[CLOSED] Baldy vs. LongHairDon'tCare

ZandaT

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Rei's R&R
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Somewhere in Iwa with no water source
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Baldy

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Baldy in sig o_o
You go first <_> I'm on my phone, can't do much.
 

ZandaT

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Walking onto the field with a bible in his hands, Zanda closes it as he notices the presence of another person. On this hot day he wiped his forehead as he watched this mysterious person from head to toe. The guy was completely normal with his sandals, black robes, and sword strapped to his waist but there was an unusual shine that came from the top of this guy. It was from the glistening of his head due to the sun rays. The motion of wiping sweat from his face turned into one of shielding his eyes glare of this person. Zanda chuckled as his eyes got use to the unusual bright light, and he took off his shirt as he placed his book down ontop of it before doing some warm up stretches.

If you didn't have that makeup by your eyes your head would've been the biggest cue ball I have ever seen. You look strong somewhat. Do you care for a battle?

A tumbleweed passed in between Zanda and this person as they stood mid.range from each other as the scorching heat of Iwa's dryness pelted down upon them. As the tumbleweed moved from in between them Zanda manipulates his chakra releasing it into the ground before grabbing a kunai and throwing it towards the man. As the kunai leaves Zanda's hands dust particles and sand rises from the ground while thrusting forwards, eventually overtaking the kunai before it leaves short range, creating a dust screen that covers the battlefield up to mid.range in front of himself. As he released the kunai he hopps high 4ms into the air with the intent of landing 3ms backwards.

Rank: C
Type: Supplementary
Range: Short - Mid
Chakra cost: 15
Damage points: N/A
Description: The user will manipulate their chakra releasing it into the ground and with a wave of their arm or through the application of a weapon can cause a small wall of dust particles and sand to rise up from the ground and thrusting forwards. This technique creates a simple dust screen that will fade away after 3 turns.

While in the air from hopping 3ms backwards he performs 2 hand seals before exhaling a big-sized sphere of fire down towards his opponent from an upwards angle unaware to them due to the dust screen blocking their view of above. upon impact with the ground and his opponent the fire ball will explode creating a fiery landscape around him. The explosion would be big

Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: The user after performing two hand seals Horse → Tiger exhales a big-sized sphere of fire that carries the enemy away and causes a massive explosion on impact. The fire ball has a given solidity property to it, being able to punch through solid obstacles without exploding.

 

Baldy

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Walking onto the field with a bible in his hands, Zanda closes it as he notices the presence of another person. On this hot day he wiped his forehead as he watched this mysterious person from head to toe. The guy was completely normal with his sandals, black robes, and sword strapped to his waist but there was an unusual shine that came from the top of this guy. It was from the glistening of his head due to the sun rays. The motion of wiping sweat from his face turned into one of shielding his eyes glare of this person. Zanda chuckled as his eyes got use to the unusual bright light, and he took off his shirt as he placed his book down ontop of it before doing some warm up stretches.

If you didn't have that makeup by your eyes your head would've been the biggest cue ball I have ever seen. You look strong somewhat. Do you care for a battle?

A tumbleweed passed in between Zanda and this person as they stood mid.range from each other as the scorching heat of Iwa's dryness pelted down upon them. As the tumbleweed moved from in between them Zanda manipulates his chakra releasing it into the ground before grabbing a kunai and throwing it towards the man. As the kunai leaves Zanda's hands dust particles and sand rises from the ground while thrusting forwards, eventually overtaking the kunai before it leaves short range, creating a dust screen that covers the battlefield up to mid.range in front of himself. As he released the kunai he hopps high 4ms into the air with the intent of landing 3ms backwards.

Rank: C
Type: Supplementary
Range: Short - Mid
Chakra cost: 15
Damage points: N/A
Description: The user will manipulate their chakra releasing it into the ground and with a wave of their arm or through the application of a weapon can cause a small wall of dust particles and sand to rise up from the ground and thrusting forwards. This technique creates a simple dust screen that will fade away after 3 turns.

While in the air from hopping 3ms backwards he performs 2 hand seals before exhaling a big-sized sphere of fire down towards his opponent from an upwards angle unaware to them due to the dust screen blocking their view of above. upon impact with the ground and his opponent the fire ball will explode creating a fiery landscape around him. The explosion would be big

Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: The user after performing two hand seals Horse → Tiger exhales a big-sized sphere of fire that carries the enemy away and causes a massive explosion on impact. The fire ball has a given solidity property to it, being able to punch through solid obstacles without exploding.

RPing as myself.



