[Open] Come kill my boredom.

ReXii

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Rei's R&R
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Unofficial so no killing or stealing.
Terrain: Random grassy field.
Mid range.

I will be using Minato.
State your bio and decide who goes first.
 

ReXii

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Hashirama Senju... I don't believe we have ever had the pleasure, i am an Minato Namikaze. You probably haven't heard of me. I was the fourth hokage.

Minato says this, as he stands across the field from Hashirama, fabled as the god of shinobi. A grin comes to Minato's face, one of excitement at the potential this battle has.
Drawing one of his unique S/T kunai he spins it around, with his finger through the loophole in the end of the kunai. Looking onwards to the legendary first Hokage.
 

Kung Fro

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Was poppin sugar daddy

I see one of my successors spinning a kunai
and low-key activate my chakra sensing and superman strength, just in case you're frisky on this day.

Up to spar?


(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique
Rank: C
Type: Supplementary
Range: Short - Long
Chakra cost: 15
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel chakra. The technique allows the user to concentrate and detect someones chakra. Using these technique sensors can tell when the enemy is approaching and can easily track down targets.
Note: Lasts 5 turns
Note: Can only be used by bio with sensory ability


(Chakura Chikara) - Chakra Enhanced Strength
Rank: B
Type: Supplementary
Range: Short
Chakra cost: (+25 to taijutsu techniques)
Damage points: (+25 to taijutsu techniques)
Description: This is a technique where the user focuses chakra into their hands and feet using precise chakra control and releases it with pinpoint timing, which greatly enhances their strength. The technique is so powerful it enables the user to wield a gigantic strength even for simple tasks such as lifting or pushing something.
Note: Can only be used by Tsunade, Sakura or Hashirama Senju biographies and once activated, lasts the entire battle.
 

ReXii

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Awful, just awful.

Minato says this as he throws the kunai in his hand forwards at blistering pace aimed to hit the ground around a meter in front of Hashirama, however the moment the kunai is released he makes a flurry of handseals, slamming his hands on the ground causing a large barrier to erect around Hashirama, forcing immense pressure on to him halting him completely and leaving him trapped whilst draining him of chakra.

(Tajū Mugen Hōyō ) - Multiple Infinite Embraces
Rank: A
Type: Offensive
Range: Short-Mid
Chakra cost: 30 (-100 to the target per turn, +100 to user per turn)
Damage points: N/A
Description: This technique is a stronger version of Infinite Embraces and is used basically in the same manner. The user will do the Tiger → Dog → Horse → Dragon → Boar hand seals and slam his hands on the ground, creating a bigger barrier than the original technique but similar in its essence which drains their chakra but also pushes down on them giving a stronger resistance to the target from breaking free. The massive pressure the technique puts on the target prevents the target from moving unless it has some sort of enhanced strength ability, making it very difficult to break free from. Unable to move, the user is also unable to mold chakra above A-Rank while having his chakra drained. The barrier can only be broken by A-Rank techniques or above or by attacking the user.
 

Kung Fro

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Awful, just awful.

Minato says this as he throws the kunai in his hand forwards at blistering pace aimed to hit the ground around a meter in front of Hashirama, however the moment the kunai is released he makes a flurry of handseals, slamming his hands on the ground causing a large barrier to erect around Hashirama, forcing immense pressure on to him halting him completely and leaving him trapped whilst draining him of chakra.

(Tajū Mugen Hōyō ) - Multiple Infinite Embraces
Rank: A
Type: Offensive
Range: Short-Mid
Chakra cost: 30 (-100 to the target per turn, +100 to user per turn)
Damage points: N/A
Description: This technique is a stronger version of Infinite Embraces and is used basically in the same manner. The user will do the Tiger → Dog → Horse → Dragon → Boar hand seals and slam his hands on the ground, creating a bigger barrier than the original technique but similar in its essence which drains their chakra but also pushes down on them giving a stronger resistance to the target from breaking free. The massive pressure the technique puts on the target prevents the target from moving unless it has some sort of enhanced strength ability, making it very difficult to break free from. Unable to move, the user is also unable to mold chakra above A-Rank while having his chakra drained. The barrier can only be broken by A-Rank techniques or above or by attacking the user.
Taking note of the kunai being thrown with a unique symbol on it and also the string of handseals and the sudden pressure and pink auro weighing me down, I flexabust out it (alerting u to my strength feg).
Not waiting, I channel my chakra beneath you, creating two razor thin branches that wouldn't disrupt the earth and have them impale the soles of your feet and then go into your kneecaps.

