[Senpai Battle Tournament 2013 Round #2] Ushiro vs Shady Doctor

Ushiro

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♠ Rules and Regulations according to Rei.
♠ All matches will be official, meaning killing and stealing are both allowed.
♠ CJ's, CE's and CFS's are all allowed.
♠ Terrain: A rocky plain
♠ Mid Range default starting range.
♠ Battles would last for 7 days, starting from the time the thread is created until 7 days have completed, no reply limit.

Shinon in sig with goggles on and Seeker of Darkness on his back. I'll start when you post your bio. Good luck man. :yeah:

(Yami no Tankyū-sha)- Seeker of Darkness
Type: Weapon
Rank: S
Range: Short-Long
Chakra Cost: N/A (-10 each turn)
Damage: N/A (+5 to shadow jutsu)
Description: This sacred bow has been passed down through generations of the Nara clan. It is pitch black with a bladed edge on the front of it and it made of lightweight but durable metal capable of having chakra channeled into it. It was said to have been originally white and gained its dark color by absorbing the chakra of its owners which in turn increases their skill in manipulating shadows. While in possesion of the bow the user's shadow jutsu won't require handseals. They can be "shot" from the bow or its shadow by drawing and releasing the bowstring. The speed of the jutsu shot is increased to that of a flying arrow and is allowed to reach long range. This bow also heightens the restricting ability of shadow jutsu. If a non-Nara clan member willingly touches the bow, he won't be able to move until he is separated from it.
-Can be summoned once per battle
-Only one jutsu can be shot from it per turn
-Each jutsu shot from the bow counts as one in the user's turn
-Must be a member of the Nara Clan to use
 

Ushiro

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Shinon stands strait with his left side facing his opponent as he grabs an arrow from his quiver and imbues it with water chakra. He shoots the arrow towards you and it generates a great volume of water around it in the form of a spiraling missile. Of course, the first attack is a feint. When the first arrow is shot he keeps his eyes on you as he quickly draws three more and shoots them in a high arc over you arranged horizontally while also extending his shadow towards you at the speed of an arrow. The arrows all have flash bombs attached to them and will land several meters behind you spread apart without detonating. Before that, Shinon's shadow merges with yours and four shadow hands constrict your limbs and throat, strangling you while you can't move an inch.

You can handle at least that much right?

(Sogeki no Geijutsu: Nagareboshi)- Sniper Art: Shooting Star
Type: Attack/Defense
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage: 80
Description: A single arrow infused with a large amount of water chakra is shot from the user's bow at a target. Great volumes of water are then summoned from the arrow and takes the form of a rapidly spinning missile capable of causing major damage to everything in its path and flooding the area ( short range of the arrow's trajectory ) with water.
-Usable twice per battle
(Kage Kubi Shibari) - Shadow Neck Bind
Rank: C
Type: Supplementary/Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30 +5
Description: Traps the enemy buy combining shadows and then strangles the enemy with a shadow hand.
 

Shady Doctor

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Shinon stands strait with his left side facing his opponent as he grabs an arrow from his quiver and imbues it with water chakra. He shoots the arrow towards you and it generates a great volume of water around it in the form of a spiraling missile. Of course, the first attack is a feint. When the first arrow is shot he keeps his eyes on you as he quickly draws three more and shoots them in a high arc over you arranged horizontally while also extending his shadow towards you at the speed of an arrow. The arrows all have flash bombs attached to them and will land several meters behind you spread apart without detonating. Before that, Shinon's shadow merges with yours and four shadow hands constrict your limbs and throat, strangling you while you can't move an inch.

You can handle at least that much right?

