[ARCHIVE] Custom Fighting Styles Submission

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NightKiing

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Re: ±±Custom Fighting Styles Submission±±

Way of the Sai (Sai no michi)

Type
NinKenjutsu

Background
after years of living with the samurais sokka learnt to use the sai he then started using it with elemental chakra

Description on the Abilities and Inner workings of the Style

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The Sai is split into different parts and all of the parts of the Sai have a use in this style (Labels shown in diagram above). The tsuka being the handle of the blade allows the normal grip that is made with the Sai, it is usually held in a reverse grip and with on in each of the user’s hand - this is the ordinary and the first stage of Sai Practice along with the use of the Saki. The Saki is the pointed tip on the end of the Sai, because it is a rounded blade, this is the main method of attack, though it is limited the Sai is specially designed for spinning.

The Spinning Technique of the Sai is created by having the mouth (cross-section of the Yoku) of the sai sit on their flat palm and by applying a small amount of force and chakra - can create a spinning effect. Though the spinning effect can be created without chakra, applying some makes it more deadly and appears to be much easier to manage. The Sai’s spin very fast and so can cause multiple cuts in short spaces of time, they spin and give off a fan like effect, the sai can even be thrown and they will keep on spinning. Adding Elemental Chakra to this spinning effect makes the attack very deadly as it is capable of effecting a rather large area where close combat is concerned - making it much harder to counter.

The next part of this style is the use of the monouchi - this is the rounded part of the blade which means the user can hold it without it hurting them. After practising in this style the user can freely switch from a Tsuka grip to a Monouchi grip, this allows the user to counter attacks quickly with great effect, by hooking the yoku over a blade and yanking it out of the way, this allows the user to them slash or thrust their opponent freely with the other Sai. This Monouchi grip also allows the user to block Taijutsu based attacks but also cause damage to limbs, by plunging the Yoku into the opponent’s arm or leg and again yanking it out of the way so you can freely attack your target and cause some damage (especially if you hit a muscle).







Example Techniques

(Sai no Michi : Shōgeki-tekina fan) Way of the Sai : Shocking Mill
Type: Offensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description:
By utilizing the fighting style - Way of the Sai, the user extends their arms out in front whilst at the same time applying force and spinning their Sai in their palm, adding lightning chakra to extend the reach of the sai by a little and also making them spin faster and adding a paralyzing effect when they cut their opponent. The Sai spin in both the user’s open palms - shocking and severely damaging the opponent.

(Sai no Michi : Shūtingusutā) Way of the Sai : Shooting Star
Type: Offensive
Rank: B
Range: Short - Mid
Chakra: 20
Damage: 40
Description:
The User spins one of their sai and throws it at their opponent, applying wind chakra to the Sai so that it has more cutting damage and spins a lot faster, hitting the target the sai would stick deep into their target.


(Sai no Michi : Monouchi gurippu ) Way of the Sai : Monouchi Grip
Type: Supplementary / Defensive
Rank: A
Range: Short
Chakra: N/A
Damage: 60
Description:
The User utilizes the Way of the Sai fighting style and switches from their ordinary grip to a grip where they hold the rounded part of the blade (also known as the Monouchi), they will quickly counter a Kenjutsu / Weapon attack by hooking the Yoku around the blade and yanking it away from them, this gives the user and opening to strike the target with the other blade. They can also block Taijutsu attacks by plunging the tip of the Yoku into the attacking limb and again, yank it away so it gives them an opening to strike with the other Sai.


Additional Effects and Restrictions

-Can only be taught by shino500

-To be taught in this style you must have some elemental knowledge

-Arm movements are slightly faster than the average Shinobi’s


♦ Declined ♦ A good idea and done okay for the most part, but I see a few things. The elemental parts seemed forced, using elemental jutsu in the ways you describe have been done before, like explicitly with sai's but still. Also, the spinning parts are a bit iffy...all it really is is enlarged and irregular shaped kunais in your hand spinning. That being said, remake those sections and the restrictions need work. If it will encompass elemental ninjutsu, then those elements need completed training as well as basic ninjutsu if it is using raw chakra.


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Way of the Sai (Sai no michi)

Type
NinKenjutsu

Background

After Travelling the Ninja World Sokka learned to be able to use the Sai in a style kept between a group of Shinobi that resided in the Land of Lightning. This group didn't live inside Kumogakure, but inside a village - the shinobi of this village seemed to only know of this style and nothing else, a traditonal technique taught among them.

Description on the Abilities and Inner workings of the Style

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The Sai is split into different parts and all of the parts of the Sai have a use in this style (Labels shown in diagram above). The tsuka being the handle of the blade allows the normal grip that is made with the Sai, it is usually held in a reverse grip and with one in each of the user’s hand - this is the ordinary and the first stage of Sai Practice along with the use of the Saki. The Saki is the pointed tip on the end of the Sai, because it is a rounded blade, this is the main method of attack, it is primarily used as a striking weapon for short jabs into the solar plexus but it also has many defensive techniques. Users of this style with have the knowledge to be able to strike an enemy in the abdomen and cause collateral damage - instead of most people going for the head or neck, users of this style will aim for the area of nerves behind the stomach. If this area is hit it just with one jab it can cause spasms, harsher breathing and extreme pain. The Element of Wind can be used in combination with this to cause sever damage, expelling it through the Sai like a needle and shredding the opponent’s body.

The next part of this style is the use of the monouchi - this is the rounded part of the blade which means the user can hold it without it hurting himself. After practising in this style the user can freely switch from a Tsuka grip to a Monouchi grip, this allows the user to counter attacks quickly with great effect, by hooking the yoku over a blade and yanking it out of the way, this allows the user to then slash or thrust their opponent freely with the other Sai. This Monouchi grip also allows the user to block Taijutsu based attacks but also cause damage to limbs, by plunging the Yoku into the opponent’s arm or leg and again yanking it out of the way so you can freely attack your target and cause some damage (especially if you hit a muscle). The Butt end of the Tsuka is called the Tsukagashira and become a weapon that deals blunt damage when in the monouchi grip - though for extra damage, Lightning can be used in combination to cause a Paralysing smash, leaving the opponent open for a switch of the grip and a slit throat.

The Spinning Technique of the Sai is mainly used to switch from Tsuka Grip to the Monouchi grip in very quick speeds allowing a quick defence and then a quick switch to counter. The users of the style will be able to use this spin at very quick speeds, spinning them using the tip of his finger in the gap between the yoku and monouchi to manipulate this spin. There is also the fact that if a Sai is thrown, users of the style will throw it in a spinning motion so that the tip of the blade is affecting a bigger radius - this is just a simple technique.

Example Techniques

(Sai no Michi : Kitei no injekushon) Way of the Sai : Prescribed Injection
Type: Offensive
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description:
The User deals multiple blows towards the opponent’s torso with one of the Sai’s as a distraction, these blows don’t have to be offensive and it could be defensive again the opponent’s close combat attacks. They would then channel Wind into their spare Sai and step immediately to the side, stabbing the Wind Sai into the side of the abdomen and injecting the Wind Chakra through it and shredding the opponent from the inside of their stomach hitting their solar plexus, causing extreme pain and muscle spasms.



(Sai no Michi : Monouchi gurippu ) Way of the Sai : Monouchi Grip
Type: Supplementary / Defensive
Rank: A
Range: Short
Chakra: N/A
Damage: 60
Description:
The User utilizes the Way of the Sai fighting style and switches from their ordinary grip to a grip where they hold the rounded part of the blade (also known as the Monouchi), they will quickly counter a Kenjutsu / Weapon attack by hooking the Yoku around the blade and yanking it away from them, this gives the user and opening to strike the target with the other blade. They can also block Taijutsu attacks by plunging the tip of the Yoku into the attacking limb and again, yank it away so it gives them an opening to strike with the other Sai.​


Additional Effects and Restrictions

-Can only be taught by Shino500

-To be taught in this style you must have mastered elements lightning and wind

-Arm movements are slightly faster than the average Shinobi’s

____________________
P a t e n t C e r t i f i c a t e

-Shino-, our loyal member, gave on the date the 13th of July 2014 a request for a Patent on Custom Fighting Style (Way of the Sai). I, Madāra Uchiha of the Custom Fighting Style Bureau, by the power invested in me by Caliburn, after reading the submission, have decided that the submitted style satisfies all requirements, and am therefore giving him rightfully earned patent on this style by the following;​

Sai no Michi
Powered by Caliburn
Copyright 2014, Madāra Uchiha, NarutoBase.net

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Flash

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Re: Custom Fighting Styles Submission

Not highlighting anything, since I changed a lot of things
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Ars Planetarum
Type: Ninjutsu/Taijutsu
Background: This style was developed by rogue ninja living on the run due to being hunted by their respective villages. The rogue ninja would disguise themselves as fortune-telling travelers. When hiding, they discarded their weaponry and utilized their disguises to fight. They would use the orbs that they made fortunes from in order to fight. The orbs were usually crafted of an intensely hard material that was near impossible to break nor crack. This is due to the high density of the material used to craft the orb. The style is based around a speedy attack that can be utilized from any angle as well as hidden that the rogue ninja could use. It was eventually also passed down to Samurai that the Shinobi believed to be worthy of this style.

Description on the Abilities and Inner Workings of the Style: This style utilizes the manipulation of an intensely dense foreseeing orb by manipulating it into the air with your chakra and manipulating it to attack your enemies. Due to the use of chakra in the usage of this technique, that chakra can be utilized and use to form objects of chakra, such as a shield or blades to sprout out of the orb. Due to the chakra being of non-elemental nature, it can only block jutsu of equivalent size and power. The orb is capable of hitting with such strength by using mass manipulation, seen to be used multiple times in the manga and anime, and make it "lighter" until just a moment before impact where the mass of the orb is then increased and then hit with a large amount of momentum. This style of mass manipulation requires a high amount of chakra control. If the user has stressed their use of this style an developed it to high extents, the user gains an ability to use the orb to add an elemental nature to the orb and add a quality to the chakra use to create objects. Along with adding elemental weaknesses and strengths to the chakra, the change in chakra nature can also be used to add effects to the orb. Adding an element to the chakra in the orb counts as one of the jutsu per turn.

Elemental Effects on Orb:
-Wind: The orb is capable of stopping electrical currents that take the shape of a bolt of lightning by driving the ball through the electrical current and dispersing the lightning away. This is done by manipulating the air around the orb and causing it to increase the by pushing the air back, pushing the lightning away from the ball. Up to B-Rank.
-Fire: The orb is heated up to a high extent and can release the heat as a small flaming burst and stop wind jutsu by dispersing the flames. Up to B-Rank. (The small burst of flame reaches about a meter away from the orb and can cause minor burns to an opponent, not enough to kill)
-Lightning: The orb is electrified with a high amount of electricity and gains the ability to pierce through the earth. Up to B-Rank. (Due to the ball being electrified, it can pass that electrical current through a water source as well as numb the opponent upon contact)
-Water: The orb is seemingly soaked in water and with a burst of chakra, will release water that has been compressed and form it into a wall of water capable of blocking fire jutsu. Up to B-Rank. (The size of the wall is equivalent to a wall produced by the Destruction Torrent jutsu)
-Earth: The ball becomes even more dense and gains the ability to soak up small water sources that are produced from the opponent's chakra. Up to B-Rank. (Note small is equivalent to about the size of enough water to fill a bucket, or fuel smaller water jutsu) The ball can also be slammed into the ground to uplift a B-rank wall of earth. The ball's mass can be manipulated to be increased or reduced.

Example Techniques:

Ars Planetarum: Chakra Infusion (Arusu Planetarum: Chakura Chūnyū)
Type: NInjutsu
Rank: B
Range: Mid
Chakra: 20
Damage: 40
Description: The user infuses their elemental chakra into the orb. Only basic elements.
-Wind: The orb is capable of stopping electrical currents that take the shape of a bolt of lightning by driving the ball through the electrical current and dispersing the lightning away. This is done by manipulating the air around the orb and causing it to increase the by pushing the air back, pushing the lightning away from the ball. Up to B-Rank.
-Fire: The orb is heated up to a high extent and can release the heat as a small flaming burst and stop wind jutsu by dispersing the flames. Up to B-Rank. (The small burst of flame reaches about a meter away from the orb and can cause minor burns to an opponent, not enough to kill)
-Lightning: The orb is electrified with a high amount of electricity and gains the ability to pierce through the earth. Up to B-Rank. (Due to the ball being electrified, it can pass that electrical current through a water source as well as numb the opponent upon contact)
-Water: The orb is seemingly soaked in water and with a burst of chakra, will release water that has been compressed and form it into a wall of water capable of blocking fire jutsu. Up to B-Rank. (The size of the wall is equivalent to a wall produced by the Destruction Torrent jutsu)
-Earth: The ball becomes even more dense and gains the ability to soak up small water sources that are produced from the opponent's chakra. Up to B-Rank. (Note small is equivalent to about the size of enough water to fill a bucket, or fuel smaller water jutsu) The ball can also be slammed into the ground to uplift a B-rank wall of earth. The ball's mass can be manipulated to be increased or reduced.
Restrictions:
-While you have changed the chakra nature of your orb, you cannot use elements of another nature simultaneously. (Unless you have mastery over Yin-Yang)
-Each change in chakra nature counts towards the one jutsu per turn.
-If the user isn't using the ball, they can have it float in mid-air wherever they will it by using their normal chakra. Since their chakra isn't natured at this point, they can use elemental jutsu while the ball is floating easily.
-One can only carry up to one orb at a time however, you can summon one through a summoning scroll. The summoning requires two hand seals, Dragon -> Horse, and a small amount of blood from one's finger. A user can only use one orb even with clones.
-Using the orb in coordination with taijutsu doesn't count as a jutsu per turn.
-The orb's range of movement is mid-range. (Moves slightly faster then the rank of the user) The chakra infusions can only be used at mid-range.
-Usable by Samurai and Shinobi, elemental uses is only available to Samurai with the usage of Harmony.
-Using the constructs or the ball while it is infused with chakra, counts towards the user's turn count. Infusing the ball and then using the proper construct counts as 1 move per turn.
-Each Chakra infusion ability can only be used twice per match. The chakra infusion only lasts for the turn that it is infused.
-The Orb used for this technique must be the specific submitted Custom Weapon Orb.

Additional effects and Restrictions:

-While you have changed the chakra nature of your orb, you cannot use elements of another nature simultaneously. (Unless you have mastery over Yin-Yang)
-Each change in chakra nature counts towards the one jutsu per turn.
-If the user isn't using the ball, they can have it float in mid-air wherever they will it by using their normal chakra. Since their chakra isn't natured at this point, they can use elemental jutsu while the ball is floating easily.
-One can only carry up to one orb at a time however, you can summon one through a summoning scroll. The summoning requires two hand seals, Dragon -> Horse, and a small amount of blood from one's finger. A user can only use one orb even with clones.
-Using the orb in coordination with taijutsu doesn't count as a jutsu per turn.
-The orb's range of movement is mid-range. (Moves slightly faster then the rank of the user) The chakra infusions can only be used at mid-range.
-Usable by Samurai and Shinobi, elemental uses is only available to Samurai with the usage of Harmony.
-Using the constructs or the ball while it is infused with chakra, counts towards the user's turn count. Infusing the ball and then using the proper construct counts as 1 move per turn.
-Each Chakra infusion ability can only be used twice per match. The chakra infusion only lasts for the turn that it is infused.
-The Orb used for this technique must be the specific submitted Custom Weapon Orb.

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♦ Pending ♦ I dont see the CW you were to told to create for this CFS to work. PM me the link to it once it becomes approved and I will recheck then.
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Ars Planetarum
Type: Ninjutsu/Taijutsu
Background: This style was developed by rogue ninja living on the run due to being hunted by their respective villages. The rogue ninja would disguise themselves as fortune-telling travelers. When hiding, they discarded their weaponry and utilized their disguises to fight. They would use the orbs that they made fortunes from in order to fight. The orbs were usually crafted of an intensely hard material that was near impossible to break nor crack. This is due to the high density of the material used to craft the orb. The style is based around a speedy attack that can be utilized from any angle as well as hidden that the rogue ninja could use. It was eventually also passed down to Samurai that the Shinobi believed to be worthy of this style. Years of experiments and training has let the users come up with alternatives of using this style. At times it became difficult to access the weapon due to various reasons (paradox events). In those cases, the users simply create orbs made out of their own chakra, instead of channelling it into the weapons, to get similar (yet a weaker) orbs that could perform the exact same techniques.

