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LA vs Venom

I'm Bored. All out Unofficial
I'm in so many spars, everyone is slow z-z xD

Skulduggery bio, "Darkness" in sig.

Mid Range?
Plain Grassy Field? - with a pebble somewhere.

If you want something different just gimme a shout
z.z post your bio and choose who takes the first move.
It'd be cool if you reply a bunch >.>
 
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Lets go with the Sandaime Raikage

Skulduggery sees a rather large man, very big, very long hair, he was quite scary looking... Skulduggery didn't want to get punched by him. Maybe it was a bad idea to come to wherever he came to, he preferred just - not coming to suspicious places, maybe he should use some of his Charisma to become friends with this very big dude.

"Hi...my name is Skulduggery."
 

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It's a trap, Venom always stops replying...pick me instead, i reply to multiple spars daily so you'll always have a reply to make
No I don't ;(
I have enough free time for another spar if you want ;)
Lets go with the Sandaime Raikage

Skulduggery sees a rather large man, very big, very long hair, he was quite scary looking... Skulduggery didn't want to get punched by him. Maybe it was a bad idea to come to wherever he came to, he preferred just - not coming to suspicious places, maybe he should use some of his Charisma to become friends with this very big dude.

"Hi...my name is Skulduggery."
Zeus stood tall with both arms across his chest and an emotionless look sketch upon his rock hard face. This man had a very awkward appearance, he watches him carefully from head to toe and back, then look around to survey his surrounding area. It seems he was alone, but Zeus didn’t know anything about him. He listens as the man introduces himself. Unfortunately Zeus does not believe in giving his names out to random shinobis, but if this man could gain his respect he would be granted Zeus’ name.

Without anything in response to the man, Zeus simply gathered lightning chakra in his mouth then opens it to shoot off a lightning spear aim to impale the man’s chest. Zeus then remain there, awaiting the man’s counter.

(Raiton: Gian Yari) - Lightning Style: False Darkness Spear
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: The user emits a spear of lightning from their mouth. The spear can then split apart to strike multiple enemies.
 

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No I don't ;(
I have enough free time for another spar if you want ;)


Zeus stood tall with both arms across his chest and an emotionless look sketch upon his rock hard face. This man had a very awkward appearance, he watches him carefully from head to toe and back, then look around to survey his surrounding area. It seems he was alone, but Zeus didn’t know anything about him. He listens as the man introduces himself. Unfortunately Zeus does not believe in giving his names out to random shinobis, but if this man could gain his respect he would be granted Zeus’ name.

Without anything in response to the man, Zeus simply gathered lightning chakra in his mouth then opens it to shoot off a lightning spear aim to impale the man’s chest. Zeus then remain there, awaiting the man’s counter.

(Raiton: Gian Yari) - Lightning Style: False Darkness Spear
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: The user emits a spear of lightning from their mouth. The spear can then split apart to strike multiple enemies.
Zeus? pls, pls no...

Skulduggery didn't like how this guy remained silent, didn't break the tension, but that lightning spear sure did. But it was an attack that didn't worry the Shinobi, he raised his left hand and activated his absorption mark on his hand - drawing in the spiritual and physical energies of the technique and completely nullifying it.

"That was Rude."

Skulduggery then manipulates the air around the Big Guy and makes a virtually inescapable sphere of wind around him - he then performs two very quick handseals and the sphere becomes tighter and tighter so that he cannot move at all because of the Wind's density.

(Meiton: Kyūketsukō) - Dark Release: Inhaling Maw
Rank: B
Type: Offensive, Defensive
Range: Short
Chakra cost: 20
Damage points: N/A
Description: The user uses their dark release to forcibly extract the physical and spiritual energy (chakra) of another ninja and absorb it through the upper square of the mark on his left hand, which can then be used to perform Dark Release: Judgment.
Note: Can absorb up to A-Rank Wind, Fire and Lightning techniques, S-Rank raw chakra or C-Rank Water, all within reason. Has no effect on Earth techniques.​

(Futon: Kazeuo no jutsu) ‡ Wind release: Grand war prison technique
Type: Supplementary
Rank: A rank
Range: Short-Mid
Chakra: 30
Damage: N/A
Description:
An advanced futon technique that is used to trap a victim inside a virtually inescapable sphere of air. The user sends chakra into the air around the opponent(s). Then, the user preforms two hand-seals and causes the air around the opponent/opponents to compress around them, binding them encase them in a near-invisible spherical prison of wind trapping them and restricting their movements. Once trapped the target is unable to move while within it due to the density of the air. Because of the density of the air it can be used, to a limited extent, for defensive purposes if performed on oneself. While active, the user cant preform any hand-seals. The technique last 1 turn maximum and user must wait two turns before each use.

