Yay templates. ._.
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[CODE][B]Strong points [/B]
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[B]Weak points[/B]
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[B]Combinations-strategies[/B]
[B]Ways to counter this technique[/B]
[B]You Doing the jutsu.[/B][/CODE]
Strong points
A single orb is able to evaporates some water from the target's body.
Able to create a decent number of orbs, that circle around you, in a sense protecting you.
Weak points
Dull one, but only reaches up to mid-range.
If the target hardens his skin with the help of either a earth or (steel?) technique, doesn't let the orbs evaporates the water from the targets body.
Combinations-strategies
Use a entrapment technique, trapping them (._.) then use Extremely Steaming Murder; touching them with all of them so they die of rapid loss of water, or could use a genjutsu and the same method.
Makes the target only able to use two moves the following turn.
Ways to counter this technique
Either use a earth wall of sorts, or stay out of range.
You Doing the jutsu.
Crowley begins by gathering up his wind and fire chakra in his body and then moulds them both together to create Scorch he then releases the chakra out from his body in the form of five medium sized orbs that like like a sun just a smaller version and obviously five of them, Crowley now sends one of the orbs towards Blake's clone as it reaches the clone, it evaporates some of the clones bodily fluid, as well emits some steam cause of the heat of the technique.
Questions:
Are the orbs created in your hands, or do they appear around your body just like that?
(Shakuton: Kajōsatsu) -Scorch Release: Extremely Steaming Murder
Rank: A
Type: Offensive
Range: Short-Mid
Chakra cost: 30
Damage points: 60
Description: The user creates several flaming orbs that resemble small suns. these orbs rotate around the user and can be freely controlled to attack enemies. When an orb touches an opponent. it apparently evaporates some of the water within their target. When this happens steam can be seen emitting from the opponents body.
Note: reduction of water leaves target exhausted and as such can only perform 2 moves the following turn.