[Katon] Training with Negative Knight.

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Negative Knight

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Kakuzu casually strolls towards his newest disciple as he lights the cigar placed upon his lips. Smoking, another one the bad habits he picked up from his former Katon teacher, the infamous Shinon Nara.

So, you've come to learn Fire Release from me ? Understand it will be no walk in the park, it was one of the hardest elements to tame. Why don't want we start with the basics ? What do you know of the Katon element ?
 

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Katon: meaning Fire release is one of the basic 5 Nature Transformations. The user manipulates his chakra in order to reach High temperatures. That chakra is later released in forms that would that will harm the opponent, through his mouth or lungs.
The Fire release is strong against the Wind release since Wind will make the flames burn more, and it is weak against the Water release since (I think this is obvious :|) It can put down the Flames. The Fire release Can even be used with the Wind release to overcome the superiour element of water.
 
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Kakuzu listens attentively to his students recollection of Fire release, taking note that his student has seen a few battles or has done some thorough research.

"Not bad, your current level knowledge on Katon is something to work with. You'll come to learn Fire can be used from anywhere on your body and not exclusively from your mouth/lungs. I'll give you a run down of all of the basic elements (especially Katon), to flesh out your understanding. Make sure to commit this to memory, it will be useful knowledge for the future. Once you've read and understood the following, we will continue."

Fire Release is the usage of superheated chakra to create flames and heat-intensive attacks. Its created through channeling Katon chakra to the user's lungs and exhaling the built chakra in various forms. Katon is most commonly used in its fire-based form, but it can also take the shape of a plume of superheated ash or a misty flammable gas. In terms of raw potential, its considered the least versatile element as it excels in offensive capabilities, lacks in supplementary usage and is ill-suited to use as a defensive element. Despite this, Katon is the most ferocious element to contend with due to its sheer raw power. The heat of the element makes it capable of reducing earthen structures to molten mud, the parasitic nature of it means it preys on the oxygen within wind-based attacks to supplement the flames and even against its elemental superior, large-scale Katon techniques are capable of reducing large bodies of water to scorching mist of dense steam. The Katon element has little usage outside of destruction, to a certain degree its the hardest elemental nature to tame due to its sporadic and uncontrollable nature.

Wind Release is the element that allows us to create and manipulate wind. When you think of wind you think of something that is fast, free flowing, unpredictable, and strong. In the Narutoverse and in our RP, wind release has a variety of different properties which makes it versatile in its own right. For one, we have the ability to create long and short powerful gusts of flowing wind. Mainly these techniques that are designed to provide resistance against oncoming attacks, reversing the trajectory of weaponry, etc. We can also create short concentrated/compressed bursts of wind that give a pseudo solid form which can be used for blunt force or strong impacts. These would mainly be offensive in nature. There is also vacuum or suction power that can be generated, drawing objects in for close combat or sucking away the oxygen for suffocation. However, one of the more prominent abilities of wind release that we’ve come to know from the Narutoverse is the powerful cutting power that it possesses. Mainly from characters like Naruto, Asuma, and Sora, the wind nature has been shown to be able to slice and cut through things like butter. Wind is the movement of many gases in the air, though we’ve been shown to manipulate just the air itself and call it wind release by comparison due to the relationship.

Water is the most calm and free-flowing elements. These characteristics dictate its nature, making it useful in combat due to the fluidity and intense lack of control that is required to utilize it. Lightning and Fire take extreme control, but manipulation of water takes calmer movements and so controlling it comes more naturally. While its the calmest element, it can also become one of the most destructive. Putting a large amount of force behind of wave gives it power that can't be paralleled by all the other elements. In terms of scale, Water has the highest potential to be the "best" element, a clear testament of this is Kisame of the Akatsuki. Water comes in three main forms: normal water, sticky water and oily flammable water.