Rather off-putting, for me, to have my day ruined. The day was still rather young, but to meet a religious person(I myself being an atheist), who seemed underwhelming and looked revolting, I could not help but heave a sigh. A disappointed kind of sigh. I instinctively thought, well, cower in fear! I don't know why, but he seemed to accede to my request rather easily, for he raised his arm, shielding himself from me, unable to stand my fearsome aura. Natural, of course.
In response to his childish remark, I thought haters gon hate. Those markings on my eyes were the very epitome of coolness. For saying that, he should probably bear the ignominy for attempting, just attempting to insult me. He wanted a battle. Yes, he would get it. He'd die though. I smirked at his foolishness.
"Listen. You ain't my match," I remarked, whilst I flicked my head up in a condescending manner towards you.

I watched as you threw a kunai at me. No matter. In response, I simply drew a kunai of my own, throwing it towards yours to deflect it towards my left side, onto the ground, roughly midway between us. As I did so, however, annoying shit started to rise from the ground. I let out a scurrilous exclamation, something crude and vulgar, at my opponent. What a sneaky bastard. In response, I decided to create 2 clones, Feg and Feggot, in order for me to watch out for your movements and respond better. Since the dust storm inhibits your vision, as well as mine, you'd probably not notice this at first.

Rank:B
Type:Supplementary
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed.



They both stand to my right, a meter's worth of distance separating each of us. Once this is done, I take off in a jog towards the left, in an arc, enabling me to maintain mid-range distance. Soon, a fireball of considerable magnitude starts to descend upon my last location, towards both of my clones.
They simply respond with a collaborative effort, creating a Wind/Water vortex of a size which easily trumps over that of yours. Furthermore, it simply extinguishes the fireball, before continuing towards you, leaving some steam behind. However, with the 'wind' part of this technique taking effect, the annoying shits in the way would also be dispersed, leaving only steam in the way which would fade after a few seconds.

I then perform a single hand seal, causing chakra-sensing rain to fall all over the battlefield, alerting me of your location. Now, how will you respond?

Rank: A
Type: Attack/Defence
Range: Short-Mid
Chakra cost: 30
Damage Points: 60
Description:The user will create a ‘Wind Style: Rasengan’ in one hand, and ‘Water Style: Destruction Torrent’ in the other. By combining them, he will create a tornado of water that can be used to attack or defend. This jutsu can also be used to drown out wind and fire combos
Note: No water source required.
Note: Can only be used with either a clone or an ally



Rank: C
Type: Supplementary
Range: Short-Long
Chakra cost: 15
Damage Points: N/A
Description: A perception ninjutsu, allowing one to freely manipulate rain infused with the user's own chakra after waving the Bird → Rat → Ox → Monkey → Rat → Snake hand seals. The rain falls from rain clouds, formed with the users own chakra. During this technique, the falling raindrops are closely linked to the users senses. When the rain is obstructed by a chakra belonging to someone the existence of the target can be detected. The rain will keep on falling until the user uses the seal to cancel it.

 

ZandaT

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RPing as myself.



Rather off-putting, for me, to have my day ruined. The day was still rather young, but to meet a religious person(I myself being an atheist), who seemed underwhelming and looked revolting, I could not help but heave a sigh. A disappointed kind of sigh. I instinctively thought, well, cower in fear! I don't know why, but he seemed to accede to my request rather easily, for he raised his arm, shielding himself from me, unable to stand my fearsome aura. Natural, of course.
In response to his childish remark, I thought haters gon hate. Those markings on my eyes were the very epitome of coolness. For saying that, he should probably bear the ignominy for attempting, just attempting to insult me. He wanted a battle. Yes, he would get it. He'd die though. I smirked at his foolishness.
"Listen. You ain't my match," I remarked, whilst I flicked my head up in a condescending manner towards you.

I watched as you threw a kunai at me. No matter. In response, I simply drew a kunai of my own, throwing it towards yours to deflect it towards my left side, onto the ground, roughly midway between us. As I did so, however, annoying shit started to rise from the ground. I let out a scurrilous exclamation, something crude and vulgar, at my opponent. What a sneaky bastard. In response, I decided to create 2 clones, Feg and Feggot, in order for me to watch out for your movements and respond better. Since the dust storm inhibits your vision, as well as mine, you'd probably not notice this at first.

Rank:B
Type:Supplementary
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed.



They both stand to my right, a meter's worth of distance separating each of us. Once this is done, I take off in a jog towards the left, in an arc, enabling me to maintain mid-range distance. Soon, a fireball of considerable magnitude starts to descend upon my last location, towards both of my clones.
They simply respond with a collaborative effort, creating a Wind/Water vortex of a size which easily trumps over that of yours. Furthermore, it simply extinguishes the fireball, before continuing towards you, leaving some steam behind. However, with the 'wind' part of this technique taking effect, the annoying shits in the way would also be dispersed, leaving only steam in the way which would fade after a few seconds.

