[OPEN] The Rust is Real

Rayder

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Haven't fought in a while. xD

Rei's R&R
Mid Range
Terrain: Grassy flat plain. No water source.
CJ are allowed.
Post your Bio and I make first move

 

Rayder

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Darui watches his opponent standing before him and thinks to himself that this fight should be a good way for him to improve. Instead of saying anything to the individual he decided to go straight into it and channels his ranton chakra through his hands as he cups them together and points them at the sky, releasing a large ball of storm chakra into the air and after a few seconds the ball splits into countless bolts of storm lasers which rain down on top of him. Whilst the storm ball is still travelling into the air Darui focuses his doton chakra and makes the ram hand seal and then manipulate the ground underneath the opponents feet so anything from a 5 meter radius from its center will be sucked into a large hole. At this moment the lasers fall down on the opponent.


(Ranton: Kennon Ryuushutsu) - Storm Release: Solstice Stars
Rank: A
Type: Offensive
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user will cup their hands together whilst pointing it towards the sky, channeling their storm chakra into their hands as they do this. From their hands, they will quickly release a massive spiky spherical projectile of storm which will travel a certain distance into the sky above before splitting into countless bolts of Storm which branch out in every direction, the bolts guiding themselves towards any opponents within a ten meter radius of the user's position.

Note: Can only be used four times per battle
Note: Can only be Taught by -Danzo-

(Doton: Arijigoku no Jutsu) - Earth Release: Antlion Technique
Rank: B
Type: Offense
Range: Mid/Long
Chakra Cost: 20
Damage Points: 40
Description: The user performs the Ram hand seal and causes causes the ground and everything on and around it to be sucked in towards the middle of a large pit, much like the method an antlion uses to catch prey. Upon being dragged to the centre, the victim will then be sucked underground. There the victim, depending on how deep the user makes them sink, will be trapped and/or suffocated. The range of the pit is determined by how much chakra is put into the technique.
 

Selendrile

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Darui watches his opponent standing before him and thinks to himself that this fight should be a good way for him to improve. Instead of saying anything to the individual he decided to go straight into it and channels his ranton chakra through his hands as he cups them together and points them at the sky, releasing a large ball of storm chakra into the air and after a few seconds the ball splits into countless bolts of storm lasers which rain down on top of him. Whilst the storm ball is still travelling into the air Darui focuses his doton chakra and makes the ram hand seal and then manipulate the ground underneath the opponents feet so anything from a 5 meter radius from its center will be sucked into a large hole. At this moment the lasers fall down on the opponent.


(Ranton: Kennon Ryuushutsu) - Storm Release: Solstice Stars
Rank: A
Type: Offensive
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user will cup their hands together whilst pointing it towards the sky, channeling their storm chakra into their hands as they do this. From their hands, they will quickly release a massive spiky spherical projectile of storm which will travel a certain distance into the sky above before splitting into countless bolts of Storm which branch out in every direction, the bolts guiding themselves towards any opponents within a ten meter radius of the user's position.

Note: Can only be used four times per battle
Note: Can only be Taught by -Danzo-

(Doton: Arijigoku no Jutsu) - Earth Release: Antlion Technique
Rank: B
Type: Offense
Range: Mid/Long
Chakra Cost: 20
Damage Points: 40
Description: The user performs the Ram hand seal and causes causes the ground and everything on and around it to be sucked in towards the middle of a large pit, much like the method an antlion uses to catch prey. Upon being dragged to the centre, the victim will then be sucked underground. There the victim, depending on how deep the user makes them sink, will be trapped and/or suffocated. The range of the pit is determined by how much chakra is put into the technique.
Once the storm rains down and the ground begins to suck inwards, Casshern releases a whirlwind of wind from his left hand that is aimed towards the ground in front of him. This pushes him backwards into the long range, escaping both techniques.

(Fūton: Senpūken) - Wind Style: Hurricane Fist

Rank: B
Type:Attack
Range:Short-Mid
Chakra Cost:20
Damage Points:40
Description: The user delievers a punch that releases a giant, adaptable whirlwind.

As he is soaring backwards, Casshern summons two pair of Blue Herons, each with a long saw attached to their beaks. They fly in wide arcs, to both your left and right, intent on cutting through your body.

(Heron Kuchiyose: Chimei-Tekina Burū no Kyōen)- Heron Summoning: Feast of the Deadly Blues
Rank: B
Type: Offensive
Range: Mid-Long
Chakra cost: 20
Damage points: 40
Description: The user will perform three hand seals after drawing a bit of his blood, and then spread their arms out straight in front of them. From both of their wide sleeves, two pair of normal sized Blue Herons will erupt. Each pair of Herons carry one end of a bladed wire in their beaks, so they form a long 6ft. saw. The two pair of Herons with the bladed wires attached in their beaks can be independently controlled. The bladed wire is sharp enough to cause deep, serious cuts if they make contact with the enemy.
*Note: Must have signed the Great Blue Heron Summoning Contract
*Note: The Herons last two turns before dispersing
*Note: Usable twice per battle
 

Rayder

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Darui frowns as his opponent dodges his attacks and then watches as he summons two herons and they fly around him on either sides. He channels his raiton chakra through his hands to create two lightning whips which he sends towards each heron to electrocute them. He then concentrates his katon chakra and then releases it from his mouth in the form of a flaming inferno which becomes a maelstrom of fire as it reaches you.

