Craving For Battle

Luther

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Rei rules and regulations

Customs:Allowed[Except C.E]

Distance:Mid Range

Terrain: Wild Forest, Tall trees Around[No Water Source]

Killing:Allowed

Someone very strong and experienced, with op jutsuxd need training.
 

Luther

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Me me me me. I don't care what biography I use.
Yosh!Guren steps into the battle field and sees her opponent mid range from her, guren not known for her friendly behavior or kindly gestures, skips any sorts of introduction and immediately creates four clones two by her left and two by her right, she then follows up by creating a swamp directly beneath your feet which extends to short range around you, she does this after performing the boar and tiger hand seals,at the same times her other four clones throw kunais and shirukens at you from their left and right hand respectively.

(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank:B
Type:Supplementary
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed.


(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.
 
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Selendrile

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Yosh!Guren steps into the battle field and sees her opponent mid range from her, guren not known for her friendly behavior or kindly gestures, skips any sorts of introduction and immediately creates four clones two by her left and two by her right, she then follows up by creating a swamp directly beneath your feet which extends to short range around you, she does this after performing the boar and tiger hand seals,at the same times her other four clones throw kunais and shirukens at you from their left and right hand respectively.

(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank:B
Type:Supplementary
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed.


(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.
Once... Casshern sees the clones being made, he places all of you into a genjutsu where your heads come off, leaving you all running back and forth in an attempt to re-attach it to your main body. This leaves you unable to control your actions for things such like hand seals, etc.

(Dou Genkaku: Ina Kashira no Chikin) Mayhem Illusion: The Reverence of the Rooster
Type: Offensive
Rank: A-Rank
Range: Short-Mid
Chakra: 30
Damage: N/A
Description:
A very interesting and funny technique designed to counter mostly summoned animals but that can be used on ninjas as well, whose main use is to confuse and disturb the enemies concentration, rather than to cause damage. The user does 3 handseals and puts any enemy into a deep foul illusion. They feel as if their head just detacthed from their bodies and fell to the ground. As the head rolls on the ground to a halt, they see their body running around without a head and arms stretched forward, as if trying to feel their way around. In reality, the enemy will be mimicking the movements he sees his headless body perform in the illusion, left basically, without a sense of direction or even control on his own movements, "running around like a headless chicken".

Once you have been placed into the genjutsu, he erupts a line of spikes underneath all of you, skewering your bodies on the spikes.

(Doton: Doryūsō) - Earth Release: Earth Flow Spears
Rank: B
Type: Offense
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: The user first performs the Bird hand seal and the user condense mud or stone, from the ground, and shape them into spikes that will protrude from the ground in order to skewer the target. The spikes cannot penetrate targets of greater density.
 

Luther

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Once... Casshern sees the clones being made, he places all of you into a genjutsu where your heads come off, leaving you all running back and forth in an attempt to re-attach it to your main body. This leaves you unable to control your actions for things such like hand seals, etc.

(Dou Genkaku: Ina Kashira no Chikin) Mayhem Illusion: The Reverence of the Rooster
Type: Offensive
Rank: A-Rank
Range: Short-Mid
Chakra: 30
Damage: N/A
Description:
A very interesting and funny technique designed to counter mostly summoned animals but that can be used on ninjas as well, whose main use is to confuse and disturb the enemies concentration, rather than to cause damage. The user does 3 handseals and puts any enemy into a deep foul illusion. They feel as if their head just detacthed from their bodies and fell to the ground. As the head rolls on the ground to a halt, they see their body running around without a head and arms stretched forward, as if trying to feel their way around. In reality, the enemy will be mimicking the movements he sees his headless body perform in the illusion, left basically, without a sense of direction or even control on his own movements, "running around like a headless chicken".

Once you have been placed into the genjutsu, he erupts a line of spikes underneath all of you, skewering your bodies on the spikes.