I then perform a single hand seal, causing chakra-sensing rain to fall all over the battlefield, alerting me of your location. Now, how will you respond?

Rank: A
Type: Attack/Defence
Range: Short-Mid
Chakra cost: 30
Damage Points: 60
Description:The user will create a ‘Wind Style: Rasengan’ in one hand, and ‘Water Style: Destruction Torrent’ in the other. By combining them, he will create a tornado of water that can be used to attack or defend. This jutsu can also be used to drown out wind and fire combos
Note: No water source required.
Note: Can only be used with either a clone or an ally



Rank: C
Type: Supplementary
Range: Short-Long
Chakra cost: 15
Damage Points: N/A
Description: A perception ninjutsu, allowing one to freely manipulate rain infused with the user's own chakra after waving the Bird → Rat → Ox → Monkey → Rat → Snake hand seals. The rain falls from rain clouds, formed with the users own chakra. During this technique, the falling raindrops are closely linked to the users senses. When the rain is obstructed by a chakra belonging to someone the existence of the target can be detected. The rain will keep on falling until the user uses the seal to cancel it.

As he made his descent to the ground Zanda watched as the fireball dropped down upon his foe, but to his surprise instead of hearing devastating screams he saw his fireball get easily extinguished by a water/wind torrent that then continues onto him. As the steam spreaded through the battlefield and the torrent continued on towards the shinobi he reacted by tilting his head to the right before exhaling a powerful stream of wind that sends him to his 5ms to the left at high speeds. Zanda lands at a further distance of mid.range away from his several opponents that he is not aware of as of yet due to the steam that has covered the battlefield. He stands at at an 8 o'clock position while the fgt clones are at a 12 o'clock and the original fgt is at a 3 o'clock position away from him.

Rank: D
Type: Supplementary
Range: Short-Mid
Chakra cost: 10
Damage points: N/A
Description: This technique allows the user to change direction in mid-air at high speeds by simply blowing wind out their mouth. The user can also use this technique by blowing it at the ground and causing a dust cloud to rise, concealing the users location and movement.
Note: The user must already be airborne to use

Zanda begins to ponder the level of that technique and how it was only performed by one person. Things didn't add up. The feeling of rain drops broke his thoughts as he now wondered how this sizzling day brought rain out of no where figuring that it must be a jutsu and responded by performing the Rat hand seal while focusing his wind chakra over the two clones last location creating a 5m wide/8m high flat disc-shaped portal of wind. The wind disc amplifies the cutting abilities of the falling rain drops making them pierce the clones as they drop dispersing them.
Hows that for a match? Zanda whispered to himself thinking that his one enemy is done for.

Rank: B
Type: Supplementary/Offensive/Defensive
Range: Short - Mid
Chakra Cost: 20
Damage Points: N/A (+20 damage to anything which moves through the portal)
Description: The user will perform the Rat Handseal before focusing their fuuton chakra into the air at any location on the battlefield to generate a small, flat disc-shaped portal of wind, either near their location or the opponent's. A unique ability possessed by the portal of wind is any solid/liquid objects, constructs or techniques passing through it will have their cutting capabilities greatly amplified, as the disc of wind provides them with a green coating of sharp wind chakra much like the one produced in Wind Release: Vacuum Blade. The process in which this happens is similar to Danzo's technique (Vacuum Blade), where the blowing of fuuton chakra onto the weapon is substituted by the projectile(s) passing through the portal of wind. The layer of wind will amplify a construct's cutting properties to the extent, a thrown rock will become as destructive as a bullet, making this technique a very formidable weapon despite its non-offensive nature. This technique will only amplify the cutting capabilities of solid or liquid constructs e.g. rocks, kunai, bullets of water and etc, whilst only blocking/weakening any Lightning-based elements which attempt to pass through it. One disadvantage to the technique is, the opponent can also benefit from this technique if their thrown projectiles or techniques manage to pass through the portal, making this jutsu a very double-edged sword. The portal itself can have a maximum diameter of five meters and for any solid/liquid constructs to benefit from the cutting enhancement, they must be projectiles capable of fitting through it completely. Since this technique serves to imbue objects and techniques with a coating of wind chakra, they will become dual elemental techniques e.g. Wind/Earth or Wind/Water.

