Fire Training

House

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~Waits for his water senpai~

(Doton: Saisho no sākuru) Earth Release: First Circle
Rank: S
Type: Defense/Offense
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: Once the user has spread his doton chakra around the field under the opponent, earth will rise up all around him, creating an encirclement wall around the opponent. Because of the ground level being high, the walls will have an effect of being wet as it rises from the ground. As the wall is rising around the opponent, in the same time, the ground is lowering underneath the user, as the earth's source coming from underneath the opponent, creating a crater as the ground had lowered underneath the opponent. As the ground is lowering underneath the enemy and the walls are rising around the enemy, this causes a C-ranked tremor, throwing off the enemy, and reaching the groundwater. As Soon as this process has been over, multiple spikes will erupt from the walls in a fast manner from all around, impaling the enemy with these flying spikes. These walls may reach up to 20 meters to the user's wishes, it will close on the top. The ground may lower ti'll groundwater, which may be 4-5 meters at high speeds. The walls can be 5-10 meters far in radius, enemy being in the middle.
Notes:
~Can be used 2x
~Can be taught by Dr. House
~Only who mastered doton may use this.
~Can't use S-ranked doton or higher in the same turn.
~The groundwater effect will only be, if there is river/ocean/lake or any kind of natural water was around before the battle.

Alright, this is a fairly easy technique. All you have to know about this great technique is that while the ground lowers, it'll shake so your opponent won't really do anything until it stops and he'll be in a pont up to his knees so no ligthning jutsu for him. You can pretty much adjust the parameters of this jutsu. any questions?
 

House

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If it's up to his knees how does that affect his Raiton release? Groundwater?
The walls and the whole ground around him will be covered in water while the ground shakes with C-rank tremor. Obviously the opponent has to trip or maintain his balance but he'll be covered in water for sure. If he uses nagashi, he'll be electrified, and any other means that he might make raiton contact with water. It doesn't stop him from doing raiton attacks, it'll only injure himself. You need groundwater for this water effect. If there's no pre-made water like lake in the distance, there won't be any water. Like lets say a terrain where a lake is in the left. Anymore questions?

Here's the Burning Arms technique so you don't have to link anything:

Name:Fire Release: Burning Arm (Katon: Nenshou Ude)
Typeffensive
Rank:S
Range:Short
Chakra Cost: 40
Damage Points:80
Description:The user channels chakra throughout their body, and an aura or fire is formed around them. Any physical attacks they land on their opponent will cause them to be either set ablaze as well, or severely burned, depending on the strength of the attack. However, the longer the aura is in effect
*Only Used Once
 

~Nemesis~

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The walls and the whole ground around him will be covered in water while the ground shakes with C-rank tremor. Obviously the opponent has to trip or maintain his balance but he'll be covered in water for sure. If he uses nagashi, he'll be electrified, and any other means that he might make raiton contact with water. It doesn't stop him from doing raiton attacks, it'll only injure himself. You need groundwater for this water effect. If there's no pre-made water like lake in the distance, there won't be any water. Like lets say a terrain where a lake is in the left. Anymore questions?

Here's the Burning Arms technique so you don't have to link anything:

Name:Fire Release: Burning Arm (Katon: Nenshou Ude)
Typeffensive
Rank:S
Range:Short
Chakra Cost: 40
Damage Points:80
Description:The user channels chakra throughout their body, and an aura or fire is formed around them. Any physical attacks they land on their opponent will cause them to be either set ablaze as well, or severely burned, depending on the strength of the attack. However, the longer the aura is in effect
*Only Used Once
I thought as much. And thanks.
Okay Burning arm, Flame on *Arm ignites in fire* chakra control, you must have precision in this jutsu, otherwise you'll look like the human torch, expand the chakra from the centre and so its around your body, once accomplished take all that fire and force it through your right or left arm, whichever pleases you.
 

House

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I thought as much. And thanks.
Okay Burning arm, Flame on *Arm ignites in fire* chakra control, you must have precision in this jutsu, otherwise you'll look like the human torch, expand the chakra from the centre and so its around your body, once accomplished take all that fire and force it through your right or left arm, whichever pleases you.
Sounds good. Pretty straight forward.
 
