[Suiton] -Best-

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Re: [Suiton] MJ Teaches Suddy

1. I didn't need an explanation of how mist works... U_U Don't care for details like "small droplets of water". Also i don't care of useless details to make a wallie. It gets boring REALLY quick. I want complete detailed answers that covers all range where all the information that you give me is relatvent.

2. Obvious Disadvantage to this technique, you are surrounded by water. You lose sight of your opponent.



Do not spam.... U_U

Lets continue

(Suiton: Ukojizai no Jutsu) - Water Style: Rain Tiger at Will Technique
Rank: C
Type: Supplementary
Range: Short-Long
Chakra cost: 15
Damage Points: N/A
Description: A perception ninjutsu, allowing one to freely manipulate rain infused with the user's own chakra after waving the Bird β†’ Rat β†’ Ox β†’ Monkey β†’ Rat β†’ Snake hand seals. The rain falls from rain clouds, formed with the users own chakra. During this technique, the falling raindrops are closely linked to the users senses. When the rain is obstructed by a chakra belonging to someone the existence of the target can be detected. The rain will keep on falling until the user uses the seal to cancel it.

(Suiton: Suirou No Jutsu) - Water Style: Water Prison
Rank: C
Type: Supplementary
Range: Short
Chakra cost: 15
Damage Points: N/A
Description: This technique is used to trap a victim inside a virtually inescapable sphere of water by waving the Snake β†’ Ram β†’ Horse β†’ Hare β†’ Ram β†’ Horse β†’ Hare β†’ Hands spread in front palms out. The only downside to this technique is that the user must keep at least one arm inside the sphere at all times in order for the victim to remain imprisoned. This technique requires a sufficient amount of water, which can be provided by expelling it from one's mouth. Once trapped the target is unable to move while within it due to the heaviness of the water. Because of the density of the water it can be used, to a limited extent, for defensive purposes if performed on oneself. Water clones can be used in preparation for the technique, which block an opponent's attack and trap the attacker in the prison using the clone's own water.


Same thing with these two.
Alright! ;_; Let me be presice to the point.


1.A very useful Supplementary technique in the battlefield. Though the technique is not offensive and doesn't have a damage value, this can be used as a excellent detection technique to detect the enemies hidden from the site. For example if the opponent uses the Hidden mist jutsu, the user's line of vision will be obstructed by the mist and only sensory and Byakugan ninjas will normally be able to detect them. But with this technique, since the rain drop is formed from the users own chakra and linked to his senses, it will be easy for the user to detect each and every movement of the opponent even if the opponent is out of the line of sight of the user. Disadvantages to the technique can be mentioned as the very long hand seals that are required to perfrom the technique.

Question:Consider that both the user and the opponent are using the technique. what happens if both the users rains drops and the opponents rain drops clashes? Will it be difficult to detect the opponent in that situation? since the other rain drop of the opponents is also made up of the opponents chakra. Can a opponent who is using the chakra suppression be detected by this technique?

2. An excellent combo technique that can be used in combo with the water clone technique or a normal shadow clone technique. The disadvantage of this technique is that the user has to be at one arm distance from the opponent to trap them inside the water prison. Even if it is used with the water clones, it will be difficult as the water clones can only be at short range from the user. The best usage is to use the technique with a shadow clone. After trapping the opponent in the water prison with a shadow clone or any other, the user can use a powerful lightning technique on the clone itself to take down the clone with the opponent as the clone will be in contact with the water prison inside which the opponent is trapped.The sequence of very long hand seals is a major disadvantage. No water source if needed which is a good advantage.

Questions: Can the opponent weave hand signs inside the water prison? If the movement of the opponent is restricted inside the prison then how can one escape from it?
 

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Re: [Suiton] MJ Teaches Suddy



Alright! ;_; Let me be presice to the point.


1.A very useful Supplementary technique in the battlefield. Though the technique is not offensive and doesn't have a damage value, this can be used as a excellent detection technique to detect the enemies hidden from the site. For example if the opponent uses the Hidden mist jutsu, the user's line of vision will be obstructed by the mist and only sensory and Byakugan ninjas will normally be able to detect them. But with this technique, since the rain drop is formed from the users own chakra and linked to his senses, it will be easy for the user to detect each and every movement of the opponent even if the opponent is out of the line of sight of the user. Disadvantages to the technique can be mentioned as the very long hand seals that are required to perfrom the technique.

Question:Consider that both the user and the opponent are using the technique. what happens if both the users rains drops and the opponents rain drops clashes? Will it be difficult to detect the opponent in that situation? since the other rain drop of the opponents is also made up of the opponents chakra. Can a opponent who is using the chakra suppression be detected by this technique?

2. An excellent combo technique that can be used in combo with the water clone technique or a normal shadow clone technique. The disadvantage of this technique is that the user has to be at one arm distance from the opponent to trap them inside the water prison. Even if it is used with the water clones, it will be difficult as the water clones can only be at short range from the user. The best usage is to use the technique with a shadow clone. After trapping the opponent in the water prison with a shadow clone or any other, the user can use a powerful lightning technique on the clone itself to take down the clone with the opponent as the clone will be in contact with the water prison inside which the opponent is trapped.The sequence of very long hand seals is a major disadvantage. No water source if needed which is a good advantage.

Questions: Can the opponent weave hand signs inside the water prison? If the movement of the opponent is restricted inside the prison then how can one escape from it?
The techniques cancel if both use rain tiger at will. It follows the principal of chakra rank. If rain hits you, then you can be detected.

No they will not be able to move. There are wind techniques and other jutsu's cannon and customs that require no handseal and able to escape from this technique. Like a wind technique that forms around the user in a whirlwind, would dissipate the water outwards and no longer a sphere, while at the same time hurts the person performing the jutsu.

IMO this version of the technique is not a good technique. Though with strategy you perhaps can make it work better. However that is situational and it's up to you if you can pull this off or not.

Next

(Suiton: Mizu Kawarimi) - Water Style: Water Replacement
Rank: C
Type: Supplementary
Range: Short
Chakra cost: 15
Damage Points: N/A
Description: The user can freely transform his body into liquid. This form allows him to avoid taking direct damage from many physical attacks but can not attack while in this form.

(Suiton: SuishΕ« Gorugon) - Water Release: Powerful Blasting Rain Trench
Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Description: The user after performing Dragon β†’ Tiger will summon a large amount of water that will then be used to strike at the opponent in several versatile ways. It has been known to transform it into a dragon with a gaping mouth to attack. The water used will be stationary till it is sent offensively toward the opponent.

(Suiton: Mizu Kamikiri) - Water Release: Rising Water Cutter
Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Description: After waving the Tiger hand seal the user slams his foot to the ground, causing water to rise up and travel towards his target as a slicing jet.

Samething!
 

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Re: [Suiton] MJ Teaches Suddy

The techniques cancel if both use rain tiger at will. It follows the principal of chakra rank. If rain hits you, then you can be detected.

No they will not be able to move. There are wind techniques and other jutsu's cannon and customs that require no handseal and able to escape from this technique. Like a wind technique that forms around the user in a whirlwind, would dissipate the water outwards and no longer a sphere, while at the same time hurts the person performing the jutsu.

IMO this version of the technique is not a good technique. Though with strategy you perhaps can make it work better. However that is situational and it's up to you if you can pull this off or not.

Next

(Suiton: Mizu Kawarimi) - Water Style: Water Replacement
Rank: C
Type: Supplementary
Range: Short
Chakra cost: 15
Damage Points: N/A
Description: The user can freely transform his body into liquid. This form allows him to avoid taking direct damage from many physical attacks but can not attack while in this form.

(Suiton: SuishΕ« Gorugon) - Water Release: Powerful Blasting Rain Trench
Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Description: The user after performing Dragon β†’ Tiger will summon a large amount of water that will then be used to strike at the opponent in several versatile ways. It has been known to transform it into a dragon with a gaping mouth to attack. The water used will be stationary till it is sent offensively toward the opponent.

(Suiton: Mizu Kamikiri) - Water Release: Rising Water Cutter
Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Description: After waving the Tiger hand seal the user slams his foot to the ground, causing water to rise up and travel towards his target as a slicing jet.

Samething!
xD thanks for clearing it! :)



1. Actually a very nice technique to dodge from the incoming projectiles both Elemental and non-elemental. But Elemental projectiles may sometime over power the user. like if the opponent uses a lightning projectile technique and if the user uses this technique, he will be badly electrocuted. This can be used in excellent combo with taijutsu moves, like when an opponent strikes the user will transform his body into water and snick behind the opponent, Re transform his body and attack the opponent. One more dis advantage in this technique is that the user cannot attack the opponent when in this form. and since the whole body of the user is in water form, the mobility of the user will be increased thereby escaping various techniques are pretty easy.

