[CJ Lesson] Reborn and I.

McKnockout

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Ah, good luck.

This.
Genjutsu: Mazohisuto-Do (Illusionary Technique: Way of the Masochist)
Type:Supplementary/Defensive
Rank: S
Range: Short
Chakra Cost: 40
Damage: 40 to user
Description: This technique is a self inflicted genjutsu meant to ward off other genjutsu. When the shinobi realizes that they're trapped inside a powerful genjutsu, they shall use this neutralize the affects in order to render the jutsu ineffective. What this technique does is cast the simple illusion of pain onto the user, they layer this technique on top of the affects they already feel or notice from. The user of this technique upon doing two hand seals will focus on his own chakra flow to forcefully alter it, receiving the sensation of breaking or dislocating an arm, being stabbed, etc. The affects of this technique cause the sensation of physical trauma enough to release them from their opponent's genjutsu.
~This jutsu causes the illusion of physical pain, which does hinder the user of this technique after this jutsu is released.
~Can be used 2 times in a match
~Technique ends after user's phase is over
~Can only release genjutsu A-ranked and below
~Can only be taught by Reborn
 

Reborn

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Alright then let me explain to you the concept (though it's pretty much spelled out there already). As you're quite well aware of, pain is one of the methods of breaking somebody from an illusion. It creates a powerful enough stimuli to re-orient your perception of reality and casts the chakra flow back to regularity and expels the foreign chakra. However, causing yourself physical pain on a regular basis eventually piles up and will hinder you greatly in battle. So what is the alternative? Well of the normal methods there are quite a few; full body surge, kai, more foreign chakra (generally from a partner) to push out the other. However this technique provides the user with the pain method without the actual lasting disadvantage of actually harming yourself. It's a method that is no longer approvable (illusionary pain to simulate real enough pain to break genjutsu) so this is the one and only/diamond dozen jutsu like this out there.

Now to make you do something, just read the technique and tell me a few things about the limitations and draw backs to this technique (they'll be mentioned but there's room for interpretation just want to make sure you get the correct one)
 

McKnockout

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Alright then let me explain to you the concept (though it's pretty much spelled out there already). As you're quite well aware of, pain is one of the methods of breaking somebody from an illusion. It creates a powerful enough stimuli to re-orient your perception of reality and casts the chakra flow back to regularity and expels the foreign chakra. However, causing yourself physical pain on a regular basis eventually piles up and will hinder you greatly in battle. So what is the alternative? Well of the normal methods there are quite a few; full body surge, kai, more foreign chakra (generally from a partner) to push out the other. However this technique provides the user with the pain method without the actual lasting disadvantage of actually harming yourself. It's a method that is no longer approvable (illusionary pain to simulate real enough pain to break genjutsu) so this is the one and only/diamond dozen jutsu like this out there.

Now to make you do something, just read the technique and tell me a few things about the limitations and draw backs to this technique (they'll be mentioned but there's room for interpretation just want to make sure you get the correct one)
Aright, makes sense. Hmm, so this kind of concept is no longer approvable? You're casting a genjutsu on yourself, that stimulates illusionary pain; and provided that the chakra surge/disruption that you perform is greater than the current genjutsu that youre induced with, i.e. up to A-rank, it should work (shouldnt it? xD). So is it no longer approvable because its OP (which it isnt IMO) or that it is not possible? Because on the other hand, I guess I could see why. From a purely pain perspective, illusions can only be dispelled by physical pain? I guess thats why. But my earlier reasoning still does makes sense :shrug:

Limitations/Drawbacks:
- This technique involves solely the dispersing the genjutsu with no offensive aspect so youre open to jutsus etc.
- Oh, if youre caught in a genjutsu that takes away your tactile sense this technique is ineffective.

Questions:
- Do you have to perform any handseals or gestures to perform this technique? Or is it just a chakra surge of sorts?
- How fast-acting does this technique take effect?
 

Reborn

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It's not approvable because simulation pain isn't a substitute for real pain. However, I personally disagree with this and mainly because of the concept of self induced genjustu. What does genjutsu normally do? It disrupts the chakra flow of your opponent. What does self inflicted genjutsu do? The very same thing with the exception of it being your own chakra you're disrupting (or in more accurate terms purposely alterning for desired affects). So if a genjutsu that casts a stronger stimuli is layered over an existing one and has opposing effects why shouldn't that genjutsu come out as the dominent one?