Note: Can use a max of 3 times
Note: No Jutsus above S rank in the same turn​

 

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Zeus? pls, pls no...

Skulduggery didn't like how this guy remained silent, didn't break the tension, but that lightning spear sure did. But it was an attack that didn't worry the Shinobi, he raised his left hand and activated his absorption mark on his hand - drawing in the spiritual and physical energies of the technique and completely nullifying it.

"That was Rude."

Skulduggery then manipulates the air around the Big Guy and makes a virtually inescapable sphere of wind around him - he then performs two very quick handseals and the sphere becomes tighter and tighter so that he cannot move at all because of the Wind's density.

(Meiton: Kyūketsukō) - Dark Release: Inhaling Maw
Rank: B
Type: Offensive, Defensive
Range: Short
Chakra cost: 20
Damage points: N/A
Description: The user uses their dark release to forcibly extract the physical and spiritual energy (chakra) of another ninja and absorb it through the upper square of the mark on his left hand, which can then be used to perform Dark Release: Judgment.
Note: Can absorb up to A-Rank Wind, Fire and Lightning techniques, S-Rank raw chakra or C-Rank Water, all within reason. Has no effect on Earth techniques.​

(Futon: Kazeuo no jutsu) ‡ Wind release: Grand war prison technique
Type: Supplementary
Rank: A rank
Range: Short-Mid
Chakra: 30
Damage: N/A
Description:
An advanced futon technique that is used to trap a victim inside a virtually inescapable sphere of air. The user sends chakra into the air around the opponent(s). Then, the user preforms two hand-seals and causes the air around the opponent/opponents to compress around them, binding them encase them in a near-invisible spherical prison of wind trapping them and restricting their movements. Once trapped the target is unable to move while within it due to the density of the air. Because of the density of the air it can be used, to a limited extent, for defensive purposes if performed on oneself. While active, the user cant preform any hand-seals. The technique last 1 turn maximum and user must wait two turns before each use.

Note: Can use a max of 3 times
Note: No Jutsus above S rank in the same turn​

Zeus’ eyes open a bit wider when he saw you ‘absorbing’ his lightning technique. Was this a sealing technique? He was not sure but it seems you were quite the talented shinobi. He would then pool his earth chakra underneath you before you could do your second technique to create 4 spikes to come from the ground seconds after you’re done absorbing the lightning. The spikes would erupt to strike you from four different sides, two aim towards your upper body and the other two towards the lower half.

He would then gather earth chakra in his mouth then tilt his head a bit behind to spit out a slab that should fall down on your location, or hit you if you decide to jump.

( Doton: Dosekidake no Jutsu ) - Earth Release: Earth and Stone Bamboo Shoot Technique
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user of this technique condenses the soil and rock in the area to sprout out in the form of four large spikes which attack the target from four separate directions to make it harder to evade. However, it can be easilty avoided by escaping upwards.

( Doton: Iwarin Heiban ) - Earth Release: Rock Scale Slab
Rank: A
Type: Offensive
Range: Short – Mid
Chakra cost: 30
Damage points: 60
Description: The user will knead their earth chakra into their stomach and then release from their mouth earthly material that then forms into a large slab of rock, that can travel with incredible force. On impact with the ground the slab forces the earth to splinter and jab anyone caught in the vicinity.

Raikage using earth....weird huh ._.
 

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Zeus’ eyes open a bit wider when he saw you ‘absorbing’ his lightning technique. Was this a sealing technique? He was not sure but it seems you were quite the talented shinobi. He would then pool his earth chakra underneath you before you could do your second technique to create 4 spikes to come from the ground seconds after you’re done absorbing the lightning. The spikes would erupt to strike you from four different sides, two aim towards your upper body and the other two towards the lower half.

He would then gather earth chakra in his mouth then tilt his head a bit behind to spit out a slab that should fall down on your location, or hit you if you decide to jump.

( Doton: Dosekidake no Jutsu ) - Earth Release: Earth and Stone Bamboo Shoot Technique
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user of this technique condenses the soil and rock in the area to sprout out in the form of four large spikes which attack the target from four separate directions to make it harder to evade. However, it can be easilty avoided by escaping upwards.