Note: Lasts for two turns
Note: Can only be Taught by Negative Knight
Note: Can only be used four times per battle
Note: Cool down time of two turns in between uses
Note: Does not enhance speed of projectiles/techniques
Note: Only amplifies cutting capabilities of solid or liquid constructs
Note: Does not affect Fire or Wind-based techniques
Note: Portal of wind can be created a maximum of ten meters away from the user

 

Baldy

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As he made his descent to the ground Zanda watched as the fireball dropped down upon his foe, but to his surprise instead of hearing devastating screams he saw his fireball get easily extinguished by a water/wind torrent that then continues onto him. As the steam spreaded through the battlefield and the torrent continued on towards the shinobi he reacted by tilting his head to the right before exhaling a powerful stream of wind that sends him to his 5ms to the left at high speeds. Zanda lands at a further distance of mid.range away from his several opponents that he is not aware of as of yet due to the steam that has covered the battlefield. He stands at at an 8 o'clock position while the fgt clones are at a 12 o'clock and the original fgt is at a 3 o'clock position away from him.

Rank: D
Type: Supplementary
Range: Short-Mid
Chakra cost: 10
Damage points: N/A
Description: This technique allows the user to change direction in mid-air at high speeds by simply blowing wind out their mouth. The user can also use this technique by blowing it at the ground and causing a dust cloud to rise, concealing the users location and movement.
Note: The user must already be airborne to use

Zanda begins to ponder the level of that technique and how it was only performed by one person. Things didn't add up. The feeling of rain drops broke his thoughts as he now wondered how this sizzling day brought rain out of no where figuring that it must be a jutsu and responded by performing the Rat hand seal while focusing his wind chakra over the two clones last location creating a 5m wide/8m high flat disc-shaped portal of wind. The wind disc amplifies the cutting abilities of the falling rain drops making them pierce the clones as they drop dispersing them.
Hows that for a match? Zanda whispered to himself thinking that his one enemy is done for.

Rank: B
Type: Supplementary/Offensive/Defensive
Range: Short - Mid
Chakra Cost: 20
Damage Points: N/A (+20 damage to anything which moves through the portal)
Description: The user will perform the Rat Handseal before focusing their fuuton chakra into the air at any location on the battlefield to generate a small, flat disc-shaped portal of wind, either near their location or the opponent's. A unique ability possessed by the portal of wind is any solid/liquid objects, constructs or techniques passing through it will have their cutting capabilities greatly amplified, as the disc of wind provides them with a green coating of sharp wind chakra much like the one produced in Wind Release: Vacuum Blade. The process in which this happens is similar to Danzo's technique (Vacuum Blade), where the blowing of fuuton chakra onto the weapon is substituted by the projectile(s) passing through the portal of wind. The layer of wind will amplify a construct's cutting properties to the extent, a thrown rock will become as destructive as a bullet, making this technique a very formidable weapon despite its non-offensive nature. This technique will only amplify the cutting capabilities of solid or liquid constructs e.g. rocks, kunai, bullets of water and etc, whilst only blocking/weakening any Lightning-based elements which attempt to pass through it. One disadvantage to the technique is, the opponent can also benefit from this technique if their thrown projectiles or techniques manage to pass through the portal, making this jutsu a very double-edged sword. The portal itself can have a maximum diameter of five meters and for any solid/liquid constructs to benefit from the cutting enhancement, they must be projectiles capable of fitting through it completely. Since this technique serves to imbue objects and techniques with a coating of wind chakra, they will become dual elemental techniques e.g. Wind/Earth or Wind/Water.

Note: Lasts for two turns
Note: Can only be Taught by Negative Knight
Note: Can only be used four times per battle
Note: Cool down time of two turns in between uses
Note: Does not enhance speed of projectiles/techniques
Note: Only amplifies cutting capabilities of solid or liquid constructs
Note: Does not affect Fire or Wind-based techniques
Note: Portal of wind can be created a maximum of ten meters away from the user

Feg and Feggot soon noticed a while after the rain started to take effect, a disturbance in the air above them. Looking up, they realized that the wind directly above them had become denser. In desperation, for he zdid not want to die, Feggot(who's on the right of Feg) immediately starts running towards the right, in an arc. Whilst that happens, Feg takes two steps back, whilst expelling a storm of flaming embers at an angle upwards, which easily annihilates your wind, preventing the droplets from hitting me, or doing whatever you wanted. The embers spans several meters both horizontally and vertically, ever converging upon you(at a descending angle), with your location known to us thanks to the rain.

Whilst that happens, Feggot, who ran away in fear, would be roughly vertically opposite you. He's narrowly out of range of the fire technique. As he runs towards you, however, he performs a set of hand seals, before stopping(at short-range), slamming his hands on the ground, causing a column of lightning, spanning 3 meters in diameter, to rise up from beneath you. It would happen before the embers hit you.

