CJ lesson with House.

Jokey

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Like the good old time's. ;)

The ones I want;

(Doton: Saisho no sākuru) Earth Release: First Circle
Rank: S
Type: Defense/Offense
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: Once the user has spread his doton chakra around the field under the opponent, earth will rise up all around him, creating an encirclement wall around the opponent. Because of the ground level being high, the walls will have an effect of being wet as it rises from the ground. As the wall is rising around the opponent, in the same time, the ground is lowering underneath the user, as the earth's source coming from underneath the opponent, creating a crater as the ground had lowered underneath the opponent. As the ground is lowering underneath the enemy and the walls are rising around the enemy, this causes a C-ranked tremor, throwing off the enemy, and reaching the groundwater. As Soon as this process has been over, multiple spikes will erupt from the walls in a fast manner from all around, impaling the enemy with these flying spikes. These walls may reach up to 20 meters to the user's wishes, it will close on the top. The ground may lower ti'll groundwater, which may be 4-5 meters at high speeds. The walls can be 5-10 meters far in radius, enemy being in the middle.
Notes:
~Can be used 2x
~Can be taught by Dr. House
~Only who mastered doton may use this.
~Can't use S-ranked doton or higher in the same turn.
~The groundwater effect will only be, if there is river/ocean/lake or any kind of natural water was around before the battle.

(Suiton: Dai iwa Shiroppu no Jutsu) - Water Release: Great Syrup Golem Technique
Rank: S
Type: Offensive, Supplementary
Range: Short
Chakra cost: 40
Damage points: 80 (+30 if charged with lightning)
Description: Similar technique to Great Stone Golem, the user expels a large creature composed of syrup from his mouth. Hence the golem is made of syrup, it has the ability to absorb certain mud, suiton, raiton jutsus, up to B-rank, thus making him bigger, than his original size. The golem only expand if he absorbs a suiton or a mud technique. If the opponent gets in contact with him, he'll be sucked in the golem, thus suffocating him to death.
Note:
-Can be used twice
-If the golem destroyed, it can continue towards as a water wave.
-After absorbing a jutsu the golem will become 150% bigger, regardless of the rank.
-The golem can only absorb 3 techniques, after which it will crumble.
-Suiton needs to be mastered in order to do this.
-Can be taught by Dr. House

(Raiton:Kyūkyoku no raitoningu to saishū-tekina hakai) – Lightning Release: Ultimate and Final Lightning Destruction
Rank: Forbidden
Type: Attack
Range: Mid-Long
Chakra cost: 50
Damage points: 100 (+30 If combined with water)
Description: This is considered the ultimate and final ground lightning attack. After performing a chain of hand seals the user will place their hand on the ground converting their chakra into lightning. The user then sends an enormous bolt of electricity that cuts through the ground very deeply in the direction of the enemy, and has an effect up high from the ground surface. The shape of the bolt is a triangular with the base in the direction of the user and the tip headed towards the target. It causes devastating destruction on its way and generates enough heat and power to be capable of leaving a huge devastation behind, as creating a huge destruction. It's similar to lightning release: lightning destruction, but it's stronger.
Notes:
-Can be used up to 1 times in a battle.
-Only those who has mastered Raiton can use this.
-You can't use any other Raiton jutsus in the same turn, hence it will take up all your Raiton chakra
-Hence it puts so much strains on the user, the user will only able to perform this justu in that turn, thus only 2 jutsus in the next turn.
-No Taijustu and running in the next turn, to slight damage to arms and hands after use.
-If used, as a combination with water, as the charged rocks will brake up, creating a really strong charged mudish water wave.
-Thus the difficulty of this jutsu, only sannin and above can perform this.
-If the user uses it in mid range, the intensive strength of the jutsu will cause him -50 damage.
-Can be taugh only by Dr. House

