RP Chatroom Thread

Mathias

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Thanks ^^

_________

I would make something similar to Juugo's abilities. He can do pretty cool stuff, tho it should be more refined, like creating tools out of your flesh in more fined detail, being able to transform your body in any way, to any form, healing yourself, creating more limbs, extra parts of your body including organs. Taking your cells and rejuvenating them at extreme speed into actual copies of you. Example, opponent cuts your arm off, you grow it back, the arm then generates your full body from it. Would never be approved tho obviously.

A clan that manipulates Gravity @_@

A clan which leeches off others z.z. A clan which takes that assimilate ability to a higher level (transform into any substance), a clan that can leech chakra/energy and can even incorporate it into their own bodies. For example, they could incorporate Keigoku into their bodies and become immune to the Nekura for the rest of the battle.

Keep them coming...
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ZK

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Change of topic, wars within the NW hold no purpose and no reward. If up to you, what type of reward would you be interested in seeing?

I think that ZK once before mentioned something about 'lasting monuments'. When a huge battle or war, or w/e happens it would be cool if the landscape changes. Like for example in the Ame/Suna war, if for example Ame win; they could turn Suna into a land where it always rains for a set amount of time.

I'm very flattered that you remember my idea, but that wasn't quite what I had in mind ^^
My suggestion was aimed at landscape-changes, as you said, but not quite like that. The idea was to make actions in the NW 'last', in the same sense as Kimimaro and Gaara's fight have made a lasting impact on some meadow somewhere in the Land of Fire >_>
When an important fight ends, or something important happens in the NW, the thread/event/scenario, plus an explanation of what's happened, could be submitted to a thread where a Mod (or a 'council' or experienced role-players) could decide whether the happening was big enough - and well enough structured - and if it was; make a 'note' of the changes to the landscape and submit said note to a seperate thread.

An example would be a fight where a large-scale Shinra Tensei is used. After the fight's been decided either of the combatants will submit the thread with an explanation of why they think their particular happening should be added as a note.

I don't know. The idea was simply to make the NW more dynamic... it doesn't even have to be destructive notes. What if Konoha builds a military outpost somewhere? We add it. Suna builds a statue of Morgan Freeman? We add it.

It's not a 'reward' per se, but it'd make people's actions and sacrifices matter.
 

Vex

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I have some other ideas too, acceleration/deceleration of molecules. Time Manipulation, Being able to eat and *absorb* an ability from someone if you defeat that person. Beast Boy's power from Teen Titans, and some sort of clan based upon summoning objects or creatures from cards like Yu-Gi-Oh. My last idea is some sort of Space based clan where they derive their power from the cosmos, but meh.
 

Cursed Prince

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I'm very flattered that you remember my idea, but that wasn't quite what I had in mind ^^
My suggestion was aimed at landscape-changes, as you said, but not quite like that. The idea was to make actions in the NW 'last', in the same sense as Kimimaro and Gaara's fight have made a lasting impact on some meadow somewhere in the Land of Fire >_>
When an important fight ends, or something important happens in the NW, the thread/event/scenario, plus an explanation of what's happened, could be submitted to a thread where a Mod (or a 'council' or experienced role-players) could decide whether the happening was big enough - and well enough structured - and if it was; make a 'note' of the changes to the landscape and submit said note to a seperate thread.

An example would be a fight where a large-scale Shinra Tensei is used. After the fight's been decided either of the combatants will submit the thread with an explanation of why they think their particular happening should be added as a note.

I don't know. The idea was simply to make the NW more dynamic... it doesn't even have to be destructive notes. What if Konoha builds a military outpost somewhere? We add it. Suna builds a statue of Morgan Freeman? We add it.

It's not a 'reward' per se, but it'd make people's actions and sacrifices matter.