(Mokuton: Kyousei Mokuzai No Jutsu) Wood Release: Greater Wood Technique
Rank: A
Type: Supplementary/Attack/Defense
Range: Short-Long
Chakra cost: 30
Damage points: 60
Description: The user focuses and molds his chakra, using it to create Wood structures, Pillars, Trees, etc to defend, attack or support him. The Wood can be created from the users body or from earth sources and its limitations are only set by the users own imagination and the chakra put into the technique.
 

ReXii

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Taking note of the kunai being thrown with a unique symbol on it and also the string of handseals and the sudden pressure and pink auro weighing me down, I flexabust out it (alerting u to my strength feg).
Not waiting, I channel my chakra beneath you, creating two razor thin branches that wouldn't disrupt the earth and have them impale the soles of your feet and then go into your kneecaps.
Minato watches onwards as the first Hokage simply breaks free from his barrier with some form of what Minato can only assume to be enhanced strength.
Suprised by this Minato forms a half gaping expression momentarily, however his thought is interrupted when he feels slight pressure on his shoes, alone with the cracking of earth. (wood always disrupts earth. always has always will)
As the pressure on the soles of his shoes builds he reacts using his famous lightning quick reflexes. Teleporting to the kunai he threw that had landed one meter in front of Hashirama.

(Hiraishin no Jutsu) - Flying Thunder God Technique
Rank:S
Type: Attack
Range: Short-Long
Chakra Cost: 40
Damage Points: N/A
Description: A complex Space Time Ninjutsu technique, the Flying Thunder God Technique works almost as a summoning technique. The user basically teleports himself to the location of a given seal mark. This seal mark is place by the ( Fūin Hirashin no Jutsu ) - Seal of The Flying Thunder God technique and can be placed in anything. Normally used in special kunais, thrown by the user, the technique can also be used to teleport to any thing marked with the tag. The technique is not a movement technique but rather simply a pure teleport technique.
Note: Only Minato and Tobirama bios can use this jutsu. It is unavoidable unless with space/time ninjutsu and can only be used 4 times per battle

He appears forming a rasengan in his hand in literally a heartbeat, dashing forwards with enhanced speed he drives the huge rasengan in to the chest of the first hokage. Blasting him in to the distance.

(Oodama Rasengan) - Big Ball Spiral Sphere
Rank:S
Type:Attack
Range:Short
Chakra Cost:40
Damage Points:80
Description: Oodama Rasengan is an advanced Ninjutsu technique that creates a very large Rasengan ball, following the same method, limits and logic behind the original, smaller technique.
Note:Must already know rasengan.

(Chiratsuki Kaihi) Flicker Evasion
Type: Defensive
Rank: B-Rank
Range: Short-Mid
Chakra: 20
Damage: N/A
Description:
A simple yet effective Ninjutsu technique, Minato will dash in a burst of raw speed and jump, run or dodge an incoming attack. This is done by taking advantage of his enhanced reactions and his fast intellect when perceiving an attack and combining it with a burst of pure movement speed. Off course this can only be used on a battle ground that enables it and never mid air. It has some limitations though as Minato himself doesn't have a high movement speed but its still enough to mimic what can be described as an "instant" movement. Because of this, if the user wants to dodge or evade attacks from faster bios such as Raikage bios or EIG users, he needs the use of his space time techniques. The technique also has some limits in the movement it can produce, which are overall linear, lacking the ability to produce intricate and complicated movement patterns. Doujutsu users (at least 2T for Sharingan), Sensors or EIG users/masters as well as users with high reaction/reflexes or senses will still be able to track the user although, in some cases, become unable to react.
Note: This version can only be used by Minato and Tobirama bios once every 2 turns, a maximum of 3 times.

#speedblitz
 

Kung Fro

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Minato watches onwards as the first Hokage simply breaks free from his barrier with some form of what Minato can only assume to be enhanced strength.
Suprised by this Minato forms a half gaping expression momentarily, however his thought is interrupted when he feels slight pressure on his shoes, alone with the cracking of earth. (wood always disrupts earth. always has always will)
As the pressure on the soles of his shoes builds he reacts using his famous lightning quick reflexes. Teleporting to the kunai he threw that had landed one meter in front of Hashirama.

