[Nin] Training with a sage.

Gitanshu

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Okay the one word for this technique is creative, a very simple concept of vibration used in the most creative way and as a result we get a technique with quite a lot of potential, it can come handy in planning distraction, create opening etc etc., it itself has the power to cause damage which is great, we don't need handseals and thus its fast and unpredictable until and unless some type of sensory skills is in play. This technique is something which I am looking forward to using in a battle, on the downside of this technique, we may even effect our comrades because in my opinion those vibration aren't a directed attack, are they?

I do have some question that I would like you to clear.

1.While using it we can't use other techniques whatsoever , right?

2. How long does it usually last?

3. As the magnitude of the pain is quite high, I don't think our opponent will be able to properly mold chakra or concentrate once he is hit with couple of waves?

4. Lastly what is the time lag between our feet touching the ground and opponent being effected by the vibrations, it ain't instantaneous is it ?
 

Nathan

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1. Well, if you stop running then you can use another technique, then you can start running again to keep the effects up. But to answer your question, you'd need Y/Y to use this technique and something else that requires chakra.
2. If you continue running, the whole battle. If you mean something else. The effects probably carry over for a turn or two if stop running.
3. You are correct, the pain would be something else. Internal pain hurts, more then external pain.
4. It is near instant.


Any other questions?
 

Gitanshu

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No, no other question and it is really quite a handy technique :eek:
 

Nathan

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(Ototon: Takanari Kichigai) - Sound Release: Ringing Madness
Rank: A
Type: Supplementary
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A
Description: The user, gathering their sound chakra into their throat and emitting a sound (anything from a simply whistle to speaking or screaming, etc), creates a high frequency wave that targets a foe's ear, causing this portion of sound to remain in their opponents' ears, manifesting as a building ringing sound. The ringing continues to grow as time progresses, originally disrupting how a person hears hampering their ability to think clearly. From that point, it starts to mess with their balance until they become incredibly disorientated, and unable to mold chakra properly due to this.
Note: Lasts 8 turns and reduces damage of the jutsu used against the user by -5 until this effect wears off while increasing the chakra cost of every technique the enemy uses by +10

Now this technique is badass. I will let you explain it, and I will pick up on any errors you may have explained.
 

Gitanshu

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(Ototon: Takanari Kichigai) - Sound Release: Ringing Madness
Rank: A
Type: Supplementary
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A
Description: The user, gathering their sound chakra into their throat and emitting a sound (anything from a simply whistle to speaking or screaming, etc), creates a high frequency wave that targets a foe's ear, causing this portion of sound to remain in their opponents' ears, manifesting as a building ringing sound. The ringing continues to grow as time progresses, originally disrupting how a person hears hampering their ability to think clearly. From that point, it starts to mess with their balance until they become incredibly disorientated, and unable to mold chakra properly due to this.
Note: Lasts 8 turns and reduces damage of the jutsu used against the user by -5 until this effect wears off while increasing the chakra cost of every technique the enemy uses by +10

Now this technique is badass. I will let you explain it, and I will pick up on any errors you may have explained.

Like you said its a badass technique simply because of its multiple effects, it almost renders our opponent deaf, it also messes with there thinking abilities thus concentration becomes hard( extra chakra for moalding and less damage points), as time progresses ( in my opinion after 2 turns) our opponent also starts to feel dizzy and disoriented, also in my opinion he takes more time in his attacks due to less concentration and chakra moalding problems, in all when this techniques is in its final stages (after 6 turns) it gives us a big advantage over our opponent, the fact that it requires no handseal is like always a big big pro and its almost impossible to avoid.
 

Nathan

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Last A-rank!

(Ototon: Midasu no koe) Sound Release: The voice of Midas
Rank: A
Type: Offensive
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A
Description: The user charges sound chakra into each of their hands and slams them together, creating a sound similar to two heavy golden cymbals crashing together. As the hands slam together, it releases a high pitched, high frequency sound wave, resonating in the enemies ear, and causing muscle paralysis upon hearing it. As the loud sound happens, it creates an echoing amongst the field, trapping any who hear it under paralysis, causing slight pain to them, causing their ear drums to bleed. Paralysis lasts one turn but the user cannot use any other sound techniques for 2 turns after using it.

Lets talk about this technique, what do you like about this one?
 

Gitanshu

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Last A-rank!

