[Tai] Taijutsu with the Priest-[Omega5]

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Standing in an Asuma like stance with my left arm and leg slightly ahead of their right counterparts about a shoulder space apart I awaiting the charging enemy as I size them up. Leaning back on my left leg allowing my right leg to shoot up like a spring I knock the enemy up into the air as my foot connects just beneath their chin. As they are in the air I place a genjutsu on them to make them believe the terrain has been field with a thick mist blocking anysight of me as I head toward their position grabbing their legs and wrapping my legs around their waste driving them down head first into the ground.

(Konoha Shōfū) – Leaf Rising Wind
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 20
Description: This technique uses the entire body as a spring, by amassing power through taking a posture where the back of the body falls down. With this powerful taijutsu, the user kicks just above the head. Because the power of the kick from the ground is instantly converted into a blow, the enemy hit with this attack will be launched high into the sky.

( Magen: Kokoni Arazu no Jutsu ) - Demonic Illusion: False Surroundings Technique
Rank: D
Type: Supplementary
Range: Short-Mid
Chakra Cost: 10 (+5 if you use it double)
Damage Points: N/A
Description: The user casts an illusion over an area that allows him to manipulate the way an area looks to fool an opponent. He can only change the way the terrain looks, and not any other feature.

(Hayabusa Otoshi) - Peregrine Falcon Drop
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points:15
Description: The user grabs a falling opponent by their ankles, wraps his legs around their waist, and drives them head first into the ground, similar to the Front Lotus.

The enemy summons a harmless waterpillar from beneath me causing me to be knocked into the air. Attempting to attack me the enemy jumps up toward my position but as they get close I release a surge of raition throughout my body causing paralysis in the enemy. I throw a powerful palm thrust at their head causing them to flip upside down in the air. Adjusting in the air I wrap my legs around the paralyzed enemy and grab teir legs driving them down into the ground head first.
(Raiton: Chidori Nagashi) - Lightning Release: One Thousand Birds Current
Rank: A
Type: Offense/Defence
Range: Short (Mid if channeled through a medium)
Chakra Cost: 30
Damage Points: N/A (+10 if used to boost weapon damage)
Description: This jutsu allows the user to generate non-focused electricity from their body. It can be used as an omnidirectional attack or be channeled through weapons, the ground or other conductive mediums. Because the electricity isn't focused, it doesn't kill on contact, instead it has great numbing and paralyzing effects. To channel Nagashi through a medium, the user needs to focus the technique into one of his hands which will then be put in contact with the medium and can only choose to either do a widespread attack throughout his whole body or to channel it into something; he cannot achieve both usages at the same time. Despite not having much destructive or damaging properties, Nagashi can be used to destroy low rank earthen and wooden structures and even negate chakra on the ground to stop high ranked earth and wood techniques. It has also been noted that Lightning Specialists that have mastered Lightning to the highest degree can resist total paralyzation, although they still feel the pain and numbing effects.
Note: Paralyzation lasts 1 turn if sucessful but is ineffective against bios who have a primary Lightning Specialty

(Hōshō) - Crumbling Palm
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 15
Description: The user strikes the opponent with a forwarding palm thrust.

(Hayabusa Otoshi) - Peregrine Falcon Drop
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points:15
Description: The user grabs a falling opponent by their ankles, wraps his legs around their waist, and drives them head first into the ground, similar to the Front Lotus.

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Flip forward towards your target and as you descend upon them, do a series of punches and kick on them.

(Dainamikku Akushon) - Dynamic Action
Rank: C
Type:Attack
Range:Short
Chakra Cost:N/A
Damage Points:15
Description: The user flips towards the opponent and attacks with a series of
punches and kicks equalling 7 attacks.
 

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(Dainamikku Akushon) - Dynamic Action
Rank: C
Type:Attack
Range:Short
Chakra Cost:N/A
Damage Points:15
Description: The user flips towards the opponent and attacks with a series of punches and kicks equalling 7 attacks.

The flipping part of the jutsu is useful in evading an attack while still going on the offensive
Counters C rank and below tai
With the many attacks you can counter many single move attacks

The 7 attacks works against you in that the enemy will counter before you complete the move
C rank stops it an B rank overpowers it.
Leaping into the air might help avoid this as well.

