[KG] Parental Advisory Explicit Content - Skorm & DrProof make Iron Sand

DrProof

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Greetings fellow. Wait. You're not familiar have i met you before? :D
Do I know you?
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No I don't want to get in your van!

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You wanna see my what?!
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You can call me Doctor.. Doctor Proof.
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Silico

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Van? Van den Iron Sand. Ofc you don't want to get into my van, no one in the Rp has drivers license :3

Greetings Dr.Poof.. I mean Proof.. What is it you want of cest moi? u.u
 
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DrProof

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Bless me with your divine, and holy heavenly blessed beautiful power of teh Sand of teh Iron pls. :)
 

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They can try.. They can.. Try.. >_> But i do recommend a Byuakugan user as driver as they can see far on the road. Most Sharingan users would turn off the road in hopes of killing themselves cause they're emo >_>. All jokes aside.

So why do you not want to not learn Jiton? :3
 

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They can try.. They can.. Try.. >_> But i do recommend a Byuakugan user as driver as they can see far on the road. Most Sharingan users would turn off the road in hopes of killing themselves cause they're emo >_>. All jokes aside.

So why do you not want to not learn Jiton? :3
I cannot agree to disagree on the all Uchiha are emo statement. You sir have made a valid point. :leaf:

Well you see..

In west Philadelphia born and raised On the playground was where I spent most of my days Chillin' out maxin' relaxin' all cool And all shootin some b-ball outside of the school When a couple of guys who were up to no good Started making trouble in my neighborhood I got in one little fight and my mom got scared She said 'You're movin' with your auntie and uncle in Bel Air'

Because Iron Sand is the closest thing I can get to having a Gaara bio at the moment. Plus I've always been good with Sand-based Techniques in all honesty I understand the concepts 110% better than all the other elemental jutsu :hyper:
 

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Because Iron Sand is the closest thing I can get to having a Gaara bio at the moment. Plus I've always been good with Sand-based Techniques in all honesty I understand the concepts 110% better than all the other elemental jutsu :hyper:
That is debatable, Gaaras sand doesn't utilize in magnetical links to the sandcorns like iron sand does. But yes, it's related but i'd say that the Yondaime Kazekage's gold dust is more related.

If you understand the concept that well then tell me what Jiton's weakness and pros are against all five elemental jutsus. You can start when i start to sing.

~Starts to sing~

♫Oh and make sure you tell me what differs iron sand and regular sand from eachother when it comes to elemental weakness/strength :3♫
 
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DrProof

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That is debatable, Gaaras sand doesn't utilize in magnetical links to the sandcorns like iron sand does. But yes, it's related but i'd say that the Yondaime Kazekage's gold dust is more related.

If you understand the concept that well then tell me what Jiton's weakness and pros are against all five elemental jutsus. You can start when i start to sing.
Please no don't sing. :|Yondaime Kazekages Gold Sand is lame to me though. Maybe it's just me though U_U

Jiton vs Fire:

Pro: Iron Sand having a melting point of 2,800 degrees enables it to stand stern, and strong against Fire-based techniques. Unless specified that a users Fire jutsu is above, and/or equal to 2.8k degree Iron Sand isn't being affected by Fire.

Con: The only con I can see is that the fire will heat up the Iron Sand, and possibly cause slight burns to you, or allies who come into contact with the affected Sand. That being a minor case however.

Jiton vs Water:

Pro: Iron Sand isn't really affected by Water if you ask me, seeing how it's Iron we're talking about. Iron > Water in a battle of clashing as the water couldn't clump up the Iron Sand turning it into mud. Water is really ineffective against Iron Sand in most scenarios.

Con: The only scenario I can see Water effective is say a large scale dome of water (like Kisame's) and the user manipulates Jiton into it. The Jiton would most likely dissolve into the water, due to the density the large quantity of water provides.