(Sogeki no Geijutsu: Nagareboshi)- Sniper Art: Shooting Star
Type: Attack/Defense
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage: 80
Description: A single arrow infused with a large amount of water chakra is shot from the user's bow at a target. Great volumes of water are then summoned from the arrow and takes the form of a rapidly spinning missile capable of causing major damage to everything in its path and flooding the area ( short range of the arrow's trajectory ) with water.
-Usable twice per battle
(Kage Kubi Shibari) - Shadow Neck Bind
Rank: C
Type: Supplementary/Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30 +5
Description: Traps the enemy buy combining shadows and then strangles the enemy with a shadow hand.
As I see you release the first arrow at me which swiftly expands into a missle of spiralling water, I let off a smirk while making my counter move. Quickly kneeling down on my left knee I slam both palms on to the earths surface while inserting my earth chakra into it thus allowing me to manipulate it to my will. I'd raise the earth directly in front of me to create a wall between us that stretches from 3m in front of me to about 5 meters in front of you. The wall towers over us both, reaching 30m in height in no time. This blocks the water arrow before it could reach me and blocks off the high arcing follow up arrows allong with cutting off any connecion your shadow could make. The arrows with the flash bombs get imbedded in the wall, thus having the flash bombs go off in front of you and blind you. What a fail..

(Doton: Chidōkaku)
- Earth Release: Moving Earth Core
Rank: A
Type: Offensive, Defensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: N/A
Description: The user lowers or raises the ground in the surrounding area at high speeds, allowing them to create giant holes in the ground or avoid attacks. The size of the affected area as well as the depths that it is lowered to is up to the user and rasing earth can be done up to 20 meters tall creating a small cliff or they can create trenches that can be as deep as 20 meters. Other than being moved below ground relative to the surrounding surface the terrain is not altered, plant life and people retaining their same positions.

After erecting the wall between you and myself I do a single hand seal which causes it to begin raining. The rain acts as an extension of my chakra, allowing me to sense anything it comes in contact with, including you on the other side of the wall. Now having you sensed out I mold water chakra in every piece of clothing which makes your clothing retain every drop of rain it comes in contact with. In no time your clothes get extremely heavy and restricts your movements as it connects to the ground to hold you in place.

(Suiton: Ukojizai no Jutsu)
- Water Style: Rain Tiger at Will Technique
Rank: C
Type: Supplementary
Range: Short-Long
Chakra cost: 15
Damage Points: N/A
Description: A perception ninjutsu, allowing one to freely manipulate rain infused with the user's own chakra after waving the Bird → Rat → Ox → Monkey → Rat → Snake hand seals. The rain falls from rain clouds, formed with the users own chakra. During this technique, the falling raindrops are closely linked to the users senses. When the rain is obstructed by a chakra belonging to someone the existence of the target can be detected. The rain will keep on falling until the user uses the seal to cancel it.

(Gouu no Jutsu) - Heavy Rain Technique
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra cost: 15
Damage Points: N/A
Description: A jutsu that actually uses the victim's clothing as a medium to effect him or her. By filling the clothing with water-elemental chakra the user causes the clothing to fully retain all water it comes in contact with which will gradually cause the clothing to become heavier and heavier. Unfortunately, this jutsu that does not create water, so it is only useful in a rainy or otherwise wet environment
 

Ushiro

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As I see you release the first arrow at me which swiftly expands into a missle of spiralling water, I let off a smirk while making my counter move. Quickly kneeling down on my left knee I slam both palms on to the earths surface while inserting my earth chakra into it thus allowing me to manipulate it to my will. I'd raise the earth directly in front of me to create a wall between us that stretches from 3m in front of me to about 5 meters in front of you. The wall towers over us both, reaching 30m in height in no time. This blocks the water arrow before it could reach me and blocks off the high arcing follow up arrows allong with cutting off any connecion your shadow could make. The arrows with the flash bombs get imbedded in the wall, thus having the flash bombs go off in front of you and blind you. What a fail..

(Doton: Chidōkaku)
- Earth Release: Moving Earth Core
Rank: A
Type: Offensive, Defensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: N/A
Description: The user lowers or raises the ground in the surrounding area at high speeds, allowing them to create giant holes in the ground or avoid attacks. The size of the affected area as well as the depths that it is lowered to is up to the user and rasing earth can be done up to 20 meters tall creating a small cliff or they can create trenches that can be as deep as 20 meters. Other than being moved below ground relative to the surrounding surface the terrain is not altered, plant life and people retaining their same positions.