2. One of the very few powerful water techniques with a few hand seals. Only two hand seals which is a really great advantage.this technique can also be used to create water technique for other suiton techniques. Can be used in great combo with other techniques. Like summon the water, send it to attack the opponent then immediately start with the next jutsu. by this the time lag between the two jutsu can also be reduced. Instead of sending the stationary water towards the opponent, once can even use it as a water source to perform other powerful techs that require water source.

3. Single hand seal technique which makes it more versatile to be used in the battle. Another great combo technique, the user can simply perform the single hand seal, slam the foot in the ground and continue with the combo technique. Single hand seal and easy usage makes this technique a very versatile one in the battle field. Can also be used in short range combats or if the opponent pushes the user to a tai combat. Like, the user can duck the opponents punch, quickly make a single hand seal, slam the foot and smash the opponent with a slicing jet.
 

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Re: [Suiton] MJ Teaches Suddy



xD thanks for clearing it! :)



1. Actually a very nice technique to dodge from the incoming projectiles both Elemental and non-elemental. But Elemental projectiles may sometime over power the user. like if the opponent uses a lightning projectile technique and if the user uses this technique, he will be badly electrocuted. This can be used in excellent combo with taijutsu moves, like when an opponent strikes the user will transform his body into water and snick behind the opponent, Re transform his body and attack the opponent. One more dis advantage in this technique is that the user cannot attack the opponent when in this form. and since the whole body of the user is in water form, the mobility of the user will be increased thereby escaping various techniques are pretty easy.

2. One of the very few powerful water techniques with a few hand seals. Only two hand seals which is a really great advantage.this technique can also be used to create water technique for other suiton techniques. Can be used in great combo with other techniques. Like summon the water, send it to attack the opponent then immediately start with the next jutsu. by this the time lag between the two jutsu can also be reduced. Instead of sending the stationary water towards the opponent, once can even use it as a water source to perform other powerful techs that require water source.

3. Single hand seal technique which makes it more versatile to be used in the battle. Another great combo technique, the user can simply perform the single hand seal, slam the foot in the ground and continue with the combo technique. Single hand seal and easy usage makes this technique a very versatile one in the battle field. Can also be used in short range combats or if the opponent pushes the user to a tai combat. Like, the user can duck the opponents punch, quickly make a single hand seal, slam the foot and smash the opponent with a slicing jet.
You did not do my homework
 

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Re: [Suiton] MJ Teaches Suddy

From now on use this template.

PHP:
[B]Perform the technique:[/B]
[B]Creative uses/strengths:[/B]
[B]Drawbacks/counters:[/B]
How to use the template and fill it out effectively. This will also help your career in RP but it is quite a read though I do expect you to read it and carefully at that. I will notice if you have or not, and failure to write out the template correctly will result in a re-do of the jutsu(s).

Performance
When it comes to the performing point of the template, its all about imagination but this one is considered the most obvious of the whole template. When the student performs something you need to paint a picture in the teachers head to give them a clear image of everything that is going on and how you are reacting or feeling about the jutsu. Each jutsu will give different feelings and reaction. It is your job simply to show me how and what you are feeling and what is going on when performing the jutsus.

The things I expect in the performance are two things that are most important when performing the jutsus. The first is called Nature Manipulation. Nature manipulation is when the user will manipulate or control their raw chakra to change in basic nature which is one of the five basic elements. Now most people like to simply say something like this:
I gather my chakra and nature manipulate it into lightning chakra.
Yes this is okay but where is the creativity or the respect of actually wanting to perform and feel the jutsu? Now to explain every basic element properly on how to manipulate chakra into nature with more imagination and creativity such examples like this would work.
With my raw chakra gathered I begin to take focus upon the chakra. I begin to think of the warmth of the very sun and the blazing heat it gives off, I condense the chakra and finally mold the chakras nature into fire.

After gathering my chakra, I begin to take full control over it. I sharpen the chakra having the precious sharpness that surpasses that of a sword. Successfully I mold the chakra into wind chakra.
Now this is pretty much the basis when it comes to nature manipulation on how I see fit and what is best to impress your teacher. Now if you are wondering about how should I explain all the natures, well think about their property. Lightning has high frequent vibration and electrical sharpness, fire is superheated and blazing warm, water is free-flowing and very flexible, earth is rough and versatile, wind is sharp and thin with great accuracy. To be able to explain them you simply have to free your mind and become as creative as you can.

Now I can understand some times you don't want to go that deep into the jutsu because some are more simple then others and I can understand that, all I ask is to try and not be lazy with it.

The second thing that is most important when performing a jutsu correctly is called Shape manipulation. Now this is when you take the chakra or the chakra nature and shape it into any form or shape it requires to be properly formed. Shapes include spheres, animals (All types), blades, ect. This is all about attention to detail, and how precious you want to be when trying to perform the jutsu. Now here is a regular example that is done usually.
I manipulate the shape of my chakra to form a bullet.
Though again, that is not exactly wrong but where is the fun and creativity in that? This is all about paying attention to detail and how much you want to focus up on it. Here are some other examples that are more suffice.
After gathering my lightning chakra, I lengthen its size and sharpen the edge of the chakra to create a spear of lightning.

As I gather my chakra and release it forward, I begin to shape it and make it round as well as smooth leaving no bumps to create a spherical ball of chakra.
This is pretty much all it takes nothing more or less. You do not need to go extreme but detail is always best not only for me as a teacher but when you get in the habit of making proper and creative replies it will follow you in battle and help you greatly their when the time comes.

Creative uses/strengths

Now we are getting to the important part of all this. Now with this template I expect two things each with a total amount of detail. What I mean is firstly I expect you to tell me the strengths of a certain jutsu, I don't care how it works. I want to know what makes it useful. Things like that can include the jutsu is able to move in all ranges giving it a large amount of mobility. Another is you can send multiple attacks with one jutsu to attack more then one opponent or trying to barrage the opponent with attacks to make evasion difficult. Yes this are quite the small strengths but stuff like this count in the eyes of a teacher and needs to be taken in account. Though those are just some small examples what you really need to do is look into the jutsu itself. Try adding all or as much strengths with what you see in the jutsu. Also I understand some jutsus are more simple then others and might not have as much advantages but that is okay, its all about trying and thinking about it. But I do expect 1-3 strengths mentioned.

Lastly to perfect the strength portion, this is simple but something so many students fail to do. When you give a strength explain why that is considered a strength. Yes explain why. This is the most important part because it shows us how you plan on using it in battle and the teacher will be able to pick out what you have done wrong specifically. So simply saying it goes long range does not make it a hardcore advantage because if you think about it, that can also be considered a disadvantage. So by saying that it is very wrong and can confuse the teacher, all we really do is assume and guess what you are trying to say. So trying to perfect it, you would need to say something like this.This is the correct and proper way in doing the strength portion of the template.
The jutsu goes in long range, because of this the opponent will not be able to evade that easily by just pushing back and it can correspond with other jutsus.
Now the second portion of the template is creative usages. What is this is simply a combo or something you would do with the jutsu. This helps the teachers notice your style and what you are likely to accomplish in fighting so if you are doing anything wrong we can inject it and fix it so you do not make a mistake in battle. This is all about just being creative, every jutsu has a unique usage and can be used creatively or at the very least used in correspondence with other jutsus to create a combo to attack the opponent or turn the table on them.

Simple combos are of all kind, and most teachers will explain the jutsus usually giving a combo or a usage you can use, but it is the very basic of it. It is simply meant to show you how it is meant to be used or just to give you an idea. All because the teacher says it does not mean we want you to repeat what we said. You need to come up with another detail or combo. Simple combos could be like sending a fire jutsu towards the opponent and then use a jutsu to shake the ground to put the opponent off balance so it will be hard to react with the attack, and a more powerful combo could be when sending a fire jutsu direct it towards the ground and then send a single blade of wind behind the fire, which you can then activate the blade to turn into a hurricane to create a powerful fire vortex. Though with newer RPers they tend to sometimes use basic combos because they have seen less of the jutsu list or understand it less then others, but when you move on and learn more jutsu creating combos become much more easier and you begin to take action effectively.

