[ARCHIVE] Custom Jutsu Submission - II

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Nathan

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Re: Custom Jutsu Submission

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Kyu Doragon Jutsu: Teisei Orijin Tsuppari! | Nine Arts Dragon: Whisper Origin Thrust!
Type: Supplementary
Rank: C-rank
Range: Short
Chakra: 15
Damage: N/A
Description: Using this technique the user can passively create bursts of wind at any time, any specific point on the users body. This technique is mainly used to physically evade most techniques with the help of the wind chakra. Also by the choice of the user, they can send their wind chakra to their feet to have the ability to propel their self to any point they want, forwards, backwards, left, or right if the user chooses, that being said, if they want to change another direction they would have to re-use this technique again.
Notes:
- Must be a practitioner of Kyu Doragon Jutsu | Nine Arts Dragon

✦ Approved ✦ Create a new jutsu for the Sky Walking jutsu.
Parent technique above.

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Kyu Doragon Jutsu: Kurayami Orijin Shikichi | Nine Arts Dragon: Darkness Origin Threshold
Type: Offensive, Defensive, Supplementary
Rank: S-rank
Range: Short – Mid
Chakra: 40
Damage: 80
Description: The user applies the basic principles of the Nine Arts Dragon but on an advanced and much more chakra taxing level. Building off the basic usages of Whisper Origin Thrust the user can release bursts of wind at any time from any point on their body with varying usages. The technique can be used to evade physical attacks or to propel themselves at incredible speed in any direction be it forwards, backwards, left, right, or up. Of course, as with the basic technique, the user must use this technique again to change their direction. Unlike the original technique, this version if far stronger and far more deadly when used offensively. To begin with, this technique happens much faster than the previous iteration. The speed at which the bursts of wind carry the user occur in the blink of an eye (a non-enhanced eye). The user can control the amount of wind released and depending on their use will utilize stable wind or incredible bursts of wind that are unstable but very powerful. For example, if the user wishes to evade an attack they can simply use this technique to throw themselves into the air or backwards in the blink of an eye with an incredible burst of wind that is unstable. While unstable the user will be carried off to safety at a far distance. Similarly the user can use the wind bursts in close quarters combat similarly with how they do with other Nine Arts Dragon techniques. This can cause a punch, which is normally traceable with the naked eye, to happen in the blink of an eye. The damage of course is much deadlier and can cause very severe injuries if the opponent doesn't counter it properly. The technique is incredibly versatile and allows the user very powerful methods of evasion, attack, and other uses. Additionally, the user can simply release large bursts of wind from their body at any point. These are unfocused blasts of wind that can carry off debris and other objects as well as simply throw an opponent off balance and carry them away. This however, requires the user stand perfectly still making it dangerous to use in close range. If the user does not stand perfectly still when releasing these huge blasts of unfocused wind they run the risk of being blown back themselves and causing severe damage to their own body. The possible uses for this technique are up to the user’s own imagination and limitations.
Notes:
- Must be a practitioner of Kyu Doragon Jutsu | Nine Arts Dragon
- Can only be used three times per battle.
- Can only be used once every three turns.
- After being used the user may not use Nine Arts Dragon techniques above A-Rank for 2 turns.

✦ Approved ✦
----

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Yūgana Ken: Kamino Sonci | Graceful Fist: The God's Respect
Type: Defensive, Supplementary, Offensive
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: This is one of the basic counters of the fighting style. When an opponent is attempting a kick towards the user in any directions or area of the users body, the user due to their flexible motion is able to move around to position himself properly to ready is counter. The user will gather fuuton chakra towards one of their hands and sharpen the chakra around their hand to increase its cutting efficiency. The moment an opponent attempts to use a upper body attack, they will use the hand that gathered the fuuton chakra, to block the attack. Now only does the opponent block the attack but since the style revolves around always countering an opponents movement, the user will immediately severe a muscle of the opponents hand located around the wrist. An example is, if the opponent is attempting a hook punch, the user will simply raise their hands to block the hand that the opponent is using to punch the opponent, but as they block they will keep their palm open and slice the muscle as they block the punch. The block and cut is basically done at the same time when contact is made, thus allowing this jutsu to keep true with one of the rules of the fighting style. This counter only works with upper body attacks (Punches, palm thrusts, etc)
Note:
- Must be a practitioner of Yūgana Ken | Graceful Fist
- Can only be used four times per-match


☼ Pending - Leaving for Madara ☼
✦ Approved, but note that you can only use this against attacks you are able to perceive. ✦
------

This is the only proof of the contact. I believe it was approved in one of the older cj threads.



Summoning Animal: Griffon's.
Scroll Owner: Sasuke Uchiha..
Other Users who have signed contract: Mugen Ryukyu.
Summoning Boss if existing: ---
Other Summoning Animals tied to contract: No other animal's tied to this contract, though the griffon is a mix between an Eagle and a Lion's.

Picture of a Griffon:
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Note: When this summoning was first approved, it was agree'd on that no fire techniques/jutsu can harm any type of Griffon whatsoever.]
Training proof: [ ]
Taking ownership proof: [ ]

(Kuchiyose no Jutsu: Toothless) – Summoning Technique: Toothless
Rank: S
Type: Summoning
Range: Short
Chakra: 40
Damage: N/A
Description: Toothless is young among the Griffin population. Yet his young age does not hinder his abilities in combat nor his personality or intelligence. Toothless is an intelligent Griffin capable of easily communicating with his summoner and his fellow Griffins. He boats a friendly personality with his dry humour, teasing, and playfulness. In his home Toothless is very popular with his friends and children. All appreciate his playful behaviour. In heated combat however Toothless allows his intelligence to take over and put him into a calm and collected state. Toothless boasts a large size with a wingspan of 8.5 meters. His feathers are nearly all black allowing him to easily blend in with dark surroundings such as caves and the night sky. In flight, he is incredibly graceful and can fly as fast as any Griffin regardless of size. As a mature Griffin Toothless is highly capable of manipulating his chakra like any other living being. Toothless is noted for his unique saliva and its properties when he infuses his chakra into it. His saliva offers both offensive and supplementary purposes to the summoner allowing them to access either of its abilities depending on the situation. The first use is the usage of the saliva as a powerful adhesive. Normally, water can take on a glue like state. However, this takes that to the next level. The adhesive properties of Toothless’s saliva make it almost an instant glue (similar to Water Style: Starch Syrup Capture Field but slightly different) when it connects with the target. The glue is incredibly powerful and makes it nearly impossible to break without the use of a high ranked external technique. In this state his saliva also has a burning property to it. While the glue hardens quickly it will also burn the target causing 2nd degree burns on contact causing immense pain. Toothless’s saliva can also take on a supplementary use as well allowing him to heal his summoner when he covers the summoner’s wounds in the saliva. The saliva is not an accurate or precise heal. It will simply stop the bleeding of where it lands. It cannot repair severed limbs or anything of that degree. Simply it can stop any immediate danger and allow the summoner to fight on longer. Toothless’s final ability is one that allows him to change the colour of his black feathers to anything he wishes allowing him a potent camouflage which takes advantage of his surroundings. This is incredibly versatile and makes it so anyone outside of short range of Toothless makes it impossible to see him without the use of dojutsu or sensory.
Notes:
- Can only be summoned once.
- Will remain on the field for a maximum of four turns.
- Toothless’s saliva ability counts as two different abilities – an offensive burning glue or a supplementary healing technique. Both are S-Rank techniques. Both techniques have a mid-range reach. Each technique can be used twice.
- The camouflage technique is an A-Rank technique. Lasts for two turns unless he uses another one of his abilities.
- Each one of Toothless abilities count as a move.
- Must have signed the Griffin contract.
But with fur:
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☼ Declined ☼

The adhesive ability of the saliva needs work. You say its stronger than standard sticky water techniques, but leave it vaguely defined as "nearly impossible to break without the use of a high ranked external technique". Is the burning from the saliva caused by heat, or is it more acidic/digestive? Add that the saliva will only stop surface wounds, any cuts that go deeper such as affecting internal organs will not be plugged up.
 
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Naruto.

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Re: Custom Jutsu Submission

(Mokuton: Uragiri umare) | Wood Release: Born Treacherous
Rank: S
Type: Supplementary
Range: Short-Long
Chakra Cost: 40(+30 for using the roots offensively)
Damage Points: N/A(60 for using the roots offensively)
Description: With a single handseal, using his ability to manipulate the roots, the user manipulatates the roots underground to spread out throughout the ground, to hold the earth firmly. The roots actually form a network underground and also extend above the ground, forming a jungle like terrain. The roots hold the ground so tight, making it impossible to move, and as such prevents both the user and the opponent to use any techniques that alter/move the ground (upto S rank) like creating the S ranked Golem, creating spikes, raising the ground etc.. However, techniques like the swamp of the underworld that change the physical properties of the soil will still be possible, as long as they follow the laws of physics. With a single handseal, the user can manipulate the roots above the ground to attack the opponents like using a whip. The roots are all atleast 15 meters in length, (with the power of A rank, consuming 30 chakra and dealing 60 damage; counts as a move) but with varying thickness. However, this was not basically why the roots were created. These roots are special, in a sense that they can store an extravagant amount of water in them. They have the capability of even storing a small ocean full of water, as the roots run deep into the ground. The user can use water jutsus that require a water source, as the roots release the water from its pores on the user's command.
Notes:
- The user can, if he wishes, create the roots in such a way that it does not hold up the earth, allowing both him and the opponent to perform techniques that involve earth.
- Can only be used twice.
- No wood jutsus above S rank in the same or next turn.
- No earth jutsus above S rank in the same or next turn.
- Can only be taught by Nāruto

☼ Declined ☼

Get rid of the water bit.
-Removed the water bit-

(Mokuton: Uragiri umare) | Wood Release: Born Treacherous
Rank: S
Type: Supplementary/Offensive
Range: Short-Long
Chakra Cost: 40(+30 for using the roots offensively)
Damage Points: N/A(60 for using the roots offensively)
Description: With a single handseal, using his ability to manipulate the roots, the user manipulatates the roots underground to spread out throughout the ground, to hold the earth firmly. The roots actually form a network underground and also extend above the ground, forming a jungle-floor like terrain. The roots hold the ground so tight, making it impossible to move, and as such prevents both the user and the opponent to use any techniques that alter/move the ground (upto S rank) like creating the S ranked Golem, creating spikes, raising the ground etc.. However, techniques like the swamp of the underworld that change the physical properties of the soil will still be possible, as long as they follow the laws of physics. With a single handseal, the user can manipulate the roots above the ground to attack the opponents like using a whip. The roots are all atleast 15 meters in length, (with the power of A rank, consuming 30 chakra and dealing 60 damage; counts as a move) but with varying thickness.
Notes:
- The user can, if he wishes, create the roots in such a way that it does not hold up the earth, allowing both him and the opponent to perform techniques that involve earth.
- Can only be used once per battle with a two turn cooldown.
- No wood jutsus above S rank in the same or next turn.
- No earth jutsus above S rank in the same or next turn.
- Can only be taught by Nāruto.

☼ Approved with some edits ☼

New submission:

(Suiton: Mizuno Kamino Ikari) - Water Release: Water Dragon's Wrath
Rank: A
Type: Offensive
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: This is a simple technique to take the opponent by surprise. Basically, it is used to overwhelm the opponent when countering a Fire jutsu. The user gathers a large amount of Suiton chakra and compresses it highly, spitting out a small projectile of Water, roughly the size of a medium sized, round balloon. As the projectile takes flight, all the compressed chakra inside it is released at once after the user waves his hand, and to the opponent's surprise, it transforms into a massive wave of Water that has a very great velocity, the transformation happening in the blink of an eye. The waves have the destructive capability of shattering the opponent's bones and drowning him and can travel upto long range. Another usage of this technique is to weave 2 handsigns as the projectile takes flight and make several medium sized dragons emerge from the Water sphere(4 of them) The dragons are each C ranked, and roughly about 30cm in width each, and they have a mid-range reach(9m extension). After they are formed, each of them emit a medium stream of black and flammable oil at the opponent after which they reform into a massive amount of Water.

Notes:
- Usage of both the techniques counts as two moves.
- Can be only used twice per battle with a two turn cooldown
- No Water techniques above A-Rank in the next turn
- Both the techniques create their own Water source
- The user needs to maintain focus over his chakra for the second part of the technique, i.e. to maintain the trajectory of the dragons.
- Can only be taught by Nāruto.

☼ Declined ☼

This is just two techniques crammed into one.
(Suiton: Mizuno Ikari) - Water Release: Water Wrath
Rank: A
Type: Offensive
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: This is a simple technique to take the opponent by surprise. Basically, it is used to overwhelm the opponent when countering a Fire jutsu. The user gathers a large amount of Suiton chakra and compresses it highly, spitting out a small projectile of Water, roughly the size of a medium sized, round balloon. As the projectile takes flight, all the compressed chakra inside it is released at once after the user waves his hand, and to the opponent's surprise, it transforms into a giant wave of Water that has a very great velocity, as well as height and width, the transformation happening in the blink of an eye. The wave has the destructive capability of shattering the opponent's bones and drowning him and can travel upto long range. It has enough raw power to even uproot trees and destroy vegetation, same as the Great Waterfall Technique and can flood entire landscapes within seconds.
Notes:
- Requires no Water source to perform.
- Can be only used twice per battle with a two turn cooldown
- No Water techniques above A-Rank in the next turn
- The technique creates it's own Water source
- Can only be taught by Nāruto.

☼ Declined DNR ☼

New submission:

(Katon: Hai Uzubakuhatsu) - Fire Release: Ash Vortex Explosion
Rank: A
Type: Offensive
Range: Short-Long(Short range of the opponent)
Chakra Cost: 30
Damage Points: 60
Description: A variant of Asuma's Ash Pile Burning. Following the same procedure as that technique, the user weaves the Tiger->Ram handseals and claps his hands, sending his Fire chakra to the atmosphere, materializing a dense cloud of superheated ash, which is shaped like a vortex, about 2 meters in height. Even the slightest contact with the ash can burn the opponent severely, inflicting 3rd degree burns. Similar to the technique, the ash vortex stays in the atmosphere for one turn. After forming the vortex, the user makes a hand gesture, after which it reforms into a thousand needle like structures which pierce the opponent, inflicting blunt force damage, although the main use of the ash needles are to inflict burns on almost every point of the body. Otherwise, after weaving 2 handseals, the user can make the ash vortex explode, creating a giant explosion which kills the opponent instantly, and if the user is in short range of it, it can kill him too.
Notes:
- Can be used thrice per battle.
- The user needs to know Ash Pile Burning to perform this.
- Needs a two turn cooldown between usages.
- No A rank or above Fire techniques the next turn.
- Can only be taught by Nāruto.

☼ Declined ☼

Are you smoking a cigarette and then converting that smoke into ash and releasing it into the sky to form the cloud, or are you just using fire chakra to materialize a cloud in the sky? If its the second one, change it to the first. Also if the cloud of ash is in the sky, why does exploding it do anything to the opponent? And remove the bit about killing them "instantly".
 
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Zaphkiel

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Re: Custom Jutsu Submission

(Fuuton: Zettai Pērudopperugengā)- Wind Release | Absolute Pale Doppelganger
Rank: S
Type: Offensive/Supplementary
Range: Short-Mid
Chakra cost: 40
Damage: 80
Description: After forming the Snake -> Ram hand seals the user will cause an A ranked replica of himself made of wind to dart from his body in a linear fashion in a direction, once released he cannot change course of this jutsu. This replica reaches up to short ranged lasting about 6 seconds, similar to its parent jutsu (Fuuton: Aojiroi Dopperugengā)- Wind Release: Pale Doppelganger. However, this replica is connected to the user via a nearly invisible tether of Fuuton chakra which the user will send a portion of his Fuuton chakra through. This pulse of chakra is A ranked and can either cause the replica to explode prematurely with an S ranked explosion (A+A) or it can cause another A ranked replica to sprout from the initial replica and attack a dodging opponent or sudden obstacle, once the second replica sprouts from the first however the previous replica can no longer explode and neither can the second. This means, the user has the option to explode his replica or produce another he does not have access to both sides of this jutsu at once. This second replica still moves in a linear fashionwhich cannot be redirected and can extend the jutsu another 5 meters lasting 6 seconds also, making it mid ranged.

Note:
- Can only be taught by Elyon
- Cannot mold any other element than Wind while Doppelganger(s) are connected via Fuuton tether
- Can only be done 2x

✦ Declined, remove references to time (seconds). They are difficult to account for in battle and therefore, need to be put in terms that translate into battle well. ✦
(Fuuton: Zettai Pērudopperugengā)- Wind Release | Absolute Pale Doppelganger
Rank: S
Type: Offensive/Supplementary
Range: Short-Mid
Chakra cost: 40
Damage: 80
Description: After forming the Snake -> Ram hand seals the user will cause an A ranked replica of himself made of wind to dart from his body in a linear fashion in a direction, once released he cannot change course of this jutsu. This replica reaches up to short ranged with a level 7 base speed(Kage level shinobi) and delivering sheer blunt force trauma to the opponent by mowing them down as a very strong gust of wind that can result in broken bones, abrasions, and even concussions., similar to its parent jutsu (Fuuton: Aojiroi Dopperugengā)- Wind Release: Pale Doppelganger. However, this replica is connected to the user via a nearly invisible tether of Fuuton chakra which the user will send a portion of his Fuuton chakra through. This pulse of chakra is A ranked and can either cause the replica to explode prematurely with an S ranked omnidirectional explosion (A+A) reaching up to mid ranged of its origin or it can cause another A ranked replica to sprout from the initial replica which will simply fade away and attack a dodging opponent or sudden obstacle with a now S ranked blunt force effect, once the second replica sprouts from the first however the previous replica can no longer explode as it will cease to exist and neither can the second. This means, the user has the option to explode his replica or produce another he does not have access to both sides of this jutsu at once. This second replica still moves in a linear fashion which cannot be redirected and can extend the jutsu another 5 meters at a level 7 speed also, making it mid ranged.