Standing mid range from my opponent I place him in a genjutsu causing him to believe he became restricted by snakes wrapping and constricting on his body. As he was paralyzed by the genjutsu I quickly flipped toward him and began striking him-first I hit im in the abdomen with two kicks then threw a right cross bringing my elbow just past his face allowing me to pull it back sharply in an elbow strike to his head. As my elbow was going back to its right I used the turning momentum to flow into a left uppercut to his jaw. Then I finished the combo by spinning clockwise hitting him with the heel of my right foot followed up by the front of my left foot in a spinning kick, using that momentum I continued the spin into a low kick with the back of my right foot into their abdomen.

( Genjutsu: Oshitsubusu Hebi Kubire ) - Illusion Technique: Crushing Snake Constriction
Rank: B
Type: Offensive, Supplementary
Range: Short-Mid
Chakra Cost: 20
Damage points: 40
Description: The user puts the opponent into a genjutsu which has snakes appear beneath the opponent to constrict them and with the users command, they crush the opponent. In reality, the opponent is immobilized and takes damage due to the stress on his mind.

(Dainamikku Akushon) - Dynamic Action
Rank: C
Type:Attack
Range:Short
Chakra Cost:N/A
Damage Points:15
Description: The user flips towards the opponent and attacks with a series of punches and kicks equalling 7 attacks.



(Konoha Reppū) - Leaf Gale
Rank: D
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points:10
Description: This technique is a good example of how even simple taijutsu can become a pre-eminently destructive, lethal technique. The attack is a simple rear spinning low kick, but a strong enough user can send a large adult flying as if they weighed nothing. The goal is to throw the enemy off balance, and deal damage to the lower half of their body.

I jet toward my opponent using an earthen pillar to cover the distance between my opponent at which point the enemy uses the earthen armor technique to strengthen themselves and charge at me with an attempted punch. Using nagashi I negat his earthen armor and paralyze him in the processbut before he can fall down I quickly flip from the ground toward him and deliever four quick punches to the head as I alternate the punches starting with my left hand. Then deliver a high kick to the neck followed by a kick to the abdomen all with the right leg. I then finish it with a rising kick with my left leg hitting beneath his jaw and knocking him cold.

(Doton No Jutsu) - Earth Release Technique
Rank: D
Type: Attack/Defence
Range: Short-Mid
Chakra cost: 10
Damage Points: 20
Descripton: Creates small pillars of earth, small tools, and small shields of earth

(Raiton: Chidori Nagashi) - Lightning Release: One Thousand Birds Current
Rank: A
Type: Offense/Defence
Range: Short (Mid if channeled through a medium)
Chakra Cost: 30
Damage Points: N/A (+10 if used to boost weapon damage)
Description: This jutsu allows the user to generate non-focused electricity from their body. It can be used as an omnidirectional attack or be channeled through weapons, the ground or other conductive mediums. Because the electricity isn't focused, it doesn't kill on contact, instead it has great numbing and paralyzing effects. To channel Nagashi through a medium, the user needs to focus the technique into one of his hands which will then be put in contact with the medium and can only choose to either do a widespread attack throughout his whole body or to channel it into something; he cannot achieve both usages at the same time. Despite not having much destructive or damaging properties, Nagashi can be used to destroy low rank earthen and wooden structures and even negate chakra on the ground to stop high ranked earth and wood techniques. It has also been noted that Lightning Specialists that have mastered Lightning to the highest degree can resist total paralyzation, although they still feel the pain and numbing effects.
Note: Paralyzation lasts 1 turn if sucessful but is ineffective against bios who have a primary Lightning Specialty

(Dainamikku Akushon) - Dynamic Action
Rank: C
Type:Attack
Range:Short
Chakra Cost:N/A
Damage Points:15
Description: The user flips towards the opponent and attacks with a series of punches and kicks equalling 7 attacks.

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Find a way and send your target into the air, either by kicking him or punching, however the main event is after he is being sent to the air. Position your body and leap into the air and appear behing him exactly how his body is placed while in mid-air. Then you can follow up with creative attacks

(Kage Buyō) - Shadow of the Dancing Leaf
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 5
Description: A technique where one follows the opponent, closely matching his or her
body's movement, just like a leaf that dances
in the air is followed by its shadow. The
technique is usually preceded by a swift
upper kick that will launch the target into the
air. It is mainly used to position an opponent into a vulnerable aerial position. This move
by itself is harmless, but it is usable as a
stepping stone for a great many powerful
techniques like Front Lotus and the Lion
Combo. That said, it also has a rather high
degree of difficulty.
 

