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All I want, is a battle with someone decent that lasts for more than a few moves z.z Maybe even finish
Yeah, thatd be cool.Pick me?
Kirabi bio, link in Sig.
My bad, let's have a good fight then yeah?Yeah, thatd be cool.
You were supposed to be going first but if you want I can go
As the lightning discharged, B watched intently as he saw a single blade of wind rise from out the smoke that surrounded Genos and counteract the falling thunderbolts. The accuracy and speed at which the counter technique was preformed made B realize his opponent possessed some type of ability to sense or see chakra thus he knew he shouldn't take his opponent lightly. At this point, he saw his opponent's jutsu had not ended there as two similar blades came racing towards him one aimed for his feet, the other for his head. With the use of the wind jutsu, the smoke that lingered was cleared, and allow B to get a full view of his opposition allowing him to see he hadn't even been dealt any physical damage from the explosions.Genos was just y'know, walking around Kumogakure looking for bad *****es. When out of nowhere this dude like threw kunai at him. In order to fully evaluate the situation he activated his armor, blessing him innately the ability to sense chakra. A sight perk of his, motion sensing, slows down the kunai a bit and gives him time to asses the situation. Its a kunai with a flash bomb attached to it and two others in his hand were explosively tagged. The kunai burst and released a blinding light before reaching him, and the 2 explosive kunais off to the side created even more smoke. Genos couldn't see very well but he didn't need to, for he had chakra sensing to rely on. Using that, he saw the chakra pooling above him. As the chakra came down he swiped his hand and released a sharp wind blade that cut through the lightning, cancelling it out. Genos quickly followed up with 2 more swipes of his hand but aimed at Kirabi this time. One blade aimed low for his feet, one aimed high for his head and begin to dash forward towards Kirabi behind the blades of wind. Before the blades of wind could reach him though Genos focused chakra underneath Kirabi, causing a small tremor that would surely take Kirabi off his feet, making it that much harder for him to counter the blades that would enter his short range and begin to cut him up, just from being close to it, in the next moment
Whoever you are, you're dead
Mandalorian Armor : Armor Activation
Rank: E-Forbidden
Type: Supplementary
Range:Self
Chakra Cost:E=5 D=10, C=15, B=25, A=30, S=40, Forbidden: 50 (+10 Each turn its active)
Damage Points: N/a
Description: This is the basis of the clans abilities. The higher your up in the rank the more your armor will be upgraded to a more powerful state. Each Rank have their own set starting With E Rank Mandolorian, D Rank Mandolorian Scout, C Rank Mandolorian Fighter. Etc.. The activation of the armor is through channeling chakra all throughout the armor . Causing the functions of the armor to activate. The armor's helmet possesses a pair of special lenses on them and foreign chakra to the rest. The foreign chakra is able to almost instantly channel into the human brain from the helmet when foreign chakra is detected inside the body, these lenses are like the Dojutsus that the Uchihas possess to a limit. These lenses give the user the ability to track the speed as the 1 tomoe sharingan. The armor and all it's abilities can then be controlled via voice command. The armor is made from a special chakra emitting metal and can deflect simple kunai & shuriken without receiving damage. The armor transmits data to it's user allowing the user to effectively use his 5 sense(including touch) All armors have communicators inside of them aswell, to communicate with each other even while inside the armor. Furthermore the Mandalorian armor has many sensing aids which boost the user's visual perception. Also the part of the armor covering the users mouth can open if there is a concentration of chakra in the user's mouth, allowing the user to spew out attacks normally. The armor's jet-pack is operated by a fuel tank which is compartmentalized to prevent accidental explosions.
Jet-Pack: The user gains the ability to fly and maneuver in sky using his pressurized Jet-pack. The Jet-Pack moves the user around at his/her base speed level. Can fly for two turns at a time with a one-turn recharge time. The jetpack can be used a total of five times before it runs out of fuel.