(Fuuton: Yurushi no burēdo) - Wind Release: Blades of Forgiveness
Rank: S-ranked
Type: Offense / Supplementary
Range: Long
Chakra Cost: 40
Damage Points: 80
Description: The user will channel Fuuton chakra into the earth, channeling it underneath the ground, and with one handseal, blades of fuuton will errupt from the ground, puncturing him from underneath.
Note:
-Can be used up to 1 times in a battle.
-You can't use any other Fuuton jutsus in the same turn, hence it will take up all your Fuuton chakra.
-In the next turn, you can't use any higher then a B-ranked Fuuton justu
-Can be taugh only by Dr. House

(Suiton:Hakidasa shizuku) - Water Release: Spew Droplets
Rank: A-S
Type: Supplementary
Range: Short-Mid
Chakra cost: 30 (If A) - 35 (If S)
Damage points: N/A
Description: The user will basically blow out huge amounts of driplets infuzed with a lot of chakra into the air, thus nullifying the incoming fuuton jutsu by materializing with it's molecules, thus making the molecules heavier, thus forcing the jutsu on the ground, creating a pond.
Notes:
-If the user decides to emit S-ranked, it will only be able to nullify an A-ranked wind techs, but If the user decides to blow out an A-ranked, it will nullify a B-ranked fuuton jutsus.
-the user can decide as how much water driplets he'd like to emit, thus having an A-ranked driplets, or S-ranked driplets.
-Being able to release high qualities of chakra, the user needs to be Sannin or above
-Need to be mastered water
-Can be used twice
-Only taught by Dr. house

Alright, now post all the technique's you want so we can start, I'll start with teaching you one, and then you'll teach me one of yours and so on.
 

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(Katon: Katana Kaji) - Fire Style: Blade of Fire

Rank: B
Type: Attack
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: The user creates a sword of fire. When the user stabs something, the whole body/whatever ignites in flames.
Note: No sword intended

(Katon: Kaji Kawari ) - Fire Substitute

Type: Supplementary
Rank: C
Chakra Cost: 10
Damage Points: N/A
Description: This jutsu uses the Ox handseal. When your opponent attacks you, you disappear in a cloud of fire. When you poof away, your opponent gets burnt while they are in that cloud of fire that you created.

(Suiton: Sui Mizu) - Water Style: Acid Water

Rank: A
Type: Attack
Range: Short/Mid
Chakra Cost: 30
Damage Points: 60
Description: The user spits out a portion of water that is acid. When the acid contacts skin, the skin just sizzles and disappears. Just leaving the opponent's raw flesh.

(Suiton: Tengai Dekisui ) - Water Style: Dome of Drowning

Rank: S
Type: Attack
Range: Short/Mid
Chakra Cost: 40
Damage Points: 80
Description: The opponent is trapped inside a ice cube looking thing. The inside of it is filled with water, which makes your opponent drown.

(Suiton: Mizu Kabe ) - Water Style: Water Wall

Type: Defence
Rank: B
Range: Short-Mid
Chakra Cost: 20
Damage Points: N/A
Description: A wall of water rises in front of you. When an object contacts the water, it turns into ice.

(Fuuton: Kaze tengai ) - Wind Style: Wind Dome

Type: Supplementary/Attack
Rank: A
Range: Mid-Long
Chakra Cost: 40
Damage Points: 80
Description: The user creates a dome filled with wind with their chakra.
When your opponent is inside, the wind will blow them around, causing them to hit things. Each time they hit something, you get more chakra. This jutsu is like a chakra monster.

(Fuuton: Tenryū no Yokugeki) - Wind Dragon's Wing Attack

Type: Offensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80
Description: User concentrates wind chakra trough both his arms and by that the user will release a large whirlwind of wind from each of his/her arms, which twists and rotates to attack the targets in the surrounding area.

Note; The user must have mastered Wind
Note; Must be Kage rank because of the scale of the technique
Note; Can only be used three times per battle
Note; Only B-Ranked wind technique's and below the following turn
There you go!
 

Jokey

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(Katon: Katana Kaji) - Fire Style: Blade of Fire
Rank: B
Type: Attack
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: The user creates a sword of fire. When the user stabs something, the whole body/whatever ignites in flames.
Note: No sword intended

Quite simple... I guess. It can also appear wherever you want. (Check the range)

Perform, and then tell me it's advantages & disadvantages.
 