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(Kage Buyō) - Shadow of the Dancing Leaf
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 5
Description: A technique where one follows the opponent, closely matching his or her body's movement, just like a leaf that dances in the air is followed by its shadow. The technique is usually preceded by a swift upper kick that will launch the target into the air. It is mainly used to position an opponent into a vulnerable aerial position. This move by itself is harmless, but it is usable as a stepping stone for a great many powerful techniques like Front Lotus and the Lion Combo. That said, it also has a rather high degree of difficulty.

Easily positions you for the powerful aerial tai attacks
Does not cost chakra
Pressure enemy to counter you as this is quicker than a simple movement to their position

Only really good use is while enemy is airborne
Strike preceding this must send enemy in the air
It’s a good move but will be predictable against experienced RP’ers should they get in this situation.


Standing with my right hand held forward and my left hand behind my back I’m standing with my knees slightly bent ready to counter and move with ease. I run toward my enemy and lean back on my right leg causing my left leg to shoot up kicking my enemy beneath his jaw sending him in the air. As he flies in the air I quickly match his movements and appear right behind him as if I was his shadow. Wrapping my legs around his abdomen and grabbing his legs I drive him into the ground head first severely injuring him.

(Konoha Shōfū) – Leaf Rising Wind
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 20
Description: This technique uses the entire body as a spring, by amassing power through taking a posture where the back of the body falls down. With this powerful taijutsu, the user kicks just above the head. Because the power of the kick from the ground is instantly converted into a blow, the enemy hit with this attack will be launched high into the sky.

(Kage Buyō) - Shadow of the Dancing Leaf
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 5
Description: A technique where one follows the opponent, closely matching his or her body's movement, just like a leaf that dances in the air is followed by its shadow. The technique is usually preceded by a swift upper kick that will launch the target into the air. It is mainly used to position an opponent into a vulnerable aerial position. This move by itself is harmless, but it is usable as a stepping stone for a great many powerful techniques like Front Lotus and the Lion Combo. That said, it also has a rather high degree of difficulty.

(Hayabusa Otoshi) - Peregrine Falcon Drop
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points:15
Description: The user grabs a falling opponent by their ankles, wraps his legs around their waist, and drives them head first into the ground, similar to the Front Lotus.

Running at my opponent who is also running at me at the same time I deliver the first blow by attacking with an upward thrust of my arm to their chest with an open palm sending the enemy up in the air. Matching his movements I meet his position behind him with quick movement and reactions then thrusting his right hand down he releases a whirlwind that pushes him into the ground and injures him.

(Shōgekishō) - Upwards Attacking Palm
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 15
Description: The user strikes their opponent with an upwards thrust into the abdomen lifting them into the air.

(Kage Buyō) - Shadow of the Dancing Leaf
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 5
Description: A technique where one follows the opponent, closely matching his or her body's movement, just like a leaf that dances in the air is followed by its shadow. The technique is usually preceded by a swift upper kick that will launch the target into the air. It is mainly used to position an opponent into a vulnerable aerial position. This move by itself is harmless, but it is usable as a stepping stone for a great many powerful techniques like Front Lotus and the Lion Combo. That said, it also has a rather high degree of difficulty.

(Fūton: Senpūken) - Wind Style: Hurricane Fist
Rank: B
Type:Attack
Range:Short-Mid
Chakra Cost:20
Damage Points:40
Description: The user delievers a punch that releases a giant, adaptable whirlwind.

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Now do a continous spinning kick that raises your target into the air and still continue to kick him as he rises. Then finish him with a heel drop sending him crashing to the ground.

(Konoha Daisenpū) - Leaf Great Whirlwind
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points:15
Description: This technique is a series of kicking attacks, starting from a low kick and
linking into a middle kick and high kick then
finishing off with a heel drop. As the rotation
speed picks up the user gains buoyancy,
which they use to shift into gradually higher
attacks.
 