Description on the Abilities and Inner Workings of the Style: The workings of this Fighting Style revolve around manipulating the orbs via two methods:

Pure Elemental Manipulation: The user creates and manipulates elements (basic 5) to form it into an orb (see jutsu example 1) that can be used to attack the enemies. Initially the students of this art are only taught to use the pure elemental form. Once they reach the rank of Master, can they learn the next phase i.e using the weapon.
Weapon Manipulation: The user can use the custom weapon and manipulate the chakra in it to attack the opponent. The user can manipulate the chakra present in the weapon to change it to elemental chakra and use its properties to further enhance the attack.

Due to the use of chakra in the usage of this technique, that chakra can be utilized and used to form objects of chakra, such as a shield or blades to sprout out of the orb. Due to the chakra being of non-elemental nature, it can only block jutsu of equivalent size and power. If the user
has stressed their usage of this style and developed it to higher extents, the user gains an ability to use the orb to add an elemental nature to the orb and add a quality to the chakra use to create objects. Along with adding elemental weaknesses and strengths to the chakra, the change in chakra nature can also be used to add effects to the orb. Adding an element to the chakra in the orb counts as a move. An example of this would be, in case of earth natured elemental orb, it is capable of hitting with such strength by using mass manipulation, seen to be used multiple times in the manga and anime, and make it "lighter" until just a moment before impact where the mass of the orb is then increased and then hit with a large amount of momentum. This style of mass manipulation requires a high amount of chakra control.

Elemental Effects on Orb:
-Wind: The orb is capable of stopping electrical currents that take the shape of a bolt of lightning by driving the ball through the electrical current and dispersing the lightning away. This is done by manipulating the air around the orb and causing it to increase the by pushing the air back, pushing the lightning away from the ball. Up to B-Rank. This orb can phase in through wind jutsus upto A rank. On contact with an opponent's body, this orb can destroy the skin cells (like the effects of rasenshuriken)
-Fire: The orb is heated up to a high extent and can release the heat as a small flaming burst and stop wind jutsu by dispersing the flames. Up to B-Rank. (The small burst of flame reaches about a meter away from the orb and can cause minor burns to an opponent, not enough to kill). This orb can phase in through fire jutsus upto A rank. On contact with an opponent's body, this orb will cause the opponent's skin to be burned.
-Lightning: The orb is electrified with a high amount of electricity and gains the ability to pierce through the earth. Up to B-Rank. (Due to the ball being electrified, it can pass that electrical current through a water source as well as numb the opponent upon contact). This orb can phase in through lightening jutsus upto A rank. On contact with the opponent, thus orb will cause the opponent's skin to be numb and paralysed. The limb which comes in contact with it, remains paralysed for 1 whole turn.
-Water: The orb is seemingly soaked in water and with a burst of chakra, will release water that has been compressed and form it into a wall of water capable of blocking fire jutsu. Up to B-Rank. (The size of the wall is equivalent to a wall produced by the Destruction Torrent jutsu). This orb can phase in through water jutsus upto A rank. On being destroyed with a physical attack, this orb can re-form again (5 chakra) and continue its attack.
-Earth: The ball becomes even more dense and gains the ability to soak up small water sources that are produced from the opponent's chakra. Up to B-Rank. (Note small is equivalent to about the size of enough water to fill a bucket, or fuel smaller water jutsu) The ball can also be slammed into the ground to uplift a B-rank wall of earth. The ball's mass can be manipulated to be increased or reduced. This orb can phase in through earth/earth jutsus upto A rank. This orb can break bones with its raw impact.
-Raw: This orb can phase in through raw chakra dependent jutsus upto A rank, or any elemental jutsus upto B rank. Again, this orb will follow elemental strengths and weaknesses to interact with other elements. Raw chakra orb can be used by Samurais with the usage of harmony.

Phasing would count as a move even though it happens passively if wanted.
Palantir takes the above properties of the elemental orbs, when using it as the medium of attack.

Example Techniques:

Ars Planetarum: Chakra Infusion (Arusu Planetarum: Chakura Chūnyū)
Rank: A
Type: Offensive/Defensive/Supplementary
Range: Short-Long (Created in short range)
Chakra Cost: 30 (+10 chakra every turn)
Damage Points: N/A(60 if used to attack)(+10 damage to taijutsu)
Description: The user can use his elemental affinity to create orbs of a particular element. The orb, with the size of a human head can actually hover in the air.
-Wind: The orb is capable of stopping electrical currents that take the shape of a bolt of lightning by driving the ball through the electrical current and dispersing the lightning away. This is done by manipulating the air around the orb and causing it to increase the by pushing the air back, pushing the lightning away from the ball. Up to B-Rank.
-Fire: The orb is heated up to a high extent and can release the heat as a small flaming burst and stop wind jutsu by dispersing the flames. Up to B-Rank. (The small burst of flame reaches about a meter away from the orb and can cause minor burns to an opponent, not enough to kill)
-Lightning: The orb is electrified with a high amount of electricity and gains the ability to pierce through the earth. Up to B-Rank. (Due to the ball being electrified, it can pass that electrical current through a water source as well as numb the opponent upon contact)
-Water: The orb is seemingly soaked in water and with a burst of chakra, will release water that has been compressed and form it into a wall of water capable of blocking fire jutsu. Up to B-Rank. (The size of the wall is equivalent to a wall produced by the Destruction Torrent jutsu)
-Earth: The ball becomes even more dense and gains the ability to soak up small water sources that are produced from the opponent's chakra. Up to B-Rank. (Note small is equivalent to about the size of enough water to fill a bucket, or fuel smaller water jutsu) The ball can also be slammed into the ground to uplift a B-rank wall of earth. The ball's mass can be manipulated to be increased or reduced.
Restrictions:
-Can only use one nature at a time
-Can create upto 3 orbs (max) at one go.
-The orb moves at the speed of a launched fireball.
-Usable by Samurai and Shinobi, elemental uses is only available to Samurai with the usage of Harmony.

Ars Planetarum: The attack of Mars (Arusu Planetarum: Kasei no kōgeki)
Rank: A
Type: Offensive
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: The user can manipulate the orb to to move at incredibe speed and hit the opponent with a 10 hit combo. The same attack can be performed by pure elemental orbs or by channelling chakra to the CW

Additional effects and Restrictions:

Ranks in Ars Planetarium

Apprentice
Basically someone who has just started learning the art. Every apprentice can learn only one elemental and raw chakra nature manipulation. The orb manipulated by an apprentice moves at a speed of a released fireball.

Master
Someone who has mastered the 5 pure elemental form of this style. A master can use all elemental variations of this style. The orb manipulated by a Master moves at speeds way faster than a released fireball.

Warrior
Someone who has started using Palantir. The orb manipulated by a Warrior moves at speeds way faster than a released fireball.

Legend
Someone who has mastered the use of Palantir and is a Master. The orb manipulated by a Legend moves at twice the speed of a released fireball.

Sage
The Creator of the Fighting Style.
Knows everything and is better than Legend.

-Usable by Samurai and Shinobi, elemental uses is only available to Samurai with the usage of Harmony.
-Using the constructs or the ball while it is infused with chakra, counts towards the user's turn count.
-Using Palantir grants the ability to change the chakra nature in the orb (which would cost a jutsu).

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♦ Declined, first no phasing through elements at all, second no faster than fireball speeds either. They would be of the average lightning jutsu's speed, if anything. The traits for infusing wind, fire, and lightning affinities are okay but water and earth aren't; all they are doing is releasing water and becoming denser, nothing really special there. Work on that part or resubmit with just 3 elements allowed. This also isn't going to be usable by Samurai and will require mastery of Ninjutsu, Taijutsu and whichever elemental fields you're going to use alongside this. ♦
 
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Jinbei

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Re: Custom Fighting Styles Submission


Edit based on suggestions. Since I came back for now, Ace. said I should probably submit it. Here goes nothing. ^.^


Memory-Make || Memori Meiku
Type: Genjutsu
Background: A style developed by Jinbei Sarutobi and so far it's unique to him and the students who he thinks are worthy. The ability's origins come from the very basics of genjutsu and Jinbei bumped into this idea when thinking on how to manipulate his opponent's brain to his advantage. He then realized that manipulating the memories would be a great weapon in battle and thus a new art was invented; Memory-Make!

Description on the Abilities and Inner Workings of the Style:
The style in itself is extremely complex, even more so than Genjutsu. This art was founded by a mixture of genjutsu and ninjutsu, and thus has a terrific potential. The idea was built upon the fact that genjutsu is, by definition, the insertion of chakra into someone's brain and manipulating them to their advantage. If that was the case, why couldn't someone manipulate the opponent's past instead of his senses?

Memory-make jutsus will invade someone's brain, at times even the user's, and terraform as they were told to. By doing this, one can have either complete and utter control over one's own brain or be able to completely wipe out another person's grey matter. In that sense, this makes up for the best style for interrogation or anything memory-related.

However, that doesn't mean this arts are completely useless in battle; in fact, they are quite strong when in a quarrel. The applications for this style are numerous but in simple terms, the modification or elimination of certains events of the past can completely bring down a person psychologically, not to mention the fact that said person will basically become anew, with a new background history and new missions.

When it comes down to what one can actually do with it, the thoughts are multiple. For instance, you can temporarily make someone forget how to perform a technique or how to use a special ability, resulting in the limitation of that person's arsenal. You can also review your opponent's past, allowing oneself to take a peek at what the opponent's techniques look like and understanding the technicalities behind it perfectly. The user can even familiarize with the opponent's missions and objectives by constantly safeguarding the newer memories that are being created in the target's brain. You can also alter a memory to make the target believe in something else, such as being a penguin ( XD ) per se. By forcefully introducing senseless information into the opponent's brain, the user can also make his focus divert or be completely lost for a few seconds.

When applied on oneself, the abilities vary and greatly. The user can expand his own knowledge and categorize the information stored within his brain in a similar manner to a database, for a much easier execution of plans and clearance of mind. The user can, as well, store multiple contents within his brain for later use and even remember details that for others would be impossible to even notice. The latter is mainly granted by the user's ability to review his own memories, allowing him to revise the 'pictures' taken by his brain with more care later on and thus taking the advantage.


Example Jutsus:

Memory-Make: Memory Requiem
Type: Supplementary
Rank: A
Range: Short-Mid
Chakra: 30
Damage: N/A
Description: The user will place both of his index fingers to the side of his head and call upon his chakra reserves. With tremendous speed, a 'barrier' of chakra will be formed around the user, reaching all the way to mid-range. Anyone caught within the barrier will immediately be subject to having their memories exposed to the user, which he can destroy or modify as he deems fit. However, this is extremely risky as another Memory-make user or a skilled mind-worked, such as a Yamanaka, will be also given the chance to expose the user's memories. In that sense, this ability is a double-edged sword.
~The barrier remains active for three turns. If the opponent is away from the barrier, he won't be subject to any Memory-Make jutsus.
~The user can perform this jutsu again only once two full turns have passed from the ending cycle of the last barrier.

Memory-Make: Armageddon
Type: Offensive
Rank: A
Range: Short-mid
Chakra: 30
Damage: 60
Description: The user will call upon worthless information and send it all in one go into the opponent's brain. The amount of information must be completely insane in order to be able to fully bring down the target's mental operation for a mere couple of seconds and thus the stress produced by this technique is noticeable. Furthermore, this technique takes a total of 3 additional seconds when compared with the normal amount of time it takes to infiltrate someone's brain.
~The user must have Memory-Make: Memory Requiem active and the opponent must be inside the barrier for this jutsu to be conjured.
~The opponent will be put through soaring mental agony for 2 seconds, resulting in an utter lack of focus and incapacity to process things rapidly.
~May only be used 3 times per battle


Additional effects and Restrictions:
-Memory-Make practitioners are bound to have a great memory, for in order to master this art, one must practice the jutsus upon oneself. As such, the user can expand his memory capacity and utilize his/her brain to it's full power.
- The bio must be at least a natural genius to be able to learn this style and only individuals of a really high IQ can even phantom the possibility of mastering it.
-Must have genjutsu and ninjutsu mastered
-The style can only be taught by the creator of it, yours truly.


_____________
±± Declined ±± Ok, because the idea is awesome, i talked to other mods to get some feedback on how to get this approvable. So, i'll break it down. You need to perform this by introducing a word into the opponents brain. That word will trigger memories associated with it which you can read. Then you can manipulate memories related to that word by either altering it (like messing up how someone remembers a technique is performed thus making it backfire and damage him, etc), removing it or implanting false or real ones (you could for example, teach a technique temporarily to an ally). Not only that but you need to make this come at great risk because the basis of this is that you can read and alter your enemies memory without him being able to release or defend from it. I suggest you base this more on Genjutsu, so that you have the normal weakness of Gen and thus add some more usability to it. Basically you need to avoid the notion that you can freely read through your enemies memories (all of them) in a flash (thus the trigger word and you should add some time) and that you can simply do what you want with them without it being releasable. Because if this is Ninjutsu, then it can't be countered. If this is Genjutsu then its much more approvable.


Memory-Make || Memori Meiku
Type: Other ( Ninjutsu/Genjutsu )
Background: A style developed by Jinbei Sarutobi and so far it's unique to him. The ability's origins come from the very basics of genjutsu and Jinbei bumped into this idea when thinking on how to manipulate his opponent's brain to his advantage. He then realized that manipulating the memories would be a great weapon in battle and thus a new art was invented; Memory-Make!

Description on the Abilities and Inner Workings of the Style:
The style in itself is extremely complex, even more so than Genjutsu. This art was founded by a mixture of genjutsu and ninjutsu, and thus has a terrific potential. The idea was built upon the fact that genjutsu is, by definition, the insertion of chakra into someone's brain and manipulating them to their advantage. If that was the case, why couldn't someone manipulate the opponent's past instead of his senses?
Memory-make jutsus will invade someone's brain, at times even the user's, and terraform as they were told to. By doing this, one can have either complete and utter control over one's own brain or be able to completely wipe out another person's grey matter. In that sense, this makes up for the best style for interrogation or anything memory-related.

However, that doesn't mean this arts are completely useless in battle; in fact, they are quite strong when in a quarrel. The applications for this style are numerous but in simple terms, the modification or elimination of certains events of the past can completely bring down a person psychologically, not to mention the fact that said person will basically become anew, with a new background history and new missions.

The techniques are applied by introducing a word to the enemies brain, from either directly speaking to the person or from target seeing the word written down. For example, words that would modify and change the targets childhood memories would include, "childhood" or "youth", something that is generic that would apply to pretty much anyone. As the word is familiarized by the targets' brain, it will trigger the memories from that word, in this case, youth. With the chakra inserted to the targets' brain, the user will be able to swiftly read through the memory, and proceed to alter, delete, or add parts of a memory that would alter the targets' behavior. Executing these techniques don't necessarily take long. The user can review the history, or memories of the target swiftly, but some situations are faster than others. If it is just one small part of the memory, it would obviously take less time to go through than reviewing and altering memories about childhood.

When it comes down to what one can actually do with it, the thoughts are multiple. For instance, you can temporarily make someone forget how to perform a technique or how to use a special ability, resulting in the limitation of that person's arsenal. You can also review your opponent's past, allowing oneself to take a peek at what the opponent's techniques look like and understanding the technicalities behind it perfectly. The user can even familiarize with the opponent's missions and objectives by constantly safeguarding the newer memories that are being created in the target's brain. You can also alter a memory to make the target believe in something else, such as being a penguin ( XD ) per se. By forcefully introducing senseless information into the opponent's brain, the user can also make his focus divert or be completely lost for a few seconds.