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(Katon: Katana Kaji) - Fire Style: Blade of Fire
Rank: B
Type: Attack
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: The user creates a sword of fire. When the user stabs something, the whole body/whatever ignites in flames.
Note: No sword intended

Quite simple... I guess. It can also appear wherever you want. (Check the range)

Perform, and then tell me it's advantages & disadvantages.
-If I see it correctly, it says short-mid = can i make the sword long that it reaches mid-range?
-Can I create any kinds of swords? Is it dormant like my opponent's metal sword won't go through the flames?

~_~ bla bla bla channels fire in my hands and makes a sword out of fire. I stab the lady next to me and she ignites in flames. I'll ask if I have any questions :p

EDIT: The sword can appear in mid-range? Can I control it too?
 

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-If I see it correctly, it says short-mid = can i make the sword long that it reaches mid-range?
-Can I create any kinds of swords? Is it dormant like my opponent's metal sword won't go through the flames?

~_~ bla bla bla channels fire in my hands and makes a sword out of fire. I stab the lady next to me and she ignites in flames. I'll ask if I have any questions :p

EDIT: The sword can appear in mid-range? Can I control it too?
Nope, it's a normal sword. If you send your fire chakra into a dominant location, then it should appear there. Example; You blow your opponent by a wind jutsu sending him flying backwards, and then cause a fire blade appear behind him. And yes, when metal comes into contact with a normal katana then it'll melt, same goes to normal kunai's/shurikens, they'll melt the moment they get into contact with the fire blade. And yes, you can control it, but the moment you lose focus, or get distracted, then it'll disappear instantaneous.

Any other questions? :p
 

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Nope, it's a normal sword. If you send your fire chakra into a dominant location, then it should appear there. Example; You blow your opponent by a wind jutsu sending him flying backwards, and then cause a fire blade appear behind him. And yes, when metal comes into contact with a normal katana then it'll melt, same goes to normal kunai's/shurikens, they'll melt the moment they get into contact with the fire blade. And yes, you can control it, but the moment you lose focus, or get distracted, then it'll disappear instantaneous.

Any other questions? :p
No questions.

(Doton: Saisho no sākuru) Earth Release: First Circle

Rank: S
Type: Defense/Offense
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: Once the user has spread his doton chakra around the field under the opponent, earth will rise up all around him, creating an encirclement wall around the opponent. Because of the ground level being high, the walls will have an effect of being wet as it rises from the ground. As the wall is rising around the opponent, in the same time, the ground is lowering underneath the user, as the earth's source coming from underneath the opponent, creating a crater as the ground had lowered underneath the opponent. As the ground is lowering underneath the enemy and the walls are rising around the enemy, this causes a C-ranked tremor, throwing off the enemy, and reaching the groundwater. As Soon as this process has been over, multiple spikes will erupt from the walls in a fast manner from all around, impaling the enemy with these flying spikes. These walls may reach up to 20 meters to the user's wishes, it will close on the top. The ground may lower ti'll groundwater, which may be 4-5 meters at high speeds. The walls can be 5-10 meters far in radius, enemy being in the middle.
Notes:
~Can be used 2x
~Can be taught by Dr. House
~Only who mastered doton may use this.
~Can't use S-ranked doton or higher in the same turn.
~The groundwater effect will only be, if there is river/ocean/lake or any kind of natural water was around before the battle.

Pretty straight forward. Walls around the opponent rises and closes above him while the ground below lowers. While its lowering, causes C-ranked tremor. Soon as the walls close, spikes shoot out, killing the opponent. If there is a pre-made water in the close, when the earth lowered, you'll have water there AKA if the opponent uses lightning, he'll electrify himself. Another thing about this is you can choose the perimeters of this tech how tall and width.

Anything else?
 

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This could be used as an one move KO. :yay:

No questions either on this side.