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(Konoha Daisenpū) - Leaf Great Whirlwind
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points:15
Description: This technique is a series of kicking attacks, starting from a low kick and linking into a middle kick and high kick then finishing off with a heel drop. As the rotation speed picks up the user gains buoyancy, which they use to shift into gradually higher attacks.

Attacks all areas of the body. (Low, Mid, High)
Counters against C and D tai
The spinning motion allows the attacks to flow easily and leave parts of your body less exposed to attacks.

If the enemy can stop you on your first kick then the move is canceled
Although C rank can be countered it can also stop this move
As its not a single attack the enemy might be able to develop a counter before completion.

Standing short range of my opponent I begin in an a stance keeping my knees bent, right leg ahead of my left and their upper body counterparts in the same position. The enemy throws a straight forward punch and I lean down spinning to my right performing a low spinning rear kick then cycle again to a mid spinning rear kick than a high spinning rear kick all with my right leg, continuing the spin I fake another high kick only to spin and perform a low kick knocking the enemy back, and in one final spin I use the motion to flow into a lightning strike as I channel ration chakra into my hand and create a spear skewering the enemy.

(Konoha Daisenpū) - Leaf Great Whirlwind
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points:15
Description: This technique is a series of kicking attacks, starting from a low kick and linking into a middle kick and high kick then finishing off with a heel drop. As the rotation speed picks up the user gains buoyancy, which they use to shift into gradually higher attacks.

(Konoha Senpū) - Leaf Hurricane
Rank: D
Type: Attack
Chakra Cost: N/A
Damage Points: 10
Description: A taijutsu where one launches a succession of high kicks and low kicks. Firstly, the opponent's evasion margin is restrained upon seeing the high kick, thus augmenting the chances for the low kick to hit the mark connecting to the rib cage area. So originally the high kick is little more than a feint.

( Raiton: Chidori Shinsō ) - One Thousand Birds True Spear
Rank: S
Type: Offensive
Range: Short - Mid
Chakra cost: 40
Damage points: 80
Description:The user starts off by dashing at his opponent with a Chidori in his hand. As they strikes his opponent, they uses shape manipulation to extend the Chidori into a lightning spear that impales and hurtles the opponent into the air. The user then increases the potency of the lightning, generating a powerful electric explosion at the end of the spear and sending the enemy back to the ground.
Note: Only the spear extention can reach up to mid range.

Running toward my opponent I note his range and once I am in range for my attack I begin spinning leaning down spinning to my right performing a low spinning rear kick then cycle again to a mid spinning rear kick than a high spinning rear kick all with my right leg. I add another spin as I then lean back causing my weight to shift and my leg to rise with such a force that the enemy is flying upward. With the enemy in the air I inhale and then exhale three large fireballs that converge on the enemy and burn him to ashes.

(Konoha Daisenpū) - Leaf Great Whirlwind
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points:15
Description: This technique is a series of kicking attacks, starting from a low kick and linking into a middle kick and high kick then finishing off with a heel drop. As the rotation speed picks up the user gains buoyancy, which they use to shift into gradually higher attacks.


(Konoha Shōfū) – Leaf Rising Wind
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 20
Description: This technique uses the entire body as a spring, by amassing power through taking a posture where the back of the body falls down. With this powerful taijutsu, the user kicks just above the head. Because the power of the kick from the ground is instantly converted into a blow, the enemy hit with this attack will be launched high into the sky.

( Katon: Gōryūka no Jutsu ) - Fire Release: Great Dragon Fire Technique
Rank: B
Type: Offense/Supplementary
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: The user fires several large dragon-shaped fireballs at their opponent after performing one handseal. It is able to alter localized weather conditions to the point of making thunder clouds when shot into the air, enabling the user to perform Kirin.
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Hit your target with your shoulder and quickly finish him with a strong punch

(Rakanken) - Nirvana Fist
Rank: C
Type:Attack
Range:Short
Chakra Cost:N/A
Damage Points:15
Description: A powerful shoulder smash followed by a strong punch.
 

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Shoulder strike knocks them off balance for the follow up punch
Contends with C rank overpowers D ranks
By closing in with your shoulder you close in on enemy space preventing them from many movements realistically.