Rank:A
Chakra:30
Damage:60
Range:Short-Mid
Type:Attack
Description: The user builds up their katon chakra in their mouth and blows out a storm of embers that are sent spiraling towards the opponent at high speeds.Each ember is shaped like a leaf and thus that is where the justu gets its name.The leaf shaped flames are incredibly sharps they have serrated like edges and can easily cut through trees and rocks leaving cinders where it was sliced,the embers cover a large area both vertically and horizontally and thus can be difficult to avoid.
~Can only be used 3x
~Can only be used by -Scaze- and those who he allows
~No forbidden rank water justus that turn



Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: After doing the Rabbit → Rat → Horse → Ram hand seals, the user will slam his hand on the ground and release into it a massive amounts of lightning chakra which will then pool beneath his opponent before releasing itself into a gigantic column of lightning which shocks anything caught above it. The technique can affect a bigger or smaller area depending on the users will.



As all that happens, I would be continuing my jog towards you. As Feg fires the fire technique, I decide to perform a single hand seal, placing you in a genjutsu which remains dormant for now. Should you decide to move, the genjutsu would activate.

Type: Supplementary
Rank: A
Range: Short-Mid
Chakra: 30
Damage: N/A
Description: After performing a single handseal, the user traps the opponent inside a genjutsu. With the genjutsu in place, the next step that the opponent takes is met by a sudden flash freeze which emanates from their feet and rises up quickly through their body before settling behind the eyes. The opponent then sees an frosted white veil begin to form over their eyes, giving the impression that his eyes have been covered in ice. With the veil also comes the inability to look in any direction other than forward.
-Cannot be used in successive turns-
-Can only be used four times per battle-
-Must be taught by The Mockingjay-



I then continue running, reaching your original location, short-range from your present location.



In case it's confusing, Feggot and I are short-range from you, with me on your right, and Feggot in front of you. Feg is mid-range from you.
 

ZandaT

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Feg and Feggot soon noticed a while after the rain started to take effect, a disturbance in the air above them. Looking up, they realized that the wind directly above them had become denser. In desperation, for he zdid not want to die, Feggot(who's on the right of Feg) immediately starts running towards the right, in an arc. Whilst that happens, Feg takes two steps back, whilst expelling a storm of flaming embers at an angle upwards, which easily annihilates your wind, preventing the droplets from hitting me, or doing whatever you wanted. The embers spans several meters both horizontally and vertically, ever converging upon you(at a descending angle), with your location known to us thanks to the rain.

Whilst that happens, Feggot, who ran away in fear, would be roughly vertically opposite you. He's narrowly out of range of the fire technique. As he runs towards you, however, he performs a set of hand seals, before stopping(at short-range), slamming his hands on the ground, causing a column of lightning, spanning 3 meters in diameter, to rise up from beneath you. It would happen before the embers hit you.

Rank:A
Chakra:30
Damage:60
Range:Short-Mid
Type:Attack
Description: The user builds up their katon chakra in their mouth and blows out a storm of embers that are sent spiraling towards the opponent at high speeds.Each ember is shaped like a leaf and thus that is where the justu gets its name.The leaf shaped flames are incredibly sharps they have serrated like edges and can easily cut through trees and rocks leaving cinders where it was sliced,the embers cover a large area both vertically and horizontally and thus can be difficult to avoid.
~Can only be used 3x
~Can only be used by -Scaze- and those who he allows
~No forbidden rank water justus that turn



Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: After doing the Rabbit → Rat → Horse → Ram hand seals, the user will slam his hand on the ground and release into it a massive amounts of lightning chakra which will then pool beneath his opponent before releasing itself into a gigantic column of lightning which shocks anything caught above it. The technique can affect a bigger or smaller area depending on the users will.



As all that happens, I would be continuing my jog towards you. As Feg fires the fire technique, I decide to perform a single hand seal, placing you in a genjutsu which remains dormant for now. Should you decide to move, the genjutsu would activate.

Type: Supplementary
Rank: A
Range: Short-Mid
Chakra: 30
Damage: N/A
Description: After performing a single handseal, the user traps the opponent inside a genjutsu. With the genjutsu in place, the next step that the opponent takes is met by a sudden flash freeze which emanates from their feet and rises up quickly through their body before settling behind the eyes. The opponent then sees an frosted white veil begin to form over their eyes, giving the impression that his eyes have been covered in ice. With the veil also comes the inability to look in any direction other than forward.
-Cannot be used in successive turns-
-Can only be used four times per battle-
-Must be taught by The Mockingjay-



I then continue running, reaching your original location, short-range from your present location.