(Katon: Kaji Kawari ) - Fire Substitute
Type: Supplementary
Rank: C
Chakra Cost: 10
Damage Points: N/A
Description: This jutsu uses the Ox handseal. When your opponent attacks you, you disappear in a cloud of fire. When you poof away, your opponent gets burnt while they are in that cloud of fire that you created.

Don't mind the grammar and such, the technique's are from 2009... Alright then, it's quite simple; you simply need to perform the Ox handseal while concentrating on your fire chakra, let it surge trough your whole body and eventually, make yourself disappear in a cloud of fire. (Remember that the part of your opponent getting burnt only counts if you are in his/her short ranged area)

It's not counted as an sub, but it happens instantaneous you disappear, and re-appear whenever you want. If you're on a windy battle field, then you would be almost as fast as FTG thanks to the wind. >_>

Any questions?
 

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This could be used as an one move KO. :yay:

No questions either on this side.

(Katon: Kaji Kawari ) - Fire Substitute
Type: Supplementary
Rank: C
Chakra Cost: 10
Damage Points: N/A
Description: This jutsu uses the Ox handseal. When your opponent attacks you, you disappear in a cloud of fire. When you poof away, your opponent gets burnt while they are in that cloud of fire that you created.

Don't mind the grammar and such, the technique's are from 2009... Alright then, it's quite simple; you simply need to perform the Ox handseal while concentrating on your fire chakra, let it surge trough your whole body and eventually, make yourself disappear in a cloud of fire. (Remember that the part of your opponent getting burnt only counts if you are in his/her short ranged area)

It's not counted as an sub, but it happens instantaneous you disappear, and re-appear whenever you want. If you're on a windy battle field, then you would be almost as fast as FTG thanks to the wind. >_>

Any questions?
No questions, seems like a simple technique. I suppose if the opponent spews out water at the cloud of fire, you'll be done for.

(Suiton: Dai iwa Shiroppu no Jutsu) - Water Release: Great Syrup Golem Technique

Rank: S
Type: Offensive, Supplementary
Range: Short
Chakra cost: 40
Damage points: 80 (+30 if charged with lightning)
Description: Similar technique to Great Stone Golem, the user expels a large creature composed of syrup from his mouth. Hence the golem is made of syrup, it has the ability to absorb certain mud, suiton, raiton jutsus, up to B-rank, thus making him bigger, than his original size. The golem only expand if he absorbs a suiton or a mud technique. If the opponent gets in contact with him, he'll be sucked in the golem, thus suffocating him to death.
Note:
-Can be used twice
-If the golem destroyed, it can continue towards as a water wave.
-After absorbing a jutsu the golem will become 150% bigger, regardless of the rank.
-The golem can only absorb 3 techniques, after which it will crumble.
-Suiton needs to be mastered in order to do this.
-Can be taught by Dr. House

Simple technique, similar to the earth version of the great earth golem. It's able to adsorb things, gets bigger, and if destroyed, turns into a water wave. It's also able to absorb the opponent if he makes contact with him. Questions?
 

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No questions. Love the technique.

(Suiton: Sui Mizu) - Water Style: Acid Water
Rank: A
Type: Attack
Range: Short/Mid
Chakra Cost: 30
Damage Points: 60
Description: The user spits out a portion of water that is acid. When the acid contacts skin, the skin just sizzles and disappears. Just leaving the opponent's raw flesh.

Self explanatory. :p
 

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No questions. Love the technique.

(Suiton: Sui Mizu) - Water Style: Acid Water
Rank: A
Type: Attack
Range: Short/Mid
Chakra Cost: 30
Damage Points: 60
Description: The user spits out a portion of water that is acid. When the acid contacts skin, the skin just sizzles and disappears. Just leaving the opponent's raw flesh.

Self explanatory. :p
Questions:
-Can I spew this out in a body of water and make the body of water acidic? So if my opponent makes physical contact with the water, it'll harm him? So if even vapors touch my opponent from this technique, e.x. just bluntly strikes it, the droplets will hurt him right? Hmm... what if this acid water is being heated up and my opponent inhales it?
 

