[Open] Simple Request

Cursed Prince

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♠ Rei's Rules and Regulations
♠ Official
♠ Everything to your knowledge is to be used
♠ Terrain: Grassy field
♠ We start mid range from each other
♠ Im using
♠ You can go first

All I want, is a battle with someone decent that lasts for more than a few moves z.z Maybe even finish
 

Geezus

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Yeah, thatd be cool.

You were supposed to be going first but if you want I can go
My bad, let's have a good fight then yeah?



Killer B's ventures had sent him to some undisclosed point in the world, which he didn't mind at all. It was good to have time to be on his own away from the busy life of a jinchurriki. Although his mission was clear to him, he couldn't help but slack off since he was out of his brother's supervision (at least for the time being). Taking out his notebook, he referred back to the mission details skimming over his target's description until he ran across the target's name.

B: Genos....?

According to the nearby townspeople, the man was often seen hanging by himself in the plains a short way down the road. So when B arrived at the location, he easily spotted the target and without warning or trivial introductions he went on the offensive going into his ninja pouch and withdrew three kunai. The first one that was thrown had a flash bomb attached to it which exploded soon after being thrown blinding Genos and preventing him from seeing the next two kunai that had explosive tags attached as they sailed past him to either side the explosives would go off simultaneously leaving a dense smoke.

B was a seasoned ninja and he knew to not leave his opponents any openings. So as the explosions went off, B had already nonchalantly risen his hand as he concentrated his chakra into the overhanging clouds above. With a single swing of his arm downward, the lightning chakra concentrated above was brought down with ferocious might as numerous lightning strikes peppered the area in Genos' location to prevent an easy escape.

(Raiton: Ikazuchi no Kiba) - Lightning Release: Fangs of Lightning
Rank: B
Type: Offense
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: The user will raise his hand or a weapon and send an electrical discharge into the clouds, allowing them to create lightning strikes in the desired location. The discharges are triggered right after the technique and cannot be delayed or prepared before hand but are quite fast.

B: ........
 

Cursed Prince

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Genos was just y'know, walking around Kumogakure looking for bad *****es. When out of nowhere this dude like threw kunai at him. In order to fully evaluate the situation he activated his armor, blessing him innately the ability to sense chakra. A sight perk of his, motion sensing, slows down the kunai a bit and gives him time to asses the situation. Its a kunai with a flash bomb attached to it and two others in his hand were explosively tagged. The kunai burst and released a blinding light before reaching him, and the 2 explosive kunais off to the side created even more smoke. Genos couldn't see very well but he didn't need to, for he had chakra sensing to rely on. Using that, he saw the chakra pooling above him. As the chakra came down he swiped his hand and released a sharp wind blade that cut through the lightning, cancelling it out. Genos quickly followed up with 2 more swipes of his hand but aimed at Kirabi this time. One blade aimed low for his feet, one aimed high for his head and begin to dash forward towards Kirabi behind the blades of wind. Before the blades of wind could reach him though Genos focused chakra underneath Kirabi, causing a small tremor that would surely take Kirabi off his feet, making it that much harder for him to counter the blades that would enter his short range and begin to cut him up, just from being close to it, in the next moment

Whoever you are, you're dead

Mandalorian Armor : Armor Activation
Rank: E-Forbidden
Type: Supplementary
Range:Self
Chakra Cost:E=5 D=10, C=15, B=25, A=30, S=40, Forbidden: 50 (+10 Each turn its active)
Damage Points: N/a
Description: This is the basis of the clans abilities. The higher your up in the rank the more your armor will be upgraded to a more powerful state. Each Rank have their own set starting With E Rank Mandolorian, D Rank Mandolorian Scout, C Rank Mandolorian Fighter. Etc.. The activation of the armor is through channeling chakra all throughout the armor . Causing the functions of the armor to activate. The armor's helmet possesses a pair of special lenses on them and foreign chakra to the rest. The foreign chakra is able to almost instantly channel into the human brain from the helmet when foreign chakra is detected inside the body, these lenses are like the Dojutsus that the Uchihas possess to a limit. These lenses give the user the ability to track the speed as the 1 tomoe sharingan. The armor and all it's abilities can then be controlled via voice command. The armor is made from a special chakra emitting metal and can deflect simple kunai & shuriken without receiving damage. The armor transmits data to it's user allowing the user to effectively use his 5 sense(including touch) All armors have communicators inside of them aswell, to communicate with each other even while inside the armor. Furthermore the Mandalorian armor has many sensing aids which boost the user's visual perception. Also the part of the armor covering the users mouth can open if there is a concentration of chakra in the user's mouth, allowing the user to spew out attacks normally. The armor's jet-pack is operated by a fuel tank which is compartmentalized to prevent accidental explosions.
Jet-Pack: The user gains the ability to fly and maneuver in sky using his pressurized Jet-pack. The Jet-Pack moves the user around at his/her base speed level. Can fly for two turns at a time with a one-turn recharge time. The jetpack can be used a total of five times before it runs out of fuel.
Immunity to C-rank and Below Taijutsu as well as Simple Weapons: Due to it's strong material the Mandalorian armor can absorb the damage dealt by C-rank and below Taijutsu.
-Chakra Sensing Using the armors helment the user gains the ability to see chakra but not differentiate between shadow clones.
-Motion Sensing: The helmet allows the user to better track and see objects in motion. This ability is equivalent to the motion sensing of a 1T Sharingan.
-Infrared and Heat Seeking: The armor's helmet allows the user to see and seek heat signatures using infrared vision.
-Vibrating Sword: By vibration his sword the user can increase his cutting ability as well as the power of his Kenjutsu (+15). This can be done twice per battle and lasts for two turns.
-Speed Stimulants LVL 1: The user's speed is increased 50%. Lasts for two turns.
-Speed Stimulants LVL 2: The user's speed is doubled. Lasts one turn.
-Strength Stimulant LVL 1: The user's power is increased and all his Taijutsu deal +15 damage. Lasts two turns.
-Strength Stimulants LVL 2 (2 CB per turn): The user's power is increased and all his Taijutsu deal +30 damage. Lasts one turn.

