[CJ] Trading with the Sage of Deceit!

ZandaT

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Alright do you have any questions about the following?

(Fuuton: Haha shikyū) Wind Style: Mother's Womb
Rank: S
Type: Supplementary
Range: Short-Long
Chakra Cost: 40
Damage Points: N/A
Description: The user focuses their wind chakra on the floor underneath their opponent as they perform 2 hand seal before stomping down on the ground causing a strong, but harmless, torrent of wind to shoot up from underneath the opponent. The user will then manipulate the torrent of wind in order to create a concentrated orb of wind that encloses around their opponent trapping them in a small circular space. The space inside the orb is tight, leaving them in a sitting position before it gradually shrinks until the opponent is forced to take a fetal position like the times when they were in their mothers womb. The wind orb consists of many racing wind currents that rapidly circulate around the opponent, creating a near solid concentrated wind orb inside and out, while making it difficult for the opponent to breath as outside air cannot penetrate the orb leaving them with the little amount of air that was captured when the orb first formed. The orb is strong enough to withstand most elemental and raw chakra attacks, following the strengths and weaknesses, and once inside if the user does not counter correctly their attack may end up backfiring, but if they do not escape in time then the user will faint due to lack of air.
NOTES
►Can be used once per battle
►No wind over A rank next turn
►If the opponent does not escape the orb by next turn they will faint due to lack of oxygen
►Can only be taught by Zanda
(Fūinjutsu: Erementaru ori) Sealing Art: Elemental Weave
Rank: A
Type: Offensive/Supplementary
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: The base of this technique revolves around a special Fūin seal, made by Zanda, commonly placed on scrolls. The Fūin seal consists of two intertwined spirals and a total of three Kanji. One kanji, meaning "Store", is placed at the start of each spiral and at the end of the intertwining circle is the last Kanji for "Release". Before battle the user stores an element chakra into one spiral, and another non opposing element chakra into the other, giving themselves access to the premade scrolls during battle. Each "Store" kanji can hold up to A rank chakra of non opposing elements. The Fūin seal is activated by performing 3 hand seals and inserting chakra into the middle kanji releasing an elemental combination of the two chakras at the opponent.
Different Seal Combinations
Fire/Lightning Seal
After activating the "Release" kanji, the user aims the scroll at the opponent releasing an elemental combination of fire and lightning creating a continuous unidirectional electrical fire blast at the opponent. The blast moves fairly quickly and has 3m radius with a mid.range reach before it dissipates.

Water/Wind Seal
After activating the "Release" kanji before or after placing the scroll on the ground, the scroll releases an elemental combination of water and wind creating a tall water typhoon that stands 7m tall as it travels towards the opponent. The typhoon, being skinny at its base, starts out at 1m and widens up to 3m as it reaches the top. Unlike normal typhoons this one is self sustained and does not need a water source. It can also travel up to mid.range before dying out.

Earth/Wind Seal
After activating the "Release" kanji, the user aims the scroll at the opponent releasing an elemental combination of earth and wind creating a wave of numerous highly dense earth splinters coated with wind resulting in faster travel movement and enhanced cutting abilities. The wave has a length of 5m and starts 2m off of the floor reaching up 4m in the air. The wave has a mid.range reach before the technique ends.

Water/Lightning Seal
After activating the "Release" kanji, the user aims the scroll at the opponent releasing an elemental combination of water and lightning creating a continuous unidirectional electrical water blast at the opponent. The blast moves fairly quickly and has 3m radius with a mid.range reach before it dissipates.

Earth/Fire
After activating the "Release" kanji, the user aims the scroll at the opponent releasing an elemental combination of earth and fire creating a large molten earth dragon. The dragon travels towards the opponent and wraps around them severely burning them in the process. The dragon can reach up to mid.range before falling apart and collapsing.
NOTES:
►No Fūinjutsu for the next 2 turns
►User can only have all scrolls made, but can only use 3 per battle
►User cannot use any jutsu of the two combining elements in that same turn, and 1 turn after
►Can only be taught by Zanda
 
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Lili-Chwan

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Both are pretty straight forward, I don't have any questions on the first.

