CJ Lesson with Lili

System001

Active member
Legendary
Joined
Apr 15, 2011
Messages
19,385
Kin
6,209💸
Kumi
10,911💴
Trait Points
0⚔️
: <

Alright, first dis one I guess;

(Genjutsu: Zeuxis no hiiro warai) | Illusionary Technique: The Scarlet Laugh of Zeuxis
Type: Offensive
Rank: A
Range: Short - Mid
Chakra: 30
Damage: N/A
Description: The user performs 3 handseals, placing the opponent under a genjutsu. In the genjutsu pressure is applied to the spots that are most likely to induce gargalesis, tickle spots. At first the pressure starts out as a incredibly light and cold touch, however the sometimes rhythmic and sometimes erratic strokes begin to grow firmer and firmer, evolving into gentle caresses, and before long morphing into heavy strokes. The once cold touch also begins to grow warmer and warmer while the frequency of the strokes increases. As the opponent is tickled they might begin to involuntarily twitch, perhaps even laugh. However after but a few blissful moments the pleasurable yet distracting tickling turns into rather painful scratching. The opponents skin feels raw as the now sandpaper like pressure ravages their body, the previously warm touch grows to become searing hot, scorching the users skin; and painting them an awful shade of red. The relentless frequency granting no time for relief. The scratching soon begins to reach its dreadful crescendo, the enemies clothes becoming bloodstained as their flesh starts to melt and peel. Molten melting fat weeping along the users skin, eroding into the flesh, further adding to the abhorrent wounds. Broken skin quickly develops into large chunks of meat, fat and muscle that slowly and painfully oozes away. Leaving the opponent a bloody mess. Of course, all the while the appropriate sounds are produced to compliment the situation. In reality, the opponent experiences crawling and itching upon their skin as the Knismesis takes effect, and then becomes ticklish as it advances into the next stage, increasingly so over time. This occurs not necessarily because it may be the enemies natural reaction to tickling, but rather because the Genjutsu amplifies the enemies sense of touch, therefore overstimulating their sense to a degree in which they feel ticklish regardless of their usual physiological reaction. Therefore while an enemies reaction to the Knismesis and Gargalesis may be different (Eg, they may not laugh, or they may burst out in hysterics) , the experiences of Knismesis and Gargalesis are forced, thus eliminating the reliance on an enemies personality and personal habits. Although naturally, an enemy who has never been ticklish before would have even more reason to suspect a genjutsu - a slight pitfall in the technique. Of course, because this is a Genjutsu, there can be no prior anticipation to the 'tickling', therefore it's usually far more effective and productive than if you were to tickle someone physically as no physiological defense can be formed to limit a reaction until you actually begin to feel ticklish. Needless to say the tickling can make it incredibly hard for the opponent to concentrate, leaving them rather vulnerable. As the Genjutsu goes into its final rather gruesome stage, places such as the armpits, knees, ribs and soles of the feet would be heavily affected. Making movement of these regions either incredibly difficult, or in a few occasions impossible as long as the opponent remains in the illusion due to the pain and the feeling of tendons, muscle and sinew being burned and torn within the Genjutsu. The excruciating pain felt within the illusion will likely have an impact on the opponents mind, leaving the opponent in mental pain and ailing them with mental exhaustion. The opponents body may also remember this sensation, possibly linking any kind of physical touch to this experience; creating rather adverse effects. Of course much like in reality, even when the physical pressure ends, the opponent may still cringe and shirk from the "after touch". The pace of intensity of this Genjutsu is subject to the users intentions upon casting it. The most obvious weakness of this illusion would be its surreality, and the fact that this Genjutsu only affects the opponents sense of Sight, Hearing and Touch.

Note:
- The user is capable of targeting specific spots if they so wish.
- Can only be used 2x
- No Genjutsu A rank or above for the rest of, and the next turn.
- Can only be taught by Scaze

A genjutsu revolving around laughter with a pretty sadistic twist. It basically, by default, targets most if not all of the opponents Gargalesis spots to cause tickling. Although at first it starts as a pretty light neutral touch, therefore more likely stimulating Knisemesis first (That annoying crawling feeling that you might get when a bug crawls on your skin, etc). It then gradually, again by default, builds up its pace to induce tickling, then intense tickling, then scratching and finally intense pain. (With the heat stuff 2)
Although it's possible to alter the pace that it goes at ( Eg you can skip straight to intense tickling, or straight to pain, and have certain parts play out longer than they would by default. Eg have light Knismesis stretch out for turns to stall or w.e) You can also target the spots you want too, eg pleasure spots, etc.