When applied on oneself, the abilities vary and greatly. The user can expand his own knowledge and categorize the information stored within his brain in a similar manner to a database, for a much easier execution of plans and clearance of mind. The user can, as well, store multiple contents within his brain for later use and even remember details that for others would be impossible to even notice. The latter is mainly granted by the user's ability to review his own memories, allowing him to revise the 'pictures' taken by his brain with more care later on and thus taking the advantage.

Because this style is based off of Genjutsu, it has the same weakness: The weakness of being dispelled with either a full body surge, or Kai. Likewise, to dispel an illusion like this, the target must have a valid and logical reason as to how they were able to properly deduce that an illusion is in play.

Example Jutsus:

Memory-Make: Memory Requiem
Type: Supplementary
Rank: A
Range: Short-Mid
Chakra: 30
Damage: N/A
Description: The user will place both of his index fingers to the side of his head and call upon his chakra reserves. With tremendous speed, a 'barrier' of chakra will be formed around the user, reaching all the way to mid-range. Anyone caught within the barrier will immediately be subject to having their memories about their childhood exposed to the user, which he can destroy or modify as he deems fit. This technique allows for creativity. Once a target is within the barrier, he/she will state a word that has a correlation with the type of memory the user would like to alter, in this case, youth.This technique allows the user to alter any aspect of that youth which in turn, would affect the targets' actions starting from when the illusion is in place.However, this is extremely risky as another Memory-make user or a skilled mind-worked, such as a Yamanaka, will be also given the chance to expose the user's memories. In that sense, this ability is a double-edged sword.
~The barrier remains active for three turns. If the opponent is away from the barrier, he won't be subject to any Memory-Make jutsus.
~The user can perform this jutsu again only once two full turns have passed from the ending cycle of the last barrier.
~ Lasts 3 turns

Memory-Make: Armageddon
Type: Offensive
Rank: A
Range: Short-mid
Chakra: 30
Damage: 60
Description: The user will call upon worthless information and send it all in one go into the opponent's brain. The amount of information must be completely insane in order to be able to fully bring down the target's mental operation for a mere couple of seconds and thus the stress produced by this technique is noticeable. Furthermore, this technique takes a total of 3 additional seconds when compared with the normal amount of time it takes to infiltrate someone's brain. This is done by stating the words "extra" that would alter the memories from just seconds ago to adding a ton of worthless information that they would remember from when this is activated and up until 2 seconds, where they would experience mental pain and confusion.
~The user must have Memory-Make: Memory Requiem active and the opponent must be inside the barrier for this jutsu to be conjured.
~The opponent will be put through soaring mental agony for 2 seconds, resulting in an utter lack of focus and incapacity to process things rapidly.
~May only be used 3 times per battle


Additional effects and Restrictions:
-Memory-Make practitioners are bound to have a great memory, for in order to master this art, one must practice the jutsus upon oneself. As such, the user can expand his memory capacity and utilize his/her brain to it's full power.
- The bio must be at least a natural genius to be able to learn this style and only individuals of a really high IQ can even phantom the possibility of mastering it.
-Must have genjutsu
-The style can only be taught by Jinbei. Future students may be appointed as substitute teachers in the former's absence.

♦ Pending, need to get a second opinion on this. ♦


 Declined  My issue with this Jinbo is how do you tie it with CQC? Thats the only thing I think is missing on this. The ability itself is somewhat possible but a CFS requires a CQC base. It has to be some form of Close Quarter Combat style. Otherwise, its just a set of customs. Or even a CC
 
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Lord of Kaos

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Re: ±±Custom Fighting Styles Submission±±

Satsui no Hadō/ Dakku Hadō | Surge of Murderous Intent/ Dark Intent

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Akuma with the characteristics of the Satsui no Hadō red chakra 'flares' around him
Type: Nintaijutsu

Background:
Akuma and his brother Gouken were students of their father Goutetsu, who taught to them a nameless life-threatening martial art, which incorporates elements of Karate, Judo, and Kempo. He also taught the Shun Goku Satsu (literally Instant Hell Murder), a lethal technique which, although incredibly powerful, puts the user in considerable danger.As the brothers progressed under Goutetsu's tutelage, a dispute arose on the true nature of their fighting style and the path to master it. Gouken, unable to accept the violent nature of the fighting style, left Goutetsu to begin his own dojo, however Goutetsu did not stop his student Gouken from leaving and even allowed him build his own dojo. Akuma continued Goutetsu's teachings and vowed to use their fighting style as it was intended.

In order to learn Shun Goku Satsu, Akuma had embraced a malevolent chakra and principle of Satsui no Hadō, the "Surge of the Intent to Kill/Killing Intent". In addition, Akuma realized his limits as a martial artist could be expanded, and left Goutetsu's guidance of enlightenment to train alone to gain more power; however, due to embracing the Satsui no Hadō to his fullest extent, he developed a lust to fight to the death, unlike Goutetsu, who had been able to use the Satsui no Hadō without giving in to its dark side and did not constantly use it to its fullest extent. After coming back from his island, Akuma went back to Goutetsu, and fought and killed him with the Shun Goku Satsu. Akuma, believing that he was the true master of the Art, took the prayer beads of his dead master and placed it on his neck. When Gouken went to visit his master to see how he was doing, he only found his body lifeless and saw his brother, now no longer looking human. Gouken, shocked to see that his younger brother took the life of their master, berated Akuma, who said nothing and left for the woods.
Description on the Abilities and Inner Workings of the Style:

Description of Style

Satsui no Hadō is a manipulation of chakra that emanates greatly from oneself through the natural human instinct and desire to survive, to trample and impose over opposition, and on a metaphysical level, the natural occurrence and manifestation of loss, decline, and destruction. It is very hard to control. For those who do succeed in controlling it, they develop an almost cold, cynical detachment from themselves, as well as others. As such, Satsui no Hadō makes a human unbelievably powerful, increasing their strength, power and speed beyond that of a usual superhuman fighter or a supernatural being, but at the cost of one's humanity and compassion.

To tap into the Satsui no Hadō, a fighter must be so consumed with the desire to win or have an intense rage, that they are willing to actually kill their foes. As a result, only people who push themselves to be the best at all costs, can take full advantage of it. However, the untrained mind can be driven to a temporary insanity if they have not prepared for it.

Once a warrior has awoken the Satsui no Hadou within them, it can be very hard to resist. Learning Satsui no Hadou is the first step in learning the most fatal technique known to all of their martial arts - Shun Goku Satsu. If one has used it to their fullest extent for too long throughout years of their life, they will completely lose control, and will transform into a demonic being

The art of the Satsui no Hadō is not automatically activated in the warriors once they began training. It is only first unlocked under some stressful or emotional condition after which the Satsui no Hadō may be used freely. (similar to how the Sharingan is accessed).

Inner Workings of the Style

The fighting style that accompanies the Satsui no Hadō boasts a wide and extensive assortment of powerful punches, quickly spinning kicks, and deadly strikes coupled with super acrobatic skill make an extremely adept fighting style, allowing user to effectively weave continuous and powerful attacks upon adversaries and combine the power of his blows with the surging power of the Satsui no Hadō to create flawlessly fatal blows.

There are 5 methods, or main parts, or the style that are incorporated into the fighting style:
*Shoryuken:

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A sweeping uppercut that can be enhanced by the Satsui no Hadō to cause internal damage to an opponent

*Tatsumaki:

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An often quick spinning hurricane kick in the air, connecting up to 3-4 times that can be enhanced with the Satsui no Hadō.

*Hadoken:

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A physical manifestation of the Satsui no Hadō, the user releases a burst of chakra from his hands that cause damage to an opponent's chakra paths, causing them to become damaged and have a slowed chakra flow. Can also be performed while jumping.

*Shun Goku Satsu:

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One of the most powerful offensive Satsui no Hadō techniques, the user focuses the Satui no Hadō chakra that he is utilizing into his upper body, mainly his chest and arms and lashes the target, and upon contact, the Satui no Hadō chakra causes them to be momentarily paralyzed (depending on rank difference there is a certain amount of time) in which time the user releases the Satsui no Hadō in deadly punches and attacks at the target.

*Ashura Senku:

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Using the Satsui no Hadō to augment the user's speed by moving across the field, bending the exerting chakra from the satsui no Hado to project a false illusion of himself 'lagging' behind his actual body, making taijutsu hard to land while using this.

(Note: By approving the custom style, you are not approving the above part. Each of these will be submitted as their own jutsu as a part of the form, this if just for listing of them in the art.)

Skill levels of the style:

Grand Master(created the style)
^
Master (knows Shun No Goku)
^
User (someone who knows Hadoken and Ashura Senku techniques)
^
Apprentice (is learning Shoryuken, and Tatsumaki techniques)​

Additional effects and Restrictions:
*Users of this art have slightly better reflexes, increased agility, when compared to Strong Fist users and speeds increased to slightly faster than Rock Lee (Part II) without weights but still lower than EIG speeds.*

*In order for the user to be able to meditate long enough to access a darker part of his nature, the user must be standing completely still, similar to how Naruto originally enters Sage Mode.Once active, the form last until the end of the battle, but at the sake of the user's sanity. After the battle's end, the user is left with mental anguish that renders his chakra paths near useless and he's left in states of near-death.*

*Another side-effect of this power is that when a warrior embraces the Satsui no Hadou to their fullest extent - even when the warrior can not control it - they will develop a lust to fight to the death, their eyes will turn white or red, and their beliefs in fighting become very dark and cold-blooded. The warrior's personality will also change and become very violent and dark. However, as shown in the case of Goutetsu, if one embraces it to a small degree, their eye's pupils will become blue, and they will have no willingness to destroy anything or anyone.*



-------------------------------------------


Remove information about Genjutsu resistance and changed Additional Effects area to fit standards. Also, I read over the Gentle Fist jutsus and abilities of the Gentle Fist on Naruto wikia. When I submit the techniques, I'll try my best to make them as different from the Gentle Fist jutsus as possible. And thank you for the complement. :3

____________________
P a t e n t C e r t i f i c a t e

Lord of Kaos, our loyal member, gave on the 14th of May, a request for a Patent on custom fighting style Satsui no Hadō/ Dakku Hadō | Surge of Murderous Intent/ Dark Intent. I, Scorps of the Custom Fighting Style Bureau, by the power invested in me by Nexus, after reading the submission, have decided that the submitted style satisfies all requirements, and am therefore giving him rightfully earned patent on this style by the following;​

Satsui no Hadō/ Dakku Hadō | Surge of Murderous Intent/ Dark Intent
Powered by Scorps
Copyright 2012, Lord of Kaos, NarutoBase.net

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Updating for clarification on some parts

Satsui no Hadō/ Dakku Hadō | Surge of Murderous Intent/ Dark Intent

You must be registered for see images

Akuma with the characteristics of the Satsui no Hadō red chakra 'flares' around him
Type: Nintaijutsu

Background:
Akuma and his brother Gouken were students of their father Goutetsu, who taught to them a nameless life-threatening martial art, which incorporates elements of Karate, Judo, and Kempo. He also taught the Shun Goku Satsu (literally Instant Hell Murder), a lethal technique which, although incredibly powerful, puts the user in considerable danger.As the brothers progressed under Goutetsu's tutelage, a dispute arose on the true nature of their fighting style and the path to master it. Gouken, unable to accept the violent nature of the fighting style, left Goutetsu to begin his own dojo, however Goutetsu did not stop his student Gouken from leaving and even allowed him build his own dojo. Akuma continued Goutetsu's teachings and vowed to use their fighting style as it was intended.

In order to learn Shun Goku Satsu, Akuma had embraced a malevolent chakra and principle of Satsui no Hadō, the "Surge of the Intent to Kill/Killing Intent". In addition, Akuma realized his limits as a martial artist could be expanded, and left Goutetsu's guidance of enlightenment to train alone to gain more power; however, due to embracing the Satsui no Hadō to his fullest extent, he developed a lust to fight to the death, unlike Goutetsu, who had been able to use the Satsui no Hadō without giving in to its dark side and did not constantly use it to its fullest extent. After coming back from his island, Akuma went back to Goutetsu, and fought and killed him with the Shun Goku Satsu. Akuma, believing that he was the true master of the Art, took the prayer beads of his dead master and placed it on his neck. When Gouken went to visit his master to see how he was doing, he only found his body lifeless and saw his brother, now no longer looking human. Gouken, shocked to see that his younger brother took the life of their master, berated Akuma, who said nothing and left for the woods.
Description on the Abilities and Inner Workings of the Style:

Description of Style

Satsui no Hadō, or Dakku Hadō is a manipulation of chakra that emanates greatly from oneself through the natural human instinct and desire to survive, to trample and impose over opposition, and on a metaphysical level, the natural occurrence and manifestation of loss, decline, and destruction. It is very hard to control. For those who do succeed in controlling it, they develop an almost cold, cynical detachment from themselves, as well as others. As such, Satsui no Hadō makes a human unbelievably powerful, increasing their strength, power and speed beyond that of a usual superhuman fighter or a supernatural being, but at the cost of one's humanity and compassion.

To tap into the Satsui no Hadō, a fighter must be so consumed with the desire to win or have an intense rage, that they are willing to actually kill their foes. As a result, only people who push themselves to be the best at all costs, can take full advantage of it. However, the untrained mind can be driven to a temporary insanity if they have not prepared for it.

Once a warrior has awoken the Satsui no Hadou within them, it can be very hard to resist. Learning Satsui no Hadou is the first step in learning the most fatal technique known to all of their martial arts - Shun Goku Satsu. If one has used it to their fullest extent for too long throughout years of their life, they will completely lose control, and will transform into a demonic being

The art of the Satsui no Hadō is not automatically activated in the warriors once they began training. It is only first unlocked under some stressful or emotional condition after which the Satsui no Hadō may be used freely. (similar to how the Sharingan is accessed).

Inner Workings of the Style

The fighting style that accompanies the Satsui no Hadō boasts a wide and extensive assortment of powerful punches, quickly spinning kicks, and deadly strikes coupled with super acrobatic skill make an extremely adept fighting style, allowing user to effectively weave continuous and powerful attacks upon adversaries and combine the power of his blows with the surging power of the Satsui no Hadō to create flawlessly fatal blows.

There are 5 methods, or main parts, or the style that are incorporated into the fighting style:
*Shoryuken:

You must be registered for see images

A sweeping uppercut that can be enhanced by the Satsui no Hadō to cause internal damage to an opponent

*Tatsumaki:

You must be registered for see images

An often quick spinning hurricane kick in the air, connecting up to 3-4 times that can be enhanced with the Satsui no Hadō.

*Hadoken:

You must be registered for see images

A physical manifestation of the Satsui no Hadō, the user releases a burst of chakra from his hands that cause damage to an opponent's chakra paths, causing them to become damaged and have a slowed chakra flow. Can also be performed while jumping.

*Shun Goku Satsu:

You must be registered for see images

One of the most powerful offensive Satsui no Hadō techniques, the user focuses the Satui no Hadō chakra that he is utilizing into his upper body, mainly his chest and arms and lashes the target, and upon contact, the Satui no Hadō chakra causes them to be momentarily paralyzed (depending on rank difference there is a certain amount of time) in which time the user releases the Satsui no Hadō in deadly punches and attacks at the target.

*Ashura Senku:

You must be registered for see images

Using the Satsui no Hadō to augment the user's speed by moving across the field, bending the exerting chakra from the satsui no Hado to project a false illusion of himself 'lagging' behind his actual body, making taijutsu hard to land while using this.

(Note: By approving the custom style, you are not approving the above part. Each of these will be submitted as their own jutsu as a part of the form, this if just for listing of them in the art.)