-Once a stimulant is used, the user must wait two turns before using another stimulant again.
-One speed and one strength stimulant may be used at the same time, but afterward the armor must wait two turns to recharge, causing the user to temporarily lose all armor-based Mandalorian abilities.

(Fūton: Kaze No Yaiba) - Wind Style: Wind Blade
Rank: A-Rank
Type: Offensive
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: This technique is a pinpoint slashing strike, where the user emits chakra from their fingertips and materialises it into an near invisible weapon that assaults the enemy in a gust of wind. If the Sickle Weasel Technique can be regarded as a swarm of small wind kunai, then this technique is akin to a virtually unavoidable longsword which can leave the target's body mutilated. Just being in close proximity to the technique can cause minor cuts. The wind blades can be created and thrown, like projectiles, in rapid succession, although in this case, each one weaker than the single use application. The technique cannot be blocked by physical weapons and is insanely fast by not relying on the use of Hand seals but, because it still requires the user to perform hand gestures to use and is somewhat visible in the effect it produces, it can still be defended against by using appropriate evasion techniques or fast elemental ninjutsu.

(Doton: Yochi no Douyou) - Earth Release: World Shaking
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: N/A
Description: The user will concentrate and release their chakra into the ground to create a small tremer that can result in making the enemies lose their footing and fall to ground or miss the aim of a given technique.
 

Geezus

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Genos was just y'know, walking around Kumogakure looking for bad *****es. When out of nowhere this dude like threw kunai at him. In order to fully evaluate the situation he activated his armor, blessing him innately the ability to sense chakra. A sight perk of his, motion sensing, slows down the kunai a bit and gives him time to asses the situation. Its a kunai with a flash bomb attached to it and two others in his hand were explosively tagged. The kunai burst and released a blinding light before reaching him, and the 2 explosive kunais off to the side created even more smoke. Genos couldn't see very well but he didn't need to, for he had chakra sensing to rely on. Using that, he saw the chakra pooling above him. As the chakra came down he swiped his hand and released a sharp wind blade that cut through the lightning, cancelling it out. Genos quickly followed up with 2 more swipes of his hand but aimed at Kirabi this time. One blade aimed low for his feet, one aimed high for his head and begin to dash forward towards Kirabi behind the blades of wind. Before the blades of wind could reach him though Genos focused chakra underneath Kirabi, causing a small tremor that would surely take Kirabi off his feet, making it that much harder for him to counter the blades that would enter his short range and begin to cut him up, just from being close to it, in the next moment

Whoever you are, you're dead

Mandalorian Armor : Armor Activation
Rank: E-Forbidden
Type: Supplementary
Range:Self
Chakra Cost:E=5 D=10, C=15, B=25, A=30, S=40, Forbidden: 50 (+10 Each turn its active)
Damage Points: N/a
Description: This is the basis of the clans abilities. The higher your up in the rank the more your armor will be upgraded to a more powerful state. Each Rank have their own set starting With E Rank Mandolorian, D Rank Mandolorian Scout, C Rank Mandolorian Fighter. Etc.. The activation of the armor is through channeling chakra all throughout the armor . Causing the functions of the armor to activate. The armor's helmet possesses a pair of special lenses on them and foreign chakra to the rest. The foreign chakra is able to almost instantly channel into the human brain from the helmet when foreign chakra is detected inside the body, these lenses are like the Dojutsus that the Uchihas possess to a limit. These lenses give the user the ability to track the speed as the 1 tomoe sharingan. The armor and all it's abilities can then be controlled via voice command. The armor is made from a special chakra emitting metal and can deflect simple kunai & shuriken without receiving damage. The armor transmits data to it's user allowing the user to effectively use his 5 sense(including touch) All armors have communicators inside of them aswell, to communicate with each other even while inside the armor. Furthermore the Mandalorian armor has many sensing aids which boost the user's visual perception. Also the part of the armor covering the users mouth can open if there is a concentration of chakra in the user's mouth, allowing the user to spew out attacks normally. The armor's jet-pack is operated by a fuel tank which is compartmentalized to prevent accidental explosions.
Jet-Pack: The user gains the ability to fly and maneuver in sky using his pressurized Jet-pack. The Jet-Pack moves the user around at his/her base speed level. Can fly for two turns at a time with a one-turn recharge time. The jetpack can be used a total of five times before it runs out of fuel.
Immunity to C-rank and Below Taijutsu as well as Simple Weapons: Due to it's strong material the Mandalorian armor can absorb the damage dealt by C-rank and below Taijutsu.
-Chakra Sensing Using the armors helment the user gains the ability to see chakra but not differentiate between shadow clones.
-Motion Sensing: The helmet allows the user to better track and see objects in motion. This ability is equivalent to the motion sensing of a 1T Sharingan.
-Infrared and Heat Seeking: The armor's helmet allows the user to see and seek heat signatures using infrared vision.
-Vibrating Sword: By vibration his sword the user can increase his cutting ability as well as the power of his Kenjutsu (+15). This can be done twice per battle and lasts for two turns.
-Speed Stimulants LVL 1: The user's speed is increased 50%. Lasts for two turns.
-Speed Stimulants LVL 2: The user's speed is doubled. Lasts one turn.
-Strength Stimulant LVL 1: The user's power is increased and all his Taijutsu deal +15 damage. Lasts two turns.
-Strength Stimulants LVL 2 (2 CB per turn): The user's power is increased and all his Taijutsu deal +30 damage. Lasts one turn.