In case it's confusing, Feggot and I are short-range from you, with me on your right, and Feggot in front of you. Feg is mid-range from you.
Zanda was un-phased even with the odds against him and his eyes swiftly shifted between his 3 opponents as they began to move. As the widespread fire was released Zanda decided to charge towards his 2 opponents running towards them figuring the fire jutsu released from his Feg would be out of his comrades range in order to protect them. As he took his first step and continued running Zanda notices a frosted white veil beginning to overtake his eyes as if he was frozen in a block of ice which couldn't be true since he could still move perfectly fine, and what was weirder was the fact that he couldn't move his head to see what was going on leading him to think he was trapped in a genjutsu. He responded by taking out a kunai an stabbing himself in the upper right chest, not too deep that it is life threatening, as he then twisted the kunai increasing the pain before pulling it out. The veil disappeared successfully throwing Zanda out of the genjutsu, but with his opponents at various angles in front of him the genjutsu still active or not didn't make a difference. Zanda watches as Feggot drops to the ground slamming his hands as a large amount of electricity is channeled into the the ground and with the kunai in Zanda's left hand he channels lightning chakra into his feet allowing him to increase his speed dramatically as he charges into Feggot with an electrically charged palm thrust to the face dispersing him. Zanda's swift jutsu also allowed him to dodge the incoming attacks.

Rank: A
Type: Supplementary/Attack
Range: Short-Mid
Chakra: 30
Damage: (60 if used to attack)
Description: By harnessing the earth's electrical fields to generate electricity, this works as long as the user's legs are connected to the earth. When in use, this allows the user to nearly instantly to close short distances and strike within the same motion. Usable at distances of several feet or less, this allows one to deliver an electrically charged palm thrust should it connect. If no contact is made between the ground and the user's legs, this is unusable. There is a downside as the user cannot change directions once the technique is initiated, thus allowing a more skilled opponent to dodge if they see it coming.

 

Baldy

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Zanda was un-phased even with the odds against him and his eyes swiftly shifted between his 3 opponents as they began to move. As the widespread fire was released Zanda decided to charge towards his 2 opponents running towards them figuring the fire jutsu released from his Feg would be out of his comrades range in order to protect them. As he took his first step and continued running Zanda notices a frosted white veil beginning to overtake his eyes as if he was frozen in a block of ice which couldn't be true since he could still move perfectly fine, and what was weirder was the fact that he couldn't move his head to see what was going on leading him to think he was trapped in a genjutsu. He responded by taking out a kunai an stabbing himself in the upper right chest, not too deep that it is life threatening, as he then twisted the kunai increasing the pain before pulling it out. The veil disappeared successfully throwing Zanda out of the genjutsu, but with his opponents at various angles in front of him the genjutsu still active or not didn't make a difference. Zanda watches as Feggot drops to the ground slamming his hands as a large amount of electricity is channeled into the the ground and with the kunai in Zanda's left hand he channels lightning chakra into his feet allowing him to increase his speed dramatically as he charges into Feggot with an electrically charged palm thrust to the face dispersing him. Zanda's swift jutsu also allowed him to dodge the incoming attacks.

Rank: A
Type: Supplementary/Attack
Range: Short-Mid
Chakra: 30
Damage: (60 if used to attack)
Description: By harnessing the earth's electrical fields to generate electricity, this works as long as the user's legs are connected to the earth. When in use, this allows the user to nearly instantly to close short distances and strike within the same motion. Usable at distances of several feet or less, this allows one to deliver an electrically charged palm thrust should it connect. If no contact is made between the ground and the user's legs, this is unusable. There is a downside as the user cannot change directions once the technique is initiated, thus allowing a more skilled opponent to dodge if they see it coming.

Umm, I believe the Gen immobilizes you and whatnot so you'd be unable to stab yourself but ah well, no matter >_> And well, I thought Kaguya's couldn't release themselves from Gen via pain.




Feggot, seeing as you decided to move forward, allowing the genjutsu to take effect, instead of continuing with his original plan, decides to make use of his motion. Simply put, he releases a burst of wind from his feet whilst moving, allowing him to accelerate at the speed of sound towards you before you're able to stab yourself. No, fodder like you cannot follow me. Never. Considering Feggot's at short-range and you're under the effects of the gen, possibly figuring out that it's a gen, which causes your eyes to frost up(blurring your vision in a small way and causing pain in your eyes), the chances that you'd be able to respond are slim.

Upon contact, Feggot excretes sticky water from all over his body which expands and propagates throughout your entire body, weighing you down significantly, inhibiting your movement. Subsequently, he releases a wave of electricity from his hands which electrocutes the water and incinerates your body. Along with him, of course, which causes him to disperse in a cloud of smoke as the fire hits your body, devouring what's left of your pathetic state.


