Selendrile teaches xHoudinii the basic 5 :D

Nathan

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So 'ello Jamie.

I have two methods of training, these two below; one is more focused around less of a template approach, and more freedom in a manner of speaking, or we can do the template, I am giving you the chance to pick.

So idea is simple, I will post the techniques and I will ask you to analyse them for me, for example: how to use it in battle, how to counter it, what is good about this technique (pros), what is bad about it (cons), what you like about it and etc. I think you pretty much get what I mean. The "How to perform" - part is a bit, not needed for, but you are more than welcome to perform it, if you don't understand the technique. It's better if we focus on the important things, like actually analysing the whole technique and knowing how to use it in a fight. Only filling the template is boring and sometimes not fun. I want to make this training as enjoyable as I can, I know templates can be boring and dull at times.

Something below are basic guidelines to use:

Example of points for every technique
+ How to be used in a battle
+ How to be countered in a battle
+ Some advantages and disadvantages
+ Your personal opinion about the technique

Do you have any questions about method?

Or you can chose to use this template:

PHP:
[CODE][B]One/three advantages:[/B]
[LIST]
[*]1. 
[*]2.
[*]3.
[*]
[/LIST]
[B]One/three disadvantages:[/B]
[LIST]
[*]1. 
[*]2.
[*]3.
[*]
[/LIST]
[B]How you would use it in battle:[/B]
[B]How you would counter it:[/B]
[B]How you perform it (with as much detail as you can):[/B][/CODE]
Your choice. ^^
 

Nathan

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Okay so let's begin.

(Konoha Kanransha) - Leaf Ferris Wheel
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 25
Description: The user kicks the enemy into the air then kicks them again higher and jumps on their shoulders and spins the enemy into the ground.

This technique is rather straight forwards, perform a simple kick that lifts them up into the air, as they get lifted up off the ground, you will follow your target and keep kicking him higher and higher, then from there you will jump on your targets shoulders and spin him into the ground.
 

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Okay so let's begin.

(Konoha Kanransha) - Leaf Ferris Wheel
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 25
Description: The user kicks the enemy into the air then kicks them again higher and jumps on their shoulders and spins the enemy into the ground.

This technique is rather straight forwards, perform a simple kick that lifts them up into the air, as they get lifted up off the ground, you will follow your target and keep kicking him higher and higher, then from there you will jump on your targets shoulders and spin him into the ground.
Ok so lets begin and see if I can do this right o.o

So this a useful little taijutsu technique to quickly put your opponent into a bad spot in the middle of a combo. It lifts them up in the air which eleminates the threat ofan earth technique counter attack. The main point I see this combo being countered is where you jump onto their shoulders to begin to spim as this is the part where they arent being pressured anymore and could potentially counter you. The spin into the ground however could be used in intersting ways as you could potentially spin and slam them into something that could finish them off.(Spikes, lava etc) and jump off to save yourself before the point of impact while they can't recover.
 

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Im not sure if I would use it often, if I had a good oppourtunity to use it I would. I like it because it puts your opponent into a bad situation in the middle of a combo very quickly. It would be good to use if your opponent is already in the air for example as you could start the taijutsu combo in the middle of the air.
 

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Good, that was what I was looking for.

(Rōga Shōken) - Wolf Fang Rising Fist
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 20 (+5 used with Chakra Enhanced Trench Knives)
Description: A series of punches and slashes finishing with a rising uppercut lifting the opponent into the air.

All you need to do with this technique is get up close, and perform a series of punches and if you have chakra enhanced trench knifes, it's obviously do more damage, from there, once you have punch my clone, I then want you to perform a rising uppercut on my clone, lifting him up into the air, so you can perform another deadlier attack, if you want.
 

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Good, that was what I was looking for.

(Rōga Shōken) - Wolf Fang Rising Fist
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 20 (+5 used with Chakra Enhanced Trench Knives)
Description: A series of punches and slashes finishing with a rising uppercut lifting the opponent into the air.