Note:
- Can only be taught by Elyon
- Cannot mold any other element than Wind while Doppelganger(s) are connected via Fuuton tether
- Can only be done 2x

✦ Declined, direct references to the speed chart like this aren't really allowed either. And you need another restriction to this as well, just restricting usage to twice isn't enough to cut it. ✦

Summoning Animal: Chinchilla (Chinchilla chinchilla & Chinchilla lanigera)
Scroll Owner: Elyon
Other Users who have signed contract: N/A
Summoning Boss if existing: To be created
Other Summoning Animals tied to contract: To be created
Description and Background: Chinchillas are crepuscular (most active around dawn and dusk) rodents, slightly larger and more robust than ground squirrels. At first glance of a chinchilla most will say it is a giant mouse. Actually they are incorrect on several fronts. A chinchilla is not mouse, nor it is giant and it may not even be a rodent. A chinchilla is actually a member of the (you guessed it) chinchilla family. The chinchilla family is part the the caviomorph sub order of rodentia. If you have ever touched a chinchillas coat it becomes obvious how luxurious their coat is. Because of this they have been hunted for their fur to near extinction in the wild. In Chile (pounced chill-eh) it is now illegal to hunt them, the penalty for hurting a chinchilla is nearly as severe as the penalty for killing a human. Unfortunately in reality only about 50% of them are protected. Other measures are being taken to protect them. Under the sub order rodentia Chinchillas are rodents. Over the past couple of years or so debate has begun to emerge on whether or not members of the caviomorph sub order or rodentia are really rodents or not. Genetic testing has begun to indicate that they may indeed not be rodents at all. There are some people that think that they should be classified along with rabbits and hares. However due to differences between them and lagomorphs (the scientific name for rabbit order) many have proposes making a new order of animals, called caviomorphia for caviomorph animals such as chinchillas , guinea pigs , degus etc. Body length about 10-14 inches; tail is another 5-6 inches or so. But summons can range from the average 17 inches to the size of a large truck.

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Summoning tattoo:
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✦ Declined on request of submitter ✦

無限用途:クロステール | Mugen yōto: Kurosutēru | Infinite Uses: Cross Tail
Rank: S
Type: Weapon
Range: Short-Mid
Chakra cost: 40
Damage: N/A
Description: This is a very special weapon worn by the talented Kyosuke Hyobu. A skilled Jiton user hailing from the village of Sunagakure. The weapon is a network of metallic wires woven in channels throughout a harness the user wears under his clothes. These metallic wires are extremely thin, about the width of a hair strand, but also surprisingly durable and measures a length of 10 feet when fully uncoiled with tiny barbs at the end for latching onto surfaces and digging into flesh. They are stored in two small canisters conveniently located on the left and right thigh for each corresponding arm, similar to a ninja pouch tied to the leg. To aid in the releasing and coiling of this lengthy network of wires there are six magnetized rotors placed strategically on the harness, two at the user's shoulder, two at the hips and two resting atop his wrists which are protected by a glove. Using his Jiton chakra the user can initiate these rotors to either retract or extend the wires to the extent he seems fit. Another note, while inside the harness the wires are grouped collectively to look like one big wire but as they pass through the two final rotors, the ones at the wrist, they are divided into five separate strands per hand running down the fingers of the user allowing complex gestures and maneuvers. It also can be easily tied to other objects, such as knifes, to control their course in flight when thrown, thus taking his enemy by surprise. Skilled hand eye coordination and exquisite Jiton chakra control can render this weapon formidable. It has three main abilities:

Kumo no Ryōiki | Realm of The Spider
The user will release all 10 feet of string (which takes about the time for 2 hand seals) in a rapid burst allowing it to wrap around, tie to, or just lay on any surface it gets to. This will cause the user to be surrounded in a myriad of thin strings resembling a spider's web. What this will do is aid the user in sensing when someone or something has touched at least one of these strings as they are connected to his finger tips (one of the most sensitive parts of the human skin) it can also be used to ensnare opponents. The user is left at a disadvantage however as he cannot move a great deal from his position as he might be trapped too, he is however still capable of hand seals and extremely close ranged combat. It takes the same time frame for a standard three hand seal technique for the wires to be retracted from their various locations.


Metarikku kumonosu | Metallic Spiderweb
Utilizing the barbs at the end of the wires the user can can release up to three tightly bound metallic wires from each rotor on each hand that serve to anchor into any hard surface with reason and can allow the user to pull himself to it or pull it to him. Similar to how the Marvel character Spiderman utilizes his web slinging machine, the only difference is that the wire needs to be recoiled depending on the amount of length used in order to be fired again. It can also be used to wrap around objects and people, then using his Jiton chakra to fuel all 6 motors at once will recoil the string while squeezing the victim. The strings will eventually cut through flesh, earth, and even ice due to its thinness combined with the powerful 'gnawing' motion provided by the motors.

Neji-kiri saisu | Threaded Scythe
Using extensive Jiton control the user will cause all five channels of the metallic thread on each hand to form into a small scythe. Being extensively compact the scythe can behave as a regular weapon capable of slicing and defending like normal blades. The upside however, is the ability to throw the 'blades' up to mid ranged only with the yank of a finger or two bring it back to the thrower almost like a boomerang. It can be used to aid in the capturing and wrapping of victims, after which the user will return its form to regular threads and commence with "Metarikku Kumonosu | Metallic Spiderweb"

Simple visual rep:
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Note:
- Can only be taught by Elyon
- Requires a Jiton bio to utilize
- Each of the three stated moves take up a slot of the three allotted.

✦ Wtf is up with these essay sized CW these days? I'll check this later with the rest smh
 
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Re: Custom Jutsu Submission

Summoning Contract
Summoning Animal: Snow Leopards
Scroll Owner: Kâkashí
Other Users who have signed contract: none so far
Summoning Boss if existing: to be added
Other Summoning Animals tied to contract: to be added

Information on the animal:

Expect the Snow Leopards to be able to talk like the toad summonings and have a dense social background to be developed further if the contract is accepted. Must have the Snow Leopard contract tattoo:
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✦ Declined, you are on some good drugs if thought this was going to be approved while being this vague. ✦

(Raiton: Kaminari no ridairekuto) - Lightning Style: Lightning Redirection
Rank: D-S
Type: Attack
Range: Short-Long
Chakra cost: 10-50
Damage Points: 20-80
Descripton: Lightning redirection is a technique only elite masters of lightning release can perform. The technique allows the user to absorb an incoming lightning into their body as energy, and release it back in a more desirable direction. The technique was developed by Kâkashí after studying Mizukage Mei, who redirects her opponent's energy rather than oppose it head-on. Lightning redirection works well for both natural and chakra-generated lightning. The working of the technique is quite simple yet tricky. When faced with an incoming lightning attack , the user extends one of his hands with the index and middle finger extended and absorbs the incoming lightning. Using his chakra circulatory system, the user redirects it by creating a pathway from their fingertip, up their arm, to the stomach and then directs it back up the other arm and finally releasing through his fingertips. The stomach is referred to as "the sea of chi", as it is the source of energy in the body. The released back lightning has the same power as the original technique, since the user only acted as a guide to change its direction. When redirecting lightning, the energy is rerouted via the stomach and not through the heart. If the user redirects it through his heart, he could suffer death or very fatal injuries.
Note: It can be used a maximum of 2/3 times
Note: If used to redirect S-rank and above Lightning, user is unable to use lightning jutsu above A-rank for 2 turns.
Note: This tech is so dangerous that if the lighting isn't redirected fast enough and remains in the users body it will kill him
Note: Can only be taughy by Kâkashí
Visual aid/example-
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(Katon: Netsu no ridairekuto) - Fire Style: Heat Redirection
Rank: D-S
Type: Attack
Range: Short-Long
Chakra cost: 10-50
Damage Points: 20-80
Descripton: Heat redirection is a technique only elite masters of fire release can perform. The technique allows the user to absorb the heat of an incoming attack of fire or any of its variations into their body as energy, and release it back in a more desirable direction. The technique was developed by Kâkashí after studying and master lightning redirection and works just like it but instead of redirecting lightning this a variation that redirects heat. Heat redirection works well for both natural and chakra-generated fire/lava. The working of the technique is quite simple yet tricky. When faced with an incoming attack of fire nature or any its variations , the user extends one of his hands with the index and middle finger extended and absorbs the incoming heat of the attack. Using his chakra circulatory system, the user redirects it by creating a pathway from their fingertip, up their arm, to the stomach and then directs it back up the other arm and finally releasing through his fingertips. The stomach is referred to as "the sea of chi", as it is the source of energy in the body. The released back heat has the same power as the original only the heat is more compressed since the user only acted as a guide to change its direction. When redirecting heat, the energy is rerouted via the stomach and not through the heart. If the user redirects it through his heart, he could suffer death or very fatal injuries due to the extremely hot temperatures hes absorbing into his body.
Note: It can be used a maximum of 2/3 times
Note: If used to redirect S-rank and above heat, from a katon jutsu or any of his variations the user is unable to use fire jutsu A-rank or above A-rank for 2 turns.
Note: This tech is so dangerous that if the Heat isn't redirected fast enough and remains in the users body it will kill him
Note: Can only be taught by Kâkashí
Visual aid/example-
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✦ Both Declined, both have been done before, DNR ✦
 
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Sharingdork

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Re: Custom Jutsu Submission



(Wasurete Saini no Uta: Pāramitā) Forgotten Second Verse: Six Perfections
Rank: D-Forbidden
Type: Defensive | Supplementary
Range: Short-Long
Chakra Cost: 10 (per ring)
Damage Points: N/A
Description: The Forgotten Second Verse is a technique of Shakujo no Kyū-Setsu lost in time. After stumbling across an ancient scroll, the current master of the style rediscovered the secret technique, and took to mastering it right away. The technique itself is divided into two parts. The first part has the user channel chakra into the rings on their Shakujo. As each ring is filled with chakra, the second part of the technique becomes more powerful. The second part of the Forgotten Second Verse has the user strike the butt of the Shakujo's staff into the ground, after which the stored chakra in the rings is released in an omnidirectional burst of invisible (to the naked eye) chakra. When the chakra makes contact with a technique, the chakra in the technique will be disrupted and canceled, ending the jutsu. For every ring that had stored chakra, the rank of technique it can disrupt is increased (D for 1 ring, C for 2, B for 3, A for 4, S for 5, and Forbidden for 6). If the Forgotten Second Verse disrupts a technique of lower rank than it's potential, it continues to disrupt a second technique of the appropriate rank (according to NarutoBase's system for how powerful a weakened technique is). While the chakra burst has no direct effect on humans, clones, summons, and the like, the user may chain his Killing Intent with the burst (much like how one can chain Genjutsu with (Raigen Raikochu) – Lightning Illusion Flash of Lightning Pillar), causing, for a moment, the effects of his short-ranged Killing Intent should the burst reach his opponent.
Note: ~Can only be taught by the master of the Shakujo no Kyū-Setsu style
~Must be a practitioner of Shakujo no Kyū-Setsu for at least two months before learning the Forgotten Second Verse
~It costs one move to store chakra within two rings. When chakra is stored, the user no longer needs to focus on said chakra, allowing him to use other techniques while preparing the Forgotten Second Verse
~When a ring has chakra stored in it, it becomes suspended around the ring attached to the Shakujo's staff to which it is bound, making it float without resting on anything and to rotate slowly. Rings with stored chakra may not be used for Shakujo no Kyū-Setsu techniques
~If the user has chakra within all six rings when he uses the Forgotten Second Verse (ie. Forbidden-rank version), the chakra burst will be so intense at the epicenter (the Shakujo), that they will feel as if they ran into a solid wall. Their body will be weakened and made more fragile; bones will be easier to break, skin and muscles will tear more easily, etc. Using the Forbidden-rank version again will break ribs, and a third time will completely shatter a great deal of the user's bones. Every time, the force of the "impact" causes the user to cough up blood

✦ Declined, as creative as it is, this would be a rip of an ability of one of the 7 Swords that Cali created. DNR ✦

(Saishū-Tekina Uta: Rengoku) - Final Verse: Purgatory
Rank: Forbidden
Type: Supplementary
Range: Short-Mid
Chakra Cost: 50
Damage Points: N/A
Description: The user releases the rings of their Shakujo, which leave the main staff and fly through the air, each to a separate location in order to create a sort of "box" (more akin to a sphere or ellipse) around the user and his opponent. Then, each ring will begin to spin and release the user's chakra from itself, the chakra being drawn to the four rings immediately adjacent to it (chakra will not travel from, say, the ring to the left relative the user, to the right relative the user) in order to form a barrier in the form of a black sphere of chakra around the user and his opponent. While inside the barrier, the only techniques which can be used are those which originate from the user; earth release techniques that manipulate the ground, water release techniques which require a water source, and wind release techniques which manipulate the wind in the atmosphere are a few examples of techniques which cannot be used within the barrier. The user may also manipulate the barrier to rotate or roll at their will, allowing the user to spin the barrier in order to shift either their own or their opponent's position (assuming they're standing on the barrier's surface) in order to dodge or to be hit by attacks. The sphere can move so fast that techniques which aren't large-scale can easily be avoided by simply adjusting the barrier's, and therefore the people standing on the surface of the barrier's, position.
Note: ~Can only be taught by the owner of the Shakujo no Kyū-Setsu style
~Must be a practitioner of Shakujo no Kyū-Setsu for at least two months before learning the Final Verse
~Only lasts 3 turns
~The barrier can only be destroyed by a Forbidden-ranked technique shot at the barrier, meaning all other techniques are contained within the barrier, making wide-scale attacks dangerous for the user as well as the defender
~Can only be used one per battle
~When the barrier disappears, the Shakujo's rings shatter, making it impossible for the user to use Shakujo no Kyū-Setsu for the rest of the battle
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✦ Declined, I see no reason for this to be Forbidden ranked, make it S ranked. No moving the barrier to avoid jutsus either, once the barrier is formed, it stays in that location, not moving like Kisame's water jutsu. The first restriction has no real place in the submission, just hold off for two months before teaching them. ✦

(Katon: Sōdaina Hakai no Fumetsu no Fenikkusu) Fire Style: Immortal Phoenix of Grand Destruction
Rank: Forbidden
Type: Offensive | Supplementary
Range: Short-Long
Chakra Cost: 50 (-10 per turn)(-20 per reformation)
Damage Points: 90 (-20 to user (the user takes an additional -10 if used without handseals))
Description: The user weaves five handseals and focuses their chakra throughout their body. Then, the user will release their chakra through all 361 tenketsu into the air around them, where it will collect behind them and ignite into a powerful burst of flame. The initial flame, as it ignites, will appear to be wings growing out of the user's back, but will grow into a full phoenix of its own right, with a wingspan twice the size of the user, in moments (the same amount of time it took to weave the seals). Then phoenix can then be controlled by the user's chakra manipulation to fly and otherwise act as the user wishes. Though the user cannot use any technique on his own after creating the phoenix, he may weave the handseals for any Katon technique and have the majestic bird perform the jutsu, using its own body as a source of flame for it. But the phoenix's true power lies in its tenacity. As a property of the flame used in the jutsu, instead of giving off smoke or even steam when it comes in contact with water, the phoenix gives off a cloud of fine ash which hangs around the phoenix and in the path it has recently traveled for a few moments, being too thin to obstruct vision of anything beyond the ash. At the cost of one of his three moves per turn, the user may form two handseals to ignite the ash, creating a large ball of flame wherever there was ash at the point of the seals being made, which would reform into the phoenix once more at any point in the fire almost immediately. This makes defeating the technique incredibly difficult, while fully possible.
Note: ~Can only be taught by Sharingdork
~Can only be used once per battle
~When the phoenix wings at the beginning of the technique are formed, the user suffers second degree burns on his back
~The combination of such a powerful full-body chakra surge and the pain suffered in the user's back, at the same moment, is enough to break the user from a Forbidden-ranked genjutsu
~Should the user be unable to move, they can "call fourth" the phoenix by sheer chakra control, though doing so causes the flames to completely engulf them, rather than having the elegant wings form, initially, thus causing second-degree burns all over the user's body

✦ Declined, sorry idea has been done before, DNR ✦


(Saishū-Tekina Uta: Rengoku) - Final Verse: Purgatory
Rank: S
Type: Supplementary
Range: Short-Mid
Chakra Cost: 40
Damage Points: N/A
Description: The user releases the rings of their Shakujo, which leave the main staff and fly through the air, each to a separate location in order to create a sort of "box" (more akin to a sphere or ellipse) around the user and his opponent. Then, each ring will begin to spin and release the user's chakra from itself, the chakra being drawn to the four rings immediately adjacent to it (chakra will not travel from, say, the ring to the left relative the user, to the right relative the user) in order to form a barrier in the form of a black sphere of chakra around the user and his opponent. While inside the barrier, the only techniques which can be used are those which originate from the user; earth release techniques that manipulate the ground, water release techniques which require a water source, and wind release techniques which manipulate the wind in the atmosphere are a few examples of techniques which cannot be used within the barrier. Because the sphere is comprised of the user's own, dense chakra, seals created by a foreign chakra (that of an opponent or ally), including those required to perform a summoning (ie. the ones that spread out from the hand), need to be of equal or greater potency to take effect, otherwise being "swallowed up" and diluted by the user's chakra. This is to further aid the purpose of the technique, which is to sever the user and the opponent from the environment, and any allies or other enemies nearby. Because the dense chakra also blocks light, it causes the interior of the sphere to be pitch-black, and such renders regular vision useless.
Note: ~Can only be taught by the owner of the Shakujo no Kyū-Setsu style
~Only lasts 3 turns
~The barrier becomes self-sustaining after forming completely
~The barrier can only be destroyed by a concentrated S-ranked technique, or unfocused Forbidden-rank technique, shot at the barrier, meaning all other techniques are contained within the barrier, making wide-scale attacks dangerous for the user as well as the defender
~Can only be used one per battle
~When the barrier disappears, the Shakujo's rings return to the staff and become unusable for four turns
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✦ Approved, much better ✦