Type: Supplementary
Rank: B
Range: Short-Long
Chakra: 20
Damage: N/A
Description: During movement of the user. The user will release a burst of exploding wind towards the bottom of their feet to move at the speed of sound. It will appear to the opponent as the user had teleported, however this is not the case. Any dojutsu users as well as sound and sensory ninja's would be able to follow the movements however they would lose the movements towards the end as the user would be moving too fast.

Note: User has to be moving to use this jutsu.
Note: Can be used two times per battle.
Note: Can't use to move in the air or fly around
Note: Can use it to change direction, but will count towards the users 3 moves per turn
Note: Can only use this to move within the line of sight. (Meaning can't go around walls without changing directions)
Note: If ran into something the user will take -50 damage as a result of the great speed
Note: Can only be taught by NineVision




Rank: S
Type: Supplementary/Defence
Range: Short - Mid (Mid when released from palms as a burst)
Chakra Cost: 40
Damage Points: N/A
Description: A simple Water jutsu which can be used in two different ways. The first way would be where the user makes contact with another being and uses his abilities his suiton chakra to manipulate the water which is released from his palms to have the same effects as the C-ranked Starch Syrup Capture Field (The sticky aspect to the jutsu). The user would simply release the water from his Palms onto whatever part of the opponents body he touches, spreading it all over the opponents body, allowing the sticky water to engulf the opponents body in the slime like substance at blazing speeds. Another way the user could 'catch' the opponent in the sticky water is by concentrating their suiton chakra at a point where the opponent may be touching them, allowing the sticky water to come out from that point rather than from just the users palms. The sticky water would have no dangerous aspects to it, however it'd have the ability to weigh the opponent down, as if a huge boulder was placed on their body, preventing them from moving properly, if at all, depending on where the slime is. The effects of this would begin from the point of the touch but proceed to spread to wherever the sticky water is spreading. Once even a tiny bit of the sticky water ('slime') is on the opponents body, the user can simply release more of his chakra into it and spread it, meaning prolonged contact is not required. Moreover, this jutsu can also in a second, different way. The second way is more defensive and allows the user to release the a burst of sticky water from his Palms, as it bursts out, the slime would take the shape of a net which would have holes just smaller than a Kunai, allowing it to trap the majority of things aimed at the opponent. The burst of Slimy water can be released from either one palm or both, however, when released from both, each burst of water would be equivalent to an A-rank jutsu. The size of the net released from both arms would be able to completely cover something twice as big as Gamakichi after time skip, whilst when released from each palm (separately), it'd cover something half that size. As a normal water jutsu, despite the sticky aspect to it, the water would still be able to be electrified by both user and/or opponent and would still be affected by the normal elemental strengths and weaknesses.
Notes:
~ Can only be taught by Erzo
~ Can only be used three times
~No Suiton jutsu higher than A-rank in the next turn
~Must wait one turn after use, before using it again.



Rank: C
Type: Offense
Range: Short (Short-Long depending on the water technique)
Chakra Cost: 15
Damage Points: 30 (+10 to a water technique when used in conjunction)
Description: This jutsu allows the user to create a wave of electricity from the user's hands. This jutsu can vary in power from a small surge to shock an opponent to a powerful stream of lightning capable of ripping through solid rock. It is ideal to use in conjunction with a water jutsu.


 

ZandaT

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Umm, I believe the Gen immobilizes you and whatnot so you'd be unable to stab yourself but ah well, no matter >_> And well, I thought Kaguya's couldn't release themselves from Gen via pain.




Feggot, seeing as you decided to move forward, allowing the genjutsu to take effect, instead of continuing with his original plan, decides to make use of his motion. Simply put, he releases a burst of wind from his feet whilst moving, allowing him to accelerate at the speed of sound towards you before you're able to stab yourself. No, fodder like you cannot follow me. Never. Considering Feggot's at short-range and you're under the effects of the gen, possibly figuring out that it's a gen, which causes your eyes to frost up(blurring your vision in a small way and causing pain in your eyes), the chances that you'd be able to respond are slim.

Upon contact, Feggot excretes sticky water from all over his body which expands and propagates throughout your entire body, weighing you down significantly, inhibiting your movement. Subsequently, he releases a wave of electricity from his hands which electrocutes the water and incinerates your body. Along with him, of course, which causes him to disperse in a cloud of smoke as the fire hits your body, devouring what's left of your pathetic state.


Type: Supplementary
Rank: B
Range: Short-Long
Chakra: 20
Damage: N/A
Description: During movement of the user. The user will release a burst of exploding wind towards the bottom of their feet to move at the speed of sound. It will appear to the opponent as the user had teleported, however this is not the case. Any dojutsu users as well as sound and sensory ninja's would be able to follow the movements however they would lose the movements towards the end as the user would be moving too fast.

