Rokudaime and Nanadaime Hokage

McRazor

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No!! your doing it wrong! >_>

So what do you want to learn first, my good icy friend .-.
Then you taught me wrong. U_U

Let's follow the numbers from the lowest to the highest.

(Fūinjutsu: Fusenmē Fūin) – Sealing Technique: Self Disruption Seal
Type: Supplementary
Rank: B
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: This technique is a seal that's printed usually on the back of the user's hand, with the mark of "Disruption" in a large Kanji letter, this is a special seal that has only one purpose, which is to alert the user of foreign chakra in which it enters the user's body, which is basically what activates the seal's ability, This seal has some of the user's own chakra and is connected directly to the user's chakra circularity system, therefore when a foreign chakra enters the user's body, the user's chakra inside the seal is disrupted and when the disruption happens it causes the seal glows in a dark red color and surges of red lightning like surges of light, these surges produce a sound that's familiar by the user as well as the bright glowing light alerting the user that a foreign chakra has entered his body, this is a pretty useful technique since it alerts the user of foreign chakra in which inside his body by his opponent the second the foreign chakra enters the body, which is useful in letting the user know that he is under a genjutsu technique used by his opponent, the only downside to this technique is that if the user used the Cursed Seal, Sage Mode, Bijuu Techniques or Eight Internal Gates, the Seal would glow as well since it's a foreign chakra that's not the user's own, thus the user isn't able to know if he's under a genjutsu whilst any of the previously mentioned modes are active.
Note: The Seal glows 3 times per battle.
Note: No Fūinjutsu techniques A-rank or above the turn the seal activates.

waits instructions:hooray:
 

Ryūjin

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Then you taught me wrong. U_U

Let's follow the numbers from the lowest to the highest.

(Fūinjutsu: Fusenmē Fūin) – Sealing Technique: Self Disruption Seal
Type: Supplementary
Rank: B
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: This technique is a seal that's printed usually on the back of the user's hand, with the mark of "Disruption" in a large Kanji letter, this is a special seal that has only one purpose, which is to alert the user of foreign chakra in which it enters the user's body, which is basically what activates the seal's ability, This seal has some of the user's own chakra and is connected directly to the user's chakra circularity system, therefore when a foreign chakra enters the user's body, the user's chakra inside the seal is disrupted and when the disruption happens it causes the seal glows in a dark red color and surges of red lightning like surges of light, these surges produce a sound that's familiar by the user as well as the bright glowing light alerting the user that a foreign chakra has entered his body, this is a pretty useful technique since it alerts the user of foreign chakra in which inside his body by his opponent the second the foreign chakra enters the body, which is useful in letting the user know that he is under a genjutsu technique used by his opponent, the only downside to this technique is that if the user used the Cursed Seal, Sage Mode, Bijuu Techniques or Eight Internal Gates, the Seal would glow as well since it's a foreign chakra that's not the user's own, thus the user isn't able to know if he's under a genjutsu whilst any of the previously mentioned modes are active.
Note: The Seal glows 3 times per battle.
Note: No Fūinjutsu techniques A-rank or above the turn the seal activates.

waits instructions:hooray:
Maybe you just didn't follow all of my instructions >_>

Well, the technique is pretty self explanatory, it's composed of a seal on the back of your hand, containing some of your chakra and directly connected to your chakra circularity system, when someone injects chakra into your body basically a genjutsu or techniques of the sort, you can use this seal to know that your chakra is disrupted, identifying if you were under a genjutsu or not, while it's not an absolute knowledge of whether you were under a genjutsu or not, it gives you enough reason to try and break free of the genjutsu

The seal triggers on it's own, immediately as the genjutsu is initiated, but that doesn't mean everytime your opponent posts a genjutsu that the seal activates, you need to post the technique itself, or you can just skip past that and use other means to get out of the genjutsu.

The Seal radiates in a dark led light, while at the same time releasing red lightning sparks that in turn releases sound recognized by you, to identify you if you were under a genjutsu, if the genjutsu is a visual one that masks your vision of things, you can use the sounds of the seal to identify it, and likewise if you were under a sound based genjutsu or other senses.
 

