[Question] Can CoO be negated ?

Ahmed1993

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Can a Haki user negate the CoO of his enemy with his own CoO ?
 

scorezor

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If CoO means Color of Observation (Observing) , then idk , for example , in skypiea , those guys had CoO and they were hit and none of the SH had haki ... so... well... idk x) , i go more for Fireplay's answer .
 
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Ahmed1993

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If CoO means Color of Observation (Observing) , then idk , for example , in skypiea , those guys had CoO and they were hit and none of the SH had haki ... so... well... idk x) , i go more for Fireplay's answer .

Only Enel had it back then , and Luffy was able to hit him by bouncing random hits on the wall while basically making himself go into dumb mode ( no thinking of his current and next moves whatsoever , just hitting randomly )
 

SanjiNL

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You can predict the moves of the opponent who predicts your moves, rinse and repeat. It makes no difference anymore.
 

Reaper

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The only way to actually go around it is to basicly shut off your thinking like Luffy and throw random punches so to say but that would more then likely get you killed.

The thing with CoO is that aslong as you are faster then your enemy even if they can predict your movements if they are not fast enough to react you are bound to hit them
 

nasuke242

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well I don't think observation haki can be cancelled
 

Ahmed1993

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The only way to actually go around it is to basicly shut off your thinking like Luffy and throw random punches so to say but that would more then likely get you killed.

The thing with CoO is that aslong as you are faster then your enemy even if they can predict your movements if they are not fast enough to react you are bound to hit them

So its basically the same principal as the sharingan , i see.
 

Mephew D Kensei

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U can render it useless if u can move faster than the CoO user can react, they will just see how they will b hit. If two CoO users are fighting the one with the faster attacks/move skill is likely to hit the other.
 

the nine tails

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Only Enel had it back then , and Luffy was able to hit him by bouncing random hits on the wall while basically making himself go into dumb mode ( no thinking of his current and next moves whatsoever , just hitting randomly )

no you sir are wrong the other three had it ... remember when luffy fought that fat guy with the balls ?? he couldn't hit him
 

BREAKD

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The only way to actually go around it is to basicly shut off your thinking like Luffy and throw random punches so to say but that would more then likely get you killed.

The thing with CoO is that aslong as you are faster then your enemy even if they can predict your movements if they are not fast enough to react you are bound to hit them

This!
Its same principle with every future-watching/predicting moves, Its all good and well if you can see what your opponent is gonna do, but if you are not fast enough to react to it there literally is no point in havin it
 

Kuzan

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I dont think you cannegate it, but as other people said you can be faster than the reaction-time of the CoO user and thus you can still hit them.
 
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