After erecting the wall between you and myself I do a single hand seal which causes it to begin raining. The rain acts as an extension of my chakra, allowing me to sense anything it comes in contact with, including you on the other side of the wall. Now having you sensed out I mold water chakra in every piece of clothing which makes your clothing retain every drop of rain it comes in contact with. In no time your clothes get extremely heavy and restricts your movements as it connects to the ground to hold you in place.

(Suiton: Ukojizai no Jutsu)
- Water Style: Rain Tiger at Will Technique
Rank: C
Type: Supplementary
Range: Short-Long
Chakra cost: 15
Damage Points: N/A
Description: A perception ninjutsu, allowing one to freely manipulate rain infused with the user's own chakra after waving the Bird → Rat → Ox → Monkey → Rat → Snake hand seals. The rain falls from rain clouds, formed with the users own chakra. During this technique, the falling raindrops are closely linked to the users senses. When the rain is obstructed by a chakra belonging to someone the existence of the target can be detected. The rain will keep on falling until the user uses the seal to cancel it.

(Gouu no Jutsu) - Heavy Rain Technique
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra cost: 15
Damage Points: N/A
Description: A jutsu that actually uses the victim's clothing as a medium to effect him or her. By filling the clothing with water-elemental chakra the user causes the clothing to fully retain all water it comes in contact with which will gradually cause the clothing to become heavier and heavier. Unfortunately, this jutsu that does not create water, so it is only useful in a rainy or otherwise wet environment
My goggles work like sunglasses so the flash bombs have no effect. :p


Shinon makes his shadow recede back to him when he sees a tall wall come up and intercept his water missile and arrows. Though Shinon's attack is stopped, the wall loses its structure after the collision and crumbles in a big heap. Then Shinon forms a handseal, exhaling a huge wind blast that carries all the rock with it on the way to you and leaves the area between us clear. Because the wind moves so fast you wouldn't have the time to perform your last jutsu. After releasing the wind Shinon jumps up high as he forms another handseal and spits a large volume of water at you in the form of a powerful stream carrying you away.

(Fūton: Atsugai) - Wind Style: Pressure Damage
Rank: A
Type:Attack
Range:Short-Long
Chakra Cost:30
Damage Points:60
Description: The user does the Ram handseal and inhales, kneading his chakra into his lungs, exhaling a huge blast of wind that levels anything in its path. Can cause major damage and requires a sufficient chakra level to perform. This large wind blast moves in tremendous speed and cannot be controlled. If the user gets caught in it, it will harm him also.
(Suiton: Daibakufu no Jutsu) - Water Release: Great Waterfall Technique
Rank: A
Type: Attack
Range: Short-Long
Chakra cost: 30
Damage Points: 60
Description: After doing the needed hand seals Tiger → Ox → Monkey → Rabbit → Ram → Boar → Ox → Horse → Monkey → Tiger → Dog → Tiger → Snake → Tiger → Ox → Monkey → Rabbit → Bird, the user will form a gigantic vortex of water in the form of a ring in front of him. It will then shoot a gigantic torrent of water that extends water over a large scale, surges upon impact and rises up to several dozen meters high only to collapse down, forming massive waves all around as it does. The effect is such that as its collapsing it resembles a waterfall, hence the name of the technique. In doing so, it resembles a huge wave, with tremendous power that can hollow out the ground. What remains after that technique's utilization is reminiscent of no less than the aftermath of a natural disaster. This is a considerably advanced ninjutsu, and activating this technique requires a fair amount of chakra. The normal use of the technique requires a water source which is manipulated into the technique but some users have shown the ability to use the technique as a water stream exhaled from the mouth and forming more of a gigantic barrage/stream/wave of water rather than the more intricate and complex use of the main application of the technique.
Note: Can be used with a water source or by using one's own chakra to exhale the technique without the need for a water source nearby.
 

Shady Doctor

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My goggles work like sunglasses so the flash bombs have no effect. :p


Shinon makes his shadow recede back to him when he sees a tall wall come up and intercept his water missile and arrows. Though Shinon's attack is stopped, the wall loses its structure after the collision and crumbles in a big heap. Then Shinon forms a handseal, exhaling a huge wind blast that carries all the rock with it on the way to you and leaves the area between us clear. Because the wind moves so fast you wouldn't have the time to perform your last jutsu. After releasing the wind Shinon jumps up high as he forms another handseal and spits a large volume of water at you in the form of a powerful stream carrying you away.