McRazor

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Maybe you just didn't follow all of my instructions >_>

Well, the technique is pretty self explanatory, it's composed of a seal on the back of your hand, containing some of your chakra and directly connected to your chakra circularity system, when someone injects chakra into your body basically a genjutsu or techniques of the sort, you can use this seal to know that your chakra is disrupted, identifying if you were under a genjutsu or not, while it's not an absolute knowledge of whether you were under a genjutsu or not, it gives you enough reason to try and break free of the genjutsu

The seal triggers on it's own, immediately as the genjutsu is initiated, but that doesn't mean everytime your opponent posts a genjutsu that the seal activates, you need to post the technique itself, or you can just skip past that and use other means to get out of the genjutsu.

The Seal radiates in a dark led light, while at the same time releasing red lightning sparks that in turn releases sound recognized by you, to identify you if you were under a genjutsu, if the genjutsu is a visual one that masks your vision of things, you can use the sounds of the seal to identify it, and likewise if you were under a sound based genjutsu or other senses.
But if I was in an all senses genjutsu I wouldn't be able to see nor hear the light, right? Could I know that the chakra within the seal has been disrupted even if all my senses were fooled? After all, the chakra is life force and I don't think a genjutsu can fool how I perceive my own chakra unless it's specifically designed to do so.
 

Ryūjin

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But if I was in an all senses genjutsu I wouldn't be able to see nor hear the light, right? Could I know that the chakra within the seal has been disrupted even if all my senses were fooled? After all, the chakra is life force and I don't think a genjutsu can fool how I perceive my own chakra unless it's specifically designed to do so.
You wouldn't be able to see nor hear the light yes, but genjutsus that affect all senses at the same time are pretty rare, you can be smart about it if the genjutsu doesn't let you hear or see, there's always touch, since the seal releases sound, and sound is mainly composed of vibration, then you can feel the vibration if you were incapable of seeing or hearing.

I forgot to say that if you were under the influence of Sage Mode, Curse Mark or EIG, you wouldn't be capable of using the seal to your advantage, because it interferes with your chakra circularity system and are mostly composed of foreign chakra.
 

McRazor

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You wouldn't be able to see nor hear the light yes, but genjutsus that affect all senses at the same time are pretty rare, you can be smart about it if the genjutsu doesn't let you hear or see, there's always touch, since the seal releases sound, and sound is mainly composed of vibration, then you can feel the vibration if you were incapable of seeing or hearing.

I forgot to say that if you were under the influence of Sage Mode, Curse Mark or EIG, you wouldn't be capable of using the seal to your advantage, because it interferes with your chakra circularity system and are mostly composed of foreign chakra.
Yeah, I get the vibration part, lol. After all my CW is based around using vibration to recognize genjutsu. xD But what I meant is really every sense. For example this technique.

Genjutsu: Omoi no Kamui | Illusionary Arts: The Mind of Creation
Type: Supplementary/Offensive
Rank: S-Rank
Range: Short-Mid
Chakra: 40
Damage: 80
Description:
A powerfull technique were the user takes control of the enemy's 5 senses and makes him experience anything he can imagine. These illusions however are bound by the normal natural laws of Narutoverse (gravity, kinetics, etc) making it impossible to create unreal (in the context of Narutoverse) situations or scenarios. They can and may also be used to cause the enemy pain or distress or simply serve as a distraction or to camouflage the user in an escape or an attack. The genjutsu itself is done by performing 3 hand seals (Tiger+Ram+Horse) while inserting your chakra into the enemy's brain, disturbing his chakra flow and quickly gaining control over his senses. If the user is within short range of the enemy he can perform this technique with either 1 hand seal (Ram) or by looking directly into the enemy's eyes.

Note: Can only be used thrice per battle
Note2: User can't perform other Genjutsu in the same turn
Note3: User can't perform any technique above S-Rank on the same turn
Note4: Can affect multiple enemies
Note5: Can only be taught by Scorps

Do you think it's possible to use the seal to realize that you've been put under a genjutsu with this technique? For example, everything seems normal and you see the opponent spewing water instead of fire. Since it fools your eyes hearing and sense of touch you can't rely on any of those because within the illusion the seal doesn't shine nor produce any sound or vibration. What I'm asking is, could you solely rely on the fact that your chakra within the seal has been disturbed to deduce that it's an illusion?
 

Ryūjin

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Yeah, I get the vibration part, lol. After all my CW is based around using vibration to recognize genjutsu. xD But what I meant is really every sense. For example this technique.