-Once a stimulant is used, the user must wait two turns before using another stimulant again.
-One speed and one strength stimulant may be used at the same time, but afterward the armor must wait two turns to recharge, causing the user to temporarily lose all armor-based Mandalorian abilities.

(Fūton: Kaze No Yaiba) - Wind Style: Wind Blade
Rank: A-Rank
Type: Offensive
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: This technique is a pinpoint slashing strike, where the user emits chakra from their fingertips and materialises it into an near invisible weapon that assaults the enemy in a gust of wind. If the Sickle Weasel Technique can be regarded as a swarm of small wind kunai, then this technique is akin to a virtually unavoidable longsword which can leave the target's body mutilated. Just being in close proximity to the technique can cause minor cuts. The wind blades can be created and thrown, like projectiles, in rapid succession, although in this case, each one weaker than the single use application. The technique cannot be blocked by physical weapons and is insanely fast by not relying on the use of Hand seals but, because it still requires the user to perform hand gestures to use and is somewhat visible in the effect it produces, it can still be defended against by using appropriate evasion techniques or fast elemental ninjutsu.

(Doton: Yochi no Douyou) - Earth Release: World Shaking
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: N/A
Description: The user will concentrate and release their chakra into the ground to create a small tremer that can result in making the enemies lose their footing and fall to ground or miss the aim of a given technique.
As the lightning discharged, B watched intently as he saw a single blade of wind rise from out the smoke that surrounded Genos and counteract the falling thunderbolts. The accuracy and speed at which the counter technique was preformed made B realize his opponent possessed some type of ability to sense or see chakra thus he knew he shouldn't take his opponent lightly. At this point, he saw his opponent's jutsu had not ended there as two similar blades came racing towards him one aimed for his feet, the other for his head. With the use of the wind jutsu, the smoke that lingered was cleared, and allow B to get a full view of his opposition allowing him to see he hadn't even been dealt any physical damage from the explosions.

As B moved into a defensive stance, the ground below him shook terribly and before it could cause him to lose his balance, two large octopus tentacles erupted from behind him before slamming to the ground as B used the suction cups on them to keep them attached to the ground while they also kept him balanced enough to swing Samehada from off his back and absorb the remains of the wind technique.

(Samehada) Shark Skin| For Reference
Type: Weapon
Rank: S-Rank
Range: N/A
Chakra: N/A
Damage: N/A
Description: The weapon made famous by Hoshigaki Kisame, Samehada is a large sentient sword of comparable size to the Kubikiribōchō. It is described as "the most terrifying of all the Seven Swordsmen's blades" and even earned the title of "Greatsword', further adding to its fearsome reputation. Though mostly wrapped in bandages, Samehada's construction is atypical in that its actual blade is comprised from a series of downward facing sharp scales running along the entirety of its length until its hilt, at the base of which is a small skull. Samehada grows larger in proportion to the amount of chakra it absorbs, causing its scales to become so long that they ultimately resemble shark fins and its mouth, located at the tip of the blade, to become even more pronounced. As the blade is made up of scales, it inflicts injuries through shredding or shaving what it comes into contact with, rather than just cutting the object in question. This flaying effect is similar to a shark's skin, hence the sword's name. While it ordinarily remains rigid, its hilt is able to stretch and bend to great extent, allowing the weapon to be used like a flail within a short range radius. Being capable of conscious thought, Samehada chooses its own user, an exclusive process that has often resulted in it being thought of as notoriously picky, which is clearly shown in the fact that it only goes after the ones with delicious chakra. If someone it disapproves of attempts to wield it, spikes protrude from the handle in order to force them to release their grasp, at which point Samehada will make efforts to return to its chosen owner. Samehada is able to literally slice through an opponent's techniques, in spite of whether the chakra has been transformed or not, and even prevent them from being performed by absorbing all of the necessary chakra. However, it seems to be unable to automatically absorb ambient chakra. Samehada has also the ability to transfer the chakra it has absorbed to the wielder, so it can be used to either regenerate injuries or replenish their chakra reserves. Kisame goes one step further with this fusion by completely merging with Samehada.
Note: While incredibly strong and resilient, the sword is not indestructible and can be damaged, specially by high amounts of heat (S-Rank) directly applied to it.
Note: Dispite being a conscious, sentient being, the sword doesn't have complex enough senses to be put under genjutsu.
Note: Can only be used by Hoshigaki Kisame , Suikazan Fuguki and Killer Bee bios.