Jiton vs Wind:

Pro: Once again Wind really won't do much against Jiton on a 1 on 1 encounter. Jiton will tank the attacks if anything.

Con: If it's a lesser rank of Jiton then a higher rank Wind jutsu will be able to carry the Sand away possibly, or just cut through it. Other than that Jiton > Wind as well sadly as it's a harder substance than Wind should be able to cut through.

Jiton vs Earth:

Pro: Both are more or less the same properties except Earth is more rock-based, and Jiton of course is Iron. I believe Jiton as well > Earth, but in some cases Earth can cause a stalemate in between the two. Iron Sand can always crush the rock to increase the overall quantity of usable Iron Sand I believe.

Con: The only con I can see is that Earth can block out Iron Sand physical in most cases causing the user of Iron Sand to work a bit harder when trying to reach the intended target.

Jiton vs Lightning:

Pro: In all honesty I believe Raiton should be the true weakness of Iron Sand seeing as Iron Sand are just grains of Sand made of Iron, and the same principles should apply as to how Raiton > Doton. Causing exploding Sand. The pro however, since this isn't the case is that the user can use Jiton as a lightning conductor, and quickly link the Iron Sand to their target (possibly), and cause them to shock themselves. Or something like that :leaf:

Con: Jiton being a Lightning conductor could allow the user to be hit by lingering lightning if attached to Iron Sand physical.
 

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Please no don't sing. Yondaime Kazekages Gold Sand is lame to me though. Maybe it's just me though
I'll shake my butt then. >_>

[video=youtube;vC0OMNVsE-Q]https://www.youtube.com/watch?v=vC0OMNVsE-Q[/video]

Jiton vs Fire:

Pro: Iron Sand having a melting point of 2,800 degrees enables it to stand stern, and strong against Fire-based techniques. Unless specified that a users Fire jutsu is above, and/or equal to 2.8k degree Iron Sand isn't being affected by Fire.

Con: The only con I can see is that the fire will heat up the Iron Sand, and possibly cause slight burns to you, or allies who come into contact with the affected Sand. That being a minor case however.
The fact that it has that melting point isn't always related to the Rp unless stated so, so don't think you're Iron Sand won't melt in cases of lava or other very heated fire-based elements. Also the use of chakra in the counters also have a major standpoint here.
Since Jiton is neutral to fire means that they would cancel eachother out, if both jutsus are equally ranked.

Indeed so, you wouldn't want to cloak yourself in ironsand if you had this jutsu coming towards you;


(Katon: Keshi Makuga Hara) - Fire Release: Exploding Flame Crater
Rank: A
Type: Offense
Range: Mid-Long
Chakra Cost: 30
Damage Points: 60
Description: The user first stomps on the ground, using his fire chakra and making an underground tunnel from between themselves and the opponent. They then breathe out fire into the tunnel, causing the fire carry rock and other debris with it as it travels, melting them. With a single hand seal, the molten rock debris will erupt from the ground underneath the opponent, engulfing them and burning them alive.

Unless you plan to become a jolly cooked feast :3.



Jiton vs Water:

Pro: Iron Sand isn't really affected by Water if you ask me, seeing how it's Iron we're talking about. Iron > Water in a battle of clashing as the water couldn't clump up the Iron Sand turning it into mud. Water is really ineffective against Iron Sand in most scenarios.

Con: The only scenario I can see Water effective is say a large scale dome of water (like Kisame's) and the user manipulates Jiton into it. The Jiton would most likely dissolve into the water, due to the density the large quantity of water provides.
It is affected, but not in the same way as regular sand which is less dense and basically becomes uncontrollable(seeing as Gaara had problems manipulating sand that got wet). Same as Katon, it's relevant on how much chakra you put into the water technique as these two elements yet again are neutral to eachother.

I often use suiton moves to soak or surround my enemies with water before i perform my Jiton techniques. That'd make them less lustful of using close range raiton jutsus :p. Also, it's already dissolved but based on ranks again of the dome of water(compression and chakra put into the water dome) it's essential that the Jiton has to be one rank higher to go through the water, otherwise they'd cancel eachother out if same ranked.