Genjutsu: Omoi no Kamui | Illusionary Arts: The Mind of Creation
Type: Supplementary/Offensive
Rank: S-Rank
Range: Short-Mid
Chakra: 40
Damage: 80
Description:
A powerfull technique were the user takes control of the enemy's 5 senses and makes him experience anything he can imagine. These illusions however are bound by the normal natural laws of Narutoverse (gravity, kinetics, etc) making it impossible to create unreal (in the context of Narutoverse) situations or scenarios. They can and may also be used to cause the enemy pain or distress or simply serve as a distraction or to camouflage the user in an escape or an attack. The genjutsu itself is done by performing 3 hand seals (Tiger+Ram+Horse) while inserting your chakra into the enemy's brain, disturbing his chakra flow and quickly gaining control over his senses. If the user is within short range of the enemy he can perform this technique with either 1 hand seal (Ram) or by looking directly into the enemy's eyes.

Note: Can only be used thrice per battle
Note2: User can't perform other Genjutsu in the same turn
Note3: User can't perform any technique above S-Rank on the same turn
Note4: Can affect multiple enemies
Note5: Can only be taught by Scorps

Do you think it's possible to use the seal to realize that you've been put under a genjutsu with this technique? For example, everything seems normal and you see the opponent spewing water instead of fire. Since it fools your eyes hearing and sense of touch you can't rely on any of those because within the illusion the seal doesn't shine nor produce any sound or vibration. What I'm asking is, could you solely rely on the fact that your chakra within the seal has been disturbed to deduce that it's an illusion?
Nope, i wouldn't go that far >_>

It mainly depends on how the illusion is cast, the ones who fool your eyes to see something they want you to see, but i don't think they can fool you from seeing the seal, unless the illusion is made specifically to shape the appearance of your arm or if it blinds your eye sight completely, if the genjutsu fools your eyes to see a water technique instead of a fire one, it doesn't fool your eyes from seeing how your body is shaped, they don't know about the seal, so you can see it, but in the question you asked, the answer is no, i could update it though, but i like it as it is >_>
 

McRazor

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Nope, i wouldn't go that far >_>

It mainly depends on how the illusion is cast, the ones who fool your eyes to see something they want you to see, but i don't think they can fool you from seeing the seal, unless the illusion is made specifically to shape the appearance of your arm or if it blinds your eye sight completely, if the genjutsu fools your eyes to see a water technique instead of a fire one, it doesn't fool your eyes from seeing how your body is shaped, they don't know about the seal, so you can see it, but in the question you asked, the answer is no, i could update it though, but i like it as it is >_>
Yeah, that makes sense. I might've overdone it. U_U

Genjutsu: Gedoku | Illusionary Arts: Detox
Rank: S
Type: Supplementary
Range: Short-Mid
Chakra Cost: 40
Damage Points: N/A
Description: After the user performs a string of three (3) handseals, he will put his opponent into a very powerful genjutsu that will trick his mind into an opioid withdrawal state, also known as detox. The effects of this genjutsu span over three (3) turns and if the opponent doesn't release from it, he will be left completely drained of strength and with no will to continue the battle. There are physical and psychological symptoms of withdrawal that affect the body, for the duration of the genjutsu. In the first turn of the genjutsu, the opponent will start feeling slight tremors, chills, itches and cramps in his muscles, all over his body. He will also feel dizziness and nausea. In the second turn he will start feeling more severe effects like, increased perspiration (sweating), tachycardia (increased heart rate) and general weakness all over his body. Regarding psychological symptoms he will start feeling anxiety, depression and paranoia. If the opponent doesn't release the genjutsu by then, he will enter the last stage of the genjutsu where he will experience extreme muscle and bone pain, followed by RLS (restless legs syndrome) which causes the body to shake uncontrollably. On the psychological side, the opponent will be completely overwhelmed and left without any will to continue battling and only wanting the pain to go away, crying for help. Using another genjutsu on the opponent, while this martyr genjutsu is active will dispel it because it requires precise and delicate chakra control in order to provoke such symptoms on the opponents brain.
Note: No other genjutsu while this is active
Note: No other genjutsu in same turn
Note: Usable only once (1) per battle
Note: Only McRazor can teach this

You perform 3 hansdeals and your opponent is placed in a genjutsu where he experiences detox. Basically, the detox tricks his mind to actually feel the effects. He has 3 turns to realize and release from it, otherwise he won't be able to fight. As explained for every turn, the opponent will start feeling the symptoms. The first turn is the one you use it. It's designed to run best with ice but other techniques can work as well. The low temperatures can mask most of the physical symptoms. I'd use the jutsu in the first turn and follow up with some Ice jutsu that forms around him or nearby. If you don't have ice then you should do it with water. In the second or third turn you can use killing intent to multiply the effects and make it seem as if everything is just from the killing intent. I could also spam sound jutsus to make him think that it's because of the low frequencies (which could actually be possible). But the key here, are your descriptions. If you strictly follow what is says in the technique, then you won't be doing much. I find that the key to successful genjutsu is your ability of explanation and the masking.
 