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House

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Good work. I can see that youre uber lazy about this.
Oh sorry, I was a little busy in life. *I start channeling a lot more katon chakra within my gut, imagining myself being inflamed by fire all around me. I start then channeling fire from everyone of my points, engulfing my body within fire

Yesssss

Then I charge at a boulder then I kick this boulder and it smashes and in flames on the ground. I force the katon chakra them to my left arm and I punch the ground again and the ground explodes with the fire I pushed in it.*
 

~Nemesis~

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Oh sorry, I was a little busy in life. *I start channeling a lot more katon chakra within my gut, imagining myself being inflamed by fire all around me. I start then channeling fire from everyone of my points, engulfing my body within fire

Yesssss

Then I charge at a boulder then I kick this boulder and it smashes and in flames on the ground. I force the katon chakra them to my left arm and I punch the ground again and the ground explodes with the fire I pushed in it.*
Where did the kicking come from? Oh yeah, this jutsu is qualitative based, do you really need to give you katon chakra a "Humph!" about it.
 

~Nemesis~

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FIRST CIRCLE
Rank: S
Type: Defense/Offense
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: Once the user has spread his doton chakra around the field under the opponent, earth will rise up all around him, creating an encirclement wall around the opponent. Because of the ground level being high, the walls will have an effect of being wet as it rises from the ground. As the wall is rising around the opponent, in the same time, the ground is lowering underneath the user, as the earth's source coming from underneath the opponent, creating a crater as the ground had lowered underneath the opponent. As the ground is lowering underneath the enemy and the walls are rising around the enemy, this causes a C-ranked tremor, throwing off the enemy, and reaching the groundwater. As Soon as this process has been over, multiple spikes will erupt from the walls in a fast manner from all around, impaling the enemy with these flying spikes. These walls may reach up to 20 meters to the user's wishes, it will close on the top. The ground may lower ti'll groundwater, which may be 4-5 meters at high speeds. The walls can be 5-10 meters far in radius, enemy being in the middle.
Notes:
~Can be used 2x
~Can be taught by Dr. House
~Only who mastered doton may use this.
~Can't use S-ranked doton or higher in the same turn.
~The groundwater effect will only be, if there is river/ocean/lake or any kind of natural water was around before the battle.

Teach me this.
 

House

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FIRST CIRCLE
Rank: S
Type: Defense/Offense
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: Once the user has spread his doton chakra around the field under the opponent, earth will rise up all around him, creating an encirclement wall around the opponent. Because of the ground level being high, the walls will have an effect of being wet as it rises from the ground. As the wall is rising around the opponent, in the same time, the ground is lowering underneath the user, as the earth's source coming from underneath the opponent, creating a crater as the ground had lowered underneath the opponent. As the ground is lowering underneath the enemy and the walls are rising around the enemy, this causes a C-ranked tremor, throwing off the enemy, and reaching the groundwater. As Soon as this process has been over, multiple spikes will erupt from the walls in a fast manner from all around, impaling the enemy with these flying spikes. These walls may reach up to 20 meters to the user's wishes, it will close on the top. The ground may lower ti'll groundwater, which may be 4-5 meters at high speeds. The walls can be 5-10 meters far in radius, enemy being in the middle.
Notes:
~Can be used 2x
~Can be taught by Dr. House
~Only who mastered doton may use this.
~Can't use S-ranked doton or higher in the same turn.
~The groundwater effect will only be, if there is river/ocean/lake or any kind of natural water was around before the battle.

Teach me this.
Okay, let's seee. Once you channeled your earth chakra in the ground, you'll have thick walls rise all around the opponent, encircling him. These walls may reach up to 20 meters in high then it closes in the top if you want it to close. At the same time the walls come out of the ground, the ground is lowered aswell with a C-ranked tremor which will throw off your opponent. As soon as all these done, multiple spikes will emerge from the walls, killing your opponent. You can have fun with the perimeters of the walls and how big and such at high speeds. The groundwater will only be in play if there was a preexisting water source nearby. Any questions?
 
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