(Doton: Doryūsō) - Earth Release: Earth Flow Spears
Rank: B
Type: Offense
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: The user first performs the Bird hand seal and the user condense mud or stone, from the ground, and shape them into spikes that will protrude from the ground in order to skewer the target. The spikes cannot penetrate targets of greater density.
As guren is about to create a swamp to drown you, she realizes that her head has been detached from her body but she is still alive,guren enters a state of distress and disbelieve as she was certain she hadnt even been attacked by you yet, and had no prior injuries which might warrant a plausible explantion for this,guren goes with her gut which suspects she might be trapped in an illusion so guren without the usage of any handseals releases a burst of chakra from all over body which causes a shock in her chakra system and releases her from the genjutsu[armor is deactivated if active], suddenly the earth beneath guren begins to shake and murmur as if something was about to erupt from the ground,so guren channels unfocused raiton chakra into the ground extending up to mid range, which negates the doton chakra in the soil, stoping the shaking and murmuring in the process, guren follows up by creating a landslide from the earth which comes along sweeping you off your feet and washing you away.

(Doton: Koka no Jutsu) - Earth Release: Hardening Technique
Rank: S
Type: Offense/Defence/Supplementary
Range: Short
Chakra Cost: 40 (-15 per turn)
Damage Points: N/A
Description: The user releases a burst of earth chakra from all over his body. As he does this, a multitude of rock seemingly grows from his skin, forming a large, dense armour or rock much bigger and bulkier than the users original size. The armour can be manipulated and used to create extendable weapons to strike a target with like rudimentary swords or hammers. The downside is that the user cannot mold techniques from other elements a part from earth while sustaining the armor. The armor can be manifested in only specific parts of the body if the user so chooses.

(Raiton: Chidori Nagashi) - Lightning Release: One Thousand Birds Current
Rank: A
Type: Offense/Defence
Range: Short - Mid
Chakra Cost: 30
Damage Points: 60
Description: This jutsu allows the user to generate non-focused electrically charged chakra from their body. Because the electricity isn't focused, it doesn't kill on contact, instead it only paralyzes. The lightning can be channelled through metal objects, as well as spread out into the air or ground.

(Doton: Dochūbaku) - Earth Release: Landslide Technique
Rank: A
Type: Offensive
Range: Mid
Chakra cost: 30
Damage points: 60
Description: The user will manipulate their chakra to create the earth infront of them to turn to a lose like quality and create a landslide that is directed towards the enemy target.
 
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Selendrile

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As guren is about to create a swamp to drown you, she realizes that her head has been detached from her body but she is still alive,guren enters a state of distress and disbelieve as she was certain she hadnt even been attacked by you yet, and had no prior injuries which might warrant a plausible explantion for this,guren goes with her gut which suspects she might be trapped in an illusion so guren without the usage of any handseals releases a burst of chakra from all over body which causes a shock in her chakra system and releases her from the genjutsu[armor is deactivated if active], suddenly the earth beneath guren begins to shake and murmur as if something was about to erupt from the ground,so guren channels unfocused raiton chakra into the ground extending up to mid range, which negates the doton chakra in the soil, stoping the shaking and murmuring in the process, guren follows up by creating a landslide from the earth which comes along sweeping you off your feet and washing you away.

(Doton: Koka no Jutsu) - Earth Release: Hardening Technique
Rank: S
Type: Offense/Defence/Supplementary
Range: Short
Chakra Cost: 40 (-15 per turn)
Damage Points: N/A
Description: The user releases a burst of earth chakra from all over his body. As he does this, a multitude of rock seemingly grows from his skin, forming a large, dense armour or rock much bigger and bulkier than the users original size. The armour can be manipulated and used to create extendable weapons to strike a target with like rudimentary swords or hammers. The downside is that the user cannot mold techniques from other elements a part from earth while sustaining the armor. The armor can be manifested in only specific parts of the body if the user so chooses.

(Raiton: Chidori Nagashi) - Lightning Release: One Thousand Birds Current
Rank: A
Type: Offense/Defence
Range: Short - Mid
Chakra Cost: 30
Damage Points: 60
Description: This jutsu allows the user to generate non-focused electrically charged chakra from their body. Because the electricity isn't focused, it doesn't kill on contact, instead it only paralyzes. The lightning can be channelled through metal objects, as well as spread out into the air or ground.

(Doton: Dochūbaku) - Earth Release: Landslide Technique
Rank: A
Type: Offensive
Range: Mid
Chakra cost: 30
Damage points: 60
Description: The user will manipulate their chakra to create the earth infront of them to turn to a lose like quality and create a landslide that is directed towards the enemy target.
Once Casshern's spikes suddenly are destroyed, he performs a hand seal and creates a swamp spanning short range all around you. The swamp is also long-range deep.