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Questions:
-Can I spew this out in a body of water and make the body of water acidic? So if my opponent makes physical contact with the water, it'll harm him? So if even vapors touch my opponent from this technique, e.x. just bluntly strikes it, the droplets will hurt him right? Hmm... what if this acid water is being heated up and my opponent inhales it?
Yes, if you put it into the Syrup thingy of yours, even a single touch would be fatal for your opponent, and if you heat up the acid, then it would be lethal for both you and your opponent if he or you inhales it. It's an OP technique *hairflip*
 

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Yes, if you put it into the Syrup thingy of yours, even a single touch would be fatal for your opponent, and if you heat up the acid, then it would be lethal for both you and your opponent if he or you inhales it. It's an OP technique *hairflip*
Well alright.

(Raiton:Kyūkyoku no raitoningu to saishū-tekina hakai) – Lightning Release: Ultimate and Final Lightning Destruction

Rank: Forbidden
Type: Attack
Range: Mid-Long
Chakra cost: 50
Damage points: 100 (+30 If combined with water)
Description: This is considered the ultimate and final ground lightning attack. After performing a chain of hand seals the user will place their hand on the ground converting their chakra into lightning. The user then sends an enormous bolt of electricity that cuts through the ground very deeply in the direction of the enemy, and has an effect up high from the ground surface. The shape of the bolt is a triangular with the base in the direction of the user and the tip headed towards the target. It causes devastating destruction on its way and generates enough heat and power to be capable of leaving a huge devastation behind, as creating a huge destruction. It's similar to lightning release: lightning destruction, but it's stronger.
Notes:
-Can be used up to 1 times in a battle.
-Only those who has mastered Raiton can use this.
-You can't use any other Raiton jutsus in the same turn, hence it will take up all your Raiton chakra
-Hence it puts so much strains on the user, the user will only able to perform this justu in that turn, thus only 2 jutsus in the next turn.
-No Taijustu and running in the next turn, to slight damage to arms and hands after use.
-If used, as a combination with water, as the charged rocks will brake up, creating a really strong charged mudish water wave.
-Thus the difficulty of this jutsu, only sannin and above can perform this.
-If the user uses it in mid range, the intensive strength of the jutsu will cause him -50 damage.
-Can be taugh only by Dr. House

Simple jutsu. A bigger version of the cannon 'Lightning Destruction' where the ligthning runs through the ground in a triangle shape form. The lightning is so big, it reaches up high in the skies and digs deep into the ground.
 

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Well alright.

(Raiton:Kyūkyoku no raitoningu to saishū-tekina hakai) – Lightning Release: Ultimate and Final Lightning Destruction

Rank: Forbidden
Type: Attack
Range: Mid-Long
Chakra cost: 50
Damage points: 100 (+30 If combined with water)
Description: This is considered the ultimate and final ground lightning attack. After performing a chain of hand seals the user will place their hand on the ground converting their chakra into lightning. The user then sends an enormous bolt of electricity that cuts through the ground very deeply in the direction of the enemy, and has an effect up high from the ground surface. The shape of the bolt is a triangular with the base in the direction of the user and the tip headed towards the target. It causes devastating destruction on its way and generates enough heat and power to be capable of leaving a huge devastation behind, as creating a huge destruction. It's similar to lightning release: lightning destruction, but it's stronger.
Notes:
-Can be used up to 1 times in a battle.
-Only those who has mastered Raiton can use this.
-You can't use any other Raiton jutsus in the same turn, hence it will take up all your Raiton chakra
-Hence it puts so much strains on the user, the user will only able to perform this justu in that turn, thus only 2 jutsus in the next turn.
-No Taijustu and running in the next turn, to slight damage to arms and hands after use.
-If used, as a combination with water, as the charged rocks will brake up, creating a really strong charged mudish water wave.
-Thus the difficulty of this jutsu, only sannin and above can perform this.
-If the user uses it in mid range, the intensive strength of the jutsu will cause him -50 damage.
-Can be taugh only by Dr. House

Simple jutsu. A bigger version of the cannon 'Lightning Destruction' where the ligthning runs through the ground in a triangle shape form. The lightning is so big, it reaches up high in the skies and digs deep into the ground.
Awesome... how fast does it travel trough the ground? Just to clarify that so people don't underestimate the technique.