(Raiton: Torunedo Raitoningu) - Lightning Release: Tornado Lightning
Rank: B
Type: Offense/Defence
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: The user generates lightning-based chakra in his/her palms that they can whip around in order to attack their opponent.

(Katon: Gōka no Jutsu) - Fire Release: Hellfire Technique
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: The user will manipulate their chakra and breath out from their mouth a large fireball that travels at the opponent. As it reaches the opponent it bursts into a maelstrom of fire engulfing them in flames.
 

Selendrile

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Darui frowns as his opponent dodges his attacks and then watches as he summons two herons and they fly around him on either sides. He channels his raiton chakra through his hands to create two lightning whips which he sends towards each heron to electrocute them. He then concentrates his katon chakra and then releases it from his mouth in the form of a flaming inferno which becomes a maelstrom of fire as it reaches you.

(Raiton: Torunedo Raitoningu) - Lightning Release: Tornado Lightning
Rank: B
Type: Offense/Defence
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: The user generates lightning-based chakra in his/her palms that they can whip around in order to attack their opponent.

(Katon: Gōka no Jutsu) - Fire Release: Hellfire Technique
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: The user will manipulate their chakra and breath out from their mouth a large fireball that travels at the opponent. As it reaches the opponent it bursts into a maelstrom of fire engulfing them in flames.
Once Casshern's Heron's are killed, he performs a hand seal in order to create two clones. C1 to his left, C2 to his right. Because Casshern and his clones would be in long range, your next technique does not reach them.

(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank:B
Type:Supplementary
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed.

Once you release the fire, Casshern materializes a mass of golf-ball shaped objects directly on your back. The urchins stab into your flesh as they drain your chakra. At the same time, C1 raises a ring of pillars in all directions around you. They pillars are pointed towards your body, and crush you between them.

(Suiton: Abarekuru no Behimosu Chame) Water Release: Rage of the Behemoth Urchin
Rank: S
Type: Offensive
Range: Short - Long
Chakra Cost: 40
Damage Points: 80
Description: The user distributes their chakra throughout the surrounding air and compresses the present water vapor in the air within the immediate vicinity of the opponent in the form of several golf ball sized water urchins. Like the actual urchin, these golf ball sized entities have spiked protrusions all along them – The urchins will serve to immediately prick the opponent along their body, though this initial form doesn’t cause much damage and serves as a mere annoyance. From the moment they make contact, the urchins gorge themselves on the enemy’s chakra and grow proportionally larger through the prolonged contact. As they grow to their maximum volleyball size, the spiked protrusions also grow larger puncturing the body in multiple places and dealing a severe amount of damage to anyone who falls prey to this technique. This technique shares the ability to gorge itself on chakra, similar to the Great Shark Missile Technique. As they proceed to feed, the urchins will engorge and completely envelop the enemy’s body through time. Within five seconds, the urchins will have fully gorged themselves.

Note:Can only be used twice per battle.
Note:In the following turn, one is restricted to the use of A Rank and below water release
Note:This technique can only be used once per two turns

(Doton: Kujo Joushou Iwa Chuuseki) - Earth Release: Destructive Rising Rock Pillars
Rank: A
Type: Offensive
Range: Long
Chakra cost: 30
Damage points: 60
Description: This jutsu causes gigantic pillars of rock to forcefully emerge from the ground. This is a even greater scaled Earth Release: Rising Spikes and is large enough to impale a summoning technique.
 

Rayder

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Darui frowns at his mistake as the fire doesn't reach his opponent and then shouts in alarm as he feels many sharp objects on his back. He instinctively releases a large amount of raiton chakra from his body and then sees that the things on his back were some sort of sea urchin as they all fall limply to the ground. As the pillars rise he performs the snake hand seal and releases a large spear of electricity from his mouth destroying the pillars at the front of him and continuing on towards the opponent, before using his suiton chakra to propel himself into the air.

(Raiton: Chidori Nagashi) - Lightning Release: One Thousand Birds Current
Rank: A
Type: Offense/Defence
Range: Short - Mid
Chakra Cost: 30
Damage Points: 60
Description: This jutsu allows the user to generate non-focused electrically charged chakra from their body. Because the electricity isn't focused, it doesn't kill on contact, instead it only paralyzes. The lightning can be channelled through metal objects, as well as spread out into the air or ground.

(Raiton: Gian) - Lightning Style: False Darkness
Rank: S
Type: Attack
Range: Short-Mid
Chakra cost: 40
Damage Points: 80
Descripton: The user after performing the hand seal snake emits lightning in the shape of a spear from their hands whilst kakuzu lightning mask emits it from its mouth, which then pierces the enemy. Its destructive power is great enough to even pierce through rock; meaning it has a high killing potential. The user can increase the number of spears to attack multiple enemies. This, coupled with the sheer speed of the lightning, makes it a difficult technique to evade. This strong attack can be defended against by an equally strong attack of the same element such as Raikiri.

( Suiton: Mizu Hashira Suiryoku no Jutsu ) - Water Release: Water Pillar Thrust
Rank: C
Type: Supplementary
Range: Short - Mid
Chakra cost: 15
Damage points: N/A
Description: The user will manipulate their chakra and then they create water to rise up from the ground beneath the target lifting them into the air.
 
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