(Fūton: Atsugai) - Wind Style: Pressure Damage
Rank: A
Type:Attack
Range:Short-Long
Chakra Cost:30
Damage Points:60
Description: The user does the Ram handseal and inhales, kneading his chakra into his lungs, exhaling a huge blast of wind that levels anything in its path. Can cause major damage and requires a sufficient chakra level to perform. This large wind blast moves in tremendous speed and cannot be controlled. If the user gets caught in it, it will harm him also.
(Suiton: Daibakufu no Jutsu) - Water Release: Great Waterfall Technique
Rank: A
Type: Attack
Range: Short-Long
Chakra cost: 30
Damage Points: 60
Description: After doing the needed hand seals Tiger → Ox → Monkey → Rabbit → Ram → Boar → Ox → Horse → Monkey → Tiger → Dog → Tiger → Snake → Tiger → Ox → Monkey → Rabbit → Bird, the user will form a gigantic vortex of water in the form of a ring in front of him. It will then shoot a gigantic torrent of water that extends water over a large scale, surges upon impact and rises up to several dozen meters high only to collapse down, forming massive waves all around as it does. The effect is such that as its collapsing it resembles a waterfall, hence the name of the technique. In doing so, it resembles a huge wave, with tremendous power that can hollow out the ground. What remains after that technique's utilization is reminiscent of no less than the aftermath of a natural disaster. This is a considerably advanced ninjutsu, and activating this technique requires a fair amount of chakra. The normal use of the technique requires a water source which is manipulated into the technique but some users have shown the ability to use the technique as a water stream exhaled from the mouth and forming more of a gigantic barrage/stream/wave of water rather than the more intricate and complex use of the main application of the technique.
Note: Can be used with a water source or by using one's own chakra to exhale the technique without the need for a water source nearby.
Dem goggles. >.<
_______

As the debris from the giant wall crumbles down, piling up between the two of us I notice that you release an extremely large blast of wind, an all too familiar technique, my favorite wind technique. The moment you release it it begins pulling up and tossing around stray rocks which obscures both of our visions of one another due to the mass amount of rocks and the scale of the wind. With me not being able to see you I come to the conclusion that It's the same for you, so I quickly devise a plan knowing first hand the speed of the wind jutsu used. I use Doton chakra below myself and throughout my body to quickly sink into and blend in with the earth, completely avoiding the mass area of affect that comes along with your jutsu.

(Doton: Iwagakure no Jutsu)
- Earth Release: Hiding in Rock Technique
Rank: B
Type: Defence/Supplementary
Range: Long
Chakra Cost: 30
Damage Points: N/A
Description: This is a technique that allows its user to blend into rocks and then move in and out of other rocks undetected.
Note: Can only blend through on B rank and below Earth Techniques

As your jutsu flies past my previous position with the abnormal amount of rocks and debris, you'd have no reason to think I had escaped while I move through the earth to mid range behind you (exactly ten meters). I'd rise not making a single sound, watching you closely as my body fully erects from the earth. The second I rise I string together two swift hand seals, trapping you in an illusion. The ground around you and the terrain shakes violently as giant 30m walls of earth quickly rise up in the form of an intricate maze that you're trapped in. In your mind you'd simply walk around attempting to find a way out while in reality you're stuck in place, paralyzed due to my illusion's affects, giving me an opening to attack.

(Genjutsu: Gensō no meiro) | Illusionary Arts : Illusionary Maze
Type: Supplementary
Rank: B
Range: Short - Mid
Chakra: 20
Damage: N/A
Description: The user performs the Tiger → Boar handseals and seems to dissolve into the air, at the same time the opponent will see a maze rise around him, trapping him in it. The opponent thinks he moves forwards trough the maze to find his way out, but in reality he stands frozen on his place, unable to move and making him vulnerable for attacks.
Note: Maze stays in place for 3 turns
Note: Can only be taught by -Severus Snape-

Oi, he's an archer eh? Let's see just how good my archery is compared to his. Mwahaha I think to myself as I exhale wind into my left hand in the form of a bow with an arrow of wind in my right hand. With no hesitation in my actions I use the wind bow/arrow to shoot the single arrow at a slight angle in the air that let's the arrow go in an arc upwards about 5 meters while heading at your head. As it reaches its peak height of 5m in the air the arrow multiplies into a thousand arrows that converge upon your paralyzed body from the back in attempts to shred you apart.

