[Tai] Priest teaches me Taijutsu

Drackos

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Pretty much near perfect. You aint so bad afterall.
Now you'll take a rest at this point. Catch your breath and eat some snack though not too much because of your weight.
(Konoha Shōfū) – Leaf Rising Wind
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 30
Description: This technique uses the entire body as a spring, by amassing power
through taking a posture where the back of
the body falls down. With this powerful
taijutsu, the user kicks just above the head.
Because the power of the kick from the
ground is instantly converted into a blow, the enemy hit with this attack will be launched
high into the sky.

(Asshō) - Pressure Palm
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user strikes their opponent with a downwards thrust striking them to
the floor.

(Shōgekishō) - Upwards Attacking Palm
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user strikes their opponent with an upwards thrust into the abdomen
lifting them into the air.

(Hōshō) - Crumbling Palm
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user strikes the opponent with a forwarding palm thrust.

(Tokken) - Thrusting Shoulder
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user will jump into the opponent thrusting their shoulder to strike
them.

(Shōshitsu) - Rising Knee
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user will strike their opponent with an upwards thrust with their
knee.

(Hayabusa Otoshi) - Peregrine Falcon Drop
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 30
Description: The user grabs a falling opponent by their ankles, wraps his legs
around their waist, and drives them head
first into the ground, similar to the Front
Lotus.

(Dainamikku Akushon) - Dynamic Action
Rank: C
Type:Attack
Range:Short
Chakra Cost:N/A
Damage Points: 30
Description: The user flips towards the opponent and attacks with a series of
punches and kicks equaling 7 attacks.

(Kage Buyō) - Shadow of the Dancing Leaf
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 5
Description: A technique where one follows the opponent, closely matching his or her
body's movement, just like a leaf that dances
in the air is followed by its shadow. The
technique is usually preceded by a swift
upper kick that will launch the target into the
air. It is mainly used to position an opponent into a vulnerable aerial position. This move
by itself is harmless, but it is usable as a
stepping stone for a great many powerful
techniques like Front Lotus and the Lion
Combo. That said, it also has a rather high
degree of difficulty.

(Konoha Daisenpū) - Leaf Great Whirlwind
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 30
Description: This technique is a series of kicking attacks, starting from a low kick and
linking into a middle kick and high kick then
finishing off with a heel drop. As the rotation
speed picks up the user gains buoyancy,
which they use to shift into gradually higher
attacks.

(Rakanken) - Nirvana Fist
Rank: C
Type:Attack
Range:Short
Chakra Cost: N/A
Damage Points: 30
Description: A powerful shoulder smash followed by a strong punch.
Now questions. This time around, I don't take "no questions" for an answer.
If you don't have simple and generic question, ask me about their possible combinations with other taijutsu, freeform or even elemental ninjutsu. What if this or that happens? You get what I mean? This is training and questions are part of it.
"Ain't so bad afterall"

Did you expect worse ;_;?

So my first question is quite basic. All of the techniques we have learned thus far require no chakra and my understanding so far in the RP is that we can evade these techniques using freeform. Of course this doesn't apply to taijutsu that require chakra such as elemental taijutsu and techniques like Leaf Dragon God. So can these be evaded freeform?

My next question is that what is the advantage to using these techniques as one of your three moves per turn over performing them as freeform to let you use more jutsu in combinations without that much of a break? Both pretty simple and basic questions but something that was never made quite clear to me in my like 5 months here so far ;_;.
 

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-For the first question, They can be evaded using freeform though it must be within reasoning. I'm quite sure you can't just say you block dragon god with your hands all in the name of freeform. The main reason why a taijutsu technique is different from a freeform is that a taijutsu tech actually carries a damage count which must be countered accordingly with something of the same magnitude. A freeform move can be blocked by the hand and even it carries so much force, you can still say you block it and get away with it. But a B-rank taijutsu may be actually deadly to just block with your hand with freeform because it carries 40 damage. It can be avoided though.
You can't evade DG because of the magnitude but you can parry others like zeus(which combines lightning with tai).