A shoulder strike does not have has much reach as leg/arm strikes
C rank stops it.
Can’t be used to evade attacks really its just straight forward

Running towards my enemy I lean my right shoulder into his chest knocking him back and when a space between us opens I take my left arm and throw a powerful punch to his face. As he continues to fall backwards I create a genjutsu causing him to believe that the area has been covered in a thick mist causing him to be unable to see me and as he sees a mist I strike forward with a wind attack from the tips of my fingers creating a long sword of wind straight into the enemies face.

My opponent runs towards me and then as he gets close he begins to spin around swinging his left leg toward me. Jumping over the low kick I extend my right leg landing a flying kick to his head and as the momentum carries him back I continue my forward progress and throw/charge my left shoulder into his chest followed by a strong right handed punch causing him to stumble back even further. As he is flying backwards I cause spikes to protrude out of the ground and skewer him once and for all.

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Make four clones(shadow or elemental), then dash towards my clone while you surround him, make two clone kick him so that he is lifted up into the air a little, another clone kicks him and your clones continue to hit him so that he rises high into the air at every kick, then the original you, makes a big leap and above him. You will kick him back down with a heel drop.

(Naruto Rendan) - Naruto Barrage
Rank: C
Type:Attack
Range:Short
Chakra Cost:N/A
Damage Points:15
Description:After making 4 clones they attack with kicks that launch the foe into the
sky and the original hits the enemy on the
shoulder sending them flying back to the
ground.
 

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(Naruto Rendan) - Naruto Barrage
Rank: C
Type:Attack
Range:Short
Chakra Cost:N/A
Damage Points:15
Description: After making 4 clones they attack with kicks that launch the foe into the sky and the original hits the enemy on the shoulder sending them flying back to the ground.

Clones help outnumber the enemy
Deals much damage to enemy
A good aerial jutsu option

Requires a quite a bit of setup
B rank tai can stop this and overpower it
If the clones are destroyed then this jutsu will fail.

As me and my enemy stand mid range of each other I place him in a genjutsu causing him to believe that cherry blossom petals have surrounded him blocking his vision from my movements. I then charge at him creating four clones as the attack with high kicks to lift him into the air. Capitilizing I jump up as well and hit him hard in the shoulder driving him back down to the ground. I follow suit unsheathing my blade and pointing it down as gravity brings me down on to him for a deadly strike.

Scenario I have used rain tiger will already and can sense opponent

I begin by manipulating a large amount of smoke through smoke bombs through the battlefield as the enemy loses their vision and is coughing from the smoke screen covering the battlefield I sense his location and run to it swiftly and quietly creating four clones, they then kick the opponent into the air as I jump up high to meet the enemy and slam him back into the ground by hitting his shoulder. As he falls back down I shoot a fast moving lightning bolt out of my mouth after performing the snake handseal destroying him completely.

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The next. Use the shadow of the dancing leaf, then spin the target and get above him, then land a powerful heel drop on him so that he is left pummeling back down.

(Shishi Rendan) - Lions Barrage
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points:15
Description: A variant technique of the Front Lotus, It is an ultra-fast combo attack that
requires an advanced physical condition and
a certain knack for it. The opponent is first
kicked into the air and shadowed with the
Shadow of the Dancing Leaf. Upon inflicting
a blow, one takes advantage of said opponent's counterattack to spin around and
rise again for further assaults. Since the fall
is increased in velocity with each blow, the
damage when one is eventually struck to the
ground is inconceivable. All variations end
with the opponent being thrown to the ground and kicked in the chest.
 

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It is a fast combination of attacks
Deals much damage to enemy
A good aerial jutsu option

Only usable in the air
Only usable after Shadow of the Dancing leaf
Requires a lot of set up relative to how our RP works

Standing close range of the opponent he attempts a straight right (his left) punch to my face. Reacting quickly to the straightforward move I lean my entire body back buying me some distance from the punch but as I raise my left leg to his chest lifting him into the air and rendering his punch useless. While flying in the air I shadow his movements meeting him in the air and then I spin him around reversing our positions so that I am at the top. I then continue spinning as we fall down assaulting him with multiple spinning kicks ncreasing velocity until we crash into the ground with a final crushing kick to his chest.

(Konoha Shōfū) – Leaf Rising Wind
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 20
Description: This technique uses the entire body as a spring, by amassing power through taking a posture where the back of the body falls down. With this powerful taijutsu, the user kicks just above the head. Because the power of the kick from the ground is instantly converted into a blow, the enemy hit with this attack will be launched high into the sky.