Immunity to C-rank and Below Taijutsu as well as Simple Weapons: Due to it's strong material the Mandalorian armor can absorb the damage dealt by C-rank and below Taijutsu.
-Chakra Sensing Using the armors helment the user gains the ability to see chakra but not differentiate between shadow clones.
-Motion Sensing: The helmet allows the user to better track and see objects in motion. This ability is equivalent to the motion sensing of a 1T Sharingan.
-Infrared and Heat Seeking: The armor's helmet allows the user to see and seek heat signatures using infrared vision.
-Vibrating Sword: By vibration his sword the user can increase his cutting ability as well as the power of his Kenjutsu (+15). This can be done twice per battle and lasts for two turns.
-Speed Stimulants LVL 1: The user's speed is increased 50%. Lasts for two turns.
-Speed Stimulants LVL 2: The user's speed is doubled. Lasts one turn.
-Strength Stimulant LVL 1: The user's power is increased and all his Taijutsu deal +15 damage. Lasts two turns.
-Strength Stimulants LVL 2 (2 CB per turn): The user's power is increased and all his Taijutsu deal +30 damage. Lasts one turn.
-Once a stimulant is used, the user must wait two turns before using another stimulant again.
-One speed and one strength stimulant may be used at the same time, but afterward the armor must wait two turns to recharge, causing the user to temporarily lose all armor-based Mandalorian abilities.
(Fūton: Kaze No Yaiba) - Wind Style: Wind Blade
Rank: A-Rank
Type: Offensive
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: This technique is a pinpoint slashing strike, where the user emits chakra from their fingertips and materialises it into an near invisible weapon that assaults the enemy in a gust of wind. If the Sickle Weasel Technique can be regarded as a swarm of small wind kunai, then this technique is akin to a virtually unavoidable longsword which can leave the target's body mutilated. Just being in close proximity to the technique can cause minor cuts. The wind blades can be created and thrown, like projectiles, in rapid succession, although in this case, each one weaker than the single use application. The technique cannot be blocked by physical weapons and is insanely fast by not relying on the use of Hand seals but, because it still requires the user to perform hand gestures to use and is somewhat visible in the effect it produces, it can still be defended against by using appropriate evasion techniques or fast elemental ninjutsu.
(Doton: Yochi no Douyou) - Earth Release: World Shaking
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: N/A
Description: The user will concentrate and release their chakra into the ground to create a small tremer that can result in making the enemies lose their footing and fall to ground or miss the aim of a given technique.
As B's fireball moved forward he could hear the thick sizzle of water as the steam was created covering a substantial area around B and Genos. With his fireball now gone his opponent would be on the offensive and on the downside this also meant B was unable to see his opponent as the area filled with steam. With Samehada in hand however, B was he had a clear indication of his opponent and his enhanced speed were barreling towards him. Keeping his composure, B decided the best course of action was to in fact use the steam to his advantage and released a static charge into the mist that surrounded the two of them. The electrical charge would quickly fill the area around B and Genos, and although Genos was resistant to Lightning, the A-rank technique would quickly over power the B-rank defense provided by the armor his opponent wore. With B's Lightning Fog jutsu in effect, Genos would find himself unable to move thus prevent him from using the Chidori Senbon he was gathering his chakra for.Genos watched carefully and as the man erupted two large tentacles from his back and seemingly absorbed his wind move through the use of that fish sword, Genos activated a lvl 2 stimulant with his armor that doubled his already impressive speed and dashed forward, hoping to quickly close in on Kirabi. Kirabi would then form a single hand seal which, because of Genos' chakra sensing, he knew was initiating an attack coming from underground. In efforts to protect himself he channeled chakra throughout his armor, giving him a lightning affinity and his armor glowed a bright blue. So, when the lightning ropes erupted from the ground the lightning from his armor counter-acted it, so he wasn't even affected by it and just kept running forward with his full speed. And as Bee spewed out a large fireball, he unleashed a spiraling torent of water that was enough to stop the fireball, and since it was water created a thick mist that blinded our view of each other. But, Genos activated his heat sensing, allowing him to see Kirabi's heat signature through the veil and channeled lightning chakra into his right hand. Then he swung his arm towards Kirabi while still running, shooting forward a large number of senbons that are aimed everywhere in front of him and would hopefully pierce Kirabi
Ocotpus dude, you're pretty interesting
(Mandalorian Senpai Yoroi : Seijin Tomo kouyou) - Elder Mandalorian Armor : The Sage of All Elements
Rank : S
Type : Supplementary
Range : Self
Chakra cost : 40 (+15 each turn active)
Damage points : N/A
Description : By focusing a great amount of a specif chakra within the user's armor (depends on the element's nature) , the user gains the ability to become a legend in this specific elements, meaning the user gets a pass to the master of this specific element which is the ability of using any technique of this specific element with the usage of one single handseal, being able to perform it faster than the normal shinobi and addition abilities which depends on the user's rank within the Mandalorian clan. Once the user channels his chakra within his armor, his armor gets the color of the specific element and when activating two elements at the same time the color of the armor becomes a combination of the two specific elements.
