[Scorch Release] Uzumaki Naruta

Uzumaki Naruta

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*appears* Tell me everything about Scorch Release >_O
*Yachiru stops and stands in front of Blake*
Scorch release? Eh...Scorch is made from Fire and Wind...
*Yachiru then streches her arms outwards more and more as she continues*
...creating an ultra-mega-amazing-awesome-giant-huge-esplandid-I-don´t-know-another-adjective-for-this fire that can...
*Then Yachiru relaxes both her arms to her side and raises her right hand up in the air and wave it*
...make water from the body or anything that contains water go bye-bye xd

*Then she puts her left arm around her abdomen as she lays her right elbow onto her left arm and places her left hand under her chin as she thinks*
But earth and lightning don´t have water, so I can´t say bye-bye to the water in there...

*After that Yachiru suddenly stretches her arms outwards and say happily*
But trees, storms, steaml and the water itself have water who I can say bye-bye to xd


The Scorch Release is a advanced chakra nature Kekkai Genkai Ability that is based from the two basic elemental natures: Fire Release and Wind Release. This nature creates chakra that is capable of heating up the target (could be enemies or objects) to the point where it can evapourate water from their body.

It is believed that Scorch Release can be manipulated in other various ways such as flames or burning waves of energy. It could even evapourate moisture from mud and turn it into clay these are some variable possibilities of using this element.


Scorch is weak to Earth and Lightning, since none of them has water/moisture in them, therefore high temperatures won´t affect them.

Scorch is strong to water and any water based element, such as Wood, Storm, Steam, since Scorch can evapourate the water inside them.

 

Korra.

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Good ^^ here is the format we are using

Strong points

- Insert info -
- Insert info -
- Insert info -


Weak points

- Insert info -
- Insert info -
- Insert info -


Combinations-strategies

Ways to counter this technique

You Doing the jutsu.
So lets begin with the first jutsu

(Shakuton: Kajōsatsu) -Scorch Release: Extremely Steaming Murder
Rank: A
Type: Offensive
Range: Short-Mid
Chakra cost: 30
Damage points: 60
Description: The user creates several flaming orbs that resemble small suns. these orbs rotate around the user and can be freely controlled to attack enemies. When an orb touches an opponent. it apparently evaporates some of the water within their target. When this happens steam can be seen emitting from the opponents body.
Note: reduction of water leaves target exhausted and as such can only perform 2 moves the following turn.

Use your scorch chakra and create several flaming orbs that should look like small suns. When you make the prbs you should be able to freely control them so control them and send them at my clone so when it touches my water clone it evaporates the water from his body.
 

Uzumaki Naruta

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Good ^^ here is the format we are using



So lets begin with the first jutsu

(Shakuton: Kajōsatsu) -Scorch Release: Extremely Steaming Murder
Rank: A
Type: Offensive
Range: Short-Mid
Chakra cost: 30
Damage points: 60
Description: The user creates several flaming orbs that resemble small suns. these orbs rotate around the user and can be freely controlled to attack enemies. When an orb touches an opponent. it apparently evaporates some of the water within their target. When this happens steam can be seen emitting from the opponents body.
Note: reduction of water leaves target exhausted and as such can only perform 2 moves the following turn.

Use your scorch chakra and create several flaming orbs that should look like small suns. When you make the prbs you should be able to freely control them so control them and send them at my clone so when it touches my water clone it evaporates the water from his body.
Strong points

- The orbs can be controlled
- As the orbs rotate around the user it can also be used as a defense from the enemy to get to close to the user (I think)
- No handseals needed
- Leaves the target exausted


Weak points

- Only up to mid range
- Must be in contact with the target for the effect to occur
- If the target is fast enough he can move away from the orbs and even to long range


Combinations-strategies

Just using the technique as it is and then do something else taking the advantage that the opponent can only use 2 moves in his turn.