Skill levels of the style:

Grand Master(created the style)
^
Master (knows Shun No Goku)
^
User (someone who knows Hadoken and Ashura Senku techniques)
^
Apprentice (is learning Shoryuken, and Tatsumaki techniques)​

Additional effects and Restrictions:
*Users of this art have slightly better reflexes, increased agility and speeds, when compared to master Strong Fist user (one who has mastered Strong Fist), resulting in their overall physical speed being increased by an additional +4 levels. *

*In order for the user to be able to use the Dakku Hadō, the user has to become first enraged and angered, this anger fueling his chakra source to create a darker and denser chakra, achieved through meditation and remaining still long enough to allow his rage to overtake him and empower him, similar to how Sage Mode is entered, but on a lesser scale (meditation for an entire turn isn't needed, however to utilize the CFS, one must meditate a sufficient amount of time, essentially taking the place of a jutsu, meaning one can only use 2 jutsus that turn it is activated). However, masters and above are able to effectively channel their emotions swiftly and easily, using it to utilize the Dark Intent easily, thereby bypassing the meditation restriction, similarly to how Kabuto enters Sage Mode, and still utilize the normal amount of jutsus per turn. In order for the user to be able to meditate long enough to access a darker part of his nature, the user must be standing completely still, similar to how Naruto originally enters Sage Mode.*

*Another side-effect of this power is that when a warrior embraces the Satsui no Hadō to their fullest extent - even when the warrior can not control it - they will develop a lust to fight to the death, their eyes will turn white or red, and their beliefs in fighting become very dark and cold-blooded. The warrior's personality will also change and become very violent and dark. However, as shown in the case of Goutetsu, if one embraces it to a small degree, their eye's pupils will become blue, and they will have no willingness to destroy anything or anyone. Other users of this develop a chakra coating that is different colors, based on the user's Chakra system color. *

____________________
P a t e n t C e r t i f i c a t e

Madāra Uchiha, our loyal member, gave on the 15th of July, a request to update a Patent on custom fighting style Satsui no Hadō/ Dakku Hadō | Surge of Murderous Intent/ Dark Intent. I, Scorps of the Custom Fighting Style Bureau, by the power invested in me by Caliburn, after reading the submission, have decided that the submitted style satisfies all requirements, and am therefore giving him rightfully earned patent on this style by the following;​

Satsui no Hadō/ Dakku Hadō | Surge of Murderous Intent/ Dark Intent
Powered by Scorps
Copyright 2014, Madāra Uchiha, NarutoBase.net

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Ps- Edit on speed was done at my request to avoid confusions and thus why I was allowed to have a comparison with the speed chart.
 
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Re: Custom Fighting Styles Submission

[Kijutsu Genkotsu] - Hypnotizing Fist
Type: Genjutsu
Background: This Fighting Style was originally created and developed by the Genjutsu Elders. Every Shinobi knows how important is Genjutsu and how critical it is during battles. However, there are a lot of ways to figure Genjutsu out and escape it, specially if your opponent is a Kekki Genkai user. He would figure that he is inside a genjutsu by seeing his chakra flow system. Thus, the Genjutsu Elders went through several crisis due to having Genjutsu as their secret weapon. Which motivated them to search for a new fighting style that is based on genjutsu. And finally, after a year of trying out a style and searching for another, they came to a perfect fighting style, specially against Dojutsu users. They figured a style which uses the Sun light, or light in general in order to place the opponent in genjutsu. It wasn't really hard to develop the idea as it is pretty similar to sound genjutsu, which is based on effecting one of the opponent's sense, which is their hearing sense in sound genjutsu's case. However, in this style, it is based on sight. They developed gloves that contains several mirrors in several directions in order to reflect the light as it reaches the mirror meanwhile infusing it with chakra, thus casting a genjutsu on the opponent upon seeing the light. This gloves isn't any normal gloves, and the mirrors they contains aren't normal mirrors either. They are made of a material that has no effect on the user when he uses he uses chakra through his hand and also it is unharmed by any attack the user makes with his chakra through his hand, whether it is fire, earth, lightning, wind or water or any other element. The user could easily use his hands as if there were never gloves. This gloves were also designed in order to store chakra within it, thus, could make techniques on it's own. Only genjutsu of course. With this style, the genjutsu Elders easily used genjutsu on the Uchihas, Hyuugas or even Rinnegan users, and in fact, the effect is doubled by x2 upon placing the genjutsu.

Description on the Abilities and Inner Workings of the Style: As stated in the Background, this style is based on reflecting the light and infuse it with chakra in order to cast a genjutsu on the opponent through their eye sight. It is used through gloves that is designed only for this style which contains mirrors which reflects the light. There isn't anything else on the style other than which is in the Background.

Example Techniques:
[Kijutsu Genkotsu: Akutibe-shon] - Hypnotizing Fist: Activation
Type: Supplementary
Rank: N/A (Depends on the technique it is used for.)
Range: N/A (Depends on the technique it is used for.)
Chakra Cost: N/A (Depends on the technique it is used for.)
Damage Points: N/A (Depends on the technique it is used for.)
Description: This is the Hypnotizing Fist's signature technique. In this technique, the user would reflect the light while moving his hands in order to perform handseals. Upon reaching the mirrors in the gloves, the light is automatically infused with chakra and is directed towards the opponent(s) through light rays, casting a genjutsu on the opponent.
~This is a passive technique, it doesn't count towards the user's 3 moves, however, it has to have the genjutsu technique the user would use attached to it, which would count towards the user's moves.

Additional effects and Restrictions:
  • Must master Genjutsu
  • In order to break out of the Genjutsu, the opponent has to get out of the genjutsu the normal way and close their eyes for 1 turn starting from the style's technique.
  • If used against Dojutsu users, the rank of the technique is doubled.
  • The gloves must be mentioned in the biography(ies) in order to use the Fighting Style.
  • The Style could only be used when there is light. Moonlight isn't enough for the style, though.
  • The amount of chakra gloves have vary from a shinboi to a shinobi based on their rank on the fighting style which are:
    Rookie: Possesses gloves which have 60 Chakra.
    Apprentice: Possesses gloves which have 120 Chakra.
    Master: Possesses gloves which have 180 Chakra.
    Elder: Possesses gloves which have 240 Chakra.

✦ Declined, First two bolds: Okay first, this would be a form of visual genjutsus, which Sharingan excel in seeing through so how would it affect them more?
Third bold: You do understand that by having multiple pieces of glass attached to a pair of gloves, it essentially makes closing your hands impossible as it would break the glass and what type of glass do you propose that you use to create these mirrors with? Glass breaks only contact with hard earth and can melt and shatter when exposed to high temperatures from fire or lightning and strong enough wind can shatter the glass as well, so the glass you propose must be of a significantly durable material, a material Im very interesting in knowing what it is as it doesnt seem like a readily available one, alluding to a form of CE type substance. Also, no doubling of genjutsu on doujutsu users as all are chakra sensors and easily are able to determine this is a genjutsu and break out of it. ✦
Resubmitting. Changed the bolded parts as well as the concept of the gloves. If you want me to link you where I got the idea of painting, then I could do so through PM, since it is in a foreign site.
[Kijutsu Genkotsu] - Hypnotizing Fist
Type: Genjutsu
Background: This Fighting Style was originally created and developed by the Genjutsu Elders. Every Shinobi knows how important is Genjutsu and how critical it is during battles. However, there are a lot of ways to figure Genjutsu out and escape it, specially if your opponent is a Kekki Genkai user. He would figure that he is inside a genjutsu by seeing his chakra flow system. Thus, the Genjutsu Elders went through several crisis due to having Genjutsu as their secret weapon. Which motivated them to search for a new fighting style that is based on genjutsu. And finally, after a year of trying out a style and searching for another, they came to a perfect fighting style, specially against Dojutsu users. They figured a style which uses the Sun light, or light in general in order to place the opponent in genjutsu. It wasn't really hard to develop the idea as it is pretty similar to sound genjutsu, which is based on effecting one of the opponent's sense, which is their hearing sense in sound genjutsu's case. However, in this style, it is based on sight. They created special type of paint made of chakra which contains thousands of little glass spheres, designed to reflect lots of light, even at night, meanwhile infusing it with chakra, thus casting a genjutsu on the opponent upon seeing the light. Each learner of this Style possesses a special paint color of his desire. One could say that this paint is infused with the user's body, it couldn't be affected by any jutsu the user perform. However, the user's limbs must be leaked so that he could reflect the light. This paint was also designed in order to store chakra within it, thus, could make techniques on it's own. Only genjutsu of course. With this style, the genjutsu Elders easily used genjutsu on the Uchihas, Hyuugas or even Rinnegan users, yet, they could still see it.

Description on the Abilities and Inner Workings of the Style: As stated in the Background, this style is based on reflecting the light and infuse it with chakra in order to cast a genjutsu on the opponent through their eye sight. It is used through the paint that is on the user that is created only for this style. There isn't anything else on the style other than which is in the Background.

Example Techniques:
[Kijutsu Genkotsu: Akutibe-shon] - Hypnotizing Fist: Activation
Type: Supplementary
Rank: N/A (Depends on the technique it is used for.)
Range: N/A (Depends on the technique it is used for.)
Chakra Cost: N/A (Depends on the technique it is used for.)
Damage Points: N/A (Depends on the technique it is used for.)
Description: This is the Hypnotizing Fist's signature technique. In this technique, the user would reflect the light while moving his hands in order to perform handseals. Upon reaching the painting on his body, the light is automatically infused with chakra and is directed towards the opponent(s) through light rays, casting a genjutsu on the opponent.
~This is a passive technique, it doesn't count towards the user's 3 moves, however, it has to have the genjutsu technique the user would use attached to it, which would count towards the user's moves.

Additional effects and Restrictions:
  • Must master Genjutsu
  • In order to break out of the Genjutsu, the opponent has to get out of the genjutsu the normal way and close their eyes for 1 turn starting from the style's technique.
    [*]Each learner of the style possesses his very own color.

    [*]The Style could only be used when there is light. Moonlight included, but it won't be as strong as it is in Day light. Thus it would be reduced with one rank in Moonlight's case.
  • The amount of chakra the paint has vary from a shinboi to a shinobi based on their rank on the fighting style which are:
    Rookie: Have 60 Chakra stored in their painting.
    Apprentice: Have 120 Chakra stored in their painting.
    Master: Have 180 Chakra stored in their painting.
    Elder: Have 240 Chakra stored in their painting.
It is already 14 days.

♦ Declined, sorry but under closer examination, this resembles genjutsus that already are cast via reflecting light and would impose on their customs. Plus, a CFS needs a CQC aspect of it, not just a different form of casting genjutsus. ♦
 
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Re: Custom Fighting Styles Submission

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(Seiren Ōra Geijutsu)- Smelting Aura Arts

Type: NinTaijutsu

Background: Jin on his journey around the world found himself on a mysterious island. The island as shrouded in a thick fog, but this fog was no ordinary fog Jin would find out later. This fog was essentially smelting aura! Jin ventured further into the fog being consumed by the depths of the island. Where he would eventually find himself a temple, this temple was the only thing visible amidst the fog and radiated a bright orange color. Clearly attracted to the color and the only visible object Jin made his way up to the temple. Upon reaching the top his was stopped by a shaman. Clearly shocked by the presence of Jin he decided to train Jin. As only those with a well balanced mind body and spirit could see this temple. As it was built of smelting aura, the shaman explained to Jin why he decided to train him and Jin couldn't deny an opportunity to get stronger. So he learned under the tutelage of the shaman for 4 years, learning how to focus and mold his chakra to create smelting aura.

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Description on the Abilities and Inner Workings of the Style: Smelting Aura is essentially hot mist, by coating limbs of the user with water chakra and striking with blinding speed smelting aura is produced. The friction produced by slicing through the air creates a hot mist around the user. The mist gains two distinctive features from its creation. The pressure and weight of the water remains within the smelting aura creating weighted based strikes, the friction heats up the water making it hot for a burning sensation from strikes. The principles of smelting aura revolve around self discipline and pin point accuracy. The shaman taught Jin that the blunt force of closed fist attacks were too slow and too strong for this style of fighting, the force of an attack should balance with the smelting aura. As a result attacks from this style are solely open palmed or swift gentle kicks obtained through rotation of the joints. This style uses the entire body requiring for user's of this style to be in shape. The body never rests, "a body at rest is set up for death". Is the concept this style revolves around, user's of this style are constantly adjusting footing and the angles of body parts to deliver swift and accurate strikes. Accuracy is a big thing for this style, the friction needed to smelt the water while keeping its properties can only occur from certain angles. The smelting aura itself appears around the user as a thin light blue film like coating around the user's entire body. When striking the smelting aura ignites into the mist where it turns into the color of the user's soul.

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So what makes smelting aura unique? Smelting aura has the unique ability to take on properties of solid objects. Depending on force and angle strikes from a user of smelting aura arts can be misinterpreted for real life objects. Multiple jabs from different angles upon contact would feel as if the opponent was being shot by a few arrows. The weight of the water behind smelting aura and smelting aura's mist like form allows for these jabs to travel through the air as such in the form of smelting aura. As a result users of smelting aura arts require exceptional chakra control of the water element as well as a toned body.

Example Techniques:

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(Seiren Ōra Geijutsu: Retsu no Ame)- Smelting Aura Arts: Cold Rain
Type: Attack
Rank: B Rank
Range: Short
Chakra: 20
Damage: 40
Description: The user does a simply leg sweep to the opponent then lunges into the air, The downward momentum from falling ignites the smelting aura around the user allowing him to deliver swift strikes within rapid succession. Aware of his ability the user delivers a combo of 4-7 chops which upon contact with the air would send small downward crescents of smelting aura into the body of the opponent. These crescents would feel as if the opponent was stabbed by multiple swords.
Note: Can only be used 4 times per battle
Note: Must state placement of crescents

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(Seiren Ōra Geijutsu: Rerumubaria)- Smelting Aura Arts: Realm Barrier
Type: Defense/Attack
Rank: A Rank
Range: Self
Chakra: 30
Damage: 60
Description: The user with an oncoming attack in range outstretches one arm then with the free arm places it over top of the outstretched arm. The user would then quickly with the back of the hand facing the attack quickly thrust his open hand upward into the air at the same time the user thrust his off hand towards the front hand. Stopping the progression of both strikes at the same time within a second. The result would be the smelting aura from the off hand shifting and merging with the smelting aura of the lead hand. The pressure of both attacks would balance each other creating an even stronger covering of smelting aura. The direction of both attacks would have the effect of a shield shooting out of the ground and blocking an attack. The forward palm thrust redirects the force of that attack back at the opponent while dissipating it into smelting aura. The upward palm thrust takes the initial force of the attack. Due to the coating of smelting aura around the user's hands the effects of said attack would not occur.
Note: Can block B Rank and below chakra based attacks
Note: Can block A rank and below physical contact attacks
Note: Can only be used 3 times per battle
Note: Redirect of attacks occurs in the form of a burst of air and its C Rank
Note: Depending on the attack the user may or may not be sent sliding backwards

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(Seiren Ōra Geijutsu: Piasu ten)- Smelting Aura Arts: Piercing Heavens
Type: Attack
Rank: B Rank
Range: Short
Chakra: 20
Damage: 40
Description: The user once in range delivers an onslaught of open handed chops and palm thrusts to the opponent. Making full contact with the opponent's bod allowing for the added weight and burning effect of the smelting aura to have its way. The force of these attacks would feel as if being struck by hot iron swords.
Note: Can only be used 4 times per battle

Additional effects and Restrictions:
-Must have Mastered water
-Must be a sage
-Must have at least started taijutsu

♦ Declined, you do know "Hot Mist" is essentially Steam, right? ♦
 
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Re: Custom Fighting Styles Submission

[Supiritto Gigei] -Spirit Arts
Type: Genjutsu
Background: Ever since the beginning of the Ninja world, and Ninjutsu was divided into two parts which represented it completely, Yin and Yang. With Yin representing the spiritual side and Yang representing the Physical side, Genjutsu has always been a Yin Fighting Style, focusing on the inner of the opponent, or rather the mental part. It has always been used that way before. However, the Genjutsu elders were never satisfied with only the mental part of the opponent, they wanted Genjutsu to cover the Yang part as well, being able to deliver physical attacks to the opponent. After two years, they were able to conclude the fighting style and actually use it on a trial in order to test it in combat. The Fighting Style was a huge success, that is why they decided to teach it to all the Genjutsu elder, and the Genjutsu seniors, so that the Fighting Style would live on, till the end of the Ninja World, if there is such a thing.

