[Rebirth of Power] Taijutsu

Serpent

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Hei stands as a sickly old man, his skill shriveled and hair gray.. "The Raikage have always been known for the prowess in physical combat." Hei says in a wrapsy voice. "As you now know, I have been intertwined in Kumogakure's history far longer then anyone would have thought. I have both aided in it's previous destruction's as well as it's rebirths." Hei takes a few steps closer to Gin. "I have become weak in my recent encounters, my power is fading. I need you, young Raikage, to aid in my rebirth as I have aided in Kumogakure's. I need to regain my physical power so I can become complete again." Hei says to Gin as he stands proud
 

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Gin stood in front of Hei, listening and watching with a puzzled face. Was this the same Hei? Our village was nearly destroyed once and he still had as positive as ever. Even though Gin knows what had happened to Hei, he never thought it'd effect him to this extent. Of course becoming like this is a downer, but Hei usually bounces back up, laughing and what not. Gin walked up to the man that he still called sempai, and uncharacteristically gave him a right handed punch out of nowhere to the right side of his cheek. Gin need him to be back to his old self, this new Hei was weird.

My oh my, Hei-sempai, I'm sorry for the hit but yer acting up. It ain't that bad, ya may have lost somethings but ya might get some benefit from this. Ya never know.

So, Taijutsu? What ya know about it?
 

Serpent

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Sorry for the late reply, I have been busy, I will have to make this post quick xD..
====================

After being Hit by Gin Hei falls to a knee, Looking back up and Gin Hei thinks back to his passed. Hei stands and cracks a smile as he scratches the back of his head.. Perhaps you're right.. Hei says showing that the hit did in fact knock some since into him. "Taijutsu covers hand to hand combat. It ranges greatly in forms and styles... Hei says with a plain tone as his gaze shifts, showing his memories have slightly faded on the subject.
 

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(Gangeki) - Rock Attack
Rank: D
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 10
Description: The user will strike their opponent with a strong punch to the chest

Alright give me your fighting stance. When you do, turn to the dummy next to you and extend a forward strong punch with your dominate hand to his chest. Remember to be descriptive.

-----------------------

(Dainamikku Entori) - Dynamic Entry
Rank: D
Type:Attack
Range:Short
Chakra Cost:N/A
Damage Points:10
Description:A taijutsu attack were the user does a jumping kick into the opponents face.

Now I want you to back and get a running start. Run towards the wooden dummy and jump up off the ground, extend your leg and deliver a flying kick breaking the wooden dummy head off.

[video=youtube;PDOZ_hyu7Lo]http://www.youtube.com/watch?v=PDOZ_hyu7Lo[/video]
 

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Hei takes a basic fighting stance and focuses on the dummy. Hei then punches his right arm forward with a powerful punch to the dummy's mid section, this snaps the back stock of the dummy without causing it to fall over. Hei then flips backwards with both hands up as he does a few back flips off of his hands before dashing forward back upon the dummy's location. Hei then leaps forward extending his right leg outwards kicking the dummy's head causing it to fall off as well as the back to brace to finish braking as well.
Rank: D
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 10
Description: The user will strike their opponent with a strong punch to the chest

Rank: D
Type:Attack
Range:Short
Chakra Cost:N/A
Damage Points:10
Description:A taijutsu attack were the user does a jumping kick into the opponents face.

 

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(Konoha Reppū) - Leaf Gale
Rank: D
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points:10
Description: This technique is a good example of how even simple taijutsu can become a pre-eminently destructive, lethal technique. The attack is a simple rear spinning low kick, but a strong enough user can send a large adult flying as if they weighed nothing. The goal is to throw the enemy off balance, and deal damage to the lower half of their body.

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A spinning rear low kick, knocking my clone upside down and follow up with this

(Konoha Senpū) - Leaf Hurricane
Rank: D
Type: Attack
Chakra Cost: N/A
Damage Points: 10
Description: A taijutsu where one launches a succession of high kicks and low kicks. Firstly, the opponent's evasion margin is restrained upon seeing the high kick, thus augmenting the chances for the low kick to hit the mark connecting to the rib cage area. So originally the high kick is little more than a feint.

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Which is you hitting my clone higher with higher kicks and different versions of low kicks. Some of your kicks may be evaded so you can change it up with the kicks you do. Make sure you take time and describe really well. What hand, what arm, what leg what foot and everything.
 

