Storage thread (Will delete soon)(Not deleted yet? How long is soon?) its been 3 yrs

Lili-Chwan

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Re: Storage thread (Will delete soon)(Not deleted yet? How long is soon?)

Since there's no clear theme or anything inspirational for me in your element submission, though I wanted to give you some name ideas, I thought I'd base it off of adjectives of the word yellow, plus animals/plants/deities related to yellow xD

Sulphur techniques to submit
1) Hidden Sulfur Release: Colossal Desolation | Aurea Magna

Colossal Extermination (F-Rank) - Forbidden Rank Omnidirectional Burst. Will appear as a semi-spherical dome if used whilst on the ground, will be a full sphere if used whilst mid-air.


2) Sulfur Release: Fulvid Fumigation (I thought Fumigation was quite the unique word, just added my twist ;))

Radical Fumigation (A-Rank) – Bursts from the ground as columns towards the sky, creates conditions for Kirin


3) Sulfur Release: Bodice of Citrus

Body of Vulcan (S-Rank) - Armour of Sulphur, causes water and rain which come into contact with it to explode outwards (into steam). Slows down Taijutsu/Kenjutsu based attacks and speed-based users who come close to the use.

4) Sulfur Release: Famine's Fallow Breath

Venomous Secretion (S-Rank) - Soil is inhabitable for plant-life and etc. All underground water reservoirs are evaporated. Lightning currents cannot be released into the ground.

5) Sulfur Release: Xhantic Aura

Vile Aura (A-Rank) - Turns body/parts of the body into an intangible mist of Sulphur. Can phase through attacks and etc. If the user is set alight in this form, he will revert to his normal human form automatically and be covered in the flames.

6) Sulfur Release: Pestilence's Lutescent Tears

Corrosive Storm (S-Rank) - The user will create a extremely condensed orb of sulfuron in the air between their hands, before aiming it upwards and shooting it towards the sky. On reaching the sky, the orb will explode into a violent maelstrom of sulphur, evaporating all of the water in the rain clouds above (as well as dispersing them) and hence causing an intense downpour of superheated drops of steam/boiling water on both the user and the opponent. The technique will offset conditions required for Kirin. The clouds will also linger in the sky above, allowing them to be used as a source for techniques.

7) Sulfur Release: Yellow Bricks

Greater Sulphur Release Technique (A or S-Rank) - Self-Explanatory.

8) Sulfur Release: Death's Amber Caress

Hallucinogenic Heatwave (Genjutsu) - Creates a hazy pale mist of Sulfuron around the opponent, which seeps out of the cracks in the ground. The mist instantly evaporates all of the moisture in the air, five meters around the opponent's position. The pale mist is translucent and so the user/opponent have a distorted level of mutual sight. Also casts an external illusion like the 2nd Mizukage's, which makes the opponent feel like all of the water in their bodies is rapidly being drained, until they're a bare carcass, an empty shell of their former self. If not broken in two turns, the opponent will pass out due to heat exhaustion.

9) Sulfur Release: War's Chrysal Clutch

Petrified ____ - Earth/Sulphur combination (S-Rank). Massive storm of Sulphur leaks from the ground and swirls around the opponent, before the user performs a single handseal to cause the tiny pieces of rock, dust and debris its carrying to converge on the opponent, compacting into their pores. The heat of the sulphur acts as a blast furnace, leaving the opponent petrified.

10) Sulfur Release: Honey Swine

Bad Breath (B-Rank) - The user exudes pale sulphur from any/every point on their body or spews it from their mouth. Can enhance Taijutsu, act as a variant of Hiding in the Mist with turtle pace-like effects or released into the ground below to kill certain plant-like structures on the field.
I also put the 4 Horsemen of the Apocalypse in there (With Pestilence instead of Conquest). Hope you like them xD
 
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Negative Knight

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Re: Storage thread (Will delete soon)(Not deleted yet? How long is soon?)

I love them O_O, some more than others but regardless, thanks!

Any comments on my jutsu(s) in progress ? The two in my previous post
 

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Re: Storage thread (Will delete soon)(Not deleted yet? How long is soon?)

(Kuro Ito Kaiku) – Dark Threaded Expansion
Rank: A
Type: Supplementary/Offensive
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A (+20 damage to offensive techniques)
Description: Kakuzu will focus his chakra into any dark threads on the field to cause them to inflate, gorge and expand to increase their size exponentially. This technique's primary use is further amplifying the damage caused by threaded structures protruding from his body e.g. spikes, swords and etc, but can also be used to make idle threaded structures on the field (which he isn't connected to) even more deadly to be close to. However, if he wishes to use this technique on threads he isn't connected to, Kakuzu must perform a single handseal.

Note: Can only be Used three times per battle
Note: Can only be Used by Kakuzu
Note: Can only be Taught by Negative Knight
Note: Can be used on elemental-infused dark threads

(Kuro Ito Gekiha Katana) – Dark Threads Severing Lances
Rank: Forbidden
Type: Offensive/Defensive
Range: Short-Long
Chakra Cost: 50
Damage Points: 90 (-40 damage to user)
Description: This is one of Kakuzu's ultimate offensive techniques. The user will channel his chakra throughout the dark threads within his body before extending twenty meter long spikes composed entirely of tightly woven threads, from every point on his body (apart from his head). The spikes resemble extremely lengthened lances in both shape and width and the end result makes the user look like they’re coated in an armour of spikes. A unique twist to this technique is that as the spikes extend outwards from the user's body, small spiked protrusions will erupt from the main body of the spikes and even smaller spikes will erupt from those spikes, with this process continually repeating itself. Anyone hit by this technique is skewered through their body and fatally impaled numerous times, causing major blood loss to result. The sheer scale of this technique makes it so the user comes to resemble (in appearance) a makeshift version of Magnetic Ninja Arts: World Order. Furthermore, because of this, the technique is exceedingly useful in surviving techniques even on the scale of Planetary Devastation, as the spikes will rip through the entire structure as it constructs itself, preventing the user from being crushed beneath the massive pile of rubble and debris. To use this technique to its utmost effectiveness, the user will ideally be airborne but this isn't mandatory as the spikes protruding from the users feet will simply rip into the earth below. After release, the user will either retract the threaded spikes back into their body or detach themselves from them completely. Performing this technique is extremely strenuous and will take a significant toll on anyone who performs it.

Note: Can only be used once per battle
Note: Can only be be Taught by Negative Knight
Note: No long handseal sequences (longer than three) for two turns
Note: No other S-Rank and above dark threads jutsu in the user's same and next turn
Note: No Forbidden Ranked jutsu in the user's same and next turn

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(Masuku Kyuuzou) – Masked Explosion
Rank: Forbidden
Type: Offensive
Range: Short - Long (Explosion is Short-ranged)
Chakra Cost: 50
Damage Points: 90 (-40 damage to the user)
Description: Kakuzu will focus his chakra into one his elemental masks (whether its inside or outside of his body) to cause it to erupt into a devastating Forbidden Ranked technique of its respective element. Due to differences in transition states (solid, liquid, gas and energy-based), the various effects that can be produced by this technique will differ widely. However, they all follow the universal rule that once an elemental heart as been forced to "explode", until its replaced the user will become unable to utilize the sacrificed element. If this jutsu is used on a mask currently inside of the user's body, the jutsu will go ahead as planned but the user will be killed in the process.