Wind Release: 1000 Shooting Arrows
Rank:A
Typeffense
Rang:Long
Chakra Cost:30
Damage:60
Description: The user exhales a bow created by fuuton chakra. By using shape manipulation and fuuton chakra, the user makes a arrow and shoots it in the air. While in the air, the arrow multiplies to 1000 arrows and can hit multiple targets.

Note-To make this attack stronger, the user can combine it with fire.
Note- Can only be taught by ~Jellal.F~
Note- Can only be used 3 times in battle
Note- Need to have A rank or higher training in futon
 

Ushiro

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Dem goggles. >.<
_______

As the debris from the giant wall crumbles down, piling up between the two of us I notice that you release an extremely large blast of wind, an all too familiar technique, my favorite wind technique. The moment you release it it begins pulling up and tossing around stray rocks which obscures both of our visions of one another due to the mass amount of rocks and the scale of the wind. With me not being able to see you I come to the conclusion that It's the same for you, so I quickly devise a plan knowing first hand the speed of the wind jutsu used. I use Doton chakra below myself and throughout my body to quickly sink into and blend in with the earth, completely avoiding the mass area of affect that comes along with your jutsu.

(Doton: Iwagakure no Jutsu)
- Earth Release: Hiding in Rock Technique
Rank: B
Type: Defence/Supplementary
Range: Long
Chakra Cost: 30
Damage Points: N/A
Description: This is a technique that allows its user to blend into rocks and then move in and out of other rocks undetected.
Note: Can only blend through on B rank and below Earth Techniques

As your jutsu flies past my previous position with the abnormal amount of rocks and debris, you'd have no reason to think I had escaped while I move through the earth to mid range behind you (exactly ten meters). I'd rise not making a single sound, watching you closely as my body fully erects from the earth. The second I rise I string together two swift hand seals, trapping you in an illusion. The ground around you and the terrain shakes violently as giant 30m walls of earth quickly rise up in the form of an intricate maze that you're trapped in. In your mind you'd simply walk around attempting to find a way out while in reality you're stuck in place, paralyzed due to my illusion's affects, giving me an opening to attack.

(Genjutsu: Gensō no meiro) | Illusionary Arts : Illusionary Maze
Type: Supplementary
Rank: B
Range: Short - Mid
Chakra: 20
Damage: N/A
Description: The user performs the Tiger → Boar handseals and seems to dissolve into the air, at the same time the opponent will see a maze rise around him, trapping him in it. The opponent thinks he moves forwards trough the maze to find his way out, but in reality he stands frozen on his place, unable to move and making him vulnerable for attacks.
Note: Maze stays in place for 3 turns
Note: Can only be taught by -Severus Snape-

Oi, he's an archer eh? Let's see just how good my archery is compared to his. Mwahaha I think to myself as I exhale wind into my left hand in the form of a bow with an arrow of wind in my right hand. With no hesitation in my actions I use the wind bow/arrow to shoot the single arrow at a slight angle in the air that let's the arrow go in an arc upwards about 5 meters while heading at your head. As it reaches its peak height of 5m in the air the arrow multiplies into a thousand arrows that converge upon your paralyzed body from the back in attempts to shred you apart.

Wind Release: 1000 Shooting Arrows
Rank:A
Typeffense
Rang:Long
Chakra Cost:30
Damage:60
Description: The user exhales a bow created by fuuton chakra. By using shape manipulation and fuuton chakra, the user makes a arrow and shoots it in the air. While in the air, the arrow multiplies to 1000 arrows and can hit multiple targets.