Fire Element:
Mandalorian Champion : In addition to the basic abilities he gets, he becomes immune to C-rank and below fire techniques
Mandalorian Master : In addition to the basic abilities he gets, he becomes immune to C-rank and below fire techniques in addition to gaining +5 damage to every fire technique he uses
Mandalorian Hunter : In addition to the basic abilities he gets, he becomes immune to B-rank and below fire techniques in addition to gaining +5 damage to every fire technique he uses
Mandalore/CIC Mandalore : In addition to the basic abilities he gets, he becomes immune to B-rank and below fire techniques in addition to gaining +10 damage to every fire technique he uses
Water Element:
Mandalorian Champion : In addition to the basic abilities he gets, he becomes able to use any water technique without water source
Mandalorian Master : In addition to the basic abilities he gets, he becomes able to use any water technique without a water source
Mandalorian Hunter : In addition to the basic abilities he gets, he becomes able to use any water technique without a water source and he gains +5 damage to all water techniques
Mandalore/CIC Mandalore : In addition to the basic abilities he gets, he becomes able to use all water techniques without a water source and he gains +10 damage to all water techniques
Earth Element:
Mandalorian Champion : In addition to the basic abilities he gets, he becomes able to use any earth technique without having to be in contact with the ground
Mandalorian Master : In addition to the basic abilities he gets, He can break through B rank and below earth techniques with sheer earth chakra through the hands
Mandalorian Hunter : In addition to the basic abilities he gets, any earth technique without having to be in contact with the ground and he gains +10 damage to all earth techniques
Mandalore/CIC Mandalore : In addition to the basic abilities he gets, he becomes able to use any earth technique without having to be in contact with the ground he gains +20 damage to all earth techniques
Lightning Element:
Mandalorian Champion : In addition to the basic abilities he gets, he becomes immune to C-rank and below lightning techniques
Mandalorian Master : In addition to the basic abilities he gets, he becomes immune to C-rank and below lightning techniques in addition to gaining +5 damage to every lightning technique he uses
Mandalorian Hunter : In addition to the basic abilities he gets, he becomes immune to B-rank and below lightning techniques in addition to gaining +5 damage to every lightning technique he uses
Mandalore/CIC Mandalore : In addition to the basic abilities he gets, he becomes immune to B-rank and below lightning techniques in addition to gaining +10 damage to every lightning technique he uses
Wind Element:
Mandalorian Champion : In addition to the basic abilities he gets, he becomes able to use wind techniques that requires a fang without the fang
Mandalorian Master : In addition to the basic abilities he gets,he becomes able to use wind techniques that requires a fang without the fang in addition to +5 damage to wind techniques
Mandalorian Hunter : In addition to the basic abilities he gets, he becomes able to use wind techniques that requires a fang without the fang in addition to +10 damage to wind techniques
Mandalore/CIC Mandalore : In addition to the basic abilities he gets, he becomes able to use wind techniques that requires a fang without the fang in addition to +10 damage to wind techniques
Note : The user can only activate two elements a time
Note : The activation of an element can only be used once per battle
Note : The user cannot activate two elements that possess elemental weakness at the same time, meaning no water and earth at the same time, no fire and water at the same time etc...