Fire Mask
When forced to erupt, the Katon mask will release an intensive omni-directional explosion of fire which will swiftly incinerate anything and anyone caught within its five-meter radius blast radius. Whilst inherently small scale, the sheer heat and power of these flames is enough to reduce almost anything to ashes if they're unfortunate enough to be caught inside in its reach.

Lightning Mask
When forced to erupt, the Raiton mask will burst into an explosion of bright and surging electricity, capturing the opponent in a cube composed of solid-like confines (similar to the one produced Lightning Release: Plasma Ball) whilst they are ravaged inside by countless wild bolts of lightning, tearing them apart on a near-molecular level. The initial explosion of lightning serves the simultaneous purposes of blinding and paralyzing the opponent, rendering them near helpless if caught within the explosion. These two elemental explosions seem to resemble the process of demolecularization used in Dust Release, albeit on a much lesser scale. The plasma cube will encase anything within a five meter radius of the initial "explosion".

Wind Mask
When forced to erupt, the Fuuton mask will suddenly explode in on itself capturing everything within a five meter radius into a dome of slicing winds. The dome will exhibit properties similar to those produced in Rasenshuriken, with the microscopic blades of wind cutting and slicing the opponent on a molecular level, severing all nerve channels in the body, leaving the target unable to move after being struck. They also attack the entire chakra circulatory system, which cannot be repaired by any form of medical ninjutsu whatsoever. Unlike the other elemental "explosions", this one is the only one which does not directly kill but simply leaves the opponent in a vegetative state, unable to move or mold chakra, making this very effective against medical shinobi.

Water Mask
When forced to erupt, the Suiton mask will suddenly explode into a massive sphere of pressurized dark water (Similar to Water Release: Black Clouds), which encompasses a five-meter radial reach. The compressive force of the water dome is so great that it prohibits even the smallest movements, rendering the opponent largely helpless if they're unfortunate enough to be caught inside.

Note: Can only be used up to four times per battle (once on each mask)
Note: Can only be Taught by Negative Knight
Note: User loses access to elemental affinity of the destroyed mask
Note: Cannot be used on consecutive turns
Note: Deals damage to the user

(Kuro Genban Gigei) – Dark Mutation Arts
Rank: A
Type: Offensive/Defensive/Supplementary
Range: Short
Chakra Cost: 30
Damage Points: N/A (60 Damage if used to attack the opponent)
Description: The main use of this technique relies on the masks creating threaded constructions from their bodies, be it for offensive, defensive or supplementary usage. Using this ability offensively, the masks themselves are capable of extending swords, claws, tendrils, lances, spears, poles, spikes and other weapon-based constructions from any location on their bodies. These constructions being mainly used to constrict, entangle or impale an unsuspecting opponent. By combining their unique body structure with Taijutsu usage, the masks can launch stealthy attacks e.g. extending spikes from an individual limb or from every location on their threaded bodies. A more defensive take on this application of the style allows the masks to manifest tightly weaved tools such as: shields, umbrellas and etc. The threads which make up these constructions are also compressed to the extent they gain a degree of elasticity, allowing them to act as "shock absorbers" which dissipate the force of hits and incoming solid attacks. Finally, the masks can also create supplementary constructions which either make the masks more proficient in the art of evasion or grant them the upper hand in close combat confrontations. These tools can include: wings, tails, extra limbs, webbed feet, blunt pillars and etc. With each usage, the masks can only create one "type" of construction e.g. a pair of wings, spikes from every location on their bodies, four extra limbs and etc.

Note: Can only be used four times per battle
Note: Can only be used by Kakuzu's Masks
Note: Can only create one type of threaded construction per use.
Note: Each usage will only affect one mask

(Shigai Hensen) – Body Morphing
Rank: B
Type: Defensive/Supplementary
Range: Short
Chakra Cost: 20 (+5 chakra for every additional mask)
Damage Points: N/A
Description: Taking their 'threaded manipulation' even further, the masks are also capable of utilizing an ability known as body morphing. The masks will constantly rearrange the threaded bodies into different shapes, sizes and forms, in order to gain an edge in Taijutsu fights. Using their chakra, they can gorge the threads in their body to inflate themselves to an incredible size, making them capable of rivaling up to the A-Rank Stone Golem in size. On the other side of the spectrum, they can use their chakra to compress the threads in their body to the extent they can decrease their size to that of small rodent-like animals e.g. rats and squirrels. They can also extend, bend and retract limbs/any part of their body in a similar manner to Orochimaru due to not possessing any bones/rigid body structure. Because of this the masks can contort their bodes into any shape, allowing them to perform Taijutsu maneuvers thought not to humanly possible due to the level of flexibility required to perform them. Since their insides are hollow and contain no vital organs, the masks can create holes/openings in their body at will to allow physical hits and narrow attacks to pass straight through them. Alternatively, instead of solely altering their size, the masks can also re-shape the threads which compose their bodies to take on varying shapes, most commonly taking on the form of various humanoid animal hybrids, encompassing various animal-like traits into their bodies for many advantages.

Note: Can only be used four times per battle
Note: Can only be used by Kakuzu's Masks
Note: Each usage can affect an individual mask or all of the masks on the field.
 
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Re: Storage thread (Will delete soon)(Not deleted yet? How long is soon?)

(Fuuton: ) – Wind Release:
Rank: E
Type: Supplementary
Range: Short-Mid
Chakra Cost: 5 (+5 chakra per turn)
Damage Points: N/A
Description: The user will focus their fuuton chakra into the air within their immediate vicinity (mid-range around themselves) to flood it with chakra. To correctly understand what this technique does, imagine an invisible version of Water Release: Hiding in Mist Technique. This is done so to create a "scrambler" like effect to doijutsu users, as when they attempt to see the user's chakra system or locate their exact position, the blanket of chakra will prevent them from doing so. This technique itself doesn't cloak the user's presence, however it acts as a useful supplement to other stealth techniques. As a result, it becomes impossible to see through transformation techniques (through the use of a Doijutsu) whilst this is active. It can't fool the Byakugan, but, due to the mist being created with the user's chakra, any Sharingan and Rinnegan users will see the air coloured by their opponent's chakra, which will effectively hide the user from the doijutsu. This continuously happens even if the user has moved or changed positions.

Note: Can only be Taught by Negative Knight

One unique difference between this technique and its lesser counterpart is, several dragons of fire appear to be "swimming" around inside of the column. These fire dragons can be shot outwards in any direction, however the collective power of the released dragons will always amount to that of a Forbidden Rank. Furthermore, if any fire dragons are released, the column will cease its upward motion and the entirety of the technique's power will be transferred and divided up between the flaming dragons e.g. One dragon = Forbidden Rank, two dragons = Each is an S-Rank, four dragons = Each is an A-Rank and etc. Each of the dragons has a long-range reach. Of course, in this case the column doesn't reach the sky, so the user can instead direct a B-Rank (or above) fire dragon towards the sky to create the conditions required for Kirin. Using this technique will take a visible and fairly significant toll on the user's body, which shows through a variety of adverse effects.

One unique difference between this technique and its lesser counterpart is, through shape manipulation the user can form the column into a colossal dragon of fire which descends on the opponent from above. The colossal dragon can split into several smaller ones, however the collective power of the released dragons will always amount to that of a Forbidden Rank e.g. One dragon = Forbidden Rank, two dragons = Each is an S-Rank, four dragons = Each is an A-Rank and etc. Each of the dragons has a long-range reach. Of course, in this case the column doesn't reach the sky, so the user can instead direct a B-Rank (or above) fire dragon towards the sky to create the conditions required for Kirin. Using this technique will take a visible and fairly significant toll on the user's body, which shows through a variety of adverse effects.