As for the second, when I insert chakra on the seal, can I do it remotely? If so, at what range, still short?
 

ZandaT

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After 4 hand seals you can spit out a large structure of fire in the shape of a flaming stag which can be sent towards the opponent at great speeds. With another hand seal, after the stag was made, the user can apply water into the fire creating a coat of vapor across it, honing it to make it thicker and more tangible. This induces a phenomenon called the Leidenfrost effect, where the water vapor coating the fire will causes liquid to bypass it, allowing the fire tech to move through water and water jutsus without dousing the fire. The user can also apply this water effect to a different fire jutsu increasing the damage of the fire jutsu +10 while making it impervious to water jutsus of the same rank.

*A strong enough water can push through the vapor coat, streams or masses of water of the same rank as fire being coated by the vapor, or a pressurized stream of water of a rank below will block the protection*
Does the quote mean that it really is only neutral to water of the same rank now?
 

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After 4 hand seals you can spit out a large structure of fire in the shape of a flaming stag which can be sent towards the opponent at great speeds. With another hand seal, after the stag was made, the user can apply water into the fire creating a coat of vapor across it, honing it to make it thicker and more tangible. This induces a phenomenon called the Leidenfrost effect, where the water vapor coating the fire will causes liquid to bypass it, allowing the fire tech to move through water and water jutsus without dousing the fire. The user can also apply this water effect to a different fire jutsu increasing the damage of the fire jutsu +10 while making it impervious to water jutsus of the same rank.



Does the quote mean that it really is only neutral to water of the same rank now?

It is neutral to all water of the same rank, meaning it will remove the water coating and have the fire power through, even if weakened, if it's a pressure though, it will punch through the water and douse out the fire underneath. Thus, normal Water < Antlered Fire, Pressured Water > Antlered Fire.
 

Lili-Chwan

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Analyze Amphibian now.

Btw, small edit, Pressured Water = Antlered Fire.


So: Water vs Antlered Fire

B Rank vs A Rank

The water is unable to remove the coat, so both the coating and the fire power through. The overall jutsu is weaker, but still gets things done.

A Rank vs A rank

Water removes the coat of vapor, but the Fire goes on, as a weakened fire attack.

S Rank vs A rank

Water removes coat of vapor and douses out the fire, but is also neutralized in the process.


Pressure Water vs Antlered Water

C rank vs A rank

Jet pushes the water vapor, but is unable to make a dent. Antlered fire powers through.

B Rank vs A Rank

Jet pushes water vapor, piercing through it, but the fire still powers through.

A Rank vs A rank

Jet pierces through the coating and douses out the fire inside it, but is neutralized in the process.

S rank vs A rank

Jet pierces through the coating and douses out the fire inside, and still powers through towards you, albeit weakened.
 
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ZandaT

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Ok I understand

Amphibian Intervention is based off of the principle of friction and microscopic texture. By using chakra to manipulate the irregularities and texture of the skin, the user can either coat their body in a very rough or smooth texture. By getting rid of the irregularities in one's skin, allowing a nearly zero-friction surface, the user becomes impervious to physical attacks making them slide off on contact. This form is called Kato Enten, which is better suited for hand to hand combat, but can also be used for supplementary things like fastly gliding around the battlefield. By increasing the irregularities in one's skin, increasing the overall friction, the user impervious to pathogenic agents as well as gaining a near "sticky" grip. That form is called Gama Ranbou and other than protection against water techs I really don't know any ways of getting the best out of this form. These forms can be created on certain parts of the body while leaving other parts normal, and the switch between normal and a form can be done passively.
 