Jiton vs Wind:

Pro: Once again Wind really won't do much against Jiton on a 1 on 1 encounter. Jiton will tank the attacks if anything.

Con: If it's a lesser rank of Jiton then a higher rank Wind jutsu will be able to carry the Sand away possibly, or just cut through it. Other than that Jiton > Wind as well sadly as it's a harder substance than Wind should be able to cut through.
It's actually been the matter of debate if Fuuton should be considered a strength towards Jiton, mostly because it could blow the sand away. But the fact that iron sand is manipulated through magnetism chakra and not using air as vital standing point it's considered neutral. Might be changed though, so if you wonder why don't ask me. Or you could ask me but i will punch you >_>.
Also when you say that Jiton will tank it.. Depends on the consistency of the Sand. If it's a scattered iron sand offense like this;


( Jiton: Satetsu Niwakaame ) - Magnetism Release: Iron Sand Scattered Showers
Rank: D
Type: Offensive
Range: Short - Mid
Chakra cost: 10
Damage points: 20
Description: The user by manipulating their iron sand will create several large senbon about one meter and half long in the air that then rain down upon the opponent piercing them. The sand can be released from sand in the users possession or from the ground nearby.

It's naturally easy to blow it away with a low ranked/equally ranked fuuton jutsu. However if you come to denser jiton techniques like;

( Jiton: Satetsu Kesshū Raku ) Magnetism Release: Iron Sand Gathering Assault Drop
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: Sasori uses the Third Kazekage to create the Giant Hammer and drop it on the opponent. The Third Kazekage can use this technique will normal manipulation.
Note: Can only be used by Sasori or The Third Kazekage Biography.

It's natural that you can't just blow it away that easy. But it's still logical that it's possible to be blown away if the rank of the fuuton jutsu is of the same rank(in this case B-ranked) but what matters is also how compressed the fuuton technique is.



Jiton vs Earth:

Pro: Both are more or less the same properties except Earth is more rock-based, and Jiton of course is Iron. I believe Jiton as well > Earth, but in some cases Earth can cause a stalemate in between the two. Iron Sand can always crush the rock to increase the overall quantity of usable Iron Sand I believe.

Con: The only con I can see is that Earth can block out Iron Sand physical in most cases causing the user of Iron Sand to work a bit harder when trying to reach the intended target.
Yet again, relative on terms of amount of chakra put into each jutsu as both stand neutral to eachother. Iron sand doesn't flawlessly move through tough ground and thick enough barrages of doton walls can stop mediocre iron sand assaults. This is, like i said, based on the rank and amount of chakra spent in each tecnique. But then again, you've pretty much described it as that. But don't forget it's neutral, not strong against Doton.



Jiton vs Lightning:

Pro: In all honesty I believe Raiton should be the true weakness of Iron Sand seeing as Iron Sand are just grains of Sand made of Iron, and the same principles should apply as to how Raiton > Doton. Causing exploding Sand. The pro however, since this isn't the case is that the user can use Jiton as a lightning conductor, and quickly link the Iron Sand to their target (possibly), and cause them to shock themselves. Or something like that

Con: Jiton being a Lightning conductor could allow the user to be hit by lingering lightning if attached to Iron Sand physical.
You're missing the point. The Iron sand is manipulated through magnetic fields remember? Electrical interference can easily corrupt the magnetic field and most importantly the magnetic waves that controls the iron sand. This is why Raiton is strong against Jiton. The sand itself would just shatter upon a direct encounter with a raiton move as the magnetic fields, holding the sand, gets disturbed and doesn't work anymore. No you don't want to defend against lightning with iron(huehue). Don't forget though that strong enough magnetic based iron sand techniques can block raiton if the rank of the Jiton is one above the one of the Raiton. But then again it would cancel eachother out, not continue(well matters what kind of Raiton and Jiton move but you get the point).