(Wasurete Saini no Uta: Mokṣa) Forgotten Second Verse: Moksha
Rank: S
Type: Offensive
Range: Short(-Long)
Chakra Cost: 40 (+10 per turn) (20 to launch a single ring)
Damage Points: 80
Description: An ancient technique, sealed in a scroll from the time of the second generation of Shakujo no Kyū-Setsu users, it wasn't until many generations later that the Forgotten Second Verse was discovered. Building upon the First Verse, the Forgotten Second Verse was a testament to those who left the way of the monk and entered the way of the soldier, learning how to weaponize the Shakujo, yet not knowing how to manipulate the rings as projectiles.
To begin the technique, the user charges chakra through the Shajuko, which will cause the attached rings to spin around wildly. The rings will perk up in a similar manner as the First Verse, but the chakra coating them will acquire different properties. As they spin, they will create a great drag and friction around the brim of the staff's head and the air around. In a fine balance between self-preservation and output of energy, the ring portion in contact with the staff, and the staff's head will glow past the hues of red to become a scorching white light, with the vibration around the rings and staff acquiring powerful repellent barrier of displaced air and a deafening metal on metal friction sound. The user is then able to swing the blazing hot staff, using the heated air barrier to stun and repel any target in close proximity, the air not only pushing way the target before it can actually come in contact with the heated ring, but also heavily burning the target as it is being repelled. If in close proximity with mechanical sensible organs, such as the inner-ear, the metal sound will disrupt and pierce, adding deafness to the burning damage. In practical terms, this hot barrier suffers no elemental weakness or strengths, a combination between energy damage (heat) and physical damage (displaced air), allowing the user to imbue Kenjutsu and Taijutsu techniques that use the Shajuko with the barrier's power. The scouring rotation lasts for 3 turns, after which the rings will simply become limp and cool down, for 2 turns. The radius of the barrier is half a meter, which is the distance the user must remain from the staff's head, in order not to be affected by it, making the motions of the style looser and wider, as the practitioner will usually wield the staff from it's very bottom, creating distance from the head.
Additionally, the user is able to focus chakra on the staff's head during the technique, forcing the rings to infuse their chakra onto a single one, which will embody all the power of the verse. The user is then able to shoot this ring off the Shajuko, towards the opponent, at the speed of an arrow. This will forcefully end the verse and begin the cooldown at the end of the turn, where the projectile will fly back towards the Shajuko, after it dealt damage (counts as a move). As the single ring has gained all the chakra, and therefore speed and power, of the other rings, the barrier of heat it gives off as it flies slowly expands as the chakra cannot contain the heat in such a localized area, causing the barrier to grow six times its original size; three meters in radius.
Note: ~Can only be taught by the master of the Shakujo no Kyū-Setsu style
~After the barrier finishes, during the cool down, the user is unable to use Shajuko techniques
~Can only be used once per battle

(Sairoku no Uta: Inga) Sixth Verse: Karma
Rank: A
Range: Short-Long
Type: Supplementary | Defensive | Offensive
Chakra: 30
Damage: 60
Description: The user, after having the rings of their Shakujo separated either from an earlier technique or specifically for this jutsu, will have their rings begin to spin at high speeds before sending them directly at their opponent. It would appear as though the rings had the goal of slicing the opponent once they got there because of the speed and direction they take, but this is not the case. Once they reach the opponent, they begin to orbit the person in an elliptical fashion. This can best be described by looking at how an electron orbits its nucleus. Because of the number of different rings orbiting, the opponent is essentially trapped in one location for moving would ensure a dismembered limb or two. After activation of the jutsu, the technique becomes self-sustaining, like the Rasengan, freeing the user to do as they wish. Because of the metallic nature of the rings, the technique is even more dangerous as it conducts lightning extremely well - so well, in fact, that unfocused lightning used by the one trapped in the technique will be conducted between the moving rings, interconnecting all of them and shocking the target (who is within the orbit of all the rings) to death.
This technique can also be used by the user around himself. If the Shakujo's staff is at the epicenter of the orbital paths of the rings, they will move with the Shakujo's movements, allowing the user to move without cutting himself. The high-speed movement of the rings allow them to defend against larger-scale solid assaults (the hand of the Stone Golem, for example) while it's useless against smaller or intangible attacks (a barrage of senbon or water/wind/fire attacks, for example), as well as being able to defend against close-combat fighting. However, this defensive property applies if used on an opponent as well, though the rings don't move with them.
Note: ~Can only be taught by the master of Shakujo no Kyū-Setsu
~Lasts for two (2) turns before the rings return to the Shakujo automatically

✦ Both Approved, I love the third one! ✦
 
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Re: Custom Jutsu Submission

(Kikai: Ōtohaundo) - Machinery: Auto Hound
Type:Offensive/Supplementary
Rank:S-Rank
Range:Short
Chakra:40 Chakra (+10 for each turn on field)
Damage:80 Damage
Description: The user will perform the Dog → Bird → Dog handseals and create a structure made of steel plates and wires that looks and moves like a robot hound. The hound has a drill tail that is able to penetrate through A-Ranked walls (of any kind except hot lava, rubber, crystal or any other elements harder than steel) and dig holes in any type of ground (except hot lava, rubber, crystal or any other element harder than steel) and sharp claws that can cut through steel of C-Rank and other solid elements of B-Ranks (except hot lava, rubber, crystal or any other element harder than steel). The hound is as fast as a normal ninja dog but it doesn't have ability to track scent like a normal one. A special ability of this hound that it has eyes that can see with thermal vision. When the hound activates the Thermal vision ability, its eyes glow scarlet red and uses 10 chakra per turn of using this vision. Other special ability that it is able to transform the shape of its body to be like a giant fan like Temari's once it transforms like this it stays permanently in this form.
note: the hound is able to shot lightning bolts of D-Rank damage and short-mid range reach
note: the hound is made on short range then move to all ranges.
note: a hound can stay as long as the user uses chakra to maintain it or till it's destroyed
note: the maximum number of hounds on field at a given time is two hounds. hounds transformed to fans aren't counted.

✦ Declined, remove the D rank lightning bolt part. It's oddly placed and has little need here. Also, how many times can you use this? This also needs a max turn usage. What happens when they transform into the giant fan? ✦

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(Kikai: Ōtohaundo) - Machinery: Auto Hound
Type:Offensive/Supplementary
Rank:S-Rank
Range:Short
Chakra:40 Chakra (+10 for each turn on field)
Damage:80 Damage
Description: The user will perform the Dog → Bird → Dog handseals and create a structure made of steel plates and wires that looks and moves like a robot hound. The hound has a drill tail that is able to penetrate through A-Ranked walls (of any kind except hot lava, rubber, crystal or any other elements harder than steel) and dig holes in any type of ground (except hot lava, rubber, crystal or any other element harder than steel) and sharp claws that can cut through steel of C-Rank and other solid elements of B-Ranks (except hot lava, rubber, crystal or any other element harder than steel). The hound is as fast as a normal ninja dog but it doesn't have ability to track scent like a normal one. A special ability of this hound that it has eyes that can see with thermal vision. When the hound activates the Thermal vision ability, its eyes glow scarlet red and uses 10 chakra per turn of using this vision. Other special ability that it is able to transform the shape of its body to be like a giant fan like Temari's once it transforms like this it stays permanently in this form. When the hound transforms into a fan it loses all of its mechanic functions and becomes a simple fan with no additional abilities
note: the hound is made on short range then move to all ranges.
note: a hound can stay as long as the user uses chakra to maintain it or till it's destroyed
note: the maximum number of hounds on field at a given time is two hounds. hounds transformed to fans aren't counted.
note: can be used three times per battle
note: each Hound can stay on field for maximum of 3 turns after which the circuits of the hound will be damaged and it will stop moving automatically


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Removed the D-Rank lightning bolt thingy, other changes in bold.

✦ Approved ✦

(Kikai: Bomuhei) - Machinery: Bob-omb
Type: Offensive
Rank: C
Range: Short - Mid
Chakra: N/A
Damage: 20 (per Bob-omb)
Description: Bob-ombs are moving mechanical bombs with painted eyes working mechanical feet powered by a wind-up key found in the back of the construct. Bob-ombs were based on the combination of a children's toy and high explosives allowing the user to catch the opponent off guard . Bob-ombs range in size from very small (roughly 3 inches tall and 3 inches wide) to moderately large but usually don't exceed two feet tall and two feet wide. The bob-ombs are pretty basic in their function the user winds them up and they are able to move on their own towards the opponent almost silent these little buggers are hard to hear and see coming but pack a moderate punch. One bob-omb is comparable in explosive force to that of a C rank attack and can have added functions such as releasing a vast amount of chakra infused smoke enough to incorporate a Short-Mid range area or even a bright flash enough to blind anyone in a Short-Mid range area for one full turn. They can also release small needles or caltrops all throughout the area upon explosion.
Notes:
-The user can create or use four bob-ombs a turn
-Bob-ombs have a one turn cd
-only FeelPain can teach this jutsu

✦ Delined, it was going good until the colored, italicized part. It's too vague. Saying things like "such as" imply there are more things, those are just a part of them. In order for this to be as useful as you're hoping for, it would need to be multiranked, ranging from C to maybe A-S rank and having clear points of the different variations, and maybe have them color coded, to know which is which. You'd also be able to set different sizes and the power of them can be scaled better. Also, it would of course need a usage limit as well as a cooldown period on the higher ranks. ✦
(Kikai: Bomuhei) - Machinery: Bob-omb
Type: Offensive
Rank: C - S
Range: Short - Mid
Chakra: 10 - 40
Damage: 20 - 80 (per Bob-omb)
Description: Bob-ombs are moving mechanical bombs with painted eyes with working mechanical feet being powered by a wind-up key found in the back of the construct. Bob-ombs were based on the combination of a children's toy and high explosives allowing the user to catch the opponent off guard. They come in four different variations each being used for different scenarios and each being situational. They also range in size and depending on their size have a different strength and speed; the higher the rank, the stronger and faster they will be. C rank Bob-ombs are only three inches tall and three inches wide they are very weak in comparison to the rest having the power of roughly five paper bombs with an explosive force of a C rank attack these are rather slow moving much slower then a well-trained shinobi can ran being roughly as fast as a S-jounin ranked ninja. Next are the B rank bob-ombs which are double the size of the C rank variation being four inches tall and four inches wide. They are somewhat more powerful then the C rank variation being double the strength and speed able to move about as fast as a Jounin running full sprint their explosive force being enough to leave a small crater and take out low ranking earth jutsu B rank and below. The A rank variation is double the size and power of the B rank variation being 8 inches tall and 8 inches wide the explosive force is enough to take out large earthen constructs A rank and below their power seems somewhat surprising for their mediocre size their speed is about that of a Sanin ranked nin being rather fast able to keep up with most opponents. Finally the largest of the bob-ombs are nearly a foot and a half tall being 16 inches tall and 16 inches wide their explosive force is the highest of them all being able to take out even giant earthen constructs S rank and below. Their speed is that of a kage ranked ninja able to run and move at a fair speed keeping up with nearly any opponent who isn't under the affect of some kind of speed enhancing technique.

The Bob-ombs come in four different types each only denoted by the color of their eyes which are painted on their mechanical face. The first is red, the next is yellow, the third is blue and the fourth is green. Each type has a special ability that can be used in battle to help the user in an offensive manner.

Red-Eyed Bob-ombs: These are the basic Bob-ombs the explosive variation mentioned above. Their power has already been mentioned above and are the easiest to created and use. They take only a single hand-seal to create and their power and speed depend heavily on the chakra put into them. Only this variation has the explosive properties the rest either release something or create something from themselves. This vacation also creates a bright flash upon detonation able to temporrily blind anyone in short range of them if they're looking at it. This lasts about as long as the blindness created from a flash bomb.

Yellow-Eyed Bob-ombs: The Yellow-Eyed bob-ombs are loaded with various ninja weapons and depending on their size the weapons and tools vary. No matter the power they only cover a short range area with the weapons. The C rank version is full of simple caltrops. When detonated these bob-ombs release a omni-directional burst of them that land on the ground and make walking harder causing piecing and tearing damage to the soles of the opponent's feet. The B rank version can be loaded with various small weapons such as caltrops, senbons and shuriken these will cause cutting and ripping damage to anything in a short-mid range area attacking everything mercilessly. The A rank version can be loaded with any of the previous weapons as well as kunai, sais and tantos. Finally the S rank version can be loaded with any weapon like swords, sais, chains, sickles anything stated before etc. These don't have much explosive force but instead release the weapons outward in a pulse allowing for the user to create bursts and pulses of weapons to force the opponent into a defensive stance.

Blue-Eyed Bob-ombs: The Blue eyed variation is filled with chakra infused smoke or chakra infused gas that can make breathing nearly impossible. C rank is enough to fill up a small area such as short range, B rank can fill up a short-mid range area, A rank can fill up a short-long range area and S rank can fill up the entire battlefield akin to the Hidding in Mist technique. However if the opponent is stuck inside of the gas/smoke cloud he'll be affected as well.

Green-Eyed Bob-ombs: These are arguable the most useful. They can be charged with a chakra nature and when detonated will release that chakra into the state it would naturally take. EG: if katon chakra is used the bob-omb will release a pulse of fire comparable in strength to the rank of the bob-omb. This can be done with the basic five elements allowing for the user to add an elemental nature into his fighting style. Katon chakra will create fire, fuuton chakra will create cutting wind, suiton chakra will create water, raiton chakra will created unfocused lighting and doton chakra will create mud. These bob-ombs aren't filled with the element itself but the chakra that will create it the detonation acts as a trigger allowing the user to mold the chakra by performing two handseals.
Notes:
-The user can create or use the equivalent of an S rank with this technique so if he uses the S rank version he can only create a single bob-omb if however he uses something like the B rank version he'll be able to create four bob-ombs.
-Bob-ombs have a three turn cd and can last for two turns before being forcibly detonated.
-Can only be used four times a battle


Changes in bold

CFS approved here

✦ Declined, few issues exist. One, your CFS makes no mention to elemental affinities alongside this style, ergo you cannot make jutsus that create elemental affinities with it. The Blue eyed bombs are iffy as you are not a smoke user and using chakra infused smoke is generally a trait of Smoke manipulators. Furthermore, you say that it makes breathing nearly impossible put dome clarify and expand on what this really means battle wise. And filling something from short to long range is essentially filling the entire battlefield, making the S ranked version useless. Other than that, nice job Howard! ✦

(Kōton: Hebikēburu) - Steel Release: Snake Cable
Type: Offensive
Rank: B-Rank
Range:Short Range
Chakra: 20 Chakra
Damage: 40 Damage
Description: The user will make a whip of steel and hold them with both hands. The whip is 2 meters long and ends with a snake head-like figure. by using chakra to manipulate the whip, the user will make it move as if it were a real snake and bite the target with its fangs. The cable is able to conduct electricity to shock the bitten target once the user starts using the suitable Raiton jutsu to make lightning.

note: the user can use two whips at maximum at the same time.
note: only FeelPain can teach this jutsu

♦ All Approved ♦
(Kōton: Hebikēburu) - Steel Release: Snake Cable
Type: Offensive
Rank: B-Rank
Range: Short-Mid Range
Chakra: 20 Chakra (+10 chakra if the user will control it remotely)
Damage: 40 Damage (+10 damage if lightning is conducted through it)
Description: The user will make a whip of steel and hold them with both hands. The whip is 3 meters long with a handle in its beginning for the user to hold it and ends with a snake head-like figure. A cross section area of the whip's body is circular and it's diameter is 20 centimeters. The snake's body is made of two thick layers of steel plates. Each plate of the outer layer is attached internally to two plates of the inner layer, the inner and outer plates are able to slide over each other to make the snake's body able to stretch enough to reach a target standing seven meters ,at maximum, away from the user.. by using chakra to manipulate the whip, the user will make it move as if it were a real snake and bite the target with its fangs. The cable is able to conduct electricity to shock the bitten target once the user starts using the suitable Raiton jutsu to make lightning. The user is able to completely drop the whip and control it remotely using chakra.

note: the user can use two whips at maximum at the same time.
note: only FeelPain can teach this jutsu

it's basically the same jutsu just added the bolded part in description and changed the range. I quoted the post where the cj was approved so I think no need for linking.

✦ Declined, Steel is generally weak to lightning jutsus, meaning you'd weaken it by channeling lightning with it, though it would certainly conduct the electricity. And no to the remote controlling as well. ✦
 
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Re: Custom Jutsu Submission

☾ Kitsune no Mai ☽ Dance of the Flying Sparrow
Type: Supplementary
Rank: B
Range: Short/Long
Chakra: 20
Damage: -
Description: The techniques of Shikotsumyaku relate to close combat. However this technique allows the user to trick the laws of their clan by manipulating their bone creations they detach them from their body much like other clan techniques, however instead of merely releasing them from their body these are fired torwards a target. Such example would be 'Dance of the Clematis Flower' where the user through this technique can fire the bone spiral spear torwards a target, with great speed and a drilling motion in order to strike long ranged targets; not being restricted to close quarters any longer. The projectile carries the strength of it's original technique, this is merely a medium to lengthen it's reach, as such this jutsu does no actual damage either itself.
The technique works only on Shikotsumyaku techniques that grow directly from the user's body. And move at fast speed, yet still trackable by any strong fist user. The bone projectile can be given a spinning motion when it is sent forth if wanted, increasing it's cutting edge.
~ Usable with one DBP technique at a time regardless of the bone size/amount.
~ Only works on DBP techniques up to A rank.
~ Can be used four times per battle.
✦ Approved, nice jutsu.

☾ Zeigou no Mai ☽ Dance of the Dreadful Vines
Type: Supplementary/Offensive
Rank: A
Range: Short/Long
Chakra: 30
Damage: 60
Description: A parent technique of 'Sawarabi no Mai' although on a much smaller and concentrated stage. In this technique by stomping a foot against the ground the user will allow several thick four meter tall bone spikes to arise, in a slightly hooked formation around the given target(s) like a prison. Hooked inwards from the top to prevent the target from jumping out without being stopped and stabbed in the process. By clapping their hands the user then makes the vines spiral as they crush in, creating a single big branch of bone, where the target's body lays crushed inside. Alternatively it can be used directly around the user without crushing inwards, to act as a defense.
~ Can only be used thrice per battle.
~ Can be used on up to two targets at the same time.
✦ Declined, this would collide with approved Kaguya customs, a Bone Tent of Mugi's being one of them. ✦

(Karei ni ikou! Rooringu...Sandaa!) - Keep it classy! Rolling Thunder!
Type: Offensive
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: The user begins by lowering his head while tucking his arms in a boxing stance and starts a swaying movement pattern, weaving his torso back and forth and using the torque to add power to a barrage of left and right hooks as he sways. Each hook follows from a diferent angle than the previous one. The Rolling Thunder is comprised of five rolling punches - If the final rolling punch connects the user follows with an uppercut directly to the chin. This sends the foe hurled through the air and sprawling across the field. Because the technique is based on the user's swaying dexterity, if used while in Drunken Fist, the attack's overall efficiency increases, gaining +10 damage.
~ Usable twice per battle.
✦ Approved ✦
 
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Re: Custom Jutsu Submission

(Hopu no Hogo) - Hope's Guardian
Rank: Forbidden
Type: Offensive, Defensive, Supplementary
Range: Short – Long
Chakra: 50 (+30 to reform limbs) (-10 per turn)
Damage: N/A (-30 to self)
Description: Hope’s Guardian is one of Konan’s most powerful Paper Ninjutsu techniques. It is perhaps her most heavily guarded secret and her final resort of a weapon. Applying the basic principles of Paper Ninjutsu Konan releases numerous sheets of paper from her body. Instead of swarming the target or forming a separate creation the paper instead forms around Konan’s body. The paper forms very quickly and rapidly forms a new body around Konan. Once the formation is complete the Hope’s Guardian becomes Konan’s new temporary body that she manipulates with her chakra. The body of Hope’s Guardian is much larger than a human body. It is 15 meters tall from feet to head. Its wingspan is roughly 15 meters as well from the edge of one wing to the other. On its back is a massive sword composed of paper formed from the ninjutsu as well. The sword has can reach up to the edge of mid-range and is incredibly powerful. However, unlike normal swords, this sword relies solely on blunt damage as it is composed of paper. As such the sword specializes in smashing and breaking through targets instead of cutting through them. While in this form the Hope’s Guardian is weak to the normal weaknesses of Paper Ninjutsu – oil, water, and wind. It is however strong to lightning and is able to withstand extremely powerful lightning attacks. The body of Hope’s Guardian provides an A-Rank defense against attacks that it is neutral. Against lightning techniques Hope’s Guardian can defend against Forbidden ranked lightning techniques (double strength). While in this form Konan’s body is in the chest of the Hope’s Guardian buried deep within paper. However, she has a hollow space in the chest in order to breathe as normal. If the Hope’s Guardian is ever damaged it can spend a move to reform that body part costing the user one of their moves per turn. Hope’s Guardian’s sword has S-Rank blunt physical damage as well. While in this form Konan’s is only able to use Paper Ninjutsu and must maintain the Hope’s Guardian as well. Additionally, while in the Hope’s Guardian Konan is able to release numerous explosive tags from the hands as projectiles. This paper tag move is considered an A-Rank technique and can release multiple tags at once. While in the Hope’s Guardian Konan is only able to use 2 moves per turn. The sword attack costs a move per turn as well. The technique will last for 5 turns at which the user can deactivate it at will or wait until it times out. If the user does choose to deactivate it at will they can manipulate the paper that is released from the body to fly toward the opponent is an enormous barrage of paper tags that can slice through flesh and, for an additional 40 chakra, detonate in a massive explosion.