(Samehada Chakura Botsunyuu no Jutsu) - Samehada Chakra Absorbing Technique
Rank: S
Type: Defence/Supplementary
Range: Short
Chakra cost: 40
Damage points: N/A
Description: Samehada is truly a massive glutton who can eat large amounts of chakra in an instant. As a result it can devour entire jutsu's. Even in the case the jutsu is extremely wide, Samehada can absorb enough to keep the user safe. This was shown when Bee swung the sword vertically, cutting Itachi's fireball in half by eating the center part of the jutsu and letting the rest of the jutsu go past Bee on the left and right. The absorbing also happens very fast as Samehada was able to absorb several of Bee's attacks completely just before they would hit Kisame. The disadvantage is that the sword cannot absorb chakra that isn't in its immediate vicinity, thus why it can't absorb a very large technique completely but only the portion it intercepts.
Note: Can only be used 3 times per battle
Note: Can only absorb up to S-rank
Note: Can only be used by Kisame, Killer Bee and Fuguki

B: ♫You got some smooth moves, ya fool ya fool. Watch for the hook cuz' it's gonna knock you out of ya shoes. Awwwww Yeahhh♫~~

B began to run towards his opponent as the tremor subsided, however he created a single handseal as he did this thanks to his elemental affinity for the lightning nature. Soon numerous lightning ropes erupted around Genos, and began to latch onto his extremities in order to prevent him from moving. Knowing his opponent could sense chakra at this point, his plan was to overwhelm his opponent and so soon after B releases a very large fireball that would serve to put his opponent into a defensive state.

(Raition: Kumo's Onjou) - Lighting Release: Spider's Affection
Type: Offensive
Rank: B Rank
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user performs 3 hand seals, sending his raition chakra below and around an enemy. Soon after this step has been completed, several lighting strings/ropes will burst out of the ground, latching itself onto the enemy (Wrists, Leg and neck), quickly pulling him down to the ground. If the user doesn't want to use this method, the user can use these lighting "ropes" as "spikes" instead. Making several spikes burst out of the ground under/around the enemy. Possibly killing him if not avoided in time. If the ropes/spikes of electricity makes contact with the enemy, the enemy's body will be paralyze for one full turn.

-Can only be taught by -Venom-
-Can only be used once every two turns.
-Lighting ropes can be used to wrap around something else, other than the enemy's body.

(Katon: Gōka no Jutsu) - Fire Release: Hellfire Technique
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: The user will manipulate their chakra and breath out from their mouth a large fireball that travels at the opponent. As it reaches the opponent it bursts into a maelstrom of fire engulfing them in flames.
 
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Cursed Prince

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Genos watched carefully and as the man erupted two large tentacles from his back and seemingly absorbed his wind move through the use of that fish sword, Genos activated a lvl 2 stimulant with his armor that doubled his already impressive speed and dashed forward, hoping to quickly close in on Kirabi. Kirabi would then form a single hand seal which, because of Genos' chakra sensing, he knew was initiating an attack coming from underground. In efforts to protect himself he channeled chakra throughout his armor, giving him a lightning affinity and his armor glowed a bright blue. So, when the lightning ropes erupted from the ground the lightning from his armor counter-acted it, so he wasn't even affected by it and just kept running forward with his full speed. And as Bee spewed out a large fireball, he unleashed a spiraling torent of water that was enough to stop the fireball, and since it was water created a thick mist that blinded our view of each other. But, Genos activated his heat sensing, allowing him to see Kirabi's heat signature through the veil and channeled lightning chakra into his right hand. Then he swung his arm towards Kirabi while still running, shooting forward a large number of senbons that are aimed everywhere in front of him and would hopefully pierce Kirabi

Ocotpus dude, you're pretty interesting


(Mandalorian Senpai Yoroi : Seijin Tomo kouyou) - Elder Mandalorian Armor : The Sage of All Elements
Rank : S
Type : Supplementary
Range : Self
Chakra cost : 40 (+15 each turn active)
Damage points : N/A
Description : By focusing a great amount of a specif chakra within the user's armor (depends on the element's nature) , the user gains the ability to become a legend in this specific elements, meaning the user gets a pass to the master of this specific element which is the ability of using any technique of this specific element with the usage of one single handseal, being able to perform it faster than the normal shinobi and addition abilities which depends on the user's rank within the Mandalorian clan. Once the user channels his chakra within his armor, his armor gets the color of the specific element and when activating two elements at the same time the color of the armor becomes a combination of the two specific elements.
Fire Element:

Mandalorian Champion : In addition to the basic abilities he gets, he becomes immune to C-rank and below fire techniques
Mandalorian Master : In addition to the basic abilities he gets, he becomes immune to C-rank and below fire techniques in addition to gaining +5 damage to every fire technique he uses
Mandalorian Hunter : In addition to the basic abilities he gets, he becomes immune to B-rank and below fire techniques in addition to gaining +5 damage to every fire technique he uses
Mandalore/CIC Mandalore : In addition to the basic abilities he gets, he becomes immune to B-rank and below fire techniques in addition to gaining +10 damage to every fire technique he uses

Water Element:

Mandalorian Champion : In addition to the basic abilities he gets, he becomes able to use any water technique without water source
Mandalorian Master : In addition to the basic abilities he gets, he becomes able to use any water technique without a water source
Mandalorian Hunter : In addition to the basic abilities he gets, he becomes able to use any water technique without a water source and he gains +5 damage to all water techniques
Mandalore/CIC Mandalore : In addition to the basic abilities he gets, he becomes able to use all water techniques without a water source and he gains +10 damage to all water techniques

Earth Element:

Mandalorian Champion : In addition to the basic abilities he gets, he becomes able to use any earth technique without having to be in contact with the ground
Mandalorian Master : In addition to the basic abilities he gets, He can break through B rank and below earth techniques with sheer earth chakra through the hands
Mandalorian Hunter : In addition to the basic abilities he gets, any earth technique without having to be in contact with the ground and he gains +10 damage to all earth techniques
Mandalore/CIC Mandalore : In addition to the basic abilities he gets, he becomes able to use any earth technique without having to be in contact with the ground he gains +20 damage to all earth techniques

Lightning Element:

Mandalorian Champion : In addition to the basic abilities he gets, he becomes immune to C-rank and below lightning techniques
Mandalorian Master : In addition to the basic abilities he gets, he becomes immune to C-rank and below lightning techniques in addition to gaining +5 damage to every lightning technique he uses
Mandalorian Hunter : In addition to the basic abilities he gets, he becomes immune to B-rank and below lightning techniques in addition to gaining +5 damage to every lightning technique he uses
Mandalore/CIC Mandalore : In addition to the basic abilities he gets, he becomes immune to B-rank and below lightning techniques in addition to gaining +10 damage to every lightning technique he uses

Wind Element:

Mandalorian Champion : In addition to the basic abilities he gets, he becomes able to use wind techniques that requires a fang without the fang
Mandalorian Master : In addition to the basic abilities he gets,he becomes able to use wind techniques that requires a fang without the fang in addition to +5 damage to wind techniques
Mandalorian Hunter : In addition to the basic abilities he gets, he becomes able to use wind techniques that requires a fang without the fang in addition to +10 damage to wind techniques
Mandalore/CIC Mandalore : In addition to the basic abilities he gets, he becomes able to use wind techniques that requires a fang without the fang in addition to +10 damage to wind techniques

Note : The user can only activate two elements a time
Note : The activation of an element can only be used once per battle
Note : The user cannot activate two elements that possess elemental weakness at the same time, meaning no water and earth at the same time, no fire and water at the same time etc...
Note : Cannot be used unless having a special permission from the General Mandalore and CIC Mandalore
Each Elemental Armor can last a max of 2 turns, With a 3 turn cool down period and can only use each elemental armor Twice pr battle

( Suiton: Seiryūshō ) - Water Release: Azure Dragon Palm
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user unleashes a spiralling torrent of water from his hands.

(Raiton: Chidori Senbon) - Lightning Release: One Thousand Birds Needle
Rank: A
Type: Offense
Range: Short/Mid
Chakra Cost: 30
Damage Points: 60+10
Description: The user reshapes the Chidori in their hand into the form of countless senbon which are shot with a simple hand movement towards the target. The senbons are extremely precise and have the same numbing and paralyzing effects as Chidori, carrying enormous speed. Because the technique requires no handseals and is done with simple hand movements, its extremely hard to avoid while in short range and quite dangerous to counter due to the precision attacks it can be used to perform.
 
Last edited:

Geezus

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Genos watched carefully and as the man erupted two large tentacles from his back and seemingly absorbed his wind move through the use of that fish sword, Genos activated a lvl 2 stimulant with his armor that doubled his already impressive speed and dashed forward, hoping to quickly close in on Kirabi. Kirabi would then form a single hand seal which, because of Genos' chakra sensing, he knew was initiating an attack coming from underground. In efforts to protect himself he channeled chakra throughout his armor, giving him a lightning affinity and his armor glowed a bright blue. So, when the lightning ropes erupted from the ground the lightning from his armor counter-acted it, so he wasn't even affected by it and just kept running forward with his full speed. And as Bee spewed out a large fireball, he unleashed a spiraling torent of water that was enough to stop the fireball, and since it was water created a thick mist that blinded our view of each other. But, Genos activated his heat sensing, allowing him to see Kirabi's heat signature through the veil and channeled lightning chakra into his right hand. Then he swung his arm towards Kirabi while still running, shooting forward a large number of senbons that are aimed everywhere in front of him and would hopefully pierce Kirabi