(Ototon: Midasu no koe) Sound Release: The voice of Midas
Rank: A
Type: Offensive
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A
Description: The user charges sound chakra into each of their hands and slams them together, creating a sound similar to two heavy golden cymbals crashing together. As the hands slam together, it releases a high pitched, high frequency sound wave, resonating in the enemies ear, and causing muscle paralysis upon hearing it. As the loud sound happens, it creates an echoing amongst the field, trapping any who hear it under paralysis, causing slight pain to them, causing their ear drums to bleed. Paralysis lasts one turn but the user cannot use any other sound techniques for 2 turns after using it.

Lets talk about this technique, what do you like about this one?

Well if we are talking about what I like, then I will be lying if I say don't praise the paralysis part, its quite badass in my opinion, you basically paralyze your opponent by simply striking your hands with each other, now it has its drawback too, which is that we can't use sound techniques for 2 turns but I guess its a valid enough restriction for such a techniques, I think this technique can also be used at multiple enemies which is a big-big pro, you basically paralyze them and then take them out.
 

Nathan

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As you know, three favourite A-rank techniques and why?
 

Gitanshu

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Sorry for late reply, college life got hectic >.<




( Ototon: Jakkuhanma ) - Sound Release: Jackhammer
Rank: A
Type: Offensive
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A (60 if contact with the ground remains)
Description: The user charges Ototon chakra into their feet as they run, releasing it as each foot hits the earth and makes sound. As each steps sound off, low frequency waves are released, each wave causing an immense vibration to propagate through the ground and into any enemy, making their bodies lose balance as the waves collide with the target repeatedly. As the waves continue to hit the target, the vibrations increase and cause internal pain, almost as if each wave is drilling into the target's body, causing the target to also become nauseous from the continuous waves. Despite its danger, the technique can easily be defended by simply severing ones contact with the ground.


Well like I said during the description process that it is one of those few techniques that I look forward to using in a battle, its unique, effective, ranged, can effect multiple target and is really really effective in terms of initiation and causing damage (internal pain), all in all it is one of the most BS techniques in my opinion.




(Ototon: Takanari Kichigai) - Sound Release: Ringing Madness
Rank: A
Type: Supplementary
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A
Description: The user, gathering their sound chakra into their throat and emitting a sound (anything from a simply whistle to speaking or screaming, etc), creates a high frequency wave that targets a foe's ear, causing this portion of sound to remain in their opponents' ears, manifesting as a building ringing sound. The ringing continues to grow as time progresses, originally disrupting how a person hears hampering their ability to think clearly. From that point, it starts to mess with their balance until they become incredibly disorientated, and unable to mold chakra properly due to this.
Note: Lasts 8 turns and reduces damage of the jutsu used against the user by -5 until this effect wears off while increasing the chakra cost of every technique the enemy uses by +10

A technique which effects our at multiple levels and stages, from rendering our opponent hearing sense useless it goes onto make them completely disoriented, our opponent suffers from dizziness, loss of concentration, imbalance and there chakra molding capabilities (increased chakra expenditure and less damage), once under its effect its level grows over a time and becomes more deadlier as time goes by and once our enemy is affected by it there is no way to halt its effect...




( Ototon: Midasu no koe ) Sound Release: The voice of Midas
Rank: A
Type: Offensive
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A
Description: The user charges sound chakra into each of their hands and slams them together, creating a sound similar to two heavy golden cymbals crashing together. As the hands slam together, it releases a high pitched, high frequency sound wave, resonating in the enemies ear, and causing muscle paralysis upon hearing it. As the loud sound happens, it creates an echoing amongst the field, trapping any who hear it under paralysis, causing slight pain to them, causing their ear drums to bleed. Paralysis lasts one turn but the user cannot use any other sound techniques for 2 turns after using it.

Now it may not have any damage points and is also severely restricted but it is one of the most badass techniques, simply because by the simple slam of your hands you cause near instant paralyses on your opponent and paralyses lasts for an entire turn, which is more then good enough time to turn the tides in one's favor.
 

Nathan

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Awesome, good choices.

Now for the S-rank long ranged sound genjutsu.