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Yeah, that makes sense. I might've overdone it. U_U

Genjutsu: Gedoku | Illusionary Arts: Detox
Rank: S
Type: Supplementary
Range: Short-Mid
Chakra Cost: 40
Damage Points: N/A
Description: After the user performs a string of three (3) handseals, he will put his opponent into a very powerful genjutsu that will trick his mind into an opioid withdrawal state, also known as detox. The effects of this genjutsu span over three (3) turns and if the opponent doesn't release from it, he will be left completely drained of strength and with no will to continue the battle. There are physical and psychological symptoms of withdrawal that affect the body, for the duration of the genjutsu. In the first turn of the genjutsu, the opponent will start feeling slight tremors, chills, itches and cramps in his muscles, all over his body. He will also feel dizziness and nausea. In the second turn he will start feeling more severe effects like, increased perspiration (sweating), tachycardia (increased heart rate) and general weakness all over his body. Regarding psychological symptoms he will start feeling anxiety, depression and paranoia. If the opponent doesn't release the genjutsu by then, he will enter the last stage of the genjutsu where he will experience extreme muscle and bone pain, followed by RLS (restless legs syndrome) which causes the body to shake uncontrollably. On the psychological side, the opponent will be completely overwhelmed and left without any will to continue battling and only wanting the pain to go away, crying for help. Using another genjutsu on the opponent, while this martyr genjutsu is active will dispel it because it requires precise and delicate chakra control in order to provoke such symptoms on the opponents brain.
Note: No other genjutsu while this is active
Note: No other genjutsu in same turn
Note: Usable only once (1) per battle
Note: Only McRazor can teach this

You perform 3 hansdeals and your opponent is placed in a genjutsu where he experiences detox. Basically, the detox tricks his mind to actually feel the effects. He has 3 turns to realize and release from it, otherwise he won't be able to fight. As explained for every turn, the opponent will start feeling the symptoms. The first turn is the one you use it. It's designed to run best with ice but other techniques can work as well. The low temperatures can mask most of the physical symptoms. I'd use the jutsu in the first turn and follow up with some Ice jutsu that forms around him or nearby. If you don't have ice then you should do it with water. In the second or third turn you can use killing intent to multiply the effects and make it seem as if everything is just from the killing intent. I could also spam sound jutsus to make him think that it's because of the low frequencies (which could actually be possible). But the key here, are your descriptions. If you strictly follow what is says in the technique, then you won't be doing much. I find that the key to successful genjutsu is your ability of explanation and the masking.
Awesome O__O Let's proceed U_U

(Fūinjutsu: Kitā Kekkei) – Sealing Technique: Gaseous Barrier
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: This is an advanced Sealing technique, triggered by a Seal that's located on the left arm of the user's body that's written with a large Kanji letter "Absorption" this seal has some of the user's chakra already infused in it, the seal sends pulses of chakra around the user within Short range from him, once there's an invisible gas with chakra infused in it that's near the user, the Seal glows in a bright yellow color and activates, quickly forming an invisible barrier of chakra around the user's body, this barrier absorbs the invisible gas making it harmless to the user's body, another aspect to this technique is that when the barrier absorbs the invisible gas, the opponent wouldn't have any control over the gas that's being absorbed, meaning he cannot reshape it or cause it to explode due to the user's chakra being around it
Note: Can only absorb up to S-rank invisible gas techniques once per Seal.
Note: Max amount of seals applied to the user are 2 Seals.
Note: No A-rank and above Fūinjutsu techniques in the same turn.

This sealing technique is composed of a seal that's applied on your left arm as a large Kanji, "2 applied for 2 usages", this seal sends pulses of chakra throughout short range around you, it is triggered by an invisible gas technique, once it detects the invisible gas to the naked eye "by itself" the seal absorbs the gas within it, preventing any of it reaching you, so you don't receive any of the gas's harmful effects, furthermore, your opponent can't have any kind of manipulation to the gas that's being absorbed, so he can't cause it to explode, expand or stuff like that, this can be used twice "once per seal" absorbing up to an S-rank technique per usage.
 