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Ok I understand

Amphibian Intervention is based off of the principle of friction and microscopic texture. By using chakra to manipulate the irregularities and texture of the skin, the user can either coat their body in a very rough or smooth texture. By getting rid of the irregularities in one's skin, allowing a nearly zero-friction surface, the user becomes impervious to physical attacks making them slide off on contact. This form is called Kato Enten, which is better suited for hand to hand combat, but can also be used for supplementary things like fastly gliding around the battlefield. By increasing the irregularities in one's skin, increasing the overall friction, the user impervious to pathogenic agents as well as gaining a near "sticky" grip. That form is called Gama Ranbou and other than protection against water techs I really don't know any ways of getting the best out of this form. These forms can be created on certain parts of the body while leaving other parts normal, and the switch between normal and a form can be done passively.
Well, the rough version can be used offensively by literally flaying your opponents. Your chakra protects your skin from the friction, taking the blunt of it, whereas your opponent's skin and flesh will be completely exposed. If you drag your hand on an opponent, you will most likely give them extreme indian burns. But it is also very useful for climbing, or attaching yourself to a surface, say, when you're being hit by an earthquake technique. It's protecting against water and, consequently, against pathogenic agents is also great, because they won't be able to enter your skin, anything that uses water as a medium can't "infect" you by skin absorption, and that includes most venoms.
 

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Damn, double work >_>

( Suiton: Chame no Peropero) Water Style: The Tongue of the Licking Urchin
Rank: S
Type: Supplementary
Range: Short-Long
Chakra Cost: 40
Damage Points: N/A
Description: After performing 3 handseals, the user is able to create a great bead of water, up to 1 meter diameter, anywhere within range (Up to 50 meters from the user), by condensing water from the air around. This bead will have the cohesion and adhesion levels pumped to the max, creating a very tight bubble which pins though and attaches itself to any material it comes in contact with. The user is always able to sense the position of the sphere, spatially in relation with herself, and, when it attaches with something, the user is able to determine if the substance has chakra or not (Similar to Rain Tiger at Will), and is able to pull chakra from it, a take on the water's vital and cleansing techniques. It absorbs 100% of the chakra used to create the technique ( 40 chakra ) per turn it is attached. If the user touches the bead, he can re-absorb the chakra back to him/her. Likewise, the user is able to create multiple tiny beads (up to 10), across an area of 5 meters radius. Each will only absorb up to 10% chakra per turn ( 4 chakra ).
*The user is able to move the bead(s) around through hand gestures . When the user does, except in the initial turn, it counts as a jutsu towards the jutsu limit
*When the jutsu is dropped or broken, only 50% of the chakra stored within the bead(s) returns to the user, and the bead(s) vanish in a puddle of water.
*Can only be used thrice per battle*
*Lasts a maximum of 5 turns*
*Can't use Water above S rank in the same and next 2 turns of usage*
*Requires 2 turns cool down between usages, counting after the end of the previous usage*
*Follows elemental strength and weaknesses*
This technique is one that allows the user to absorb chakra via water release. The user can create a 1m sphere of water anywhere on the battlefield, after performing the required hand seals, allowing the jutsu great range which can be handy in numerous situations. I don't get what you mean by the "pins through" part, but i'm guessing that the sphere either attaches itself to the target's body or engulfs a limb within the spheres dimensions before absorbing their chakra. The user can chose to create more than one sphere, but if they do the spheres only drain a percentage of the max chakra able to be drained and they must be made within close range of the user. If the user comes into contact with their sphere again they can take the siphoned chakra as their own, but if the sphere is canceled or destroyed they will only gain half.
(Fuuinjutsu: Panikku Osutoricchi ) Sealing Technique: Panicked Ostrich
Rank: B
Type: Supplementary
Range: Self
Chakra Cost: 20
Damage Points: N/A