(Kage Buyō) - Shadow of the Dancing Leaf
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 5
Description: A technique where one follows the opponent, closely matching his or her body's movement, just like a leaf that dances in the air is followed by its shadow. The technique is usually preceded by a swift upper kick that will launch the target into the air. It is mainly used to position an opponent into a vulnerable aerial position. This move by itself is harmless, but it is usable as a stepping stone for a great many powerful techniques like Front Lotus and the Lion Combo. That said, it also has a rather high degree of difficulty.

(Shishi Rendan) - Lions Barrage
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points:15
Description: A variant technique of the Front Lotus, It is an ultra-fast combo attack that requires an advanced physical condition and a certain knack for it. The opponent is first kicked into the air and shadowed with the Shadow of the Dancing Leaf. Upon inflicting a blow, one takes advantage of said opponent's counterattack to spin around and rise again for further assaults. Since the fall is increased in velocity with each blow, the damage when one is eventually struck to the ground is inconceivable. All variations end with the opponent being thrown to the ground and kicked in the chest.
In a close range taijutsu match the opponent spins around performing a high spinning kick at which point I duck down and place my left hand on the ground while extending my right leg up to the enemy’s abdomen to push the opponent in the air. Once in the air I utilize my quick speed to shadow his movements and meet up behind him spinning him around so that I’m on top of him. I continue my cyclical motions landing spinning kicks and elbows to the enemy until I deliver the final crushing kick with high velocity into the ground damaging the enemy greatly.

(Freeform)

(Kage Buyō) - Shadow of the Dancing Leaf
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 5
Description: A technique where one follows the opponent, closely matching his or her body's movement, just like a leaf that dances in the air is followed by its shadow. The technique is usually preceded by a swift upper kick that will launch the target into the air. It is mainly used to position an opponent into a vulnerable aerial position. This move by itself is harmless, but it is usable as a stepping stone for a great many powerful techniques like Front Lotus and the Lion Combo. That said, it also has a rather high degree of difficulty.

(Shishi Rendan) - Lions Barrage
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points:15
Description: A variant technique of the Front Lotus, It is an ultra-fast combo attack that requires an advanced physical condition and a certain knack for it. The opponent is first kicked into the air and shadowed with the Shadow of the Dancing Leaf. Upon inflicting a blow, one takes advantage of said opponent's counterattack to spin around and rise again for further assaults. Since the fall is increased in velocity with each blow, the damage when one is eventually struck to the ground is inconceivable. All variations end with the opponent being thrown to the ground and kicked in the chest.

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Priest

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The next requires you to get drunk or imitate drunkeness. Now once you are in that state, you begin to move in an unpridictable manner which make you able to attack unaware. So several freeforms on my clone while in the state.

(Suiken) - Drunken Fist
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points:15
Description: This unusual taijutsu style is a unique style of combat Drunken Fist
Fighters become human powerhouses who'll
strike unpredictability, with no inhibitions, an
explosive fury and without any second
thoughts about their actions. The user can
either make themselves drunk or immitate the method by use of swaying and uneven
balance on their feet to attack their
opponents a total of 12 variant attacks.
 

Omega

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The next requires you to get drunk or imitate drunkeness. Now once you are in that state, you begin to move in an unpridictable manner which make you able to attack unaware. So several freeforms on my clone while in the state.

(Suiken) - Drunken Fist
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points:15
Description: This unusual taijutsu style is a unique style of combat Drunken Fist
Fighters become human powerhouses who'll
strike unpredictability, with no inhibitions, an
explosive fury and without any second
thoughts about their actions. The user can
either make themselves drunk or immitate the method by use of swaying and uneven
balance on their feet to attack their
opponents a total of 12 variant attacks.
I owe you one.