Ways to counter this technique

I know it´s not really a counter but a defense >_< Mainly to avoid being touched by that orb: Going underground, earth shield, lightning shield or get into long range.

You Doing the jutsu.

*Yachiru concentrates her scorch chakra and then she creates 5 flaming orbs, shaping them into suns with eyes and a big smile. Yachiru stares at them and then she turns to Blake with a smile on her face*
Sensei, sensei, you like them? xd
*Then Yachiru notices the clone*
Sensei, can the suns give the clone a hug? xd
*As she says so, she controls the sun and send them to the clone. As they get in contact with the clone, they evaporate the water out from it as steam is seen coming out from the clone. Yachiru watches as the steam comes out from the clone*
:eek: Sensei, someone´s cooking your clone!
 

Korra.

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Good I actually like that jutsu and its better use in close range and in combination with tai since if you miss your punch or kick the orbs can be used to get a hit ^^

( Shakuton: Shōkyaku Eikoudan ) - Scorch Release: Incinerating Flare Technique
Rank: S
Type: Offensive
Range: Short - Mid
Chakra cost: 40
Damage points: 80
Description: The user after performing the required Tiger hand seal will create flame orbs spinning around the user that combine into a larger one which the user then holds above their head floating and the causes it explode outwards arround the users position to incinerate the surrounding area and or enemies.
Note: Can only be used by Pakura or Sorch Release users from the Hidden Sand Village

Do the Tiger sign and just like the last jutsu create some orbs of flame to form around you. Then have them go right above you and combine together to form a larger orb that is floating above your head. Then use your chakra to have the orb explode outwards sending an almost like wave of scorch out so it incinerates the surrounding area and my clones.
 

Uzumaki Naruta

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Good I actually like that jutsu and its better use in close range and in combination with tai since if you miss your punch or kick the orbs can be used to get a hit ^^

( Shakuton: Shōkyaku Eikoudan ) - Scorch Release: Incinerating Flare Technique
Rank: S
Type: Offensive
Range: Short - Mid
Chakra cost: 40
Damage points: 80
Description: The user after performing the required Tiger hand seal will create flame orbs spinning around the user that combine into a larger one which the user then holds above their head floating and the causes it explode outwards arround the users position to incinerate the surrounding area and or enemies.
Note: Can only be used by Pakura or Sorch Release users from the Hidden Sand Village

Do the Tiger sign and just like the last jutsu create some orbs of flame to form around you. Then have them go right above you and combine together to form a larger orb that is floating above your head. Then use your chakra to have the orb explode outwards sending an almost like wave of scorch out so it incinerates the surrounding area and my clones.
Strong points

- Can be targeted on more than one enemy (In WoW terms, it´s an AoE technique xD)
- Since the flame orbs are spinning around the user and the large orb will be above the user´s head, it´ll be difficult for the enemy to attack from the sides and above (unless the enemy uses earth or lightning)
- It´s S rank xD (Don´t know what other strong point...Probably difficult to defend from it? Since water is weak to it? But earth and lightning can still be used against it, so.. I´m confused)


Weak points

- A handseal is needed
- Since the technique is visible, the opponent can defend from it (or interrupt it) if he´s fast enough
- If I didn´t misunderstand the note, only Pakura and people in Sunagakure can use this technique? (Meaning that I can´t use this technique since I´m in Amegakure?)


Combinations-strategies

Blinding the opponent with a smoke bomb or placing the oppponent in a genjutsu before using this technique?

Ways to counter this technique

I know it´s still not really a counter but a defense >_< Avoiding the AoE: Going underground, earth shield, lightning shield, get into long range or jumping into mid air.

You Doing the jutsu.