Description on the Abilities and Inner Workings of the Style: This Style as stated, was developed and concluded in order for Genjutsu to be of use for both aspect of the fighting style. The Spiritual and the Physical. The user of the style no longer uses Genjutsu with it's principal. In this fighting style, the user no longer focuses his chakra into the opponent's mind in order for him to cast genjutsu upon him, but rather they create plasma-like attacks which they would shape into anything they desire. These plasma-like attacks has no specific color or density. The user could create it with any color he desires. Not only the color, but the techniques also varies in the density. One could create the plasma-like attacks in a hollow feature, meaning one could simply see through it, or the user could give it more chakra and make it dense, in this case, no one could see through it. After the creation of the attacks, the user sends these plasma-like attacks towards the opponent, like as he would do with an elemental attack and upon impact, these creatures shall deliver physical damage to the opponent, but that is not all, they would cast genjutsu on the opponent upon impact, leaving the opponent dealing with two problems, rather than one.

Example Techniques:
[Supiritto Gigei] - Spirit Arts: Crow
Type: Offensive
Rank: B Rank
Range: Short - Long
Chakra: 20
Damage: 40
Description: The user creates three crows with any color or density he desires, and then send them towards the opponent, upon impact, they would cast a genjutsu on him meanwhile dealing physical damage to him.

[Supiritto Gigei] - Spirit Arts: Shadow Clone
Type: Supplementary
Rank: B Rank
Range: Short
Chakra: 20
Damage: (If the shadow clone attacks then the damage he inflict is 40 damage)
Description: The user creates a shadow clone, like the normal shadow clone, however this shadow clone is capable of casting genjutsu on the opponent if he succeeds in delivering a direct strike to the opponent.

Additional effects and Restrictions:
- Any genjutsu that is used after this style's technique is passive, however, the user have to post it attached to the style's technique.
- Must master basic Genjutsu
- If used in a hollow shape, the techniques gets 2x faster than the normal shape.

______________
P.S I used Yin Yang as a reference only, if you deem fit, delete it. I only used it for the Background.

♦ Declined, CFS are for CQC, not for creating new ways to cast genjutsu ♦
 
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Re: Custom Fighting Styles Submission

(Akuma No Odori) | Dance of the Demons

Type: NinTaijutsu

Background: There was once a half-breed kid who was the offspring of a British sailor and a Japanese peasant. Left to die by his mother in a dank and supernaturally infested Tangled Forest, he was found and raised by demons. As he grew up, fighting became essential in his life and he trained as much as he could in order to survive, and although, the demon whom found and raised him tried to teach him his species' way of fighting, the human body could not keep up with that of a demon's as their speed and agility exceeded his capabilities far more than one could imagine. However, the boy was not one to give up so easily and paid great attention to the way demons move and go about doing their own thing. It appeared to him as if they were constantly tossing and swirling sheets of cloth around as they moved - his eyes could not keep up with their movements and as such, the demons couldn't be seen but rather their cloaks and the color of it would be visible as they ran or moved around at their top speed. The half-breed kid placed one and one together and started working on his own way to fight as the demons do. He began practicing by focusing his chakra into his cloak in order to manipulate the way that it appears as well as its length etc, and as time passed, the kid grew up and harnessed his own form of fighting similar to that of the demon's but just as unique in its own way. Instead of moving at the speed at which demons do, he utilizes his chakra and cloak to make it appear as though he is moving fast, but also masking his position with his cloak by extending it and swirling it around etc. This works both as a distraction and/or diversion, slowing down the opponent while they take time to figure out where his true position is, and when the half-breed counterattacks in the same breath, it seems as if he is moving at a fast pace when instead the opponent has slowed down.

Description of the Abilities and Inner Workings of the Style: This fighting style utilizes three things: Chakra, Cloaks and Diversions. It works where the user focuses chakra into his cloak as he would with kunais and swords etc, once the cloak is infused with the user's chakra, he manipulates its length by extending it to attack or covering a section around himself to mask his actual position or appearance. The cloak could also be manipulated to levitate once it's extended. Another feature of this would be where the user manipulates the cloak to swirl around and blossom as a flower would for example, and such features could be used as diversions to mask the user's position as well as lure opponents into traps. For example, the user extends two lengths of swirling cloth beside the opponent with a lump of it around his position, and then releases a pulse of chakra through the left section of cloth making it seem as if he is moving through that section and to attack from the left. In actuality, the user moves through the cloth situated on the right of the target and attacks from the target's blind spot as the target would be moving to counter from his left.

Usage Examples: (Akuma No Odori: Fāsutodansu) - Dance of the Demons: First Dance

Rank: B
Range: Short
Type: Offensive/Supplementary
Chakra: 20
Damage: N/A (40 if used to attack)
Description: The user extends two small sections of cloth with his cloak by sending chakra into it and manipulating it with their chakra, the two sections of cloth once extended, may be used as diversions to attack or used to attack itself depending on the situation in battle.

(Akuma No Odori : Saishū-tekina dansu) - Dance of the Demons: Final Dance

Rank: S
Range: Short - Mid
Type: Offensive/Supplementary
Chakra: 40
Damage: N/A (80 if used to attack)
Description: The user focuses a vast amount of chakra into his cloak and extends it to the greatest of his/her abilities, this would cause upto eight long sections of cloth to be extended to a maximum of 12 meters, as well as lumps of cloth that could be used for multiple purposes as to shield the user from certain attacks or just to mask his current position and/or close surroundings. Pulses of chakra can be sent through the cloth causing it to swirl and move about as if the user was traveling through said sections, making use of this ability as diversions and such.

Additional effects and Restrictions: - Requires the user to be wearing a cloak.
- Requires mastery of basic Taijutsu.
- Requires mastery of basic Ninjutsu.

♦ Declined, wow. This is clearly a ripping of Erzo's approved CFS, Oversoul. There is legitimately no difference between his style and this. DNR ♦
 
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Re: Custom Fighting Styles Submission

-Resubmitting-

Musha Shukke Fuu (The Warrior Monk's Way)

Type: Nintaijutsu

Background:
Fighting technique and styles don't just pop out of thin air. Most of the times, there are events that take place, or a following or something that triggered the creation of some type of styles, or religions even that do this as well. The Musha Sukke Fuu's story is no different then these. The creators of such a fighting style are no more then monks. Literally, "Musha Sukke Fuu" Stands for "The Warrior Monks Way." Now, being monks, they are not violent people in the least bit at all. This particular fighting style in derived primarily as a defensive style, however, that's not to take away form the fact that it indeed has offensive capability.

The creation of Musha Sukke Fuu, as a formalized martial art, is attributed to Dong Haichuan in the early 19th century, who apparently learned from Taoist, masters in the mountains of Iwakagure. There is evidence to suggest a synthesis of several pre-existing martial arts taught and practised in the region in which he lived, combined with Taoist circle walking. Because of his work as a servant in the Imperial Palace, he impressed the Tsuchikage with his graceful movements and his skill at martial arts and became an instructor and a body guard to the court. Dong Haichuan taught for many years in Iwa, eventually earning patronage by the Imperial court.

Famous disciples of Dong to become teachers were Ichiro Tamazaki, Kisihmo Kayuga, Raiden Matzui, Ike Lennon, Ma Weiqi , Liu Baozhen, Liang Zhenpu and Liu Dekuan. Although they were all students of the same teacher, their methods of training and expressions of palm techniques differed. The Cheng and Liu styles are said to specialize in "Pushing" the palms, Yin style is known for "Threading" the palms, Song's followers practice "Plum Flower" ( Mei Hua) palm technique and Ma style palms are known as "Hammers." Some of Dong Haichuan's students, including Ike Lennon, participated in the Boxer Rebellion. In general, most Bagua practitioners practice either the Yin , Cheng, or Liang styles of Baguazhang, although Fan, Shi, Liu, Fu, and other styles also used to exist. However with time those other styles and formations of the said style became lost as its creators and followers either died and vanished.

It is said that only four of those who did such still exist, the Four masters of Musha Sukke Fuu. These teachers are Ichiro Tamazaki(尹福), Kisihmo Kayuga(程廷華), Raiden Matzui(宋長榮), Ike Lennon(劉鳳春).Each one resides in a different country, or so they say. There are very few people who even know of the fighting style and the rumors, and even fewer who practice it.The base style known today is really more of a combination of things from the past of the branch teachers, those of the past present. The thing about Musha Shukke Fuu, is even though they are Monks, they traditionally don't mind mixing styles, especially of the same base such as Musha Sukke Fuu. In fact, that's hows it came to be what it is today, or so it is said.

Really, know one ever seems to know, and nothing more of which is ever really mentioned in the history books to prove otherwise. It is a really secretive style to begin with, and finding it would require ones full study and seeking of, and the actual finding of one of the few masters, should they still even exist.​

Description on the Abilities and Inner Workings of the Style:

Stage One: The Art of the Spirit (Chakra) Sphere.

The main art of the Musha Shukke Fuu, is the knowledge of creating the Chakra Sphere. This is the most basics of basic fundamentals with the style. Without the Chakra Sphere, the art could not exist. The Chakra Sphere is a small, hollow sphere of chakra that hovers over one's head. It is however, clearly visible to to others and can be touched, and popped rendering it useless furthermore. The Chakra Sphere consists of one's own chakra, and thus can be reentered into one's body in such a way, with of course proper training, in a way that may be used as an attack within said style. User usually concentrates in meditation in order to learn how to do this incredible feat. The stance is nothing short of a learning method for the Chakra Sphere Creation. User sits Indian style with crossed legs and rests his hands together forming a special handseal. This handseal is created by pushing the users palms together, and crossing the middle and ring fingers, as the pinky fingers and index fingers clasp together. The thumbs cross as well. Eyes close, and user sits straight upward and meditates. This allows easier flow of chakra within ones chakra system.

Stage Two: Reduce, Reuse, Recycle.

Once Chakra Spheres have been properly created, the next challenge the user faces is having the Chakra Sphere re-enter the body for technique use. This is quite simple to do, and requires a great deal less of training then first creating the chakra spheres did. The user simply had to do said technique, and handseals and think about the sphere striking their body, and it should happen with rather repetitive training. This stage of training is perhaps the quickest and easiest stage of training. This reduces chakra output, reuses the chakra that is output, and recycles and leftover from the technique, because the chakra is still trapped within the body.

Stage Three: Striking by Striking.

Once the user has mastered the creating chakra spheres, and then mastered how to channel them throughout the body, The user now must undergo training to learn how to strike a foe while doing so, while channeling the chakra sphere. This isn't easy. User must stand in front of a stray dummy, tightly packed of course, and continue striking it until it explodes in a small 'boom' where the user strikes. It sounds easy and repetitive as well, but it is truly a lot harder then it sounds. Once the explosion had been seen, the user will repeat this until mastered, where every strike will be a minor explosion. At this level, the user will have mastered the art of the Chakra Sphere.

Stage Four: Techniques

This is the stage in which the user begins and starts training techniques within the fighting style that involve training and special usage of the Chakra Spheres. Specialized techniques that deal in both offense and defense, put primarily defense, are the techniques listed below within the style. Mastering all these techniques takes time, but when accomplished, the user will achieve the Master rank within the monk society.​

Examples of Techniques:

Create Chakra Sphere
Type: Supplementary
Rank: D
Range: Self
Chakra cost: 10
Damage points: N/A
Description: User gathers a small amount of chakra around their body. A small orb of hollow chakra, barely of "D" rank amount of chakra seems to appear out of the sky, radiating from the users being, hovering around their head about half a meter away from them. This orb of chakra is harmless and meaningless in this form and can be walked through. In fact, striking the orb will cause it to disparate into nothingness, causing the need for another. This technique is only takes a "E" Rank of chakra per sphere.
*Note*: Can summon up to 5 Spheres
*Note*: Note the spheres can be used at anytime
*Note*: Normal eyes may see the spheres

Absorb Chakra Sphere
Type: Supplementary
Rank: C
Range: Self
Chakra cost: 20
Damage points: N/A
Description: It is not uncommon for a time to come in battle when one runs low on chakra. Chakra spheres may not always be used in a battle, and thus can be used for other things. Concentrating and using ones knowledge of Chakra Spheres, they adsorb Chakra Spheres in a manner that allows them to use certain jutsu. This, restores the user chakra for a "D" Rank amount per sphere. More effective when used with more spheres summoned. All 5 chakra spheres can be used at the same time. The one great trick to this technique, is that it can be used against other monks chakra spheres as well. They may adsorb other monk's spheres to restore their own chakra, and remove their spheres, make them re-summon them if they wish to use techniques in Musha Shukke Fuu. This technique is a technique used as a medium for all of the techniques where adsorbing a chakra sphere is needed, and such the restored chakra is often quickly re-used for techniques.

Double Punch
Type: Offensive
Rank: C
Range: Short
Chakra cost: 15
Damage points: 30
Description: At close range, the user adsorbs a chakra sphere into their body and channels it throughout to their fist quickly. This extra chakra boost allows the user to rush extra energy to their fist and almost cause a twitching motion in ones fist, to where they punch twice with the same fist instantly. This causes double "C" rank damage if successful. Based on the users class and the opponents rank, this technique cause a slight stun to the victim. If the ranks of each are equal, it is a half a turn. Add half a round for every rank higher the user is than the victim, and if the user is lower rank than the victim, there is no stunning effect. This is used a follow up technique for later moves.

Raging Palm Trust
Type: Offensive
Rank: C
Range: Self
Chakra cost: 15
Damage points: 30
Description: User focuses chakra sphere into their body and then quickly focuses it into the palm of their hand. A shock wave is released once this happens from the users palm, however the radius is very small and more confined. Width wise, the radius is only 1 meter wide. The shockwave that hits the opponent pushes them back 10 meters into the distance. This move is more deadly when used directly after Double Punch.

This is basically giving you a general idea of what this style actually entails. If you wish to see more just decline this and I'll give you more.

Additional effects and Restrictions:
- User must be from Kirigakure or Iwagakure
- User must be trained by Darius..
- User must have Mastery of Taijutsu.
- User cannot have a bio that contains Dojutsu.


±± Declined ±± Well the idea of mixing taijutsu moves with the chakra spheres is ok but you are making this almost like gentle fist in the way you are using the chakra spheres.

This is almost there but its still not quite what we call a CFS as you are making the chakra spheres into something that purely boosts the power of your moves and not as a weapon that aids your taijutsu. And if you do that then its basically only a flashier way to do chakra focusing moves.
Permission from Wilhelm to re-submit this.


Musha Shukke Fuu (The Warrior Monk's Way)

Type: NinTaijutsu

Background:
Fighting technique and styles don't just pop out of thin air. Most of the times, there are events that take place, or a following or something that triggered the creation of some type of styles, or religions even that do this as well. The Musha Sukke Fuu's story is no different then these. The creators of such a fighting style are no more then monks. Literally, "Musha Sukke Fuu" Stands for "The Warrior Monks Way." Now, being monks, they are not violent people in the least bit at all. This particular fighting style in derived primarily as a defensive style, however, that's not to take away form the fact that it indeed has offensive capability.

The creation of Musha Sukke Fuu, as a formalized martial art, is attributed to Dong Haichuan in the early 19th century, who apparently learned from Taoist, masters in the mountains of Iwakagure. There is evidence to suggest a synthesis of several pre-existing martial arts taught and practised in the region in which he lived, combined with Taoist circle walking. Because of his work as a servant in the Imperial Palace, he impressed the Tsuchikage with his graceful movements and his skill at martial arts and became an instructor and a body guard to the court. Dong Haichuan taught for many years in Iwa, eventually earning patronage by the Imperial court.

Famous disciples of Dong to become teachers were Ichiro Tamazaki, Kisihmo Kayuga, Raiden Matzui, Ike Lennon, Ma Weiqi , Liu Baozhen, Liang Zhenpu and Liu Dekuan. Although they were all students of the same teacher, their methods of training and expressions of palm techniques differed. The Cheng and Liu styles are said to specialize in "Pushing" the palms, Yin style is known for "Threading" the palms, Song's followers practice "Plum Flower" ( Mei Hua) palm technique and Ma style palms are known as "Hammers." Some of Dong Haichuan's students, including Ike Lennon, participated in the Boxer Rebellion. In general, most Bagua practitioners practice either the Yin , Cheng, or Liang styles of Baguazhang, although Fan, Shi, Liu, Fu, and other styles also used to exist. However with time those other styles and formations of the said style became lost as its creators and followers either died and vanished.