You have some freedom in the way you use this jutsu
It has unpredictable movements which could confuse the enemy
Counter C and below

You usually won’t make the full 12 variant attacks as that is a lot of time for exp enemies to counter.
C and above can counter
Doujutsu probably won’t be fooled by this

Okay cool the first attempt I actually pull out my secret bottle of sake and gulp it down very quickly attaining an inebriated state to go with my strikes aiding in its unpredictableness. Dashing toward the enemy in my drunken state I lean to my left then perform a backhanded fist strike to their face discombobulating them for a few seconds. Still favoring my left I spin around attacking with another backhanded strike after doing a 360 spin tilting to my left until I stumble towards my right a bit leaning back and then quickly leaning back in with a right handed thrust to their head. In this position it would be unexpect to do a spinning kick but that is exactly what I do as my body after my punch is leaning down and forward as I am below my enemy’s torso but I spin clockwise as my left heel comes down first on the enemies shoulder and my right leg follows suit. I then attack the right rib cage with a knee attack after I regain some balance and then I finally finish off with an uppercut strike knocking him cold.



I imitate the drunken state’s unpredictability by swaying and keeping my balance uneven. I **** back and then thrust toward my left with my right fist across my body imitating a punch; however, I continue my momentum to connect a kick to their torso(spinning) and as I continue that motion until Im back at my original position I stop my momentum and reverse it elbowing them to the head. I lean back as if I was going to kick them upward but I shift my weight quickly forward to almost crash through them with a right handed punch and then a counterclockwise spin on a single foot kicking them through their legs to make them lose balance. As they are about to fall I grab them by their clothes and pull them toward me as I lean into a forearm crush to their jaw and then a knee into their abdomen, as they are bent over I perform a half backflip kicking up to their face and then spring back up coming down with both of my fists. I continue the assulat swaying and leaning to aid in my unpredictability finishing the enemy off.

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Priest

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It doesn't have to be 12 attacks at a go. It means you will be able to do atleast 12 attacks before the drunkeness worns out. The 12 attack can extend into several turns.


Okay for the next one.

You will use 2 move in a perfectly woven combo that it looks like a move. First of all, you will pivot on one foot and spin while using the other foot to kick my clone into the air. Then you will stop spin and leap into the air. Resume your spining again, but this time, through several revolution so that you kick my clone multiple times while you are at it. For the last spin, tuck back you leg in and throw out your arm, landing a powerful punch on my clone to send him back down.


(Konoha Raiken) - Leaf Thunder Fist
Rank: C
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user jumps into the air while spinning forward, delivering a powerful punch.
(Konoha Arashi) - Leaf Tempest
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user will deliver a spinning kick to knock the enemy into the air and
continue with spinning around in mid air
rising upwards and bombarding the target
multiple times before they fall to the ground
again.
 

Omega

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It doesn't have to be 12 attacks at a go. It means you will be able to do atleast 12 attacks before the drunkeness worns out. The 12 attack can extend into several turns.


Okay for the next one.

You will use 2 move in a perfectly woven combo that it looks like a move. First of all, you will pivot on one foot and spin while using the other foot to kick my clone into the air. Then you will stop spin and leap into the air. Resume your spining again, but this time, through several revolution so that you kick my clone multiple times while you are at it. For the last spin, tuck back you leg in and throw out your arm, landing a powerful punch on my clone to send him back down.


(Konoha Raiken) - Leaf Thunder Fist
Rank: C
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user jumps into the air while spinning forward, delivering a powerful punch.
(Konoha Arashi) - Leaf Tempest
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user will deliver a spinning kick to knock the enemy into the air and
continue with spinning around in mid air
rising upwards and bombarding the target
multiple times before they fall to the ground
again.
(Thanks for the correction. Really helps. xD)
I rush to your clone and when I get within range I halt my momentum and I pivot one foot and spin counterclockwise so that their attack misses as my other foot continues around to connect with the clone and lift him in the air. I stop, briefly, and leap in the air continuing to spin and attack the enemy with several kicks to the clones body and on my last spin I tuck my leg in so that it passes the clone as I throw out my arm to land the final blow on your clone. The clone is sent crashing down.
(FIRST)
Can be used to evade and attack In one move
Avoid low attack
Counters C and below

Vunerable in the aerial position
Most certainly will not hit lower body with this jutsu
Counters C and above
-------------------------------------------------------------------
(SECOND)
Kicks enemy in the air making them vulnerable.
Counters C rank and below tai.
The spinning motion allows you to flow easily into other.

Many “bombardments” causes this move to likely go unfinished verses singular movements
C rank stops this jutsu
As you rise in the air you also endanger yourself.
 
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