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(Konoha Reppū) - Leaf Gale
Rank: D
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points:10
Description: This technique is a good example of how even simple taijutsu can become a pre-eminently destructive, lethal technique. The attack is a simple rear spinning low kick, but a strong enough user can send a large adult flying as if they weighed nothing. The goal is to throw the enemy off balance, and deal damage to the lower half of their body.

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A spinning rear low kick, knocking my clone upside down and follow up with this

(Konoha Senpū) - Leaf Hurricane
Rank: D
Type: Attack
Chakra Cost: N/A
Damage Points: 10
Description: A taijutsu where one launches a succession of high kicks and low kicks. Firstly, the opponent's evasion margin is restrained upon seeing the high kick, thus augmenting the chances for the low kick to hit the mark connecting to the rib cage area. So originally the high kick is little more than a feint.

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Which is you hitting my clone higher with higher kicks and different versions of low kicks. Some of your kicks may be evaded so you can change it up with the kicks you do. Make sure you take time and describe really well. What hand, what arm, what leg what foot and everything.
God, I hate being busy in real life sometimes lol..
============

Hei while watching the instruction turns his gaze to Gin's clone.. Hei quickly falls to the ground while twisting his body to the left, sweeping the clones right leg. This forces the clone off the ground as he falls to his right side (my left) without hesitation, Hei continues the spin twisting an complete 360 degree while slightly rising and delivers a succession of 2 more kicks, one hitting the clones face and the other then hitting the clones chest sending it flying backwards.
Rank: D
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points:10
Description: This technique is a good example of how even simple taijutsu can become a pre-eminently destructive, lethal technique. The attack is a simple rear spinning low kick, but a strong enough user can send a large adult flying as if they weighed nothing. The goal is to throw the enemy off balance, and deal damage to the lower half of their body.

Rank: D
Type: Attack
Chakra Cost: N/A
Damage Points: 10
Description: A taijutsu where one launches a succession of high kicks and low kicks. Firstly, the opponent's evasion margin is restrained upon seeing the high kick, thus augmenting the chances for the low kick to hit the mark connecting to the rib cage area. So originally the high kick is little more than a feint.

 

Nathan

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Alright, we will keep the same method as Better. But I only post one technique.

Now on to the C-ranks. We've covered momentum and feints now on to gravity. Gravity keeps us all grounded, literally; it pulls us down to the earth, and no matter how high up we go, we will have to inevitably fall back down. There are numerous ways to use gravity to your advantage, attacking from above and other things. One way we're going to look at now is using gravity to add momentum. You can use your body as a spring of sorts, dropping backwards, causing the front part of your body to rise with great force. The heavier you are, the more effective this is for you. This is the basics behind the next jutsu.
(Konoha Shōfū) – Leaf Rising Wind
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 20
Description: This technique uses the entire body as a spring, by amassing power through taking a posture where the back of the body falls down. With this powerful taijutsu, the user kicks just above the head. Because the power of the kick from the ground is instantly converted into a blow, the enemy hit with this attack will be launched high into the sky.

I want you to bend your posture allowing your back part of your body to fall down or so to speak, from here, I want you to use either one of your legs, or both of them and kick towards my clones head, using the momentum of how your posture is, that kick is rather powerful and is able to send someone high into the sky.
 

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Alright, we will keep the same method as Better. But I only post one technique.


(Konoha Shōfū) – Leaf Rising Wind
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 20
Description: This technique uses the entire body as a spring, by amassing power through taking a posture where the back of the body falls down. With this powerful taijutsu, the user kicks just above the head. Because the power of the kick from the ground is instantly converted into a blow, the enemy hit with this attack will be launched high into the sky.

I want you to bend your posture allowing your back part of your body to fall down or so to speak, from here, I want you to use either one of your legs, or both of them and kick towards my clones head, using the momentum of how your posture is, that kick is rather powerful and is able to send someone high into the sky.
Hei bends his pasture allowing for his back to fall backwards allowing gravity to take his natural course, as it does, he lifts his feet up bring his knees inwards and then springs out, kicking the clone in the head with a powerful kick. This sends it flying up into the air where it poofs away.
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 20
Description: This technique uses the entire body as a spring, by amassing power through taking a posture where the back of the body falls down. With this powerful taijutsu, the user kicks just above the head. Because the power of the kick from the ground is instantly converted into a blow, the enemy hit with this attack will be launched high into the sky.

 

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M oving on to another technique!

(Asshō) - Pressure Palm
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 15
Description: The user strikes their opponent with a downwards thrust striking them to the floor.

As simple as they come, run up to my clone and using either arm, perform a simple downward thrust, pushing the clone towards the floor, this technique can be used for lots of combos, and it's an easy to perform technique, pretty straight forward one would say!
 