Id like that. The morgan freeman statue, I mean
 

-Yard-

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Why manipulate gravity when you can manipulate....particles

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Delta

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NK what you said sounds like dark release except instead of turning it into a new jutsu you simply become immune to whatever that was you absorbed <_<
 

Vex

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I'm very flattered that you remember my idea, but that wasn't quite what I had in mind ^^
My suggestion was aimed at landscape-changes, as you said, but not quite like that. The idea was to make actions in the NW 'last', in the same sense as Kimimaro and Gaara's fight have made a lasting impact on some meadow somewhere in the Land of Fire >_>
When an important fight ends, or something important happens in the NW, the thread/event/scenfario, plus an explanation of what's happened, could be submitted to a thread where a Mod (or a 'council' or experienced role-players) could decide whether the happening was big enough - and well enough structured - and if it was; make a 'note' of the changes to the landscape and submit said note to a seperate thread.

An example would be a fight where a large-scale Shinra Tensei is used. After the fight's been decided either of the combatants will submit the thread with an explanation of why they think their particular happening should be added as a note.

I don't know. The idea was simply to make the NW more dynamic... it doesn't even have to be destructive notes. What if Konoha builds a military outpost somewhere? We add it. Suna builds a statue of Morgan Freeman? We add it.

It's not a 'reward' per se, but it'd make people's actions and sacrifices matter.

Yeah sorry, I didn't do your suggestion justice. >_<
But yeah, in my opinion it's a good idea.

Edit: Btw, when I got to the Morgan Freeman part, I started thinking in his voice. Now I can't stop @_@
 
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Cursed Prince

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Ooh but yeah if i could have 2 CC, Id make a clan based off the hollows. I tried to disguise it in a CFS once, I wouldve gotten away with it too if it werent for you meddling mods :devil:
 

Negative Knight

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NK what you said sounds like dark release except instead of turning it into a new jutsu you simply become immune to whatever that was you absorbed <_<

Not immune, Nekura is just a special case o-o. If you incorporate Earth into your body, you can still be shattered by a stronger Earth technique.
 

Joon

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I'm very flattered that you remember my idea, but that wasn't quite what I had in mind ^^
My suggestion was aimed at landscape-changes, as you said, but not quite like that. The idea was to make actions in the NW 'last', in the same sense as Kimimaro and Gaara's fight have made a lasting impact on some meadow somewhere in the Land of Fire >_>
When an important fight ends, or something important happens in the NW, the thread/event/scenario, plus an explanation of what's happened, could be submitted to a thread where a Mod (or a 'council' or experienced role-players) could decide whether the happening was big enough - and well enough structured - and if it was; make a 'note' of the changes to the landscape and submit said note to a seperate thread.

An example would be a fight where a large-scale Shinra Tensei is used. After the fight's been decided either of the combatants will submit the thread with an explanation of why they think their particular happening should be added as a note.

I don't know. The idea was simply to make the NW more dynamic... it doesn't even have to be destructive notes. What if Konoha builds a military outpost somewhere? We add it. Suna builds a statue of Morgan Freeman? We add it.

It's not a 'reward' per se, but it'd make people's actions and sacrifices matter.

@Madara's question. I was thinking... control the world. We win, we get your village (vice-verse). Villages that are controlled can rebel against the the occupied forces. Free travel pass that bypass the travel rules. If we win, we do not do the 12 hour waiting period. Stuff like that.




I like that idea as well, but large scale destruction's usually cause conflict or arguments among each other which is why it was restricted.
 
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ZK

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@Madara's question. I was thinking... control the world. We win, we get your village (vice-verse). Villages that are controlled can rebel against the the occupied forces. Free travel pass that bypass the travel rules. If we win, we do not do the 12 hour waiting period. Stuff like that.




I like that idea as well, but large scale destruction's usually cause conflict or arguments among each other which is why it was restricted.

Your idea is great. I'd love to have an actual conquest-element added to the NW. Shouldn't be hard to implement either.

You can't let a few people's bad behavior get you down though. In my opinion it's always better to ban the individual rule-breaker instead of just removing the feature.
If nothing else; it' be worth a good ol' college try.
 

Baldy

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@Madara's question. I was thinking... control the world. We win, we get your village (vice-verse). Villages that are controlled can rebel against the the occupied forces. Free travel pass that bypass the travel rules. If we win, we do not do the 12 hour waiting period. Stuff like that.




