the Added/Light Weight techniques. The user will activate an ability which allows them to infuse earth chakra into their own earth-based techniques (KG/CE variants included e.g. Steel, Crystal, etc) for the following five turns. This ability essentially allows techniques used by the user to be created with a weight gain or reduction, depending on the user's wish. Techniques can be bolstered in weight to provide them with more force and by extension, their capability to inflict damage (only if feasible), all of this at the cost of their speed (decrease proportional to amount of weight added). Techniques can also be lightened to increase their movement speed proportional to the weight removed, but will inevitably suffer from a significant reduction in damage. However, an increase in damage will only affect techniques moving in downward direction (e.g. Dropping Lid), on all other techniques the weight gain will not affect the amount of damage they inflict. The user can freely switch between the addition or removal of weight for different techniques, so while technique A can be created with a weight increase, technique B can be created with a weight decrease and technique C can be created with its weight left unaltered. Logically, this technique will not work with all techniques but it will work with most (projectiles, some terrain manipulation techniques, etc). Anything utilized from the body or which emerges from the ground can have its weight altered. Techniques which emerge from the earth will surface much more quickly/slowly depending on how their weight was altered. Armours or hardening techniques used will either become bulkier or more maneuverable. Techniques such as Sticky Earth Drop can only have the weight of the mud increased but rather than increasing in weight the mud simply becomes "more solid" and harder in consistency (a partial petrification of sorts) and hence can still benefit from the damage boost if applicable. Infusion techniques which imbue objects/people with a particular property will also alter the weight of the targeted substance (When used in conjunction with the Added/Light Weight techniques, the weight of the object/person can be altered to a higher degree). This technique can only increase or decrease the weight of the affected substances up to scale factor of 10x (ten times above or below its weight). Activating this ability is instant and does not consume any time whatsoever. The reason this technique's activation is instant is because stand alone it does not do anything and its effects are only initiated when the user utilizes another earth-based jutsu.

Note: Lasts three turns
Note: Can only be used thrice per battle
Note: Can only be Taught by Negative Knight

Almost simultaneously (the activation of the above jutsu was instant), he begins releasing his earth chakra into the ground below in order to force gargantuan pillars of rock to emerge deep from within it. The released spikes are created ten times lighter than usual and so they surface significantly faster than they normally do. The forest of spikes are focused around Skulduggery's position and create a haphazard prison around him. Many of the spikes emerge directly beneath his wind platform and burst through it, skewering through him in the process.

(Doton: Kujo Joushou Iwa Chuuseki) - Earth Release: Destructive Rising Rock Pillars
Rank: A
Type: Offensive
Range: Mid-Long
Chakra cost: 40
Damage points: 50
Description: This jutsu causes gigantic pillars of rock to forcefully emerge from the ground. This is a even greater scaled Earth Release: Rising Spikes and is large enough to impale a summoning technique.
 
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As soon as you throw the cards in the direction of Kakuzu, he begins running in a circular arc to counteract your movement (as you circle him, he's trying to circle you) as well as dodge anything you throw his way. He continues to do this whether or not you continue to throw any more volleys of metallic cards until he gets too close to the swamp for comfort. He then changes direction and begins moving back towards his original position. The instant he first begins running he activates an ability which allows him to imbue doton chakra into his future earth-based techniques for the express purpose of significantly altering the weight they're created with.