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Hei runs up to the clone and does a downwards thrust with his right palm, striking the clone down to the ground.
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 15
Description: The user strikes their opponent with a downwards thrust striking them to the floor.

Indeed, as simple as they come.
 

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Not even an ounce of detail? -.-

(Shōgekishō) - Upwards Attacking Palm
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 15
Description: The user strikes their opponent with an upwards thrust into the abdomen lifting them into the air.

Like the last one, but sightly with a difference, with this one, I want you to run at my clone like before, but this time perform a upwards thrust; punching in their abdomen, thus lifting them into the air, leaving them vulnerable to more attacks.
 

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Not even an ounce of detail? -.-

(Shōgekishō) - Upwards Attacking Palm
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 15
Description: The user strikes their opponent with an upwards thrust into the abdomen lifting them into the air.

Like the last one, but sightly with a difference, with this one, I want you to run at my clone like before, but this time perform a upwards thrust; punching in their abdomen, thus lifting them into the air, leaving them vulnerable to more attacks.
Hei begins running straight at the pre-made clone and places himself right in front of it turning his forward momentum into his right arm as he lunges it at the clones abdomen with a powerful palm thrust. This lifts the clone into the air where it disperses.

(Shōgekishō) - Upwards Attacking Palm
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 15
Description: The user strikes their opponent with an upwards thrust into the abdomen lifting them into the air.
 

Nathan

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Eh, I know you can put more detail into your replies, so could you please?

(Hōshō) - Crumbling Palm
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 15
Description: The user strikes the opponent with a forwarding palm thrust.

Okay with this one, this one of the more used taijutsu techniques here; all you need to do is get within close range of my clone, and use either hand, stretch out that so having a forward upward palm, showing and then perform a simple thrust into any body part of the clone. Very handy and very, very simple technique to use, if used right can be powerful enough.
 

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Eh, I know you can put more detail into your replies, so could you please?

(Hōshō) - Crumbling Palm
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 15
Description: The user strikes the opponent with a forwarding palm thrust.

Okay with this one, this one of the more used taijutsu techniques here; all you need to do is get within close range of my clone, and use either hand, stretch out that so having a forward upward palm, showing and then perform a simple thrust into any body part of the clone. Very handy and very, very simple technique to use, if used right can be powerful enough.
Sorry for the super late reply. Been inactive, then active, then inactive again. RL stuff, sure we can all understand that lol. Anyways, I'm not sure if you're being sarcastic or not when you're asking me to put more detail into my replies. If you are serious about that. I feel that my replies have enough detail to understand the movement of my character and how they go about the strike. Also, since it's been so long since the last reply, if you're busy can can't finish this. I fully understand and will find someone else.

Hei, after watching the instruction of his teacher. Stands next to his clone, taking a battle stance similar to that of Rock Lee. Hei then thrusts his right arm and strikes the clone's left shoulder with his palm. dealing slight damage as the thrust sends the clone off balance.
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 15
Description: The user strikes the opponent with a forwarding palm thrust.

 

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My apologies for the late reply; I've been busy myself.

(Tokken) - Thrusting Shoulder
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user will jump into the opponent thrusting their shoulder to strike them.

(Shōshitsu) - Rising Knee
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user will strike their opponent with an upwards thrust with their knee.

Let's move on, the next ones we will go through like the last two. I want you to perform a combination with these next two techniques, and remember, they don't have to be at the order I listed them. The first one is an interesting technique. Jump towards the opponent with your entire body, similar to a body slam. You aim the body slam towards the enemy's shoulders in an attempt to strike him, which should be somewhat effective due to your size and force you create from the forward momentum. The second technique is what you attempted to do in the last counter, the upward knee thrust. You basically quickly rise your knee to the level of the targeted area, within logic of course. This one is a bit more versatile, because you can aim at an area and with enough power, the strike could even push a target from the ground. Anyways, create a combination with those two.

(Hayabusa Otoshi) - Peregrine Falcon Drop
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 30
Description: The user grabs a falling opponent by their ankles, wraps his legs around their waist, and drives them head first into the ground, similar to the Front Lotus.