(Doton: Tadai Doshaburi) – Earth Release: Saliva of the Wild Boar
Rank: S
Type: Supplementary/Offensive
Range: Short - Long
Chakra Cost: 40
Damage Points: N/A
Description: The user will focus their doton chakra into a nearby construct of earth and create a large opening anywhere on its surface, before converting its rocky interior into a thick, dense, adhesive swamp similar in composition to Earth Release: Swamp of the Underworld. The newly formed glue-like substance will rapidly drain out of the rocky construct, shortly hollowing its insides to cause for the formation of an abundant source of swamp, its magnitude being dependent on the size of the original earth construct it was created from. When this technique is used on constructs as such as Earth Release: Great Stone Golem Technique, a truly immense torrent of swamp will gush out of its body, quickly rushing towards the opponent whilst flooding the nearby vicinity to form a marsh on colossal proportions. When used on jutsus such as Earth Release: Dropping Lid, a massive downpour of swamp will rain down from the bottom of the earthen construct, drenching the targets below in a heavy layer of mud. If the user wishes to use this on the opponent's techniques, it can only be used on jutsus A-Rank and below in power. However, if the user wishes to use this technique without direct/indirect contact with the target earthen construct, he must perform a single handseal.

Note: Can only be used three times per battle
Note: Can only be Taught by Negative Knight
Note: Cannot be used on consecutive turns
Note: No S-Rank or above Doton jutsu in the user's next turn
 
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Re: Storage thread (Will delete soon)(Not deleted yet? How long is soon?)

(Fuuton: ) – Wind Release:
Rank: E
Type: Supplementary
Range: Short-Mid
Chakra Cost: 5 (+5 chakra per turn)
Damage Points: N/A
Description: The user will focus their fuuton chakra into the air within their immediate vicinity (mid-range around themselves) to flood it with chakra. To correctly understand what this technique does, imagine an invisible version of Water Release: Hiding in Mist Technique. This is done so to create a "scrambler" like effect to doijutsu users, as when they attempt to see the user's chakra system or locate their exact position, the blanket of chakra will prevent them from doing so. This technique itself doesn't cloak the user's presence, however it acts as a useful supplement to other stealth techniques. As a result, it becomes impossible to see through transformation techniques (through the use of a Doijutsu) whilst this is active. It can't fool the Byakugan, but, due to the mist being created with the user's chakra, any Sharingan and Rinnegan users will see the air coloured by their opponent's chakra, which will effectively hide the user from the doijutsu. This continuously happens even if the user has moved or changed positions.

Note: Can only be Taught by Negative Knight
I like the concept of this technique, but I think you could do without the Wind part. It adds an unnecessary elemental weakness. Merely using your chakra as a veil, basic ninjutsu, would suffice for the purposes of this technique, without having to make yourself a combustible target. Btw, this concept would also work agains other chakra sensing techniques, not just doujutsu.

One thing I have to say, though, just because you're enveloping yourself with chakra doesn't mean you blind your opponent. Sharingan can't discern chakra well, but it can still see you, sharigan users can look past the chakra and see what's in front of them xD (Not saying you don't know this, it's just a common misconception)
 

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Re: Storage thread (Will delete soon)(Not deleted yet? How long is soon?)

I like the concept of this technique, but I think you could do without the Wind part. It adds an unnecessary elemental weakness. Merely using your chakra as a veil, basic ninjutsu, would suffice for the purposes of this technique, without having to make yourself a combustible target. Btw, this concept would also work agains other chakra sensing techniques, not just doujutsu.

One thing I have to say, though, just because you're enveloping yourself with chakra doesn't mean you blind your opponent. Sharingan can't discern chakra well, but it can still see you, sharigan users can look past the chakra and see what's in front of them xD (Not saying you don't know this, it's just a common misconception)
Yeah, I just found it hard to word xD. Also, thanks for the suggestion about changing it to a basic Ninjutsu technique.

(Doton: Tadai Doshaburi) – Earth Release:
Rank: A
Type: Supplementary/Offensive
Range: Short - Long (Explosion is Short-Ranged)
Chakra Cost: 30
Damage Points: 60
Description: The user will focus their doton chakra into a nearby construct of earth before releasing the built chakra all at once, to cause countless spikes (which are 5 meters in length) to extend from every point on the target construction. The spikes resemble lengthened spears in both shape and width and the end result causes the earthen construction to appear to be coated in a protective armour of spikes. If the user wishes to use this on the opponent's techniques, it can only be used on jutsus A-Rank and below in power. However, if the user wishes to use this technique without direct/indirect contact with the target earthen construct, he must perform a single handseal. With the use of an additional handseal, the user can cause all of the earthen spears to "explode" outwards, sending spiky protrusions of rock in every direction, capable of severely impaling anyone struck.
 
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Re: Storage thread (Will delete soon)(Not deleted yet? How long is soon?)

(Fuuton: Houkou no Soukutsu Ookami) – Wind Release: Howl of the Tormented Coyote
Rank: A
Type: Offensive/Supplementary
Range: Mid - Long
Chakra Cost: 30
Damage Points: 60
Description: The user will focus their fuuton chakra into the air around the opponent to generate several compressed, tennis-ball sized orbs composed entirely of wind. The orbs encompass the entire area short-range around the opponent and exhibit suction properties similar to those exhibited in Wind Release: Vacuum Bullet, albeit on a much lesser scale. Unlike its superior counterpart, the individual orbs of wind have a level of suction power only capable of pulling in small items and weapons such as: kunai, flash bombs, shuriken, etc. A unique property about the wind orbs is they all possess many ring-shaped encirclements (not unlike Saturn's rings) of sharp abrasive winds hovering over them, providing the technique with a distinct offensive edge. Should the opponent make brief contact with these rings, they'd only be afflicted with minor grazes and cuts along their body, however prolonged contact can significantly worsen these wounds. The harmonious drone of the noise produced by the suction orbs, results in an intense howling-like noise which drowns out all sound. As the orbs suck in objects in, the orbital-like movements results in the weapons gaining both speed and momentum. Through the use of a single handseal, the user can dispel all but one of the spheres of air and expand the remaining one to the size of a beach ball. Consequently, the inflated sphere of air possess both higher level of suction and cutting power, making it capable of pulling in and mutilating the opponent. The resultant effect is the opponent begin forced to collide with the weapons/tools previously orbiting the smaller orbs of air, before being shredded to pieces by enlarged sphere. Furthermore due to their nature the orbs of air produced in this technique are also highly combustible.

Note: Orbs cannot be created in contact with the opponent
Note: Can only be used thrice per battle
Note: Can only be Taught by Negative Knight

(Suiton: Yottsu Kiheitai no Keiji) – Water Release: Four Horsemen of the Apocalypse
Rank: S
Type: Offensive
Range: Short - Long
Chakra Cost: 40
Damage Points: 80
Description: The user will focus their suiton chakra into the air around the opponent to change its consistency into black flammable thick water (similar to that of the one produced in Water Style: Black Clouds). Whilst altering its composition, the user will use shape manipulation to form the water into four identical black knights on horseback in a cross-like formation around their target (Front, Behind, Left and Right). The horsemen will simulatenously attach a spiky cord of condensed water to their target, two coiling around their respective wrists whilst the other two wrap around the neck. On their creator's command, the horsemen will begin moving outwards in opposite directions (away from the opponent), doing this to pull their victim's four different directions and cause them to collapse under the intensive tensile strain they're being subject to.