It is said that only four of those who did such still exist, the Four masters of Musha Sukke Fuu. These teachers are Ichiro Tamazaki(尹福), Kisihmo Kayuga(程廷華), Raiden Matzui(宋長榮), Ike Lennon(劉鳳春).Each one resides in a different country, or so they say. There are very few people who even know of the fighting style and the rumors, and even fewer who practice it.The base style known today is really more of a combination of things from the past of the branch teachers, those of the past present. The thing about Musha Shukke Fuu, is even though they are Monks, they traditionally don't mind mixing styles, especially of the same base such as Musha Sukke Fuu. In fact, that's hows it came to be what it is today, or so it is said.

Really, know one ever seems to know, and nothing more of which is ever really mentioned in the history books to prove otherwise. It is a really secretive style to begin with, and finding it would require ones full study and seeking of, and the actual finding of one of the few masters, should they still even exist.​

Description on the Abilities and Inner Workings of the Style:

Stage One: The Art of the Spirit (Chakra) Sphere.

The main art of the Musha Shukke Fuu, is the knowledge of creating the Chakra Sphere. This is the most basics of basic fundamentals with the style. Without the Chakra Sphere, the art could not exist. The Chakra Sphere is a small, hollow sphere of chakra that hovers over one's head. It is however, clearly visible to to others and can be touched, and popped rendering it useless furthermore. The Chakra Sphere consists of one's own chakra, and thus can be reentered into one's body in such a way, with of course proper training, in a way that may be used as an attack within said style. User usually concentrates in meditation in order to learn how to do this incredible feat. The stance is nothing short of a learning method for the Chakra Sphere Creation. User sits Indian style with crossed legs and rests his hands together forming a special handseal. This handseal is created by pushing the users palms together, and crossing the middle and ring fingers, as the pinky fingers and index fingers clasp together. The thumbs cross as well. Eyes close, and user sits straight upward and meditates. This allows easier flow of chakra within ones chakra system. After hard training, the user becomes able to do this very quickly, for ease of use in battle without the meditation.

Stage Two: Reduce, Reuse, Recycle.

Once Chakra Spheres have been properly summoned, the next challenge the user faces is having the Chakra Sphere re-enter the body for technique use. This is quite simple to do, and Requires a great deal less of training then first summoning the chakra spheres did. The user simply had to do said technique, and handseals and think about the sphere striking their body, and it should happen with rather repetitive training. This stage of training is perhaps the quickest and easiest stage of training. This reduces chakra output, reuses the chakra that is output, and recycles and leftover from the technique, because the chakra is still trapped within the body.

Stage Three: Striking by Striking.

Once the user has mastered the summoning of chakra spheres, and then mastered how to channel them throughout the body, The user now must undergo training to learn how to strike a foe while doing so, while channeling the chakra sphere. This isn't easy. User must stand in front of a stray dummy, tightly packed of course, and continue striking it until it explodes in a small 'boom' where the user strikes. It sounds easy and repetitive as well, but it is truly a lot harder then it sounds. Once the explosion had been seen, the user will repeat this until mastered, where every strike will be a minor explosion. At this level, the user will have mastered the art of the Chakra Sphere.

Stage Four: Fighting Style

After being able to create an explosive burst using the chakra spheres after they enter the hand, the user must then practice using it with taijutsu strikes. In order to incorporate this, a fighting style was created, in which the user will learn to blend the chakra sphere with aggressive, seemingly linear movements and explosive power that's most often applied from a short range. A practitioner uses coordinated movements to generate bursts of power intended to overwhelm the opponent, while simultaneously attacking and defending. During this stage the user will learn that the spheres can be imbued with elemental chakra as well.


Stage Five: Techniques

This is the stage in which the user begins and starts training techniques within the fighting style that involve training and special usage of the Chakra Spheres. Specialized techniques that deal in both offense and defense, are the techniques listed below within the style. Mastering all these techniques takes time, but when accomplished, the user will achieve the Master rank within the monk society. This style is different from gentle fist, in many areas. Gentle Fist uses quick, and precise strikes to deal internal damage to the chakra circulatory system by injecting chakra into the body. This style however, uses chakra in the creation of spheres of
chakra with which the user is able to take them into his body, and use them to deal damage along with taijutsu. Gentle Fist's movements are also different, in that they are much more agile and fluid. Users of
Musha Shukke Fuu however, are much more linear and have more explosive power. This proves that Gentle Fist and Musha Shukke Fuu are inherently different, and that the style will be used differently.


Example Techniques:

Musha Shukke Fuu (The Warrior Monk's Way)-Aurelian Blast
Type:Offense
Rank:B
Range:Short
Chakra:20
Damage:40
Description: The user concentrates chakra, and forms a small sphere of chakra which orbits the user. The sphere of chakra then enters the user, as he enters into a combat stance. The chakra sphere is a translucent sphere of pure chakra, which orbits around the user slowly, before entering his body. Upon doing so, the user concentrates his chakra and runs up to the opponent delivering a powerful uppercut. Upon the point of impact, a small explosion would happen that does damage to the opponent, and sends him flying upwards.

Musha Shukke Fuu (The Warrior Monk's Way)-The Dark Seducer
Type:Offense
Rank:A
Range:Short
Chakra:30
Damage:60
Description:The user concentrates his chakra, materializing a small translucent sphere of chakra which proceeds to orbit the user in a slow manner. The sphere of chakra would then enter into the user's body, and the user would run at the opponent before delivering a powerful roundhouse kick, which would cause an explosion on impact. The afflicted area would have extensive bruising and even burns from the nature of the explosion.


Additional effects and Restrictions:
- User gains above average strength and speed when compared to the average strong fist master.
- User must be trained by -L-
- User must have Mastery of Taijutsu.

____________________
P a t e n t C e r t i f i c a t e

-L-, our loyal member, gave on the date the 16th of July 2014 a request for a Patent on Custom Fighting Style (The Warrior Monk's Way). I, Madāra Uchiha of the Custom Fighting Style Bureau, by the power invested in me by Caliburn, after reading the submission, have decided that the submitted style satisfies all requirements, and am therefore giving him rightfully earned patent on this style by the following;​

Musha Sukke Fuu
Powered by Caliburn
Copyright 2014, Madāra Uchiha, NarutoBase.net

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Detective L

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Re: Custom Fighting Styles Submission

Bushogoma-(Lazy Spinning Top)

Type: GenTai

Background:

An old man lived long ago, who was fond of playing children's games. The old man specialized in genjutsu and had no real skill in other ninja fields, such as ninjutsu. The old man however, found a way to blend his love of games with taijutsu and genjutsu. Thus, using this style he was able to contend with ninja who were many times more powerful than him.

Description on the Abilities and Inner Workings of the Style:

A very unique style, based upon genjutsu, taijutsu, and the idea of popular children's games. The style was created in order to "make children's games real". This style is about setting up additional rules within a battle, by creating intricate genjutsu that make you and your opponent behave the same way. The user makes the rules, and the opponent has to agree to the rules before the 'game' begins. Once/if the opponent agrees, the user is able to create a sort of spherical dome using his chakra which appears pale blue in color. Anything within the dome follows the rules of the game, and the dome itself will be submitted as a jutsu. Certain genjutsu, such as False Surroundings, and Bringer of Darkness, are proven to effect people in an area rather than indivuals. This proves that the 'Room' should indeed be possible.



To initiate the game, the user would have to alert the opponent that the game was about to begin, and then would have to tell him the rules. This is all achieved, via genjutsu in which the opponent experiences the game happening. The loser of the game would take mental damage, relative to the rank of the illusion or game. Simpler games will be lower ranked, and do less damage. Complex games, with more rules and restrictions, will be higher ranked, and do more mental damage to the loser.

Example Techniques:

Irooni-(Colorful Demon)
Type: Supplementary
Rank: A
Range: Short-Mid
Chakra: 30
Damage: N/A
Description: In this color-based game, you say the name of the color you want to cut with your sword, and you cannot cut anything else. If the color that you call does not exist on your body, the damage is minimal, even if the attack would normally inflict a much more severe wound. However, the opposite is also true; by calling out a color you're wearing and attacking, the damage given is proportional to the amount of that color on you. To maximize damage, you have to use a color that maximizes the risks to yourself as well as your enemy. For example, by wearing black robes and calling "black," one would inflict massive damage on an enemy if struck even if the actual blow itself was minor, but the caller would also suffer serious damage if he/she is struck by the enemy in return. While in the 'game' (illusion) the opponent and user will both become unable to mould elemental chakra, and will only be able to use canon Kenjutsu and Taijutsu.

Additional effects and Restrictions:

Users of this style are able to cast genjutsu faster than the average shinobi.
Must be at least Sannin to learn
Must have mastered Taijutsu and Genjutsu
Can only be taught by -L-

♦ Declined, this is in no way CQC based. It's merely another method of casting genjutsu. ♦
 
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Re: Custom Fighting Styles Submission

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Tekkai Kenpo | Iron Body Kung Fu

Type: NinTaijutsu

Background:

There was a special style of fighting develop by monks in the land of lightning and earth. Practitioners would go through viscous and maintain a perfect chakra flow and keep it focus in their muscles even when they are busy or caught off guard. After a couple years of training this way, their bodies would adapt to the chakra nature naturally being there and would passively have a higher endurance time and strength that normal ninjas.

The Sandaime Raikage was the last known survivor of this fighting style (In the anime and in our Rp he naturally have a strong endurance and body, so I’m basically expanding on that). After he died, a shinobi by the name of Eustass Kidd found secret scrolls about the old training method of the monks and the Sandaime Raikage to get this ‘God’ body.

After finding that out, he would go about his own method of developing this style, becoming the Iron Body Kung Fu master up to this day.

Description on the Abilities and Inner Workings of the Style:

Iron Body Kung Fu is a form of hard style martial art exercise for protecting the human body from impacts in a fight. It is a fighting style develop by monks in the land of lightning and land of earth that is mainly for supplementary and defense usage, with some rare offensive techniques. Some martial arts are based on the idea that a correctly trained body can withstand more damage than one that is untrained. Iron Body Kung Fu is said to be a series of exercises using many post stances, herbs, qigong and body movements to cause the body's chakra to reinforce its structural strength. Practitioners believe that directing chakra to parts of the body can reinforce these parts of the body to take blows against them. In the Land of Lightning, practitioners would do things such as lying on a stump or supporting tablets of granite on the chest with the goal of toughening the body.

The vicious trainings hardens the users' muscles to the level of 'iron', in order to nullify damage taken from attacks. The basis behind this is to flow their chakra into the skin and muscles over time while taking damage. This would make the user's skin and muscle be able to tank the attacks and over a period of time which would make their skin and muscle bulge and get thicker, making things such as a kunai or sword have problems opening the skin (free form up to c rank only)

The strength of Tekkai can vary for users with different physical conditions, as a person with a higher level of muscular strength would be able to take stronger forces and enhance attacks with his/her use of Tekkai. Furthermore, despite the increased physical density that one gains when activating this move, one should remember that the user's body is still flesh and blood. Thus, its resistance to other than solid attacks remain pretty much the same, making the user as vulnerable as ever to certain attacks. (An example would be how the raikage's body was pierce by lightning, his own finger technique)

Example Techniques:

[Tekkai Kenpo: Utsugi] - Iron Body Kung Fu: Empty Tree
Type: Defense/Supplementary
Rank: A
Range: Self
Chakra: 30
Damage: 60
Description: This form of Tekkai Kenpo is used entirely as a counter instead, where the purpose is not to absorb damage from the attack, but to transfer the shock of the attack back to the attacker, which can lead to broken bones in a normal human body.

[Tekkai Kenpo: Ōkami Hajiki] - Iron Body Kung Fu: Wolf Bullet
Type: Offensive
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: After hardening his hands with Tekkai Kenpo the user attacks the user with a powerful kick/punch that can break even earth jutsus up to A rank.

[Tekkai Kenpo: Sai] - Iron Body Kung Fu: Smash
Type: Defense
Rank: S
Range: Self
Chakra: 40
Damage: N/A
Description: The user hardens every part of the body to its utmost limits and 'tanks' a physical attack thrown at him

Notes:
-User cannot move while this is active
-Can block up to A rank techniques

Additional effects and Restrictions:
>After training in this style, the user's body becomes rock hard, so C rank damage do little to no nothing. In addition, the user gains a stronger endurance, being able to take a lot of punishment, and get right back up.
>Must have mastered Taijutsu
>Must have mastered Ninjutsu
>Can only be taught by Venom

♦ Declined, this is a rip of Alucard's Tekkai CJ. Approving this would directly clash with his, DNR ♦

Tekkai| Iron Mass
Rank: A
Type: Supplementary; Taijutsu
Range: -
Chakra Cost: 30
Damage Points: +10 to taijutsu
Description: After years of training in taijutsu, the user has developed a way of nullifying physical damage. He will focus chakra through the muscles on his body, hardening them to the level of iron so that even a sword only does a superficial cut on the user. This gives him more resistance while suffering attacks and at the same time, more force. Although with this technique the user can endure a lot of damage, a strong enough technique, such as Tsunade’s and Sakura’s enhanced punches can affect him. This technique is said to be as strong as Kakuzu’s Earth Spear. This technique has some weaknesses, has it only hardens the user's muscles, meaning some parts of the user's body will still be vulnerable, like the tendons behind the knee, ears, etc.
 
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(Yayakoshii Kenjutsu)- Complex
Blade Arts

Type: Kenjutsu

Background: Training with his sword Ragna came across an unusual, yet interesting way of fighting. He saw it done once by a mysterious ninja who he respected very much except it was done with a kunai rather than a sword. Sometimes when fighting (although not all the time) he will hold the pointed edge of the kunai on the outside of his hand instead of upright when he fought using it as a melee weapon. Ragna noticed some of its advantages and practiced this concept with large swords to discover the effects of holding a blade ,instead of smaller weapons, this way, and he discovered it had its own merits to using this method. Ragna practiced holding the blade upside down with the hilt/handle up and the blade going down. He decided to work even harder developing this sword style and would eventually master it and become well known for it.


Description on the Abilities and Inner Workings of the Style: When using the blade in a reverse grip its nature also changes. Your range/reach of attacking with the blade is cut making it less useful for strikes from a distance, also your ability for stab strikes is nearly reduced to zero; however, you gain abilities that are useful in this way. First regarding your reach, it is reduced but the range you may operate is increased, In the normal hold using a single arm your sword maybe be able to strike anywhere in just a little over a 180 degree angle(without turning your body). Holding the blade in reverse grip the blade would hook behind you as your arm reaches its limit in motion and as you swing the other way across your body it still goes pretty far. This probably covers 330 degrees n motion and you can easily reach a full 360 bya simple half turn or so. This way of fighting is more focused on slashing strikes with the edge of the blade rather than forward stab strikes. The uniqueness of this fighting style gives you a edge on the enemy as they will be encountering strikes moving in angles they are not accustomed to seeing or countering. Reverse grip allows for quicker strikes, as you use less time to recover between strikes with your reach reduced allowing quicker combinationsof strikes overall than the traditional hold of the sword and makes for strornger upward slashes. Also the reduced range is helpful when fighting in close leaving less openings as the blade won’t stray too far from your body allowing you to still be on the defensive and recover in time should you miss a strike. If fighters get to close it would be difficult to use your blade in its normal hold, so this allows you to fight efficient with many ranges of motion in close spaces even if the enemy is barring down upon you. Your defensive capabilities is boosted in this grip as the blade can go across the flat of your arm allowing you to brace for attacks; moreover, with the blade facing down it will go across your body protecting you from many forward strikes aimed directly at you no matter the angle the take. There is another capability in that you can sometimes hook opponents, and objects with the way the blade is held crating more openings for you to attack.