All you need to do with this technique is get up close, and perform a series of punches and if you have chakra enhanced trench knifes, it's obviously do more damage, from there, once you have punch my clone, I then want you to perform a rising uppercut on my clone, lifting him up into the air, so you can perform another deadlier attack, if you want.
Sorry about going inactive >_<

This is a good technique since it is slightly opened ended with regards to the 'series of punches and slashes' meaning you could very easily set this technique up or use it to counter your opponent as they attack you for example. Obviously since it finishes with an uppercut that leaves your opponent in mid air, this could be the first part of quite the painful combo for your opponent as they are stunned in the air, leaving them open for higher ranked or more damaging taijutsu attacks after this simple low ranked one. It can be countered by the usual dodging the first series of punches or by counter attacking your opponent as they begin or are in the middle of, this technique, putting them back on the defensive. though most importantly is to dodge the final uppercut as this will leave you in a bad spot if you let it hit. Overall I think its a pretty nice technique, a good one for setting up combos and it is even stronger if you have knives available which is a bonus.
 

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Say hello to B-ranks!

(Konoha Dairetsukū) – Leaf Great Violent Sky
Rank: B
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 40
Description: The user runs at the opponent, then kicking them into the stomach, following up with a spinning kick to the chest and punching multiple times to the upper body then follows up with a punch hitting the opponent into the sky. Once in the Air the user performs a spinning kick hitting the opponent into the ground where finally, they poses by raising their arms and bringing their legs together.

With this one, I want you to run at my clone, from there use one of your legs to kick him in the stomach, straight after I want you to perform a spinning kick to his chest, and punch him a few times around the upper body area, as you do those punch, punch him one more time sending him up into the air, as my clone is flying up into the air you will jump up above him, and once you are above him you will perform another spinning kick that will send my clone straight into the ground, as he hits the ground you will come back to earth, and pose yourself in a way by raising your arms and bringing your legs together, simple enough aye? I find that there is way too many attacks in this one technique, to actually pull this off.
 

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Say hello to B-ranks!

(Konoha Dairetsukū) – Leaf Great Violent Sky
Rank: B
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 40
Description: The user runs at the opponent, then kicking them into the stomach, following up with a spinning kick to the chest and punching multiple times to the upper body then follows up with a punch hitting the opponent into the sky. Once in the Air the user performs a spinning kick hitting the opponent into the ground where finally, they poses by raising their arms and bringing their legs together.

With this one, I want you to run at my clone, from there use one of your legs to kick him in the stomach, straight after I want you to perform a spinning kick to his chest, and punch him a few times around the upper body area, as you do those punch, punch him one more time sending him up into the air, as my clone is flying up into the air you will jump up above him, and once you are above him you will perform another spinning kick that will send my clone straight into the ground, as he hits the ground you will come back to earth, and pose yourself in a way by raising your arms and bringing your legs together, simple enough aye? I find that there is way too many attacks in this one technique, to actually pull this off.
If you can pull it off this is a pretty decent and damaging combo attack, though because of the slight gaps between some of the attacks, such as the spinning kick. This could allow your opponent to counter you and turn the pressure back upon you again. Though if you can attack your opponent when theyre surprised or distracted in some way then it will be difficult for them to directly counter this technique. The technique is good for a decent bit of damange to multiple areas of the opponent, but it seems a bit clunky, not that smooth which will make it difficult to pull off. Overall I don't particularly like this technique, its not simple or straightforward enough to be useful in the majority of battles.
 

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Cool beans!

(Kōsa Hō) – Intersection method
Rank: B
Type: Defence
Range: Short
Chakra cost: N/A
Damage points: 40
Description: With this jutsu, the user is able to intercept and counter an oncoming taijutsu technique by raising the knee, and driving the elbow downwards at the same time. This catches the attacking limb between his two limbs, and drives the elbow down with great force, effectively shattering the bone.

Now this technique is used for countering taijutsu techniques, so I will use rising knee on you, I want you to wait for the prefect moment and by raising your knee and driving your elbow down, you should be able to catch my knee in-between your two limbs, then you will keep driving your elbow down, shattering my knee bone. [me is a clone. ;d Can't have you breaking my bones now.] This technique is rather easy to use, and simple. But if used correctly can be deadly.
 

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Cool beans!

(Kōsa Hō) – Intersection method
Rank: B
Type: Defence
Range: Short
Chakra cost: N/A
Damage points: 40
Description: With this jutsu, the user is able to intercept and counter an oncoming taijutsu technique by raising the knee, and driving the elbow downwards at the same time. This catches the attacking limb between his two limbs, and drives the elbow down with great force, effectively shattering the bone.