( Doton: Iwarin Heiban ) - Earth Release: Rock Scale Slab
Rank: A
Type: Offensive
Range: Short – Mid
Chakra cost: 30
Damage points: 60
Description: The user will knead their earth chakra into their stomach and then release from their mouth earthly material that then forms into a large slab of rock, that can travel with incredible force. On impact with the ground the slab forces the earth to splinter and jab anyone caught in the vicinity.

Raikage using earth....weird huh ._.


Skulduggery has to use another technique to defend himself from the Rock being formed in front of him to form spikes, he creates lightning that spreads out all around him forming a lightning vortex easily destroying the Earth and Stone Bamboo. The Vortex forms into a large Dragon which rises is up and easily counters the Rock Scale Slab but the dragon is weakened severely from the additional damage, at C-Rank the Dragon flies straight forward towards the Big Dude.

"You're going to have to try harder than that."

After Sending Forth that Dragon Skulduggery stomps his foot on the ground and releases his fire chakra. This Forms Three pillars under the Third Raikage in the shape of a triangle, all close enough to hit him.

(Raiton: Rairyu no Tatsumaki) - Lightning Release: Thunder Dragon Tornado
Rank: A
Type: Offense
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: The user forms a whirling vortex of electricity around themselves. The vortex will take on the form of a dragon’s head and will grow to then shoot forward and cover the area in front of them. Even if the attack doesn't directly connect with his foe, the lightning can jump from the vortex to hit a nearby target.​

( Katon: Gōka Honoo no Hashira Jutsu ) - Fire Release: Great Fire Flame Pillars Technique
Rank: A
Type: Offensive
Range: Short – Mid
Chakra cost: 30
Damage points: 60
Description: The user will knead their fire chakra and release it into the ground by stomping down their leg and then causing three pillars of fire several meters tall spaced out evenly. The Pillars of fire can act as a defensive wall against incoming techniques or targets or used to attack low aerial targets.​


 

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Zeus smirks when he sees you begin to release lightning chakra after he release the slab of earth. He then knew he would like this fight if you could really use his element. As the lightning vortex destroys the spikes and the rock slab, he would instantly activate his raition no yori and wait. The moment the dragon begins to turn towards zeus and begins to come towards him, he would dash forward and with a simple swing of his hand he would break through the weaken dragon and reach behind you, running from an arc to your left. When he reaches behind you, with speeds your eyes can’t track he would simply kick you in the back to send you flying and tumbling down on the ground. He would stomp you in the back around the same time he sees the fire pillars out in his former location or rather in the midst of your second technique.

(Raiton no Yori) - Lightning Release Armour
Rank: A
Type: Defensive, Supplementary
Range: Short
Chakra cost: 30 (-10 per turn to sustain)
Damage points: N/A (+ 20 to regular taijutsu)
Description: The user will wrap themselves with lightning chakra, which then electrically stimulates their nerves system and speed up their neural synapes to react faster to danger and push away any physical prowess to the absolute limit, allowing him to gain tremendous raw speed and monstrous strength. This armour, combined with Taijutsu allows the user to utilize a special style of Nintaijutsu which combines Lightning and Taijutsu. While the technique is active, the user is immune to Lightning techniques A-Rank and below but doesn't have any additional defensive bonus. Despite the large quantity of chakra it releases and uses up, the armor doesn't damage enemies who touch it, leaving the user able to interact with those around, allies or enemies as well as tools, weapons, etc.
Note: Technique lasts for 4 turns
Note: Can only be used by 3rd Raikage or 4th Raikage bios.
 

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Zeus smirks when he sees you begin to release lightning chakra after he release the slab of earth. He then knew he would like this fight if you could really use his element. As the lightning vortex destroys the spikes and the rock slab, he would instantly activate his raition no yori and wait. The moment the dragon begins to turn towards zeus and begins to come towards him, he would dash forward and with a simple swing of his hand he would break through the weaken dragon and reach behind you, running from an arc to your left. When he reaches behind you, with speeds your eyes can’t track he would simply kick you in the back to send you flying and tumbling down on the ground. He would stomp you in the back around the same time he sees the fire pillars out in his former location or rather in the midst of your second technique.