(Suiton: Tengai Dekisui ) - Water Style: Dome of Drowning
Rank: S
Type: Attack
Range: Short/Mid
Chakra Cost: 40
Damage Points: 80
Description: The opponent is trapped inside a ice cube looking thing. The inside of it is filled with water, which makes your opponent drown.

Quite the easy one. The water will surround your opponent faster than the B-Ranked water one (if you know which one) and the ice covers it, or it turns into eyes within an eye blink. If there are clones standing next to your opponent, then the dome can be expanded to such an amount that it can trap all the clones nearby the opponent (short range)
 

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Awesome... how fast does it travel trough the ground? Just to clarify that so people don't underestimate the technique.

(Suiton: Tengai Dekisui ) - Water Style: Dome of Drowning
Rank: S
Type: Attack
Range: Short/Mid
Chakra Cost: 40
Damage Points: 80
Description: The opponent is trapped inside a ice cube looking thing. The inside of it is filled with water, which makes your opponent drown.

Quite the easy one. The water will surround your opponent faster than the B-Ranked water one (if you know which one) and the ice covers it, or it turns into eyes within an eye blink. If there are clones standing next to your opponent, then the dome can be expanded to such an amount that it can trap all the clones nearby the opponent (short range)
It's as fast as the cannon lightning destruction.

Going back to this:
(Katon: Katana Kaji) - Fire Style: Blade of Fire
Rank: B
Type: Attack
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: The user creates a sword of fire. When the user stabs something, the whole body/whatever ignites in flames.
Note: No sword intended

Like... I'm not sure that you'd be able to create sword made out of fire on mid-range... maybe like in your hand and the sword reaches up to mid-range? I don't know... it doesn't really say 'create sword anywhere in the field, it only says 'creates a sword of fire'... it could cause trouble.
 
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Jokey

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It's as fast as the cannon lightning destruction.

Going back to this:
(Katon: Katana Kaji) - Fire Style: Blade of Fire
Rank: B
Type: Attack
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: The user creates a sword of fire. When the user stabs something, the whole body/whatever ignites in flames.
Note: No sword intended

Like... I'm not sure that you'd be able to create sword made out of fire on mid-range... maybe like in your hand and the sword reaches up to mid-range? I don't know... it doesn't really say 'create sword anywhere in the field, it only says 'creates a sword of fire'... it could cause trouble.
Well, I have used a few times and it was valid during battles, but if you'd like to be safe and sure not to let it appear anywhere on the field, then you should do as you like. Now that I think about it, I think that it can also expand into mid range... The un-restricted technique's back in the day's... smh.
 

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Awesome... how fast does it travel trough the ground? Just to clarify that so people don't underestimate the technique.

(Suiton: Tengai Dekisui ) - Water Style: Dome of Drowning
Rank: S
Type: Attack
Range: Short/Mid
Chakra Cost: 40
Damage Points: 80
Description: The opponent is trapped inside a ice cube looking thing. The inside of it is filled with water, which makes your opponent drown.

Quite the easy one. The water will surround your opponent faster than the B-Ranked water one (if you know which one) and the ice covers it, or it turns into eyes within an eye blink. If there are clones standing next to your opponent, then the dome can be expanded to such an amount that it can trap all the clones nearby the opponent (short range)
Sounds good. Just like the B-ranked version but it's S-ranked. I know. I guess you don't have to be connected to the ground either. So if I understand this correctly, the water will surround the opponent then the outside of the sphere turns into ice in an eye blink...? it can also expand. Am I correct?

Well, I have used a few times and it was valid during battles, but if you'd like to be safe and sure not to let it appear anywhere on the field, then you should do as you like. Now that I think about it, I think that it can also expand into mid range... The un-restricted technique's back in the day's... smh.
Yea like I'm not so sure people just going to let it slide... today's times just too many people trying to find flaws and faults in other's jutsus and moves... I'll just play it safe and keep it in my hand, lol. I'm sure they'll let me extend it onto mid range.