Uhm, I think that's it for my explanation. I guess I'll just wait for your questions. ._.
 

Lili-Chwan

Active member
Legendary
Joined
Jun 18, 2009
Messages
19,417
Kin
3,929💸
Kumi
2,318💴
Trait Points
0⚔️
Awards
: <

Alright, first dis one I guess;

(Genjutsu: Zeuxis no hiiro warai) | Illusionary Technique: The Scarlet Laugh of Zeuxis
Type: Offensive
Rank: A
Range: Short - Mid
Chakra: 30
Damage: N/A
Description: The user performs 3 handseals, placing the opponent under a genjutsu. In the genjutsu pressure is applied to the spots that are most likely to induce gargalesis, tickle spots. At first the pressure starts out as a incredibly light and cold touch, however the sometimes rhythmic and sometimes erratic strokes begin to grow firmer and firmer, evolving into gentle caresses, and before long morphing into heavy strokes. The once cold touch also begins to grow warmer and warmer while the frequency of the strokes increases. As the opponent is tickled they might begin to involuntarily twitch, perhaps even laugh. However after but a few blissful moments the pleasurable yet distracting tickling turns into rather painful scratching. The opponents skin feels raw as the now sandpaper like pressure ravages their body, the previously warm touch grows to become searing hot, scorching the users skin; and painting them an awful shade of red. The relentless frequency granting no time for relief. The scratching soon begins to reach its dreadful crescendo, the enemies clothes becoming bloodstained as their flesh starts to melt and peel. Molten melting fat weeping along the users skin, eroding into the flesh, further adding to the abhorrent wounds. Broken skin quickly develops into large chunks of meat, fat and muscle that slowly and painfully oozes away. Leaving the opponent a bloody mess. Of course, all the while the appropriate sounds are produced to compliment the situation. In reality, the opponent experiences crawling and itching upon their skin as the Knismesis takes effect, and then becomes ticklish as it advances into the next stage, increasingly so over time. This occurs not necessarily because it may be the enemies natural reaction to tickling, but rather because the Genjutsu amplifies the enemies sense of touch, therefore overstimulating their sense to a degree in which they feel ticklish regardless of their usual physiological reaction. Therefore while an enemies reaction to the Knismesis and Gargalesis may be different (Eg, they may not laugh, or they may burst out in hysterics) , the experiences of Knismesis and Gargalesis are forced, thus eliminating the reliance on an enemies personality and personal habits. Although naturally, an enemy who has never been ticklish before would have even more reason to suspect a genjutsu - a slight pitfall in the technique. Of course, because this is a Genjutsu, there can be no prior anticipation to the 'tickling', therefore it's usually far more effective and productive than if you were to tickle someone physically as no physiological defense can be formed to limit a reaction until you actually begin to feel ticklish. Needless to say the tickling can make it incredibly hard for the opponent to concentrate, leaving them rather vulnerable. As the Genjutsu goes into its final rather gruesome stage, places such as the armpits, knees, ribs and soles of the feet would be heavily affected. Making movement of these regions either incredibly difficult, or in a few occasions impossible as long as the opponent remains in the illusion due to the pain and the feeling of tendons, muscle and sinew being burned and torn within the Genjutsu. The excruciating pain felt within the illusion will likely have an impact on the opponents mind, leaving the opponent in mental pain and ailing them with mental exhaustion. The opponents body may also remember this sensation, possibly linking any kind of physical touch to this experience; creating rather adverse effects. Of course much like in reality, even when the physical pressure ends, the opponent may still cringe and shirk from the "after touch". The pace of intensity of this Genjutsu is subject to the users intentions upon casting it. The most obvious weakness of this illusion would be its surreality, and the fact that this Genjutsu only affects the opponents sense of Sight, Hearing and Touch.