2. I can't tell you its an advantage or not as that solely depends on you. What I want you to know is that, either you use tai as a technique or as freeform, they both take the same timeframe and making it count as a jutsu is just not so bad when compared to using freeform since your opponent still have to make his move after yours.
One question though. What if your opponent attacks you with a ninjutsu and you want to use tai to counter, will you use freeform or post an actual taijutsu technique?
 

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-For the first question, They can be evaded using freeform though it must be within reasoning. I'm quite sure you can't just say you block dragon god with your hands all in the name of freeform. The main reason why a taijutsu technique is different from a freeform is that a taijutsu tech actually carries a damage count which must be countered accordingly with something of the same magnitude. A freeform move can be blocked by the hand and even it carries so much force, you can still say you block it and get away with it. But a B-rank taijutsu may be actually deadly to just block with your hand with freeform because it carries 40 damage. It can be avoided though.
You can't evade DG because of the magnitude but you can parry others like zeus(which combines lightning with tai).

2. I can't tell you its an advantage or not as that solely depends on you. What I want you to know is that, either you use tai as a technique or as freeform, they both take the same timeframe and making it count as a jutsu is just not so bad when compared to using freeform since your opponent still have to make his move after yours.
One question though. What if your opponent attacks you with a ninjutsu and you want to use tai to counter, will you use freeform or post an actual taijutsu technique?
Thank you for the clarifications!

Well in regards to your question to me if an opponent comes at me with ninjutsu and I really want to use taijutsu to counter I have to take into account not only the strength of the taijutsu attack but also my own life and the damage that the technique can cause me. Most of the techniques we've learned so far have no special properties to them such as elemental taijutsu or anything like that. So if someone were to launch an D-Rank fireball at me I could easily slap it away with a D-Rank taijutsu however I'd certainly be somewhat burnt after it. So I suppose to answer your question I'd definitely post a technique but I'd need to be extremely careful to take into the attributes of the ninjutsu that is coming at me.
 

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You are right, if you slap a fireball, you'll actually get burnt but you can actually slap away an s-rank rasengan or a chidori/raikiri by slapping away the hand that is holding it while using the d-rank slap tech. That, you can't do using freeform.

Okay moving on.

You will begin by getting drunk or mimic drunkeness. Then you begin to sway in movements that is unpredictable by my clone who approaches you. Once he approaches striking range, exploit the drunkeneess and use it to confuse my clone on how to react to you while you then assault him in several unorthodox ways. Continue with the kicks and punch(describe how you do them tho) and make the 12th hit an uppercut that sends him flying high into the air. Once he is in the air, shadow leaf him by jumping and appear behind him, your body perfectly alligned with his. Then you continue your assault though he'll want to block your first strike once he noticed you behind him, use that to your advantage by quickly changing pose and rise above him and finish him back down with a heavy drop kick.

With the above, you'll have done.
(Suiken) - Drunken Fist
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 30
Description: This unusual taijutsu style is a unique style of combat Drunken Fist
Fighters become human powerhouses who'll
strike unpredictability, with no inhibitions, an
explosive fury and without any second
thoughts about their actions. The user can
either make themselves drunk or imitate the method by use of swaying and uneven
balance on their feet to attack their
opponents a total of 12 variant attacks.

( Rōga Shōken ) - Wolf Fang Rising Fist
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 30 (+5 used with Chakra
Enhanced Trench Knives) Description: A series of punches and slashes
finishing with a rising uppercut lifting the
opponent into the air.

(Shishi Rendan) - Lions Barrage
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 30
Description: A variant technique of the Front Lotus, It is an ultra-fast combo attack that
requires an advanced physical condition and
a certain knack for it. The opponent is first
kicked into the air and shadowed with the
Shadow of the Dancing Leaf. Upon inflicting
a blow, one takes advantage of said opponent's counterattack to spin around and
rise again for further assaults. Since the fall
is increased in velocity with each blow, the
damage when one is eventually struck to the
ground is inconceivable. All variations end
with the opponent being thrown to the ground and kicked in the chest.
 