Note: Lasts for 5 turns and can be deactivated at will or wait until it times out.
Note: When deactivated or times out the user will be left exhausted and will only be able to mold chakra for techniques A-Rank and lower.
Note: The Hope’s Guardian reforming ability costs one move of the user’s three and 30 chakra.
Note: The sword attack costs the user one of the five moves per turn.
Note: Konan may only use Paper Ninjutsu in this form and must spend a move per turn to maintain it.
Note: Upon deactivation the user can send all scattered paper at their target. This counts as an S-Rank attack and does cost a move to use. For an additional move and 40 more chakra the user can detonate the paper tags and create a massive explosion.
Note: Can only be taught by Akasha

✦ Declined, OPed. In all, I count around 5 or so abilities in an F rank jutsu. Reforming, S rank mid range sword slash, S rank long range paper storm, detonating said storm for even more damage, as well as flight. No to the reforming, skeptical about allowing the S ranked sword strike as well. 5 turns per battle is a definite no. And you're not having both an S rank sword strike as well as paper storm. It's too much in one paper jutsu. ✦

(Suiton: Sutikkī gekihen) - Water Release: Sticky Upheaval
Type: Supplementary
Rank: C
Range: Short - Mid
Chakra: 15
Damage: N/A
Description: User of the technique will upon seeing opponent perform some kind of assault or make some kind of physical action, manipulate moisture in the air around that part of the body. The activation of the justu would be followed by user's finger snapping. Upon snapping with fingers, properties of chakra mixed with moisture in the air will be changed to the one of (Suiton: Mizuame Nababara) - Water Style: Starch Syrup Capture Field. Which means they would be sticky, adhesive and thus be capable of immobilizing opponents mobility. This jutsu is not used to make any damage to the opponent but rather make opponent uncapable of finishing with performance of hand seals, stomping their foot on the ground or making any kind of physical movement involving a specific part of the body. This technique is usually used once user of the technique sees opponent performing some kind of assault. If opponent would start with performance of hand seals, user will by snapping hers or his fingers manipulate moisture in the air around that part of the body and with usage of nature manipulation form a sticky, adhesive liquid which will be capable of imobilizing that part of the body. Opponent would be capable of performing a single hand seal till their hands almost completely stick together. Other situation would be if opponent would to slam their foot onto the ground, user is capable of making water molecules stick to the knee pit and thus make opponent incapable of finishing their task and so forth.

Note: Can only be taught by Akasha.

✦ Declined, up to what extent does this work? I mean, some speed enhanced or strength enhanced jutsus would logically enable the user to move with enough speed to overcome the adhesive like water. What of elemental affinities strong to water also? Also, you have a few grammatical errors, nothing major though.✦

(Katon: Rimōto kōzan) - Fire Release: Remote Mine
Type: Offensive
Rank: B
Range: Short - Mid
Chakra: 20
Damage: 40
Description: User of this technique will release heated ash into the ground below and around enemy, effecting a radius of up to 5 meters. This ash will stay dormant in the ground up to two turns before it automatically gets activated. However, with a performance of a single seal user is capable of activing the ash. Upon activation, ash would burst whilst inside the ground and thus forming a crater of great proportion. Everything within it will also be effected by shaking of the ground because of the explosion. This shaking would be so strong that it would be capable of making opponent completely lose balance. Now, because of the positioning of the ash, if the pressure was to be made onto the ground where it was, either by using a jutsu directed towards the ground, releasing chakra in the ground where it was or jumping on it, the explosion would take place.

Note: Can be used four times per battle
Note: Can only be taught by Akasha

✦ Declined, I think I've seen something like this before, not fully sure, could have been a similar jutsu for Daemon's Volcanic Ash. Either way, I'm not allowing it to be dormant. Also, why would an explosion occur? I mean, Ash is superheated...well, ash. It doesn't spontaneously combust in a fiery explosion or anything, it's just hot ashes but if thats how you intend on using it, make sure it doesn't collide with Volcanic Ash. A lot of ash based fire jutsu come close to colliding with it. Just pointing this out for future use. ✦
 
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Re: Custom Jutsu Submission

>Inspired from Elyon's CJ.
>
(Fuuton: Aojiroi Dopperugengā)- Wind Release: Pale Doppelganger [5/6]
Rank: B
Type: Attack
Range: Short
Chakra Cost: 20
Damage: 40
Description: The user of this jutsu will form the ram hand sign and dart a short distance with the use of fuuton chakra (4 meters) and upon stopping the user will convert his inertia into fuuton chakra to form a pale replica of himself made of wind to attack the opponent or object in a straight line along the line he stopped. This replica is ghost like in appearance, its is an exact model of the user by height, weight, and density. It is essentially a well manipulated gust of wind that lasts exactly 5 seconds after the user has stopped and may take some time to perceive as it moves really fast and mows down the opponent having the same physical properties of a very strong gust of wind.

Approved
Note: Can only be taught by Zaphkiel
Note: User will suffer +10 damage if he has collided with an object. He can however, shorten his sprint to 2 meters in the case of an emergency but jutsu will still cost 20 and damage will be reduced to 20.

Note: Someone confused this with Swift Release? I'm not sure what that is but I think I would make a little gif showing just how far the user moves.. You'll need to imagine a wind ghost cause I couldn't draw one :3
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Kenjutsu : Kansei Mōmento ☣ Sword style : Moment of Inertia
Type: Offensive
Rank: S rank
Range: Short
Chakra: 40
Damage: 80
Description:

A unique and special type of kenjutsu move. Before intercepting an opponent's sword attack/slash with the user's own sword, the user will gather a large amount of Chakra throughout his body. Just a moment before the strike of the opponent is intercepted, The user will seize his movement for a very brief moment of time. Along with the forward momentum produced by the movement of the user towards the opponent and forwards slashing momentum produced by the swing of the user's sword while intercepting the opponent, the user will release the chakra from all the tenketsu in his body at the same time while seizing his movement for the brief time. This Chakra is released as a purpose to convert the Inertia produced by his move to intercept the sword attack by creating a pale replica of himself that will intercept the incoming sword strike of the opponent while the user make's a 360deg rotation to the sides of the opponent to attack him. The moment the replica is created, the user will quickly in a very fast and fluid manner make a 360deg turn by slightly ducking towards either the left or right side of the opponent and make a "Z" like slash to first cut the Popliteal of the leg that is near him depending on his position behind the user; Continues with a cross slash across the opponent's back and finally with a slash to the back of the neck of the opponent from behind him. As soon as he makes the slash, Focusing his entire force on the next sword slash, the user will makes a powerful vertical slash from either the top to bottom or from the bottom to top along the center "spinal cord" region on the opponent's. The final slash will be inflicted as a very deep cut. The cut is very deep such that it even makes the spinal cord of the opponent visible with Blood oozing out profusely.
Restrictions:
- Can only be used twice per battle.
- No Chakra related Kenjutsu moves in the same turn(Includes elemental variations too).
- Can only be taught by -Best-

✦ Declined, seize means take hold, grab. Like seize the day? How do you "take hold" of your movement? I think you mean "cease". After that, it gets confusing as hell. If you pause your movement, then how do you use your forward momentum towards the opponent? Either way, from what I gather, it seems you're trying to make a clone to chakra to create a kenjutsu attack. Needless to say, that has been done many times over, even in the form of attacking afterimages. ✦



Earth Style/Water style : Sticky Coconut Frenzy | Doton/Suiton : Sutikkīkokonattsu Kyōran
Type: Supplementary / Offensive
Rank: A rank
Range: Short - Long
Chakra: 30
Damage: 60
Description:

After concentrating the Earth chakra the user will perform the Boar -> Ox hand seal and make four coconut tree like structures made up of earth to emerge from the ground very quickly. The position of these coconut trees to emerge depends on the user's imagination. There are multiple coconut shaped earth shells at the top of the tree which are pretty hard at outside. While the Coconut tree structure emerges from the ground, the user will channel a small amount of water chakra into the coconut shaped structure which turns into a small amount of sticky syrup inside them. Now the user can direct the coconuts from the tree to attack the opponent anywhere within long range. In addition to the impact damage produced by the coconuts when attacking the user, the sticky syrup that is present inside the coconut is spilled over the region of impact and make that particular region very sticky and adhesive. Each tree will have a total of 10 coconuts in them and each coconut on impact deals blunt damage, breaks apart into tiny pieces of sharp shrapnel like structures and can turn the area surrounding the impact region up to short range to a small/thin layer of sticky adhesive syrup. The sharpnel like particles that are produced from the coconut's shell after the impact can deal piercing damage if stepped upon it, though the damage produced by it will only be equivalent to a D rank technique. After creating the coconut tree, the user is not forced to send the coconuts to attack the opponent immediately as the trees stay in the battlefield once created for 4 turns after which it will turn into a jagged formation of rocks with sticky layer of water around it that has adhesive properties.

- Can only be used thrice per battle with a one turn gap between alternative usages.
- Tree once created stays in the battle field for 4 turns.
- Can only be taught by -Best-.

✦ Declined, this needs to be simplified and clarified. You say the coconuts release sticky syrup like water upon impact and later say that they affect the region up to short range of the area hit. If you have 10 of these and each one does this, you can essentially affect the entire field over a series of turns? And if the power of this is split between up to 10 coconuts, wouldn't they be weaker and less effective? Because saying that each one individually contains enough water to cover short range which is 5 meters is too much for one alone and if just 3 are used at once, you're essentially saying that it creates long ranged sized water while performing what, C rank damage? That makes little sense ✦
> Increased the rank one level as it was fitting.
> Changed the number of trees from four to two.
> Removed the Short range stuff with sticky syrup and explained it better with a example.
> Improved the stuffs that can be made with Shrapnels and Increased the damage produced by the shrapnel.
> Edited the number of turns for which the coconut tree will be active.
> Added an extra minute ability at the end.

Earth Style/Water style : Sticky Coconut Frenzy | Doton/Suiton : Sutikkīkokonattsu Kyōran
Type: Supplementary / Offensive
Rank: S rank
Range: Short - Long
Chakra: 40
Damage: 80
Description:

After concentrating the Earth chakra the user will perform the Snake -> Ox hand seal and make two coconut tree like structures made up of earth to emerge from the ground very quickly. The position of these coconut trees to emerge depends on the user's imagination. There is two coconut shaped earth shells at the top of the tree which are pretty hard at outside. While the Coconut tree structure emerges from the ground, the user will channel a small amount of water chakra into the coconut shaped structure which turns into a small amount of sticky syrup inside them. Now the user can direct the coconuts from the tree to attack the opponent anywhere within long range. In addition to the impact damage produced by the coconuts when attacking the user, the sticky syrup that is present inside the coconut is spilled as a think layer of very sticky and adhesive syrup over the region of impact. Eg. if the user makes a coconut to attack the opponent's body, then the sticky syrup will be spilled all over the opponent making his hand, leg and entire body movement difficult. Each tree will have a total of 2 coconuts in them and each coconut on impact deals blunt damage, breaks apart into tiny pieces of sharp shrapnel like structures with the shrapnels covering a region of short range around the area of impact. Due to the very small amount of sticky adhesive syrup that is present in the shrapnel, it attaches itself to the earth where it is falling. The shrapnel like particles that are produced from the coconut's shell after the impact can deal piercing damage if stepped upon it, though the damage produced by it will only be equivalent to a C rank technique. Any Earth technique that is used along with these shrapnels present in them the produced impact damage to the opponent will deal their Original Damage + the Shrapnel damage. After creating the coconut tree, the user is not forced to send the coconuts to attack the opponent immediately as the trees stay in the battlefield once created for 3 turns after which it will turn into a jagged formation of rocks with sticky layer of water around it that has adhesive properties. These rocks can also be used for other earth techniques.

- Can only be used twice per battle with a two turn gap between alternative usages.
- Tree once created stays in the battle field for 3 turns.
- Can only be taught by -Best-.
✦ Declined, still unclear. No to the using the trees for future earth jutsus as well as those rocks. After 3 turns, your chakra inside the trees will have dissipated, the sticky water around it would no longer be present. Same with using the shrapnel with other earth jutsu, just an exploitable way to get boosted damage to earth jutsu. ✦


Illusionary arts : Impure Orgasm ✚ Genjutsu : Fujun'na Akume
Type: Offensive / Supplementary
Rank: S rank
Range: Short - Mid
Chakra: 40
Damage: 80
Description:
The user will perform a string of four hand seal and place the opponent in a Genjutsu. When the opponent is trapped in the genjutsu, it appears to the opponent such that the user expel a dense Mist from his mouth encompassing the entire battlefield in a matter of seconds ( Similar the the Hidden mist technique but a little quicker than that ). As soon as this happens, From the mist anywhere around the opponent, A Beautiful, Slender, Curvy, Hot and sexy looking female in a swimsuit ( Bikini suit ) or completely nude appears making the opponent paralyse in her beauty ( Which means, technically the opponent's movements will be restricted ). Along with the beautiful lady, a sweet smelling seductive perfume scent ( Illusionary smell ) also emanates in the air surrounding the opponent making him easily fall as a prey to the beauty of the Lady in Bikini as well as giving a slight dowsey feeling!. As she appears, She grabs the opponent by the back of his neck and starts to rub her face on his face and continues to do it with her breast. During this time, The movement of the opponent is completely restricted and starts to sweat profusely. As she does the rubbing stuff, She quickly pushes the opponent to the ground and sits over him rubbing his chest and face. As she does that, Thee more females appears from all the sides of the opponent with the same cloths and same level of beautifulness and starts to Kiss the opponent throughout his body. As all these process happens the opponent is sweating profusely with heavy breaths. His Mind and body is full of pleasure which makes him go to a eternal state of bliss that makes him forget that he is in the middle of a battle. The girls created by the genjutsu continues to tease him up. All he could see is the beautiful ladies coming to kiss him. But to the surprise of the opponent as soon as they kiss him, vampiric teeths starts to appear on their mouth and they start to bite off the opponent in the neck, Chest, and shoulders respectively.Due to the state of Bliss in which the opponent will be, He won't feel any Pain, but he will be able to feel that his body is loosing its strength. In addition to that, Three out of the four appears to have a kunai in both their hands and continuously stab the chest region of the opponent and feed the torn flesh and chest muscles to the opponent while giving out a monstrous laughter. When this happen, The opponent is induced in a state of sudden pain which makes his body to shiver continuously and the pain which he was not able to be feel earlier will suddenly be intensified more than normal pain what he would have felt. Due to this, the opponent suffers a severe mental damage couple with the effects of quick loss of blood from his body that leads to Dizziness and overall weakness of the body. While all these stuffs happens, the opponent in the real world is Paralysed in the position where he is.
Restrictions:
♣ Can only be used twice per battle.
♣ Can only be used against male (RP character) opponents.
♣ Not genjutsu above A rank in the same turn.
♣ Cannot use any Genjutsu above A rank for the next two turns.
♣ Can only be taught by -Best-.
✦ Declined, lol just no. DNR ✦
 
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Re: Custom Jutsu Submission

Enzup's Permission to resubmit Klodoa

Dropping
Dropping my below CW, iff this CW gets approved.


Resubmitting, 4th time :p

(Kurodoa) - Klodoa
Type: Weapon
Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage Points: N/A (+10 to kenjutsu)
Description: Klodoa is a 2m long living staff whose lower part is made up of unknown special flexible element. The upper part is skull with a blue sphere in its mouth. It can levitate on its own. Enzup made Klodoa his personal weapon after he found it in very bad condition when Brain/Zero crushed it in pieces. After taking it into his possession, Enzup made a few changes in it, which made it indestructible. He also put a lot of his own chakra in the sphere so that Klodoa can use it in battles, since klodoa was not having chakra of its own. It is quite frightening from its looks, but can be funny at times.

Abilities:
-It is indestructible i.e. kinda immortal but that does not mean that it can't be slowed down or paralyzed.
-Klodoa has life of its own and thus the senses.

Restrictions:
-It can levitate on its own, which is similar to "(Kusanagi No Tsurugi: Kuu no Tachi)" but in this case user don't have anything to do with it.
-If user gets hit by a jutsu while holding this weapon, then he will receive an addition of +15 damage points.
-Every elemental ninjutsu used by user gets -5 damage points while the time the weapon is on battlefield.
-User have to apply +5 chakra points in any technique used, regardless of rank. Also user have to perform an addition of 5 handseals in any technique which requires more than 8 handseals.
-It can't use any or most of the kenjutsu techniques, because of its unique shape.

-It only listens to Enzup.

Added/Updated more restrictions.