Note: Can only be Taught by Negative Knight

(Suiton: Yottsu Kiheitai no Keiji) – Water Release: Mist Blizzard
Rank: S
Type: Offensive
Range: Short - Long
Chakra Cost: 40
Damage Points: 80
Description:

(Doton: Miraaak's Kataki) – Earth Release: Miraak's Vengeance
Rank: S
Type: Offensive/Supplementary
Range: Short - Long
Chakra Cost: 40
Damage Points: 80
Description: The user will focus their doton chakra throughout their body before spewing the built chakra as a flimsy earthen-material (Similar to the one created in Earth Release: Rock Scale Slab) into a nearby water source at a considerable speed. After striking the bottom of the water source, it will extend sharp tendril-like protrusions into the seabed before beginning to grow upwards and outwards at an incredible rate, doing this by absorbing the surrounding moisture. The globule of earth will split into countless rocky tentacles as it does this, their size growing exponentially until they reach the surface. Since the tentacles grow larger the longer they're completely submerged in water, deeper water sources will produce greater sized tentacles whilst more shallow ones will produce ones of smaller magnitude. The tentacles which emerge closer to the user will lift them into the air and form a protective fortress of writhing tendrils, whilst the tentacles around the opponent(s) will seek to impale, entangle and crush their targets to death. The maximum size the tentacles can reach is equivalent to the size of the spikes produced in Earth Release: Destructive Rising Rock Pillars, at which point they'll reach full saturation and become unable to absorb any more water to gorge their size. Since the tentacles are in contact with the ground beneath the water, anyone positioned on/in contact with them becomes capable of using the earth beneath the water source for other doton techniques.

Note: Can only be used twice per battle
Note: Requires a Large Water source
Note: Can only be Taught by Negative Knight
Note: No other S-Rank and above Doton in the user's same turn

(Suiton: Gyoushuu Hensen) - Water Release: Blood Clotting
Rank: S
Type: Supplementary
Range: Short - Long
Chakra cost: 40
Damage points: N/A (+20 to projectiles if cohesion is increased)
Description: This technique is often seen as the water counterpart to the Earth Release 'Added and Light Weight' techniques. The user will perform the Serpent Handseal before focusing their suiton chakra into a water source/technique to alter its level of cohesion. Through altering the cohesiveness of the affected water source, the user can govern how well the molecules of water "stick together". Increasing the cohesion of the water source, will rapidly increase its surface tension to the extent that the water begins to display solid-like properties. The upper most layer of the water (the surface) will become as hard as concrete, meaning anything inside of the water source will be incapable of escaping its confines. This heightened surface tension will also allow for the user to tread on the surface of the water without relying on channeling chakra to their feet to do this. On the other side of the scale, decreasing the level of cohesion between water molecules will cause for the water source to simply dissipate and fall to the floor. This is especially useful against prisons and other constructs of water such as Water Release: Gushing Water Imprisonment, as they will no longer be capable of keeping their form or structure, allowing for the user to be freed from their hold. Much like its doton counterpart, the user can increase the cohesion level of projectile-type suiton techniques to augment their impact force, effectively adding damage to it.

Note: Lasts two turns
Note: Can only be used four times per battle
Note: Can only be Taught by Negative Knight
Note: Can only affect opponent's techniques up to A-Rank
 
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Re: Storage thread (Will delete soon)(Not deleted yet? How long is soon?)


Rank: S
Type: Supplementary/Defensive
Range: Short - Long
Chakra Cost: 40
Damage Points: N/A
Description: This technique is a close counterpart of Shuriken Shadow Clone Jutsu. The user will place their dominant hand on a nearby feature of the terrain (e.g. trees, boulders, spikes, statues) and begin focusing their chakra into it. After doing so, the user will make up to a thousand shadow clones of the target feature of the terrain. With this technique, the user can create a large forest from a single tree or a massive field of jagged rocks from a single earth spike, demonstrating this technique's ability for vast alteration of the landscape. Since all of the clones are real and not illusions, they can all be interacted with. Much like the technique this jutsu derives from, the replicas made will be identical in every way, including appearance and any explosive/sealing tags they may have had at the time of duplication. This technique is also ideal for hiding from Sharingan and Rinnegan users as the duplicated features will be infused with the user's chakra, making them ideal to use as cover. Alternatively, if the user wishes to utilize this technique on a feature of the terrain they're not connected to, they must perform two handseals.

Note: Can only be used twice per battle
Note: Can only be Taught by Negative Knight
Note: Cannot be used on consecutive turns
Note: No other S-Rank or above Ninjutsu in the user's next turn
 
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Re: Storage thread (Will delete soon)(Not deleted yet? How long is soon?)

Sulphur techniques to submit
1) Colossal Extermination (F-Rank) - Forbidden Rank Omnidirectional Burst. Will appear as a semi-spherical dome if used whilst on the ground, will be a full sphere if used whilst mid-air.

2) Radical Fumigation (A-Rank) – Bursts from the ground as columns towards the sky, creates conditions for Kirin

3) Body of Vulcan (S-Rank) - Armour of Sulphur, causes water and rain which come into contact with it to explode outwards (into steam). Slows down Taijutsu/Kenjutsu based attacks and speed-based users who come close to the use.

4) Venomous Secretion (S-Rank) - Soil is inhabitable for plant-life and etc. All underground water reservoirs are evaporated. Lightning currents cannot be released into the ground.

5) Vile Aura (A-Rank) - Turns body/parts of the body into an intangible mist of Sulphur. Can phase through attacks and etc. If the user is set alight in this form, he will revert to his normal human form automatically and be covered in the flames.

6) Corrosive Storm (S-Rank) - The user will create a extremely condensed orb of sulfuron in the air between their hands, before aiming it upwards and shooting it towards the sky. On reaching the sky, the orb will explode into a violent maelstrom of sulphur, evaporating all of the water in the rain clouds above (as well as dispersing them) and hence causing an intense downpour of superheated drops of steam/boiling water on both the user and the opponent. The technique will offset conditions required for Kirin. The clouds will also linger in the sky above, allowing them to be used as a source for techniques.

7) Greater Sulphur Release Technique (A or S-Rank) - Self-Explanatory.

8) Hallucinogenic Heatwave (Genjutsu) - Creates a hazy pale mist of Sulfuron around the opponent, which seeps out of the cracks in the ground. The mist instantly evaporates all of the moisture in the air, five meters around the opponent's position. The pale mist is translucent and so the user/opponent have a distorted level of mutual sight. Also casts an external illusion like the 2nd Mizukage's, which makes the opponent feel like all of the water in their bodies is rapidly being drained, until they're a bare carcass, an empty shell of their former self. If not broken in two turns, the opponent will pass out due to heat exhaustion.

9) Petrified ____ - Earth/Sulphur combination (S-Rank). Massive storm of Sulphur leaks from the ground and swirls around the opponent, before the user performs a single handseal to cause the tiny pieces of rock, dust and debris its carrying to converge on the opponent, compacting into their pores. The heat of the sulphur acts as a blast furnace, leaving the opponent petrified.