Drawbacks/counters

Now this is the complete opposite of the strengths and creative usages. This is as equal as the strengths and creative usages for it allows the teacher to see exactly how is your understanding of the jutsu. Usually when people look at jutsus they tend to leave this with very little detail and failure to explain it properly. This is because many people believe disadvantages are to obvious to try and explain on why its a disadvantage which is the wrong mentality when doing this point. There are things with drawbacks and counter that need to be taken in account. What I usually expect from the student here is at least 1-3 drawbacks and at least one counter for the jutsu you would do.

Drawbacks when looking into it is not explained from the student, it is usually because of the double standards people give to jutsus. As I explained in the above long range attacks would be great attacks but their are disadvantages to them, one being is if the opponent is long range it will take much more time for the attack to reach the opponent so they will be able to counter the attack with ease. The thing is when it comes to advantages their will always be a disadvantage to that very thing. If something is great to use in short range battle it is useless in long range, if the jutsu is a projectile technique it can be used with combos but the jutsu will usually be straightforward and easy to anticipate. This is something always to consider when writing disadvantages that they're will always be one as long as you have listed advantages or mention them. So if you have two advantages mentioned then their is a huge likely hood that their will be two disadvantages with that, so their should not be much of a ratio difference between the two.

Listing proper drawbacks all depends on the way you fight and how you see the jutsu being used, usually it is looked at if the jutsu is sent or used against you, what would be the initial weaknesses you would sense. Firstly too look into listing them you have to take account everything in your senses and the jutsu concept. When it comes to the senses examples include if you send a large fire attack towards the opponent you will likely not be able to see through the fire so you won't be able to see how they are moving or what they are doing. If the opponent tries to use a jutsu with earth release that uses the ground as a medium you will be able to use your sense of feel, to feel the density of the ground begin to shift or change. Stuff like this are obvious disadvantages. Now when it comes with the jutsu concept those are usually the usual people tend to look into, so lets say the chidori only works in close range battle so it can't be used for anything but close range battle limiting the jutsu. Also jutsus that have long list of hand seals are disadvantages because it might take some time to perform the jutsu leaving you open. Streaming techniques are usually not good to use with combos but you have complete control where you aim them. (Notice their how their is a disadvantage but also a advantage because of that ability)

Lastly when it comes to countering the jutsu. Now how teachers picture your combos is usually as if the jutsu has already been sent so saying things like:
While he is performing the long list of hand seals I will send an attack before he completed them.
Yes they work but it will not always be the case like that so you need to be able to counter it as if it was already sent, though its not bad to mention that aspect saying because of the hand seals you can counter before he completes them but it is not what we look at, you are not simulating a battle situation, and that is what teachers what you to try to do and how they want to teach as if you were in battle. Remember when we were talking about how disadvantages work? Those are usually what a person will look at when trying to counter the jutsu, so lets say the opponent sends a lightning blade towards you as a projectile attack, this is what is acceptable.
Due to the fact it is straight forward and easy to notice (See the disadvantage) I can simply figure out where it is heading and I can create a dense defense like a wall or try to overpower it.
So using those disadvantages you listen can be used to make the proper counter towards the jutsu so remember that.

Lastly it is the type of counters we want to see. When it comes to countering a jutsu we don't want you just to stop the jutsu, we want you to turn the table and go on the offense so to impress try to add ways to not only defend but attack as well. Also try not to spam the same counter over and over, what I mean by that is if the opponent sends a lightning attack don't just say:
I will send a wind attack to overpower it.
That is far to generic, yes some techs are more straightforward then others but those should be the ones you can formulate better counters with, its okay to experiment and say something new or outside the box, that is what teachers want to see and what they expect. So instead of using a wind jutsu, why not use a water pillar to launch you in the air and then send a attack to go on the quick offense? Simple yes, but at least it is not generic and overdone.

So that is the basis of everything, all in all try to have fun and be creative with it, this is meant for enjoyment as well as a learning experience.

Also how many jutsus would you like to progress each post? (1-3)
 

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Re: [Suiton] MJ Teaches Suddy

(Suiton: Taihoudan) - Water Style: Water Gun
Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Descripton: A strong water wave spit from the mouth that is more compressed than Chaos Water Wave and can carve the earth if used on the same area multiply times.

A fast moving and performing projectile based technique. The user will gather suiton in their mouth then The user will send a condensed ball of water straight towards any area the user chooses. Its a very fast moving technique as well as powerful enough to push an opponent back. The technique is limited in range only up to mid range. Its very basic in what its purpose is as well as what its meant to be. Its combo friendly as well being able to send multiple attacks. Basic walls are simple enough to stop the ball since it is quite straightforward.


(Suiton: Seibun Hofutsu) - Water Style: Water Heavens Convergence
Rank: C
Type: Defensive, Supplementary
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Description: After performing the required hand signs Tiger β†’ Dog β†’ Monkey β†’ Snake β†’ Boar β†’ Tiger the user makes water rise from the ground and they can use this water in various ways. They can create a body of water for a water summoning to be encased in and allow them to move around where normally no water exists, or create a body of water to block incoming attacks or surround his target and then drown them.

Okay after performing that long list of hand seals. You will rise water from the ground which you can manipulate in a various of ways. First of all its a great arsenal for you to use. The amount of water summoned can allow you to use certain jutsus which require a water source if you don't all ready have one. You can encase a water summon around it to allow it to be in the field and move freely. You can use it to block attacks as well. Its a very handy jutsu to use and simple. Only a small amount is summoned so its not like you can use it to perform water jutsus that require a larger water source.


(Suiton: Suichuu Teigen no Jutsu) – Water Release: Underwater Motion Technique
Rank: C
Type: Supplementary
Range: Mid
Chakra cost: 15
Damage points: N/A
Description: This Technique allows the user to properl themselves through a body of water by using their chakra. While underwater, this technique will also partially mask the users presence.
Note: Must be a large water source such as a lake to use.

Okay so this is a very basic and ordinary technique in all honesty. Its purpose is when the user is underwater they will propel themselves through the water by releasing their chakra throughout their body. This can also mask the users presence while underwater making it tough for the random ninja to find you but a sensory or dojutsu is able to. It can work for snick attacks and its handy when you are caught underwater. Its a fast jutsu to use and rather simple. Though this can only be used in water sources like rivers, lakes, oceans, etc.
 

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Re: [Suiton] MJ Teaches Suddy

(Suiton: Taihoudan) - Water Style: Water Gun
Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Descripton: A strong water wave spit from the mouth that is more compressed than Chaos Water Wave and can carve the earth if used on the same area multiply times.

A fast moving and performing projectile based technique. The user will gather suiton in their mouth then The user will send a condensed ball of water straight towards any area the user chooses. Its a very fast moving technique as well as powerful enough to push an opponent back. The technique is limited in range only up to mid range. Its very basic in what its purpose is as well as what its meant to be. Its combo friendly as well being able to send multiple attacks. Basic walls are simple enough to stop the ball since it is quite straightforward.
Perform the technique:

I now start to concentrate my suiton chakra in my mouth and gather a small amount there. After gathering sufficient amount of suiton chakra, I then spit out that chakra from my mouth. On doing so, I nature manipulate the suiton chakra to form water and then shape manipulate it to form a condensed ball of water. After that, I send the condensed ball of water towards the opponent thereby pushing him back and also damaging him.

Creative uses/strengths:

No handseals are involved for the technique which makes it a very very versatile technique in the battle field. This technique is just manipulation of water so the speed of performing the technique is very fast comparing to other water techniques. Since it a projectile technique it is combo friendly and can be used with a lot of technique for combos.For example with a clone, this technique can be used in combo with lightning bolt to make a electrified water ball which will be more effective against the opponent. many more combo uses are there for this technique. It can also be used as a distraction technique, like once you perform the technique you can quickly move on to the next technique and the time lag between the jutsus will be very very less.

Drawbacks/counters:

The overall damage produced by the jutsu is very low which makes it less usable in battle. Also since it a Projectile technique defending from the technique is pretty easy as a normal D rank earth wall will be more than enough to block the technique.Actual damage of the technique will be more effective only if used multiple times on the same area.



(Suiton: Seibun Hofutsu) - Water Style: Water Heavens Convergence
Rank: C
Type: Defensive, Supplementary
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Description: After performing the required hand signs Tiger β†’ Dog β†’ Monkey β†’ Snake β†’ Boar β†’ Tiger the user makes water rise from the ground and they can use this water in various ways. They can create a body of water for a water summoning to be encased in and allow them to move around where normally no water exists, or create a body of water to block incoming attacks or surround his target and then drown them.