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Note: -My previous CW was also having life, and since I am dropping it, I am putting life in this CW.
-The chakra in the sphere can be used for using jutsus, which I will be making in future, like in the spoiler below.
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±± Leaving for Emperor ±± I can't believe you are still submitting a weapon...

~ The idea of it moving around on its own and attacking people is OP; and its over restricted. Sigh... do you really, really, need a weapon ? ~

Remaking the weapon as a whole so I did not Bold my edit since I re-wrote the whole thing.

Klodoa - Kurodoa
Type: Weapon
Rank: N/A
Range: N/A
Chakra: N/A(Leeches 10 chakra every turn)
Damage: N/A
Description: Klodoa is a dark staff of unknown metal, 2m long and extremely durable thus indestructible, has a bandage wraping near its top half. At the tip of the staff is a white skull, adorned by a headpiece reminiscent of those worn by Native American chiefs. The headpiece is composed of a bluish cloth with yellow markings over it, creating a jagged formation, stones aligned over the top of the cloth, red feather-like objects hanging down beside Klodoa's skull, and lastly a multitude of green leaves also similar to feathers. At the back of his skull are two yellow strings with blue rings attached to the ends. In addition, Klodoa often holds a turquoise round stone in his mouth.
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Klodoa is sentient and can levitate on his own, able to hover up to 10m(max) around his wielder thus it is said that he has a life of his own albeit relying and feeding on his wielder's chakra. He is able to speak audibly and telepathically though his telepathy only applies to his wielder, his voice can be heard by anyone. However, when he speaks, he tends to be arogant, confident and sadistic though a little timid to his wielder.
Abilities:
Klodoa passively is able to sense movement/displacement of matter upto 50m around him. He is not in anyway, able to percieve chakra. This works in a similar fashion to "boundary barrier technique" where you can only sense matter displacement.
Klodoa can not physically attack an opponent thus he is more of a genjutsu user, being able to cast genjutsu through the glow of his eyes whether the target makes eye contact or not, so far Klodoa has a direct perception of them. He can use every genjutsu his wielder is able to use and genjutsu pertaining to Klodoa Arts(to be submitted) likewise, he seeps the required amount of chakra needed for the genjutsu from him.
Klodoa has a second and meagre affinity for lightning though he can not in any way shoot lightning energy, but is able to create an invisible barrier of pure electrical pulse, short range away from himself that does nothing more than repel lightning using the principle of reverse polarity(like charges repel) and can not use any other lightning than that. The lightning barrier can vary in size and can be inform of a wall or perhaps a dome, half or complete though this is upto klodoa's discretion. Using lightning barrier requires Klodoa to leech the required amount of chakra(40) from his wielder each time it is used.
Klodoa is indestructible though he can be restrained with a suitable restraining jutsu
Restrictions:
Klodoa can not be wield by any other except Priest thus whoever who tries to hold him is put in a genjutsu that induces sleep.
The wielder looses 10 chakra point every turn from the begining of his battle so far Klodoa is with him.
Klodoa's genjutsu and lightning abilities counts as part of the wielder's 3 moves when used.
Klodoa's lightning barrier is equivalent to Srank and can only be used once every 3 turns

✦ Declined, I'm almost in total agreeance with Emp's last check....do you REALLY need a CW? This is still OPed, floating up to long range from you, casting genjutsu from it's eyes, sensing up to 50 meters as well as an S rank lightning barrier, and being sentient...yeah, I'm not approving this in any form. DNR. ✦



† (Bekuta Kobura: Erumesu no Shisha no Tsue) Vector Cobra: Caduceus of Hermes †
Rank: B
Type: Suplementary
Range: Short-Mid
Chakra: 20(-5 per turn)
Damage: 40
Description: The user activates up to 4 snakes(depending on his rank) on any part of his body for basic supplementary use. They can extend up to 15m max and can pick up tools, act as extra limbs, aid the user in complex movements and manouvres during taijutsu and perhaps offensive usages where they can be used to grab, restrain and attack.
-Can not be infused with elemental chakra.
-Last for 3 turns.
-Meisters are able to use the cobras at half their chakra costs.

✦ Declined, no to half the chakra cost unless you intend on them being half as strong. Change 15 meters to 10 max. ✦

† (Bekuta Kobura: Damballah Ihan) Vector Cobra: Violation of Damballah †
Rank: A
Type: Offensive/Defensive/Sup
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user activates up to 4 snakes(depending on his rank) on any part of his body. These snakes then begin to extend to their full 15 meter length immediately, coiling near the user to stay close by until they are needed. The user then releases elemental chakra through the snakes to augment their power, increasing their strength proportionally to which elemental was used.

♦ Fire: As the serpents come into contact with with any object, the material comprising it erupts into bursts of flame. The cobra itself has also gained a very high temperature, characteristic of fire, and as such causes even nearby objects not directly touched by the cobra which are relatively flammable (such as clothing) to catch fire. The cobras also gain a field of intense heat which distorts the light around it, causing the cobras to appear to be unstable (while in reality being perfectly solid) due to the shifting "wavy" light.

♦ Wind: The cobras gain a sharp cutting property, characteristic of wind. The cobras also gain an intangibility, allowing them to pass through most notably each other with no resistance. Touching the cobra at any point will result in a deep cut mark forming on whatever made contact, allowing the cobras to wrap around objects to reduce it to mere splinters of what it once was.

♦ Lightning: The cobras aesthetically gain small sparks that appear periodically across their body as lightning chakra is channeled through them. The lightning element allows the cobras to change their size to become thin at any point along their bodies, which combined with the natural piercing property of the element allows the cobras to shrink down to a microscopic point at the end to pierce through any object like a perfect arrow. The cobra can then reform to normal size after completely piercing through an object a portion at a time, meaning that the head can be on one side of a rock, full-sized, while a quarter of the way towards the user is shrunk to a very thin size as it's piercing through the rock, and out the side closest to the user the vector is normal sized once more. The "shape-shifting" of the snakes also allow this technique to pass through a barrage of precise attacks (ie. shower of senbon) without making contact with anything/losing any power. The cobras also provide a powerful electric charge to anything which conducts electricity as it passes through or otherwise makes contact.

♦ Earth: The snakes, when infused with the earth element, become heavier than they normally are (10x). However, because the speed, strength, and mobility of the serpents are determined by the user's chakra control, completely removing the factor of "weight" from these three aspects, this serves only two purposes: to increase the force of impact, allowing the snakes to crash through defenses while losing little momentum, and to restrain an enemy by crushing them with the immense weight of the earth-infused Vector Cobras. The user's earth chakra additionally allows the serpents to "meld" with the earth, much like the "Earth Release: Hiding in Rock Technique", allowing the serpents to move in and out of the earth without creating disturbances, tremors, or otherwise altering the battlefield (though they can still be seen by sensors/Dojutsu users/others who can "see/feel" chakra).

♦ Water: The snakes, when given the element water, begin to excrete a transparent sticky fluid, similar to "Water Style: Starch Syrup Capture Field". Because the snakes only secrete a small portion of this fluid until it is used, it is difficult for normal eyes to see the water while still on the snakes (though anyone who can see/feel chakra can "see" it). As the snakes make contact with objects, they leave behind this chakra-infused sticky residue which can snare other objects on it, restraining their movements and trapping it. The snakes themselves, if they touch an object which is weak enough (ie. a projectile) can drag the object with them, it sticking to the layer of sticky water covering the serpents. If the Vector Cobras have objects stuck onto them, they can dislodge them by making sharp turns, releasing the object with a layer of sticky water at speeds relatively equal to if the shinobi himself threw the object (or greater if the object is awkward to hold/throw by hand). The snakes can also secrete a greater volume of the liquid than normal at the user's will, allowing the user to create larger puddles of the sticky substance or to cover a large object as the snake passes by.

♦ KG Elemental/Custom Elements: The cobras gain exclusively, properties of the said custom element although only pertaining to the most generic release of the element. This means, with "Wood", the cobras carries chunks/fragment of wood with them causing maiming damage and splinters. "Lava", the cobras can become red molten albeit still a physical entity. "Harmattan", they take the generic cutting properties of wind though hot thus adding a rather drying and peeling affect. "Soapstone", they become slippery. Etc.

The cobras can then be released towards the target, being manipulated to move in any direction the user wishes as they move, creating effects related to the element infused into the snake. The cobras also can be made to immediatetly begin their assault upon activation, instead of coiling around the user. The cobras may be used independently from each other, but all four snakes need to have the same element (unless the user can mold more than one element at the same time).
NOTE: Once activated, they can last 2 turns and after that, they revert back to their position on the user's body unless perhaps they are destroyed. The user however, can decide to deactivate them before the end of their turn limit.
NOTE: Only one elemental infusion can be used in one turn. Also only one elemental infusion can be in play at a time except if the user has Yin/Yang
NOTE: Each elemental infusion can be used 2x max
NOTE: No other element can be used except the element that is currently infused with the cobras. Meaning if a fire infused cobra is activated and still active, the user can only use Katon.
NOTE: Students will need to wait two turn inbetween usage. Meisters have one turn wait.

✦ Declined, first up to 10 meters. Second, no to the fire burning items it doesn't directly impact, only targets it hits. No to the intangibility, can be exploitable as hell. Shape shifting lightning on a microscopic level? HELL no. Earth snakes that don't inherently move slower due to Earth chakra and breaking through jutsu with no momentum loss is unrealistic and uncharacteristic of Doton jutsu. No to the water snake's speeds relative to the user, this needs a defined speed, not speeds alternating depending on how uses it. Definite no the KG and CE's. Your style revolves around using Basic Elemental Affinities with it, not advanced natures of Kekkei Genkeis. And your style also clearly states "only one elemental infusion can be used per move", meaning that in no way possible can you use more than one elemental nature in a turn, even with YY. Also, this has potentially 10 uses in total, which is a CLEAR no for an A rank jutsu. You're trying to make this too OPed when it can be done much simpler and to greater effect. The more powerful it is, the less versatile and useful it will be because it will have to have drawbacks of equal levels. ✦
 
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Avonomemi

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Re: Custom Jutsu Submission

(Howaitosukōpion· torio) White Scorpion Trio
Type: Defensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: The user first knead chakra through their body then perform a quick wide gap back step, as the user move backward they release the stored up chakra immediately, this would leave a mass of chakra in the shape [that is outline] of the user's body, the chakra form would not take the distinctive features of the user just the borderline that is just the shape of the head, body and limbs, basically its a statue of the user. Then at the user's will they can convert this mass chakra into three of the five Nature' elemental affinity which are water, earth and fire.
When converted to:
Water: The chakra statue turn into water and imprison the user in a cube of compressed water, the water prison can only cover 1/2 of the body.
Earth: Just like the water element, the chakra statue also act as a trap, upon contact from the opponent, the chakra statue would act as a glue sticking hard to the opponent hence restraining free movement and trapping them.
Fire: the chakra statue would ignite upon touch by the opponent and set them on flames. The flames are capable of producing 3rd degree burns.
* The chakra statue appearance would resemble that of a ghostly figure making it hard for normal eyes to notice it until converted to an element.
* When meet by an elemental jutsu, the chakra statue simply act as a barrier. That is if the opponent send a fire ball the user convert the chakra statue to water, the water cancel the fireball instead of imprisoning the fireball.
* Can be used 3 times per battle.
* Require a 2 turn cool down.
Image of technique:
You must be registered for see images

☼ Declined ☼

Still no reason for this to be multi-element. Pick one and only one, or it will be DNR'd next time.
(Doton: Doro shifuto) Earth release: Mud Shift [/b]
Type: Defensive
Rank: A
Range: Short (upto Mid when thrown]
Chakra: 30
Damage: 60
Description: The user first knead chakra through their body then perform a quick wide gap back step, as the user move backward they release the stored up chakra immediately, this would leave a mass of chakra in the shape [that is outline] of the user's body, the chakra form would not take the distinctive features of the user just the borderline that is just the shape of the head, body and limbs, basically its a statue of the user. Then at the user's will they can convert this mass chakra into mud, the chakra statue then act as a trap, upon contact from the opponent, the chakra statue would act as a glue sticking hard to the opponent hence restraining free movement and trapping them. The user can also toss the chakra statue at the enemy.
ஜ The chakra statue is an advanced manipulation similar to hinata's twin lion fist.
ஜ The chakra statue appearance would resemble that of a ghostly figure making it hard for normal eyes to notice.
ஜ When meet by an elemental jutsu, the chakra statue simply act as a barrier.
Restriction:
ஜ Can be used 3 times per battle.
ஜ Require a 2 turn cool down.

✦Approved ✦

(Raitoningu no ransu) Lance of the Lightning
Rank: A
Type: Weapon
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: This is a blade made completely of concentrated lightning, the user focus lighting to form a lengthy arrow shaped beam of electricity and reshape into a javelin-like weapon. It is quite like an original javelin, with the only, if quite noticeable, difference being the energy flowing off of each end in a fashion similar to flames, making it look more arrow-shaped. The user can use this weapon as a projectile or as a melee weapon. When thrown, it produces an incredibly destructive explosion on impact. When used as a trajectory, the user can release these spears in rapid succession, while when used as a blade the user can only form two at a time. The lighting shaped spear disintegrate material upon impact then explode outwardly destroying everything within range, its range of explosion is wide, thus not advised to use within close range.
Restriction:
ஜ Can not use A rank and above lighting tech while this is active.
ஜ The lighting spears last for three turn and require a one turn cool down.

(Andāwārudo: Dāku-ken no sukurōru ) Underworld: Scroll of Dark fist
Rank: B
Type: Offensive/Defensive
Range: Short - long
Chakra cost: 20
Damage points: 40
Description: The user sink a scroll into the ground then activate it using the seal of confrontation; from the underground, the user manifest invisible chains that bind him on the neck, wrists and ankles, the chains are believe to be from the underworld. The user can use the chains attached to their wrist as a long ranged weapon, like a whip. In addition, one of the chains can be used to connect to their sword, kunai, shuriken etc, allowing the user to use it for long ranged attacks. The chains act also as a shield against attacks; the chains immerse the user in a blue energy shield to block again incoming attack. The user can also use his chains to latch onto an enemy's limbs, and swing them around effortlessly.
Note:
ஜ The chains last till countered.
ஜ When the chains are attacked they become visible temporary.
ஜ The chains does not restrain the user free movement.
ஜ The defensive action of the chains count as a move.
Restriction:
ஜ Usable only three times per battle.
ஜ Require a scroll to use.

✦ Both Declined, incorrect naming. Underworld isn't a type of jutsu, and the first has been done more than once. ✦
 
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Python

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Re: Custom Jutsu Submission

(kamisori ha) wind style: razor leaf
Type: Offensive
Rank: A-Rank
Range: Short - mid
Chakra: 30
Damage: 40+20(if fire used)

description The user will gather up fuuton charka and build the fuuton charka up, when the fuuton charka has been gathered up the user then makes 2 handseals monkey and bird then, Using shape manipulation the gathered fuuton charka takes on the form of leaves floating in front of the user, Each leaf has great cutting ability and can pierce most materials only very strong, dense, thick material can block this attack, The speed of the leaves is how quick a kunai can be thrown, As the leaves get fired the user can use a fire justu to added to the damage of the leaves by setting the leaves a blaze, The leaves are spread out far apart and wide making them very difficult to dodge.

restrictions
no A rank fuuton or above used next turn
can only be taught by shadow rider
can only be uses thrice a battle

✦ Declined, bold changes next time ✦
(kamisori ha) wind style: razor leaf
Type: Offensive
Rank: A-Rank
Range: Short - mid
Chakra: 30
Damage: 40 (+15 if used with a Fire jutsu)

description The user will gather up fuuton charka and build the fuuton charka up, when the fuuton charka has been gathered up the user then makes 2 handseals monkey and bird then, Using shape manipulation the gathered fuuton charka takes on the form of leaves floating in front of the user, Each leaf has great cutting ability and can pierce most materials only very strong, dense, thick material can block this attack, The speed of the leaves is how quick a kunai can be thrown, As the leaves get fired the user can use a fire justu to added to the damage of the leaves by setting the leaves a blaze, The leaves are spread out far apart and wide making them very difficult to dodge.

restrictions

no A rank fuuton or above used next turn
can only be taught by shadow rider
can only be uses thrice a battle

✦ Approved, edited bits ✦
 
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Luther

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Re: Custom Jutsu Submission

Added An extra Note
Remove turn limit

Kara zao:Flail
Type:Weapon
Rank: S
Range: Short-long[If chain is extended]
Chakra Cost: 40[-10 Per Turn To Maintain]
Damage Points:80
Description: A historic and ancient weapon forged in the early Japanese era before the formation and establishment of ninja villages and the shinobi system. It is elegant both in structure and the way it is able to be used. It has a long wooden handle extending well over 15 inches which is connected to two metallic balls surrounded with spikes capable of piercing targets, and this is accomplished by a series of chains which are attached to its wooden body. The flail known for its versatility can be used both in short and long ranges thanks to the chains which can extend up to a 15 meters allowing the user to quickly grab or get hold of their desired target. The spiked metallic balls attached to the weapon are very large in size and weigh well over 30 kilograms each and are capable of wreaking havoc and devastation on their targets[S rank damage], it can also be used to destroy solid projectile based techniques, however this ability is limited to brank and below. The metallic balls are manually detachable from its wooden body and can be used alone in combat, however their strength is then reduced to that of B rank when done and it cannot be reattached for the duration of the battle. However, it can be attached or tied to the hands of the user through the chains, to aid him in close ranged battles.

Note: Can only be used /wielded by thunderbolt
Note: Any moves from the weapon count as a turn in one move.
Note: The S rank blunt hit can only be used 3 times per battle

♦ Approved ♦
Update.
Clarified the chakra cost
Made minor edits.

Kara zao:Flail
Type:Weapon
Rank: S
Range: Short-long[If chain is extended]
Chakra Cost: 40[ A rank Attacks 30, S rank 40][/B]
Damage Points:80
Description: A historic and ancient weapon forged in the early Japanese era before the formation and establishment of ninja villages and the shinobi system. It is elegant both in structure and the way it is able to be used. It has a long wooden handle extending well over 15 inches which is connected to two metallic balls surrounded with spikes capable of piercing targets, and this is accomplished by a series of chains which are attached to its wooden body. The flail known for its versatility can be used both in short and long ranges thanks to the chains which can extend up to a 15 meters allowing the user to quickly grab or get hold of their desired target. The spiked metallic balls attached to the weapon are very large in size and weigh well over 30 kilograms each and are capable of wreaking havoc and devastation on their targets[S rank damage], it can also be used to destroy solid projectile based techniques, however this ability is limited to brank and below. The metallic balls are manually detachable from its wooden body and can be used alone in combat, however their strength is then reduced to that of A rank when done and it cannot be reattached for the duration of the battle.However, it can be attached or tied to the hands of the user through the chains, to aid him in taijutsu battles.