Ocotpus dude, you're pretty interesting


(Mandalorian Senpai Yoroi : Seijin Tomo kouyou) - Elder Mandalorian Armor : The Sage of All Elements
Rank : S
Type : Supplementary
Range : Self
Chakra cost : 40 (+15 each turn active)
Damage points : N/A
Description : By focusing a great amount of a specif chakra within the user's armor (depends on the element's nature) , the user gains the ability to become a legend in this specific elements, meaning the user gets a pass to the master of this specific element which is the ability of using any technique of this specific element with the usage of one single handseal, being able to perform it faster than the normal shinobi and addition abilities which depends on the user's rank within the Mandalorian clan. Once the user channels his chakra within his armor, his armor gets the color of the specific element and when activating two elements at the same time the color of the armor becomes a combination of the two specific elements.
Fire Element:

Mandalorian Champion : In addition to the basic abilities he gets, he becomes immune to C-rank and below fire techniques
Mandalorian Master : In addition to the basic abilities he gets, he becomes immune to C-rank and below fire techniques in addition to gaining +5 damage to every fire technique he uses
Mandalorian Hunter : In addition to the basic abilities he gets, he becomes immune to B-rank and below fire techniques in addition to gaining +5 damage to every fire technique he uses
Mandalore/CIC Mandalore : In addition to the basic abilities he gets, he becomes immune to B-rank and below fire techniques in addition to gaining +10 damage to every fire technique he uses

Water Element:

Mandalorian Champion : In addition to the basic abilities he gets, he becomes able to use any water technique without water source
Mandalorian Master : In addition to the basic abilities he gets, he becomes able to use any water technique without a water source
Mandalorian Hunter : In addition to the basic abilities he gets, he becomes able to use any water technique without a water source and he gains +5 damage to all water techniques
Mandalore/CIC Mandalore : In addition to the basic abilities he gets, he becomes able to use all water techniques without a water source and he gains +10 damage to all water techniques

Earth Element:

Mandalorian Champion : In addition to the basic abilities he gets, he becomes able to use any earth technique without having to be in contact with the ground
Mandalorian Master : In addition to the basic abilities he gets, He can break through B rank and below earth techniques with sheer earth chakra through the hands
Mandalorian Hunter : In addition to the basic abilities he gets, any earth technique without having to be in contact with the ground and he gains +10 damage to all earth techniques
Mandalore/CIC Mandalore : In addition to the basic abilities he gets, he becomes able to use any earth technique without having to be in contact with the ground he gains +20 damage to all earth techniques

Lightning Element:

Mandalorian Champion : In addition to the basic abilities he gets, he becomes immune to C-rank and below lightning techniques
Mandalorian Master : In addition to the basic abilities he gets, he becomes immune to C-rank and below lightning techniques in addition to gaining +5 damage to every lightning technique he uses
Mandalorian Hunter : In addition to the basic abilities he gets, he becomes immune to B-rank and below lightning techniques in addition to gaining +5 damage to every lightning technique he uses
Mandalore/CIC Mandalore : In addition to the basic abilities he gets, he becomes immune to B-rank and below lightning techniques in addition to gaining +10 damage to every lightning technique he uses

Wind Element:

Mandalorian Champion : In addition to the basic abilities he gets, he becomes able to use wind techniques that requires a fang without the fang
Mandalorian Master : In addition to the basic abilities he gets,he becomes able to use wind techniques that requires a fang without the fang in addition to +5 damage to wind techniques
Mandalorian Hunter : In addition to the basic abilities he gets, he becomes able to use wind techniques that requires a fang without the fang in addition to +10 damage to wind techniques
Mandalore/CIC Mandalore : In addition to the basic abilities he gets, he becomes able to use wind techniques that requires a fang without the fang in addition to +10 damage to wind techniques

Note : The user can only activate two elements a time
Note : The activation of an element can only be used once per battle
Note : The user cannot activate two elements that possess elemental weakness at the same time, meaning no water and earth at the same time, no fire and water at the same time etc...
Note : Cannot be used unless having a special permission from the General Mandalore and CIC Mandalore
Each Elemental Armor can last a max of 2 turns, With a 3 turn cool down period and can only use each elemental armor Twice pr battle

( Suiton: Seiryūshō ) - Water Release: Azure Dragon Palm
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user unleashes a spiralling torrent of water from his hands.

(Raiton: Chidori Senbon) - Lightning Release: One Thousand Birds Needle
Rank: A
Type: Offense
Range: Short/Mid
Chakra Cost: 30
Damage Points: 60+10
Description: The user reshapes the Chidori in their hand into the form of countless senbon which are shot with a simple hand movement towards the target. The senbons are extremely precise and have the same numbing and paralyzing effects as Chidori, carrying enormous speed. Because the technique requires no handseals and is done with simple hand movements, its extremely hard to avoid while in short range and quite dangerous to counter due to the precision attacks it can be used to perform.
As B's fireball moved forward he could hear the thick sizzle of water as the steam was created covering a substantial area around B and Genos. With his fireball now gone his opponent would be on the offensive and on the downside this also meant B was unable to see his opponent as the area filled with steam. With Samehada in hand however, B was he had a clear indication of his opponent and his enhanced speed were barreling towards him. Keeping his composure, B decided the best course of action was to in fact use the steam to his advantage and released a static charge into the mist that surrounded the two of them. The electrical charge would quickly fill the area around B and Genos, and although Genos was resistant to Lightning, the A-rank technique would quickly over power the B-rank defense provided by the armor his opponent wore. With B's Lightning Fog jutsu in effect, Genos would find himself unable to move thus prevent him from using the Chidori Senbon he was gathering his chakra for.