Okay after performing that long list of hand seals. You will rise water from the ground which you can manipulate in a various of ways. First of all its a great arsenal for you to use. The amount of water summoned can allow you to use certain jutsus which require a water source if you don't all ready have one. You can encase a water summon around it to allow it to be in the field and move freely. You can use it to block attacks as well. Its a very handy jutsu to use and simple. Only a small amount is summoned so its not like you can use it to perform water jutsus that require a larger water source.
Perform the technique:

I now perform the Tiger β†’ Dog β†’ Monkey β†’ Snake β†’ Boar β†’ Tiger hand seal and concentrate my suiton chakra.After doing so, a amase of water raises from the ground and surrounds the opponent. after surrounding the opponent, it envelops them and drowns them making it difficult for the opponent to breath.

Creative uses/strengths:

Actually a very handy, multiple usage technique. For example, one can make the water rise up around the opponent, encompass them in it and drown them to death. Also this technique can be used to make water raise up inbetween the user and the opponent to defend from the incoming projectiles. Can also be used to make a small water resource for summoning creature to move in the battlefield. such advantages makes this technique a very versatile one to be used in the battle field.

Drawbacks/counters:

The long hand seals is a major disadvantage to the technique. because of the very long hand seals for a C rank technique, the frequent usage of the technique is restricted to Suiton masters or fast performers. Regarding countering the technique, the only time the technique needs to be countered is when the user is encompassed in it by the opponent. the user can easily break free from the technique by make a vortex of wind to surround him and take out the water that gushes onwards him.



(Suiton: Suichuu Teigen no Jutsu) – Water Release: Underwater Motion Technique
Rank: C
Type: Supplementary
Range: Mid
Chakra cost: 15
Damage points: N/A
Description: This Technique allows the user to properl themselves through a body of water by using their chakra. While underwater, this technique will also partially mask the users presence.
Note: Must be a large water source such as a lake to use.

Okay so this is a very basic and ordinary technique in all honesty. Its purpose is when the user is underwater they will propel themselves through the water by releasing their chakra throughout their body. This can also mask the users presence while underwater making it tough for the random ninja to find you but a sensory or dojutsu is able to. It can work for snick attacks and its handy when you are caught underwater. Its a fast jutsu to use and rather simple. Though this can only be used in water sources like rivers, lakes, oceans, etc.
Perform the technique:

The opponent and I are present in a large water source say a lake. Now in order to snick attack the opponent, I concentrate my chakra and release it through out my body and go inside the water source. Because of the help of this technique, I am now able to freely move under the water and also my presence is partially concealed to the enemy. I now use this opportunity to sneak behind the opponent and attack him.

Creative uses/strengths:

Other than underwater propulsion, this technique has no great advantage associated to it. concealing the movement of the jutsu caster can be mentioned as a advantage. I do have some other advantages in mind but I have certain doubts in them which I ll post at the end.

Drawbacks/counters:

The dojutsu user can identify the user even when they are under the water. there is no direct damage dealt by this technique which make is less usable. Unlike other water techniques, this technique requires a very large water resource and almost useless when the user is on land.




I have a small doubt in the 3rd jutsu. When the user is under water, will the user be able to perform water techniques after using this technique? If yes, then in order to again move in water does the user need to perform the technique again after performing a different technique?
 

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Re: [Suiton] MJ Teaches Suddy

I have a small doubt in the 3rd jutsu. When the user is under water, will the user be able to perform water techniques after using this technique? If yes, then in order to again move in water does the user need to perform the technique again after performing a different technique?
Well this is not necessarily a "must" technique. You would have to stop before performing another jutsu, but you don't necessarily need to use this to move through the water, this just helps you move through it quicker then normal. This is something to use to evade an attack or to set up a snick attack. But if you want to then of course, you would have to perform it again. Since this does require a certain chakra use.


(Suiton: Suihachi) – Water Release: Hand of waves
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: the user will produce a fairly powerful jet of water from the user's hand.

Not much to really talk about here. Its very fast to perform and simple as well. the user will release a set of water from the palm of their hands towards the opponent. It has an impact property forcing them back which makes its main purpose is close range battle which is actually very handy. Its also good to douse out certain fire attacks and clear away smoke.


(Suiton: Suishi no Jutsu) – Water Drowning Technique
Rank: C
Type: Offensive, supplementary
Range: Short-Mid
Chakra cost: 15
Damage points: 30
Description: After waving the Boar β†’ Dog β†’ Horse β†’ Tiger hand seals, the user will gather a large amount of water to form a large spiraling stream of water. It can be guided to strike a target in a number of angles.
Note: Requires a nearby water source.

Another basic but very flexible attack. After performing the required hand seals they will manipulate a water source to create a streaming water which can be guided by the opponents chakra while maintaining complete focus on it. It can hit a number of targets as well as act as a barrier. You must maintain focus on it but its a handy jutsu. Due to its mobility it can move through tight spaces and hit in angle most would find difficult.


(Suiton: Daibakuryuu) - Water Release: Great Exploding Current
Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Description: User creates a whirlpool that sucks any opponent in range underwater.
Note: Must be performed on a water source

A surprise attack jutsu, while your opponent is standing on top of a water source. With manipulation of the water under the opponent, the user will create a whirlpool which will suck everything in range, that includes yourself if you are caught so be weary. It is considered a jutsu for distractions and set up mainly for attacks. You're opponent must be on a water source.
 

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Re: [Suiton] MJ Teaches Suddy

Well this is not necessarily a "must" technique. You would have to stop before performing another jutsu, but you don't necessarily need to use this to move through the water, this just helps you move through it quicker then normal. This is something to use to evade an attack or to set up a snick attack. But if you want to then of course, you would have to perform it again. Since this does require a certain chakra use.
Thanks for clearing it! :)
(Suiton: Suihachi) – Water Release: Hand of waves
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: the user will produce a fairly powerful jet of water from the user's hand.

Not much to really talk about here. Its very fast to perform and simple as well. the user will release a set of water from the palm of their hands towards the opponent. It has an impact property forcing them back which makes its main purpose is close range battle which is actually very handy. Its also good to douse out certain fire attacks and clear away smoke.
Perform the technique:

I now start to concentrate my suiton chakra and gather up a small amount in my hand. I then release the gathered suiton chakra from my hand and at first I nature manipulate it form water. I then shape manipulate it to form jet of water from users hand. these powerful jets will attack the opponent and deal a considerable amount of damage to them.

Creative uses/strengths:

Regarding the uses of the technique, this technique can be very well be used to cancel out the small fire balls that is created by the opponent.The main use of this technique comes from the pushing action of the technique that comes when the technique is executed. Like when the user is engaging in a close range combat, this technique will not only damage the opponent but also it will push back the user to be on the safer side.No hand seals are involved, which is a very great boon.

Drawbacks/counters:

The counter can be like a normal D rank earth wall will be more than sufficient to protect the user from the attack. another drawback is that the jet produced is a streamlined one so its almost like a projecctile technique, so evading the technique is pretty easy.



(Suiton: Suishi no Jutsu) – Water Drowning Technique
Rank: C
Type: Offensive, supplementary
Range: Short-Mid
Chakra cost: 15
Damage points: 30
Description: After waving the Boar β†’ Dog β†’ Horse β†’ Tiger hand seals, the user will gather a large amount of water to form a large spiraling stream of water. It can be guided to strike a target in a number of angles.
Note: Requires a nearby water source.

Another basic but very flexible attack. After performing the required hand seals they will manipulate a water source to create a streaming water which can be guided by the opponents chakra while maintaining complete focus on it. It can hit a number of targets as well as act as a barrier. You must maintain focus on it but its a handy jutsu. Due to its mobility it can move through tight spaces and hit in angle most would find difficult.
Perform the technique:

I now perform the Boar β†’ Dog β†’ Horse β†’ Tiger and concentrate my suiton chakra. I now with that gather a large amount of water from a nearby water source and form a large spiraling stream of water. I now guide this large spiraling stream of water to attack the opponent from his behind on his back. thus it will be difficult for him to counter the technique.

Creative uses/strengths:

Actually an excellent and a very versatile technique to use in the battle field. This nature of manipulating existing water is what makes suiton so special. Like if the water body is present in the back of the opponent and if the opponent is at mid range from the user, then the user can manipulate the water that is present at the back of the opponent to attack the opponent and take him out which is very difficult to predict for the opponent. and not just surprise attack, but the angle of the attacking stream can be controlled by the user. which makes it even more versatile to be used in the battle. like the user can guide the spiralling stream in a angle such that the opponent will find it very difficult to counter it.

Drawbacks/counters:

Regarding the drawbacks for this techniques it can be stated as the long hand seal that is required to perform the jutsu. The another disadvantage is that the user needs to maintain focus on the technique to the very end which means he cant perform any other technique during that time.