(Hiraishin no Jutsu) - Flying Thunder God Technique
Rank:S
Type: Attack
Range: Short-Long
Chakra Cost: 40
Damage Points: N/A
Description: A complex Space Time Ninjutsu technique, the Flying Thunder God Technique works almost as a summoning technique. The user basically teleports himself to the location of a given seal mark. This seal mark is place by the ( Fūin Hirashin no Jutsu ) - Seal of The Flying Thunder God technique and can be placed in anything. Normally used in special kunais, thrown by the user, the technique can also be used to teleport to any thing marked with the tag. The technique is not a movement technique but rather simply a pure teleport technique.
Note: Only Minato and Tobirama bios can use this jutsu. It is unavoidable unless with space/time ninjutsu and can only be used 4 times per battle

He appears forming a rasengan in his hand in literally a heartbeat, dashing forwards with enhanced speed he drives the huge rasengan in to the chest of the first hokage. Blasting him in to the distance.

(Oodama Rasengan) - Big Ball Spiral Sphere
Rank:S
Type:Attack
Range:Short
Chakra Cost:40
Damage Points:80
Description: Oodama Rasengan is an advanced Ninjutsu technique that creates a very large Rasengan ball, following the same method, limits and logic behind the original, smaller technique.
Note:Must already know rasengan.

(Chiratsuki Kaihi) Flicker Evasion
Type: Defensive
Rank: B-Rank
Range: Short-Mid
Chakra: 20
Damage: N/A
Description:
A simple yet effective Ninjutsu technique, Minato will dash in a burst of raw speed and jump, run or dodge an incoming attack. This is done by taking advantage of his enhanced reactions and his fast intellect when perceiving an attack and combining it with a burst of pure movement speed. Off course this can only be used on a battle ground that enables it and never mid air. It has some limitations though as Minato himself doesn't have a high movement speed but its still enough to mimic what can be described as an "instant" movement. Because of this, if the user wants to dodge or evade attacks from faster bios such as Raikage bios or EIG users, he needs the use of his space time techniques. The technique also has some limits in the movement it can produce, which are overall linear, lacking the ability to produce intricate and complicated movement patterns. Doujutsu users (at least 2T for Sharingan), Sensors or EIG users/masters as well as users with high reaction/reflexes or senses will still be able to track the user although, in some cases, become unable to react.
Note: This version can only be used by Minato and Tobirama bios once every 2 turns, a maximum of 3 times.

#speedblitz
Thanks to my sensing, although you disappear and re-appear, I can still trace your chakra signature as you re-appear in front of me with a rasengan in hand.
Knowing the technique, I immediately create two pillars of wood, one out from underneath my feet that launches me backwards and into the air at an angle to protect me from you while also giving me leverage.
The other a distance back and much taller that will allow me to land on it for the next technique I already have planned.
Can't touch this bish
This newly gained leverage provides me a unique advantage to hit you while you are finding out that your technique missed me.
Not hesitating, I utilize my water specialty and spit out a massive torrent of water that fills the field with water and crushes you under the waves.
After landing on the pillar and continuing to mold my suiton chakra, I create a noose of water around your neck that holds you in place while the waves crush you.
Let's get wet yeah fgt

(Mokuton No Jutsu) - Wood Style Technique
Rank: D
Type: Supplementary/Attack/Defense
Range: Short-Mid
Chakra: 10
Damage: 20
Description: Creates small wood pillars or trees to trap, defend, or fight with. These can be created from the users own body or from the ground.


(Suiton: Dai Bakusui Shōha) - Water Release: Great Exploding Water Colliding Wave
Rank: A
Type: Offensive,Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: This technique is a stronger version of exploding water colliding wave technique. The user will first perform the ram hand seal and then spits out a large amount of water that covers an entire area, with massive waves that can crush the opponent. The user then forms the water into a giant orb, instead of releasing like weaker version of the technique.


(Suiton No Jutsu) - Water technique
Rank: D
Type: Supplementary/Attack/Defence
Range: Short-Mid
Damage Points:20
Description: Creates small waves of water,small blasts, and small shields of water.
Note: Doesn't require a water source but can be used to manipulate existing water.

 
Last edited:

ReXii

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[video=youtube;qN-O5MhwNdA]http://www.youtube.com/watch?v=qN-O5MhwNdA[/video]

I don't think you can hit me in the gut somehow past that, it would simply hit the rasengan and be destroyed, it's quite large.
You may edit i don't want to win so quickly.
Message me on skype when you have done so.
 
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