10) Bad Breath (B-Rank) - The user exudes pale sulphur from any/every point on their body or spews it from their mouth. Can enhance Taijutsu, act as a variant of Hiding in the Mist with turtle pace-like effects or released into the ground below to kill certain plant-like structures on the field.
Names for Sulphur Techniques
Moons of Jupiter
Colossal Desolation or Colossal Extermination
Aurea Magna
Fulvid Fumigation or Radical Fumigation
Bodice of Citrus or Body of Vulcan
Famine's Fallow Breath
Venomous Secretion
Xhantic Aura or Vile Aura
Pestilence's Lutescent Tears
Corrosive Storm
Yellow Bricks
Greater Sulphur Release Technique
Death's Amber Caress
Hallucinogenic Heatwave
War's Chrysal Clutch
Medusa's Vengeance
Honey Swine
Bad Breath
Four Horsemen of the Apocalypse
Contaminating Touch/Polluting Touch

Ideas for elemental combinations:
Earth/Sulphur - Petrify Organic Matter or gold-tinted poisonous lava-like substance
Fire/Sulphur - Create golden flames. Use towards the atmosphere to generate acidic rain clouds or towards water sources to turn them into acids
Water/Sulphur - Acidic gases and etc

1) Venomous Secretion/Bad Breath (Combine Both Jutsus) - A-Rank which kills plant-life and leaves soil uninhabitable for X amount of turns.

2) Fulvid Fumigation - Fire/Sulphur Release technique which causes columns to burst up from the ground. Geysers of flame quickly follow the rising sulphur, combining to form golden flames. The burning of sulphur gives off a sickly mist which is comprised of sulphur dioxide and sulphur trioxide. These gases will react with the moisture in the atmosphere as they rise, giving them a strong acidic quality. Once they reach the upper atmosphere, they will also mix with the clouds to generate the phenomenon known as "Acid Rain".

3) Moons of Jupiter - The user will focus their sulphur chakra into the ground, causing it to melt and meld with the sulphur, to create a field of molten, yellow sulphur. Gaseous sulphur will rise up from the pools of golden molten liquid below which can be used as a source for other sulphur techniques. When the molten sulphur hardens, the entire battlefield will be comprised of solid sulphur.

4) Body of Vulcan - Armour of Sulphur, causes water and rain which come into contact with it to explode outwards (into steam). Slows down Taijutsu/Kenjutsu based attacks and speed-based users who come close to the use.

5) Vile Aura (Need a better name) - Turns body/parts of the body into an intangible mist of Sulphur. Can phase through attacks and etc. If the user is set alight in this form, he will revert to his normal human form automatically and be covered in the flames.

6) Aurous Magnus - Creation technique for sulphur release

7) Famine's Fallow Breath - The user will spread their sulfuron chakra throughout the earth, causing it to seeps out of the cracks in the ground. It will take the form of a pale, translucent mist which instantly evaporates and reacts with all of the moisture in the air it comes into contact with. The pale mist smells of rotten eggs, is translucent and so the user/opponent have a distorted level of mutual sight of one another. As the mist reacts with the moisture in the air, it becomes highly acidic and will be accompanied by a noxious mist of harmful gases. Within moments of being inhaled, the noxious mist of gases deadens their sense of smell and begin corroding the opponent from the inside out.

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Re: Storage thread (Will delete soon)(Not deleted yet? How long is soon?)

Very interesting name choices :)
Haven't chosen the names yet, just the concept behind the techniques. You've given me too much choice, damn you woman!

Names for Coal Techniques
Dragon Scale Prison
Roar of Pangea
Dark Armed Dragon

1) Pterodactyl (S-Rank) - Flying dinosaur creature of coal, flaps wings to create a storm of coal dust. Can use up to S-Rank Coal techniques, A-Rank Fire and A-Rank Earth.

2) Dragon Scale Prison (Fire/Coal Combination) (F-Rank) - Five tornadoes of coal emerge from the ground around the opponent and surround them in a pentagonal formation. The fast rotary motion of the tornadoes generates a large cloud of coal dust in the vicinity of the opponent, leaving them in a minefield ready to blow with the slightest spark. As soon as the coal tornadoes emerge, the user stomps their foot on the ground to cause five identical pillars of fire to emerge beneath each coal tornado respectively, turning them into fiery maelstroms of ignited coal. The tornadoes of flame instantly ignite the cloud of coal dust, blowing the opponent to smithereens whilst the aflame tornadoes converge on their position.

3) Dark Armed Dragon - Armour of Coal.
 
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Re: Storage thread (Will delete soon)(Not deleted yet? How long is soon?)

(Sulfuron: Kogane Kyousei) - Sulphur Release: Aurous Magnus
Rank: A
Type: Offensive/Defensive/Supplementary
Range: Short - Long
Chakra cost: 30 (+10 chakra per turnto sustain creations)
Damage points: 60
Description: This technique can be employed by the user in three different ways. The first method allows the user to generate pure blasts, crescents, streams, objects, tools and creations of gaseous sulphur directly from their body. This can be achieved by simply spewing it from the mouth, conjuring them in either or both of the user's hands and finally generating them from the user's limbs via movement (in a similar manner to the basic Fire Release Technique). The second method allows the user to focus their sulfuron chakra directly into the ground below before releasing it from the ground as forceful geysers and molding it through shape manipulation into whatever form the user desires. The final method in which this technique can be employed is through using an existing source of gaseous sulfuron residing on the field and manipulating it through hand gestures.

Note: Can only be used five times per battle
Note: Can only be Taught by Negative Knight
Note: All created constructs will amount to the collective power of an A-Rank

(Sulfuron: Dokueki Hiru) - Sulphur Release: Venomous Secretion
Rank: A
Type: Supplementary/Offensive
Range: Mid
Chakra cost: 30
Damage points: N/A
Description: The user will focus their sulfuron chakra into ground below, allowing it to leech into the soil and propagate its various harmful effects on the environment. The primary usage of the released sulphur is to exploit its herbicidal properties, namely poisoning the ground and making it uninhabitable for plant-life and organic elements alike such as Mokuton. To signify this, any vegetation within the vicinity of this technique's reach will be discoloured a foul brown colour before withering away and dying soon afterwards. Due to this, this technique can be likened to a sulphur based version of Chidori Nagashi though it only specializes in negating organic (plant-based) chakras within the ground. Although, unlike its raiton counterpart, this technique's effects are obviously longer lasting, since the soil itself is tainted by the lingering sulfuron chakra. This translates to no plant-based elements can be grown from the earth within this technique's area of effect for three turns. Furthermore, this technique will also evaporate any moisture above and inside the earth, making it useful for ridding the battlefield of underground water sources and reducing the battlefield to a barren, desert-like state.

Note: Lasts three turns
Note: Can only be used thrice per battle
Note: Can only be Taught by Negative Knight

(Katon/Sulfuron: Koushoku Kunjou) - Fire/Sulphur Release: Fulvid Fumigation
Rank: S
Type: Offensive
Range: Mid - Long
Chakra cost: 40
Damage points: 80
Description: The user will focus their sulfuron chakra into the ground below before causing it to burst up from the ground as forceful columns of scorching sulphur, beneath and around the opponent's position. Without delay, the user will stomp their foot and send identical geysers of fire through the same openings created by the columns of dark yellow volcanic gas. The gaseous sulphur will instantly ignite and the flames will take on a distinct golden colour to signify the burning of sulphur. This burning of sulphur in air will give rise to a sickly mist of sulphur dioxide and sulphur trioxide (formed when sulphur is burnt in air) which will instantly react with the moisture in the air its exposed to, giving the minute droplets of water a slight corrosive quality. However, anyone unfortunate enough to breathe in this mist (including the user) will have their sense of smell deadened, their skin blistered and their insides eroded away as the gases readily react with the water in their bodies. Unlike Sulphur, the user has no control over the gases produced when it is burnt in air and the user is as to prone to their adverse effects as the opponent is, meaning they should take caution not to enter the vicinity in which the corrosive mist resides.