Description: A variation of Generic Sealing Technique, it allows the user to seal him/herself within a chosen storage scroll, which can be done in pre-prepared scrolls with a single handseal or through the same seal used in Generic Sealing Technique. The variation comes from the ability to seal corpses, whereas the user mimics that by using one's own chakra to seal oneself, making it so that there is no sort of resistance or conflict with different chakra systems. The sealing is done very quickly, in a matter of a second, where the user is seemingly sucked into the scroll, head first. Only the user can be sealed within the storage scroll, 1 person, no allies can come in as well.
The user is contained in a black void dimension, allowing only a few minutes before asphyxiation. With a second handseal, the user can unseal him/herself back to the world.
*Can only be 1 turn inside the seal, else the user will asphyxiate*
*The user is able to feel the scroll through chakra, as well as any chakra source in contact with it. I.e. opponent's standing within a meter of the scroll without Chakra Suppression, or with Chakra Supression in physical contact with the Scroll, exception being Muu and Karin
*Only the user can seal or unseal the scroll*
*The scroll, simple paper normally, suffers no defensive bonus, meaning the user is forcefully spat back, with full damage taken, case something destroys the seal, the only connection between the outside world and the black void.*
*Mastering Fuuinjutsu allows the usage of this technique at half the chakra cost*
This one seems like a handy fuuin to have in certain situations where escape may be slim due to an oncoming jutsu or one that will take effect as long as the user is within its field. Is see it as a temporary tactical withdrawal that can kill the user if not used correctly, but when it is it can be regarded as an ace in the hole.
Gimmie like a summary in 1 or two sentences for both techs along with any questions you may have.
(Doton/Katon: Mitsubachi no su) Earth/Fire Style: Bees Nest
Type: Offensive
Rank: Forbidden
Range: Short/Mid-Long
Chakra: 50
Damage: 90(-15 to user)
Description: The user will channel their doton chakra into the ground as they perform 2 hand seals creating three earth made ancient chinese bees nest, filled with numerous highly condensed earth arrows, to rise from the earth at any three locations within short range of the user pointing in any direction they desire. The user will then perform 1 hand seal as they infuse their fire chakra in every arrow creating numerous molten earth like arrows before clapping their hands as they create a fire explosion at the bottom of each bees nest that causes them to launch all the arrows at once as the fire explosion propels them like swift moving missiles. There are enough arrows in just one bees nest that it can rain down in one area and hit everything within short range, covering a 5m diameter if launched in linear fashions, and if all 3 were aimed in one direction then the sky would be filled with a blanket of arrows that hit multiple ranges in the vicinity they are facing. As the numerous molten earth arrows rain down on an area they explode on contact releasing multiple shrapnel of highly heated dense earth while setting the ground ablaze. The elemental combination, the amount of chakra used for only one person, and the widespread destruction caused by this technique is the reason why its forbidden.
NOTES
►User cannot use Fire or Earth jutsu above A rank next turn
►This jutsu takes two of the users three jutsu spots per turn
►User feels fatigued by the chakra drain this jutsu brings and their body also receives some damage due to the strain put on it
►Can only be used once per battle
►Can only be taught by Zanda
.(Hiniku furasshu) Irony Flash
Rank: A
Type: Offensive
Range: Short to Mid
Chakra Cost: 30
Damage Points: 60(mental stress)
Description: Irony Flash is a genjutsu that uses bright flashes as a medium for being triggered. Once a flash of bright light touches the eye, caused by flash bombs, explosions, techniques, etc., the user can trigger this genjutsu upon their opponent. It's a natural movement to flinch or cover your eyes when faced with blinding light, and as the opponent recovers they will notice their legs from the ankle down being tightly binded by vines as two more pop out of the ground before tightly binding their hands. As the opponent is being binded they will face a massive wave of ninja tool projectiles that approaches them from every frontward angle possible. The wave of ninja tools will cover the skies as they cascade upon the opponent, their body feeling the effects of every projectile piercing their body, as the massive onslaught continues. In reality the opponent is immobilized as they suffer from the effects of the genjutsu until broken, and if they die in the genjutsu then they faint in real life as their body tries to cope with the mental stress.
NOTES
►Can be used 4x per battle
►Can only be triggered after the opponent is exposed to a bright light
►Can only be taught by Zanda
 