Lightning Release is the use of high frequency and is the most fleeting of all the elements. It arguably takes the most control due to its dangerous nature and the lethality it possess. The interaction of the molecules within it, further contribute to its level of instability, requiring the user to take much more care in handling this element compared to the others. Fundamentally, its the control over raw streams of electricity which can be tamed with the right control, it relates most to the Fire element due to its destruction if not contained or used properly and the high level of self-control someone requires to manipulate it correctly. One common misconception is that Lightning release travels as fast as natural lightning, when in reality Lightning is far slower than its naturally occurring counterpart due the user taking control of/taming the lightning. The element itself occurs in three main forms: Normal Lightning, Plasma and pale-blue pillars which emit electricity.

Earth Release is often considered the element of sturdiness and durability. Unlike other elements which come and go with time, it is an ever eternal presence in the environment which endures all types of weather regardless of how harsh conditions become. Earth can be used as a shield or blockade defensively to dissipate the force of powerful waves of water or non-cutting gusts of wind. It can withstand great heats, acting as a heat sink but also as a physical barrier to prevent weapons passing through. Its strong against water, its natural ability to prevent water from passing through it whilst passing through water itself is a reason for this. However its weak against lightning. The lightning conducted along the earth causes it to break up, lose its natural composition and break down due to the penetrative abilities of Raiton. Doton can either be used in this solid rocky form or its adhesive mud-like variant, granting the element further versatility. As well as the conventional uses of the element, the mud variant can be used to bind opponents in place, clash with other elemental jutsus or be used in many effective combinations. The mud-variant is most commonly used along with Fire to form pseudo-lava (molten mud), making for a very dangerous substance.

Along with Suiton, its versatility stems from the state of matter it naturally occurs in. Due to having physical substance, Doton can be shaped into various structures from defensive walls to jagged spikes, from an earth dragon to a single pillar of earth. Furthermore, in terms of terrain-based advantage, Doton can be used to manipulate the ground beneath and around the opponent, allowing for limitless potential in creating successful combos. I like to think of the element as the perfect balance between offensive, defensive and supplementary usage, as no confines exist on what the user can create.
 

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Nikodo listen's to his Sensei patiently. The thing he was saying were very interesting to him and he tried to understand as much as possible. "I See so I chose to learn the most difficult element *smiles*. I will try my best" What about the connections of 2 elements, I have heard that was possible too? Can it make a further stronger creation?
 

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"I am referring to KG. Will it be possible for me to learn them?" Nikodo asks his Sensei while looking at his Sensei with hope.He knew that he must become stronger, the battle with his Rival won't be so far in the future. Meanwhile a breeze of wind blows, Nikodo is looking at Kakuzu waiting for an answer, and hoping that the answer would be positive.
 

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It truly depends. Usually, KG cannot be learned and you must be born into a certain clan. Who knows, since you've never explored Ninjutsu perhaps you have a KG you're currently unaware of. Training in the elements will allow you to unlock your KG (if you have one). I've never seen anyone with more than one KG except those who have the ability to steal them (Me and Hiruko).
 

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Nikodo after hearing what his Sensei said made him think, he knew he must concetrate to his training as much as possible. Nikodo what moves in a ready stance, while his Eyes are burning with determination. "Shall we begin then, Sensei?". If he is able to concentrate he might be able to show his true strength. He thought that he might even be able to gain his KG through hard training and determination.
 

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( Katon: Komakai Kaki ) - Fire Release: Small Fire
Rank: D
Type: Offense
Range: Short
Chakra Cost: 10
Damage Points: 20
Description: The user spews a small fireball.

Alright, now step forward and stand across those set up dummies in the corner. Begin focusing your Katon chakra into your lungs, building up a sizable amount of superheated chakra before exhaling the built chakra in the form of a small fireball which has a short range reach. The goal is to use the fireball to strike the dummy in the center, causing it to set it alight and allow the fire to spread to the two dummies either side of it.

Key Points: Range is key in techniques. Notice how its a short-range technique, so it has very limited use in most fights.

( Ryu Kaen Bakufuu ) - Dragon Flame Blitz
Rank: D
Type: Offensive
Range: Short
Chakra cost: 10
Damage points: 20
Description: The user shoots balls of fire at the opponent.