Note: Can only be used /wielded by thunderbolt
Note: Any moves from the weapon count as a turn in one move.
Note: The S rank blunt hit can only be used 4 times per battle


♠ Approved ♠

Doton: Teppai kaigi-sho|Earth Release: Elimination Chamber
Type: Offensive
Rank: S
Range:Short-Long
Chakra Cost: 40
Damage points: 80
Descriptions: Originally used in professional wrestling elimination-based match. The elimination chamber is a massive structure spanning well over 16 feet in height and 12meters in diameters, capable of trapping several targets all at once. The user of this technique performs the Dog, Tiger and ram handseals in quick succession and slams his two hands on the ground bringing forth a massive construct from the ground directly beneath the feet of his targets which encloses them inside. The chamber itself is surrounded with razor sharp arrows embedded across its whole body surface which continuously pierces the target trapped in it. After a certain period of time(1 Turn) the chamber by default automatically begins begins to get smaller and collapse and disintegrate on its own, crushing whatever remains in it into shreds. This is done as a fool proof method by the user should he be preoccupied or injured to finish the targets off. The aftermath of the technique leaves a noticeable effect on the earth surface due to its sheer size and weight, creating a deep crater in the location it was created.
Note:Requires A cool off of one turn to use again
Note:No Earth or Wind jutsu above s rank for 1 turns.
Note: Can only be taught by thunderbolt
Note: Can only be used Two times.

♠ Declined ♠
So a large chamber that that's originally used for "wrestling and elimination matches" quickly becomes a place that abruptly causes death? Makes no sense. I understand if you simply want to change the environment, but everything about this illogical. First of all, you're creating an ENORMOUS structure that literally covers the entire battlefield (12 meters) and traps individuals inside. Not only this, there are arrows in it too? Are you meaning to trap everyone but yourself in it? How are you even able to control the arrows in that case? Lastly, the whole "shrinking in size" isn't going to cut it. That's not logically possible as Earth is a solid structure and there's no way it can just "shrink in size" unlike constructs that are made of substances that aren't physical.


Genjutsu: Ketsueki īguru| Illusionary Technique: Blood Eagle
Type: Offensive
Rank:B
Range: Short-Mid
Chakra Cost: 20
Damage points:40 [Mental Damage]
Descriptions: Blood Eagle was an atrocious and gruesome method of execution practiced several years ago to punish traitors and ninjas who had defected from their village of origin.This technique works using the same principle of the blood eagle and mimics the events through the illusion. The user of the jutsu performs the Dog> Tiger hand seals in quick successions and casts his opponent under a horrific illusion where he sees himself being bound to a wooden table and his ribs being sawed open from his vertebral column by a masked man. The victims ribs are broken in the process and are shaped to resemble the wings of an eagle which are stained and soaked in blood. In reality the user is not harmed but is traumatized after experiencing such gruesome events.

Note:Must be taught by thunderbolt.
Note: Can only be used Three times.
__________
-Approved-
Minor Update
Update jutsu rank and reworded a little
Added an extra restriction
Genjutsu: Ketsueki īguru| Illusionary Technique: Blood Eagle
Type: Offensive
Rank:A
Range: Short-Mid
Chakra Cost: 30
Damage points:60 [Mental Damage]
Descriptions: Blood Eagle was an atrocious and gruesome method of execution practiced several years ago to punish traitors and ninjas who had defected from their village of origin.This technique works using the same principle of the blood eagle and mimics the events through the illusion. The user of the jutsu performs the Dog> Tiger hand seals in quick successions and casts his opponent under a horrific illusion where he sees himself being bound to a wooden table embedded with sharp spikes around it, and his are ribs being sawed open from his vertebral column by a masked man. The victims ribs are broken in the process and are shaped to resemble the wings of an eagle which are stained and soaked in blood. In reality the user is not harmed but is traumatized after experiencing such gruesome events.

Note:Must be taught by thunderbolt.
Note:Can Only Be Used Two times
Note: Requires A Cool Off Of one turn to reuse.

♠ Approved ♠
 
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Re: Custom Jutsu Submission

Fuji Kujaku Toku(Wisteria Peacock Shield)
Type: Weapon
Rank: S Rank
Range: Short-Mid Range
Chakra: 40
Damage: 80
Description:
this hand held shield is made of chakra metal which makes it so the shield can resonate with the user's chakra, be it elemental or regular chakra. the shield is shown as whatever colour the user deems fitting for his style. it has taken years of training to perfect utilizing a shield in battle and taijutsu combat with the shield, but well worth the effort put into it. this shield is round in shape and covers close to half the user when blocking attacks, it also has a strap on the backside for carrying purposes. the strap has built in holder's for kunai (similar to a gun strap holding bullets) making for easy access to kunai but it only hold's three kunai in place securely. The main ability behind this shield is that once per Three turns the user is able to infuse the top of the shield with Wind based chakra and by rotating the wind on the face of he shield it boosts the throwing speed and power Rotation of the shield upon contact with a target. the user even has the ability to make the edge of the shield like a saw blade with wind chakra adding a slicing and cutting ability to the wind natured shield. The shield is returned to the user by either rigging it with wire or by adding a chakra string to it before throwing the shield. The user of the shield must catch the shield by its strap which slightly hangs down while being thrown, many shinobi have said that this was the true form of Rasenshuriken. while in wind state shield mode the iser can use it in close combat as well smash the enemy in the face or chest with extra force due to the wind chakra on the face of the shield.
it also has the ability to block explosive kunai's and up to C rank Taijutsu, while also adding a +5 boost to damage while using the shield in conjunction with taijutsu and any shield developed taijutsu made at into Freeform or actual jutsu's



Restrictions:
+once per three turns the elemental shield throw and only three times per battle.
+can only hold regular kunai. no explosive tags can be equipped.
+user must state at the start of battle that the shield is on their back.
+only usable by rojuro and those taught to.



Changes bolded focused on one element to enhance rotation speed and power of the shield.
----------------
Changes bolded I double checked the anime crystal users can in fact crystallize blood.

☼ Declined ☼

Should be good to go next time. The shield throw needs a rank, the damage should be N/A, remove the chakra threads (should be unique to puppeteers).


kyokubi shoton (microscopic crystal )
Type:attack
Rank: A Rank
Range: short- mid
Chakra: 30
Damage: 60
Description: guren upon making two hand signs releases a microscopic like crystal particles infused with chakra that resembles a pink like mist. this mist spreads up to mid range and is a large enough chakra infused crystal to crystallize large waves of water or walls of earth upon contact, and constantly grow by utilizing the infused chakra to leech onto the liquids this jutsu comes into contact with. the user can in no way manipulate the mist like particles to surround things it works the same way as normal mist which also impairs viewing an enemy. This mist will also crystalize any and all water sources in the surrounding ranges and will slowly attach itself to everything it is able to. Also noting anything the crystal attaches itself too will shatter instantly, this jutsu also prevents water jutsu's from being able to be used from the mouth as it will simply attach to the water upon expulsion. Should the enemy have any external bleeding it will also crystallize the blood from the outside going into that bleeding area (ie arm or leg.)

restrictions: only usable twice in battle once per turn.
: lasts for 3 turns or until dispersed.
: can only be used by guren
: can only be taught by roju
: cannot use A rank crystal or above in the same turn or next.

☼ Declined ☼

You can't say it shatters anything it comes into contact with, that would just create confusion. It needs to be more clear than that.



(shoton Doragon Otakebi) Crystal dragons roar
Rank: A Rank
Type: offensive
Range: Short-mid
Chakra cost: 30
Damage points: 60
Description: guren does a single one handed handsign and proceeds to release Shards of pointy spike like crystals pink in color and short 1 inch to 2 inch shards from her mouth. this is a full stream like cluster which has a diameter radius expulsion of 10 feet in diameter, and has enough force to blast through a tree.

Restrictions: can only be used three times in battle.
: cannot release crystal from the mouth In the next turn.
:can only be used by guren

____________

Permission from dan to make dragonslayer related cjs.

☼ Approved ☼




Changes all bolded

Fuji Kujaku Toku(Wisteria Peacock Shield)
Type: Weapon
Rank: S Rank
Range: Short-Mid Range
Chakra: 40
Damage:
Description:
this hand held shield is made of chakra metal which makes it so the shield can resonate with the user's chakra, be it elemental or regular chakra. the shield is shown as whatever colour the user deems fitting for his style. it has taken years of training to perfect utilizing a shield in battle and taijutsu combat with the shield, but well worth the effort put into it. this shield is round in shape and covers close to half the user when blocking attacks, it also has a strap on the backside for carrying purposes. the strap has built in holder's for kunai (similar to a gun strap holding bullets) making for easy access to kunai but it only hold's three kunai in place securely. The main ability behind this shield is that once per Three turns the user is able to infuse the top of the shield with Wind based chakra and by rotating the wind on the face of he shield it boosts the throwing speed and power Rotation of the shield upon contact with a target. the user even has the ability to make the edge of the shield like a saw blade with wind chakra adding a slicing and cutting ability to the wind natured shield. The shield is returned to the user by either rigging it with wire or by ricocheting off of things. The user of the shield must catch the shield by its strap which slightly hangs down while being thrown, many shinobi have said that this was the true form of Rasenshuriken. while in wind state shield mode the iser can use it in close combat as well smash the enemy in the face or chest with extra force due to the wind chakra on the face of the shield.
it also has the ability to block explosive kunai's and up to C rank Taijutsu, while also adding a +5 boost to damage while using the shield in conjunction with taijutsu and any shield developed taijutsu made at into Freeform or actual jutsu's


Restrictions:
+shield throw is A rank in power when fused with wind chakra.
+once per three turns the elemental shield throw and only three times per battle.
+can only hold regular kunai. no explosive tags can be equipped.
+user must state at the start of battle that the shield is on their back.
+only usable by rojuro and those taught to.



Changes bolded removed damage
----------------

♠ Approved ♠
Pleaseeeeee capitalize the first word of your sentences.



kyokubi shoton (microscopic crystal )
Type:attack
Rank: A Rank
Range: short- mid
Chakra: 30
Damage: 60
Description: Guren, upon making two hand signs, releases a microscopic like crystal particles infused with chakra that resembles a pink like mist. this mist spreads up to mid range and is a large enough chakra infused crystal to crystallize large waves of water or walls of earth upon contact, and constantly grow by utilizing the infused chakra to leech onto the liquids this jutsu comes into contact with. the user can in no way manipulate the mist like particles to surround things it works the same way as normal mist which also impairs viewing an enemy. This mist will also crystalize any and all water sources in the surrounding ranges and will slowly attach itself to everything it is able to. Also noting anything the crystal attaches itself too will shatter instantly, this jutsu also prevents water jutsu's from being able to be used from the mouth as it will simply attach to the water upon expulsion. Should the enemy have any external bleeding it will also crystallize the blood from the outside going into that bleeding area (ie arm or leg.) If the crystal attaches to the enemy the only thing that shatters is the top layer of skin or blood if bleeding, anything else like Doton and suiton will shatter as well only up to A rank jutsu's in those fields though.

restrictions: only usable twice in battle once per turn.
: lasts for 3 turns or until dispersed.
: can only be used by crystal user's
: can only be taught by roju
: cannot use A rank crystal or above in the same turn or next.

♠ Declined ♠
As it is right now, this shit is OP as hell. Bunch of contradictions as well. First of all, you can not control this to surround things, so does it simply just spread out by itself? And if it's microscopic, does the pink mist make it distinguishable enough to the enemy? I can't have this happening without the opponent noticing one way or the other. Secondly, you say that it attaches itself slowly, so how exactly does it "shatter" instantly on impact? Scenario: You use this jutsu and it attached to me, providing that my shirt is wet - so what happens next? Does my shirt become crystallized and then shatter, or does the weight first drag me down or what?


link of contract approval


Kuchiyose Roku Doton Sennin - Meerkat Summoning Roku Earth Sage
Type: summoning
Rank: A rank
Range: Short- long range
Chakra: 30
Damage: 60
Description: this young meerkat regular in size 3 feet tall and can stand on two legs and use hand signs Roku is a doton sage and able to blend/change his body into the earth and taking control of the earth in the perimeter of short range of the summoner at all times. this makes it so the meerkat has control of the earth directly under the summoner for the duration of four turns. the enemy cannot then send spikes up from under me and will not be able to take control of that portion of earth until the summon is either destroyed and or leaves the field. He also has the ability to feel vibrations throughout the earth meaning that if an enemy begins using earth jutsu's through the ground Roku can feel the vibrations in the earth notifying his master. He also can utilize vibrations that are earth based making the enemies earth jutsu's fail once per turn by enhancing and sending more power into the earth with a vibrating paw touch to the ground and using his chakra to amplify this vibrating touch. Should Roku ever touch somebody with this method he can do serious damage by to your equilibrium and also your nervous system from the virbations.
Roku is able to use up to A rank Doton jutsu's only when he is above ground and not when he is fused with the ground. he is even able to use doton jutsu that require handsigns.

restrictions
+can only use vibrations ability once per turn and three times per battle.
+stays on the field for three turns.
+can only be summoned twice per battle.
+must sign meerkat contract learn.

♠ Declined ♠
As it stands, too many abilities. Blend/change into earth? Does it mean he is completely invisible? Because hell no. And if he does indeed take control, short range, of the earth all around you, he shouldn't be able to move from his position. And what exactly do you mean by the vibrating paw ability? Does he have to walk up to the enemy and do this?
Also, set a limit on how many times he can blend/move out of the ground.
 
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System001

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Re: ±±Custom Jutsu Submission±±


(Suiton: Poseidon no Paradokkusu) | Water Release: Poseidon's Paradox

Type: Offensive/Supplementary
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80
Description: A water technique which is ironically made so as to empower fire techniques. This technique essentially allows the user to preserve, enhance and materialize the moisture surrounding a fire technique, rapidly converting it into highly volatile sticky water that surges into the fire technique in question. The sudden materialization of such volatile water, and its sudden ignition by fire results in the water/flames exploding. The combination of flaming sticky water and erupting flames showering the surrounding area so as to incinerate and blast away anything caught within the explosion radius, with the sticky aspect of the water making sure that any victim unlucky enough to come into the briefest of contact with the exploding flames will be plagued by the napalm like super hot flaming water that will cling to their bodies and ignite anything else that may be flammable. The eruption can be made to be directional should the user manipulate the manner in which the water surges in, I.e making it surge in from behind the flames would result in a more forwardly based explosion. However, by default the water surges in from all directions, resulting in a radial explosion.

Note:

- Can only be used 4x
- Cannot be used on consecutive turns
- No water techniques above S rank for the rest of the turn.
- Can only be taught by Scaze


 Declined  I have a few problems with this: S-Rank water surrounding whatever might the fire technique be = no fire technique. S-Rank water cancels up to forbidden rank fire. If you try this on a fire technique you invariably end it. Also, you need to make it so that it adds X damage, not that it does X damage because it adds to the power of a fire technique. Also, I would like it so that you use this by adding an additional hand seal right after releasing a fire technique (which cannot be a sustainable, flamethrower-like technique but a projectile one), materializing said water and thus creating that effect when you want, adding a note that you can do this in a way that you can effectively use both techniques in the same time frame (despite spending two moves) but you must always do it in the same move/turn in which you release the fire technique. Also, 4 times is too much.

(Suiton: Poseidon no Paradokkusu) | Water Release: Poseidon's Paradox

Type: Offensive/Supplementary
Rank: B
Range: Short - Long
Chakra: 20
Damage: +20
Description: A water technique which is ironically made so as to empower fire techniques. This technique essentially allows the user to preserve, enhance and materialize the moisture surrounding a fire technique, rapidly converting it into highly volatile sticky water that surges into the fire technique in question. The sudden materialization of such volatile water, and its sudden ignition by fire results in the water/flames exploding. The combination of flaming sticky water and erupting flames showering the surrounding area so as to incinerate and blast away anything caught within the explosion radius, with the sticky aspect of the water making sure that any victim unlucky enough to come into the briefest of contact with the exploding flames will be plagued by the napalm like super hot flaming water that will cling to their bodies and ignite anything else that may be flammable. This jutsu is performed through use of an additional hand-seal directly after a fire technique so that this jutsu may be used in such quick succession that it, and its predecessor fire technique occur in more or less the same time frame. Because of this techniques successive speed, it's best utilised in conjunction with ground originating fire techniques such as erupting fire pillars so as to produce the full effect of a violent and erratic explosion of fire, and to surprise and overwhelm an unsuspecting opponent. However the eruption can also be made to be more tamed and directional should the user manipulate the manner in which the water surges in, I.e making it surge in from behind the flames would result in a more forwardly based explosion, which would allow for its effective use alongside projectile based fire techniques. For instance empowering a released fireball from behind would create a unidirectional eruption, which would send a violent and shapeless maelstrom of spurting flames that would lather anything in, or near its path in an inflamed napalm like liquid, blasting forwards towards an enemy.

Note:

- Can only be used 3x
- Cannot be used on consecutive turns
- No water techniques above S rank for the rest of the turn.
- Can only be taught by Scaze
- Cannot be used on sustained fire techniques (Such as flamethrowers)

- Can only be used on the turn as the targeted fire technique

♠ Approved ♠

(Kuchiyose Rirīsu - Bakuhatsu Tekunikku) - Summoning Release - Explosion Technique

Rank: S
Type: Offensive
Range: Short
Chakra Cost: 40
Damage points: 80
Description: A technique in which when a summon returns to its homeland, the signature poof of smoke is instead replaced by a haphazard build up of chakra that's violently discharged, creating an explosion. The explosion itself stems no more than a few meters (3) away from the Summon's original silhouette, but when utilized by larger, or gargantuan summons, could potentially have devastating, perhaps even terrain changing effects. Should the utilizing summon have an elemental affinity, it would be capable of charging the explosion with said element, producing a elemental explosion. This technique can either be utilized by the summon itself, or activated by the user. The explosion itself starts directly after the summon disperses, building up from the centre and rapidly expanding outwards to the limits of its reaches - being clearly visible and also audible.

