"Ain't so bad afterall"Pretty much near perfect. You aint so bad afterall.
Now you'll take a rest at this point. Catch your breath and eat some snack though not too much because of your weight.
Now questions. This time around, I don't take "no questions" for an answer.(Konoha Shōfū) – Leaf Rising Wind
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 30
Description: This technique uses the entire body as a spring, by amassing power
through taking a posture where the back of
the body falls down. With this powerful
taijutsu, the user kicks just above the head.
Because the power of the kick from the
ground is instantly converted into a blow, the enemy hit with this attack will be launched
high into the sky.
(Asshō) - Pressure Palm
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user strikes their opponent with a downwards thrust striking them to
the floor.
(Shōgekishō) - Upwards Attacking Palm
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user strikes their opponent with an upwards thrust into the abdomen
lifting them into the air.
(Hōshō) - Crumbling Palm
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user strikes the opponent with a forwarding palm thrust.
(Tokken) - Thrusting Shoulder
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user will jump into the opponent thrusting their shoulder to strike
them.
(Shōshitsu) - Rising Knee
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user will strike their opponent with an upwards thrust with their
knee.
(Hayabusa Otoshi) - Peregrine Falcon Drop
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 30
Description: The user grabs a falling opponent by their ankles, wraps his legs
around their waist, and drives them head
first into the ground, similar to the Front
Lotus.
(Dainamikku Akushon) - Dynamic Action
Rank: C
Type:Attack
Range:Short
Chakra Cost:N/A
Damage Points: 30
Description: The user flips towards the opponent and attacks with a series of
punches and kicks equaling 7 attacks.
(Kage Buyō) - Shadow of the Dancing Leaf
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 5
Description: A technique where one follows the opponent, closely matching his or her
body's movement, just like a leaf that dances
in the air is followed by its shadow. The
technique is usually preceded by a swift
upper kick that will launch the target into the
air. It is mainly used to position an opponent into a vulnerable aerial position. This move
by itself is harmless, but it is usable as a
stepping stone for a great many powerful
techniques like Front Lotus and the Lion
Combo. That said, it also has a rather high
degree of difficulty.
(Konoha Daisenpū) - Leaf Great Whirlwind
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 30
Description: This technique is a series of kicking attacks, starting from a low kick and
linking into a middle kick and high kick then
finishing off with a heel drop. As the rotation
speed picks up the user gains buoyancy,
which they use to shift into gradually higher
attacks.
(Rakanken) - Nirvana Fist
Rank: C
Type:Attack
Range:Short
Chakra Cost: N/A
Damage Points: 30
Description: A powerful shoulder smash followed by a strong punch.
If you don't have simple and generic question, ask me about their possible combinations with other taijutsu, freeform or even elemental ninjutsu. What if this or that happens? You get what I mean? This is training and questions are part of it.
Did you expect worse ;_;?
So my first question is quite basic. All of the techniques we have learned thus far require no chakra and my understanding so far in the RP is that we can evade these techniques using freeform. Of course this doesn't apply to taijutsu that require chakra such as elemental taijutsu and techniques like Leaf Dragon God. So can these be evaded freeform?
My next question is that what is the advantage to using these techniques as one of your three moves per turn over performing them as freeform to let you use more jutsu in combinations without that much of a break? Both pretty simple and basic questions but something that was never made quite clear to me in my like 5 months here so far ;_;.