Do I know you?Greetings fellow. Wait. You're not familiar have i met you before?![]()
I cannot agree to disagree on the all Uchiha are emo statement. You sir have made a valid point. :leaf:They can try.. They can.. Try.. >_> But i do recommend a Byuakugan user as driver as they can see far on the road. Most Sharingan users would turn off the road in hopes of killing themselves cause they're emo >_>. All jokes aside.
So why do you not want to not learn Jiton? :3
That is debatable, Gaaras sand doesn't utilize in magnetical links to the sandcorns like iron sand does. But yes, it's related but i'd say that the Yondaime Kazekage's gold dust is more related.Because Iron Sand is the closest thing I can get to having a Gaara bio at the moment. Plus I've always been good with Sand-based Techniques in all honesty I understand the concepts 110% better than all the other elemental jutsu :hyper:
Please no don't sing. :|Yondaime Kazekages Gold Sand is lame to me though. Maybe it's just me though U_UThat is debatable, Gaaras sand doesn't utilize in magnetical links to the sandcorns like iron sand does. But yes, it's related but i'd say that the Yondaime Kazekage's gold dust is more related.
If you understand the concept that well then tell me what Jiton's weakness and pros are against all five elemental jutsus. You can start when i start to sing.
I'll shake my butt then. >_>Please no don't sing. Yondaime Kazekages Gold Sand is lame to me though. Maybe it's just me though
The fact that it has that melting point isn't always related to the Rp unless stated so, so don't think you're Iron Sand won't melt in cases of lava or other very heated fire-based elements. Also the use of chakra in the counters also have a major standpoint here.Jiton vs Fire:
Pro: Iron Sand having a melting point of 2,800 degrees enables it to stand stern, and strong against Fire-based techniques. Unless specified that a users Fire jutsu is above, and/or equal to 2.8k degree Iron Sand isn't being affected by Fire.
Con: The only con I can see is that the fire will heat up the Iron Sand, and possibly cause slight burns to you, or allies who come into contact with the affected Sand. That being a minor case however.
It is affected, but not in the same way as regular sand which is less dense and basically becomes uncontrollable(seeing as Gaara had problems manipulating sand that got wet). Same as Katon, it's relevant on how much chakra you put into the water technique as these two elements yet again are neutral to eachother.Jiton vs Water:
Pro: Iron Sand isn't really affected by Water if you ask me, seeing how it's Iron we're talking about. Iron > Water in a battle of clashing as the water couldn't clump up the Iron Sand turning it into mud. Water is really ineffective against Iron Sand in most scenarios.
Con: The only scenario I can see Water effective is say a large scale dome of water (like Kisame's) and the user manipulates Jiton into it. The Jiton would most likely dissolve into the water, due to the density the large quantity of water provides.
It's actually been the matter of debate if Fuuton should be considered a strength towards Jiton, mostly because it could blow the sand away. But the fact that iron sand is manipulated through magnetism chakra and not using air as vital standing point it's considered neutral. Might be changed though, so if you wonder why don't ask me. Or you could ask me but i will punch you >_>.Jiton vs Wind:
Pro: Once again Wind really won't do much against Jiton on a 1 on 1 encounter. Jiton will tank the attacks if anything.
Con: If it's a lesser rank of Jiton then a higher rank Wind jutsu will be able to carry the Sand away possibly, or just cut through it. Other than that Jiton > Wind as well sadly as it's a harder substance than Wind should be able to cut through.
Yet again, relative on terms of amount of chakra put into each jutsu as both stand neutral to eachother. Iron sand doesn't flawlessly move through tough ground and thick enough barrages of doton walls can stop mediocre iron sand assaults. This is, like i said, based on the rank and amount of chakra spent in each tecnique. But then again, you've pretty much described it as that. But don't forget it's neutral, not strong against Doton.Jiton vs Earth:
Pro: Both are more or less the same properties except Earth is more rock-based, and Jiton of course is Iron. I believe Jiton as well > Earth, but in some cases Earth can cause a stalemate in between the two. Iron Sand can always crush the rock to increase the overall quantity of usable Iron Sand I believe.
Con: The only con I can see is that Earth can block out Iron Sand physical in most cases causing the user of Iron Sand to work a bit harder when trying to reach the intended target.