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You are right, if you slap a fireball, you'll actually get burnt but you can actually slap away an s-rank rasengan or a chidori/raikiri by slapping away the hand that is holding it while using the d-rank slap tech. That, you can't do using freeform.

Okay moving on.

You will begin by getting drunk or mimic drunkeness. Then you begin to sway in movements that is unpredictable by my clone who approaches you. Once he approaches striking range, exploit the drunkeneess and use it to confuse my clone on how to react to you while you then assault him in several unorthodox ways. Continue with the kicks and punch(describe how you do them tho) and make the 12th hit an uppercut that sends him flying high into the air. Once he is in the air, shadow leaf him by jumping and appear behind him, your body perfectly alligned with his. Then you continue your assault though he'll want to block your first strike once he noticed you behind him, use that to your advantage by quickly changing pose and rise above him and finish him back down with a heavy drop kick.

With the above, you'll have done.
(Suiken) - Drunken Fist
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 30
Description: This unusual taijutsu style is a unique style of combat Drunken Fist
Fighters become human powerhouses who'll
strike unpredictability, with no inhibitions, an
explosive fury and without any second
thoughts about their actions. The user can
either make themselves drunk or imitate the method by use of swaying and uneven
balance on their feet to attack their
opponents a total of 12 variant attacks.

( Rōga Shōken ) - Wolf Fang Rising Fist
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 30 (+5 used with Chakra
Enhanced Trench Knives) Description: A series of punches and slashes
finishing with a rising uppercut lifting the
opponent into the air.

(Shishi Rendan) - Lions Barrage
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 30
Description: A variant technique of the Front Lotus, It is an ultra-fast combo attack that
requires an advanced physical condition and
a certain knack for it. The opponent is first
kicked into the air and shadowed with the
Shadow of the Dancing Leaf. Upon inflicting
a blow, one takes advantage of said opponent's counterattack to spin around and
rise again for further assaults. Since the fall
is increased in velocity with each blow, the
damage when one is eventually struck to the
ground is inconceivable. All variations end
with the opponent being thrown to the ground and kicked in the chest.
Okay, thanks. That cleared it all up :D

As the next clone, clearly angrier and far more flustered than the previous, begins to approach me I change my tactics to be far more confusing. Having previously experienced the effects of alcohol I begin to sway back and forth creating far more fluid movements that become extremely unpredictable. The result is almost immediate as the clone begins to approach with a confused expression being drawn on his face. As he enters striking range I take advantage of the confusion and unpredictable nature of my movements. The clone's initial entry to my striking range allows me to fluidly and drunkenly dip down evading any upper body strikes. Then, I follow up with a series of punches and kicks beginning by landing a square strike to the clone's stomach with my left hand. With my right as my left retracts after connecting I land another punch to the clone's lower gut. I continue this pattern pushing the clone back and inflicting painful damage to the clone. Suddenly as I complete the 12th punch of the cycle I land an uppercut on the clone throwing him into the air. Removing my drunken facade I leap into the air and swiftly appear behind him and then begin to take another strike at him at his gut. Noticing that he attempts to block my punch I return to my drunken facade and fluidly shifting my stance in mid-air to finish him off with a powerful drop kick sending him crashing to the ground.
 

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Okay.

As another clone darts forwards, you will quickly make 4 clones if you have learned it. Make the clones assault my clone while you yourself, leap high into the air with a forward rolling motion much like a cartwheel spin. Your clones will concurently and timely kick my clone while rising him into the air with each kick then while you must have leap above my clone, land a drop kick on his shoulder to send him back down.
 

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Okay.