Replicating the same process as before, I want you to build up enough Katon chakra for a technique of a similar scale. After building up the chakra, I want you to divdie it up into equal portions and exhale a small barrage of fireballs this time, the collective power of the volley of shots equaling that of the small fireball you released earlier. Fire the individual shots with separate trajectories (flight paths) by angling your head, so to maximize the amount of dummies destroyed by the single technique.

Key Points: Same as before. One difference is, techniques which release barrages, volleys and etc divide up the chakra of the original technique evenly. An S-Rank which releases multiple blades of wind, will mean that collectively all of the blades amount to an S-Rank, and not each individual blade being S-Rank in power.

1 Blade = S-Rank
2 Blades = A-Rank
4 Blades = B-Rank


Key Points: Range is key in techniques. Notice how its a short-range technique, so it has very limited use in most fights.
 

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Nikodo begins channeling the chakra in the lungs. He makes the basic seals and repeats what Sensei said in his mind. He knew that he must focus on the points his Sensei mentioned. He waits until he is sure that he channeled enough chakra and looks at the dummy.
When Nikodo was sure he collected enough chakra he uses the Jutsu and was able to hit the dummy in the exact centre of the body.


Rank: D
Type: Offense
Range: Short
Chakra Cost: 10
Damage Points: 20
Description: The user spews a small fireball.

.

*I did it* Nikodo though to himself.
Without losing anytime he begins collecting chakra for the next jutsu. He takes stance, and begins channeling the chakra to his lungs.
He realised that he had collected the enough amount of chakra as before. Now he had to channel few parts of the chakra each time.
He looks at the remaining 3 dummies and threw one third of the chakra to the first dummy. He does the same for the Second, and at the third he uses the chakra he had left. He was able to destroy all the dummies just like Sensei said.



Rank: D
Type: Offensive
Range: Short
Chakra cost: 10
Damage points: 20
Description: The user shoots balls of fire at the opponent.

 

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Not bad, but let's see how you handle these next two jutsu.

( Katon: Kasumi Enbu no Jutsu ) - Fire Release: Mist Blaze Dance Technique
Rank: D
Type: Offense/Supplementary
Range: Short
Chakra Cost: 10
Damage Points: N/A
Description: After performing the necessary hand seals Snake → Ram → Monkey → Tiger, the user is able to create and blow a flammable gas from their lungs. Once it comes in contact with fire or sparks, the gas ignites into a large fireball.
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Turn to face the group of dummies next to the ones you just destroyed and perform the following sequence of four handseals. Knead your katon chakra into your lungs, but this time instead of exhaling it in the form of superheated flames, envision yourself blowing out a pale flammable mist capable of being ignited externally. Attempt to replicate this in reality, surrounding the group of stuffed figures in a volatile mist. Do not ignite just yet, you'll do so using the next jutsu.

Key Points: Take care when using this jutsu. Its not directly offensive, so the opponent could spin on you by igniting the mist prematurely (as you are spewing it).

( Kaen Shuriken Ranbu ) - Blazing Shuriken Dance
Rank: D
Type: Offensive
Range: Short
Chakra cost: 10
Damage points: 20
Description: The user will throw several shuriken at the enemy and then inflames them with fire to cause extra damage.

Now, retrieve several shuriken from your ninja pouch and toss them in the direction of the mist, before exhaling small fireballs which inflame the small tools to create a barrage of fire-coated weapons. On coming into contact with the flames, the mist should explode into a large maelstrom of fire, completely incinerating anything in its area of effect.

Key Points: Not a bad jutsu, however a better and more powerful B-Ranked version exists.
 

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Nikodo is very pround of the Senseis words, but still he listened activly to him explaining the next jutsus.
He turned to the dummies and made the specific 4 handseals and started collecting chakra needed, when it was done he relaxed and closed his eyes and focused on not using the flame variant but the mist variant his Sensei explained. After concentrating enough he began releasing the chakra in mist form. He was so excited that he lost the concentration and he released a bit of fire, causing the mist to burn. He burned his face, and looked down in disappointment.
He began doing the same thing again but now a lot more concentrated, he made the handseals and focused on accumulating chakra.
He released all the chakra in mist for this time. And surrounded all the dummie


Rank: D
Type: Offense/Supplementary
Range: Short
Chakra Cost: 10
Damage Points: N/A
Description: After performing the necessary hand seals Snake → Ram → Monkey → Tiger, the user is able to create and blow a flammable gas from their lungs. Once it comes in contact with fire or sparks, the gas ignites into a large fireball.