Note:
- The user is capable of targeting specific spots if they so wish.
- Can only be used 2x
- No Genjutsu A rank or above for the rest of, and the next turn.
- Can only be taught by Scaze

A genjutsu revolving around laughter with a pretty sadistic twist. It basically, by default, targets most if not all of the opponents Gargalesis spots to cause tickling. Although at first it starts as a pretty light neutral touch, therefore more likely stimulating Knisemesis first (That annoying crawling feeling that you might get when a bug crawls on your skin, etc). It then gradually, again by default, builds up its pace to induce tickling, then intense tickling, then scratching and finally intense pain. (With the heat stuff 2)
Although it's possible to alter the pace that it goes at ( Eg you can skip straight to intense tickling, or straight to pain, and have certain parts play out longer than they would by default. Eg have light Knismesis stretch out for turns to stall or w.e) You can also target the spots you want too, eg pleasure spots, etc.

Uhm, I think that's it for my explanation. I guess I'll just wait for your questions. ._.
Ah that jutsu just got much more interesting than I expected! Which means I do have some questions!

1. Can I make the tickling feeling anywhere in the opponent's body. For example, can I produce a tickling on his spine/neck? Maybe the belly? etc etc

2. Can I make the vector of the tickling anything I want? Meaning, can I recreate the tickling as if it was done by a hand? A feather? A crawling bug? Several flies, etc? I don't mean make the opponent see an illusionary feather, just feel as if a feather is ticking them. Though, would make objects tickle my opponent be withing the range of the illusion?

3. Other than the physiological response inducer, would you classify this as a Tact Genjutsu (Ticking, Heat, Pain) + Visual (Effects of the Tickling, Blood, Wounds, etc)? Is there any Sound, Taste or Smell involved? Is there any other aspects of Visual and Tact?

4. You already said I can speed up the effects of the Genjutsu, or even skip right to the more gruesome parts of it. Can I also recede the genjutsu or pause it? As in, imagine I tickle my opponent's armpit. Then I stop, let my opponent recover, and then tickle it again? Is that possible, or is there an obligatory crescendo?

5. Can I recreate the sort of numb / cramp / prickly feeling we get? The portuguese word is "formigueiro", as it seems like we have multiple ants crawling under the skin. It can happen in any muscle, technically increasing the effective tickling range, especially when you sleep with your arm under your body, or when you sit on top of your leg for too long.
 

System001

Active member
Legendary
Joined
Apr 15, 2011
Messages
19,385
Kin
6,209💸
Kumi
10,911💴
Trait Points
0⚔️
Ah that jutsu just got much more interesting than I expected! Which means I do have some questions!

1. Can I make the tickling feeling anywhere in the opponent's body. For example, can I produce a tickling on his spine/neck? Maybe the belly? etc etc

2. Can I make the vector of the tickling anything I want? Meaning, can I recreate the tickling as if it was done by a hand? A feather? A crawling bug? Several flies, etc? I don't mean make the opponent see an illusionary feather, just feel as if a feather is ticking them. Though, would make objects tickle my opponent be withing the range of the illusion?

3. Other than the physiological response inducer, would you classify this as a Tact Genjutsu (Ticking, Heat, Pain) + Visual (Effects of the Tickling, Blood, Wounds, etc)? Is there any Sound, Taste or Smell involved? Is there any other aspects of Visual and Tact?

4. You already said I can speed up the effects of the Genjutsu, or even skip right to the more gruesome parts of it. Can I also recede the genjutsu or pause it? As in, imagine I tickle my opponent's armpit. Then I stop, let my opponent recover, and then tickle it again? Is that possible, or is there an obligatory crescendo?

5. Can I recreate the sort of numb / cramp / prickly feeling we get? The portuguese word is "formigueiro", as it seems like we have multiple ants crawling under the skin. It can happen in any muscle, technically increasing the effective tickling range, especially when you sleep with your arm under your body, or when you sit on top of your leg for too long.
1. "The user is capable of targeting specific spots if they so wish." So yeah, you can target other specific spots if you like.

2. I don't see why not. Although it would have to make sense, for instance a feather likely wouldn't cut it for the intense scratching phase. Although yeah, regardless of what you choose it won't be visible, it'll just feel that way.