Note: Counts as two moves
Note: Can only be used twice per battle
Note: Can only be Taught by Negative Knight
Note: No other Sulphur techniques above A-Rank in the user's same turn

(Sulfuron: Tsuki no Yupiteru) - Sulphur Release: Moons of Jupiter
Rank: S
Type: Supplementary
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: The user will focus their sulfuron chakra into the ground, causing it to melt and meld with the earth and create a field of golden molten sulphur. The sheer heat of the sulphur will allow it to melt down the earth relatively easily (since it is devoid of doton chakra), granting the user the ability to greatly transform the battlefield, making it resemble a the inside of a volcano. However, the molten field will not encompass the entire battlefield, nor will it be that deep (maximum up to 10 meters deep). Solid rocky platforms will remain scattered across the battlefield for the opponent and user to position themselves on. Gaseous clouds of sulphur will rise up from the pools of pseudo-lava below which can be used as a source for other techniques. However, the user will be unable to manipulate or control the molten sulphur residing beneath the clouds. Any earth techniques utilized by the user or opponent which emerge from beneath the molten pool will be categorized as Earth/Sulphur techniques rather than solely earth. After a certain number of turns, the pools of molten liquid will harden into solid sulphur, restricting usage of the earth in those regions of the battlefield. Through the use of an A-Rank or above heat-based technique (e.g. Katon or Sulphur), the user can melt down the solid sulphur back into its molten state, allowing them to salvage the gas given off for the use of further sulfuron techniques.

Note: Lasts for four turns
Note: Can only be used twice per battle
Note: Can only be Taught by Negative Knight
Note: No other S-Rank or above Sulfuron in the user's same turn

(Sulfuron: Karada no Kazan) - Sulphur Release: Body of Vulcan
Rank: S
Type: Defensive/Supplementary/Offensive
Range: Short - Long
Chakra cost: 40 (+10 chakra per turn)
Damage points: N/A (-20 damage if contact is made)
Description: The user will release their sulfuron chakra into a part/parts of their body, converting that part of their body (or their whole body) into gaseous sulphur, in a similar manner to replacement techniques which use water, sand and etc. The user's transformed body parts will become impervious to physical damage since they will pass straight through the gaseous sulphur (much like the Hozukis) and will become highly resistant to lightning-based elements. Since sulfuron is such a relatively gas, projectiles and attacks alike (Taijutsu/Kenjutsu) will traverse through the user with considerable resistance, slowing them down as they pass through. Should the full body version be used, the user will retain their humanoid shape and form but will gain certain characteristics due to their greatly altered composition. The user will become virtually weightless, making them capable of treading without a sound (silent footsteps) and aerial flight alike. Should the transformed parts come into contact with water, the searing heat of the gas will vaporize it near instantly and cause steam explosions. These 'steam explosions' will spray the remaining scalding water vapor and boiling hot water outwards onto anyone nearby. The magnitude of these explosions will depend on the amount of water. During rainy conditions the user's position will resemble an intense fireworks display as the droplets of boiling water are sent outwards in a radial manner. When this technique is used underwater, a similar concept will apply only the steam explosions will be far greater in magnitude. However, in this form the user becomes prone to ignition by Fire-based elements (A-Rank and above). Being ignited will force the user to revert to their human form and the targeted/ignited parts of their body will be covered in flames. In this form, the user can only use sulphur, fire, earth and wind (the elements its comprised of) but they can revert to their previous state at any point in time.

Note: Can only be used three times per battle
Note: Requires a cool down time of one turn in between usages
Note: Can only be Taught by Negative Knight


(Sulfuron: Iyashii Tatchi) - Sulphur Release: Befouling Touch
Rank: A
Type: Offensive/Supplementary
Range: Short/Mid
Chakra cost: 30
Damage points: 60
Description: By channeling sulphur chakra to any part/parts of their body, the user is able to emit sulphur from that body part covering it in a highly condensed volcanic gas which hover centimeters above their body. This gives the user a 500 degree heated coating that can severely burn through their opponents skin giving them 4th degree burns which extends through the skin and into underlying fat, muscle, and bone upon contact. This technique can be applied various parts of the body, the whole body at once, or the user can channel the sulphur chakra covering a tool in sulphur like Kakashi does with Raikiri. If that method is applied to a kunai then the sulphur kunai can only travel up to Mid Range before the coating dissipates. The sulphur covered tools give off the same burning effects as it would if the user was touched or touched the opponent while covered in this condense and compacted sulphur. This technique can also be used in a similar manner to Earth Release: Added Weight Technique, where the user will focus their sulphur chakra directly into plant-based matter after making contact with it, causing it to recede and die moments afterwards. This is especially useful against prisons and binding type technique which seek to entangle or constrict the user's movements.

Note: Can only be used four times per battle
Note: Can only be Taught by Negative Knight

(Doton/Sulfuron: ) - Earth/Sulphur Release: Templars of the Apocalypse
Rank: S
Type: Offensive/Defensive/Supplementary
Range: Short
Chakra cost: 40
Damage points: N/A (80 damage if used to attack the opponent)
Description: The user will release their doton chakra into the ground to cause two colossal armoured figures on horseback composed entirely of earth to surface beneath or around their position, each being the same size as the A-Rank Stone Golem. The user will then focus their sulfuron chakra into each of the creatures to cause the volcanic gas to seethe from within their bodies, coating them in a chassis of sulphur. The searing heat of the coating will force the outermost layer of their exterior to liquefy, forcing the earth and sulphur to meld together into a molten mixture. Alternatively, these creatures can be spewed directly from the user's mouth, meaning the user doesn't have to be in contact with the ground to use this technique. Both golems also possess a sharp elongated lance in one hand and spiked shields in the other which can be used for physical attacks. In terms of defensive capabilities, each knight can neutralize up to: S-Rank Water, S-Rank Lightning, A-Rank Wind, B-Rank Fire and B-Rank Earth. However, in neutralizing these jutsu, they will be destroyed in the process.

Note: Lasts for a maximum of four turns
Note: Counts as two moves of the user's three per turn
Note: Can only be used twice per battle
Note: Can only be taught by Negative Knight

(Suiton/Sulfuron: Suppai Arashi) - Water/Sulphur Release: Corrosive Storm
Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: The user will imbue their suiton chakra into the clouds above and convert the moisture within them into a dark, flammable black liquid (Similar to the one produced in Water Style: Black Clouds). After doing so, the user will hold their palms centimeters apart in a praying stance and conjure a small, highly condensed orb of gaseous sulphur in the gap between his hands. The orb will no sooner be thrust skyward and sent towards the flammable bodies of moisture residing above, where it will compress in on itself before furiously bursting outwards into a violent maelstrom of sulphur. The sheer heat and ferocity of the "explosion" will ignite the flammable water and paint the sky a vibrant orange/yellow colour, sending down a meteor shower of fire, aflame water and scalding water vapor. The initial dispersion force of the orb's explosion is so great that no clouds remain above the user and so they remain safe from the technique's effects. The superheated water will cling to and singe through the opponent's skin and clothing, while the surrounding fire sets them ablaze. Clouds of gaseous sulphur will also linger in the sky above the battlefield, allowing them to be used as a source for techniques.