As another clone darts forwards, you will quickly make 4 clones if you have learned it. Make the clones assault my clone while you yourself, leap high into the air with a forward rolling motion much like a cartwheel spin. Your clones will concurently and timely kick my clone while rising him into the air with each kick then while you must have leap above my clone, land a drop kick on his shoulder to send him back down.
Crossing my hands together as per the signature Naruto Uzumaki pose I create four additional clones as your own clone begins his assault toward me. Before your clone even enters striking distance my own small army of clones charge forth at him to intercept your clone. As they enter striking distance of each other they unleash a various barrage of punches and kicks to distract the clone from the original me allowing me to jump into the air in a spin. Then, my four clones knock your clone to the ground and meet him simultaneously with a kick sending him into the air with my above the clone coming out of the spin landing a drop kick on the clone sending him flying back to the ground.
 

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Please try not to rush your replies. I had a hard time reading the one above.


A clone approaches you. Kick him into the air and once he is airborne, jum upwards and begin to spin while kicking him during the spin. The spin would span several revolutions allowing you to deal more than one kick to the clone. Also add a punch into the frey then lastly, grab my clone by the shoulder and spin him to the ground.
 

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Sorry @_@. Had a harder time with that last time than normal.

Somewhat winded by now as the next clone began his approach toward me I take a high stance once again allowing me to strike quickly once he enters striking range. Just before the clone enters striking distance of my kick I shift my weight to my right leg and greet the clone with a swift front kick to the upper body with my left leg sending the clone into the air to which I follow up by crouching down and leaping quickly up above the clone as he reaches the height of his arc in mid-air. Shifting my weight now mid-air I push my body into a spin using gravity to assist me causing my left leg to connect in a spinning kick mid-air into the clone's stomach. As the kick connects the clone begins to get pushed down to which I respond by simply continuing my spin several times further kicking him down. On my final spin instead of a kick I punch the clone in the upper gut with my right hand as his fall continues and then follow up by grabbing the clone at the shoulder and spinning down to the ground with him.
 

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[Nicey]

Okay now as you land, you are met with an incoming punch towards your face, quickly divert the right punch with the back of your left hand and follow up with an uppercut using your right fist to the underchin. As he stagger backwards, close the distance and meet him with 2 punches using both your fist at the same time then continue by crouching and perform yet another sweep kick and as my clone is left airborne and unbalance, jump up while tucking your legs then throwing them downwards, you will stomp my clone to the ground.
 

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[Nicey]

Okay now as you land, you are met with an incoming punch towards your face, quickly divert the right punch with the back of your left hand and follow up with an uppercut using your right fist to the underchin. As he stagger backwards, close the distance and meet him with 2 punches using both your fist at the same time then continue by crouching and perform yet another sweep kick and as my clone is left airborne and unbalance, jump up while tucking your legs then throwing them downwards, you will stomp my clone to the ground.
Falling back toward the ground I notice an additional clone coming towards me. Just before I land I notice the clone throwing a right punch straight at my upper body. Quickly I focus watch closely as his fist moves and intercept it with a swift strike from the back of my left hand hitting the clone's wrist that pushes his punch off course. Simultaneously, with my right fist, I wind back first and then greet the clone with a swift uppercut to just below the clone's chin pushing him back. Clearly winded and staggered now I close the gap between the clone and land two punches simultaneously with both fist striking the clone in the chest. Then I crouch down and swipe my left leg in a swift left to right motion throwing the clone up into the air knocking him off of balance. To finish this pesky clone off I leap up into the air and tuck my legs in and immediately throw them downward shifting my velocity in that direction stomping the clone straight back into the ground.
 

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Good Good.

Another clone rushes towards you, I want you to sidestep out of his way while kicking him on the knee at the same time making him fall, stumbling against the floor.
Then find a way to grab him by the chest(there would be a short skirmish that you must desribe before you are able to grab him). As you grab him, lean backward while bracing the body of my clone with your leg then you toss him backwards making him fly upside down.
 

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Good Good.