(Raiton no Yori) - Lightning Release Armour
Rank: A
Type: Defensive, Supplementary
Range: Short
Chakra cost: 30 (-10 per turn to sustain)
Damage points: N/A (+ 20 to regular taijutsu)
Description: The user will wrap themselves with lightning chakra, which then electrically stimulates their nerves system and speed up their neural synapes to react faster to danger and push away any physical prowess to the absolute limit, allowing him to gain tremendous raw speed and monstrous strength. This armour, combined with Taijutsu allows the user to utilize a special style of Nintaijutsu which combines Lightning and Taijutsu. While the technique is active, the user is immune to Lightning techniques A-Rank and below but doesn't have any additional defensive bonus. Despite the large quantity of chakra it releases and uses up, the armor doesn't damage enemies who touch it, leaving the user able to interact with those around, allies or enemies as well as tools, weapons, etc.
Note: Technique lasts for 4 turns
Note: Can only be used by 3rd Raikage or 4th Raikage bios.
Skulduggery saw his lightning get destroyed, the speed his opponent had gained was incredible, he felt a 'swoosh' sensation pass immediately by him and he had no chance of countering his opponent's speed. So as he felt this swoosh he quickly stuck his left hand open palmed under his left armpit and absorbs the lightning armor off of you - Skulduggery would still be kicked and he would roll across the ground, but at least he got rid of that monstrous speed. Skulduggery as he's rolling across the floor makes a hand seal and puts his opponent in a world of infinite Darkness. Once he has stopped rolling he activates the cursed mark on his neck and it spreads across his face and body, though his opponent wouldn't be able to see that because of his masked face. He stood up and faced his opponent in the Genjutsu, about Short Range From him, his back hurt too...

(Meiton: Kyūketsukō) - Dark Release: Inhaling Maw
Rank: B
Type: Offensive, Defensive
Range: Short
Chakra cost: 20
Damage points: N/A
Description: The user uses their dark release to forcibly extract the physical and spiritual energy (chakra) of another ninja and absorb it through the upper square of the mark on his left hand, which can then be used to perform Dark Release: Judgment.
Note: Can absorb up to A-Rank Wind, Fire and Lightning techniques, S-Rank raw chakra or C-Rank Water, all within reason. Has no effect on Earth techniques.​

( Kokuangyo no Jutsu ) - Bringer-of-Darkness Technique
Rank: A
Type: Supplementary
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A
Description: The user makes one handseal, causing the opponent to believe they have been trapped in a world of infinite darkness, where their sense of sight is useless. It is capable of affecting multiple targets within range. However, it does not negate their other senses.​

(Chi no Juin: Ichi) - Earth's Cursed Seal: Level 1
Rank : A
Type: Supplementary/Defense
Range: Short
Chakra: 30 (-10 to user per turn)
Damage: N/A
Description:The user wills the opening of the cursed seal partially, giving him more chakra and more strength, as the Senjutsu Chakra contained within the seal is unleashed upon the users body in a reduced amount. Patterned red lines that extend from the Cursed Seal on the body of the user course through the user's body, covering it in a repetitive pattern as their body surges with chakra. When the state it done, the lines will become a solid black. While active, the seal actively consumes the users chakra in order to produce and fuel Senjutsu Chakra into his body. While in this stage the user gains +5 damage to his elemental Ninjutsu and +10 to his Taijutsu. His physical strength is improved as is his speed.
Note: Lasts for 5 turns.
Note: Can be deactivated at will.
Note: Usable once​
 

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Zeus successfully stomps him in the back, his lower back and sends the shinobi flying forward. But what caught his attention and what made him open his eyes wide was the fact that as he made contact with him, he saw the boy absorb his lightning armour and remove it from his body. This made Zeus very angry. He immediately points his hand forward and releases a massive blast of lightning chakra to hit you from almost-near point blank range before you could travel far due to his kick. Immediately after that, he reactivates his armour.

(Raiton: Chidori Raimei) - Lightning Style: 1000 Birds Thunderstorm
Rank: S
Type: Attack
Range: Short-Mid
Chakra cost:40
Damage Points:80
Descripton: The user will channel lightning chakra into his hand, covering it with a massive chidori. The user will then point his palm forwards, unleashing that chakra, creating a massive 120º blast of lightning that spreads from his hand, outwards and forward towards the enemy.

(Raiton no Yori) - Lightning Release Armour
Rank: A
Type: Defensive, Supplementary
Range: Short
Chakra cost: 30 (-10 per turn to sustain)
Damage points: N/A (+ 20 to regular taijutsu)
Description: The user will wrap themselves with lightning chakra, which then electrically stimulates their nerves system and speed up their neural synapes to react faster to danger and push away any physical prowess to the absolute limit, allowing him to gain tremendous raw speed and monstrous strength. This armour, combined with Taijutsu allows the user to utilize a special style of Nintaijutsu which combines Lightning and Taijutsu. While the technique is active, the user is immune to Lightning techniques A-Rank and below but doesn't have any additional defensive bonus. Despite the large quantity of chakra it releases and uses up, the armor doesn't damage enemies who touch it, leaving the user able to interact with those around, allies or enemies as well as tools, weapons, etc.
Note: Technique lasts for 4 turns
Note: Can only be used by 3rd Raikage or 4th Raikage bios.
 