McRazor

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Awesome O__O Let's proceed U_U

(Fūinjutsu: Kitā Kekkei) – Sealing Technique: Gaseous Barrier
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: This is an advanced Sealing technique, triggered by a Seal that's located on the left arm of the user's body that's written with a large Kanji letter "Absorption" this seal has some of the user's chakra already infused in it, the seal sends pulses of chakra around the user within Short range from him, once there's an invisible gas with chakra infused in it that's near the user, the Seal glows in a bright yellow color and activates, quickly forming an invisible barrier of chakra around the user's body, this barrier absorbs the invisible gas making it harmless to the user's body, another aspect to this technique is that when the barrier absorbs the invisible gas, the opponent wouldn't have any control over the gas that's being absorbed, meaning he cannot reshape it or cause it to explode due to the user's chakra being around it
Note: Can only absorb up to S-rank invisible gas techniques once per Seal.
Note: Max amount of seals applied to the user are 2 Seals.
Note: No A-rank and above Fūinjutsu techniques in the same turn.

This sealing technique is composed of a seal that's applied on your left arm as a large Kanji, "2 applied for 2 usages", this seal sends pulses of chakra throughout short range around you, it is triggered by an invisible gas technique, once it detects the invisible gas to the naked eye "by itself" the seal absorbs the gas within it, preventing any of it reaching you, so you don't receive any of the gas's harmful effects, furthermore, your opponent can't have any kind of manipulation to the gas that's being absorbed, so he can't cause it to explode, expand or stuff like that, this can be used twice "once per seal" absorbing up to an S-rank technique per usage.
Very nice, I'm almost certain this one will be very helpful. I suppose these could be added into my 2 month pending biography because I wouldn't want to update it completely so that I have to wait another 6 months. >_>

Fuuinjutsu: Mizu No Kami No Shirushi | Sealing Arts: Seal of the Water God
Type: Supplementary
Rank: A-Rank
Range: Short
Chakra: 30
Damage: N/A
Description: The seal of the Water God is a special seal developed for the purpose to aid the user in tough situations. The seal itself is a circle of kanji surrounding the kanji for "Divine" in the middle. The user himself is the seal and can manifest it in any part of his body he wishes. The seal only works against Water techniques and is a very good defense against them. The seal activates and draws in any nearby water technique into himself, storing both the water and the chakra it contained inside of it. The seal can then serve multiple purposes:
-Reverence of God: The user will use the sealed, chakra infused, water to boost the damage of another water technique. Once he has absorbed an enemy technique, he does the handseals or rituals, needed for his own technique and, instead of its normal release, releases the technique from the seal itself (generally manifesting it in his hands). The end result is the water technique that the user performed with the addition of damage of the technique he had absorbed. The damage added is equal to the chakra points absorbed. Can be used 2 times.
-Divine Will: The user will use the sealed, chakra infused, water to combo with another elemental technique. Once he has absorbed an enemy technique he does the handseals or rituals needed for his own technique and, instead of its normal release, releases the technique from the seal itself (generally manifesting it in his hands). The end result is an elemental combo of both water and the element of the technique he performed. The rank of the combo is equal to rank of the elemental technique used although becoming a dual elemental technique. Can be used 2 times.
-Touch of Drought: The user will manifest the seal in both his hands and absorb any nearby moisture or water into the seal in a mere moment. This can be used to negate weather patterns such as clouds or mist but also to make it harder to breathe or to drain water sources. This can also be used to, upon touching an enemy, induce a temporary dehydration to the enemy, making him stumble and lose focus as well as stamina and strength, as he feels dizzy and weak. The effects last one turn. Can be used 2 times.
Note: Absorbing a technique counts as a move and can only be done 3 times. Cannot absorb more than one at a time.
Note: The seal can be combined with techniques that can logically be combined with a "water burst" from his body, as its follows logic and reasoning
Note: The seal can only be used max 3 times and the effects used depend on the user but neither can be used more than 2 times
Note: The user must wait a turn before using it again
Note: The seal has to be stated in the biography
Note: Only McRazor can teach this

This is a seal placed on your body and you can manifest it anywhere with the intention to use it as quick and easy as possible. It is more like a last resort technique that can help you pull out a miracle combination and overcome the last efforts of your opponent, for example. The seal itself can be used 3 times during a battle before it wears out, but any of the effects can only be used twice. As stated, first you absorb a water technique used by your opponent. This actually works on chakra too, so if you're able to see him channeling WATER chakra towards you, you can absorb it, as long as you have a realistic explanation why and how you know it's related to water. The chakra points from the technique will equal the added damage to your own technique and the absorption counts as a move.