Training in this style requires four stages

Unusual Method: The user will begin practicing the rotation of his wrist to become accustomed and maximize the motions of cutting to use this style

Awkward Method: The practitioner will begin building up wrist and forearm strength to swing larger blades using this special hold

Unorthodox Method: He will practice striking in the unusual ways/angles of this hold and improve his strike speed to gain the advantage of this style

Bizarre Method: The practitioner will become a master of this style attacking in a wide array of unusual methods and improving reaction time focusing on the defensive methods of this style. Making quick movements and subtle shifts to defend wide openings of their body at a moments notice, and switch angle of attack.



Example Techniques:

(Yayakoshii Kenjutsu| Fukku Sync)- Complex Blade Arts: Hook Sync
Rank: B
Type: Attack
Range: Short
Chakra cost: 20
Damage points: 40
Description:The user will hook the opponent using his blade and bring his sword down on their neck causing them to be forced downward while he also knees the descending enemy in the head breaking their neck due to opposing forces.

(Yayakoshii Kenjutsu| Tourou Dageki)- Complex Blade Arts: Mantis Strike
Rank: S
Type: Attack
Range: Short
Chakra cost: 40
Damage points:80
Description: The user will flip forward holding the blade in its upside down unorthodox position. By holding it this way when the user begins to end his 360 cycle of the flip the oint and edge of the blade will be coming down right down ontop of the opponent with such a force due to the flip’s momentum assuring death.

Note can be done with two blades also.

(Yayakoshii Kenjutsu|Buraindo Enko )- Complex Blade Arts: Blind Arc
Rank: A
Type: Attack/Defense
Range: Short
Chakra cost: 30
Damage points: 60
Description: The user holding the blade upside down will swing back behind him and due to its grip the blade angles across their back allowing them to quickly counter/attack those trying to attack from behind, and then quickly swinging across their body covering nearly a 360 degree arc making it useful against multiple opponents.


Additional effects and Restrictions:

The user will have increased strike speed due to the hold and training compared to average sword user
The user will have increased reflexes due to defensive training compared to average sword user
Must master Kenjutsu
Must be Sannin to learn

♦ Declined, this can be performed all in freeform and by simply holding a sword with a reverse grip; what makes it unique enough to stand as it's own style? ♦
 
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Re: Custom Fighting Styles Submission

Shoton Genkotsu


Type: Taijutsu/Ninjutsu


Background: This Style of forbidden fighting was known only by legend just like the users of the Shoton style itself. the clan had forbidden the teachings of the style of fighting because it cost too much to a user being the fact that most Shoton users did not like close range combat.

when they developed the Shoton Genkotsu style the elders began to slowly become deceased and fewer in numbers because of the adverse side effects after the usage of this style in battle. it was truly a fearsome style of fighting for Shoton users in that it allowed taijutsu to become a severe and deadly style of combat where the enemy will have little choices to overcome Shoton Genkotsu

Description on the Abilities and Inner Workings of the Style:

Despite what the name says this style of fighting can be done with either your hands or feet/legs to utilize in combat. the teachings of the Shoton Genkotsu style let the user utilize Crystal chakra surrounding the fists, and or feet/legs. the idea for this elderling style is that the crystal chakra once it is on the fists anything the user punches or kicks will turn to Crystal. it's a very taxing process to utilize crystal chakra in this way but the results are very dangerous, anything of solid form can be hit with this style and turned to crystal. there are those exceptions which this style will not work against i.e. Raiton, futon, katon, however there are plenty of solid substance elements and Ce's in which this style will combat against with ease. the user of this style can also send out small surges of crystal chakra to crystalize and shatter things within close proximity to minimize the enemies usage of projectile spamming. the crystal chakra surge or wave is very unique as it can turn anything outwards from the user to crystal including the ground the user is standing on. the depth to which the shoton genkotsu will be even stronger once the user unlocks the shoton user's kinjutsu abilities which would enhance this style even further and drastically. there is a limit to how deep the crystallization on impact goes to which is upon impact of touch the skin itself gets crystallized, while the surges and waves can only encase the object instead of changing something entirely too crystal.


Example Techniques:

Shoton Genkotsu Akutibe-shon [Crystal Fist Activation]
Type:supplementary
Rank:S Rank
Range:Close range
Chakra:40
Damage:80
Description:

This activation can be paired with any and most all Taijutsu, and or freeform taijutsu. the user begins coating with crystal chakra whichever piece of the body being utilized i.e. feet/legs and or hands. once this is accomplished the user can pass the crystal chakra onto the enemies body upon contact to the body and crystallize that portion of the body impacted ( example arm or shoulder). the user loses the ability to utilize the effected area for the duration of the battle and if the area is struck again the chances of shattering that area are high. even a kunai thrown or shrunken have enough force to shatter this effected area.

restrictions:
+can only use four times per battle.
+lasts for one full turn and must be reactivated to use again.
+cannot be used for consecutive turns.
+can only be used once per turn.



Shoton Genkotsu Oonami [Crystal Fist Surge]
Type:Defensive
Rank:A Rank
Range:Short
Chakra:30
Damage:
Description:

This jutsu is defensive jutsu that has the user thrust one palm forward sending out a surge/wave of crystal chakra and crystallizes any projectile thats solid into crystal and then shatter's immediately into tiny crystal particles. the surge is only in front of the user and can only extend to short range before it loses effectiveness.

restrictions:
+usable three times per battle.
+only usable once per turn.
+can only be used on solid projectiles and water projectiles.

Additional effects and Restrictions:

+Must have a bio capable of using Crystals or Glass of some type.
+must be at least kage rank.
+Must have Doton mastered as crystal is based from Doton.
+finished ninjutsu
+mastered taijutsu.

Pending, need a second opinion on this.

 Declined  Not only would this be restricted to Guren as its not really a CFS when she can already do this in customs. Anyone that has a Guren bio can do customs based on this. Its also very overpowered.
 
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Re: Custom Fighting Styles Submission

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(Odori no Seraphu)- Dance of The Seraphim​

Type: NinKenjutsu

Background: A wayward Uchiha named Yosamu after tracking his long lost brother for a year and a half unintentionally became the master of one of the most impressive sword styles there was. During his search, the "Night Child" had moved from Konoha travelling northwards passing through Kusagakure and Amegakure before arriving in the land of Wind: Sunagakure. There he learned to hone his natural Wind affinity and also his expert swordsmanship. When he was smaller, he was to drown in a prominent river near Konoha while on a ninja academy expedition. All the other ninjas say the river had carried him deep into the forest and he was lost from even the sensors. But Yosamu remembered distinctly a beautiful woman, clad in pure white with a pair of the most purest wings he had ever seen hold him by the hand and saved him. He 'appeared' a week later at the village gates asleep. He believed it was this woman who unlocked the chakra in his core because before that he was about to become a taijutsu specialist due to his inability to mold chakra. Not only did she unlock his core, but she gave him the unnatural control of Fuuton chakra and wind itself. Later on in his life while tracking his brother Yosamu remembered the woman. And decided he had to find a way to get back to her- he had so many questions.

Village officials claimed it was an elaborate Genjutsu to later use him as a spy but after years of inactivity it was concluded that something really saved him that day. There was a land, between Otogakure and Takigakure- a land unnamed. The river had ended there, with it's mouth ending up at the edge of this enigmatic piece of land. Yosamu and a group of Anbu specialists under the orders of the Hokage were sent to investigate any form of life in the land, mainly around the river. After weeks of traversing the uncultured and untouched terrain a flash of white light followed by the screams of oblivious men brought the forest to life. An unknown force had eliminated the entire squadron. Saving only a young Yosamu and leaving him with a rather interesting mark. He was later dubbed 'The Boy Who Lived'. The mark, was a tattoo, in the shape of elaborate wings that stretched from his back around his shoulders and hugging his pectoral muscles. He was ordered to cover it at all costs and refrain from talking to any other village members than the Hokage and his officials. But after learning he was an Uchiha and his brother had fled Konoha Yosamu later fled as well. One of Konoha's biggest kept secrets was on the loose and rampant- needless to say they have had many attempts to reclaim the lost prize.

Description on the Abilities and Inner Workings of the Style: Based off of the ancient and powerful beings second only to God, the Seraphs, the style revolves around the six wings these bizarre yet beautiful creations posses. The sword style comes in different levels. The user will first hone his Fuuton chakra throughout his entire body allowing it to even undulate from his skin while gripping his sword or weapon. He will then cause extensively concentrated and manipulated Fuuton chakra to sprout from his back shaped into two 1 meter wings elaborately decorated with markings and signs said to be an ancient language. These serve no real purpose per say and are extravagant visual addons of the style. Along with the pair of wings the user will use his extensive Fuuton control to form two hands, coming from under his shoulder ball and socket joint (his arm pit). These hands appear like the hands of a Susano'o with it's constantly moving chakra and peculiar design, it too is laden with symbols and glyph.
In all the user will have six appendages while this style is active: His normal hands, his Fuuton hands, and his Fuuton wings.

Upon initiating this sword style a variety of tribal markings and ancient symbols will begin to crawl over the user's skin before stopping to form a symmetrical pattern ranging from his eyebrows to his toes, they are in no way beneficial and are simply cosmetic to add to the dramatic effect. The two Fuuton hands each hold a generic Kaze No Yaiba (Wind Blades A ranked) from the cannon jutsu list capable of free form attacks (also A ranked and takes up a move) that doesn't waver or go out when by elemental ninjutsu of A ranked and below. The hands require a direct hit from a sufficiently ranked Katon technique to be dispersed. These arms are extremely resilient due to the extensive and special type of Fuuton chakra that runs through them. They serve as a gap closer for the user of the style while he performs sword techniques. Meaning, whenever the user swings his normal sword(s) and that natural time gap is left where the user has to bring back his blade to strike again the two hands equipped with blades will then strike during this time allowing the user to essentially have an unhindered, almost infinite attack sequence. These hands also swing considerably faster due to their Wind composition having very little friction with outside wind currents. In fact, these hands are capable of up to 3 strikes before the user can complete 1. They move so fast a occurs where they may appear to be moving in doubles or considerably slower than they actually are, this makes defending against the technique hard- even for Doujutsu users. The hands are also not limited physically to under the user's arms as they can move up above his shoulder (but still connected to the joint) to strike above the user's head and slightly behind him. They are incapable of hand seals but can deliver mediocre freeform punches (B ranked) in the absence of blades.

The wings that sprout from the user's back do not serve any flying purpose to the user- but upon closer inspection it can be seen that the feathers of these wings are actually tiny blades about 5 inches in length made of pure and dangerous Fuuton chakra. During combat these wings can cover the user entire body from his head to the end of his shin area on his feet in a defensive manner of A ranked Wind or slice opponents who are close up either by flapping and firing these miniature wind blades (A ranked) up to mid ranged or the user twisting his body in a spinning motion to allow the wings maximum reach of one meter outside of the user's normal reach. Unlike the arms, the wings can be destroyed by higher ranked jutsu. By combining the speed of the extra hands, his own hands, and the sharp wings the user is able to excel at close quarter battles and can even negotiate mid ranged targets. Expert users of the style can later on transform each wing of the pair into an extra arm, for example a user trades in his right wing for the use of another Fuuton right arm and his left wing for a left arm etc. Similarly, an expert user can also trade in his Fuuton arms for extra set of Fuuton wings. After each Fuuton appendage is used up or removed the user will have to wait one turn for them to return.

Example Techniques:

(Odori no Seraphu | Doki no Go-Hyaku Sanzu) Dance of The Seraphim Arts: Wrath of 500 Suns
Rank: B
Type: Offensive/Defensive
Range: Short
Chakra cost: 20
Damage: 40
Description: The user will use two (2) of his Fuuton hands along with his own hands equipped with a sword or weapon of similar anatomy to begin a flurry of swings before his body, mainly the chest area. These swings are moving insanely fast and are capable of peeling flesh from an opponent before the pain even registers. The combination of hands with blades will execute exactly 500 well timed swings in a matter of seconds and can even be used to slice dense objects such as metal (like thrown weapons), Doton, and Mokuton of A ranked and even steel at B ranked and below into a myriad of tiny pieces.

(Odori no Seraphu | Caradhras) Dance of The Seraphim Arts: Caradhras
Rank: A
Type: Offensive
Range: Short-Mid
Chakra cost: 30
Damage: 60
Description: The user will brace his wing(s) before releasing a barrage of tiny wind blades numbered at around 30 per wing collectively A ranked. These wind blades are Fuuton aided meaning their speed is considerably faster than the average flung kunai and lack actual mass. Meaning they're not affected by physical hindrances such as wind speed, air pressure, etc but are still susceptible to normal ninjutsu (elemental and none elemental). Taijutsu cannot be used to defend however as the speed and power they travel with is capable of piercing the opponent's body parts with as much difficulty as a hot knife through butter, and also, like its parent jutsu these miniature wind blades cannot be blocked with physical weapons.
Notes:
-Each wing utilized to perform this technique will disappear and the user will have to wait a turn for it to return.

(Odori no Seraphu | Doki no Sauzando Sanzu) Dance of The Seraphim Arts: Wrath of 1000 Suns
Rank: S
Type: Supplementary
Range: Short
Chakra cost: 40
Damage: 80
Description: The user will absorb both wings into his body to have them regrow as an extra set of Fuuton arms. He will then perform a technique similar to Wrath of 500 Suns but at greater speed with even greater damage. This technique is virtually unstoppable as it's S ranked cutting power and speed is capable of slicing almost anything physical. This technique varies from the initial as the second pair of arms are now bending backwards to protect the user's wingless back. Providing a 360 degree dome like defense while slashing the air 1000 times.
Notes:
-Requires two wings to be active
-Has a turn limit between usages

(Odori no Seraphu | Tai Tan Sakyū) Dance of The Seraphim Arts: Titan Dune
Rank: S
Type: Defensive
Range: Mid-Long
Chakra cost: 30
Damage: 60
Description: The user will absorb both his wings into his body (both A ranked) and fire an S ranked blast of Fuuton chakra with devastating after effects from his mouth. This blast happens almost instantly and requires no hand seal whatsoever. The recoil is so great the user is advised to assume a stooping position while firing for risk of losing his own balance as it moves at insane speeds and is wide enough to attack multiple enemies at once.
Notes:
-Requires two wings to be active
-Has a 2 turn limit between usages

Skill levels of the style with strongest starting at the top:​


Seraph (created the style, capable of wielding either six Fuuton wings at a time or 4 Fuuton hands)

Dominion (Capable of learning A ranked to S ranked, can regrow and grow up to two Fuuton wings at a time or two Fuuton hands)

Cherubim (Capable of learning B ranked to A ranked, Can regrow two Fuuton body parts a turn)

Host (Capable of learning the B ranked techniques, can only regrow one Fuuton body part a turn)

Additional effects and Restrictions:

-Users of this art have slightly better kenjutsu reflexes, in comparison to legendary swordsmen such as Mangetsu or Mifune their speed of swing is astoundingly faster, capable of swinging at least two times before the average shinobi can swing once.

-When awakening this style the user needs to be standing still and firmly gripping a weapon such as a sword or something similar.

-User must be of at least Sannin rank and have mastered Kenjutsu and Fuuton and at least started training in Ninjutsu and Taijutsu​

♦ Declined, this is merely a merging of past CJ ideas into a single entity to make a CFS, as both the wings and arms have been made upon multiple occasions. ♦
 
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Re: Custom Fighting Styles Submission

Name: Blood Heat Arts | Ketsueki Hītoātsu

Type of Custom Style: NinTaijutsu

Background Information:

During their travels together three monks encountered a man capable of unlocking the Eight Inner Gates. This man was capable of unlocking many of the gates and forcibly increasing his stamina to super human levels making him an incredibly challenging opponent. Without special means the monks were unable to defeat this taijutsu master due to his incredible stamina and strength. Upon their defeat they retreated to safety and contemplated how they could defeat their opponent. Their monastery held many tomes of ancient arts of clans, the inner workings of the chakra system, and the five basic elemental transformations. Upon reaching a reading regarding the Hyuuga clan and their use of tenketsu to release chakra in their form of taijutsu – Jyuken. The monks understood that human muscles and tissue require oxygen to function properly. Oxygen is transported in the blood and oxygen’s ability to transport blood is heavily based on its temperature. When the temperature of blood rises it loses its ability to transport this oxygen. Upon making the discovery the monks once again engaged the taijutsu master and defeated him by wearing him down through the use of what they called the Blood Heat Arts.