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Zeus successfully stomps him in the back, his lower back and sends the shinobi flying forward. But what caught his attention and what made him open his eyes wide was the fact that as he made contact with him, he saw the boy absorb his lightning armour and remove it from his body. This made Zeus very angry. He immediately points his hand forward and releases a massive blast of lightning chakra to hit you from almost-near point blank range before you could travel far due to his kick. Immediately after that, he reactivates his armour.

(Raiton: Chidori Raimei) - Lightning Style: 1000 Birds Thunderstorm
Rank: S
Type: Attack
Range: Short-Mid
Chakra cost:40
Damage Points:80
Descripton: The user will channel lightning chakra into his hand, covering it with a massive chidori. The user will then point his palm forwards, unleashing that chakra, creating a massive 120º blast of lightning that spreads from his hand, outwards and forward towards the enemy.

(Raiton no Yori) - Lightning Release Armour
Rank: A
Type: Defensive, Supplementary
Range: Short
Chakra cost: 30 (-10 per turn to sustain)
Damage points: N/A (+ 20 to regular taijutsu)
Description: The user will wrap themselves with lightning chakra, which then electrically stimulates their nerves system and speed up their neural synapes to react faster to danger and push away any physical prowess to the absolute limit, allowing him to gain tremendous raw speed and monstrous strength. This armour, combined with Taijutsu allows the user to utilize a special style of Nintaijutsu which combines Lightning and Taijutsu. While the technique is active, the user is immune to Lightning techniques A-Rank and below but doesn't have any additional defensive bonus. Despite the large quantity of chakra it releases and uses up, the armor doesn't damage enemies who touch it, leaving the user able to interact with those around, allies or enemies as well as tools, weapons, etc.
Note: Technique lasts for 4 turns
Note: Can only be used by 3rd Raikage or 4th Raikage bios.


As Skulduggery was kicked forward, as he tumbled he saw his opponent create lightning around his hand, he knew there would be no chance of getting his Genjutsu in and so manipulated the air around him to trap himself in a sphere - the lightning blast destroys the sphere but would leave Skulduggery unharmed and crouching now. As soon as the lightning blasts him away he creates a gust of wind and materializes a near invisible weapon that attacks his opponent whilst hiding in the Gust of wind - even being close to it causes some minor cuts and then once the hidden weapon hits him his body will be mutilated. It is a very very quick technique and in such short range would close the gap in no time, he also activates his cursed seal to level one.

(Futon: Kazeuo no jutsu) ‡ Wind release: Grand war prison technique
Type: Supplementary
Rank: A rank
Range: Short-Mid
Chakra: 30
Damage: N/A
Description:
An advanced futon technique that is used to trap a victim inside a virtually inescapable sphere of air. The user sends chakra into the air around the opponent(s). Then, the user preforms two hand-seals and causes the air around the opponent/opponents to compress around them, binding them encase them in a near-invisible spherical prison of wind trapping them and restricting their movements. Once trapped the target is unable to move while within it due to the density of the air. Because of the density of the air it can be used, to a limited extent, for defensive purposes if performed on oneself. While active, the user cant preform any hand-seals. The technique last 1 turn maximum and user must wait two turns before each use.

Note: Can use a max of 3 times
Note: No Jutsus above S rank in the same turn​

(Fūton: Kaze No Yaiba) - Wind Style: Wind Blade
Rank: A-Rank
Type: Offensive
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: This technique is a pinpoint slashing strike, where the user emits chakra from their fingertips and materialises it into an near invisible weapon that assaults the enemy in a gust of wind. If the Sickle Weasel Technique can be regarded as a swarm of small wind kunai, then this technique is akin to a virtually unavoidable longsword which can leave the target's body mutilated. Just being in close proximity to the technique can cause minor cuts. The wind blades can be created and thrown, like projectiles, in rapid succession, although in this case, each one weaker than the single use application. The technique cannot be blocked by physical weapons and is insanely fast by not relying on the use of Hand seals but, because it still requires the user to perform hand gestures to use and is somewhat visible in the effect it produces, it can still be defended against by using appropriate evasion techniques or fast elemental ninjutsu.​