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Damn, double work >_>


This technique is one that allows the user to absorb chakra via water release. The user can create a 1m sphere of water anywhere on the battlefield, after performing the required hand seals, allowing the jutsu great range which can be handy in numerous situations. I don't get what you mean by the "pins through" part, but i'm guessing that the sphere either attaches itself to the target's body or engulfs a limb within the spheres dimensions before absorbing their chakra. The user can chose to create more than one sphere, but if they do the spheres only drain a percentage of the max chakra able to be drained and they must be made within close range of the user. If the user comes into contact with their sphere again they can take the siphoned chakra as their own, but if the sphere is canceled or destroyed they will only gain half.

This one seems like a handy fuuin to have in certain situations where escape may be slim due to an oncoming jutsu or one that will take effect as long as the user is within its field. Is see it as a temporary tactical withdrawal that can kill the user if not used correctly, but when it is it can be regarded as an ace in the hole.
Gimmie like a summary in 1 or two sentences for both techs along with any questions you may have.
(Doton/Katon: Mitsubachi no su) Earth/Fire Style: Bees Nest
Type: Offensive
Rank: Forbidden
Range: Short/Mid-Long
Chakra: 50
Damage: 90(-15 to user)
Description: The user will channel their doton chakra into the ground as they perform 2 hand seals creating three earth made ancient chinese bees nest, filled with numerous highly condensed earth arrows, to rise from the earth at any three locations within short range of the user pointing in any direction they desire. The user will then perform 1 hand seal as they infuse their fire chakra in every arrow creating numerous molten earth like arrows before clapping their hands as they create a fire explosion at the bottom of each bees nest that causes them to launch all the arrows at once as the fire explosion propels them like swift moving missiles. There are enough arrows in just one bees nest that it can rain down in one area and hit everything within short range, covering a 5m diameter if launched in linear fashions, and if all 3 were aimed in one direction then the sky would be filled with a blanket of arrows that hit multiple ranges in the vicinity they are facing. As the numerous molten earth arrows rain down on an area they explode on contact releasing multiple shrapnel of highly heated dense earth while setting the ground ablaze. The elemental combination, the amount of chakra used for only one person, and the widespread destruction caused by this technique is the reason why its forbidden.
NOTES
►User cannot use Fire or Earth jutsu above A rank next turn
►This jutsu takes two of the users three jutsu spots per turn
►User feels fatigued by the chakra drain this jutsu brings and their body also receives some damage due to the strain put on it
►Can only be used once per battle
►Can only be taught by Zanda
.(Hiniku furasshu) Irony Flash
Rank: A
Type: Offensive
Range: Short to Mid
Chakra Cost: 30
Damage Points: 60(mental stress)
Description: Irony Flash is a genjutsu that uses bright flashes as a medium for being triggered. Once a flash of bright light touches the eye, caused by flash bombs, explosions, techniques, etc., the user can trigger this genjutsu upon their opponent. It's a natural movement to flinch or cover your eyes when faced with blinding light, and as the opponent recovers they will notice their legs from the ankle down being tightly binded by vines as two more pop out of the ground before tightly binding their hands. As the opponent is being binded they will face a massive wave of ninja tool projectiles that approaches them from every frontward angle possible. The wave of ninja tools will cover the skies as they cascade upon the opponent, their body feeling the effects of every projectile piercing their body, as the massive onslaught continues. In reality the opponent is immobilized as they suffer from the effects of the genjutsu until broken, and if they die in the genjutsu then they faint in real life as their body tries to cope with the mental stress.
NOTES
►Can be used 4x per battle
►Can only be triggered after the opponent is exposed to a bright light
►Can only be taught by Zanda
Pin is like, press onto you, doesn't necessarily mean pierce you. basically the bubbles attach to you. Everything else seems fine.


As for the other ones. The Genjutsu is quite simple, after you use a flashbomb, you cast a genjutsu where they feel vines wrapping around his legs, before they see a cloud of projectiles heading towards them, which is endless. When the opponent dies, they faint in real life. I'd say the opponent would have to defend from the genjutsu within a turn to prevent that from happening. Can this be cast on more than one target at the time? I'd say so, since it comes form the flash bomb, which can affect multiple ninja.

The second is also quite linear, but very interesting. You create earth chinese ant nest, which re a type of explosives/weapon, up to 3, anywhere within range, before using fire to melt them and detonate them, launching them up to short range all around (5 meters radius). It's quite cool.
 

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Yes, once even a tad bit of bright light from not only flash bombs but explosions or anything that causes a bright light touches the target's eyes this genjutsu can be used. I feel it should be able to work on multiple targets as well as long as they are affected by the jutsu's medium.

Yuhp, Bees nest is pretty cool and is F ranked because each individual launcher has enough arrows to cover a 5m diameter so imagine the scale of this technique if they were all positioned in different manners. Even if defended against the affected are is left in flames which can be useful for combo's that follow like idk, maybe a genjutsu that can use the detonating arrows explosion as a medium...,
 
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