Note:

- Can only be used 2x
- Cannot be used on consecutive turns
- No Ninjutsu above S rank for the rest of the turn
- Can only be taught by Scaze

♠ Approved ♠
Wow, this is hella creative. 10/10
 
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Obítō1

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Re: Custom Jutsu Submission

(Katon: Jigoku no suna) | Fire: Hell Sand
Rank:B
Type: Offensive
Range:Short-Long
Chakra Cost:20
Damage Points:N/A (+40 to the sand jutsu)
Description:The user forms a single handseal and channels his fire chakra into any available sand on the battlefield and heats it up, so much that anyone who touches it will burn their skin, causing blisers to develop. The user can use this sand to perform various jutsus later on which will cause added damage to the opponent.
Note:
Heating lasts for 3 turns.
Can be used 3 times.
Can be taught by Obito

✦ Declined, this is beyond the scope of fire jutsu and makes little sense as well; Sand when superheated turns into glass. And you will not be able to utilize it as it is still sand. Unless you have Sand Release, you're not manipulating Sand. ✦

Resubmitting


(Katon: Kureidoruobufirusu) | Fire Release: Cradle Of Filth
Rank: B
Type: Offensive/Supplementary
Range: Short-Long
Chakra Cost: 20
Damage Points: N/A (+40 to the affected jutsu)
Description: The user forms a single handseal and channels his fire chakra into any available object (sand, metals, earth etc.) on the battlefield and heats it up (not super heating), so much that anyone who touches it will burn their skin, causing blisers to develop. This is mostly used a supplementary techniqe that is used to power up the user's next technique. When sand is manipulated, they give off enough heat (similar to hot sand dunes) that is capable of creating steam for two turns when it encounters a water source. The user can use this sand to perform various jutsus later on which will cause added damage to the opponent.
Note:
Heating lasts for 3 turns.
Can be used 3 times.
Can be taught by Obito




♠ Declined, do not resubmit ♠
Seen concepts like this before, brings nothing new to the table.

________________________________________________________


(Katon: Deddofenikkusu no hōhō-teki dai gyakusatsu) | Fire Release: Methodic Carnage of the Dead Phoenix
Rank: A
Type: Offensive
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: The user starts by gathering up a lot of fire chakra in his lungs. Then by forming a quick handseal, he blows out a huge amount of super heated ash that takes on the form of a huge bird. The bird resembles a phoenix in shape and size, but only in a darker shade (looks as if made from a dark coloured chakra). The bird can fly around, making sharp turns to avoid small sized attacks as it approaches the opponent. The moment it clashes against the opponent, it turns into a malestorm of explosion, dealing 3rd degree burns to the skin should it touch anyone. The opponent also get blinded for one whole turn until the ash settles down on the ground.
Note:
Can only be used thrice.
Cannot be used in consecutive turns.
Can only be taught by Obito

♠ Declined, do not resubmit ♠
Doesn't matter if it's a phoenix or not. Massive scaling fire jutsus like this are available in the canon techniques and I'm sure people have variants already.


The Scorpion King
Rank:S
Type:Weapon
Range:Short-Mid
Chakra Cost: N/A
Damage Points: N/A
Description: Long before the break of the Fourth Great Ninja War, shinobi from the Sand Village created an armour that would help them fight/defend against strong fist users from the Leaf Village. The armour was still a research project when it was stolen from their armoury before somehow landing up in the possession of Obíto who improved it to provide him with an added advantage. The reason that a simple body armour like "The King" was under research was because it was crafted from a very stange material that gave it life. Yes, the armour was a sentinent weapon. It contained its own soul if one could say. So even if the user in the armour was killed, the armour would stand up, and try to escape/fight (taijutsu only) so as to prevent the enemies from acquiring the user's body. The armour in itself was a full body armour that included the mask that covered the entire head. The silver armour had a brownish tint at the chest, hands and lower legs, with the design of a scorpion inscribed at his chest. The Sand Village scientists modified it to an extend, by including micro-sized shock absorbers in the armour. The shock absorbers were very effective; in the sense that they would absorb the tiniest impact and convert it into chakra (B-rank damage would give 30 chakra and so on). Hence the armour could absorb the impact of taijutsu attacks, blunt attacks of various elements (that did not cause any damage ex. a push from the wind blast, throwing a stone at the armour etc. and not jutsus like rasen-shuriken that destroy the cells). However, there was a limit to this as the armour could only absorb upto B-rank impacts and nothing more. So when the armour received any damage higher than that, it would simply absorb some impact and reduce the damage by one rank. There were plans of including more features to the armour. however the ideas never saw the light of the day. After Obíto gained its possession, he used a similar material to create a 7 meter long tail. The tail was directly connected to the armour at the back of its tail bone area and as such, the armour itself could control the tail. This provided an extra limb to Obíto that he could put to an advantage. The tail in itself was made by combining different sections rather than building it up as one single entity. The tail had different compartments that opens up to fire countless ninja tools (ranging from senbons, kunais and shurikens to ropes, chains etc.) towards the opponents (counts as a B-Rank move; 30 chakra, 60 damage). The entire armour looked like the shell of a scorpion which made Obíto to name it "The Scorpion King".
Note:Can only be taught by Obíto.

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♠ Declined ♠
Alright, this...needs some serious work. First of all, living and sentient armors/weapons are definitely not allowed. Hell no to absorbing techniques, how is it even logical for that to work if this is supposed to be a full body armor? What of the weight as well? If it's heavy, how would you be able to be mobile? The picture doesn't resemble your description at all.
 
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Wanheda

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Re: Custom Jutsu Submission

(Genjutsu: Sōru Surudoi Me) - Illusionary Arts: Soul Piercing Eyes
Type: Supplementary
Rank: B-Rank
Range: Short-Mid
Chakra: 20
Damage: N/A
Descriptin: Upon eye-contact with an opponent, the user sends chakra onto their opponent's chakra system and the chakra within their brain, inducing them in an illusion. They will first feel that their soul has suddenly been separated from their body and the world surrounding them became monochromic (black and white). Despite having body and soul separated in the illusion, the soul will still have a ghost-like shape of their body except for that they cannot utilize physical matter. So while under this illusion, they will be lead to believe that they are a spirit with no control over their chakra since it is something which would remain inside their body. Also, inside this illusion, what their senses perceive overall will be slightly weakened, giving them the impression of being in the same terrain, yet in another dimension. In reality, they are simply paralyzed.

Note: Usable 4 times per battle
Note: One turn cooldown between usage
Note: Can only be taught by me >:U

✦ Declined, if they believe they have no control over their chakra, then they wouldn't be able to cancel the gen as they would think that they can't mold chakra for a counter. ✦

(Genjutsu: Kyōsei Jashin Hosshin) - Illusionary Arts: Forced Jashin Conversion
Type: Supplementary/Offensive
Rank: A-Rank
Range: Short-Mid
Chakra: 30
Damage: 60
Descriptin: The user does a hand gesture (toward an opponent) similar to that of a puppet master when extending chakra threads from their fingertips to control a puppet. By seeing the user's hand gesture, the opponent is put in an illusion where they are lead to believe that their body is controlled by powerful chakra threads, making them grab the closest weapon (such as a katana, kunai or other weapons they carry) and uncontrollably begin by slicing their own throat. The slicing of their own throat would make them unable to breathe in the illusion. After that, they will proceed to stab their body in random places multiple times. In reality, they will remain paralyzed while receiving mental damage because of the damage being inflicted inside the illusion. In this genjutsu, the opponent will keep on stabbing themselves until the jutsu ends.

Note: Twice per battle
Note: Lasts two turns unless cancelled
Note: Can only be taught by me u.u

✦ Declined, no to the hand gesture, at least 2 hand seals. And why does this last twice? You also need a time period in between usages. ✦
Resubmitting.
--------------------------
(Genjutsu: Sōru Surudoi Me) - Illusionary Arts: Soul Piercing Eyes
Type: Supplementary
Rank: B-Rank
Range: Short-Mid
Chakra: 20
Damage: N/A
Description: Upon eye-contact with an opponent, the user sends chakra onto their opponent's chakra system and the chakra within their brain, inducing them in an illusion. They will first feel that their soul has suddenly been separated from their body and the world surrounding them became monochromic (black and white). Despite having body and soul separated in the illusion, the soul will still have a ghost-like shape of their body which can freely move and even float (in the illusion). Only exception is that they cannot physically touch people, objects, etc. They simply pass through, even their own physical body . Also, inside this illusion, what their senses perceive overall will be slightly weakened, giving them the impression of being in the same terrain, yet in another dimension. In reality, they are simply paralyzed.

Note: Usable 4 times per battle
Note: One turn cooldown between usage
Note: Can only be taught by me >:U
----------------------------------------------
(Genjutsu: Kyōsei Jashin Hosshin) - Illusionary Arts: Forced Jashin Conversion
Type: Supplementary/Offensive
Rank: A-Rank
Range: Short-Mid
Chakra: 30
Damage: 60
Description: After performing 2 hand seals, the opponent is put in an illusion where they are lead to believe that their body is controlled by powerful chakra threads that suddenly seem to have been attached on his body from the very beginning. The other end of those threads would be attached to the ground surrounding him. They then grab the closest weapon (such as a katana, kunai or other weapons they carry) and uncontrollably begin by slicing their own throat. The slicing of their own throat would make them unable to breathe in the illusion. After that, they will proceed to stab their body in random places multiple times. In reality, they will remain paralyzed while receiving mental damage because of the damage being inflicted inside the illusion. In this genjutsu, the opponent will continuously stab themselves for one complete turn unless cancelled earlier.

Note: Twice per battle
Note: One turn cooldown between usage
Note: Can only be taught by me u.u
--------------------------------------------------------------

♠ Both Pending, leaving for Kurisu ♠
✦ Both Declined, first unreasonable and second too OPed and exploitable, DNR ✦
New
--------------------------------------------------------------
(Ninjutsu: Aku no difendā) - Ninjutsu Technique: Defender of Evil
Type: Offensive | Defensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: There are various ways of performing this jutsu. Most commonly, the user will perform the Ram hand seal and place their palms outwards. Alternatively, a user can point a sword, Katana, or any long weapon towards the desired direction. Once doing so, the user will send out a large amount of raw chakra in front of the palm, or weapon and as it is released through, the user will shape the chakra into an animal. The animals created from this technique varies; it is capable of creating animals capable of flight, or grounded animals. Offensively, the user can use extreme shape manipulation to create animals made of chakra and send it out as a projectile, towards the intended target with the power of an S-rank Shaped Ninjutsu technique. The user can, if they choose to, separate the power of the animal into four different creations. Of course, each one would be smaller and have a lesser strength, but they would be capable of traveling faster than one large one. The maximum height of the animal created from this technique is twice the size of a normal human (about 4 meters), and with a maximum width of three meters. This technique is capable of creating animals that are larger, or smaller than what they are in real life, like creating a Penguin that is twice the size of a regular human or create a bull as small as 2 meters. The minimum size of these animals is two meters. The attack damage comes from the force the chakra-animal projectiles create upon impact, similar to that of the Rasengan technique, but at a larger scale because of the larger size. Defensively, the user can create an animal to act like a "tank", like a Bear made of chakra that would sit upright that would defend the user. These defenses are capable of defending against elemental techniques up to A-rank, but if it's an attack lower than A-rank, then it'll be able to stay on the battlefield to take on more attacks. (Basically, it acts as a defense until A-rank damage is dealt to it. e.g. 2 B-ranks, 4 C-ranks, etc.
Notes and Restrictions:
- Usable two times per battle with a two turn cooldown and can only be taught by Greed.
- No mythical creatures, like Dinosaurs, or Dragons can be created through this technique.
- No S-rank or above Ninjutsu techniques for the same turn
- The animals do not have the traits exclusive to them. For example, if you were to create a cheetah and send it out as a projectile towards the enemy, it wouldn't be capable of running as fast as it would if it were real. The speed of these projectiles are the same speed as the user when running.

♠ Declined ♠
Looks fine except for one point that needs to be clarified. "Stay on the battlefield until it can take on more attacks." Exactly how long? And can it/they move by themselves? There's a limit to what raw chakra by itself can do.
 
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Re: Custom Jutsu Submission

(I Edited pretty much the whole thing to make it feasible as the initial submission looked a mess)

(Genjutsu :Ranpu kibou) Illusionary Arts: Blinding Trickery
Type: Supplementary
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: This is a special type of genjutsu as it requires a holster with a sword inside. The User will slowly pull out their sword from their holster in their opponents line of sight While at the same time doing the confirmation handseal, thus inducing their opponent(s) in the genjutsu. As the sword is being drawn out, the opponent will see a very bright blinding light coming from the sword as its coming out the sword holster, temporarily blinding the opponent. Once blinded, the opponent will feel a sharp pain from their back to the chest area due to being stabbed from the back inside the illusion from the sword the opponent seen earlier. As the opponent is stabbed, the blinding light will dim down, as the opponent will no longer see the user in front of them in the initial spot of the blinding light but the one holding the sword that stabbed them from the back. In reality the opponent simply falls to the ground from shock once stabbed in the genjutsu causing mental pain. Thus giving the user a chance to attack.

Note: Can Use Twice
Note: Must carry a holster with a sword in it

♦ Declined, umm. It's close to approval but the colored part. I understand where you are going with this, but the wording gets confusing and somewhat difficult to understand. Clarify and simplify that for me and it should be good.♦
(Genjutsu :Ranpu kibou) Illusionary Arts: Blinding Trickery
Type: Supplementary
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: This is a special type of genjutsu as it requires a holster with a sword inside. The User will slowly pull out their sword from their holster in their opponents line of sight While at the same time doing the confirmation handseal, thus inducing their opponent(s) in the genjutsu. As the sword is being drawn out, the opponent will see a very bright blinding light emanating from the sword as it's drawn from the holster, temporarily blinding the opponent. Shortly after being blinded, the opponent will feel a sharp pain in their chest from believing they were stabbed in the back into the chest inside the illusion from the sword the opponent seen the user unsheathe from his holster earlier. Once the opponent is stabbed through the chest, the blinding light will dim down only to reveal that the user is no longer in his initial spot but the one holding the sword that stabbed opponent from the back. In reality the opponent is unable to move and receives mental damage once stabbed in the genjutsu, causing mental pain and giving the user an opening to attack.

Note: Can Use Thrice
Note: Must carry a holster with a sword in it

✦ Approved, had to edit parts to make more sense ✦

(Shakuton: Uwadzutsumi kontan tenpi) Scorch Style: Resonating Soul Of The Sun
Type: Supplamentary
Rank: Forbidden
Range: Self
Chakra: 50 (-20 Each turn active)
Damage: N/a (-20 to user) (+10 Taijutsu)
Description: This is a special scorch jutsu exclusive to the best of the best of scorch users. The user will gather large amounts of scorch chakra around their whole body for a periodic of time. Once done they will release the built up scorch chakra from around their whole body causing scorch to layer around their skin literally resonate from the surface their body outwards. This will make the whole users body covered in scorch. This jutsu serves 2 Main purposes. 1. Any water jutsu that comes within short range of the user will quickly evaporate due to the intense heat that resonates from the users body thus making all water jutsus useless against the user (Still following the elemental weakness and strength of course) This jutsu does not protect from Large bodies of water (Ocean, Sea, Lake) Due to too much water around the user, if he was to plummet into the ocean while this technique is active the water sould superheat, turning into scalding water overpowering the scorch around the user body now burning the user with scalding water. The user has roughly about 5 seconds (2 move slots) to be under water until the water overpower his scorch2. To compliment their style in taijutsu. If the user comes in contact with the opponent, every hit that lands on the opponent they will suffer 2nd degree burns on wherever they was hit thus causing pain to a mid degree whenever they move the body part that was inflicted, also drains the water out the body part that was hit , . This jutsu was classified as forbidden when they realized the drawbacks was more severe then they thought. The reason this jutsu is classfied as forbidden is due to the intense scorch chakra resonating On the surface of the body, though the user is coated in scorch chakra it does not fully protect them from the scorch that resonates, thus slowly evaporate the water from the opponents body each turn its active, causing slight fatigue each turn it is active.

Note: Can only use once
Note: Stays Active a max of 3 turns (Cant turn off at will)
Note: Once this technique is finished, the user will suffer 2nd degree burns around their whole body making the body tender to the touch. Making all attacks landed on the user double damage
Note: The user cant use any elemental chakra nature except Wind , Fire, and Scorch

✦ Declined, while a good concept, parts of the description are off. You should rewrite the evaporating water part more clearly. One sentence is says all water, next sentence it doesn't say large bodies of water. Secondly, if it causes only 2nd degree burns to your body, then how is that hot enough to evaporate entire sources of water anyway? If you jumped into a large body of water, like an ocean, then it wouldn't be enough to superheat the water as you are only a small source of heat, and in order to superheat a source that large, you'd have to be of dangerously hot temperatures, proving more harmful to yourself as well. Also, as I end up having to say a lot in your submissions, remove the part about seconds, it's difficult to account for in battles. And the colored part makes little sense. You mention the user is coated in chakra to protect them but then talk about what happens to the opponent. Plus, if you do mean the user like I think, it does very little in regards to the user, an F rank that evaporates water and causes burning effects to each taijutsu attack would need more than just "slight fatigue" each turn. Also, if you cant turn this off a will, then it should last 3 turns completely, not a max of 3. ✦


(Ameton/Katon:Naraku tsuba) Rain/Fire Style: Hades Spit
Type: Supplementary
Rank: S
Range: Short-Long
Chakra Cost: 40 (-10 per turn)
Damage: N/a (20 Each Turn ) (+10 Rain Jutsus)
Description: This is a very interesting but dangerous type of jutsu. Incorporating fire and rain together. The user will do 3 handdseals channeling fire into the rain clouds super-heating the rain drops The user makes sure that he doesnt channel fire chakra into the clouds above him in a 3meter diameter. Making it that if he moves outside the 3 meter mark he too will face the affects of this jutsu. Each rain drops is hot as boiling water, making each time the rain touches the opponent it feels like a a harsh sting. This jutsu specality is that it causes distractions to the opponent while constantly being hit with scalding rain drops. The special thing about this jutsu is that over a period of time it does more damage. If this jutsu isnt stopped before the 3rd turn. The opponent will suffer 3rd degree burns causing severe damage. Each turn the rain hits the opponent the damage from the rain multiplies. Meaning 20 first turn. 40 2nd turn and 80 3rd turn.