Raiton: Raikou Fogu no Jutsu (Lightning Style: Lightning Fog)
Rank: A
Type: Attack
Range: Short-Mid
Chakra Cost: 40
Damage Points: 60
Description: The user infuses the air with their lightning chakra having it difuse through the area as a large burst. This sending a general electric current throughout the entire area. As the users fight within the mist, it builds up energy within the mist static will get stronger eventually exploding the area. Which can often be a nasty shock. If the opponent is trapped in the mist they cannot move.
Note: Can only be used in a mist
Note: The user can move freely in the electrical mist
Note: Can also harm the user
Note: Can only be used two times
(allowed by anbu kakashi)

B quickly exited the mist, able to freely move, he knew what would come next as he then provided the mist with additional charge. Spewing super-heated plasma from his mouth out into the area in front of him it would wash over Genos dousing him in super hot matter hoping to melt him while the Lightning Fog ended in an electrical explosion covering a substantial area in front of B and surrounding Genos.

Purton| Kanetsu Tosō - [Plasma Release| Superheated Coating]
Rank: A
Type: Supplementary/Attack
Range: Short-Mid
Chakra: 30 (+5 each turn)
Damage: 60 (+15 to weapons attacks)
Description: The user spews forth a fine coating of Plasma over a weapon or object of their choice. The Plasma will glue itself to the target and make them much stronger offensive weapons with superheated attacks. The coating can also be used to melt a target instead of enhancing it, making it both a supplemental and offensive technique, because of this the user has to use precise chakra control a to not melt their own weapons and as such must constantly control the plasma on thier weapons thereby meaning no plasma techniques during the usage of this technique. After three turns the plasma will be cooled by the user and allow for regular weapon techniques with no visible damage to the weapon.
(last 3 turns if used for weapons)
(no plasma techniques while in use.)

B stood keeping his attention on the mist, ready to get back into action.
 

Cursed Prince

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After cancelling the fire with water and creating a thick mist Genos, who was inside the mist, suddenly sensed the chakra forming all around him. He wasn't sure what it was, but in the next moment the mist became infused with lightning that shocked him, even though he had his lightning armor on it was still strong enough to deal damage with him and limit his movements. So in order to diffuse this lightning mist he took a deep breath in, neutralizing most of the lightning and mist whilst sucking it all in and sucking Kirabi in towards Genos, stopping him before he could use the plasma technique. Genos then quickly spews out a large wind ball aimed to smash into him. Genos quickly follows that up by creating a chidori in his hand and then point his palm towards him, unleashing that chakra in 120º blast of lightning further augmented by Genos' lightning armor.

( Futon: Shinkūdama ) - Wind Release: Vacuum Bullet
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description:The user will begin sucking in wind which results in drawing in opponents towards them and by kneading with their chakra in their mouth the user then releases the wind chakra in the form of a powerful bullet that blasts the opponent away.

(Raiton: Chidori Raimei) - Lightning Style: 1000 Birds Thunderstorm
Rank: S
Type: Attack
Range: Short-Mid
Chakra cost:40
Damage Points:80+10=90
Descripton: The user will channel lightning chakra into his hand, covering it with a massive chidori. The user will then point his palm forwards, unleashing that chakra, creating a massive 120º blast of lightning that spreads from his hand, outwards and forward towards the enemy.
 

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After cancelling the fire with water and creating a thick mist Genos, who was inside the mist, suddenly sensed the chakra forming all around him. He wasn't sure what it was, but in the next moment the mist became infused with lightning that shocked him, even though he had his lightning armor on it was still strong enough to deal damage with him and limit his movements. So in order to diffuse this lightning mist he took a deep breath in, neutralizing most of the lightning and mist whilst sucking it all in and sucking Kirabi in towards Genos, stopping him before he could use the plasma technique. Genos then quickly spews out a large wind ball aimed to smash into him. Genos quickly follows that up by creating a chidori in his hand and then point his palm towards him, unleashing that chakra in 120º blast of lightning further augmented by Genos' lightning armor.

( Futon: Shinkūdama ) - Wind Release: Vacuum Bullet
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description:The user will begin sucking in wind which results in drawing in opponents towards them and by kneading with their chakra in their mouth the user then releases the wind chakra in the form of a powerful bullet that blasts the opponent away.

(Raiton: Chidori Raimei) - Lightning Style: 1000 Birds Thunderstorm
Rank: S
Type: Attack
Range: Short-Mid
Chakra cost:40
Damage Points:80+10=90
Descripton: The user will channel lightning chakra into his hand, covering it with a massive chidori. The user will then point his palm forwards, unleashing that chakra, creating a massive 120º blast of lightning that spreads from his hand, outwards and forward towards the enemy.
Observant of his environment, B noticed the mist rapidly moving inward towards Genos and infact this pulled him in as well and knew if he continued the plasma technique he'd risk taking severe damage. Not a moment after Genos had launched a large wind bullet towards B, and sent B on the defensive. Due to the close proximity of the two fighters B knew he would have limited time to react and wasted no time in preparing a counterattack.