This technique is used on an enemy that is airbourne, or high enough in the air. As you know, we shinobis have naturally unimaginable strengths, like jumping higher than normal. We use that to our advantage with the next technique against a falling enemy. When your target is mid-air, I'd like you to jump to that location (as long as it is not like, twenty meters in the air) and grab the opponents ankles and maneuver them mid-air to have them face downwards, then, wrap your legs around the targets' waist. You will drive the opponent into the ground head first; this technique is quite risky because you are vulnerable mid-air, as well as getting into close range with the enemy but it has magnificent results because it could cause serious damage to the enemy's skull, if successful and if the terrain is strong enough. Anyways, perform it and how would you defend against it?

(Dainamikku Akushon) - Dynamic Action
Rank: C
Type:Attack
Range:Short
Chakra Cost:N/A
Damage Points: 30
Description: The user flips towards the opponent and attacks with a series of punches and kicks equaling 7 attacks

I want you to run and flip towards the target to gain momentum and once you've reached the appropriate range, follow up with a quick burst of kicks and punches attacking them in various areas. This one, just ask any questions if you have any. o_O
 

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My apologies for the late reply; I've been busy myself.

(Tokken) - Thrusting Shoulder
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user will jump into the opponent thrusting their shoulder to strike them.

(Shōshitsu) - Rising Knee
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user will strike their opponent with an upwards thrust with their knee.

Let's move on, the next ones we will go through like the last two. I want you to perform a combination with these next two techniques, and remember, they don't have to be at the order I listed them. The first one is an interesting technique. Jump towards the opponent with your entire body, similar to a body slam. You aim the body slam towards the enemy's shoulders in an attempt to strike him, which should be somewhat effective due to your size and force you create from the forward momentum. The second technique is what you attempted to do in the last counter, the upward knee thrust. You basically quickly rise your knee to the level of the targeted area, within logic of course. This one is a bit more versatile, because you can aim at an area and with enough power, the strike could even push a target from the ground. Anyways, create a combination with those two.

(Hayabusa Otoshi) - Peregrine Falcon Drop
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 30
Description: The user grabs a falling opponent by their ankles, wraps his legs around their waist, and drives them head first into the ground, similar to the Front Lotus.

This technique is used on an enemy that is airbourne, or high enough in the air. As you know, we shinobis have naturally unimaginable strengths, like jumping higher than normal. We use that to our advantage with the next technique against a falling enemy. When your target is mid-air, I'd like you to jump to that location (as long as it is not like, twenty meters in the air) and grab the opponents ankles and maneuver them mid-air to have them face downwards, then, wrap your legs around the targets' waist. You will drive the opponent into the ground head first; this technique is quite risky because you are vulnerable mid-air, as well as getting into close range with the enemy but it has magnificent results because it could cause serious damage to the enemy's skull, if successful and if the terrain is strong enough. Anyways, perform it and how would you defend against it?

(Dainamikku Akushon) - Dynamic Action
Rank: C
Type:Attack
Range:Short
Chakra Cost:N/A
Damage Points: 30
Description: The user flips towards the opponent and attacks with a series of punches and kicks equaling 7 attacks

I want you to run and flip towards the target to gain momentum and once you've reached the appropriate range, follow up with a quick burst of kicks and punches attacking them in various areas. This one, just ask any questions if you have any. o_O
Hei begins running upon his "opponent" and thrusts forward, driving his right shoulder into the opponents torso. This will knock the opponent backwards with force. Using his forward momentum, Hei reaches out, grasping the hindered opponent and pulls the opponent inward while driving his left knee up into their gut; further damaging the opponent.
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user will jump into the opponent thrusting their shoulder to strike them.


Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user will strike their opponent with an upwards thrust with their knee.

Hei then proceeds his onslaught by releasing a series of 6 punches upon the gut of the opponent, wearing in their abdomen before finishing with a powerful upwards kick sending them into the air. Once airbound, Hei will leap up grasping the opponent by the ankles and twisting them down and binding them with his legs. Locking the opponents movement. This allows Hei to use the earths natural gravity to drive his opponent into the ground causing major damage to there head in the process.
Rank: C
Type:Attack
Range:Short
Chakra Cost:N/A
Damage Points: 30
Description: The user flips towards the opponent and attacks with a series of punches and kicks equaling 7 attacks

Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 30
Description: The user grabs a falling opponent by their ankles, wraps his legs around their waist, and drives them head first into the ground, similar to the Front Lotus.


OOC: Since you're taking over the training, if you wish to change the training style just let me know in your next post. Thanks BTW bro.
 

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No problem, man. Since you were already training in an analysis way, we'll continue as such. Just perform the technique, and give me a small analysis on it, like its strengths and weaknesses, what you think of the technique, etc.


Rank: C
Type:Attack
Range:Short
Chakra Cost:N/A
Damage Points: 30
Description: The user flips towards the opponent and attacks with a series of punches and kicks equaling 7 attacks.