Alright i am pleased with your answer in general, but don't forget neutrality. That's basically Jitons stand-point as it comes to neutral to all elements except Raiton.

Ready to continue or do you want to get a soda?
 

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Regarding the Jiton vs Lightning I swear I read over that before the Lightning demagnetizing the Iron Sand, hell I even used such in an unofficial battle. Can't believe I forgot about that. :leaf:

I understand, good looking out on the Jiton vs Fire as well regarding the cloaking myself in Iron Sand then Katon being poured on top. That'd be deadly.

Shall we continue my good sir. :cool:
 
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Silico

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Yes I am ready v.v
Well you say that >_O. Just to clear things out, you can NOT manipulate incoming kunais or make weapons magnetical with this type of Jiton. You will only be able to use Iron Sand as your medium when it comes to magnetism!!

Let's begin innocently enough with the D-ranked one's.


(Jiton: Satetsu No Jutsu) - Magnetism Release: Iron Sand Technique
Rank: D
Type: Supplementary/Attack/Defense
Range: Short-Mid
Chakra cost: 10
Damage Points: 20
Description: The user creates small weapons and defenses out of iron sand. The sand can be released from sand in the users possession or from the ground nearby.



Very basic jutsu, can counter standard weapons and raw-chakra infused weapons(unless they're above D-ranked). You could pretty much create anything, but within range and the amount of chakra in the magnetic waves aren't that strong so it's easily countered. But then again it's D-rank so w/e.

Give me an example how you'd use this in a fight, and one pro and one con about the technique please. Also how you can dodge/counter it.




( Jiton: Satetsu Niwakaame ) - Magnetism Release: Iron Sand Scattered Showers
Rank: D
Type: Offensive
Range: Short - Mid
Chakra cost: 10
Damage points: 20
Description: The user by manipulating their iron sand will create several large senbon about one meter and half long in the air that then rain down upon the opponent piercing them. The sand can be released from sand in the users possession or from the ground nearby

.

I usually start out with this technique when i fight. It's not as simple to just "dodge" or throw a sphere of one focused raiton projectile for example. No, this is a widespread technique and might slightly harm the opponents summon too.So you're basically creating a semi-widespread assault with senbons made out of ironsand.
This is the picture of senbons if you're unsure:


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Same as above, list pros and cons of said technique and also how'd you use it in a fight. Also how you can dodge/counter it.


GOGOGOGOGOGOGO :D
 

DrProof

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Well you say that >_O. Just to clear things out, you can NOT manipulate incoming kunais or make weapons magnetical with this type of Jiton. You will only be able to use Iron Sand as your medium when it comes to magnetism!!

Let's begin innocently enough with the D-ranked one's.


(Jiton: Satetsu No Jutsu) - Magnetism Release: Iron Sand Technique
Rank: D
Type: Supplementary/Attack/Defense
Range: Short-Mid
Chakra cost: 10
Damage Points: 20
Description: The user creates small weapons and defenses out of iron sand. The sand can be released from sand in the users possession or from the ground nearby.



Very basic jutsu, can counter standard weapons and raw-chakra infused weapons(unless they're above D-ranked). You could pretty much create anything, but within range and the amount of chakra in the magnetic waves aren't that strong so it's easily countered. But then again it's D-rank so w/e.

Give me an example how you'd use this in a fight, and one pro and one con about the technique please. Also how you can dodge/counter it.
"Taking another glance at the Blonde-Haired Man, The Sandaime Kazekage had noticed an aggressive expression sweep across the strangers face, changing his outlook on the situation readying himself for an assault by gathering a large quantity of Iron Sand from the surrounding terrain."

An excerpt from one of my unofficial fights. Basically I would at the start prep some Iron Sand, for future purposes!