Note: Can use twice
Note: 3 turn cool down period
Note: Last 3 turns
Note: Cant use any rain jutsu above S rank with this technique.
Note: All Rain jutsus are superheated into scaled water increasing the damage

✦ Declined, this should be A rank instead of S for one. And doubled damage is a no. It should increase by the same factor each turn, not a multiplier. It'd be 20, 40, 60. And no rain above A rank, this is too exploitable like that. ✦

Shakuton: Uwadzutsumi kontan tenpi) Scorch Style: Resonating Soul Of The Sun
Type: Supplamentary
Rank: Forbidden
Range: Self
Chakra: 50 (-20 Each turn active)
Damage: N/a (-20 to user) (+10 Taijutsu)
Description: This is a special scorch jutsu exclusive to the best of the best of scorch users. The user will gather large amounts of scorch chakra around their whole body for a periodic of time. Once done they will release the built up scorch chakra from around their whole body causing scorch to layer around their skin literally resonating from the surface their body outwards. This will make the whole users body covered in scorch. This jutsu serves 2 Main purposes. 1. Any water jutsu that comes within short range of the user will quickly evaporate due to the intense heat that resonates from the users body thus making all water jutsus useless against the user (Still following the elemental weakness and strength of course) If the user of this technique was to plummet into The ocean or sea (any massive bodys of water). The user would have one turn to get out of the water before it completely overpowers the scorch technique, extinguishing it. To compliment their style in taijutsu. If the user comes in contact with the opponent, every hit that lands on the opponent they will suffer 2nd degree burns on wherever they was hit thus causing pain to a mid degree whenever they move the body part that was inflicted, also drains the water out the body part that was hit , . This jutsu was classified as forbidden when they realized the drawbacks was more severe then they thought. The reason this jutsu is classfied as forbidden is due to the intense scorch chakra resonating On the surface of the body, though the user is coated in scorch chakra to protect him from the scorch it does not fully protect them from the scorch that resonates due to its intense heat, thus slowly evaporate the water from the users body each turn its active, causing fatigue and slight dehydration each turn it is active.

Note: Can only use once
Note: Due to fatigue and dehydration once the 3 turns are up. the user will only be able to use jutsus of A rank and below for 3 turns
Note: Stays Active For 3 turns
Note: Once this technique is finished, the user will suffer 2nd degree burns around their whole body making the body tender to the touch. Making all attacks landed on the user double damage
Note: The user cant use any elemental chakra nature except Wind , Fire, and Scorch

✦ Declined, for one, fatigue and slight dehydration is not acceptable for an F rank, that's not even quantifiable damage in our RP, you need an actual damage factor as you mention you receive second degree burns, which are often more painful than 3rd degree burns due to the burning of nerve endings while third degree burns burn on a greater and deeper level, and are generally painless but more dangerous as the affected limbs often have to be amputated and require deep skin grafting. If you're suffering second degree burns, you need an actual damage factor. Something of that level would require high levels of damage generally, equal imo to at least a B or A rank attack. In addition to that, it's still inconsistent and attempts to be OPed are still there. It first says that it evaporates water in short range of you. Granted, I'll allow that as it's the main basis of Scorch, but you then say that if you jump in a massive source of water that it would take a turn to extinguish. Uh, no, that's too much. The water would cool you if it's a mass amount and it'd be pretty quick. I can't allow you to be able to basically get hit by a powerful water jutsu and still continue. That's too much. >_> ✦



(Ameton/Katon:Naraku tsuba) Rain/Fire Style: Hades Spit
Type: Supplementary
Rank: A
Range: Short-Long
Chakra Cost: 40 (-10 per turn)
Damage: N/a (20 Each Turn ) (+10 Rain Jutsus)
Description: This is a very interesting but dangerous type of jutsu. Incorporating fire and rain together. The user will do 3 handdseals channeling fire into the rain clouds super-heating the rain drops The user makes sure that he doesnt channel fire chakra into the clouds above him in a 3meter diameter. Making it that if he moves outside the 3 meter mark he too will face the affects of this jutsu. Each rain drops is hot as boiling water, making each time the rain touches the opponent it feels like a a harsh sting. This jutsu specality is that it causes distractions to the opponent while constantly being hit with scalding rain drops. The special thing about this jutsu is that over a period of time it does more damage. If this jutsu isnt stopped before the 3rd turn. The opponent will suffer 3rd degree burns causing severe damage while the first turn they suffer slight burns = to first degree burn doing minium damage. second turn suffering 2nd degree burns doing mild damage. Each turn the rain hits the opponent the damage from the rain doubles. Meaning 20 first turn . 40 2nd turn and 60 3rd turn.

Note: Can use twice
Note: 3 turn cool down period
Note: Last 3 turns
Note: Cant use any rain jutsu above A rank with this technique.
Note: All Rain jutsus are superheated into scaled water increasing the damage

✦ Declined, better but a few small things. As this is essentially a Wind and Fire combination jutsu, it would require you to spend two moves per turn to use, or otherwise require YY to do as one move. And 2: as you're constantly fueling fire chakra to the jutsu as well, it'd likely require you to fuel chakra to it to make it imbued with fire chakra, which would probably mean that you would have to spend a move per turn to use it continously. Not sure 100% on the last point, I'll talk to others about it and if needed, will add it in when you resubmit. But the first point about YY is a given. ✦
 
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Gutsy

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Re: Custom Jutsu Submission

(Genjutsu: Suisuāmīnaifu) – Illusionary Arts: The Swiss Army Knife
Type: Offensive
Rank: A
Range: Short - Mid
Chakra Cost: 30
Damage Points: N/A
Description: The Swiss Army Knife, is a unique pocket knife or a multi-tool. The Swiss Army Knife was a multi-tool object, which could be unfolded to reveal several tools such as a knife, fork, spoon, scissor etc. This illusion is based upon the Swiss Knife, in the aspect that this illusion can tricker various effects. To perform the illusion, the practitioner must perform the Snake – Tiger hand sequence. As a result the opponent will be put under the illusion that the practitioner shoots forward with such speed that it is untraceable. They will see the practitioner slamming them into the ground with a hand on their throat, while then disappearing in a blur. As a result when they are slammed into the ground the air would be knocked out of them as well as their rips bruised. This will then proceed to tricker one of six different endings of this illusion.

Flaying Knife: The Flaying Knife is where the illusion will proceed, with the opponent being paralyzed in their lying position, while the practitioner will proceed by literally skinning them with an incredible sharp knife, starting with their face. This will cause the brain to believe that they would be in a large amount of pain, caused by the skinning of their face.

Heretic’s Fork: A more patient illusionary ending, where the opponent will simply feel that a tool is strapped to their neck, that object being a double headed fork, pointing at both his head and chest, so if he tries to move, the fork will pierce his head and his chest at the same time, the tool is of course irremovable. If the tool pierces the opponent, they would feel excruciating pain before dying of blood loss.

Maiden’s Spoon: Here the opponent will see two spoons like structures rise from either side of them, as they are lying down. These spoons will encapsulate them similar to that of the torture device known as the Iron Maiden, resulting in the opponent being pierced by hundreds of senbon like needles, causing seering pain before they would die.

Seering Scissor: The Seering Scissor. The opponent will feel that they would be restricted of their movement, while the practitioner would be seen holding an extremely hot and sharp scissor, which he would utilize to cut off parts of the target, which could be fingers, toes, tongue, nose, ears, crotch etc. Of course this would also make the opponent feel excruciating pain.

Crushing Corkscrew: Here the opponent will feel two fanged wooden bars appear around various articulations of his/her body, attached with spinning corkscrews. As the corkscrew spins, the bar tightens in, progressively crushing the flesh and bone, at great pain expenses, similar to the medieval Knee Crusher torture.

Tearing Compass: The opponent will suddenly feel as if they were strapped to a table which had risen out of the ground, and they would be lying on this compass like table, which they would be tied to. Afterwards, the rope would slowly began to pull the arms and legs and head away from the body, which would cause a large strain on the human body before the limbs and head would be ripped off of their body.

Note:
- May only be performed trice per battle

✦ Declined, besides the untraceable part in the illusion, i'm not allowing 5-6 genjutsus in one jutsu. ✦

(Genjutsu: Chesapīkurippā) – Illusionary Arts: The Chesapeake Ripper
Type: Offensive
Rank: A
Range: Short - Mid
Chakra Cost: 30
Damage Points: N/A
Description: An illusion where the practitioner will perform the Snake – Bird hand sequence, whereas they will induce an illusion upon their target. In this illusion the opponent will literally believe that they fainted due to the practitioner’s technique or some kind of poison. As they are fainting in the illusion they will feel their eyes going blury and their body going numb. When they “wake up”, they will soon realize that they are strapped to a surgical table, restricted of movement. They will then notice several surgical tools lying on the table besides them, and a person bending over it, picking up some of the tools. Furthermore there is a mirror situated above the table so that the person can see himself. The person holding the tools is the practitioner, whom will continue to walk up to the target and start cutting them open and with surgical precision take out the liver and other vital organs from within the target. A true nightmare for a person to witness, especially in this situation, as the brain would not seem to react to the pain, as the brain has also been induced to believe that they have received an overdose of Morphine, resulting in them feeling little to no pain. All they can do is watch as they are cut open and the practitioner takes their vital organs. Of course this is merely an illusion, in reality the target is immobile and open for an attack.
Note:
- May only be performed twice

✦ Declined, how do they faint and for how long? What poison and where does it come from, how long are they knocked out before they wake up in the illusion? ✦
Summoning Contract:

(Fuzakeru mitsugo) - The Playful Triplets
Type: Summoning
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: Quite the interesting summoning, where the practitioner will perform the necessary steps for the summoning technique. This will result in the summoning of three individuals. These three individuals are known as the Playful Triplets. These three baby storks are no taller than they would reach the height of half a human’s leg. The three stork babies are completely white, with red beans and they all have diapers on. Of course they have names, the first is named Cynthia, second is Claudia and the last his Cathy. They would usually come off as cute and sweet, yet when you get to know them, you would realize that they are in fact very playful and dangerous. Cynthia and Claudia both carry their own toy, Cynthia carrying a small doll resembling a monkey. At the same time Claudia always carries her little bucket filled with candy, and Cathy is in the possession of her own little red blanket. Together these three babies possess three unique abilities. Cynthia with her little doll, she is capable of throwing it at the target like a shuriken and on impact it will expand in size and wrap itself around the target restricting their movement. Claudia on the other hand with her bucket of candy, is capable of sending it into the air and when above the target she will activate her own ability causing the bucket to also expand rapidly in size, trapping the target beneath it. Little Cathys ability, is to control her little blanket, to extend or retract, using it like a whip or to wrap it around a target or any of the likes. The triplets are incapable of flying whatsoever, due to the fact that they are very young, yet they are very agile and capable of jumping around, performing front flips, somersaults etc. and they can all move at the base speed of a Kage ranked shinobi.
Note:
- Cynthias ability to throw her doll and cause it to expand, she is capable of performing once per battle, and it counts as a B-rank Ninjutsu
- Claudias ability to throw and expand her bucket to target the opponent, she is capable of performing once per battle, and it counts as an A-rank technique
- Cathys ability to manipulate her blanket like a whip or to wrap around a target counts as a B-rank technique, which she can utilize twice per battle
- Any of the triplets abilities counts towards the move count
- The triplets stay on the field for a maximum of four turns
- If one or two of the triplets disperses, the others will remain until their time is up

✦ Declined, Cythias and Cathys' abilities are indirectly a rip of Oversoul and Bandage Arts, and Claudias' ability to expand her bucket can be done via canon jutsu. ✦
Resubmitting:

Removed the untracable part, and I removed 3 of the endings as I am not sure what you will allow.

(Genjutsu: Suisuāmīnaifu) – Illusionary Arts: The Swiss Army Knife
Type: Offensive
Rank: A
Range: Short - Mid
Chakra Cost: 30
Damage Points: N/A
Description: The Swiss Army Knife, is a unique pocket knife or a multi-tool. The Swiss Army Knife was a multi-tool object, which could be unfolded to reveal several tools such as a knife, fork, spoon, scissor etc. This illusion is based upon the Swiss Knife, in the aspect that this illusion can tricker various effects. To perform the illusion, the practitioner must perform the Snake – Tiger hand sequence. As a result the opponent will be put under the illusion that the practitioner shoots forward with extreme speed. They will see the practitioner slamming them into the ground with a hand on their throat, while then disappearing in a blur. As a result when they are slammed into the ground the air would be knocked out of them as well as their rips bruised. This will then proceed to tricker one of six different endings of this illusion.

Flaying Knife: The Flaying Knife is where the illusion will proceed, with the opponent being paralyzed in their lying position, while the practitioner will proceed by literally skinning them with an incredible sharp knife, starting with their face. This will cause the brain to believe that they would be in a large amount of pain, caused by the skinning of their face.

Maiden’s Spoon: Here the opponent will see two spoons like structures rise from either side of them, as they are lying down. These spoons will encapsulate them similar to that of the torture device known as the Iron Maiden, resulting in the opponent being pierced by hundreds of senbon like needles, causing seering pain before they would die.

Crushing Corkscrew: Here the opponent will feel two fanged wooden bars appear around various articulations of his/her body, attached with spinning corkscrews. As the corkscrew spins, the bar tightens in, progressively crushing the flesh and bone, at great pain expenses, similar to the medieval Knee Crusher torture.

Note:
- May only be performed trice per battle

✦ Declined, I don't allow multiple Genjutsu in one submission. ✦

(Genjutsu: Chesapīkurippā) – Illusionary Arts: The Chesapeake Ripper
Type: Offensive
Rank: A
Range: Short - Mid
Chakra Cost: 30
Damage Points: N/A
Description: An illusion where the practitioner will perform the Snake – Bird hand sequence, whereas they will induce an illusion upon their target. In this illusion the opponent will literally believe that they fainted due to the practitioner’s technique which causes poisonous fumes to be released silently from the ground beneath them. As they are fainting in the illusion they will feel their eyes going blurry and their body going numb before they fall to the ground unconcious. When they “wake up”, it would seem as if several hours had passed before they would eventually wake up, and they will soon realize that they are strapped to a surgical table, restricted of movement. They will then notice several surgical tools lying on the table besides them, and a person bending over it, picking up some of the tools. Furthermore there is a mirror situated above the table so that the person can see himself. The person holding the tools is the practitioner, whom will continue to walk up to the target and start cutting them open and with surgical precision take out the liver and other vital organs from within the target. A true nightmare for a person to witness, especially in this situation, as the brain would not seem to react to the pain, as the brain has also been induced to believe that they have received an overdose of Morphine, resulting in them feeling little to no pain. All they can do is watch as they are cut open and the practitioner takes their vital organs. Of course this is merely an illusion, in reality the target is immobile and open for an attack.
Note:
- May only be performed twice

✦ Declined, now it's just unreasonable. They believe they faint because poison is released from under them. Too OPed as it would prevent them from a decent chance to counter it as they would be knocked out too quick. And you don't get what I mean about the time passing part; not how long does it last in the genjutsu, but how long does it last in the genjutsu. Also, why is this Offensive if no damage is done? ✦
 
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Re: Custom Jutsu Submission

Fire Release Infernal Way l Katon Jigoku no michi

Type: Offense/Supplementary
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80
Description: After making a set of 6 handseals, the user focus high level fire chakra into the user legs, then they stomp the ground, sending the fire chakra quickly throught the hole created by the high temperature fire, then he can control it to make it more dense, then create spikes that attack the target from underground, or spread it and highly increase the temperature of the earth, spreading for 15 meters radius, making it unusable for earth jutsus that will use the earth, if used on water, it will not work as properly as on earth, but it will heat up the water, making stream and can only be undone by A-Rank big water jutsus.

Notes:
-Can only be taught by DarthPenance
-Can only be used twice and has a 4 turn interval
-The fire if choose to spread underground, it lasts for 2 turns
-Can't use above B-Rank Katon next turn
Fire Release Infernal Way l Katon Jigoku no michi

✦ Decline, fire spikes have been made before ✦
Resubmmiting
Changed a lot
Fire Release Infernal Way l Katon Jigoku no michi

Type: Offense/Supplementary
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80
Description: After making a set of 6 handseals, the user focuses high level fire chakra into the user legs, then they stomp the ground, sending the fire chakra quickly throught the ground, then the fire spread throught the ground and highly increase the temperature of the earth, in an 15 meters radius, making it that whoever touches the area that is affected, it will be burn because of the high temperature the fire made the earth be, it affects people underground, the doton jutsus involving that earth will have +10 in it attack due to the heating bonus.
Notes:
-Can only be taught by DarthPenance
-Can only be used twice and has a 4 turn interval
-It lasts for 2 turns
-Can't use above B-Rank Katon next turn
-Can't be used while in water or sand.

♠ Declined, do not resubmit ♠
I've seen variants of this before, not to mention it closely mirrors a canon jutsu.


(Suiton: Kurama oikakete) | Water Release: Chasing Cars
Rank:C
Type: Supplementary
Range:Short-Long
Chakra Cost:15
Damage Points:N/A
Description: After forming a quick handseal, the user channels his chakra into any water source available on the battlefield and changes the property of the upper portion of the water to be slippery (much like the oil). Water manipulators have shown the ability to change the property of the water to an extent (Ex. Starch Syrup Capture Field). Using the same concept, the user changes the property of the water under the opponent's legs to make it more slippery, making him lose his balance and fall. The user if needed, can also release huge amount of this water in the form of a sphere from his mouth, shooting it towards the opponent that would soak him wet completely and make it difficult for him to even walk on land as the water spreads over the ground. The water shot, would affect everyone short range of the targeted spot.
Note:
Can only be used 3 times.
Can only be taught by DarthPenance

♠ Declined, do not resubmit ♠
A custom jutsu is meant to be creative...countless amount of people have already used the "sticky liquid" concept before.


(Suiton: In'utsuna menoitami o tomonau Kurai) | Water Release: Painful Cry of Sombre Eyes
Rank: C
Type: Supplementary
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A
Description: This technique pertains to the user's ability to manipulate water, to modify its property so as to fit the user's needs. By manipulating the molecules of water present in the atmosphere as moisture or mist, the user makes it a bit "soft tissue irritant". These molecules act in a way similar to the juices that are produced when onions are cut, but in a manner that is much more advanced as they are chakra enhanced. The moisture only effects the eyes, and leaves all the other areas of the body unaffected. Once the eyes (soft tissue) comes in contract with these molecules, they start producing tear which is a natural phenomena. The tears will blur the eye sight completely, forcing the opponents to shut their eye due to irritation or wipe of their tears. This is effective specially against doujutsu users of all kind, as they are forced to wipe off the tears from their eyes, forcing them to shut their eyes atleast momentarily. As the effects are greater than what is caused by a normal onion, the eyesight will be blurred completely the moment the technique is used.
Note:
- It does not destroy the eye.
- The user is not affected by it, as it is his own chakra
- Lasts 3 turns
- Can be used 4x
- Can only be taught by DarthPenance

♠ Pending, leaving for another mod ♠
I swear I've seen this somewhere before, so I'll leave it to someone else.

✦ Agreed, DNR ✦
 
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