Note : Cannot be used unless having a special permission from the General Mandalore and CIC Mandalore
Each Elemental Armor can last a max of 2 turns, With a 3 turn cool down period and can only use each elemental armor Twice pr battle
( Suiton: Seiryūshō ) - Water Release: Azure Dragon Palm
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user unleashes a spiralling torrent of water from his hands.
(Raiton: Chidori Senbon) - Lightning Release: One Thousand Birds Needle
Rank: A
Type: Offense
Range: Short/Mid
Chakra Cost: 30
Damage Points: 60+10
Description: The user reshapes the Chidori in their hand into the form of countless senbon which are shot with a simple hand movement towards the target. The senbons are extremely precise and have the same numbing and paralyzing effects as Chidori, carrying enormous speed. Because the technique requires no handseals and is done with simple hand movements, its extremely hard to avoid while in short range and quite dangerous to counter due to the precision attacks it can be used to perform.
Observant of his environment, B noticed the mist rapidly moving inward towards Genos and infact this pulled him in as well and knew if he continued the plasma technique he'd risk taking severe damage. Not a moment after Genos had launched a large wind bullet towards B, and sent B on the defensive. Due to the close proximity of the two fighters B knew he would have limited time to react and wasted no time in preparing a counterattack.After cancelling the fire with water and creating a thick mist Genos, who was inside the mist, suddenly sensed the chakra forming all around him. He wasn't sure what it was, but in the next moment the mist became infused with lightning that shocked him, even though he had his lightning armor on it was still strong enough to deal damage with him and limit his movements. So in order to diffuse this lightning mist he took a deep breath in, neutralizing most of the lightning and mist whilst sucking it all in and sucking Kirabi in towards Genos, stopping him before he could use the plasma technique. Genos then quickly spews out a large wind ball aimed to smash into him. Genos quickly follows that up by creating a chidori in his hand and then point his palm towards him, unleashing that chakra in 120º blast of lightning further augmented by Genos' lightning armor.
( Futon: Shinkūdama ) - Wind Release: Vacuum Bullet
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description:The user will begin sucking in wind which results in drawing in opponents towards them and by kneading with their chakra in their mouth the user then releases the wind chakra in the form of a powerful bullet that blasts the opponent away.
(Raiton: Chidori Raimei) - Lightning Style: 1000 Birds Thunderstorm
Rank: S
Type: Attack
Range: Short-Mid
Chakra cost:40
Damage Points:80+10=90
Descripton: The user will channel lightning chakra into his hand, covering it with a massive chidori. The user will then point his palm forwards, unleashing that chakra, creating a massive 120º blast of lightning that spreads from his hand, outwards and forward towards the enemy.
As agreed via VM, the water technique would fail and you would take the brunt of my attacks.Genos had been sucking in Kirabi and released his wind bullet, when the man released an astounding amount of chakra, pushed outwards in the form of a fire that was so hot it melted the ground. In a quick defense Genos formed only one hand seal and begin to spew out a large amount of water, water that took the form of large waves that expanded outwards, quickly dousing the flames, continuing onward, crashing into Kirabi and drowning him, who would have his chakra guns. The water would then quickly surround the both of them in a dome of water, a dome where Genos swam around in, waiting for his opponent to make a move.
(Suiton: Dai Bakusui Shōha) - Water Release: Great Exploding Water Colliding Wave
Rank: A
Type: Offensive,Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: This technique is a stronger version of exploding water colliding wave technique. The user will first perform the ram hand seal and then spits out a large amount of water that covers an entire area, with massive waves that can crush the opponent. The user then forms the water into a giant orb, instead of releasing like weaker version of the technique.