Pro: The limit is the extent of ones imagination! Stepping Stones, a Shield, anything really. This technique is underrated tbh, you could use this to escape literally most things.

Con: Being D-Rank any C-rank or higher technique would demolish it. Pretty simple as that U_U

How to dodge/counter: Well seeing as it's a D-Rank technique it's rather weak, so to dodge one could simply place a shield of Earth around himself that was D/C (if the Jiton user chose to manipulate the Iron Sand into a weapon) to counter it.

If anything I'd use this as a fail-safe.

( Jiton: Satetsu Niwakaame ) - Magnetism Release: Iron Sand Scattered Showers
Rank: D
Type: Offensive
Range: Short - Mid
Chakra cost: 10
Damage points: 20
Description: The user by manipulating their iron sand will create several large senbon about one meter and half long in the air that then rain down upon the opponent piercing them. The sand can be released from sand in the users possession or from the ground nearby

.

I usually start out with this technique when i fight. It's not as simple to just "dodge" or throw a sphere of one focused raiton projectile for example. No, this is a widespread technique and might slightly harm the opponents summon too.So you're basically creating a semi-widespread assault with senbons made out of ironsand.
This is the picture of senbons if you're unsure:


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Same as above, list pros and cons of said technique and also how'd you use it in a fight. Also how you can dodge/counter it.


GOGOGOGOGOGOGO :D

How I'd use this in a fight? Well.. Since I'm more of the strategic type check this out from Detective L's unofficial fight with me (the Iron Sand Scattered Showers technique is the last part):

"I see.. How distasteful.. My Village, my People.. Even after death are still uncanny shinobi regarding continental trust."

The Kazekage sighs, with a disdainful frown on his face upon hearing the news regarding his Village's childish demeanor towards The Village Hidden in Leaves. "What exactly was the purpose of my Death then?!" The Kazekage pondered in his mind. "I allowed a traitorous child from my own village to take my life with the notion that fighting alone isn't the correct answer!". The Kazekage fixated his expression back from frustrated, to focused noticing Minato on the edge of taking initiative, pushes the Iron Sand to his far (Mid-Range) 3, 6, & 9 o'clock direction all while circling (the gathered from the first turn) Iron Sand around his feet (3-4 feet)

"It seems I have no choice, but to fight after-all.. Minato was it? You have an admirable trait, the very fact you're taking to the offensive without hesitation against your Village's current enemy takes heart. Will for your Village is your birthright, something many Shinobi from my time did not have. I admire you Minato, for that very trait. However, assessing your opponent recklessly won't get you far remember this."

The Kazekage once again sighs at the seemingly dire situation, "War.. I'm so tired of it all." he nonchalantly announced. Seconds after his encouraging words to Minato, The Kazekage noticed a bright energy coming from his opponents mouth, pointing in his direction. "A lightning projectile hm? .. Interesting." Seconds later, The Kazekage then notices Minato throwing a Kunai which then multiplied into a vast amount instantly aimed directly above The Kazekage. Erecting Iron Sand from his frontal view upon the ground, The Kazekage forms a shield to take head-on the Lightning Projectile nullifying both techniques. Reinforcing the already deteriorating Iron Sand (formerly deconstructed by Minato's lightning projectile) with more Iron Sand, The Kazekage positions the Iron Sand above his head constructing it into a Long-Narrow Octagon shape container (like a test tube); successfully blocking, entrapping, and crushing all the kunai (except several surrounding his feet 4-5 feet away from him) previously thrown his way.

The Kazekage further manipulating the Iron Sand above his head, applies the same tactic Minato formerly tried to establish, by molding the Iron Sand into several (15) one, and a half long meter senbon firing them into Minato's 3, 6, and 9 o'clock, well as his incoming Left & Right direction.




"Not bad, but you can do better."

Battle Situation Update:

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Rank: C
Type: Defense
Range: Short
Chakra cost: 15
Damage Points: N/A
Description: A shield made of iron sand that is perfect for defense from lesser attacks. The sand can be released from sand in the users possession or from the ground nearby.