After this point, you have 2 choices. You can add that absorbed water to any of your own water techniques and this allows you to perform any water technique from your hands, so it doesn't need to follow the general description. Or you can add the water to any other elemental technique creating a powerful combination. Once again the absorbed water is release from your hands.

The last choice is manifesting the seal in your hands to absorb non-chakra infused water, like mist, moisture, etc. You can basically de-moisturize the battlefield and make it arid and hard to breathe. Or you can even touch the opponent and suck him dry of water and inducing dehydration.
 

Ryūjin

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Very nice, I'm almost certain this one will be very helpful. I suppose these could be added into my 2 month pending biography because I wouldn't want to update it completely so that I have to wait another 6 months. >_>

Fuuinjutsu: Mizu No Kami No Shirushi | Sealing Arts: Seal of the Water God
Type: Supplementary
Rank: A-Rank
Range: Short
Chakra: 30
Damage: N/A
Description: The seal of the Water God is a special seal developed for the purpose to aid the user in tough situations. The seal itself is a circle of kanji surrounding the kanji for "Divine" in the middle. The user himself is the seal and can manifest it in any part of his body he wishes. The seal only works against Water techniques and is a very good defense against them. The seal activates and draws in any nearby water technique into himself, storing both the water and the chakra it contained inside of it. The seal can then serve multiple purposes:
-Reverence of God: The user will use the sealed, chakra infused, water to boost the damage of another water technique. Once he has absorbed an enemy technique, he does the handseals or rituals, needed for his own technique and, instead of its normal release, releases the technique from the seal itself (generally manifesting it in his hands). The end result is the water technique that the user performed with the addition of damage of the technique he had absorbed. The damage added is equal to the chakra points absorbed. Can be used 2 times.
-Divine Will: The user will use the sealed, chakra infused, water to combo with another elemental technique. Once he has absorbed an enemy technique he does the handseals or rituals needed for his own technique and, instead of its normal release, releases the technique from the seal itself (generally manifesting it in his hands). The end result is an elemental combo of both water and the element of the technique he performed. The rank of the combo is equal to rank of the elemental technique used although becoming a dual elemental technique. Can be used 2 times.
-Touch of Drought: The user will manifest the seal in both his hands and absorb any nearby moisture or water into the seal in a mere moment. This can be used to negate weather patterns such as clouds or mist but also to make it harder to breathe or to drain water sources. This can also be used to, upon touching an enemy, induce a temporary dehydration to the enemy, making him stumble and lose focus as well as stamina and strength, as he feels dizzy and weak. The effects last one turn. Can be used 2 times.
Note: Absorbing a technique counts as a move and can only be done 3 times. Cannot absorb more than one at a time.
Note: The seal can be combined with techniques that can logically be combined with a "water burst" from his body, as its follows logic and reasoning
Note: The seal can only be used max 3 times and the effects used depend on the user but neither can be used more than 2 times
Note: The user must wait a turn before using it again
Note: The seal has to be stated in the biography
Note: Only McRazor can teach this

This is a seal placed on your body and you can manifest it anywhere with the intention to use it as quick and easy as possible. It is more like a last resort technique that can help you pull out a miracle combination and overcome the last efforts of your opponent, for example. The seal itself can be used 3 times during a battle before it wears out, but any of the effects can only be used twice. As stated, first you absorb a water technique used by your opponent. This actually works on chakra too, so if you're able to see him channeling WATER chakra towards you, you can absorb it, as long as you have a realistic explanation why and how you know it's related to water. The chakra points from the technique will equal the added damage to your own technique and the absorption counts as a move.

After this point, you have 2 choices. You can add that absorbed water to any of your own water techniques and this allows you to perform any water technique from your hands, so it doesn't need to follow the general description. Or you can add the water to any other elemental technique creating a powerful combination. Once again the absorbed water is release from your hands.