Note: Counts as two moves
Note: Can only be used twice per battle
Note: Can only be Taught by Negative Knight
Note: No other Sulphur techniques above A-Rank in the user's same turn

(Suiton/Sulfuron: Kyoukou Yuukyuu Kokyuu) - Water/Sulphur Release: Famine's Fallow Breath
Rank: A
Type: Offensive/Supplementary
Range: Mid - Long
Chakra cost: 30 (+10 chakra per turn)
Damage points: 60
Description: The user will spread their suiton chakra throughout the earth and will utilize it to gather any nearby moisture into a moderate sized water source beneath the opponent's position. Without delay, he will then focus his sulphur chakra into the ground and cause it to react with the subterranean moisture to generate a harmful chemical (Hydrogen Sulfide), commonly known as 'sewage gas'. The colourless gas will slowly seep from the cracks and crevices within the ground and rise up to immerse the opponent in its ghastly, pungent odour of rotten eggs, hence its name. Shinobi unaccustomed to the smell of disease and decay may vomit in response to this terrible odour but this varies from shinobi to shinobi. However, this detection will be a little over momentary, as shortly afterwards the opponent's sense of smell is deadened by their initial exposure to the toxic gas. The opponent's body will be corroded from the outside and within, as the caustic gas causes their skin and flesh to fester while it taints several essential bodily processes. Unknown to the opponent, conventional methods of dispersing or blowing the gas will not work as the gas is continuously released from below the earth. By the end of the first turn, the opponent will feel severe exhaustion and nausea and by the end of the second, they'll suffocate to death as their respiratory system is forcibly shut down. The creation of a water source (first step of the technique) can be skipped entirely if the battlefield is not a barren wasteland, devoid of underground moisture.

Note: Lasts for two turns
Note: Can only be used twice per battle
Note: Can only Taught by Negative Knight

(Fuuton/Sulfuron: Kyoubou no Funkazan) - Wind/Sulphur Release: Rage of Vesuvius
Rank: S
Type: Offensive//Supplementary
Range: Mid - Long
Chakra cost: 40
Damage points: 80
Description: The user will focus their sulfuron chakra into the earth before causing clouds of sulphur to rise up from the cracks and crevices in the ground. The pale, translucent mist will emerge beneath and around the opponent in a radial manner and can extend as far as up to mid-range of their position. With a single handseal, the user will infuse their wind chakra into the air in order to generate a heavy gust of wind which will lift up large quantities of scouring dust (Similar to Wind Release: Dust Cloud Technique) before forcing the clouds of sulphur and dust alike to converge inward on the opponent at a high velocity. The sheer compression force of the wind will push the opponent inward from all sides and subsequently cause them to undergo rapid petrifaction, as the miniscule pieces of dust, dirt and debris are deposited in their melting skin and flesh, while the surrounding clouds of volcanic gas heats them to blazing temperatures. The pressure of the wind causes the pieces of rock to compact into the organism's pores while heat of the sulphur act as a blast furnace, hardening the layer into solid stone and making it a permanent change.

Note: Counts as two moves of the user's three per turn
Note: Can only be used twice per battle
Note: Can only be Taught by Negative Knight
Note: No S-Rank or above Sulphur techniques in the user's next turn

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Re: Storage thread (Will delete soon)(Not deleted yet? How long is soon?)

(Katon: Kama no Yomi) - Fire Release: Furnace of Hades
Rank: A
Type: Supplementary/Offensive
Range: Short
Chakra cost: 30
Damage points: N/A (+20 damage to techniques)
Description: This technique is often considered the Katon counterpart to 'Lightning Release: Wave of Inspiration'. After doing a sequence of two handseals, the user will generate a small flame from their hands which can be for three different purposes. The fire can be streamed into the user's non-projectile type jutsus, in order to ignite, heat up or provide the target jutsu with a coating of Katon chakra. Wind-like and flammable elements will ignite, Water-like and Liquid elements will be heated up to scalding temperatures and Earth-like (Solid elements) will receive a coating of hot fire chakra. Much like its brother technique, users capable of molding multiple chakras at once (which include the Katon nature) such as KG and Custom element users will be capable of using this technique conjunction with others. However, this will only allow them to stream the flames into elemental techniques in accordance to which elemental chakras they can mold at the same time as Katon chakra. For example, Boil Release is a combination of the Water and Fire natures, while Steel is a mix between Earth and Fire chakras. A Boil user will only be capable of using this technique to augment their continuous Boil and Water techniques, while a Steel user can only this technique to enhance his Steel and Earth techniques in a coating of searing fire. Other users will need a clone or ally to achieve this same effect.

Note: Can only be used three times per battle
Note: Can only be Taught by Negative Knight
 
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Re: Storage thread (Will delete soon)(Not deleted yet? How long is soon?)

I don't even understand the technique. First part is fine, the real head scratcher is when you go on to the advanced elements part
 

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Re: Storage thread (Will delete soon)(Not deleted yet? How long is soon?)





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Custom element Japanese name: Mueton

Custom element English name: Coal Release

The element is based on: (Earth + Fire) + Chakra

Facts that prove the element to be possible (in the manga context):
The user is capable of either forming coal by pulling it out of the surrounding earth or from their body. Earth, already a significant element in the Narutoverse, coal is simply a highly combustible piece of earth. On missions, if there were no Fire element user, the usage of small lumps of coal as long as you have at least a pair, would enable the personnel to create a source of fire. A downfall to the usage of coal itself is that if another person were to get a hold of it before it was ignited, they could use it just as effectively as the user. Not able to manipulate/create it the way the original user could, but if they are able to successfully block the technique before it is ignited, pick it up as it were but a rock. Since coal is a fossil fuel the villages used it as a way to fuel fires for cook like when Asuma took his team to the BBQ there was coal use to cook the food.

How it works:
Coal is an easily ignitable/combustible (by fire) substance formed from metamorphic rock (rock subjected to extreme pressure and heat that changes its form and properties) of the earth and dead plant matter inside of it. Strong Lightning cuts and travels too fast through the coal to ignite it as fire would, and cuts cleanly through it; however much weaker lightning is capable of igniting the Coal. The Coal when created or pulled from the ground, shakes loose large amounts of Coal dust that when ignited by friction, static discharge, hot surfaces, and fire. Not burning all of the coal at once it is just the Coal dust that has the possibility to explode.

- (Please see Source of Ignition)
Is what is noted as the result of when Coal is ignited via friction with
*Another piece of Coal
*Static Discharge/Lightning - Though Lightning is a weakness, Lightning of 2 or more Ranks Lower than the Coal jutsu used is capable of igniting the coal.
*Hot Surfaces
*Fire.
Usage Examples:
Mueton: Rōringu Gyokuseki (Coal Release: Rolling Boulder)
Type: Attack
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60
Description: User will create a small lump of coal in their hands and charge it with a lot of chakra before throwing it like a bowling ball along the ground where it will pick up speed and grow larger as it travels towards an enemy. As it travels across the ground, the friction caused from rolling on the ground ignites the bowling ball as it grows into a boulder.

(Mueton: Kasuibakuha)- Coal Release: Spike Explosion
Type: Attack
Rank: B
Range: Short-Mid
Chakra Cost: 25
Damage Points: 40 (+5 if caught in the explosion)
Description: The user will pull coal from the ground, creating two spikes of coal which then cross and then connect and cause a spark between them, which then ignites the two coal spikes and destroys the spikes which cause more damage if the opponent is caught in the blast.

Conditions to be able to use it: Mastery of Earth. Mastery of Fire.

Is weak to:

Fire and Lava Release (and all KG/CE Variants) - Coal only serves to augment the flames of these elements

Lightning Release (and all KG/CE Variants) - The sheer penetrative capabilities are capable of cutting through coal.