Rank: D
Type: Supplementary/Attack/Defense
Range: Short-Mid
Chakra cost: 10
Damage Points: 20
Description: The user creates small weapons and defenses out of iron sand. The sand can be released from sand in the users possession or from the ground nearby.





Rank: D
Type: Offensive
Range: Short - Mid
Chakra cost: 10
Damage points: 20
Description: The user by manipulating their iron sand will create several large senbon about one meter and half long in the air that then rain down upon the opponent piercing them. The sand can be released from sand in the users possession or from the ground nearby.


Sorry if that was too long :|

Pro: The number of Senbon isn't specified, but I do believe the user can make up to 30 ish (if not more) Senbon. The size of the Senbon provide an advantage not being to big, nor small as well allowing the user to manipulate them in a strategic battle-changing way. (enabling your opponent to walk into a future trap; planning your opponents next move etc.)

Con: Short-Mid :| It should be long! Also being a D-Rank makes it rather easy to counter via a shield of (insert element here).

How to dodge/counter: To counter a simple straight forward assault, simply put up a wall that blocks your Line of Sight, and make sure the shielding is a D-rank, or above. This will block the Senbons, and will also not allow the opponent to see your next move giving you the element of surprise!
 

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Con: Being D-Rank any C-rank or higher technique would demolish it. Pretty simple as that
Wrong, if you create a shield with the jutsu and someone throws a D-ranked earth, fire, fuuton, doton jutsu against it. It gets demolished but it would cancel the jutsu(depending on usage though). E-ranked raiton would have the same effect, but D-ranked raiton would continue towards you as a very small current.

The battle situation is odd, as you're in long-range but the jutsu is limited to mid-range. How do you plan to get the ironsand all the way over to your opponent there? Also you can't use those jutsus until you're taught them. Unofficial or not doesn't matter. Be advice of that next time.

Pro: The number of Senbon isn't specified, but I do believe the user can make up to 30 ish (if not more) Senbon. The size of the Senbon provide an advantage not being to big, nor small as well allowing the user to manipulate them in a strategic battle-changing way. (enabling your opponent to walk into a future trap; planning your opponents next move etc.)

Con: Short-Mid It should be long! Also being a D-Rank makes it rather easy to counter via a shield of (insert element here).
Nice! Another con is that you could just submerge to easily dodge it.

Moving on;


(Jiton: Satetsu Shigure) - Magnetism Release: Iron Sand Shower
Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Description: The user transforms iron sand into multiple senbon and launches them toward the enemy. The sand can be released from sand in the users possession or from the ground nearby.



Basically the same move as before, but a stronger version so no need to go into pro's/con's here really..

(Jiton: Satetsu No Tate) - Magnetism Release: Iron Sand Shield
Rank: C
Type: Defense
Range: Short
Chakra cost: 15
Damage Points: N/A
Description: A shield made of iron sand that is perfect for defense from lesser attacks. The sand can be released from sand in the users possession or from the ground nearby.



Basic shield of iron sand, but it doesn't protect you from underground attacks.

Alright, as both of these are very simple i want you to perform them.

*Creates two clones*

Alright, attack the clone on my right with the first jutsu and deflect the jutsu from my other clone with the other one.

The first clone just stands there. Waiting to be killed :(

The secound clone throws a banquet of senbons towards you to deflect with your iron sand shield.

GOGOGOOGOGO!!
 

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Yeah that's the thing I f*cked up on Detective L noticing I just got back into Rping allowed it :leaf: I was going to edit the range, and what not, but he said it was cool :hyper: And ah so E rank Raiton/Suiton/Doton (I think) > D-Rank Jiton?