(Doton: Kuraitoru no Jajjimento) – Earth Release: Scales of Judgement
Rank: A
Type: Supplementary/Offensive
Range: Short
Chakra Cost: N/A (+10 chakra cost to techniques if weight is altered)
Damage Points: N/A (up to +10 damage if Weight Added, -10 damage if Weight decreased)
Description: This technique is the daughter technique to both the Added/Light Weight techniques. The user will activate an ability which allows them to infuse earth chakra into their own earth-based techniques (KG/CE variants included e.g. Steel, Crystal, etc) for the following five turns. This ability essentially allows techniques used by the user to be created with a weight gain or reduction, depending on the user's wish. Techniques can be bolstered in weight to provide them with more force and by extension, their capability to inflict damage (only if feasible), all of this at the cost of their speed (decrease proportional to amount of weight added). Techniques can also be lightened to increase their movement speed proportional to the weight removed, but will inevitably suffer from a significant reduction in damage. However, an increase in damage will only affect techniques moving in downward direction (e.g. Dropping Lid), on all other techniques the weight gain will not affect the amount of damage they inflict. The user can freely switch between the addition or removal of weight for different techniques, so while technique A can be created with a weight increase, technique B can be created with a weight decrease and technique C can be created with its weight left unaltered. Logically, this technique will not work with all techniques but it will work with most (projectiles, some terrain manipulation techniques, etc). Anything utilized from the body or which emerges from the ground can have its weight altered. Techniques which emerge from the earth will surface much more quickly/slowly depending on how their weight was altered. Armours or hardening techniques used will either become bulkier or more maneuverable. Techniques such as Sticky Earth Drop can only have the weight of the mud increased but rather than increasing in weight the mud simply becomes "more solid" and harder in consistency (a partial petrification of sorts) and hence can still benefit from the damage boost if applicable. Infusion techniques which imbue objects/people with a particular property will also alter the weight of the targeted substance (When used in conjunction with the Added/Light Weight techniques, the weight of the object/person can be altered to a higher degree). This technique can only increase or decrease the weight of the affected substances up to scale factor of 10x (ten times above or below its weight). Activating this ability is instant and does not consume any time whatsoever. The reason this technique's activation is instant is because stand alone it does not do anything and its effects are only initiated when the user utilizes another earth-based jutsu.

Note: Lasts three turns
Note: Can only be used thrice per battle
Note: Can only be Taught by Negative Knight

Almost simultaneously (the activation of the above jutsu was instant), he begins releasing his earth chakra into the ground below in order to force gargantuan pillars of rock to emerge deep from within it. The released spikes are created ten times lighter than usual and so they surface significantly faster than they normally do. The forest of spikes are focused around Skulduggery's position and create a haphazard prison around him. Many of the spikes emerge directly beneath his wind platform and burst through it, skewering through him in the process.

(Doton: Kujo Joushou Iwa Chuuseki) - Earth Release: Destructive Rising Rock Pillars
Rank: A
Type: Offensive
Range: Mid-Long
Chakra cost: 40
Damage points: 50
Description: This jutsu causes gigantic pillars of rock to forcefully emerge from the ground. This is a even greater scaled Earth Release: Rising Spikes and is large enough to impale a summoning technique.


As Skulduggery was on his hovercraft, he saw Kakuzu run as to move out of the way of his cards, but that wouldn't be acceptable - Skulduggery's proficiency in the Reaper of the Cards fighting Style allowed him to passively manipulate the cards, they locked onto Kakuzu and would curve to meet him pierce his chest. Skulduggery did in fact hear the earth's activity below him, he decided then he was finished with his disc of wind...

Sneaky Jet of Wind said:
Once they evade the incoming attack, the user does a side back flip, leaving the jet of wind while manipulating it to compress itself into a disk made out of wind that travels in mid-air straight towards the opponent at greater speed since the user "pushes" it with the motion of their back flipping with their feet (still trackable with naked eye).
So he does a side backflip, the disc sort of being pushed as it shoots off and Skulduggery lands on the safe side of one of the giagantic pillars used to 'imprison him' - the disc would smash into another. Because these pillars are so big it'd be very difficult to skewer him with multiple. Upon landing on the side of the pillar he uses the others to traverse through, jumping off the sides and jumps out from in front of the pillars clapping his hands and lands in a crouch, slamming his hands on the ground. Water would pool beneath his adversary and a rapid stream of water would hit him high into the air, the skeleton detective does 4 hand seals as he is in the air and the water below shoots 8 water bullets that smash him further into the air whilst going passed him at the same time - the bullets gather into one entity and form a dragon hitting him in the back and slamming him into the ground from above.

(Suiton: Suiryū Kōbaku ) - Water Release: Water Dragon Biting Explosion
Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: The user will clap his hands and slam them on the ground, streaming an incredibly rapid stream of water through it, creating a large pool of water beneath the opponent to form, that gushes upwards in a burst, lifting the opponent high into the air. The user does the Bird → Dog → Snake → Rat hand seals after his opponent is mid air, using the water pool to shoot up to 8 small water bullets, designed to further raise the opponent into the air, disorient him and damage him. The water bullets gather above the opponent after hitting and passing through his position and form into a water dragon which then attacks the target, grabbing it in its jaws and forcefully bringing it crashing into the ground. The dragon comes down from above the target, bites the target and coils down, towards the ground, crushing the target between the ground and the now incredible mass of falling water. Tobirama Senju does this technique with his own specific hand seals, similar to how he does some other water techniques. Despite long and seemingly complex, the technique is quite fast to perform and trigger.

 
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