In the new genjutsu rules, the terms for genjutsu layering is outlined. Genjutsu must be cast by rank from strongest to weakest i.e S+A A+B, or S+B, etc etc. The rational behind this by Scorps was that, if a ninja casts a weaker illusion and then a stronger illusion afterward, the stronger one's affects would reign dominant because the disruption of chakra is stronger. As well, if two genjutsu are to be layered they cannot have conflicting entities (ex, You cast two techniques; the first is a technique that simulate intense pain and torture and the second one induces tranquility and muscle relaxation). The previous example is one of two conflicting affects being placed on one another there is no sense in that because a person can't be tortured and feel tranquil and relaxed. As a result if there are two conflicted genjutsu the technique that is of a higher rank will be the dominent one or, if they are the same rank they will be neutralized (I believe it's either that or the previously cast gen is substituted with the new one).

Now apply that concept to this genjutsu. S-rank genjutsu>A-rank and below. Therefore if you are cast in an A-ranked or below genjutsu and then you place yourself in an S-rank naturally the new rules would dictate your S trumps their A only difference is you are putting this upon yourself. Now pain grants president over any illusion therefore this is the opposite of any genjutsu casted so a stronger illusion that is also opposing thereby means you should be able to break it. This is where my disagreement with the system comes into play but that's a matter of politics.
_______

As to your list. They're not the ones I'm looking for. You're casting an illusion that harms yourself and this lasts until the end of the turn. What that means is; say you stabbed your hand to break an illusion (with this jutsu) you're hand will be numb/unusable until the end of the turn. Secondly, what if you're caught in a paralysis genjutsu? This technique requires two hand seals, making it useless against paralysis gen. Also, with genjutsu kai being usable every turn (if possible) and up to S-rank by Sage users, this technique essentially becomes obsolete once you reach that stage in your RP. If you can cast seals for this technique you can cast seals for genjutsu kai and skip the drawbacks of this illusion.

As to your questions, the first one I answered (it says so in the justu as well, that was edited in to make it approvable). Second question; the moment the seals are weaved and you institute the illusion you're under it's spell.
 

McKnockout

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It's not approvable because simulation pain isn't a substitute for real pain. However, I personally disagree with this and mainly because of the concept of self induced genjustu. What does genjutsu normally do? It disrupts the chakra flow of your opponent. What does self inflicted genjutsu do? The very same thing with the exception of it being your own chakra you're disrupting (or in more accurate terms purposely alterning for desired affects). So if a genjutsu that casts a stronger stimuli is layered over an existing one and has opposing effects why shouldn't that genjutsu come out as the dominent one?

In the new genjutsu rules, the terms for genjutsu layering is outlined. Genjutsu must be cast by rank from strongest to weakest i.e S+A A+B, or S+B, etc etc. The rational behind this by Scorps was that, if a ninja casts a weaker illusion and then a stronger illusion afterward, the stronger one's affects would reign dominant because the disruption of chakra is stronger. As well, if two genjutsu are to be layered they cannot have conflicting entities (ex, You cast two techniques; the first is a technique that simulate intense pain and torture and the second one induces tranquility and muscle relaxation). The previous example is one of two conflicting affects being placed on one another there is no sense in that because a person can't be tortured and feel tranquil and relaxed. As a result if there are two conflicted genjutsu the technique that is of a higher rank will be the dominent one or, if they are the same rank they will be neutralized (I believe it's either that or the previously cast gen is substituted with the new one).

Now apply that concept to this genjutsu. S-rank genjutsu>A-rank and below. Therefore if you are cast in an A-ranked or below genjutsu and then you place yourself in an S-rank naturally the new rules would dictate your S trumps their A only difference is you are putting this upon yourself. Now pain grants president over any illusion therefore this is the opposite of any genjutsu casted so a stronger illusion that is also opposing thereby means you should be able to break it. This is where my disagreement with the system comes into play but that's a matter of politics.
_______

As to your list. They're not the ones I'm looking for. You're casting an illusion that harms yourself and this lasts until the end of the turn. What that means is; say you stabbed your hand to break an illusion (with this jutsu) you're hand will be numb/unusable until the end of the turn. Secondly, what if you're caught in a paralysis genjutsu? This technique requires two hand seals, making it useless against paralysis gen. Also, with genjutsu kai being usable every turn (if possible) and up to S-rank by Sage users, this technique essentially becomes obsolete once you reach that stage in your RP. If you can cast seals for this technique you can cast seals for genjutsu kai and skip the drawbacks of this illusion.

As to your questions, the first one I answered (it says so in the justu as well, that was edited in to make it approvable). Second question; the moment the seals are weaved and you institute the illusion you're under it's spell.
That was very well explained and kind of what I was getting at, although not as well constructed and detailed. Well, youve convinced me and I completely agree with you. If this concept is no longer approvable purely based on the fact that genjutsus can only be dispelled by physical pain rather than illusionary pain - than this reasoning is incomplete. You've got to look at the source of the illusionary pain = A self-induced genjutsu = Chakra flow disruption. Wait, so in order to have the second genjutsu dispel the previous one you need rank and opposing effects? (I want to make sure)

Ohh, my bad. Thanks for explaining. Now I know whats up with the 'Technique ends after user's phase is over'.