After doing that jutsu succesfully he began kneading the chakra needed for a second time, he put his hand on the weapon pouch and took out 3 shuriken. Nikodo tossed them at the mist and released the chakra in a small samples to each shuriken, by being completely aware and concentrated he was able to do it succesfully



Rank: D
Type: Offensive
Range: Short
Chakra cost: 10
Damage points: 20
Description: The user will throw several shuriken at the enemy and then inflames them with fire to cause extra damage.

 
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Ah, now onto the final D-Rank before we move onto the C-Rank techniques.

( Katon no Jutsu ) - Fire Release Technique
Rank: D
Type: Offensive
Range: Short - Mid
Chakra cost: 10
Damage points: 20
Description: The user will release a small but powerful flame of fire at their opponent.

In a similar manner to before, I want you to envision the nature of Fire release before channeling your katon chakra to your lungs and exhaling the built chakra as a small but potent flame towards the opponent. The one difference about this technique is, the fireball is capable of traveling a further distance (maximum of 15 meters).

Key Points: None, very basic technique.

( Katon: Shōkasou ) - Fire Release: Small Fire Stream
Rank: C
Type: Offensive
Range: Short
Chakra Cost: 15
Damage points: 30
Description: The user will create a small short flame at the opponent. This flame is capable of making the target collapse due to the heat of the technique. This technique requires no handseals.

Now, I want you to repeat the same process as before only this time releasing the built katon chakra from your mouth in the form of a continuous stream, rather than a projectile with no connection to you. For the whole duration of the technique you will maintain the stream, before canceling it.

Key Points: Stream type jutsu require the user to maintain them through its use. Meaning you cannot fuse a stream-based fire technique with another e.g. a wind Technique, unless you have a clone or ally. This is because, the moment you proceed to use your 2nd jutsu, the jutsu you were previously streaming will cease in its use.

( Katon: Gōkakyū no Jutsu ) - Fire Release: Great Fireball Technique
Rank: C
Type: Offense
Range: Short
Chakra Cost: 15
Damage Points: 30
Description: After performing the necessary hand seals Snake → Ram → Monkey → Boar → Horse → Tiger, a ninja inhales air, and utilizing a large amount of fire chakra, spews a large fireball from their mouth after blowing through a ring made by the thumb and index finger of the user, incinerating everything in range. The fireball ignites externally.
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For the final technique, I want you to perform this ridicuously long sequence of handseals *displays handseals* before inhaling air and gathering a large amount of fire chakra in your lungs, before making a ring with your thumb and index finger and exhaling the technique through the opening. The fireball will ignite externally, so you will not suffer damage from this technique. Direct the fireball towards that group of dummies.

Key Points: Long handseal sequences in battle (longer than 4-5) usually mean your technique may be too slow. Stick to quick techniques in short range and slower ones in long range.
 

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Nikodo listened to his Sensei actively, he was focusing on getting ever single ones of the key points he said.
After his Sensei finished Nikodo took a ready stance, his eyes were focused and he was trying to never make a mistake again. He relaxed and started channeling the chakra to his lungs, a small breeze of wind blows through his hair, he closes his eyes and thinks of the nature of fire itself, He than released the chakra gradually in the correct form of flames his Sensei told to. He continued doing that till he reached the range we was hoping to reach. Nikodo had just used



Rank: D
Type: Offensive
Range: Short - Mid
Chakra cost: 10
Damage points: 20
Description: The user will release a small but powerful flame of fire at their opponent.