All Metal Elements - Much harder than coal. Capable of breaking through and shattering it

Is strong against:
Earth Release - Coal is harder than normal rock

Water and Rain Release - Coal's earth-like properties allow it to overpower and dissipate the force of both of these elements.

Co-creator: Korra
Students I passed this custom element on too: -Tauburn- and ?

_______________


✗ Declined: STR and WKN and proof are fine, but don't just link to wikipedia, explain it in your own words as even though coal if flammable, I have my doubts about the speed of it. It's not oil. I don't like stuff in the nature of "2 ranks and below will ignite it". Considering this is a crude solid, I can easily imagine that such a small lightning jutsu will just cut off a small chunk of the coal and if it already would ignite something, I would imagine it as just a small part of it, barely worth mentioning. As far as I know coal isn't something that ignites instantly like oil and it's easier to extinguish. Likewise if you are going to make a ball of coal run around, something like coal that rotates at that speed I doubt it can stay aflame, not to mention you need to take into consideration the environment on which it is rotating, I can't imagine it being set on fire on sand, which is even used to put out fire. You are focusing way too much on that whole 'it's combustable' thing and explain its characteristics way too little and interpret too convenient without any back up. Also there's a difference between exploding and just being set on fire.

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Custom element Japanese name: Mueton

Custom element English name: Coal Release

The element is based on: (Earth + Fire) + Chakra

Facts that prove the element to be possible (in the manga context):
The user is capable of either forming coal by pulling it out of the surrounding earth or from their body. Earth, already a significant element in the Narutoverse, coal is simply a highly combustible piece of earth. On missions, if there were no Fire element user, the usage of small lumps of coal as long as you have at least a pair, would enable the personnel to create a source of fire. A downfall to the usage of coal itself is that if another person were to get a hold of it before it was ignited, they could use it just as effectively as the user. Not able to manipulate/create it the way the original user could, but if they are able to successfully block the technique before it is ignited, pick it up as it were but a rock. Since coal is a fossil fuel the villages used it as a way to fuel fires for cook like when Asuma took his team to the BBQ there was coal use to cook the food.

How it works:
Coal is an ignitable/combustible substance formed from metamorphic rock (rock subjected to extreme pressure and heat that changes its form and properties) of the earth and dead plant matter inside of it. Focused lightning simply cuts and travels too fast through the coal to ignite it as fire would. The coal when created or pulled from the ground, shakes loose large amounts of Coal dust can be ignited by friction, static discharges, hot surfaces, and fire. Coal dust unlike normal coal is highly explosive rather than flammable. Lingering deposits of coal dust can lead to explosions. Dust explosions are caused by the rapid combustion of flammable debris residing on the floor or suspended in the air.

Coal can be ignited through various means, however it is not as readily ignited as oil or other volatile substances. By rubbing two pieces of coal together, the user can utilize this friction to generate a spark. Static discharges (unfocused lightning) and Fire can also be used ignite the coal. Coal itself is a flammable not a explosive material. When ignited, the coal will be slow burning, smouldering hot and coated in a layer of blazing blue fire.

Usage Examples:
(Mueton: Kasuibakuha)- Coal Release: Spike Explosion
Type: Attack
Rank: B
Range: Short-Mid
Chakra Cost: 20
Damage Points: 40
Description: The user will pull coal from the ground, creating two spikes of coal which then cross and then connect and cause a spark between them, which then ignites the two coal spikes and destroys the spikes which cause more damage if the opponent is caught in the blast.

(Mueton: Kasuibakuha)- Coal Release: Dark Armed Dragon
Type: Attack
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A (+20 to Taijutsu)
Description: The user will create an armour of coal in a the shape of a humanoid dragon. While this armour is active, the only elements the user can use are Coal, Fire and Earth.
Conditions to be able to use it: Mastery of Earth | Mastery of Fire | Great Chakra Control

Is weak to:
Fire and Lava Release (and all variants) - Coal only serves to augment the flames of these elements.

Lightning Release (and all variants) - The sheer penetrative capabilities are capable of cutting through coal.

All Metal Elements - Much harder than coal. Capable of breaking through and shattering it

Is strong against:
Earth Release - Coal is much harder than normal rock.

Water Release (and certain liquid-based elements) - Coal's earth-like properties allow it to overpower and dissipate the force of both of these elements. This elemental strength also includes Rain, Foam, Amber and Oil.

Co-creator: Korra

Students I passed this custom element on too: -Tauburn- and ?
 
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Negative Knight

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Re: Storage thread (Will delete soon)(Not deleted yet? How long is soon?)

Haven't chosen the names yet, just the concept behind the techniques. You've given me too much choice, damn you woman!

Names for Coal Techniques
Dragon Scale Prison
Roar of Pangea
Dark Armed Dragon

1) Pterodactyl (S-Rank) - Flying dinosaur creature of coal, flaps wings to create a storm of coal dust. Can use up to S-Rank Coal techniques, A-Rank Fire and A-Rank Earth.

2) Dragon Scale Prison (Fire/Coal Combination) (F-Rank) - Five tornadoes of coal emerge from the ground around the opponent and surround them in a pentagonal formation. The fast rotary motion of the tornadoes generates a large cloud of coal dust in the vicinity of the opponent, leaving them in a minefield ready to blow with the slightest spark. As soon as the coal tornadoes emerge, the user stomps their foot on the ground to cause five identical pillars of fire to emerge beneath each coal tornado respectively, turning them into fiery maelstroms of ignited coal. The tornadoes of flame instantly ignite the cloud of coal dust, blowing the opponent to smithereens whilst the aflame tornadoes converge on their position.

3) Dark Armed Dragon - Armour of Coal.
Names for Coal Techniques
Dragon Scale Prison
Roar of Pangea
Dark Armed Dragon

1) Pterodactyl (S-Rank) - Flying dinosaur creature of coal, flaps wings to create a storm of coal dust. Can use up to S-Rank Coal techniques, A-Rank Fire and A-Rank Earth.

2) Dragon Scale Prison (Fire/Coal Combination) (F-Rank) - Five tornadoes of coal emerge from the ground around the opponent and surround them in a pentagonal formation. The fast rotary motion of the tornadoes generates a large cloud of coal dust in the vicinity of the opponent, leaving them in a minefield ready to blow with the slightest spark. As soon as the coal tornadoes emerge, the user stomps their foot on the ground to cause five identical pillars of fire to emerge beneath each coal tornado respectively, turning them into fiery maelstroms of ignited coal. The tornadoes of flame instantly ignite the cloud of coal dust, blowing the opponent to smithereens whilst the aflame tornadoes converge on their position.

3) Dark Armed Dragon - Armour of Coal. Can create extendable tools, passively merge through earth, A-Rank and above Fire ignites it but the blue flames are very slow burning/easily extinguished. Glossy, metallic sheen since its anthracite coal. Can only use Coal, Earth and Fire while the armour is active. +20 to Taijutsu.

4) Roar of Pangea - Omnidirectional wave which ignites as it travels outwards due to the friction of the surface its on.

5) Technique which hardens tools, weapons and even the opponent in a similar manner to Earth Release: Earth Spear. Small amounts of friction (e.g. a sword clashing with another) will cause the targeted object/person to ignite.

6) Creation technique for Coal including dinosaur bone tools.

7) Jurassic Rebirth - Sentient creatures/any type of dinosaur created

Random ideas:
Meteor Shower of egg-shaped blocks of coal which "hatch" when they strike the earth to give rise to a swarm of raptors.
 
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