The last choice is manifesting the seal in your hands to absorb non-chakra infused water, like mist, moisture, etc. You can basically de-moisturize the battlefield and make it arid and hard to breathe. Or you can even touch the opponent and suck him dry of water and inducing dehydration.
Cool, would be definitly useful when people try to block my Sharingan >_> although a question, it can absorb any water technique regardless of it's rank? o_o
 

Ryūjin

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Yes, that's correct.
OP alert >.> Last technique

(Fūinjutsu: Jō Kōken) – Sealing Technique: Imperial Guardian
Type: Defensive
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: This technique is composed of a sealing formula that remains active until triggered, this sealing formula bears the Kanji letter of "ガ" or in literal meaning "guard" which is located on the user's upper arm. This sealing formula erects an invisible barrier that's made around the user at all times but does not actually cost the user a move until it activates, the barrier works by detecting the chakra of a fast incoming technique and deflects it, causing it to dissipate and leave the user unharmed, the barrier's deflection ability is only triggered by a fast moving technique, basically a technique that can't be tracked by normal eye sight and requires at least a Sharingan or similar means to track, the barrier that's around the user detects the speed once the technique collides with the chakra released from the barrier that's around the user and the sealing formula glows suddenly, causing the barrier that surrounds the user to repel the incoming technique within short range of the user.
Note: Can only be trigger twice per battle.
Note: Can guard against up to an S-rank technique.
Note: The user can use it twice counting as two moves per turn and using +30 chakra with each usage to guard against a forbidden ranked technique, this can only be used once.
Note: No Fūinjutsu techniques in the same turn.

This technique is composed of a sealing formula that's constantly active, erecting an invisible barrier around you at all time, but not costing you a move until activated, this activates on it's own, is triggered by a very fast moving technique, the technique that triggers it has to be faster than what normal eyes can perceive, but there's no limitation as to what it can block, it can be anything, from lightning to Sound, this can even block Kirin, but this is not made for that, after fighting against Mugiwara, i was set on the path to counter his Radio Frequency techniques, and the only technique that can do that is this one, although you have to use it twice, it can guard against a forbidden ranked technique, although the downside of this technique is that you have to be sure of the technique's speed that you use it to guard against before using it because it activates on it's own, no matter how fast the technique used, this seal detects and repels it automatically when it gets in short range from you leaving you harmless, like the Sealing Technique: Self Disruption Seal, you can choose not to use it and use other means.
 

McRazor

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OP alert >.> Last technique

(Fūinjutsu: Jō Kōken) – Sealing Technique: Imperial Guardian
Type: Defensive
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: This technique is composed of a sealing formula that remains active until triggered, this sealing formula bears the Kanji letter of "ガ" or in literal meaning "guard" which is located on the user's upper arm. This sealing formula erects an invisible barrier that's made around the user at all times but does not actually cost the user a move until it activates, the barrier works by detecting the chakra of a fast incoming technique and deflects it, causing it to dissipate and leave the user unharmed, the barrier's deflection ability is only triggered by a fast moving technique, basically a technique that can't be tracked by normal eye sight and requires at least a Sharingan or similar means to track, the barrier that's around the user detects the speed once the technique collides with the chakra released from the barrier that's around the user and the sealing formula glows suddenly, causing the barrier that surrounds the user to repel the incoming technique within short range of the user.
Note: Can only be trigger twice per battle.
Note: Can guard against up to an S-rank technique.
Note: The user can use it twice counting as two moves per turn and using +30 chakra with each usage to guard against a forbidden ranked technique, this can only be used once.
Note: No Fūinjutsu techniques in the same turn.

This technique is composed of a sealing formula that's constantly active, erecting an invisible barrier around you at all time, but not costing you a move until activated, this activates on it's own, is triggered by a very fast moving technique, the technique that triggers it has to be faster than what normal eyes can perceive, but there's no limitation as to what it can block, it can be anything, from lightning to Sound, this can even block Kirin, but this is not made for that, after fighting against Mugiwara, i was set on the path to counter his Radio Frequency techniques, and the only technique that can do that is this one, although you have to use it twice, it can guard against a forbidden ranked technique, although the downside of this technique is that you have to be sure of the technique's speed that you use it to guard against before using it because it activates on it's own, no matter how fast the technique used, this seal detects and repels it automatically when it gets in short range from you leaving you harmless, like the Sealing Technique: Self Disruption Seal, you can choose not to use it and use other means.
Talking about OP. U_U This is awesome. I don't have any questions. Could you do me the honor and add all three of these into my biography, pretty please? :3

 
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