(Fuuton: Yurushi no burēdo) - Wind Release: Blades of Forgiveness

Rank: S-ranked
Type: Offense / Supplementary
Range: Long
Chakra Cost: 40
Damage Points: 80
Description: The user will channel Fuuton chakra into the earth, channeling it underneath the ground, and with one handseal, blades of fuuton will errupt from the ground, puncturing him from underneath.
Note:
-Can be used up to 1 times in a battle.
-You can't use any other Fuuton jutsus in the same turn, hence it will take up all your Fuuton chakra.
-In the next turn, you can't use any higher then a B-ranked Fuuton justu
-Can be taugh only by Dr. House

alright, this is one of my favorite and one of the first cjs I've ever made. You channel fuuton into the ground and with a handseal, multiple giant blades of fuuton erupt from the ground, reaching into the skies. You can also catch flying summonings with this. It's supplementary because you can blow a fire blast through the spears to enhance your other jutsus etc.
 

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Sounds good. Just like the B-ranked version but it's S-ranked. I know. I guess you don't have to be connected to the ground either. So if I understand this correctly, the water will surround the opponent then the outside of the sphere turns into ice in an eye blink...? it can also expand. Am I correct?



Yea like I'm not so sure people just going to let it slide... today's times just too many people trying to find flaws and faults in other's jutsus and moves... I'll just play it safe and keep it in my hand, lol. I'm sure they'll let me extend it onto mid range.

(Fuuton: Yurushi no burēdo) - Wind Release: Blades of Forgiveness

Rank: S-ranked
Type: Offense / Supplementary
Range: Long
Chakra Cost: 40
Damage Points: 80
Description: The user will channel Fuuton chakra into the earth, channeling it underneath the ground, and with one handseal, blades of fuuton will errupt from the ground, puncturing him from underneath.
Note:
-Can be used up to 1 times in a battle.
-You can't use any other Fuuton jutsus in the same turn, hence it will take up all your Fuuton chakra.
-In the next turn, you can't use any higher then a B-ranked Fuuton justu
-Can be taugh only by Dr. House

alright, this is one of my favorite and one of the first cjs I've ever made. You channel fuuton into the ground and with a handseal, multiple giant blades of fuuton erupt from the ground, reaching into the skies. You can also catch flying summonings with this. It's supplementary because you can blow a fire blast through the spears to enhance your other jutsus etc.
@Bolded; That's completely correct. But it can only expand up to Short range. (0 to 5 meters)

I love the technique, no questions so far. ^_^

(Suiton: Mizu Kabe ) - Water Style: Water Wall
Type: Defence
Rank: B
Range: Short-Mid
Chakra Cost: 20
Damage Points: N/A
Description: A wall of water rises in front of you. When an object contacts the water, it turns into ice.

Pretty much self-explanatory, easy to use, appears in a blink of an eye, no water source needed. Give it a try, and try to give me some advantages and disadvantages too please.
 

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@Bolded; That's completely correct. But it can only expand up to Short range. (0 to 5 meters)

I love the technique, no questions so far. ^_^

(Suiton: Mizu Kabe ) - Water Style: Water Wall
Type: Defence
Rank: B
Range: Short-Mid
Chakra Cost: 20
Damage Points: N/A
Description: A wall of water rises in front of you. When an object contacts the water, it turns into ice.

Pretty much self-explanatory, easy to use, appears in a blink of an eye, no water source needed. Give it a try, and try to give me some advantages and disadvantages too please.
I guess it's a wall of water so it can't really block the ground underneath you, nor your sides, only the front of you. It is a wall of water so your vision will be blocked. Something advantages are anything that comes into contact with it, turns into ice and can defend against a-ranked fire.

Okay, by having it mid range, it means that i can create this water wall underneath my opponent and freeze him to death?