Another clone rushes towards you, I want you to sidestep out of his way while kicking him on the knee at the same time making him fall, stumbling against the floor.
Then find a way to grab him by the chest(there would be a short skirmish that you must desribe before you are able to grab him). As you grab him, lean backward while bracing the body of my clone with your leg then you toss him backwards making him fly upside down.
Intently watching the next clone charging toward me I take a high stance. When the clone is shortly going to enter striking range I gracefully side step to the left. As I make the side step I bring my right leg and stretch it out slightly so as to kick the clone in his left knee. The result is immediate as the clone trips forward toward the ground. However, not leaving an opening or pause in my assault I shift my weight to my right foot and shift my body so to spin around while reaching forward to grab the clone's chest from behind. Tightening my squeeze on the clone I then take my balance back and shift my weight backwards throwing the clone by the chest into the air causing him to fly upside down.
 

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Konoha Raiken) - Leaf Thunder Fist
Rank: C
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user jumps into the air while spinning forward, delivering a powerful punch.

(Konoha Arashi) - Leaf Tempest
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user will deliver a spinning kick to knock the enemy into the air and continue with spinning around in mid air rising upwards and bombarding the target multiple times before they fall to the ground again.

( Konoha Kanransha ) - Leaf Ferris Wheel
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user kicks the enemy into the air then kicks them again higher and jumps on their shoulders and spins the enemy into the ground.

( Rōga Shōken ) - Wolf Fang Rising Fist
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 30 (+5 used with Chakra Enhanced Trench Knives)
Description: A series of punches and slashes finishing with a rising uppercut lifting the opponent into the air.

( Seikentsuki ) - Righteous Fist Thrust
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: The user will strike the enemy with a chakra enhanced punch sending them flyng.
Note: Can only be used by Hashirama Senju, Sakura or Tsunade

( Kōsoku idō no Jutsu ) - Fast Movement Technique
Rank: C
Type: Supplementary
Range: Short - Long
Chakra cost: 15
Damage points: N/A
Description: Rock Lee will release a burst of chakra from the entirety of his body to move at fast speeds to avoid incoming techniques. This technique allows Rock Lee to compensate for his inability to perform ninjutsu and thus acts much like the Substitution Technique.
Note: Substitution Technique rules apply to this technique and can only be used by Rock Lee.

(Shubi Kurēn) Defensive Crane
Type: Defensive/Offensive
Rank: C
Range: Short
Chakra: N/A
Damage: 30
Description: A very advanced and complex defensive form, the Defensive Crane allows the user to divert the path of incoming attacks with the back of his hands, using circular and wide movements that expand outwards. He can intercept weapons or incoming taijutsu attacks. The technique is best used when facing an opposing Taijutsu move by diverting the incoming limb to one side and combo the defensive stance with an attack, exploiting the opening created.

(Appākatto) Uppercut
Rank: C
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user strikes the enemy with a powerful rising uppercut, sending him hurling backwards.

(Daburufisuto) Double Fist
Rank: C
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user punches the target with both fist into the chest with enough force to knock him down or send him flying backwards.

(Tsumazuki Tātoru) Stumbling Turtle
Rank: C
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user kicks the enemy in the knee, causing him to stumble in his movement and fall to the earth. If used with a chakra enhanced kick, the user can break the leg of the enemy with this.

(Tomoenage) Monkey Flip
Rank: C
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user grabs the enemy by his shirt and falls backwards, using his weight to produce all the momentum. The user will put one or both of his legs into the targets body, extending them in the correct moment, propelling the enemy backwards, upside down across the battle field.

(Rīfu Shitamuki) Leaf Downwards Crash
Rank: C
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user swings low and performs a leg sweep. As he causes the enemy to fall, he jumps upwards and draws his legs in his chest, and then extends them swiftly, stomping him in the chest with great force.
I copied the techniques after Drunken Fist as that was the last one that you had posted :3.

So my one question really is about Drunken Fist. How long does it last for? Can you be in that drunken facade for more than the turn that you post it in and if so do you need to post it again in your second turn and spend another move?
 

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The way I see people use it and because the technique did not specify, You should be able to mimic the drunkeness for as long as you want, though once you stop it, you have to spend the move again to use it.

My clones are the ones attacking all this while, now its your turn to take the offensive. Charge at one of my clone. Once you get close, raise one of your leg and plant it straight into his stomach while you quickly retract your leg. After that, you shift your weight to one of your side while pivot on that leg, this gives you the ability to amass power on the other leg and slam a spining kick to his chest. Close up the distance once again and begin to punch him all over his upper body using the last punch to raise him into the air. Jump and use another spinning kick to send him back down.
 