3. Not sure how to answer that question, but only sight, hearing and touch are affected.

4. Obligatory crescendo, it's just that you can elongate or even shorten the phases, perhaps even to an extent where it's practically as if you skip straight into the next 'stage'

5. A dead arm? Probably not. o_o
 

System001

Active member
Legendary
Joined
Apr 15, 2011
Messages
19,385
Kin
6,209💸
Kumi
10,911💴
Trait Points
0⚔️
(Genjutsu: Saru no Sobaeru) Illusion Technique: Prankster Monkey
Rank: B
Range: Short-Mid
Chakra Cost: 20
Damage Points: 40
Description: The user preforms 1 handseal, casting a genjutsu that affects the opponents' brain, making him loose control over his own techniques, by exaggerating on the proportions of said technique. For example, if the person goes to spit a fireball, the stream that is spat is bigger than usual, burning the face and anything near it. Or when the person runs electricity through his the body, loss of control makes it short-circuit and shock the body. Or when the user encases him/herself in earth, the earth constricts around the body, harming and preventing breathing. This does not serve to augment the damage of the technique, if the opponent manages to fulfill the technique, it just makes it backfire. This genjutsu doesn't work on every technique nor on every situation, the user must balance the usage of this technique with situations where increasing the technique would make it backfire. Only one jutsu is affected by the technique, the following ones will not be.
*The genjutsu will only affect people from the same rank and bellow. Sharingan users or other Genjutsu specialists will be able to affect one rank above*

Alright, so it's basically a genjutsu that allows you to fool your opponent into over exaggerating on the proportions of the technique their using. For instance, if someone made a disk of Ice which they used to deliver a shallow cut to themselves for whatever purpose, you could utilize this technique, making it so that the force that the user exerts on the disk via chakra to cut himself is too much, leading to a deeper and more lethal cut than what was anticipated. <_<'

It's cool because it's situational, so depending on the technique your opponent is using it can have varying effects of varying hazard levels. Better yet, depending on the situation, it could even be utilized to neutralize the enemies offence, without leaving you open. I think I've seen this used enough to get a pretty good gauge on it's usage, so I don't really have any questions. o-o Although if I do have some in the future I guess I'll just VM you. ._.
 

Lili-Chwan

Active member
Legendary
Joined
Jun 18, 2009
Messages
19,417
Kin
3,929💸
Kumi
2,318💴
Trait Points
0⚔️
Awards
(Genjutsu: Saru no Sobaeru) Illusion Technique: Prankster Monkey
Rank: B
Range: Short-Mid
Chakra Cost: 20
Damage Points: 40
Description: The user preforms 1 handseal, casting a genjutsu that affects the opponents' brain, making him loose control over his own techniques, by exaggerating on the proportions of said technique. For example, if the person goes to spit a fireball, the stream that is spat is bigger than usual, burning the face and anything near it. Or when the person runs electricity through his the body, loss of control makes it short-circuit and shock the body. Or when the user encases him/herself in earth, the earth constricts around the body, harming and preventing breathing. This does not serve to augment the damage of the technique, if the opponent manages to fulfill the technique, it just makes it backfire. This genjutsu doesn't work on every technique nor on every situation, the user must balance the usage of this technique with situations where increasing the technique would make it backfire. Only one jutsu is affected by the technique, the following ones will not be.
*The genjutsu will only affect people from the same rank and bellow. Sharingan users or other Genjutsu specialists will be able to affect one rank above*

Alright, so it's basically a genjutsu that allows you to fool your opponent into over exaggerating on the proportions of the technique their using. For instance, if someone made a disk of Ice which they used to deliver a shallow cut to themselves for whatever purpose, you could utilize this technique, making it so that the force that the user exerts on the disk via chakra to cut himself is too much, leading to a deeper and more lethal cut than what was anticipated. <_<'

It's cool because it's situational, so depending on the technique your opponent is using it can have varying effects of varying hazard levels. Better yet, depending on the situation, it could even be utilized to neutralize the enemies offence, without leaving you open. I think I've seen this used enough to get a pretty good gauge on it's usage, so I don't really have any questions. o-o Although if I do have some in the future I guess I'll just VM you. ._.
Lol, yep I remember that one. Anywho, remember, it only works in one technique, so if your opponent uses a technique that doesn't work with it, it will just be a waste of 20 chakra xD

Your turn now, I guess
 

System001

Active member
Legendary
Joined
Apr 15, 2011
Messages
19,385
Kin
6,209💸
Kumi
10,911💴
Trait Points
0⚔️
Genjutsu: Hizoku Yougo | Illusionary Technique: Unruly Tools
Type: Offensive
Rank: A
Range: Short - Mid
Chakra: 30
Damage: N/A
Description: The user performs a single handseal placing the opponent in a genjutsu where the metallic weapons in their possessions begin to turn against them. The weapons begin to morph and shift before the opponents very eyes; growing needle like spikes and skewered protrusions that begin to burrow deep into the opponents body. Continuing to produce their almost never ending protrusions while in the opponents flesh, the cold minute senbon like structures rapidly grow and branch out; causing excruciating pain as they do so.