Staring at your clones I notice the right clone is unarmed, while the left throws several dozen senbon aiming them toward my location. Focusing my chakra at the bottom of my feet into the ground, I create a small portion of Iron Sand in front of me. Doing so I then raise my hands in a upward motion forming a shield made of Iron Sand. The shield of Iron Sand deflects the Incoming Senbon enabling them to falter to the ground.

Further manipulating the Iron Sand, I turn the shield into several dozen Senbon, and aim them at both your right, and left clones causing them to both go out with a *poof* sound, and a small cloud of smoke.


Click
Click Again
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Just one more
Last one
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Yeah that's the thing I f*cked up on Detective L noticing I just got back into Rping allowed it I was going to edit the range, and what not, but he said it was cool And ah so E rank Raiton/Suiton/Doton (I think) > D-Rank Jiton?
I see, but you're still not even allowed the techs since you hadn't learnt them at the time either..

No. D-ranked Doton, Fuuton, Suiton and Katon= D-ranked Jiton since neutrality. Hence cancel eachother out if direct hit. E-Ranked Raiton= D-ranked Jiton and D-ranked Raiton>D-ranked Jiton. Hence D-ranked Raiton would not only cancel the D-ranked Jiton but also continue as a E-ranked Raiton. Barely any damage but meh.

Staring at your clones I notice the right clone is unarmed, while the left throws several dozen senbon aiming them toward my location. Focusing my chakra at the bottom of my feet into the ground, I create a small portion of Iron Sand in front of me. Doing so I then raise my hands in a upward motion forming a shield made of Iron Sand. The shield of Iron Sand deflects the Incoming Senbon enabling them to falter to the ground.
Hm, you're turning your raw chakra into Jiton chakra in order to manipulate the sand. Don't forget to add that, otherwise it feels like you're saying you use ordinary sand. You don't create the sand, the sand is already there. The thing is that you utilize in this case, iron sand that is already existing in the ground. You don't create it since it's already there. It can also be used with the sand you carry in your gourd. It doesn't really matter. Other than that, good.

Further manipulating the Iron Sand, I turn the shield into several dozen Senbon, and aim them at both your right, and left clones causing them to both go out with a *poof* sound, and a small cloud of smoke.
This could very well be correct, saying you're using the sand from your shield as normal senbons get deflected and not actually cancel your shield. Had your shield been canceled or countered, you'd have to gain control over that sand again or use other sand nearby.

My clones D;


Alright moving omnomnomnomnomnomnoOM.


( Jiton: Satetsu Chēn ) - Magnetism Release: Iron Sand Chain
Rank: C
Type: Offensive, Defense
Range: Short
Chakra cost: 15
Damage points: 30
Description: By manipulating their iron sand, the user creates several spikes of iron sand to rise up from the ground that surround them and reaches up to several meters tall. These spikes can act as both an attack and defense against enemy or certain incoming attacks such as Taijutsu or ninja tools.



Very usable in taijutsu fights right? Care to tell me why? :D

( Jiton: Satetsu Sanmyaku ) - Magnetism Release: Iron Sand Mountain Range
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: By manipulating their iron sand the user can then create a wall of iron sand in front of them and then cause several small variable spikes to protrude from the wall and striking the opponent.



Alright, you create a wall out of ironsand that you send towards your opponent. This can be used as both offensive as defensive as it's a wall with spikes that would cover you as well as it moves forward. Ideal if you want to counter D-ranked projectiles or just use at will as a self-created technique.

Can you think of any other pros? Also list some cons for the technique.
 
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DrProof

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Noted on all of the above. Thank you. :hyper:


Alright moving omnomnomnomnomnomnoOM. [/FONT][/COLOR]

( Jiton: Satetsu Chēn ) - Magnetism Release: Iron Sand Chain
Rank: C
Type: Offensive, Defense
Range: Short
Chakra cost: 15
Damage points: 30
Description: By manipulating their iron sand, the user creates several spikes of iron sand to rise up from the ground that surround them and reaches up to several meters tall. These spikes can act as both an attack and defense against enemy or certain incoming attacks such as Taijutsu or ninja tools.