I like that idea as well, but large scale destruction's usually cause conflict or arguments among each other which is why it was restricted.

Yeah but with only 6 villages, it becomes fairly monotonous lol. Maybe also incorporate smaller villages that are a part of one of the 6 villages and have ninja assigned to protect that area. That way, it becomes more difficult to simply take over one of the 6 villages, and allows more time for the big villages to respond and attempt to take back land, etc. Rewards could also be given to the village who takes over another big village, or something like that @_@
 

Lili-Chwan

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Yeah but with only 6 villages, it becomes fairly monotonous lol. Maybe also incorporate smaller villages that are a part of one of the 6 villages and have ninja assigned to protect that area. That way, it becomes more difficult to simply take over one of the 6 villages, and allows more time for the big villages to respond and attempt to take back land, etc. Rewards could also be given to the village who takes over another big village, or something like that @_@

I think you overestimate the amount of active RPers in the NW...
 

McRazor

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I'm going back to this. Give us the ability to "reveal secrets" from the conquered village. I mean, win the custom techniques and then let the winning Kage chose a few members who stood out the most in the war and award them with the customs from the opposing village. Depending on the number, maybe 1 for each, or something like that. Either way, a purpose for wars has to be made, because blindly attacking just out of fun doesn't make sense.

Maybe even the ability to interrupt tournaments. If a village is hosting a tournament then that information should be kept within the village. In case it does spread a village can attack them and due to the "no biographies in 2 places at the same time" the village has to quit the tournament in order to protect the village. I'm pretty sure this would be damn fun as well as annoying and give more purpose and order to wars.

Guys, how about these? :(
 

ZK

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Yeah but with only 6 villages, it becomes fairly monotonous lol. Maybe also incorporate smaller villages that are a part of one of the 6 villages and have ninja assigned to protect that area. That way, it becomes more difficult to simply take over one of the 6 villages, and allows more time for the big villages to respond and attempt to take back land, etc. Rewards could also be given to the village who takes over another big village, or something like that @_@

Yeah and it doesn't even have to be 'permanent' rewards.
How about consumables?
A possible reward could be a one-time use of the 'Heavenly Transfer Technique' to send Shinobi directly into the enemy's Village or something ._.
 

ZK

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I think you overestimate the amount of active RPers in the NW...

Sorry if I'm double-posting <.<

I think he's refering to the strategic element a few outposts/outlying villages will provide. Everyone's loathe to even let an enemy pass the borderlands; they'll send every available hand off before they let that happen.
A few locations of little importance would let an invading army actually see some result before they're counter-attacked <_>
 

ReXii

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Yeah and it doesn't even have to be 'permanent' rewards.
How about consumables?
A possible reward could be a one-time use of the 'Heavenly Transfer Technique' to send Shinobi directly into the enemy's Village or something ._.

Or a more realistic version in terms of narutoverse
A kage guard platoon that can use FTG, like the Hokage guard platoon.
 

Better

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I don't like it razor. Personally, maybe if we added a money system or something. Villages that win get most of the villages Kumi and/or take over there village until they fight back or something.

Village Customs are just that, they belong to the village. I think doing that will open the gateway for other things. "I beat you, give me your customs" lol not to mention, some villages have only one or two cjs.

but yea, I like the whole conquer your village thing tho. It'd be hard with these war rules, but I think MU is making brand new ones.
 

Crutch Kaguya

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LOLOLOLOLOL

Ideas? That people agree on? Working? HAHAHA

My thoughts on this thread from the view of a moderator.
 

-Yard-

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I don't like it razor. Personally, maybe if we added a money system or something. Villages that win get most of the villages Kumi and/or take over there village until they fight back or something.

Village Customs are just that, they belong to the village. I think doing that will open the gateway for other things. "I beat you, give me your customs" lol not to mention, some villages have only one or two cjs.

but yea, I like the whole conquer your village thing tho. It'd be hard with these war rules, but I think MU is making brand new ones.

But what would we call this money system? Kurmi? No, Kumy? No that's not it either. Damn it, if only this was thought of sooner.
 
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