Note:
- Can only be used 2x
- No genjutsu above A rank for the rest of; and the next turn.
- Can only be taught by Scaze

Pretty simple, you perform a single handseal to put your enemy into an illusion, where all the metallic weapons in their possession begin to stab into them with minute, propagating, spike protrusions. Could be used to target a visible weapon, such as a drawn sword, or just weapons in general in a known place, such as those within a Ninja pouch, on a persons sides, etc etc. o-o

Questions?
 

Lili-Chwan

Active member
Legendary
Joined
Jun 18, 2009
Messages
19,417
Kin
3,929💸
Kumi
2,318💴
Trait Points
0⚔️
Awards
Genjutsu: Hizoku Yougo | Illusionary Technique: Unruly Tools
Type: Offensive
Rank: A
Range: Short - Mid
Chakra: 30
Damage: N/A
Description: The user performs a single handseal placing the opponent in a genjutsu where the metallic weapons in their possessions begin to turn against them. The weapons begin to morph and shift before the opponents very eyes; growing needle like spikes and skewered protrusions that begin to burrow deep into the opponents body. Continuing to produce their almost never ending protrusions while in the opponents flesh, the cold minute senbon like structures rapidly grow and branch out; causing excruciating pain as they do so.

Note:
- Can only be used 2x
- No genjutsu above A rank for the rest of; and the next turn.
- Can only be taught by Scaze

Pretty simple, you perform a single handseal to put your enemy into an illusion, where all the metallic weapons in their possession begin to stab into them with minute, propagating, spike protrusions. Could be used to target a visible weapon, such as a drawn sword, or just weapons in general in a known place, such as those within a Ninja pouch, on a persons sides, etc etc. o-o

Questions?
So, imagine my opponent picks up a kunai, I could turn the kunai into several spikes, which could then enter my opponent's flesh and keep growing and multiplying, ravaging his skin with metal needles?
 

System001

Active member
Legendary
Joined
Apr 15, 2011
Messages
19,385
Kin
6,209💸
Kumi
10,911💴
Trait Points
0⚔️
( Genjutsu: Hyakujuu ) Illusion Technique: Animalia
Rank: B
Range: Short-Mid
Chakra Cost: 20
Damage Points: N/a
Description: By preforming 1 handseal, the user is able to cast an illusion where the opponent will feel a great amount of animals of any chosen size, within some limit , around himself. The illusion will manifest itself as body parts, whole animals, living or dead, attacking the user or standing still. While it can create any animal, it is more frequently used to summon animal specimens of one's summoning contract. Blood can be added to further reinstate the realism of the illusion.

Nice, basically allows you to create illusionary animals of ranging sizes. It can allow you to mask the genjutsu as your summons, or even mask your summons as the genjutsu. I saw you use this one time with expanding sea urchins in someone's throat or something, I thought that was completely awesome. I have got a few questions though.

Can these animals inflict damage? (I'm guessing yes) And will this illusionary damage be proportional as well as adjusted to the species of animal?

What's the limitations of the Genjutsu replication effect? For instance, if I was to summon a species of animal with a specific venom, and said animal envenomed the enemy, would the opponent feel the effects of the venom, or would it just be a flesh wound?

If it can, how far could the effect be played out. Like if the venom in reality gave the experience of pain like hell, would the person in the illusion experience a similar pain? If the venom knocked a man out, would they also begin to pass out? etc etc

If all of the above are true, can this only create a real life representation, or could it create the effects of a custom summon, whether it be the amped abilities denoting to a contract or those denoting to a particularly summoning jutsu?

How many, and what senses, does this genjutsu effect?
 