(Chi no Juin: Ichi) - Earth's Cursed Seal: Level 1
Rank : A
Type: Supplementary/Defense
Range: Short
Chakra: 30 (-10 to user per turn)
Damage: N/A
Description:The user wills the opening of the cursed seal partially, giving him more chakra and more strength, as the Senjutsu Chakra contained within the seal is unleashed upon the users body in a reduced amount. Patterned red lines that extend from the Cursed Seal on the body of the user course through the user's body, covering it in a repetitive pattern as their body surges with chakra. When the state it done, the lines will become a solid black. While active, the seal actively consumes the users chakra in order to produce and fuel Senjutsu Chakra into his body. While in this stage the user gains +5 damage to his elemental Ninjutsu and +10 to his Taijutsu. His physical strength is improved as is his speed.
Note: Lasts for 5 turns.
Note: Can be deactivated at will.
Note: Usable once​

 

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After sending the chidori raimei in hopes of killing his prey and activating his raition no yori, he sees a gust of wind traveling to him. He could careless for this, instead he coats his right arm in chakra as he dashes towards it as if he didn’t see it. As he reaches close to it he would swing his hand to ‘break’ through the blade of wind, and as soon as this is accomplished he would increase his dashing speed to another level. With the same arm that break through the wind, he extend it out, parallel to the ground below and runs into you in attempts to take your head off with a close line. (1000 Birds Thunderstorm > Grand war prison technique > Lightning Release Armour > Wind Blade > Defensive Stance Technique > Curse Seal > Flicker/Lariat)

Ninpo: Bougu Kamae no Jutsu (Ninja Art: Defensive Stance Technique)
Type: Defensive
Rank: A
Range: Short
Chakra Cost: 30
Description: As shinobi tap into their elemental chakra to learn how to harness and use them, they become proficient in manipulating the element itself within their body. This technique is an advanced yet simplistic defense which utilizes the basics of elemental chakra manipulation. This technique allows a shinobi to essentially block/deflect enemy techniques akin to how they would block taijutsu techniques. This is accomplished by focusing into one’s body, typically their hands and arms, the same elemental nature being used against them. When met with direct contact with the concentrated area, instead of the jutsu damaging the user, the jutsu is met with a coating of chakra and little more than the feeling of a force hitting against them until the jutsu is dispelled. Of course this isn’t an assured defense to all techniques; however, the stronger a shinobi is with a specific element, the stronger their defense with this jutsu can become.
Note: This technique can be used with any elemental nature that the user knows how to use
Note: This technique can be used to forcibly block or repel, deflect away, or simply coat themselves to render a normally fatal technique less severe. In the case of the last level the defense becomes weaker and damage will be sustained.
Note: This technique works against elemental A-ranked and below (B-rank if the user coats their body and takes brunt of attack). For elemental specialties, the user can deflect elemental techniques S-rank and below (A-ranked if they coat their bodies)
Note: Against advanced elements (KG or CE's anything that requires more than one base element manipulation) This technique's defense is down graded by one rank equivalent per the above.
Note: This technique can be used only once every 2 turns. If used to block an S-rank technique, this technique can only be used once every 4 turns.
Note: Can only be used a max of 4 times.

(Chiratsuki Kaihi/Undō) Flicker Evasion/Movement
Type: Defensive
Rank: A-Rank
Range: Short-Long
Chakra: N/A
Damage: N/A (+20 when used with a Taijutsu move)
Description:
Using the amazing abilities of the Lightning Armor technique, both the 3rd and 4th Raikages are able to move at insanely high speeds to dodge or evade incoming attacks, even those that would normally be unavoidable such as Amaterasu. This fast movement can also be used in conjunction with a Taijutsu move, including their own signature Lightning based Nintaijutsu moves, to use the momentum one can gather and add even more damage if the move allows it. The technique also alows the user to move in more elaborate patterns that one would think, although following a more or less linear path. The only weakness of this technique is that, since its purely fast and enhanced movement, you cannot use it in all battle grounds but only those that would otherwise enable its use. Not only that but although the user moves fast, he is still trackable by high Doujutsu users (3T, Byakugan and Rinnegan), Sensors and EIG Masters. This doesn't mean the opponent can react (that depends on his speed, mastery of taijutsu and techniques used) but rather that he can perceive the attack.
Note: This version can only be used by 3rd and 4th Raikage bios, while having the Lightning Armor active and only once per turn.