Description and the Inner Workings of the Style:

Blood is a fluid within all animals. It is a vital transport system within that body that delivers vital nutrients and oxygen to the body’s cells, muscle tissue, and vital organs. Within the blood are red blood cells called erythrocytes. This is the most common blood cell and they are entirely responsible for the transportation of oxygen within the body.
It is critical within all animals to maintain a certain level of oxygen saturation in their blood. This oxygen is released from the blood into vital organs, muscles, and other tissue from the capillaries. The capillaries are the smallest type of blood vessel and is part of the body’s circulation system on the micro level. They are responsible for the exchange of nutrients and oxygen between the blood and the tissues surrounding them.​
Blood is released from the heart as oxygen enriched blood through the major arteries. These arteries branch off into arterioles, a smaller, branched off version of an artery. This however is then further branched down into capillaries. The more active an environment is in the body the more capillaries there are. They are a network system designed to provide the vital needs to the various parts of the body. Without them the body would cease to function.​
Blood Heat Arts revolves around disabling this basic function of the blood. The most basic form of Blood Heat Arts is releasing fire chakra from the tenketsu on the fist, arm, or any other body part used in a taijutsu attack on an opponent. This strike on the body will cause the nearby capillaries to heat up and in turn heat up the red blood cells within them. Because the capillaries are so common on the human body no prior anatomical knowledge is required for this – only the knowledge of how the human body requires oxygen.​
The effects of Blood Heat Arts are felt slowly. Initial strikes will only cause slight discomfort on the skin. The heat is not large or strong enough to cause intense burns of any kind on the victim’s skin. Instead the skin will only become hot over time. The blood’s natural temperature is 38 degrees Celsius (100 degrees Fahrenheit). However once the blood internally reaches 48 degrees Celsius (120 degrees Fahrenheit), it will begin to decrease in its oxygen saturation. The heat released by this art can be localized through a punch or kick. Or it can be done by releasing katon chakra in close range through hundreds of tenketsu at a time creating a temporary aura of heat to heat the victim’s body overall. This however has its draw backs as it can do the same to the user in extended periods of time.​
Once the temperature of the blood begins to increase and oxygen saturation decreases the victim will begin to feel the dangerous effects of the Blood Heat Arts. In humans this is called Hypoxemia. When oxygen in the blood begins to decrease to lower than normal levels varying symptoms can occur. In minor cases when the blood oxygen levels just begins to decrease the victim will begin to experience shortness of breath and a heightened rate of breathing. These two symptoms will cause the user to become fatigued.​
The moderate symptoms of the effects of Blood Heat Arts escalate to become far more dangerous. The shortness of breath and heightened rate of breathing amplify further as the body attempts to compensate for the decrease of oxygen in the blood. Areas of the body that have been repeatedly struck will have those blood vessels contract causing a decrease in blood flow in that area of the body. The victim will also experience dizziness and the inability to focus their chakra as well.​
The severe and fatal symptoms of Blood Heat Arts are when the blood is nearly void of oxygen and organs and tissue are getting blow the minimum requirement to function. The effects of this can range from severe muscle spasms and muscle failure. Additionally, building on contracting blood vessels, the victim will experience heart failure in their final moments after taking too much damage from the Blood Heat Arts.​
Blood Heat Arts relies on temperature and as such if too much time passes in between strikes made with the arts then the victim’s body will recover and compensate causing their body’s temperature to slowly return to its normal temperature.​
Users of the Blood Heat Arts will strike with precision over strength to maximize the area that they strike and the number of times they can strike. As such they use agility over absolute strength. Blood Heat Arts masters will also be slightly resistant to fire chakra as their body’s become adapted to using the chakra from their tenketsu.​

Example Techniques

(Ketsueki Hītoātsu: Nesshabyo) – Blood Heat Arts: Heat Stroke
Type: Offensive
Rank: C-Rank
Range: Short
Chakra: 15
Damage: 30
Description: Using the basic principle behind the Blood Heat Arts, the user will expel fire chakra from the tenketsu on their fist and strike at any location on an enemy. The fire chakra released does not inflict a burn on the enemy; it instead raises the temperature of the area of the punch by 1 degree Celsius. If this is not used again within 4 turns the temperature on the location struck will decrease by 1 degree.

(Ketsueki Hītoātsu: Honetsu) – Blood Heat Arts: Heat Release
Type: Offensive
Rank: B-Rank
Range: Short
Chakra: 20
Damage: 40
Description: Using the basic principle behind Blood Heat Arts the user uses a more advanced form of the Nesshabyo to release fire chakra from any limb on their body and use it as a weapon against their enemy. This can take the form as a kick, headbutt, punch, elbow, or within reason. However it cannot act as a full body shroud. A direct hit will increase the temperature of the victim by 4 degrees Celsius. Their body temperature will decrease by 1 degree if this is not used again within 2 turns.

(Ketsueki Hītoātsu: Netsu Shuraudo) – Blood Heat Arts: Heat Shroud
Type: Offensive
Rank: S-Rank
Range: Short
Chakra: 40
Damage: N/A (-40 per turn)
Description: Masters of the Blood Heat Arts are able to utilize their Tenketsu to the fullest and release a full body shroud of heat temporarily. Anyone caught within short range of the user will begin to experience an increase in their body temperature immediately rising at 5 degrees per turn. The user will also experience this heat, but since their body is slightly resistant to fire it will take 2 turns to take effect. Any time after that and the user will take damage and their body will experience the same increase in temperature. Because this is a much stronger fire release from their tenketsu the decrease overtime will be 1 degree per 2 turns.
Note: If the user maintains this for more than 2 turns their body will experience an increase in temperature as well and possibly causing them to suffer the same effects as Hypoxemia if they allow their temperature to increase.

Additional Effects and Restrictions:
Because Blood Heat Arts masters are accustomed to using fire chakra from their tenketsu their bodies will be slightly more resistant to heat. Blood Heat Arts masters also have slightly higher agility compared to a normal Strong Fist user due to their strategy to maximize precision over physical damage.

To be able to learn the Blood Heat Arts one must master katon and have begun training in taijutsu.

Special thanks to for the hard work in helping to create this.

♦ Declined, a CFS that deals damage using a heated body via Katon chakra already exists and more so, your variant exists as older CJ, just more expanded upon. ♦
 
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Korra.

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Re: Custom Fighting Styles Submission

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Ame no Ken no Geijutsu | Rain Fist Arts
Type: NinTai
Background: Being an Amegakure Nin, Korra learned Rain Release a long time ago. After experimenting with Rain Release she decided to incorporate Rain Release with her taijutsu giving her a all new taijutsu. She decide to keep this style with her and only teach it to select Ame nin in hoping to strength Amegakure.
Description on the Abilities and Inner Workings of the Style: This style works by the user already having it raining. The user can than use the rain and combine it with their taijutsu by have making it where they control the rain to shape into stuff like kunai or swords as they punch the opponent. The user can also have the rain form around their arms and legs and as they hit the opponent they can use the rain to bind the opponents while also dealing damage. The user will also be able to control the clouds to come down and form around their legs or arms to allow more rain to be used and to have be able to release more rain while using taijutsu.
Example Techniques:
(Ame no Ken no Geijutsu: Haitte Kuru Ame): Rain Fist Arts: Incoming Rain
Type: Offensive/Defensive
Rank: A
Range: Short-mid
Chakra: 30
Damage: 60
Description: The user will start off by using their chakra to bring some clouds down that form around the users arms. The user will either than punch the opponent or push their arm forward and while making contact with the opponent they will release rain sharp as senbon dealing more damage to go along with the strong punch.

(Ame no Ken no Geijutsu: Uryū no Ken): Rain Fist Arts: Rain Dragon Fist
Type: Offensive/Defensive
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: The user will start off by using their chakra to bring some clouds down that form around the users arms in the shape of dragons.. The user will will run at high speeds at the opponent and do a 12 punch combo on the opponent while having the dragons around their fist releasing a blast of dense rain that does blunt damage with every hit they do on the opponent.
Additional effects and Restrictions: Must be taught by Korra.
Must have been to Amegakure to learn it
Must have Rain mastered
Must have Taijutsu mastered

♦ Declined, this is no different than normal Rain jutsu ♦
 
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Re: Custom Fighting Styles Submission

Suwan Kenjutsu| Swan Blade Arts

Type: Nin-Kenjutsu


Background: Long ago a master swordsman who was a powerful Doton user decided to combine the two arts although it was uncommon to use Doton jutsu along with the blade. He was originally shunned as wind and lightning were the main elements that could aid in cutting ability and they could not see how Doton would help the blade; however, the Master swordsman left his group of collegues and trained on his own. He discovered that the blade indeed did not have increased cutting ability with Doton but he did notice that he could improve his self with this jutsu. After mastering control of his body’s movements he would pass this rare art form to other kenjutsu users.

Description on the Abilities and Inner Workings of the Style: The blade is important in kenjutsu but the person behind the blade is the source of power. This focuses on improving on the users skill so that their blade may become more powerful. This fighting style gives the user the ability to have swift, graceful movements with great power behind the strikes by shifting their weight through doton chakra in between movements. Doton Release has the notable jutsus light weight, and added weight jutsus. Although not to that extent this style uses those concepts to perform these unique moves. It focuses on first reducing their weight while moving in for a strike and then quickly adding to their weight when they are in a position to allow momentum to carry along the added weight without the reduction of speed. It can also be performed in the opposite way of first reducing their weight and then trading it for speed to make their movements unpredictable. With the initial weight reduction the user can make more aerial movements and move fairly quickly, yet gracefully, and that at the moment of attack the added weight contrasts with the soft movements and deals heavy blows overpowering the enemy with an unbelievable feat of balance with graceful speed/agility, and destructive power. With the shift of weight it makes tracking movements of this style almost impossible as the different shifts in speed will confuse the enemy.

Example Techniques:

(Suwan Kenjutsu)-Steel Tower
Rank: A
Type: Attack
Range: Short
Chakra cost: 30
Damage points: 60
Description: The user decreasing their weight will quickly act as if they are vaulting over the enemy as they flip over the enemy by placing a hand on their head and vault over them in an agile manner easily with their weight reduction. When they are mid way though the vault they will increase their weight actually doing a handstand on top of the enemy causing the enemy to buckle under the increased weight of the user at which point the user will stab through the enemy as gravity pulls them down.


(Suwan Kenjutsu)- Kunai Strike Arts : Guillotine Wheel
Rank: S
Type: Attack
Range: Short
Chakra cost: 40
Damage points: 80
Description: The user decreasing his weight will flip forward gracefully almost as if they were floating in the air and then as their legs would be coming over the enemy they increase their weight allowing their momentum to continue their cycle even faster as the heel of their foot connects with the enemy and then they slash down completing the rotation.

Additional effects and Restrictions:

Due to the desceptive speeds and momentum of attacks it makes tracking these unpredictable movements difficult for the average ninja. Effectively tracked by Byakugan, Rinnegan, 3 tomoe Sharingan, 1-2 tomoe will have a difficult time tracking many combinations of this style. Those with Tai/ken specialty, heightend reflexes, or EIG users can also react to these movements effectively.

Increased weight adds above average strength compared to nomral sword user
Decreased weght adds above average agility compared to average sword user

Must master Kenjutsu
Must master Doton
Must be Sannin
Must be taught by Omega

♦ Declined, this is essentially Better's Black Heaven and Earth CFS, just utilized with a sword. DNR ♦
 
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Re: Custom Fighting Styles Submission

(Kabu Ken)- Phoenix Fist
Type: Nintai
Background: Lancer being the storm user he always was, wanted to expand his horizon in usages of other fighting styles. He greatly loved close range battle and as well being a practitioner of fire release to a serious degree. He always wanted to incorprate a unique fighting style with heat. So he decided to delve into the realm of the human body. Meeting with pass mentor's such as Kabuto, he was able to figure out special conditions and areas of the body and how to weaken them with extreme heat waves. He decided to use this for an advantage in fighting. After years of practicing he made it into a powerful and useful style of fighting, adding flash as well as blood thirst killing blows. He was able to finally increase his arsenal and became a much more lethal user in close combat.

Description on the Abilities and Inner Workings of the Style: The style itself has two components, the way of fighting and how heat is used within it. Firstly Phoenix Fist is characterized by aggressive, seemingly linear movements and explosive power that's most often applied from a short range. A practitioner of Phoenix Fist uses coordinated movements to generate bursts of power intended to overwhelm the opponent, simultaneously attacking and defending. The goal of the Phoenix Fist exponent is to reach the opponent quickly and drive powerfully through them in a single burst when used in offense. This style incorporates the usage of many limbs of the body- knee, elbow, fist, and feet. Also it can be used with combination play as well.

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Now that we have discussed the basis of the style, incorporating heat is quite simple in making the style much more complete. The concept comes from studying muscle cramps and muscle spasms. Usually what happens when cramps or spasms occur within the body is the muscles lack fluid and become drained in extremely hot temperatures, in real world this occurs with dehydration, lack of fluid in the muscles or even exercising in the heat. This is why heat is used with fire chakra, within the style, to basically drain the fluids evaporating it with the usage of heat. This causes the muscles to have serious pain be inflicted, they become tight and harder to move, or with spasms how the muscles in particular areas of the body contract and move spasm out of control. This can all happen with a serious blow from the fighting style using heat. Hence why it's a style which helps with attacking and defending at the same time, for if anyone comes into contact or anything unlucky enough to have a hit inflicted on them, not only does the user harm the opponent, but it becomes much more difficult for the opponent to attack the user, due to tightness of the muscle making movement difficult. This is why the base and fire element used within the style makes it very lethal together.

What appears when using this style is, a reddish-orange aura around the limbs or body of the user, this is simply a signal of fire chakra surrounding the area when using the style allowing it to become distinguishable to the opponent at least. The user can also add fire chakra within metal objects and when the opponent is pierced or touched by the objects not only will they feel pain, but the muscles around the area wounded begin to contract and tighten because of the heat creating an even more deadly usage of the fighting style.

Example Techniques:
Katono Shi
Type: Offense
Rank:B
Range:Short
Chakra:20
Damage:40
Description: The user will channel fire chakra towards their right hand and deliver a right hook to the opponents left shoulder, inflicting pain and injecting chakra within the shoulder muscle causing it to contract and tighten severely preventing the opponent from using his right shoulder as efficient as before.

Bouei
Type: Offense
Rank:B
Range:Short
Chakra:20
Damage:40
Description: The user will gather fire chakra within specific parts of their limbs to create a proper defense for body techniques the opponent might attempt to inflict on the opponent, simply the user will attempt to lift their hands or legs to stop the incoming attacks while simultaneously injecting their fire chakra in towards the limb the opponent used, causing the muscles of that limb to contract and tighten, allowing for an opening for the user to pounce on.

Additional effects and Restrictions:

To use the style, the user must be have fire, taijutsu, and kenjutsu completed.
Must be Sannin rank to use.
The user's movement and blows are slightly better then regular strong fist users.

♦ Declined, a CFS that deals damage using a heated body via Katon chakra already exists and more so, your variant exists as older CJ, just more expanded upon. ♦
 
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Re: Custom Fighting Styles Submission

✦ Thread Reopened ✦

Alright so the thread has reopened. Remember to read the first post of this thread as well as reading through the various CFS that have been declined and approved to see what is allowed and what isn't. There have been many CFS this cycle that were declined and DNR and a few approved, better than last time but most CFS are already done ideas or just plain rips or not unique enough to stand alone as a CFS. Some of them made little sense and others had many issues wrong with them.

Anyway, if your CFS was missed, send a PM to me with the name being " CFS Check" and I will check it then. Some of the submission were left as pending as I wanted to get a second input on some of them. They were not forgotten and will be updated over the week. Once more, read the first post to see what is allowed and please read over your CFS submissions before you submit them and thoroughly think them through. Have fun submitting!
 
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