Lili-Chwan

Active member
Legendary
Joined
Jun 18, 2009
Messages
19,417
Kin
3,929💸
Kumi
2,318💴
Trait Points
0⚔️
Awards
( Genjutsu: Hyakujuu ) Illusion Technique: Animalia
Rank: B
Range: Short-Mid
Chakra Cost: 20
Damage Points: N/a
Description: By preforming 1 handseal, the user is able to cast an illusion where the opponent will feel a great amount of animals of any chosen size, within some limit , around himself. The illusion will manifest itself as body parts, whole animals, living or dead, attacking the user or standing still. While it can create any animal, it is more frequently used to summon animal specimens of one's summoning contract. Blood can be added to further reinstate the realism of the illusion.

1)Nice, basically allows you to create illusionary animals of ranging sizes. It can allow you to mask the genjutsu as your summons, or even mask your summons as the genjutsu. I saw you use this one time with expanding sea urchins in someone's throat or something, I thought that was completely awesome. I have got a few questions though.

2)Can these animals inflict damage? (I'm guessing yes) And will this illusionary damage be proportional as well as adjusted to the species of animal?

3)What's the limitations of the Genjutsu replication effect? For instance, if I was to summon a species of animal with a specific venom, and said animal envenomed the enemy, would the opponent feel the effects of the venom, or would it just be a flesh wound?

4)If it can, how far could the effect be played out. Like if the venom in reality gave the experience of pain like hell, would the person in the illusion experience a similar pain? If the venom knocked a man out, would they also begin to pass out? etc etc

5)If all of the above are true, can this only create a real life representation, or could it create the effects of a custom summon, whether it be the amped abilities denoting to a contract or those denoting to a particularly summoning jutsu?

6)How many, and what senses, does this genjutsu effect?
1. Thank you, glad someone could see the awesomeness of this Genjutsu.

2. The animals can inflict damage. They can slash, bite, constrict, pound, etc, the target. But, given the low rank of the genjutsu, the damage does not have the ability to physically hurt the opponent, as in, it won't put strain on the opponent's brain, it won't hurt the opponent. It can trick them into unconsciousness, but won't do it because of physical exhaustion.

3. Only basic damage can be replicated. For example, you can have an Electric Eel simulate lightning, numbing/zapping the opponent. You can have a summon expell venom that is painful the opponent, or show a basic effect on the flesh/blood (Coagulation, Hemolytic, etc), but it can't recriate sickness, or the immunity response of the organism. Bites won't create rashes, won't pale the skin, etc etc. Likewise, since it is a low ranked genjutsu and the main focus is on creating the animals, none of these defense mechanisms will compare to their real counterparts. Electric Eels's lightning will hurt, but being zapped by a real Eel will feel much more excruciating. People with experience in these sort of attacks will quite quickly feel the difference.

Poetic irony of subduing your opponent with animals of his contract will be tempting, but it is discouraged if you're going for realism and efficiency.

4. You can make your opponent pass out due to asphyxiation ( Physical Constriction, like a boa, or even swelling-type venom ). Otherwise, they can't pass out from pain.

5. It can recreate a custom summoning, in the sense that it can have multiple arms or be encased in fire. It can't recreate actual jutsu, you can't have an illusion spit out a fire ball. It follows the same principle that you can create ilusions of just skeletons, rotting carcases, just an arm, teeth, hairs, etc.

6. Any sense and combinations of them. You can use the genjutsu to create just the physical sensation of snake, purely Tactual, without adding any Sight, Hearing, Taste or Smell sensations. You can recreate a swarm of Bees that continuously charge at your opponent, making a lot of noise and covering your opponent's sight, but have no Tactual, Smell or Taste sensations. You can create a really salty sensation in the mouth, as if your opponent swallowed a codfish, but has no clue what it really is, since it has no other sensations attached. Play at your will.

Tact allows you to asphyxiate or constrict your opponent, preventing hand seals. It recreates pain.
Vision can blind your opponent, or simply distract them. It is the most used sense, so it adds great realism.
Hearing is great for quickly activating your opponent's primal reflexes, it's also quite distracting.

The other senses work great for realism, and give you a wider variety of range. If you're catching an Inuzuka, it's a no brainier that you must incorporate Smell, likewise, characters easily affected by hunger like Akimichi, are easily persuaded by a cooked venison stake or repulsed by a rotten egg surprise, which is still under your ability with this genjutsu. Still on the cooked products, you can recreate milk, eggs, anything that comes from an animal or is associated with an animal, like salt/salty water. You can't recreate rice, spices, etc. And it is best if you stick to basic, like grilled flesh or rotten flesh.
 
Top