(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.

Afterwords, Casshern summons Azure.

Azure: Ah, a fine day for a ruckus!
Casshern: ....

(Kuchiyose no Jutsu: Konpeki wa Mananda)- Azure the Learned
Rank: S
Type: Offensive
Range: Short
Chakra cost: 40
Damage Points: 80
Description: After drawing blood from any part of the body onto their palms, the user will clasp both hands together, summoning Azure in sky above them, or at any place short range from the user. Azure is a medium sized heron, smaller than Cerulean, but still capable of being ridden by the summoner. Azure is a highly intelligent Heron, and is able to communicate verbally with the summoner, speaking fluent English. With his naturally increased vision and superb intelligence, he is able to carefully watch, recognize, and then alert the summoner to the hand signs of the opponent, determining what element technique the opponent is preparing to use. Within the first two hand signs made by the opponent, Azure can immediately determine what element technique the opponent is using. If the technique requires only a single hand seal, Azure is still able to determine the element technique, but his conclusion to the elemental technique is slightly slower. He is able to do this due to the fact he has studied, and spent countless hours examining the shinobi jutsu scrolls present in his Hometree. Because he is able to speak English, this means he is also able to read script, which allows him to study techniques. Azure is also capable to using fire techniques up to S-rank. Being a bird, all of the Herons have naturally increased vision.
*Note: Must have signed the Great Blue Heron contract
*Note: Any technique performed by Azure counts as a move of the user; hand sign reading does not count as a move
*Note: Azure remains summoned for five turns; once per battle
 

Luther

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Once Casshern's spikes suddenly are destroyed, he performs a hand seal and creates a swamp spanning short range all around you. The swamp is also long-range deep.

(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.

Afterwords, Casshern summons Azure.

Azure: Ah, a fine day for a ruckus!
Casshern: ....

(Kuchiyose no Jutsu: Konpeki wa Mananda)- Azure the Learned
Rank: S
Type: Offensive
Range: Short
Chakra cost: 40
Damage Points: 80
Description: After drawing blood from any part of the body onto their palms, the user will clasp both hands together, summoning Azure in sky above them, or at any place short range from the user. Azure is a medium sized heron, smaller than Cerulean, but still capable of being ridden by the summoner. Azure is a highly intelligent Heron, and is able to communicate verbally with the summoner, speaking fluent English. With his naturally increased vision and superb intelligence, he is able to carefully watch, recognize, and then alert the summoner to the hand signs of the opponent, determining what element technique the opponent is preparing to use. Within the first two hand signs made by the opponent, Azure can immediately determine what element technique the opponent is using. If the technique requires only a single hand seal, Azure is still able to determine the element technique, but his conclusion to the elemental technique is slightly slower. He is able to do this due to the fact he has studied, and spent countless hours examining the shinobi jutsu scrolls present in his Hometree. Because he is able to speak English, this means he is also able to read script, which allows him to study techniques. Azure is also capable to using fire techniques up to S-rank. Being a bird, all of the Herons have naturally increased vision.
*Note: Must have signed the Great Blue Heron contract
*Note: Any technique performed by Azure counts as a move of the user; hand sign reading does not count as a move
*Note: Azure remains summoned for five turns; once per battle

Btw is that your gen you used on me capable of hitting more than one target?

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As guren sees you perform a series of hand-seals and a muddy swamp appear beneath her feet she performs a single hand-seals and spews a massive amount of water towards the floor, which lifts her up into the sky and tilting her slightly to the left, out of range of the swamp. As guren sees you summon your heron, she mimics you and summons her maten rot krallen to the battle field .


(Suiton: Dai Bakusui Shōha) - Water Release: Great Exploding Water Colliding Wave

Rank: A
Type: Offensive,Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: This technique is a stronger version of exploding water colliding wave technique. The user will first perform the ram hand seal and then spits out a large amount of water that covers an entire area, with massive waves that can crush the opponent. The user then forms the water into a giant orb, instead of releasing like weaker version of the technique.