(Ototon Genjutsu: Banshī no te de gōmon no seiki) Sound Release Illusionary Art: A Century of Torture at the Hands of a Banshee
Type: Offensive
Rank: S-Rank
Range: Short-Long
Chakra: 40
Damage: N/A
Description: The most powerful sound illusion to be created, A Century of Torture at the Hands of a Banshee is a deviant technique, capable of rendering even the most powerful of enemies riddled with fear. The user will focus his sound chakra into a sound he will produce and which will carry the illusion and trigger it on any enemy that hears it. The illusion triggered is simple but surprisingly effective in all its simplicity: pain. Anyone who hears the sound will feel unimaginable amounts of pain all over their body to such an extent that they may even vomit and lose control of their chakra flow. Upon facing such pain, the enemy will lose control over his body and spasm as they curl to try and alleviate the pain. The longer the target is caught in the illusion the more severe the effect is. The illusion however is just that: an illusion. The pain isn't real or associated with any bodily aspect or damage. The user must, however, sustain the inducing sound and focus into his chakra flow (not being able to mold chakra at the same time) to sustain the effects of the illusion as when the sound ends, the enemy stops feeling the pain and recovers virtually immediately. Sounds that can trigger the illusion and carry it can vary from a whistle (very effective as it can be sustained for a lengthy time and be controlled), scream (less lengthy but easier to perform), music (if the user has a musical instrument), etc. If the sound is momentary, however, it will not induce an effective effect.
Note: usable once every 4 turns
Note: while sustaining the sound, the user cannot attack or move from his position, risking otherwise disturbing the sound he's producing and ending the illusion.

It pretty much explains it all within the description; but for the sake of it. Please explain to me what it does/is, and any questions you have about, or if anything confuses you about it.
 

Gitanshu

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Awesome, good choices.

Now for the S-rank long ranged sound genjutsu.

(Ototon Genjutsu: Banshī no te de gōmon no seiki) Sound Release Illusionary Art: A Century of Torture at the Hands of a Banshee
Type: Offensive
Rank: S-Rank
Range: Short-Long
Chakra: 40
Damage: N/A
Description: The most powerful sound illusion to be created, A Century of Torture at the Hands of a Banshee is a deviant technique, capable of rendering even the most powerful of enemies riddled with fear. The user will focus his sound chakra into a sound he will produce and which will carry the illusion and trigger it on any enemy that hears it. The illusion triggered is simple but surprisingly effective in all its simplicity: pain. Anyone who hears the sound will feel unimaginable amounts of pain all over their body to such an extent that they may even vomit and lose control of their chakra flow. Upon facing such pain, the enemy will lose control over his body and spasm as they curl to try and alleviate the pain. The longer the target is caught in the illusion the more severe the effect is. The illusion however is just that: an illusion. The pain isn't real or associated with any bodily aspect or damage. The user must, however, sustain the inducing sound and focus into his chakra flow (not being able to mold chakra at the same time) to sustain the effects of the illusion as when the sound ends, the enemy stops feeling the pain and recovers virtually immediately. Sounds that can trigger the illusion and carry it can vary from a whistle (very effective as it can be sustained for a lengthy time and be controlled), scream (less lengthy but easier to perform), music (if the user has a musical instrument), etc. If the sound is momentary, however, it will not induce an effective effect.
Note: usable once every 4 turns
Note: while sustaining the sound, the user cannot attack or move from his position, risking otherwise disturbing the sound he's producing and ending the illusion.

It pretty much explains it all within the description; but for the sake of it. Please explain to me what it does/is, and any questions you have about, or if anything confuses you about it.

Like you said not much explanation is needed for this one as its quite self explanatory but if I had to describe it in one word then I would say it is kinda OP o_o , you basically make it almost impossible for your opponent to fight...............actually fight is a far off thing, he is suffering so much pain that he can hardly move. I would say this techniques is best when fighting multiple long ranged opponent, though this technique has no long term effects as the opponent recovers real quick and the worst part is we can't attack or move while using it (if we could, it would have been a one move pawn technique xD), I would surely use it in battle if but not as an offensive attack rather as an a move which sets the mood of RP and I show my supremacy in the battle ;), If I were to use it offensively then I would first create an ally(clown,summon) and find a way to render his hearing sense useless. In all its technique which is totally worth having in your arsenal.
 

Nathan

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Nicely done. It is indeed a lovely technique!

(Ototon: Ōkibo na Hibiki Rendan no Jutsu) - Sound Release: Massive Echo Assault Skill
Rank: S
Type: Offensive
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: This is a much greater and skilled version of the (Ototon: Hibiki Rendan no Jutsu) - Sound Release: Echo Assault Skill technique in which the user gathers his sound chakra into his throat as he inhales afterwards exhaling as he screams, yells or roars. The resulting effect is a massive shockwave of low frequency, high amplitude destructive sound that levels anything in its path. The biggest different is that the user can control the area of affect of the technique, depending on the range he targets and the angle of the sound waves his sound waves take. 180º to 90º, the technique is Short Ranged. 90º to 45º, the technique is Mid-Range and from 5º to 45º the technique is Long Ranged. If used within a water source it receives +20 damage.
Note: Usable once every 3 turns

Now the biggest one and most powerful one there is, just a lot slower. With this one you can control the area it affects.
 