You're missing the point. The Iron sand is manipulated through magnetic fields remember? Electrical interference can easily corrupt the magnetic field and most importantly the magnetic waves that controls the iron sand. This is why Raiton is strong against Jiton. The sand itself would just shatter upon a direct encounter with a raiton move as the magnetic fields, holding the sand, gets disturbed and doesn't work anymore. No you don't want to defend against lightning with iron(huehue). Don't forget though that strong enough magnetic based iron sand techniques can block raiton if the rank of the Jiton is one above the one of the Raiton. But then again it would cancel eachother out, not continue(well matters what kind of Raiton and Jiton move but you get the point).Jiton vs Lightning:
Pro: In all honesty I believe Raiton should be the true weakness of Iron Sand seeing as Iron Sand are just grains of Sand made of Iron, and the same principles should apply as to how Raiton > Doton. Causing exploding Sand. The pro however, since this isn't the case is that the user can use Jiton as a lightning conductor, and quickly link the Iron Sand to their target (possibly), and cause them to shock themselves. Or something like that
Con: Jiton being a Lightning conductor could allow the user to be hit by lingering lightning if attached to Iron Sand physical.
Well you say that >_O. Just to clear things out, you can NOT manipulate incoming kunais or make weapons magnetical with this type of Jiton. You will only be able to use Iron Sand as your medium when it comes to magnetism!!Yes I am ready v.v
"Taking another glance at the Blonde-Haired Man, The Sandaime Kazekage had noticed an aggressive expression sweep across the strangers face, changing his outlook on the situation readying himself for an assault by gathering a large quantity of Iron Sand from the surrounding terrain."Well you say that >_O. Just to clear things out, you can NOT manipulate incoming kunais or make weapons magnetical with this type of Jiton. You will only be able to use Iron Sand as your medium when it comes to magnetism!!
Let's begin innocently enough with the D-ranked one's.
(Jiton: Satetsu No Jutsu) - Magnetism Release: Iron Sand Technique
Rank: D
Type: Supplementary/Attack/Defense
Range: Short-Mid
Chakra cost: 10
Damage Points: 20
Description: The user creates small weapons and defenses out of iron sand. The sand can be released from sand in the users possession or from the ground nearby.
Very basic jutsu, can counter standard weapons and raw-chakra infused weapons(unless they're above D-ranked). You could pretty much create anything, but within range and the amount of chakra in the magnetic waves aren't that strong so it's easily countered. But then again it's D-rank so w/e.
Give me an example how you'd use this in a fight, and one pro and one con about the technique please. Also how you can dodge/counter it.
.( Jiton: Satetsu Niwakaame ) - Magnetism Release: Iron Sand Scattered Showers
Rank: D
Type: Offensive
Range: Short - Mid
Chakra cost: 10
Damage points: 20
Description: The user by manipulating their iron sand will create several large senbon about one meter and half long in the air that then rain down upon the opponent piercing them. The sand can be released from sand in the users possession or from the ground nearby
I usually start out with this technique when i fight. It's not as simple to just "dodge" or throw a sphere of one focused raiton projectile for example. No, this is a widespread technique and might slightly harm the opponents summon too.So you're basically creating a semi-widespread assault with senbons made out of ironsand.
This is the picture of senbons if you're unsure:
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Same as above, list pros and cons of said technique and also how'd you use it in a fight. Also how you can dodge/counter it.
GOGOGOGOGOGOGO![]()
Wrong, if you create a shield with the jutsu and someone throws a D-ranked earth, fire, fuuton, doton jutsu against it. It gets demolished but it would cancel the jutsu(depending on usage though). E-ranked raiton would have the same effect, but D-ranked raiton would continue towards you as a very small current.Con: Being D-Rank any C-rank or higher technique would demolish it. Pretty simple as that
Nice! Another con is that you could just submerge to easily dodge it.Pro: The number of Senbon isn't specified, but I do believe the user can make up to 30 ish (if not more) Senbon. The size of the Senbon provide an advantage not being to big, nor small as well allowing the user to manipulate them in a strategic battle-changing way. (enabling your opponent to walk into a future trap; planning your opponents next move etc.)
Con: Short-Mid It should be long! Also being a D-Rank makes it rather easy to counter via a shield of (insert element here).
I see, but you're still not even allowed the techs since you hadn't learnt them at the time either..Yeah that's the thing I f*cked up on Detective L noticing I just got back into Rping allowed it I was going to edit the range, and what not, but he said it was cool And ah so E rank Raiton/Suiton/Doton (I think) > D-Rank Jiton?