(Kuchiyose no Jutsu) - Summoning Technique

Rank: C
Type:Supplementary
Range:Short-Mid
Chakra Cost:15
Damage Points:N/A
Description: A powerful jutsu, Ninpo Kuchiyose allows a ninja to summon animals, objects and the dead to fight on their behalf. The ninja normally signs a blood contract with the animal species, which allows him to summon different size and skill levels of creature.
Note:Must Have a signed contract with the animal you wont to summon


(Ten Kuchiyose no Jutsu: Niiro Tsume) Marten Summoning Technique: Rot Krallen

Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: Rot Krallen (Red Claw) the huge Marten Boss. She's a giant red marten with Wind and Fire elemental affinity, and has the ability to use Wind and Fire jutsus up to A rank. Krallen weilds a huge sickle that can be separated into 5 smaller weapons, which she uses on each paw and on her mouth. Her tail drags a 3 bladed claw, but it doesn't restrains her movements, due to Krallen's strength and weapons mastery.
Rot Krallen has the personality and attitude of an old Hausmeister, both harsh and loud, or tender and sweet, normally in fast successions.
*Can be summoned once per battle and lasts five turns
 
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Btw is that your gen you used on me capable of hitting more than one target?

You must be registered for see images

As guren sees you perform a series of hand-seals and a muddy swamp appear beneath her feet she performs a single hand-seals and spews a massive amount of water towards the floor, which lifts her up into the sky and tilting her slightly to the left, out of range of the swamp. As guren sees you summon your heron, she mimics you and summons her maten rot krallen to the battle field .


(Suiton: Dai Bakusui Shōha) - Water Release: Great Exploding Water Colliding Wave

Rank: A
Type: Offensive,Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: This technique is a stronger version of exploding water colliding wave technique. The user will first perform the ram hand seal and then spits out a large amount of water that covers an entire area, with massive waves that can crush the opponent. The user then forms the water into a giant orb, instead of releasing like weaker version of the technique.

(Kuchiyose no Jutsu) - Summoning Technique

Rank: C
Type:Supplementary
Range:Short-Mid
Chakra Cost:15
Damage Points:N/A
Description: A powerful jutsu, Ninpo Kuchiyose allows a ninja to summon animals, objects and the dead to fight on their behalf. The ninja normally signs a blood contract with the animal species, which allows him to summon different size and skill levels of creature.
Note:Must Have a signed contract with the animal you wont to summon


(Ten Kuchiyose no Jutsu: Niiro Tsume) Marten Summoning Technique: Rot Krallen

Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: Rot Krallen (Red Claw) the huge Marten Boss. She's a giant red marten with Wind and Fire elemental affinity, and has the ability to use Wind and Fire jutsus up to A rank. Krallen weilds a huge sickle that can be separated into 5 smaller weapons, which she uses on each paw and on her mouth. Her tail drags a 3 bladed claw, but it doesn't restrains her movements, due to Krallen's strength and weapons mastery.
Rot Krallen has the personality and attitude of an old Hausmeister, both harsh and loud, or tender and sweet, normally in fast successions.
*Can be summoned once per battle and lasts five turns
Yes.
_

Azure flies upwards and towards you in the sky, above Casshern but still mid-range from you once your summon appears. Azure opens his mouth, releasing a massive stream of flames downwards at yourself. At the same time, Casshern, raises two massive stone slabs to each of your sides, crushing you in between them.

(Katon: Gōka Messhitsu) - Fire Release: Great Fire Destruction
Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: A technique where chakra kneaded inside the body is converted into fire, and then expelled from the mouth in a massive stream of intense flames.

(Doton: Yama Eikyō) - Earth Release: Mountain Smash
Rank: S
Type: Offensive
Range: Mid-Long
Chakra cost: 70
Damage points: 140
Description: The user will do 3 handseals (Tiger → Ram → Rat) and slam his hands on the ground which creates two enormous rock formations that close in on the opponent from two opposing sides with tremendous force, smashing everything caught in between. Both of these formations are capable of dwarfing even the Demonic Statue of the Outer Path in size. This is one the most strongest Earth based techniques, standing as a testament to both this ability's destructive potential and its difficulty. However, because of its size and power, it can only be used a limited amount of times, requires much chakra and can only be used at least mid range from the user.
Note: Can only be used twice
 
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