Note: User has to be moving to use this jutsu.
Note: Can be used two times per battle.
Note: Can't use to move in the air or fly around
Note: Can use it to change direction, but will count towards the users 3 moves per turn
Note: Can only use this to move within the line of sight. (Meaning can't go around walls without changing directions)
Note: If ran into something the user will take -50 damage as a result of the great speed
Note: Can only be taught by NineVision




Rank: S
Type: Supplementary/Defence
Range: Short - Mid (Mid when released from palms as a burst)
Chakra Cost: 40
Damage Points: N/A
Description: A simple Water jutsu which can be used in two different ways. The first way would be where the user makes contact with another being and uses his abilities his suiton chakra to manipulate the water which is released from his palms to have the same effects as the C-ranked Starch Syrup Capture Field (The sticky aspect to the jutsu). The user would simply release the water from his Palms onto whatever part of the opponents body he touches, spreading it all over the opponents body, allowing the sticky water to engulf the opponents body in the slime like substance at blazing speeds. Another way the user could 'catch' the opponent in the sticky water is by concentrating their suiton chakra at a point where the opponent may be touching them, allowing the sticky water to come out from that point rather than from just the users palms. The sticky water would have no dangerous aspects to it, however it'd have the ability to weigh the opponent down, as if a huge boulder was placed on their body, preventing them from moving properly, if at all, depending on where the slime is. The effects of this would begin from the point of the touch but proceed to spread to wherever the sticky water is spreading. Once even a tiny bit of the sticky water ('slime') is on the opponents body, the user can simply release more of his chakra into it and spread it, meaning prolonged contact is not required. Moreover, this jutsu can also in a second, different way. The second way is more defensive and allows the user to release the a burst of sticky water from his Palms, as it bursts out, the slime would take the shape of a net which would have holes just smaller than a Kunai, allowing it to trap the majority of things aimed at the opponent. The burst of Slimy water can be released from either one palm or both, however, when released from both, each burst of water would be equivalent to an A-rank jutsu. The size of the net released from both arms would be able to completely cover something twice as big as Gamakichi after time skip, whilst when released from each palm (separately), it'd cover something half that size. As a normal water jutsu, despite the sticky aspect to it, the water would still be able to be electrified by both user and/or opponent and would still be affected by the normal elemental strengths and weaknesses.
Notes:
~ Can only be taught by Erzo
~ Can only be used three times
~No Suiton jutsu higher than A-rank in the next turn
~Must wait one turn after use, before using it again.



Rank: C
Type: Offense
Range: Short (Short-Long depending on the water technique)
Chakra Cost: 15
Damage Points: 30 (+10 to a water technique when used in conjunction)
Description: This jutsu allows the user to create a wave of electricity from the user's hands. This jutsu can vary in power from a small surge to shock an opponent to a powerful stream of lightning capable of ripping through solid rock. It is ideal to use in conjunction with a water jutsu.


That genjutsu abuse tho, I read the training thread >_>
But tbh, Mj's description for that jutsu sucks. It only talks about affecting eyesight which I will respond by
Kaguya can release themselves from genjutsu, it just requires more pain which I applied by twisting the kunai :)
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As he took his first step, and started walking, Zanda notices a frosted white veil beginning to overtake his eyes as if he was frozen in a block of ice which couldn't be true since he could still move perfectly fine, and to make things worst, Feggot disappears before Zanda's eyes as he hears a loud explosion of ferocious wind. He was placed in a sticky situation where he had to address two forms of attack at once and that's just what he did. Surging his earth chakra throughout his body a multitude of rock grows from his body coating it as multiple thin spikes grow outwardly from all over preventing Feggot from succesfully touching me without dispersing, and even if he did manage to dodge somehow it would be too late as the rain of fire begins to pummel the area around us. Zanda is protected by the flames thanks to his earth armor with eye slits, but the less lucky Feggot burns as he tried to perform his suicide mission. After the flames stop falling Zanda releases the earth armor letting it crumbles around him. He then begins another slight trot that turns into a full sprint towards the real Baldy.

Rank: S
Type: Offense/Defence/Supplementary
Range: Short
Chakra Cost: 40 (-15 per turn)
Damage Points: N/A
Description: The user releases a burst of earth chakra from all over his body. As he does this, a multitude of rock seemingly grows from his skin, forming a large, dense armour or rock much bigger and bulkier than the users original size. The armour can be manipulated and used to create extendable weapons to strike a target with like rudimentary swords or hammers. The downside is that the user cannot mold techniques from other elements a part from earth while sustaining the armor. The armor can be manifested in only specific parts of the body if the user so chooses.

 
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