B was quickly engulfed in a expanding inferno of blazing Hellfire that quickly ate through the oncoming bullet of wind, and continued on it's expansion out to mid-range surrounding B from all sides. The intense heat and flame created from the hellfire would soon wash over Genos preventing him from preforming his lightning technique if he wanted to live.

Jigokuton|Meiun - [Hellfire Release| Doom]
Rank: A
Type: Attack/Defence/Supplementary
Range:Short-Mid
Chakra: 30
Damage: 60
Description: The user will create a large pillar of hellfire to surround the guarding them from all sides and damaging the landscape as well. This technique activates quickly without the use of handseals and causes the opponent's water based attacks to become useless for the turn after this is used due to an increase in temperature.

As this occured, B took two of his swords and began twirling them both in a similar fashion. Chakra tracing the points where he stopped, two similar star shapes took form around the twilring blades, before the ninjutsu was completed giving B two chakra-powered guns which he held in his hands before pulling the triggers unleashing a barrage of 10 earth-based bullets that were shot with cannon-like force.

(Subeta Tame Hou Kirikae)- Sword to Gun Conversion
Rank: A
Type: Supplementary
Range: Short
Chakra: 30 (+5 for every bullet fired)
Damage: 60
Description: The user takes thier sword(s) and while applying chakra , spins them around in a star-shaped fashion. By doing so the user completes a long-lost ninjutsu that transforms thier weapon into a chakra-powered gun. This weapon is then able to be used to preform multiple jutsu only possible with this weapon. The weapon can also be given unique properties if used with certain swords. Also by applying earth chakra the user can create dense erath bullets that can be fired with cannon like force due to the built up chakra applied when firing the gun.
(Last 2 Turns)
(Usable 2Times)
 

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Genos had been sucking in Kirabi and released his wind bullet, when the man released an astounding amount of chakra, pushed outwards in the form of a fire that was so hot it melted the ground. In a quick defense Genos formed only one hand seal and begin to spew out a large amount of water, water that took the form of large waves that expanded outwards, quickly dousing the flames, continuing onward, crashing into Kirabi and drowning him, who would have his chakra guns. The water would then quickly surround the both of them in a dome of water, a dome where Genos swam around in, waiting for his opponent to make a move.

(Suiton: Dai Bakusui Shōha) - Water Release: Great Exploding Water Colliding Wave
Rank: A
Type: Offensive,Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: This technique is a stronger version of exploding water colliding wave technique. The user will first perform the ram hand seal and then spits out a large amount of water that covers an entire area, with massive waves that can crush the opponent. The user then forms the water into a giant orb, instead of releasing like weaker version of the technique.
 

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Genos had been sucking in Kirabi and released his wind bullet, when the man released an astounding amount of chakra, pushed outwards in the form of a fire that was so hot it melted the ground. In a quick defense Genos formed only one hand seal and begin to spew out a large amount of water, water that took the form of large waves that expanded outwards, quickly dousing the flames, continuing onward, crashing into Kirabi and drowning him, who would have his chakra guns. The water would then quickly surround the both of them in a dome of water, a dome where Genos swam around in, waiting for his opponent to make a move.

(Suiton: Dai Bakusui Shōha) - Water Release: Great Exploding Water Colliding Wave
Rank: A
Type: Offensive,Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: This technique is a stronger version of exploding water colliding wave technique. The user will first perform the ram hand seal and then spits out a large amount of water that covers an entire area, with massive waves that can crush the opponent. The user then forms the water into a giant orb, instead of releasing like weaker version of the technique.
As agreed via VM, the water technique would fail and you would take the brunt of my attacks.



As B's fire swept over Genos, he'd find his armor begin to melt and mend to his skin as the raging inferno covered his body. It was then B's earth-chakra bullets would be fired directly into Genos' chest with extreme force piercing through him with the force of a cannon from point blank range. B watched as his opponent flew back several meters from the impacts and roll terribly across the ground before skidding to a stop. The smoldering remains lifeless, B made a small note in his notebook crossing the Mandalore off his list of bounties and then proceeding to pull out a scroll from his ninja pouch and sealing him away.

( Han'you Fūin ) - Generic Sealing Technique
Rank: B-Rank
Type: Supplementary , Defensive
Range: Short
Chakra cost: 20
Damage points: N/A
Description: This technique is a standard ninja skill which allows a ninja to summon an assortment of items or weapons that have been stored using Fūinjutsu,typically they are stored within scrolls. When needed, the owner will activate the seals releasing their item or weapon of choice. Scrolls can also be used as ammunition for other weapons. The items themselves are unaffected by time. This Technique allows the user to seal any weapons they wish being their own or opponents.
Note: Cannot seal opponent's custom weapons, or the special weapons of a particular character ( example: Samehada or Kubikiribocho ).
Note: Can only seal corpses, and not injured people regardless of the extent of their injury

B: Hmph, that hook had a nasty bite, but looks like this battle is finally over and B ready for a partyin' type o' night, Awww Yeahhh~~
 
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