Now this technique is used for countering taijutsu techniques, so I will use rising knee on you, I want you to wait for the perfect moment and by raising your knee and driving your elbow down, you should be able to catch my knee in-between your two limbs, then you will keep driving your elbow down, shattering my knee bone. [me is a clone. ;d Can't have you breaking my bones now.] This technique is rather easy to use, and simple. But if used correctly can be deadly.
A very useful technique, which is why it is utilised so often in close range fights. You would use this to simply catch an opponents leg or arm strike against you, breaking the bone in the process. It effectively lets you block an opponents strike, as well as counter it, doing a good deal of damage to them simultaneously.

It would be difficult to directly counter this technique, as it is a counter in itself. The main things that come to mind is that if you are faster than your opponent or if you can boost your speed at the right time, your attack could slip through without it getting caught. Or you could also fake this technique out if you think they will try it, pretend to throw a punch for example and as they move to catch it, change your attack as you had already planned, leaving them open.

Its a good defensive technique but it has no purely offensive use. I like it overall, it suits my defensive style when it comes to close combat and is a great example of a powerful counter technique.
 

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Good work.

(Raikou Boruto) – Lightning Bolter
Rank: B
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 40
Description: The user punches the opponent twice with their fist. The second launches them high into the air. The user then jumps above them and punches them back down. Then, the user disables the opponent with large shuriken from above, then lands several powerful blows while spinning like a drill, drilling the opponent into the ground.

I want you to run up to my clone and punch him twice anywhere you want, but the second punch will be the one that flings him up into the air, then you will jump up above my clone, punching him back into the ground, while you're in the air you will grab out one of those large shuriken's that will keep him grounded so he cannot get up, and finally you will start to spin around similar to a drill, so you drill him even further into the ground, doing massive damage.
 

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Good work.

(Raikou Boruto) – Lightning Bolter
Rank: B
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 40
Description: The user punches the opponent twice with their fist. The second launches them high into the air. The user then jumps above them and punches them back down. Then, the user disables the opponent with large shuriken from above, then lands several powerful blows while spinning like a drill, drilling the opponent into the ground.

I want you to run up to my clone and punch him twice anywhere you want, but the second punch will be the one that flings him up into the air, then you will jump up above my clone, punching him back into the ground, while you're in the air you will grab out one of those large shuriken's that will keep him grounded so he cannot get up, and finally you will start to spin around similar to a drill, so you drill him even further into the ground, doing massive damage.
This technique is just a straight forward offensive combo. It quickly puts the opponent in a vulnerable position in the air and it also pins the opponent to the ground leaving them open for you to finish the combo off for a good deal of damage.

But I find this technique difficult to pull off in its entirety, there is a gap between each attack in the combo, giving your opponent time to counter in each gap. The technique overall isn't very smooth or quick, it will take a few seconds to pull off and I doubt that it will be completed.

The opponent for example could dodge the shuriken, so they are no longer pinned to the ground and now you are in a bad position in the air. Overall I don't particularly like this technique, it seems to clunky and unreliable. I feel that the opponent will be able to counter and easily turn the offensive back on you.
 

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Well done, don't think I need to add anything, since not many people have actually used or plan to use this.

(Konoha Kaiganshō) - Leaf Rock Destroying Rise
Rank: B
Type: Attack
Range: short - mid
Chakra cost: N/A
Damage points: 40
Description: A taijutsu technique where the user smashes their elbow into their opponent using the other arm as support. It deals a powerful blow to the target and as the name suggests, is even strong enough to destroy rock formations.

Now get in close to my clone, and get your elbow ready, as you get close perform a simple yet very, very powerful elbow smash anywhere on the body of the clone, the smash is so strong since you are using your other arm as support. Depending on the way you hit my clone, he will go flying up, flying backwards or smashing into the ground, all of it is up to you!
 

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Well done, don't think I need to add anything, since not many people have actually used or plan to use this.

(Konoha Kaiganshō) - Leaf Rock Destroying Rise
Rank: B
Type: Attack
Range: short - mid
Chakra cost: N/A
Damage points: 40
Description: A taijutsu technique where the user smashes their elbow into their opponent using the other arm as support. It deals a powerful blow to the target and as the name suggests, is even strong enough to destroy rock formations.