(Suiton: Daibakuryuu) - Water Release: Great Exploding Current
Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Description: User creates a whirlpool that sucks any opponent in range underwater.
Note: Must be performed on a water source

A surprise attack jutsu, while your opponent is standing on top of a water source. With manipulation of the water under the opponent, the user will create a whirlpool which will suck everything in range, that includes yourself if you are caught so be weary. It is considered a jutsu for distractions and set up mainly for attacks. You're opponent must be on a water source.
Perform the technique:

I now concentrate my sution chakra and build up a small amount. Now with the gathered suiton chakra, I manipulate the ground present beneath the opponent to spin inwards to itself thereby creating a whirlpool beneath him. this whirlpool sucks the opponent inside and drowns him to death.
Creative uses/strengths:

Actually this can be used as a very great initial combo technique when the opponent is present in a water surface. the inward spinning whirlpool will make the opponent loose his balance and get himself drowned in the water which will leave the opponent more vulnerable to the next techniques. Since this technique makes the opponent loose his balance this technique is more suitable for distractions and to set up other techniques.

Drawbacks/counters:

The major drawback of the technique is that, if the user is also in the vicinity of the technique then the user will also be caught in the technique. As for the other drawbacks the technique is limited upto mid range. and for countering the technique, usage of hurricane fist on the liquid surface will make the user jump up and escape the whirlpool. In order to avoid any combo, the user can used the Bakshishoda to escape.
 
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Re: [Suiton] MJ Teaches Suddy

(Suiton: Kokuun) - Water Style: Black Clouds
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra cost: 15
Damage Points: N/A
Description:After performing the Ram β†’ Snake β†’ Tiger hand seals the user creates a flammable black mist that forms a small cloud. The user can then move the cloud above their target and disperse it, covering the target in flammable oil.

A supplementary jutsu. The user after performing the required hand seals will create a black mist cloud right above the opponent where its size is just big enough to cover a short range of where it is placed but the cloud itself can be moves up to mid range of your own location. The black cloud will begin to rain a flammable substance (oil). It does not cause any restriction of movement but its main purpose is to ignite it with fire to completely burn the opponent severely. Now if you are ever caught using a full body wind jutsu can easily blow the oil away.


(Suiton: Takitsubo) - Water Release: Waterfall Basin
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra cost: 15
Damage Points: N/A
Description: After performing the required hand seals Boar β†’ Dog β†’ Ram the user creates a waterfall by developing spring water in a place without water veins and manipulating the resulting water current to form a wave. This is a very convenient technique as it can be used for training or relaxation. On the other hand, because it changes the environment on a large scale, it also has the effect of hiding one's location from the enemy by confusing them. The width of the water source, waterfall, and basin can be expended, as long as the user continues to send chakra in.

Basic technique the user does 3 hand seals and controls water veins that run down a mountain making it very location based to use properly. Water will begin to fall from it creating a water fall. The more chakra you send the larger the water fall itself can become. This can be used to set up certain water techniques that require a water source being a good source. It can make your presence if you hide behind it, it be hard for the opponent to find you as well as you can do a surprise attack. Though with sensory and dojutsu users would not be the best idea to do.


(Suiton: Mizu Tsurudan) - Water Release: Water Tendril Bullets
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user will manipulate one of their water clones to dissolve back to water and turn into four pointed projectiles that shoot at the target.
Note: Must create a water clone before hand.

After making a water clone it will go close to the opponent and by the will of the opponent, the clone will dissolve back into water and suddenly 4 projectile which are quite sharp will act to try and impale the opponent. You must have a water clone first before you do this tech. You can use the clone to get in close to the opponent making evasion much more difficult to perform. Its also a sudden technique so it can deceive the opponent if used correctly. Its a straightforward tech and after the projectiles have been sent your done from their and you can continue to another tech.
 

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Re: [Suiton] MJ Teaches Suddy

(Suiton: Kokuun) - Water Style: Black Clouds
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra cost: 15
Damage Points: N/A
Description:After performing the Ram β†’ Snake β†’ Tiger hand seals the user creates a flammable black mist that forms a small cloud. The user can then move the cloud above their target and disperse it, covering the target in flammable oil.

A supplementary jutsu. The user after performing the required hand seals will create a black mist cloud right above the opponent where its size is just big enough to cover a short range of where it is placed but the cloud itself can be moves up to mid range of your own location. The black cloud will begin to rain a flammable substance (oil). It does not cause any restriction of movement but its main purpose is to ignite it with fire to completely burn the opponent severely. Now if you are ever caught using a full body wind jutsu can easily blow the oil away.
Perform the technique:

I now perform the Ram β†’ Snake β†’ Tiger hand seal and create a flammable black mist which forms a small cloud and move it just above the opponent. I now make the cloud disperse thereby covering the target in flammable oil.Now as the target is bathed in flammable oil, I now use a katon jutsu to Burn the target to ashes. the oil enhances the strength of the Fire technique.

Creative uses/strengths:

Even though it is a simple supplementary technique that has no actual damage value, When used in proper situation at proper time this technique can be a very dangerous one to handle. The effectiveness of the technique will reach its peek when used in combo with a clone. Possibly the only water and fire combo technique I guess. The flammable oil cloud can be controlled by the user which will be a great advantage for the user in battles.

Drawbacks/counters:

There is no actual damage for the technique which can be stated as a disadvantage of this technique.As of countering the technique, A full body wind attack will be more than sufficient to clear away the oil from the vicinity of the user.



(Suiton: Takitsubo) - Water Release: Waterfall Basin
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra cost: 15
Damage Points: N/A
Description: After performing the required hand seals Boar β†’ Dog β†’ Ram the user creates a waterfall by developing spring water in a place without water veins and manipulating the resulting water current to form a wave. This is a very convenient technique as it can be used for training or relaxation. On the other hand, because it changes the environment on a large scale, it also has the effect of hiding one's location from the enemy by confusing them. The width of the water source, waterfall, and basin can be expended, as long as the user continues to send chakra in.

Basic technique the user does 3 hand seals and controls water veins that run down a mountain making it very location based to use properly. Water will begin to fall from it creating a water fall. The more chakra you send the larger the water fall itself can become. This can be used to set up certain water techniques that require a water source being a good source. It can make your presence if you hide behind it, it be hard for the opponent to find you as well as you can do a surprise attack. Though with sensory and dojutsu users would not be the best idea to do.
Perform the technique:

I now concentrate my suiton chakra and perform the Boar β†’ Dog β†’ Ram hand seal. After doing I go near the edge of the cliff like projection and place my hand on the ground and create a spring waterfall. After doing so, using that water as a water source I perform my other water techniques.

Creative uses/strengths:

This technique produces a large source of water. So this technique can be used to produce water source which will feed the other water techniques. Other than that, if the waterfall basin is place correctly then the user can conceal him on the other side of the waterfall waterflow. Other than that, this is a nice technique for ninja world activities and for RolePlay purpose.Can be used as a medium for snick attack.

Drawbacks/counters:

No actual damaging or any other damage related properties are associated with the jutsu. This jutsu since it doesn't have a Damage value or any adverse effect, it need not be countered.The user if he uses this technique to conceal himself, he wont be able to fool Doujutsu and sensory ninjas.



(Suiton: Mizu Tsurudan) - Water Release: Water Tendril Bullets
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user will manipulate one of their water clones to dissolve back to water and turn into four pointed projectiles that shoot at the target.
Note: Must create a water clone before hand.

After making a water clone it will go close to the opponent and by the will of the opponent, the clone will dissolve back into water and suddenly 4 projectile which are quite sharp will act to try and impale the opponent. You must have a water clone first before you do this tech. You can use the clone to get in close to the opponent making evasion much more difficult to perform. Its also a sudden technique so it can deceive the opponent if used correctly. Its a straightforward tech and after the projectiles have been sent your done from their and you can continue to another tech.
Perform the technique:

I now concentrate my chakra and manipulate the water present nearby to create a water clone from it. I now command the water clone to attack my opponent. As the water clone goes to attack my opponent, I quickly manipulate the clone such that it dissolves back into water and suddenly 4 projectiles which are quiet sharp will impale the opponent on impact.

Creative uses/strengths:

Actually a very nice and excellent combo technique, creating the clone and sending him as if it is going to perform a taijutsu move. then suddenly the clone gets dispersed and water tendrils form of that and impale the opponent. even though it is a projectile technique, it is pretty difficult to avoid the technique.