Note-To make this attack stronger, the user can combine it with fire.
Note- Can only be taught by ~Jellal.F~
Note- Can only be used 3 times in battle
Note- Need to have A rank or higher training in futon
After Shinon lands the ground starts to shake as multiple earthen walls rise around him in the form of a labyrinth. He wastes no time trying to find a way out and begins gliding across the ground with jets being emitted from his legs so he could move as fast as he could through the maze. In reality, he starts to glide but his body isn't positioned properly to handle his speed so he ends up falling backwards and hitting his head on the ground which also releases him from the genjutsu. Shinon gets up and rubs his head, looking around to figure out what happened. He then notices you and numerous arrows heading at him from behind so he creates a thick casing of earth covering his body resembling giant knight armor. With a hand protecting his head and another pointed at you he runs at you while creating spikes impaling your body from below. He pounds your body beneath his rock arm once hes reached you and crushes what's left of you.

Leave the archery to a real hunter. You'll only get yourself hurt, by me of course. Hehe

(Himitsu Kassō Hōhō) - Secret Gliding Method
Type: Supplementary
Rank: C
Range: Short
Chakra: 15 (+5 each turn active)
Damage: N/A
Description: This jutsu gets its basis from the technique a shinobi uses to walk across the surface of water. To perform it the user must emit a constant stream of chakra from the bottom of his feet which will make him hover just above the surface of the ground. The user then proceeds to emit stronger chakra streams from any side of his feet to act as a propellant and allow the user to seemingly skate across the ground. This can be done without moving but the user can gain speed faster by moving his body in a similar fashion to an ice skater. While on a level surface, the user can reach sprinting speed in 8 seconds if only propelled by chakra. Of course, this technique works on water as well.
-Lasts up to 5 turns
(Doton: Koka no Jutsu) - Earth Release: Hardening Technique
Rank: S
Type: Offense/Defence/Supplementary
Range: Short
Chakra Cost: 40 (-15 per turn)
Damage Points: N/A
Description: The user releases a burst of earth chakra from all over his body. As he does this, a multitude of rock seemingly grows from his skin, forming a large, dense armour or rock much bigger and bulkier than the users original size. The armour can be manipulated and used to create extendable weapons to strike a target with like rudimentary swords or hammers. The downside is that the user cannot mold techniques from other elements a part from earth while sustaining the armor. The armor can be manifested in only specific parts of the body if the user so chooses.
(Doton: Ganchūsō) - Earth Release: Stone Spikes
Rank: C
Type: Attack
Range: Short-Mid
Chakra Cost: 15
Damage Points: 30
Description: This technique lets the user create a few rock pillars that will protrude from the ground to skew the target. The rock pillars will even pass through obstacles to reach their target if these are less dense. The pillars/spikes can be done in any earthen surface, including other earth techniques of the user.
 

Shady Doctor

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After Shinon lands the ground starts to shake as multiple earthen walls rise around him in the form of a labyrinth. He wastes no time trying to find a way out and begins gliding across the ground with jets being emitted from his legs so he could move as fast as he could through the maze. In reality, he starts to glide but his body isn't positioned properly to handle his speed so he ends up falling backwards and hitting his head on the ground which also releases him from the genjutsu. Shinon gets up and rubs his head, looking around to figure out what happened. He then notices you and numerous arrows heading at him from behind so he creates a thick casing of earth covering his body resembling giant knight armor. With a hand protecting his head and another pointed at you he runs at you while creating spikes impaling your body from below. He pounds your body beneath his rock arm once hes reached you and crushes what's left of you.

Leave the archery to a real hunter. You'll only get yourself hurt, by me of course. Hehe