(Suiton:Hakidasa shizuku) - Water Release: Spew Droplets

Rank: A-S
Type: Supplementary
Range: Short-Mid
Chakra cost: 30 (If A) - 35 (If S)
Damage points: N/A
Description: The user will basically blow out huge amounts of driplets infuzed with a lot of chakra into the air, thus nullifying the incoming fuuton jutsu by materializing with it's molecules, thus making the molecules heavier, thus forcing the jutsu on the ground, creating a pond.
Notes:
-If the user decides to emit S-ranked, it will only be able to nullify an A-ranked wind techs, but If the user decides to blow out an A-ranked, it will nullify a B-ranked fuuton jutsus.
-the user can decide as how much water driplets he'd like to emit, thus having an A-ranked driplets, or S-ranked driplets.
-Being able to release high qualities of chakra, the user needs to be Sannin or above
-Need to be mastered water
-Can be used twice
-Only taught by Dr. house

Now, pretty simple. You'll spew out water droplets all around you, being able to nullify any wind jutsus from all ranges. You can use it against fire jutsus aswell.
 

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Nope, it only freezes objects. Shurikens, Katanas, Kunai's etc. But keep in mind that It can also freeze clothes, so if your opponent is having shoes on and you let it appear underneath him, then yeah, his shoes will get frozen on the ground, making him unable to move xD

Ah, alright, seems quite handy and OP. O_O

(Fuuton: Kaze tengai ) - Wind Style: Wind Dome
Type: Supplementary/Attack
Rank: A
Range: Mid-Long
Chakra Cost: 40
Damage Points: 80
Description: The user creates a dome filled with wind with their chakra.
When your opponent is inside, the wind will blow them around, causing them to hit things. Each time they hit something, you get more chakra. This jutsu is like a chakra monster.

(Fuuton: Tenryū no Yokugeki) - Wind Dragon's Wing Attack
Type: Offensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80
Description: User concentrates wind chakra trough both his arms and by that the user will release a large whirlwind of wind from each of his/her arms, which twists and rotates to attack the targets in the surrounding area.

Note; The user must have mastered Wind
Note; Must be Kage rank because of the scale of the technique
Note; Can only be used three times per battle
Note; Only B-Ranked wind technique's and below the following turn

Perform them both. Disadvantages and Advantages. Ask questions and whatever you'd like.
 

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Nope, it only freezes objects. Shurikens, Katanas, Kunai's etc. But keep in mind that It can also freeze clothes, so if your opponent is having shoes on and you let it appear underneath him, then yeah, his shoes will get frozen on the ground, making him unable to move xD

Ah, alright, seems quite handy and OP. O_O

(Fuuton: Kaze tengai ) - Wind Style: Wind Dome
Type: Supplementary/Attack
Rank: A
Range: Mid-Long
Chakra Cost: 40
Damage Points: 80
Description: The user creates a dome filled with wind with their chakra.
When your opponent is inside, the wind will blow them around, causing them to hit things. Each time they hit something, you get more chakra. This jutsu is like a chakra monster.

(Fuuton: Tenryū no Yokugeki) - Wind Dragon's Wing Attack
Type: Offensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80
Description: User concentrates wind chakra trough both his arms and by that the user will release a large whirlwind of wind from each of his/her arms, which twists and rotates to attack the targets in the surrounding area.

Note; The user must have mastered Wind
Note; Must be Kage rank because of the scale of the technique
Note; Can only be used three times per battle
Note; Only B-Ranked wind technique's and below the following turn

Perform them both. Disadvantages and Advantages. Ask questions and whatever you'd like.
Alright well the first one, I manipulate the wind around my opponent and trap him inside it by compresing the sphere to be smaller. The wind inside then starts to injure him by blowing his body to the sides. How much chakra are you absorbing from him? I guess some disadvantages are... I don't think there is. I mean B-ranked fire can beat it etc. Advantages are that you can wrap your fire jutsu in this globe, increasing it's strength. Long ranged is always a good thing. I guess I can trap summonings with this also.

The next jutsu seems fun. You'll channel wind chakra through your arms and release a large whirlwind of wind. Sounds like I can use this in my taijutsu fights. 'wink' 'wink' I don't see any disadvantages with this either from the obvious a-ranked fire weakness etc.
 
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