Strawberry makes Zanda wet [ Suiton ]

Strawberry

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(Suiton: Suiryūben) - Water Style: Water Dragon Whip
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: After performing the Tiger hand seal the user creates an orb of water from which several sharp whips of water emerge. Those whips can then be directed towards one or multiple targets, impaling them on impact.

This jutsu
 

Strawberry

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as the clone appears sliske performs the tiger handseal channeling his water chakra infront of him creating an orb of water. Sliske simultaneously manipulates the orb making 3 water whips emerge from it, the shoot out and begin to lash the clone. The first whip aimed at the legs coming form the left of the clone, the second at the head coming from the right and the last swinging in an area slightly over the clone incase it tries to jump. As the whips aimed at the head and legs are coming from opposite sides this would also through the clone off balance and deal decent damage.
 

Strawberry

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>_>

i Repeat the process, this time i not only focus on manipulating whips but also maintaining the form, size and density of the orb aswell, so that when the ships emerge the org feeding them does not die out. Toku's clone gets whiped down and poofs away,
 

Strawberry

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there are many ways to defence against such a technique, for example: I form the ram handseal, manipulating the wind in the imediatly vicinity to create a wall of 5 tornadoes that surge forward destroying the whips and continuing on to destroy the orb and ultimately the clone.

Futon: Tatsumaki Heki ) - Wind Release: Tornado Wall
Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: The user does the Ram hand seal and generates a large wall of 5 Tall tornadoes in front of him that are sent towards the opponent. A flying summoning with a wind affinity can create this technique by simply flapping their wings to generate the wind for the technique.
 

Toku

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you do realize the whips are controlled by the user right? whats to keep him from sending the whips over the tornados or around?
 

Strawberry

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Noting may stop him from doing so however taking into consideration the heiight and side by side lenght of the tornadoes, also considering they move up and meet up mid way a little closer to me from me and your clone, the angle or arc in this case that the whips would have to take would be considerably wide, the whips would have to travel out ward or a great deal up wards before coming back down again and heading for me. During this time not only the part of the whip possibly coming into contact with the tornado would have to move but the entirety of the whip from the orb all the way through because dodge only the tornado using only the front part of whip would mean the rest of the whip is still exposed. during this whole time by the time the whips even get to me the tornadoes would be ridiculously close to the orb from whip the whips are created and as such the arc of the whips would have to be controlled again to create an extremely ridiculous arc. really wide or really tall .


Taking that into consideration and if your moving your whips, you cannot use another technique which means you cant defend yourself from the wall of tornadoes and if you try the whips will end.

However your clone may just continue anyways and suicide just to hit me in the process.

Alternatively i would use stone spikes to quickly emerge from the ground and skew the opponent they have less travel time and the damage the deal will for sure through opponents concentration off ending the technique.


(Doton: Ganchūsō) - Earth Release: Stone Spikes
Rank: C
Type: Attack
Range: Short-Mid
Chakra Cost: 15
Damage Points: 30
Description: This technique lets the user create a few rock pillars that will protrude from the ground to skew the target. The rock pillars will even pass through obstacles to reach their target if these are less dense. The pillars/spikes can be done in any earthen surface, including other earth techniques of the user.
 

Toku

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The spikes wouldn't be a good counter either...you have to consider the time frame here on NB wouldn't allow it...you seem to understand the technique so lets just move on...

(Suiton: Teppoudama) - Water Release: Gunshot
Rank: B/A-Rank
Type: Offense
Range: Short/Long
Chakra Cost: 20/30
Damage Points: 40/60
Description: The user will do the Tiger handseal and will gather water in his mouth and then spits out either a single very large sphere of rotating water that can blast a huge area leaving it soaked or a series of up to 5 smaller yet faster bullets. The power of the technique depends on how much chakra the user inputs into it.

...for this technique mold your water chakra into your mouth and mold it into a sphere of water that you can spit at a target...

One/three advantages:
  • 1.
  • 2.
  • 3.
One/three disadvantages:
  • 1.
  • 2.
  • 3.
 

Strawberry

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k sensei ill keep timeframe in mind.



do you want just 3 adv and disadvantages or also me performing the tech


-----------------------------------------------------------
One/three advantages:
1. large sphere is capable of widespread affect
2. can reach opponent at long range
3.can use multiple shots if needed

One/three disadvantages:
1.the single shot is slower
2. smaller shots are not as powerful to use
3.requires a handseal


I channel my water chakra into my mouth manipulating it to form a ball condensed water, i expel the ball out of my mouth very swiftly sending the water ball surging into a nearby tree.
 

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I channel my water chakra in my mouth building it up before i manipulate it and form a ball within my mouth. I expel the single water ball out of mouth like a bullet aimed at the clones chest blasting on impact sending watr flying everywhere and making the clone dissapear on impact.
 

Toku

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**post the jutsu used when doing that...it helps me out:p

Good, now show me how you would defend against it...

*creates a clone and he performs the technique*
 

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as i see the opponent about to attack be releasing a water ball from their mouth, i channel my chakra into my finger tips manipulating air into wind blades that i launch at the water ball and continue to barrage the clone with wind blades making it dissapear

(Fūton: Kaze No Yaiba) - Wind Style: Wind Blade
Rank: A-Rank
Type: Offensive
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: This technique is a pinpoint slashing strike, where the user emits chakra from their fingertips and materialises it into an near invisible weapon that assaults the enemy in a gust of wind. If the Sickle Weasel Technique can be regarded as a swarm of small wind kunai, then this technique is akin to a virtually unavoidable longsword which can leave the target's body mutilated. Just being in close proximity to the technique can cause minor cuts. The wind blades can be created and thrown, like projectiles, in rapid succession, although in this case, each one weaker than the single use application. The technique cannot be blocked by physical weapons and is insanely fast by not relying on the use of Hand seals but, because it still requires the user to perform hand gestures to use and is somewhat visible in the effect it produces, it can still be defended against by using appropriate evasion techniques or fast elemental ninjutsu.
 
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