Hm, you're turning your raw chakra into Jiton chakra in order to manipulate the sand. Don't forget to add that, otherwise it feels like you're saying you use ordinary sand. You don't create the sand, the sand is already there. The thing is that you utilize in this case, iron sand that is already existing in the ground. You don't create it since it's already there. It can also be used with the sand you carry in your gourd. It doesn't really matter. Other than that, good.Staring at your clones I notice the right clone is unarmed, while the left throws several dozen senbon aiming them toward my location. Focusing my chakra at the bottom of my feet into the ground, I create a small portion of Iron Sand in front of me. Doing so I then raise my hands in a upward motion forming a shield made of Iron Sand. The shield of Iron Sand deflects the Incoming Senbon enabling them to falter to the ground.
This could very well be correct, saying you're using the sand from your shield as normal senbons get deflected and not actually cancel your shield. Had your shield been canceled or countered, you'd have to gain control over that sand again or use other sand nearby.Further manipulating the Iron Sand, I turn the shield into several dozen Senbon, and aim them at both your right, and left clones causing them to both go out with a *poof* sound, and a small cloud of smoke.
Well in Close Quarter Combat, this technique would be useful for a plethora of reasons some being:Alright moving omnomnomnomnomnomnoOM. [/FONT][/COLOR]
( Jiton: Satetsu Chēn ) - Magnetism Release: Iron Sand Chain
Rank: C
Type: Offensive, Defense
Range: Short
Chakra cost: 15
Damage points: 30
Description: By manipulating their iron sand, the user creates several spikes of iron sand to rise up from the ground that surround them and reaches up to several meters tall. These spikes can act as both an attack and defense against enemy or certain incoming attacks such as Taijutsu or ninja tools.
Very usable in taijutsu fights right? Care to tell me why?![]()
Pros:( Jiton: Satetsu Sanmyaku ) - Magnetism Release: Iron Sand Mountain Range
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: By manipulating their iron sand the user can then create a wall of iron sand in front of them and then cause several small variable spikes to protrude from the wall and striking the opponent.
Alright, you create a wall out of ironsand that you send towards your opponent. This can be used as both offensive as defensive as it's a wall with spikes that would cover you as well as it moves forward. Ideal if you want to counter D-ranked projectiles or just use at will as a self-created technique.
Can you think of any other pros? Also list some cons for the technique.
2).You loose control over the sand when you leave Short-range, so keeping someone in bay will be hard when you leave said range since the pillars will just collapse due to the magnetic fields stop working.2): This is also really good against Taijutsu users because this will allow the Iron Sand user to gain range, keeping the Taijutsu user at bay (at most Mid-Range).
3): The spikes can block say a Kick, or Punch incoming your way, giving you time to plan a future assault.
Interesting, but not really mandatory as most iron sand techniques(if not all) never need you to actually have iron sand as medium as it exists underground. It's not really stated anywhere either that your gourd can ever run out of sand so. I mean i guess you could throw the shield from mid range, split it and create a bank of ironsand close to the user and then use a mid-ranged technique to manipulate the sand close the the opponent faster. But it's never necessary, as you can quickly gather ironsand directly under the opponent. Unless you're in a huge ocean i suppose. But who fights there, it's cold there >_>- Can further use the huge wall as an Iron Sand Bank (like you can gather Iron Sand from the already erected wall).
- Also can use Raiton on the wall to cause the wall to demagnetize causing a huge wave of Iron Sand to flood the scene (this can be used for a crazy amount of reasons)
This pretty much cancels out your pro of you gaining element of surprise or atleast it's a counter in itself as both of you lose sight of eachother. This is where tactics come in and you have to think. The advantage is that you have the control over the sand, the opponent doesn't and never can, unless using another Jiton technique that would overcome this technique.Cons:
- Blocks your Line of Sight giving your opponent the element of surprise. Making it a gamble is your opponent going to attack from above? Below? To the Left? To the Right? Hell is it a large-scale technique that will engulf you, and the wall?!
A D-rank direct hit with a raiton attack will cancel the technique, not counter it. The opponent needs to use C-rank in order to counter it and a small portion of the original C-ranked raiton will come towards you and might stun you.-If the user uses a D-rank or above Raiton, the wall of Iron Sand will come toppling onto the user. That weight will cause damage to the user if it hits.