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Hearing the instructions I eagerly prepare to take the fight to my sensei's army of clones. Selecting a single clone that stands out slightly from the rest I charge forth toward it and once I enter striking distance I raise my left leg and using my forward momentum strike the clone square in the stomach. Immediately after the clone is struck I quickly pull my leg back and shift my weight to my left side pivoting on my left leg. With my weight now focused on my left half my right leg is free to immediately deliver a spinning kick to the clone's upper chest. After delivering the blow and resuming my regular stance I close the distance quickly with a charge once again toward the clone who is now thrown back and punch him numerous times with both my fists on various locations on his body. For my finale punch I land an uppercut punch to his jaw throwing him into the air and then jumping after him to deliver a spinning kick with my left leg to send him back down to the earth.
 

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As my clone see you come to them, 2 of them quickly charges you. Use the slap technique to diverts the first clones punch and make him spin so that his back his facing you then by quickly planting both legs firmly on the ground for balance, brace one of your biceps with the other hand and land a powerful spine shattering elbow on his back. For the second one, trap his incoming punch by raising your knee and make the punch graze just above it, then bring down your albow upon the hand so that you pin the hand inbetween and break the bone. A third clone secretly and succesfuly from your back, performs a sweeping kick. As you are raised in the air, i want you to regain yourself(tell me how you did that) and inturn gain the upper hand. Land some punches on him and raise him into the air then jump after him. Once you are air borne, continue your assault by gashin him with a large shuriken and drill him to the ground.
 

Drackos

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As my clone see you come to them, 2 of them quickly charges you. Use the slap technique to diverts the first clones punch and make him spin so that his back his facing you then by quickly planting both legs firmly on the ground for balance, brace one of your biceps with the other hand and land a powerful spine shattering elbow on his back. For the second one, trap his incoming punch by raising your knee and make the punch graze just above it, then bring down your albow upon the hand so that you pin the hand inbetween and break the bone. A third clone secretly and succesfuly from your back, performs a sweeping kick. As you are raised in the air, i want you to regain yourself(tell me how you did that) and inturn gain the upper hand. Land some punches on him and raise him into the air then jump after him. Once you are air borne, continue your assault by gashin him with a large shuriken and drill him to the ground.
Closely watching the two clones charge toward my position I take careful note of the clone on the left's (I assume left or whatever) fist. Shortly before the pair of clone's enter striking range I take a high stance and using my left palm I gracefully slap his wrist throwing it off course with enough force to change the clone's balance causing him to effectively spin around. With both my legs firmly on the ground ensuring my balance I brace my left bicep striking the clone which I had just thrown off balance and spun around square in the lower spine landing a bone shattering blow. As the second one enter's striking range I retake my high stance and as his punch enters range of my leg I quickly raise my left knee causing the punch to graze above it. As the punch grazes my knee I quickly bring my right elbow while still maintaining my balance by focusing it entirely on my right foot I trap his hand between my elbow and my knee effectively shattering his hand bones.

As the second clone stumbles back and disperses I suddenly find myself thrown into the air and a swift leg sweep beneath where my legs were originally planted. Shifting my weight to my back I use this to increase my momentum in mid-air allowing myself to quickly back flip back to the ground and now facing the clone which had done the deceptive deed of leg sweeping me I quickly land numerous punches on the clone's upper chest and face with both my hands. Then, I land a final uppercut with my left hand under the clone's chin sending him into the air. To finish the clone off I withdraw a fuma shuriken from the bag on my back and leap up after him while he flies in the air. I quickly strike the clone in the chest with the fuma shuriken and send him crashing back to the ground.
 

Priest

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Next, you use one of your legs as pivot and spin though on the other way round, performing a spining back kick on my clone. Then you charhe your dominant palm with lightning chakra and hit him into the air with a uppercut attack.
 
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