Very usable in taijutsu fights right? Care to tell me why? :D
Well in Close Quarter Combat, this technique would be useful for a plethora of reasons some being:

1): The user's opponent would need to get in short range to hit the user, using this technique the enemy would be penetrated from the bottom of his feet.

2): This is also really good against Taijutsu users because this will allow the Iron Sand user to gain range, keeping the Taijutsu user at bay (at most Mid-Range).

3): The spikes can block say a Kick, or Punch incoming your way, giving you time to plan a future assault.

( Jiton: Satetsu Sanmyaku ) - Magnetism Release: Iron Sand Mountain Range
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: By manipulating their iron sand the user can then create a wall of iron sand in front of them and then cause several small variable spikes to protrude from the wall and striking the opponent.



Alright, you create a wall out of ironsand that you send towards your opponent. This can be used as both offensive as defensive as it's a wall with spikes that would cover you as well as it moves forward. Ideal if you want to counter D-ranked projectiles or just use at will as a self-created technique.

Can you think of any other pros? Also list some cons for the technique.
Pros:
- Blocking your opponents Line of Sight enabling you to gain the element of surprise.

- Can further use the huge wall as an Iron Sand Bank (like you can gather Iron Sand from the already erected wall).

- Also can use Raiton on the wall to cause the wall to demagnetize causing a huge wave of Iron Sand to flood the scene (this can be used for a crazy amount of reasons)

Cons:
- Blocks your Line of Sight giving your opponent the element of surprise. Making it a gamble is your opponent going to attack from above? Below? To the Left? To the Right? Hell is it a large-scale technique that will engulf you, and the wall?!

-If the user uses a D-rank or above Raiton, the wall of Iron Sand will come toppling onto the user. That weight will cause damage to the user if it hits.
 

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2): This is also really good against Taijutsu users because this will allow the Iron Sand user to gain range, keeping the Taijutsu user at bay (at most Mid-Range).

3): The spikes can block say a Kick, or Punch incoming your way, giving you time to plan a future assault.
2).You loose control over the sand when you leave Short-range, so keeping someone in bay will be hard when you leave said range since the pillars will just collapse due to the magnetic fields stop working.

3).What ranks can it block? Can it block someone using lightning armor in close combat?




- Can further use the huge wall as an Iron Sand Bank (like you can gather Iron Sand from the already erected wall).

- Also can use Raiton on the wall to cause the wall to demagnetize causing a huge wave of Iron Sand to flood the scene (this can be used for a crazy amount of reasons)
Interesting, but not really mandatory as most iron sand techniques(if not all) never need you to actually have iron sand as medium as it exists underground. It's not really stated anywhere either that your gourd can ever run out of sand so. I mean i guess you could throw the shield from mid range, split it and create a bank of ironsand close to the user and then use a mid-ranged technique to manipulate the sand close the the opponent faster. But it's never necessary, as you can quickly gather ironsand directly under the opponent. Unless you're in a huge ocean i suppose. But who fights there, it's cold there >_>

Cons:
- Blocks your Line of Sight giving your opponent the element of surprise. Making it a gamble is your opponent going to attack from above? Below? To the Left? To the Right? Hell is it a large-scale technique that will engulf you, and the wall?!
This pretty much cancels out your pro of you gaining element of surprise or atleast it's a counter in itself as both of you lose sight of eachother. This is where tactics come in and you have to think. The advantage is that you have the control over the sand, the opponent doesn't and never can, unless using another Jiton technique that would overcome this technique.

-If the user uses a D-rank or above Raiton, the wall of Iron Sand will come toppling onto the user. That weight will cause damage to the user if it hits.
A D-rank direct hit with a raiton attack will cancel the technique, not counter it. The opponent needs to use C-rank in order to counter it and a small portion of the original C-ranked raiton will come towards you and might stun you.
 
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