(Rariatto) - Lightning Plough Hot Sword
Rank: S
Type: Offensive
Range: Short
Chakra cost: 40
Damage points: 100
Description: The user charges at his opponent, striking them with a Lariat move, coated in chakra. A successful strike can blow away a target's entire chest with a direct hit. The attack is rather straightforward, but very quick and powerful. Killer Bee was shown using this technique in his chakra cloak form, and the Raikage was shown using the Lightning Armour technique.
Note: Technique can only be used whilst in a chakra cloak and can only be used and taught by a Raikage bio or Killer Bee bio
 

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After sending the chidori raimei in hopes of killing his prey and activating his raition no yori, he sees a gust of wind traveling to him. He could careless for this, instead he coats his right arm in chakra as he dashes towards it as if he didn’t see it. As he reaches close to it he would swing his hand to ‘break’ through the blade of wind, and as soon as this is accomplished he would increase his dashing speed to another level. With the same arm that break through the wind, he extend it out, parallel to the ground below and runs into you in attempts to take your head off with a close line. (1000 Birds Thunderstorm > Grand war prison technique > Lightning Release Armour > Wind Blade > Defensive Stance Technique > Curse Seal > Flicker/Lariat)

Ninpo: Bougu Kamae no Jutsu (Ninja Art: Defensive Stance Technique)
Type: Defensive
Rank: A
Range: Short
Chakra Cost: 30
Description: As shinobi tap into their elemental chakra to learn how to harness and use them, they become proficient in manipulating the element itself within their body. This technique is an advanced yet simplistic defense which utilizes the basics of elemental chakra manipulation. This technique allows a shinobi to essentially block/deflect enemy techniques akin to how they would block taijutsu techniques. This is accomplished by focusing into one’s body, typically their hands and arms, the same elemental nature being used against them. When met with direct contact with the concentrated area, instead of the jutsu damaging the user, the jutsu is met with a coating of chakra and little more than the feeling of a force hitting against them until the jutsu is dispelled. Of course this isn’t an assured defense to all techniques; however, the stronger a shinobi is with a specific element, the stronger their defense with this jutsu can become.
Note: This technique can be used with any elemental nature that the user knows how to use
Note: This technique can be used to forcibly block or repel, deflect away, or simply coat themselves to render a normally fatal technique less severe. In the case of the last level the defense becomes weaker and damage will be sustained.
Note: This technique works against elemental A-ranked and below (B-rank if the user coats their body and takes brunt of attack). For elemental specialties, the user can deflect elemental techniques S-rank and below (A-ranked if they coat their bodies)
Note: Against advanced elements (KG or CE's anything that requires more than one base element manipulation) This technique's defense is down graded by one rank equivalent per the above.
Note: This technique can be used only once every 2 turns. If used to block an S-rank technique, this technique can only be used once every 4 turns.
Note: Can only be used a max of 4 times.

(Chiratsuki Kaihi/Undō) Flicker Evasion/Movement
Type: Defensive
Rank: A-Rank
Range: Short-Long
Chakra: N/A
Damage: N/A (+20 when used with a Taijutsu move)
Description:
Using the amazing abilities of the Lightning Armor technique, both the 3rd and 4th Raikages are able to move at insanely high speeds to dodge or evade incoming attacks, even those that would normally be unavoidable such as Amaterasu. This fast movement can also be used in conjunction with a Taijutsu move, including their own signature Lightning based Nintaijutsu moves, to use the momentum one can gather and add even more damage if the move allows it. The technique also alows the user to move in more elaborate patterns that one would think, although following a more or less linear path. The only weakness of this technique is that, since its purely fast and enhanced movement, you cannot use it in all battle grounds but only those that would otherwise enable its use. Not only that but although the user moves fast, he is still trackable by high Doujutsu users (3T, Byakugan and Rinnegan), Sensors and EIG Masters. This doesn't mean the opponent can react (that depends on his speed, mastery of taijutsu and techniques used) but rather that he can perceive the attack.
Note: This version can only be used by 3rd and 4th Raikage bios, while having the Lightning Armor active and only once per turn.