*Yachiru concentrates her scorch chakra and then she makes a handseal, creating 6 flaming orbs spinning around her. She then controls the orbs making them gather up the 6 orbs above her head, making a big flaming flower (with the 6 orbs being the petals).*
Sensei, sensei, I made a flower xd
*Yachiru stares at her flower for a second before making it explode with her chakra, having the flames falling all around her, incinerating the area around her and the clones standing within it. Yachiru watches as the flames fall around her*
Yaaaaaaaaaaaaaaaay Fireworks! xd
 
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Korra.

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Naa you can use it since your bio is from Suna since all Scorch bios are from Suna so your good xD and to protect against this the opponent is gonna need to use Earth Jutsus that can create either an armor or a wall in front of them. And if they use water then the water would be evaporated and so will near by water in the area.

Next is my personal Scorch CJ no one knows xD

(Shakuton: Ryū no ikari)- Scorch Release: Wrath of the Dragons
Type: Attack
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: The user will gather their Shakuton chakra and create 4 several flaming orbs that resemble small suns. Than a red/yellow flaming dragon comes out of every orb and strikes the opponent. Just like Scorch Release: Extremely Steaming Murder the dragons evaporates some of the water within their target making steam come out of the opponent's body.
Note: Usable 2 times
Note: No Scorch Release next turn and No A rank or above Fire/Wind jutsu next turn
Note: Needs Scorch Release and needs to be taught by ~Korra~
Note: Just like Extremely Steaming Murder reduction of water leaves target exhausted and as such can only perform 2 moves the following turn.

Use your Scorch chakra and create 4 flaming orbs around you. Then use your chakra to have 4 scorch dragons emerge from each orb to come out and have the dragons hit my water evaporates water from him.
 

Uzumaki Naruta

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Naa you can use it since your bio is from Suna since all Scorch bios are from Suna so your good xD and to protect against this the opponent is gonna need to use Earth Jutsus that can create either an armor or a wall in front of them. And if they use water then the water would be evaporated and so will near by water in the area.

Next is my personal Scorch CJ no one knows xD

(Shakuton: Ryū no ikari)- Scorch Release: Wrath of the Dragons
Type: Attack
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: The user will gather their Shakuton chakra and create 4 several flaming orbs that resemble small suns. Than a red/yellow flaming dragon comes out of every orb and strikes the opponent. Just like Scorch Release: Extremely Steaming Murder the dragons evaporates some of the water within their target making steam come out of the opponent's body.
Note: Usable 2 times
Note: No Scorch Release next turn and No A rank or above Fire/Wind jutsu next turn
Note: Needs Scorch Release and needs to be taught by ~Korra~
Note: Just like Extremely Steaming Murder reduction of water leaves target exhausted and as such can only perform 2 moves the following turn.

Use your Scorch chakra and create 4 flaming orbs around you. Then use your chakra to have 4 scorch dragons emerge from each orb to come out and have the dragons hit my water evaporates water from him.
Strong points

- Strong version of the first technique? So the strong points would also be the same as Scorch Release: Extremely Steaming Murder
- It´s up to long range
- It´s S rank xD


Weak points

- The second note in the restriction
- Since the technique is visible, the opponent can defend from it (or interrupt it) if he´s fast enough
- It´s a CJ. Can´t be used in cannon battles


Combinations-strategies

Using it when your hands are busy or occupied since it doesn´t require handseals

Ways to counter this technique

Earth shield or a wall of earth that can later fall onto the opponent? =D

You Doing the jutsu.

*Yachiru concentrates her scorch chakra and then she creates 4 flaming orbs that resembles 4 suns around her. She then controls her chakra, making a fire dragon come out from each orb.*
Sensei, sensei, I have some dragonlings! xd
*Yachiru stares at the four dragons before sending them to you, thinking that you were the clone. The dragons attack you evaporating the water insidee you. When Yachiru notices that you don´t "poof" away, she realizes she attacked the wrong target*
Oopsies... I´m sorry, sensei! =D
*Yachiru then reaches her hand into her pocket, taking out a bag of candies and offer them to you*
Would you like one, sensei? xd
 
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