Drawbacks/counters:

The water clone can only reach up to short range which a big disadvantage. If the water clone is destroyed before it reached the user then the element of surprise of the attack is ruined.even tho the jutsu is of mid range, in order to perfectly execute the jutsu the opponent must be at short range.
 

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Re: [Suiton] MJ Teaches Suddy

(Suiton: Mizu Yashiken no Jutsu) - Water Release: Water Palm Blade Technique
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: The user will first strike their target with couple of punches and kicks them lifting the target into the air and the user will then concentrate their chakra into their palm and then swinging their arm in a arc they release chakra creating a cresent blade of water that strike the target.

Okay a straightforward technique. After doing some quick body movement attacks, like punches and kicks. You will finally launch the opponent in the air and while the opponent is airborne the user will concentrate water chakra in their palm and swing it towards the hanging opponent releasing a crescent blade of water which will act to impale the opponent on contact. Now this is a basic technique and very good for close range usage. Having good speed and fluid movement would work well with this jutsu, using drunken fist would be a great combo. An opponent in the air has very little they can do. Ways to counter is if the opponent gets in close range, you can use a armor to hurt their fist. One of the many counters.


( Suiton: Mizu Hashira Suiryoku no Jutsu ) - Water Release: Water Pillar Thrust
Rank: C
Type: Supplementary
Range: Short - Mid
Chakra cost: 15
Damage points: N/A
Description: The user will manipulate their chakra and then they create water to rise up from the ground beneath the target lifting them into the air.

A simple but handy jutsu. It can be used quickly without a hand seals or water source. You can rise a pillar of below the opponent to send them high into the air which from their you can send an attack. Its great for combos. Also you can even use it for yourself to send you mid-air and evade certain attacks and since it causes no damage you can send a attack with no hesitation. If user ever against you, one thing you can do is send a stream of wind to push yourself back to evade attacks.


( Suiton: Haretsu sui Yashi ) - Water Release: Water Bursting Palm
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: After making the ram hand seal the user generates water around their right arm and then by thrusting their arm forwards they release the water in the form of a projectile bullet that drives through the opponent pushing them back several feet.

A very basic jutsu. First of all it requires one hand seal and it can only work short range. This is a very large risk to take because though its one hand seal a opponent can easily use a taijutsu move before you fully perform the technique. Its a basic short range attack and nice to use. The user will create a water around their arm and send a projectile bullet which acts to forcefully push the opponent back. Its also fast moving bullet, if you are able to fully perform the technique then evasion is very difficult. A nice jutsu I recommend trying to restrict the opponents movement so you can fully perform it accurately.
 

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Re: [Suiton] MJ Teaches Suddy

(Suiton: Mizu Yashiken no Jutsu) - Water Release: Water Palm Blade Technique
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: The user will first strike their target with couple of punches and kicks them lifting the target into the air and the user will then concentrate their chakra into their palm and then swinging their arm in a arc they release chakra creating a cresent blade of water that strike the target.

Okay a straightforward technique. After doing some quick body movement attacks, like punches and kicks. You will finally launch the opponent in the air and while the opponent is airborne the user will concentrate water chakra in their palm and swing it towards the hanging opponent releasing a crescent blade of water which will act to impale the opponent on contact. Now this is a basic technique and very good for close range usage. Having good speed and fluid movement would work well with this jutsu, using drunken fist would be a great combo. An opponent in the air has very little they can do. Ways to counter is if the opponent gets in close range, you can use a armor to hurt their fist. One of the many counters.
Perform the technique:

I now start to dash towards the opponent who is at short range from me, as I reach near the opponent I drop down a smoke bomb Now as the opponents field of vision will be restricted. I now I now punch the opponent in the stomach and then give him a nice rising knee which will make his air borne. Now as the opponent is air borne, I conc my suiton chakra in my arm and swing it in a arc like fashion to release a chakra cresent blade of water which will attack the opponent.

Creative uses/strengths:

Can be used in combo with taijutsu technique like the shadow dance or the rising knee or any technique that makes the user air borne. because of the no hand seal involvement of this technique. it can be a more versatile technique in the battle field to use for. Can also be used in surprise attacks.

Drawbacks/counters:

The Drawbacks can be mentioned as that the range of the technique is restricted to short range which is a great disadvantage. And also since the water blade is created from the palm of the user this technique can be easily dealt with if the hand of the user is attacked before he performs the technique.



( Suiton: Mizu Hashira Suiryoku no Jutsu ) - Water Release: Water Pillar Thrust
Rank: C
Type: Supplementary
Range: Short - Mid
Chakra cost: 15
Damage points: N/A
Description: The user will manipulate their chakra and then they create water to rise up from the ground beneath the target lifting them into the air.

A simple but handy jutsu. It can be used quickly without a hand seals or water source. You can rise a pillar of below the opponent to send them high into the air which from their you can send an attack. Its great for combos. Also you can even use it for yourself to send you mid-air and evade certain attacks and since it causes no damage you can send a attack with no hesitation. If user ever against you, one thing you can do is send a stream of wind to push yourself back to evade attacks.
Perform the technique:

I manipulate the ground present beneath the opponent to make a water pillar rise from there which will lift the opponent up to mid air. Now as the opponent is at mid air the movement of the opponent will be limited and his countering options will be restricted. I can use this opportunity to use a large area of attack technique and take him out.

Creative uses/strengths:

Can be used as a excellent distraction as well as a excellent evasion technique. The used can make the opponent air borne with this technique and then execute a deadly technique to make a deadly combo. or the user can use the technique to make himself air borne in order to avoid the incoming techniques.

Drawbacks/counters:

If the user makes use of the technique in order to lift himself up to mid air thereby making him air borne with that. the user will find difficulties in counterin the opponents next technique as defending from a technique in mir air is kinda difficult.



( Suiton: Haretsu sui Yashi ) - Water Release: Water Bursting Palm
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: After making the ram hand seal the user generates water around their right arm and then by thrusting their arm forwards they release the water in the form of a projectile bullet that drives through the opponent pushing them back several feet.

A very basic jutsu. First of all it requires one hand seal and it can only work short range. This is a very larg. e risk to take because though its one hand seal a opponent can easily use a taijutsu move before you fully perform the technique. Its a basic short range attack and nice to use. The user will create a water around their arm and send a projectile bullet which acts to forcefully push the opponent back. Its also fast moving bullet, if you are able to fully perform the technique then evasion is very difficult. A nice jutsu I recommend trying to restrict the opponents movement so you can fully perform it accurately.
Perform the technique:

I now start to dash towards the opponent. As I do so, I wuickly perform the ram hand seal and then form water around my palm. I now release the gathered water from my palm and thrust it forward so that the water will hit the opponent.

Creative uses/strengths:

Like the previous technique this technique can be used in a short range battle. other than that it can also be used in combo with taijutsu techniques. this technique will also serve as a excellent distraction technique . very effective when used with a shadow clone.

Drawbacks/counters:

Whiles in close combat. before perfoming the ram hand seal and gathering the water for the technique. the opponent can over power the user with a taijutsu technique and take down the user. hence it is better to avoid this technique in close range combat.
 

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Re: [Suiton] MJ Teaches Suddy

( Suiton: Seisuiryu ) - Water Release: Azure Water Stream
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user will create a moving body of water beneath him that travels towards the opponent carrying the user. They then slash the opponent with their sword multiple times.

Okay this is actually a handy jutsu but is misused many times. The user will simply create a pool of water beneath them which acts to carry the opponent forward. Not side to side, it acts to only move one direction towards the opponent. Its good to evade certain techniques. Now when you reach the opponent, you take out your sword and slash him up to bits. Its a fast acting jutsu so its hard for the opponent to note come in contact though the pool can only move mid range at most. Its a nice jutsu to use for close range battle. A simple counter which you can turn into a offense is electrifying the water, shock the opponents feet.


( Suiton: Nagareru no Muchi ) - Water Release: Flowing Whip
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: The user first kneads chakra in their mouth and then, placing their hand on their mouth expels water in the form of a whip which they use to lash their opponent, sending them flying backwards.

Okay a streaming water technique meaning you will have to keep constant control over its movement and where you send it. You will basically send a stream of water towards the opponent which acts to lash or whip the opponent and send the back some meters. Now its hard to evade since its streaming so you can specifically aim and control as long as you remain focused. Blocking is the best thing to do for this jutsu as a line of defense.


( Suiton: Shawa ) - Water Release: Showers
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user condenses water vapour in the air above them to generate multiple projectiles of water which shoot at their target with a great amount of force and speed. The user can also shoot a barrage of small water projectiles directly from the swing of their hand.