(Rariatto) - Lightning Plough Hot Sword
Rank: S
Type: Offensive
Range: Short
Chakra cost: 40
Damage points: 100
Description: The user charges at his opponent, striking them with a Lariat move, coated in chakra. A successful strike can blow away a target's entire chest with a direct hit. The attack is rather straightforward, but very quick and powerful. Killer Bee was shown using this technique in his chakra cloak form, and the Raikage was shown using the Lightning Armour technique.
Note: Technique can only be used whilst in a chakra cloak and can only be used and taught by a Raikage bio or Killer Bee bio


Skulduggery can see that his Wind is 'broken' and this big ass guy was using his this great strength and speed again - instead of releasing his curse seal he had to relieve him of this armour again. Since his hand was already extended from creating the blade all he had to do was open his palm and absorb the armour from the Raikage again (in the timeframe you stated, replacing Cursed Seal with inhaling maw). With the Raikage suddenly relieved of his speed Skulduggery brings his hands together wasting no time, slamming them both and with no warning a burst of black chakra come up from underneath the Raikage and causes tremendous internal Damage, bone breakages and organ ripping throughout. From his Ninja Pouch, Skulduggery takes some Mushrooms and places them in his mouth, he does not eat them and only keeps them stuffed in his mouth.


(Meiton: Kyūketsukō) - Dark Release: Inhaling Maw
Rank: B
Type: Offensive, Defensive
Range: Short
Chakra cost: 20
Damage points: N/A
Description: The user uses their dark release to forcibly extract the physical and spiritual energy (chakra) of another ninja and absorb it through the upper square of the mark on his left hand, which can then be used to perform Dark Release: Judgment.
Note: Can absorb up to A-Rank Wind, Fire and Lightning techniques, S-Rank raw chakra or C-Rank Water, all within reason. Has no effect on Earth techniques.​

(Meiton: Mei Heki Chika) - Dark Release: Dark Burst Underground
Rank: B
Type: Attack
Range: Short - Long
Chakra cost: 25
Damage points: 40
Description: The user releases dark chakra into the ground. Then whenever, the user claps their hands together. Right when the user claps the chakra moves to the desired place and with no warning bursts up with black chakra that causes tremedous internal damage the thing it attacks.​
 
Last edited:

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Skulduggery can see that his Wind is 'broken' and this big ass guy was using his this great strength and speed again - instead of releasing his curse seal he had to relieve him of this armour again. Since his hand was already extended from creating the blade all he had to do was open his palm and absorb the armour from the Raikage again (in the timeframe you stated, replacing Cursed Seal with inhaling maw). With the Raikage suddenly relieved of his speed Skulduggery brings his hands together wasting no time, slamming them both and with no warning a burst of black chakra come up from underneath the Raikage and causes tremendous internal Damage, bone breakages and organ ripping throughout. From his Ninja Pouch, Skulduggery takes some Mushrooms and places them in his mouth, he does not eat them and only keeps them stuffed in his mouth.


(Meiton: Kyūketsukō) - Dark Release: Inhaling Maw
Rank: B
Type: Offensive, Defensive
Range: Short
Chakra cost: 20
Damage points: N/A
Description: The user uses their dark release to forcibly extract the physical and spiritual energy (chakra) of another ninja and absorb it through the upper square of the mark on his left hand, which can then be used to perform Dark Release: Judgment.
Note: Can absorb up to A-Rank Wind, Fire and Lightning techniques, S-Rank raw chakra or C-Rank Water, all within reason. Has no effect on Earth techniques.​

(Meiton: Mei Heki Chika) - Dark Release: Dark Burst Underground
Rank: B
Type: Attack
Range: Short - Long
Chakra cost: 25
Damage points: 40
Description: The user releases dark chakra into the ground. Then whenever, the user claps their hands together. Right when the user claps the chakra moves to the desired place and with no warning bursts up with black chakra that causes tremedous internal damage the thing it attacks.​
Lol cool but idk.

____

Once more, this boy absorbs the lightning from around him. The raikage smirks as he begins to gather lightning chakra and wind chakra in his mouth. As he was about to release it out at once, the shinobi clap his hands to cause dark like matter to rise from the ground, simultaneously to this clap Zeus lets off a ferocious roar at point blank range to destroy the ninja and everything else in front of him. With his strength, he maintains his balance from the dark matter that rose from underground.

Raiton/Fuuton| Mabushii Unari (Lightning/Wind Release| Radiant Howl)
Rank: S
Type: Attack/Defense
Range: Short-Long
Chakra: 40
Damage: 80
Description: The User concentrates a large amount of wind and lightning Chakra in his mouth that when releases sends out massive shockwaves of lightning and wind around that can obliterate whatever is in it path. The rippling wind and lightning creates a deafening howl that is able to drown out all sound and causes the and opponent to be deaf for the turn afterwards.
(No Lightning Or Wind Next Turn)
(Usable 2 times)
 
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