Nikodo without hesitation still continues gathering the chakra needed, he starts channeling it to the lungs, he closes his eyes thinking of the things that drive him to learn everything. Thinking of Tenna and of his Sister he releases the chakra in small portions in fire forms, he focused mostly on the key point into stopping the release for some time and then continuing it again, he then release the fireballs which are targeted to each of the dummies resulting them in catching fire once again. He continues doing that till he used up all the chakra in his lungs. Nikodo has used:



Rank: C
Type: Offensive
Range: Short
Chakra Cost: 15
Damage points: 30
Description: The user will create a small short flame at the opponent. This flame is capable of making the target collapse due to the heat of the technique. This technique requires no handseals.



He focused lastly on the last jutsu, He knew it would be a bit a bit complex because of the seals, e spent 5 min in learning each of the handseals individually, when he was sure he learned each one of them he began channeling chakra to his lungs. Being very concenrated in the amount he started gradually till he gets enough chakra. When Nikodo was sure that he channeled enough he made the special ring with his finger, he focused on giving the chakra flame nature only after the ring so he doesn't damage himself.
Then he exhaled the massive chakra in one breathen. He released a very big fire ball that caused in an explosion when it hit.



Rank: C
Type: Offense
Range: Short
Chakra Cost: 15
Damage Points: 30
Description: After performing the necessary hand seals Snake → Ram → Monkey → Boar → Horse → Tiger, a ninja inhales air, and utilizing a large amount of fire chakra, spews a large fireball from their mouth after blowing through a ring made by the thumb and index finger of the user, incinerating everything in range. The fireball ignites externally.



Nikodo pants with a smile on his face.
 
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Nicely done, onto the next set of techniques. These ones allow for a bit more variation compared to the conventional "I spew a fireball" type techniques.

( Katon: Kimuchi Amura ) - Fire Release: Wall of Flames
Rank: C
Type: Supplementary/Defence
Range: Short
Chakra cost: 15
Damage Points: 30
Description: The user first throws out a lighter that has an open flame.The user the turns the flame into a wall of fire used for protection or to burn small objects thrown towards him. This jutsu can be used with Hurricane Fist to create a combo jutsu.

For this first technique, you will need to purchase this lighter off me for a premium price of $4.99, before lighting it and tossing it in front of you (with its open flame intact). Focus your Katon chakra into the flame, turning it into a sizable wall of fire, which doubles as a useful offense and defense, causing the opponent to surface burn damage should they venture to close.

Key Points: The concept of this technique is interesting, useful for custom technique ideas.

( Katon: Hibashiri ) - Fire Release: Running Fire
Rank: C
Type: Attack
Range: Short-Mid
Chakra Cost: 15
Damage Points: 30
Description: After performing the Tiger hand seal by utilizing their fire chakra, the user will create a stream of fire that can be manipulated into several forms (rings of fire that runs on the ground or a circle of fire flying through the air) before striking the target. It can also be used in combination with a suitable wind technique to release a massive inferno.
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After doing that, I'd like you to breath out a stream of fire which you will them manipulate to form several rings of fire on the ground around my clone, encasing him in a set formation, before using them to strike him to reduce him to a pile of ashes. If you know any wind jutsus, I'd like you to use a suitable C-Rank one to fuse with this technique, creating a larger more potent ring of fire.

Key Points: None really, a simple enough technique. The picture in the spoiler should clarify anything you want to know about it.

( Katon: Ryūka no Jutsu ) - Fire Release: Dragon Fire Technique
Rank: C
Type: Offense
Range: Short/Mid
Chakra Cost: 15
Damage Points: 30
Description: The user will perform four handseals Snake → Dragon → Rabbit → Tiger , and breathe fire along a cord or any other type of long object, which rushes forward in straight line catching the enemy on fire. A line of enemies can be used as the conductor as well. The flames are meant to target, and assault the enemy's upper body just like a projectile weapon.
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For the third and final technique, I want you to reterive some ninja wire from your pouch and use it to ensnare those dummies from a distance, firmly wrapping it around them. After doing so, perform four handseals and compress your Katon chakra into your lungs before exhaling along the cords, allowing the fire to "run" along the wire and assault the opponent.

Key Points: Watch out, wrapping the opponent with wire or anything which connects you to them leaves you vulnerable to electrical currents. The wire would act as a good conductor of electricity, making it easy for your opponent to paralyze you from a distance.
 
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