This is a very useful technique. The user will use water vapor in the air wot create many water projectile attacks. They are very sharp as well as powerful. They can be made anywhere around short-mid range of the user and can be sent anywhere. Since they are projectile based attacks you can use them with combos. Masking kunais would be a smart but basic idea. They are guided by the swing of the users hand when aiming. It is very fast to perform as well as fast moving, perks include how simple but effective it is as well as no water source. Simple blocking of the projectiles can be used.

 

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Re: [Suiton] MJ Teaches Suddy

( Suiton: Seisuiryu ) - Water Release: Azure Water Stream
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user will create a moving body of water beneath him that travels towards the opponent carrying the user. They then slash the opponent with their sword multiple times.

Okay this is actually a handy jutsu but is misused many times. The user will simply create a pool of water beneath them which acts to carry the opponent forward. Not side to side, it acts to only move one direction towards the opponent. Its good to evade certain techniques. Now when you reach the opponent, you take out your sword and slash him up to bits. Its a fast acting jutsu so its hard for the opponent to note come in contact though the pool can only move mid range at most. Its a nice jutsu to use for close range battle. A simple counter which you can turn into a offense is electrifying the water, shock the opponents feet.
Perform the technique:

I now start to concentrate my suiton chakra. After that with the gathered suiton chakra I create a moving body of water beneath me. As the body of water Is created, I manipulate the water such that it will carry me towards the opponent who is at mid range.Now as I reach the opponent, I take out my sword and slash the opponent in the chest which will cause a massive damage.

Creative uses/strengths:

More than using this technique for offensive purpose, this technique can be used for defensive purpose like when the opponent is spewing a Mid range technique at you when you both are at mid range. the user can use this technique to make himself move to long range therby dodging the technique. This technique can also be used in combo with kenjutsu techniques.

Drawbacks/counters:

The major disadvantge of this technique is that the user will be in contact with the water. aka the users feet will be touching the water. the opponent can make use of this opportunity to overpower the user and electrocute him with a powerful lightining technique. The counter also goes the same way.


( Suiton: Nagareru no Muchi ) - Water Release: Flowing Whip
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: The user first kneads chakra in their mouth and then, placing their hand on their mouth expels water in the form of a whip which they use to lash their opponent, sending them flying backwards.

Okay a streaming water technique meaning you will have to keep constant control over its movement and where you send it. You will basically send a stream of water towards the opponent which acts to lash or whip the opponent and send the back some meters. Now its hard to evade since its streaming so you can specifically aim and control as long as you remain focused. Blocking is the best thing to do for this jutsu as a line of defense.
Perform the technique:

I now start to concentrate my suiton chakra in my mouth and gather up a small amount there. After doing so, I now place my hand in the mouth and spit oout the gathered suiton chakra in the form of a water whip. I now use this water whip to attack the opponent who is at short range to me.

Creative uses/strengths:

Can be used in excellent combo with taijutsu techniques since the technique doesn't involve the usage of hand seals. unlike the other water whip technique. since this technique is of short range reach and almost created instantly, a close range opponent will find it pretty difficult to evade the technique.

Drawbacks/counters:

The main drawback of the technique is that the user will be in contact with the whip when the opponent is getting hit by it. Which means the user will be easily electrocuted if the opponent uses a lightning technique to overpower the user. Doton Domu technique can save the user from this technique when used against him too.


( Suiton: Shawa ) - Water Release: Showers
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user condenses water vapour in the air above them to generate multiple projectiles of water which shoot at their target with a great amount of force and speed. The user can also shoot a barrage of small water projectiles directly from the swing of their hand.

This is a very useful technique. The user will use water vapor in the air wot create many water projectile attacks. They are very sharp as well as powerful. They can be made anywhere around short-mid range of the user and can be sent anywhere. Since they are projectile based attacks you can use them with combos. Masking kunais would be a smart but basic idea. They are guided by the swing of the users hand when aiming. It is very fast to perform as well as fast moving, perks include how simple but effective it is as well as no water source. Simple blocking of the projectiles can be used.
Perform the technique:

I now condense the water vapour present in the air above the opponent and generate multiple projectiles from it. As the projectiles are created. I now make them attack the opponent with force and speed. As the opponent is distracted by the projectiles, I take out the opponent with a strong technique.

Creative uses/strengths:

This is a very great combo technique to use in the battlefield. This technique can be used as a excellent distraction technique and can be used as a excellent technique to set up a combo setup. An excellent instant initial technique. Can also be used in combo with taijutsu in a close range battle.

Drawbacks/counters:

There us no much of disadvantage for this technique. The disadvantage that can be stated as the power of projectiles is not that great and it doesnt have a deadly impact on the opponent. as usual a earthen armour will suffice to defend from the technique.
 

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Re: [Suiton] MJ Teaches Suddy

(Suiton: Hahonryuu) - Water Style: Destruction Torrent
Rank: B
Type: Offense/Defence
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: After waving the Boar ? Dog ? Ram hand seals, a water vortex created in the palm of the user’s hand that can then be blasted forward creating a spiraling wall of water which can then be used to attack or defend.
Note: No water source required

Basic technique after performing the 3 hand seals required the user will create a vortex around the palm of his hand, then with a thrust aiming towards the opponent he will release it in hopes to attack or defend the opponent. Now it has a couple of hand seals and overall may take some time you can look in the anime yourself to notice. Its nice streaming technique with an intent to harm the opponent in two ways, pushing them back with a powerful thrust, and getting the opponent wet. Other then this notes its basic.


(Suiton: Suiryuudan no Jutsu) - Water Style: Water Dragon Bullet Technique
Rank: B-S-Rank
Type: Offense
Range: Short/Long
Chakra Cost: 20-40
Damage Points: 40-80
Description: After performing a long series of hand seals Ox β†’ Monkey β†’ Hare β†’ Rat β†’ Boar β†’ Bird β†’ Ox β†’ Horse β†’ Bird β†’ Rat β†’ Tiger β†’ Dog β†’ Tiger β†’ Snake β†’ Ox β†’ Ram β†’ Snake β†’ Boar β†’ Ram β†’ Rat β†’ Yang Water β†’ Monkey β†’ Bird β†’ Dragon β†’ Bird β†’ Ox β†’ Horse β†’ Ram β†’ Tiger β†’ Snake β†’ Rat β†’ Monkey β†’ Hare β†’ Boar β†’ Dragon β†’ Ram β†’ Rat β†’ Ox β†’ Monkey β†’ Bird β†’ Yang Water β†’ Rat β†’ Boar β†’ Bird the user then shapes a large amount of water into a giant, powerful dragon, which hits the opponent with formidable might, dealing physical damage. The ideal place to use it is near a body of water, but if the user's skill allows it, it is possible to use it even in a place where there is none. The amount of water used will be in proportion with the user's skill as well as its power which can vary. Ninjas with a primary water specialty will be able to produce up to an S-Rank technique; ninjas with a secondary water specialty will be able to produce up to an A-Rank technique; normal water masters will produce the basic B-Rank technique. Tobirama was able to use this technique with a single hand seal showing testiment to his skill in water ninjutsu.
Note: Requires a water source to use.

A very famous and destructive jutsu that really in my opinion is one of the bests in the suiton list. Now yes unless you specialize in water for your bio, you will have to complete all of those hand seals. After the hand seals is done the user will manipulate the near by water source to rise it and mold its shape to create a very powerful dragon. The user must remain focus during the performance and until he sends the dragon to the opponent. Now it has the raw power to seriously hurt the opponent as well as drench the area, depending on the terrain, where and what type of water source. Little to say its main purpose is to be as offensive as it can be. A huge downside to it is those hand seals. The amount of time to perform them would take very long, in the midst of battle.
 

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Re: [Suiton] MJ Teaches Suddy

(Suiton: Hahonryuu) - Water Style: Destruction Torrent
Rank: B
Type: Offense/Defence
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: After waving the Boar ? Dog ? Ram hand seals, a water vortex created in the palm of the user’s hand that can then be blasted forward creating a spiraling wall of water which can then be used to attack or defend.
Note: No water source required

Basic technique after performing the 3 hand seals required the user will create a vortex around the palm of his hand, then with a thrust aiming towards the opponent he will release it in hopes to attack or defend the opponent. Now it has a couple of hand seals and overall may take some time you can look in the anime yourself to notice. Its nice streaming technique with an intent to harm the opponent in two ways, pushing them back with a powerful thrust, and getting the opponent wet. Other then this notes its basic.
Perform the technique:

I now start to concentrate my suiton chakra and make the the required three hand seals.After doing so, I create a water vortex is created on the palm of my hand from the gathered suiton chakra. Now, I make the created water vortex to blast forward and create a spiralling wall of water in order to defend from the incoming attack.