Gitanshu

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Well at core it like the previous techniques we have already discussed, so there is not much to add really but what really separates this technique from others is the amount of raw power it possesses and that one can control the area of the affect, The details of the effect are mentioned in the description so I will skip mentioning them again but I would like to point the fact that, I do like this added twitch to the technique this way we can use the technique to the highest effect according to the situation, when we talk about raw power then if I were to speak in context of the description the technique than it can literally level anything in its path, which is indeed BS :p.
 

Nathan

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Now:

(Ototon: Ten Ribenji) - Sound Release: Heavenly Revenge
Rank: S
Type: Offensive
Range: Short-Mid
Chakra Cost: 40
Damage: 80
Description: The user stomps his foot on the ground and releases a massive amount of sound chakra, amplifying the "stomp" sound which is released as a wave of low frequency sound through the ground and also through the air, all around. This omni directional sound "explosion" causes the ground to crack open in an omnidirectional area around the user up to mid range and pushes the air all around through massive sound vibrations. These are able to stop any incoming attack (following logic and elemental interactions) but also disable and stop any attack or thing moving or traveling through the ground.

This technique is outstanding. Tell me why.
 

Gitanshu

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Now:

(Ototon: Ten Ribenji) - Sound Release: Heavenly Revenge
Rank: S
Type: Offensive
Range: Short-Mid
Chakra Cost: 40
Damage: 80
Description: The user stomps his foot on the ground and releases a massive amount of sound chakra, amplifying the "stomp" sound which is released as a wave of low frequency sound through the ground and also through the air, all around. This omni directional sound "explosion" causes the ground to crack open in an omnidirectional area around the user up to mid range and pushes the air all around through massive sound vibrations. These are able to stop any incoming attack (following logic and elemental interactions) but also disable and stop any attack or thing moving or traveling through the ground.

This technique is outstanding. Tell me why.


First of all I apologize for such a late reply but real life got real messy all of a sudden and I just couldn't make time for nb.

Well it is by far one of the best technique in terms of description and how effectively and flexibly it can be used in a battle, the fact that it is an omni-directional blast and stretches upto mid-range is a great pro, now this omni-directional blast can push objects with great blunt force, can stop incoming projectile based attack (obviously elemental interaction applicable) and my personal favorite part is where it stats it can rip open the ground to certain extent, now not only will be able to attack our opponent with a great blunt force but also make the ground below him distorted thus hard to gain balance and we can thus use that time to follow up by a quick attack, and not to forget it can even stop attack coming through the or from the ground, which is quite a big pro as far as I am considered, I would say in all it is a great technique and something which I would love to have in my arsenal.

Question?

How would it interact with Earth Swamp technique?

I would say it would kinda be absorbed by the porous nature of swamp, though not sure so please do clear it.
 

Nathan

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No problems mate. I understand!

It would completely destroy earth swamp. Mud, is earth with extra water pretty much. It would destroy the swamp up to mid-range.

Does that answer your question?
 

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Last technique!

(Ototon: Sazanami no Kosui) - Sound Release: Ripple of the Lake
Rank: S
Type: Supplementary/Offensive
Range: Short
Chakra Cost: 40
Damage Points: 80
Description: A technique that stands as a combination of both the (Ototon: Oto no Ken) - Sound Release: Sonic Fist and the (Ototon: Shinsei) - Sound Release: Divinity. The user will gather massive amounts of chakra into his limbs and deliver a single, powerful blow into a given target. Not only does the chakra engulf the chosen limb in an aura of vibrations and destructive low frequency sound waves but also, upon making contact with the target, channels the sound into the target, causing vibrations to ripple through the target. What happens is a massive shockwave that blasts outwards on contact, causing massive destruction all around up to the limits of Short-range, producing a small crater (if it hit an opponent, he is sent backwards into long range). This effect is amplified by the sound vibrations infiltrated into the target which ripple through it and cause destruction from within it. The damage is higher on softer tissue which is severely bruised. The technique is highly effective again liquids and highly dense solids.

A combo of the two other taijutsu techniques, tell me what this technique does.
 

Gitanshu

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A really nice combination/hybrid technique, it basically not only provides us with a defensive coating but also causes massive damage upon contact with the target, its raw power can be imagined from the simple fact that a punch is able to send our opponent to long range that too in a really wrecked state, there is not much to say as we have already discussed its two parent techniques before and thus we know its pro and con but this one is more powerful in terms of raw power, its a great thing to have if you are short range/ taijutsu lover, as it not only attacks but also protects our limb, we can also use are punches to destroy big earth structures and use it to our advantage in a battle.

 

Nathan

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And, with that if you have no other questions you have mastered sound, enjoy! ^_^
 
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