Now get in close to my clone, and get your elbow ready, as you get close perform a simple yet very, very powerful elbow smash anywhere on the body of the clone, the smash is so strong since you are using your other arm as support. Depending on the way you hit my clone, he will go flying up, flying backwards or smashing into the ground, all of it is up to you!
This technique is a simple and straightforward offensive attack, but it is also has alot of power. You could use it to break through an opponents block or you could even directly counter your opponents attack by using this and over power them.

Since it is so simple it is also a little predictable, you of one the main reasons for this being that supporting your arm before you strike will give away this attack. Most of the time you will want to carefully dodge this technique in its entirety, blocking would be unwise and dodging incorrectly and getting grazed or alike could still do a good deal of damage.

The simple nature of the technique coupled with its power gives it a good versatility in its actual use, meaning you can do a great deal of this with this little technique, limited to the users creativity. Smashing your opponent up or down for instance could leave them open for a follow up combo as they are helpless on the ground or in the sky.

Overall I quite like this technique, it can be slotted into combos quite easily but is also useful on its own. Its power is great as if used correctly it can put your opponent in a bad situation.
 

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(Konoha Daisenkō) - Leaf Great Flash
Rank: B
Type: Offensive, Supplementary
Range: Short
Charka cost: N/A
Damage points: 40
Description: Similar to Tsunade’s Sky leg but the user user charges at their opponent and unleashes a powerful lateral kick aiming at the head that will send their opponent flying away.

We have all seen Tsunade's leg kick; I want you to run at my clone full speed and then raise your leg up once you are close to my clone and simply kick him aiming for his head, doing this will send him flying away, in a backwards direction.
 

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(Konoha Daisenkō) - Leaf Great Flash
Rank: B
Type: Offensive, Supplementary
Range: Short
Charka cost: N/A
Damage points: 40
Description: Similar to Tsunade’s Sky leg but the user user charges at their opponent and unleashes a powerful lateral kick aiming at the head that will send their opponent flying away.

We have all seen Tsunade's leg kick; I want you to run at my clone full speed and then raise your leg up once you are close to my clone and simply kick him aiming for his head, doing this will send him flying away, in a backwards direction.
This technique is useful if you want to put some distance between you and your opponent and also as the last attack in a combo. It is decently powerful, likely being able to at least fracture the opponents jaw if it lands.

If used by 'charging' at your opponent first though this could leave you open to a great number of counters, so its not a good idea to be so straightforward about it. For example if you attacked someone who was charging at you to use this technique before they threw the kick then you would of course nullify it completely. You could also counter this by dodging the kick as your opponent attacks, with their leg high in the air like that they are off balance and open to a counter attack.

This technique is best used as part of a combo, as by itself its a little too obvious for your opponent. I think its a good technique, just not by itself. It can be very useful if used correctly but if misused it can leave you open to your opponent. So you have to be wary when using it.
 

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Good work, Jamie!

(Raijin) - Zeus
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user will strike the target into the air with a lightning infused uppercutting palm attack.

Now with this one, I simply want you to gather some lighting chakra in one of your palms, then get close to my clone and perform a upper cutting palm attack, which will send my clone up into the air, while also be hurting from the lighting part of this technique/
 

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Good work, Jamie!


(Raijin) - Zeus
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user will strike the target into the air with a lightning infused uppercutting palm attack.


Now with this one, I simply want you to gather some lighting chakra in one of your palms, then get close to my clone and perform a upper cutting palm attack, which will send my clone up into the air, while also be hurting from the lighting part of this technique/

Thanks Nath ^^


This is a straight forward offensive attack. Useful at any point where you want to further pressure or damage your opponent. It can easily be slotted into combos or useful in and unto itself. Most notably the lightning would add a good bit of extra damage to this technique, perhaps even hurting them internally.


Due to this also being an uppercut it also puts the opponent in a bad situation if it hits. Suspended momentarily in the air from the strike, leaving them open for any follow up desired. There is also the sneakiness factor of the uppercut coming from below the opponents line of sight if used just right which is a plus to the technique.


Countering this technique is a little difficult. Due to the angle the uppercut would come from it is hard to directly block the technique, plus yoy wouldnt really want to block it since the punch is lightning infused and would still damage you if you blocked it.


Overall I like this technique alot. Its simple and versatile and dangerous if used corectly.
 
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