(Himitsu Kassō Hōhō) - Secret Gliding Method
Type: Supplementary
Rank: C
Range: Short
Chakra: 15 (+5 each turn active)
Damage: N/A
Description: This jutsu gets its basis from the technique a shinobi uses to walk across the surface of water. To perform it the user must emit a constant stream of chakra from the bottom of his feet which will make him hover just above the surface of the ground. The user then proceeds to emit stronger chakra streams from any side of his feet to act as a propellant and allow the user to seemingly skate across the ground. This can be done without moving but the user can gain speed faster by moving his body in a similar fashion to an ice skater. While on a level surface, the user can reach sprinting speed in 8 seconds if only propelled by chakra. Of course, this technique works on water as well.
-Lasts up to 5 turns
(Doton: Koka no Jutsu) - Earth Release: Hardening Technique
Rank: S
Type: Offense/Defence/Supplementary
Range: Short
Chakra Cost: 40 (-15 per turn)
Damage Points: N/A
Description: The user releases a burst of earth chakra from all over his body. As he does this, a multitude of rock seemingly grows from his skin, forming a large, dense armour or rock much bigger and bulkier than the users original size. The armour can be manipulated and used to create extendable weapons to strike a target with like rudimentary swords or hammers. The downside is that the user cannot mold techniques from other elements a part from earth while sustaining the armor. The armor can be manifested in only specific parts of the body if the user so chooses.
(Doton: Ganchūsō) - Earth Release: Stone Spikes
Rank: C
Type: Attack
Range: Short-Mid
Chakra Cost: 15
Damage Points: 30
Description: This technique lets the user create a few rock pillars that will protrude from the ground to skew the target. The rock pillars will even pass through obstacles to reach their target if these are less dense. The pillars/spikes can be done in any earthen surface, including other earth techniques of the user.
As the arrows hit your earth armored body, they have little to no affect on your true body though the armor itself loses half of its stability and strength. At this time I'd take note of you darting at me, along with the ground directly below me rumbling as if something was surely coming from below, but what exactly? How could I know? I couldn't, so I play it safe by generating lightning around my body but instead of creating a plasma ball around myself I simply unleash the full strength of the technique downward, destroying the rising spikes and leaving a very small crater that covers about a 3m radius around my position. At this point you'd be reaching atleast near the borders of close/mid range from me and I had already devised a small yet affective plan to counter your close range attempt. In a swift reaction to you breaching the close range proximity I yell straight at you, yet this was far from an ordinary yell, but more like a devastating howl. Get.... BAAAAAACK!!!!! The howl of words for you to retreat comes along with the release of lightning chakra quickly followed by wind chakra infusing into a massive shockwave that covers a great range at greater speed with the ability to completely decimate anything within its path; including the large rock covered shinobi who is mere meters away from the initial point of the blast. The howl also let's out a deafening sound across the land that takes away the hearing of anything around the area, including you. This gives you little to no time to react properly due to you using Doton chakra to maintain the earth armor and your forward momentum thrusting you into the incoming shockwaves of lightning and wind. This destroys the archer at point blank range, leaving me standing there wondering to myself... I guess the so called archer should have kept his distance, maybe he wouldn't have died so violently..... Well Nevermind, he woulda died pretty bad either way..^^

( Raiton: Purazuma Bōru ) - Lightning Release: Plasma Ball
Rank: B
Type: Offensive, Defence
Range: Short
Chakra cost: 20 (+5 per turn active)
Damage points: 40 (-15 if target comes into contact with the barrier)
Description: The user manipulating their chakra and generates a plasma barrier around them to serve as a defence which protects them from incoming attacks, even from something as wide-ranged as the Quicksand Waterfall Flow however the user cannot use other techniques besides lightning release or physical based techniques. The user can rush at their opponents even if the barrier is active. The shield can be used offensively, by discharging the electricity in the direction of their choice in a wave resulting in using the energy of the barrier and ending its effects.
Note: Technique remains active for 3 turns.

Raiton/Fuuton| Mabushii Unari (Lightning/Wind Release| Radiant Howl)
Rank: S
Type: Attack/Defense
Range: Short-Long
Chakra: 40
Damage: 80
Description: The User concentrates a large amount of wind and lightning Chakra in his mouth that when releases sends out massive shockwaves of lightning and wind around that can obliterate whatever is in it path. The rippling wind and lightning creates a deafening howl that is able to drown out all sound and causes the opponent to be deaf for the turn afterwards.
(No Lightning Or Wind Next Turn)
(Usable 2 times)
 

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Sorry for taking so long lol read the fight and it was a good one.

I thought Ushiro counter to the gen was funny. Love the archeryand Shady I liked that you used arrows too xD. All in all I feel Shady had more control of the fight and did more offensive techniques. I say shady moves on. Ushiro gave everyone a chance by not using his paths bio xD
 
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