Creative uses/strengths:

Can be used as both a offensive and defensive technique. Less hand seals are required for this technique which makes it a one of the most usable technique in the battle. Not a stream technique and does't require a water source. so the danger of electrocution is avoided.

Drawbacks/counters:

The spiralling water wall if used as a defensive barrier can hinder the vision of the user which the enemy can use as a advantage. other than that, this technique doesn't have a great disadvantage. Countering can be done by moving to long range or using a earth projectile to move through the wall or earth wall to stop the attack.


(Suiton: Suiryuudan no Jutsu) - Water Style: Water Dragon Bullet Technique
Rank: B-S-Rank
Type: Offense
Range: Short/Long
Chakra Cost: 20-40
Damage Points: 40-80
Description: After performing a long series of hand seals Ox β†’ Monkey β†’ Hare β†’ Rat β†’ Boar β†’ Bird β†’ Ox β†’ Horse β†’ Bird β†’ Rat β†’ Tiger β†’ Dog β†’ Tiger β†’ Snake β†’ Ox β†’ Ram β†’ Snake β†’ Boar β†’ Ram β†’ Rat β†’ Yang Water β†’ Monkey β†’ Bird β†’ Dragon β†’ Bird β†’ Ox β†’ Horse β†’ Ram β†’ Tiger β†’ Snake β†’ Rat β†’ Monkey β†’ Hare β†’ Boar β†’ Dragon β†’ Ram β†’ Rat β†’ Ox β†’ Monkey β†’ Bird β†’ Yang Water β†’ Rat β†’ Boar β†’ Bird the user then shapes a large amount of water into a giant, powerful dragon, which hits the opponent with formidable might, dealing physical damage. The ideal place to use it is near a body of water, but if the user's skill allows it, it is possible to use it even in a place where there is none. The amount of water used will be in proportion with the user's skill as well as its power which can vary. Ninjas with a primary water specialty will be able to produce up to an S-Rank technique; ninjas with a secondary water specialty will be able to produce up to an A-Rank technique; normal water masters will produce the basic B-Rank technique. Tobirama was able to use this technique with a single hand seal showing testiment to his skill in water ninjutsu.
Note: Requires a water source to use.

A very famous and destructive jutsu that really in my opinion is one of the bests in the suiton list. Now yes unless you specialize in water for your bio, you will have to complete all of those hand seals. After the hand seals is done the user will manipulate the near by water source to rise it and mold its shape to create a very powerful dragon. The user must remain focus during the performance and until he sends the dragon to the opponent. Now it has the raw power to seriously hurt the opponent as well as drench the area, depending on the terrain, where and what type of water source. Little to say its main purpose is to be as offensive as it can be. A huge downside to it is those hand seals. The amount of time to perform them would take very long, in the midst of battle.
Perform the technique:

I now concentrate my suiton chakra and perfrom the long ass hand seals. After performing the technique I now manipulate the water present in the nearby water source. By manipulation I make a large powerful water dragon from a large mass of water. I now make this water dragon to attack the opponent with brute force.

Creative uses/strengths:

If the user's primary speciality is water, then this technique is pretty badass technique. the user will be able to create a powerful S rank water dragon from anywhere from a water source at long range. the water source can also be from behind the opponent so that it will attack the opponent in a surprise. Since the water dragon can be created from any nearby water source and the strength of the water dragon is S rank the power is pretty packed.

Drawbacks/counters:

If the Suiton is a secondary speciality or just a water master, this technique is particularly a totally useless technique as mainly because of the very very long hand seal. the long hand seals make the technique very rarely used in the battle other than the water specialist. Also the technique requires a water source which is a disadvantage.
 

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Re: [Suiton] MJ Teaches Suddy

(Suiton: Suiryuben) - Water Style: Water Dragon Whip
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: After performing the Tiger hand seal the user creates an orb of water from which several sharp whips of water emerge. Those whips can then be directed towards one or multiple targets, impaling them on impact.

This is a useful technique, quick and easy as well. With the Tiger hand seal the user will create a orb to appear anywhere he/she desires, I recommend a little but close to you. Now while always remaining focused towards the orb the user will release multiple whips out of the orb directed all over the area where the opponent is. The whips are highly flexible and very fast pace. They can be released anywhere on the orb, and towards any part of the field since it deals a long range.


(Suiton: Teppoudama) - Water Release: Gunshot
Rank: B/A-Rank
Type: Offense
Range: Short/Long
Chakra Cost: 20/30
Damage Points: 40/60
Description: The user will do the Tiger handseal and will gather water in his mouth and then spits out either a single very large sphere of rotating water that can blast a huge area leaving it soaked or a series of up to 5 smaller yet faster bullets. The power of the technique depends on how much chakra the user inputs into it.

This is a very convenient technique which has a large amount of mobility which is a reason why I like it. The user will do one hand seal and spew out a fast rotating ball of water towards the opponent. You can send 1-5 balls of water and the attack potency depends on just how much chakra you add onto it. Sending one bullet is much more powerful and has ability to rip through even the strongest defenses. While sending more but small bullets are much more faster as well as tougher to evade. You can use this tech as a finishing move or to distract the opponent sending projectile water bullets over and over again. It has a large amount of purpose. Ways to counter are simple, projectiles are usually straightforward so blocking is easy as well as certain evasion methods.
 

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Re: [Suiton] MJ Teaches Suddy

(Suiton: Suiryuben) - Water Style: Water Dragon Whip
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: After performing the Tiger hand seal the user creates an orb of water from which several sharp whips of water emerge. Those whips can then be directed towards one or multiple targets, impaling them on impact.

This is a useful technique, quick and easy as well. With the Tiger hand seal the user will create a orb to appear anywhere he/she desires, I recommend a little but close to you. Now while always remaining focused towards the orb the user will release multiple whips out of the orb directed all over the area where the opponent is. The whips are highly flexible and very fast pace. They can be released anywhere on the orb, and towards any part of the field since it deals a long range.
Perform the technique:

I now concentrate my chakra and perform the tiger hand seal. After doing so, I create a orb that is made of water. From the orb several sharp whips of water emerge. I now direct these orbs towards the opponent and impale him with the sharp whips on impact.

Creative uses/strengths:

Actually this is a very handy technique to use in the battle. the technique is not a water stream like the other technique and so the disadv of electrocution is removed from the technique. since several sharps whips are made from the orbs, it will be pretty difficult for the user to counter the technique. The technique can reach long range which is also a big advantage.

Drawbacks/counters:

the orbs and the whips can be easly destroyed by a powerful wind technique. The opponent can very well use a normal earth wall or a earth armour to defend from the technique.



(Suiton: Teppoudama) - Water Release: Gunshot
Rank: B/A-Rank
Type: Offense
Range: Short/Long
Chakra Cost: 20/30
Damage Points: 40/60
Description: The user will do the Tiger handseal and will gather water in his mouth and then spits out either a single very large sphere of rotating water that can blast a huge area leaving it soaked or a series of up to 5 smaller yet faster bullets. The power of the technique depends on how much chakra the user inputs into it.

This is a very convenient technique which has a large amount of mobility which is a reason why I like it. The user will do one hand seal and spew out a fast rotating ball of water towards the opponent. You can send 1-5 balls of water and the attack potency depends on just how much chakra you add onto it. Sending one bullet is much more powerful and has ability to rip through even the strongest defenses. While sending more but small bullets are much more faster as well as tougher to evade. You can use this tech as a finishing move or to distract the opponent sending projectile water bullets over and over again. It has a large amount of purpose. Ways to counter are simple, projectiles are usually straightforward so blocking is easy as well as certain evasion methods.
Perform the technique:

I now concentrate my chakra and make the tiger hand seal. After doing so, I spit out the water chakra from my mouth and make 5 small bullets of water. I now direct this bullets towards the opponent is different direction so that the opponent will fins it quiet difficult to dodge all the water bullets.

Creative uses/strengths:

Can be used in two variants. If the opponent uses a large A,S rank fire stream then the single big orb variant of the technique can be used.Or in order to gank the enemy or distract them, the multiple projectile variant can be used.the technique depends on the amount of chakra the user inputs and also of single hand seal which makes the technique a very versatile one in the battlefield.
Drawbacks/counters:

The Drawbacks can be said when the B rank variation of the technique is used, the technique is limited to short range which makes it less usable in mid-long range combat. Another disadvantage is that the projectile variation can be easily dodged and defended.
 
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