Interesting..
 

Reborn

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That was very well explained and kind of what I was getting at, although not as well constructed and detailed. Well, youve convinced me and I completely agree with you. If this concept is no longer approvable purely based on the fact that genjutsus can only be dispelled by physical pain rather than illusionary pain - than this reasoning is incomplete. You've got to look at the source of the illusionary pain = A self-induced genjutsu = Chakra flow disruption. Wait, so in order to have the second genjutsu dispel the previous one you need rank and opposing effects? (I want to make sure)

Ohh, my bad. Thanks for explaining. Now I know whats up with the 'Technique ends after user's phase is over'.

Interesting..
If you cast a genjutsu with opposing nature(s) to one that is previously cast on somebody, it is to my understanding that it must be at least the same rank if it is to take affect over the other one. Though I could be mistaken and the fact that you try to cast another genjutsu, period, that opposes an illusion already in existence would simply overright the previous one. I'm almost certain on the former of the two though. I'll get clarity on that later on and inform you since it could become a matter of issue (not that anybody uses genjutsu...or would bother even trying to cast a genjutsu on me).

I wrote this a while ago but even still that was a typo. The illusions' affect lasts until the end of the turn in which it was cast. However, if you're post is the last one for that turn (meaning the second post) and you use this say last, or second to last, the illusion will dispel rather quickly and there won't be much drawback.

anymore questions?
 

McKnockout

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If you cast a genjutsu with opposing nature(s) to one that is previously cast on somebody, it is to my understanding that it must be at least the same rank if it is to take affect over the other one. Though I could be mistaken and the fact that you try to cast another genjutsu, period, that opposes an illusion already in existence would simply overright the previous one. I'm almost certain on the former of the two though. I'll get clarity on that later on and inform you since it could become a matter of issue (not that anybody uses genjutsu...or would bother even trying to cast a genjutsu on me).

I wrote this a while ago but even still that was a typo. The illusions' affect lasts until the end of the turn in which it was cast. However, if you're post is the last one for that turn (meaning the second post) and you use this say last, or second to last, the illusion will dispel rather quickly and there won't be much drawback.

anymore questions?
I'm good. My turn.

(Genjutsu: Kanchi O-ba-ro-do) - Illusionary Arts: Perception Overload
Rank: S
Type: Supplementary/Defense/Attack
Range: Short-Mid
Chakra Cost: 40
Damage: 80
Description: The user performs two handseals (Horse -> Monkey) to use Kanchi O-ba-ro-do.
Kanchi O-ba-ro-do is a powerful and surprisingly simple technique which allows the user to alter the target's ability to sense external stimuli in quite a unique manner. Under normal circumstances a person is unable to detect a stimuli until it has reached a certain intensity referred to as the absolute threshold. It is the body's natural mechanism to allow a person to block out unnecessary stimuli that would otherwise be distracting and preventative to accomplishing a focused goal. As such the body constantly sends a multitude of sensory signals that aren't registered by the brain. That is, the absolute threshold is the lowest intensity at which a stimulus can be detected; stimuli with intensities lower than this threshold are not registered by the brain. This technique effectively removes the mind's ability to block out these sensations i.e. removes the absolute threshold. This means that target(s) under its effect has all of their senses magnified/sensitized to all stimuli in and around him to the point that it clouds/completely engulfs their mind's ability to focus on anything but what they are sensing. In short, the target's five senses becomes extremely sensitive (i.e. hypersensitive) under this technique. In most cases this will immediately cause a target to fall into a near unconscious-like state due to the mass of information that is being channeled from every single one of their nerves. However, these effects are only temporary as the target's mind will eventually reestablish the sensory limitations after 1 turn.
*Note: Can only be used twice.
*Note: No genjutsu in the same turn.
*Note: Must wait two turns to use again.
*Note: No technique above S-Rank in the same turn.
*Note: The affected target is unable to perform complex jutsus (i.e. S-rank and above) and have their reaction times severely limited due to the excessive pain and mental strain, unless countered/dispelled appropriately.
*Can only be taught by McKnockout

Analyse the technique and ill fill you in if you have any questions. Also, if u can, provide a few examples of how you would use this technique.

Basically with this technique, you force your opponent to register stimuli that they wouldn't normally. Basically, you're placing them in a state of hyper-sensitivity. Except, it's not that their senses are being pumped beyond the human norm, but rather they're taking notice of things that their senses would normally shut out as a distraction.
 
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