A very simply technique, where you will flip towards the opponent, and then deliver a flurry of attacks. These can either be kicks or punches, equaling up to 7 attacks, which can literally be aimed anywhere. A nice technique, if you have a nice combination in mind, and although it can be done in free form, this technique offers quite some damage for such a simple technique. The flip could even used as a way of dodging, say a kick or so, and the continuing with the rest of the technique when the opponent is open.


Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 5
Description: A technique where one follows the opponent, closely matching his or her body's movement, just like a leaf that dances in the air is followed by its shadow. The technique is usually preceded by a swift upper kick that will launch the target into the air. It is mainly used to position an opponent into a vulnerable aerial position. This move by itself is harmless, but it is usable as a stepping stone for a great many powerful techniques like Front Lotus and the Lion Combo. That said, it also has a rather high degree of difficulty.



One of the few supplementary techniques (though still listed under attack) of Taijutsu. Where you will start off by delivering a swift upper kick, that launches the opponent into the air. As the opponent goes airborne, you will follow them, and closely match their body movement, like a leaf which flows through the air, is matched by its shadow. The technique on its own, doesn't do anything except get in position for delivering deadly techniques like the Front Lotus or the Lion Combo.


Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 30
Description: This technique is a series of kicking attacks, starting from a low kick and linking into a middle kick and high kick then finishing off with a heel drop. As the rotation speed picks up the user gains buoyancy, which they use to shift into gradually higher attacks.



Another series of kicks, initiated by delivering a low spinning kick, and linking it to a middle kick, and then a high kick. The technique is then finished off with a heel drop from above the opponent, hitting them in the head and potentially knocking them out. The rotation is fast, and if the kicks link, its difficult for the opponent to react to the next one, and due to said speed, your body gains buoyancy. Though your back is exposed for mere moments as you spin, making it a daring technique to use, especially against faster opponents.
 

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I just did Dynamic Action >_>
Hei mimic's his opponents movement, watching closely before shifting his weight and body down and extending his right leg up. Springing outwards upon the opponent Hei delivers a swift kick that will launch his opponent into the air.

Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 5
Description: A technique where one follows the opponent, closely matching his or her body's movement, just like a leaf that dances in the air is followed by its shadow. The technique is usually preceded by a swift upper kick that will launch the target into the air. It is mainly used to position an opponent into a vulnerable aerial position. This move by itself is harmless, but it is usable as a stepping stone for a great many powerful techniques like Front Lotus and the Lion Combo. That said, it also has a rather high degree of difficulty.

Its another basic technique, Like most Taijutsu is all about timing and has a degree of living ones self open for possible attack.
Hei charges his opponent and leaps forward with great speed. Shifting his body to his left and extending his right leg. This will allow Hei's momentum to carry him as he deals a series of three kicks upon his opponent. The first kick will be aimed low at the legs of the opponent, the next will hit their torso and the last will strike their head. Then upon making contact with the third kick, Hei will shift his weight and change his momentum, allowing him to twist around and deal a downwards heel drop upon the opponents head.

Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 30
Description: This technique is a series of kicking attacks, starting from a low kick and linking into a middle kick and high kick then finishing off with a heel drop. As the rotation speed picks up the user gains buoyancy, which they use to shift into gradually higher attacks.

A nice combination, but easily countered if not used correctly.
 

Detective L

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Sorry about that xD And it turns out, it looks like I was the last to reply in my subscribed threads so this never popped up.


Rank: C
Type:Attack
Range:Short
Chakra Cost: N/A
Damage Points: 30
Description: A powerful shoulder smash followed by a strong punch.



A very simple and straightforward technique, where you will deliver a powerful shoulder smash. This is done by bringing forward your shoulder, and smashing into the opponent. This is then followed up with a punch, aimed anywhere, ideally the face, to knock the opponent to the ground. Useful in fights, though it does leave you quite open.


Rank: C
Type:Attack
Range:Short
Chakra Cost: N/A
Damage Points: 30
Description:After making 4 clones they attack with kicks that launch the foe into the sky and the original hits the enemy on the shoulder sending them flying back to the ground.



A technique combining Ninjutsu and Taijutsu, where after the creation of four clones, they will all attack the opponent. As they do, they will kick him into the air, as you will then dash forward and jump upwards, and hit the opponent forcefully onto the shoulder. This blasts the opponent back into the ground. Easy to do, and simple as well, though it needs 4 clones, which is quite crappy.
 
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