This is an RP thread for Magi fans. I haven't seen a Magi RP ever.
Powers:
Dungeon Capturers:
Note: You must make a template for your Djinn , and the template must include your metal vessel and your Djinn Equip form.
Magic:
Note: In your template please specify the type of Magic you use. A Djinn must also have Magic.
Close combat:
Magic tools:
Affiliations:
A RPer can choose their affiliation.
Different options can include:
Kou Empire:
Laem Empire:
7 Seas Alliance:
Al-Thamen:
Occupations:
There are vast occupations throughout the world of Magi. You can be Royalty. You can be a slave trader. You can be a slave. A soldier and even a Magician.
Limited Occupations:
Magi:
Limitation: Only four allowed, only one Magi per affiliation.
King/Queen/Emporer/Empress:
Limitation: Only one per affiliation (Princes and Princesses on the other hand can be abundant)
General:
Limitation: Only allowed if associated with the Seven Seas Alliance.
Templates:
Magi:
Name:
Age:
Gender:
Birth place:
Affiliation:
Weapons/Tools:
Fighting style (e.g. Swordsmanship and Martial arts):
Magic:
Appearence:
Royalty (NOTE: You may add a Djinn if you please , however you will be limited to partial equip as you already have some advantages over others) :
Name:
Age:
Gender:
Birth place:
Nation:
Weapons/Tools:
Fighting style (e.g. Swordsmanship and Martial arts) :
Appearence:
General:
Name:
Age:
Gender:
Birth place:
Weapons/Tools:
Fighting style (e.g. Swordsmanship and Martial arts) :
Appearence:
Dungeon capturer:
Name:
Age:
Gender:
Birth place:
Affiliation:
Weapons:
Djinn:
Metal vessel:
Djinn Equip:
Appearance:
Magician:
Name:
Age:
Gender:
Birth place:
Affiliation:
Magic:
Tools:
Appearance:
Djinn:
Name:
Gender:
Master:
Magic:
Dungeon number:
Appearance:
Metal vessel:
Djinn Equip:
Other (an advantage to this is you can completely customize your character without any rules to keep in mind other than power you can use) :
Name:
Age:
Gender:
Birth place:
Affiliation (can leave blank) :
Occupation:
Fighting Style: (GO WILD MY FRIENDS!!!)
Appearance:
You are allowed to mix and match e.g. Dungeon Capturer and General , however Magi + Dungeon Capturer is not allowed.
My character:
General:
Name: Masrur Fanalis
Age: 21
Gender: Male
Birth place: The Dark Continent
Weapons/Tools: Sword , he never really uses it , Household vessel
Household vessel: Bararaq Kauza
Djinn: Baal (he stores Baals power within Bararaq Kauza , he doesn't actually equip etc.
Fighting style (e.g. Swordsmanship and Martial arts) : Martial arts , swordsmanship
Appearence:
Have fun RPing!
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Powers:
Dungeon Capturers:
A Dungeon Capturer is a person who “completes” or “clears” a Dungeons. If they survive the Dungeon, most of the time the person acquires wealth and magical items, like a flying cloth or Djinn Metal Vessel.
Magic:
Magic is used all throughout the world, and whenever it is used, an 8 Pointed Star appears. Rukh causes all of the world's natural occurrences, by using the energy it produces. It causes storms, fires, lightning and etc. Magic can do various things by giving ceremonial orders to the Rukh. One can cause anything if they give the right orders to the Rukh, that's the invisible truth that organizes our world. As it expels or combines it causes several phenomena.
Close combat:
Close combatants in Magi are no ordinary athletes , they're faster and harder hitters than real people. By using Martial arts or weapons a character does not use Magoi (unless the weapons is magical) : and are far more durable and less likely to gain injury. They're also much faster than Magicians, Magi and Dungeon Capturers alike.
Magic tools:
Household Vessels , Metal vessels , wands etc. can be used to enhance , and store magic or magical beings.
Affiliations:
A RPer can choose their affiliation.
Different options can include:
Kou Empire:
The Kou Empire is a large nation that is militaristic. It is considered one of the most powerful nations in the current era because of the number of Dungeon Capturers and the armies the empire controls. The empire is also described as very aggressive, using any reason to attack another nation.
Laem Empire:
The Reim Empire is a large and powerful nation. Its capital is Remano. As the Kou Empire, the Reim Empire has Dungeon Capturers.
7 Seas Alliance:
The Seven Seas Alliance is a "safe" alliance ; with the quota of "Don't invade and don't be invaded" it's truly a peaceful "force". Led by the Great King Sinbad. Nations within the seven seas alliance include: Sindria,Heliohapt,Artemyra,Imuchakk,Sasan
Al-Thamen:
Al-Thamen is an evil organization, bent on putting fate on the path to chaos. They do whatever it takes to bring a country to hatred and goes around creating Black Djinn to cause this hatred.
Gyokuen stated that in order to destroy Solomon's will, the members of Al-Thamen changed into beings formed only by thoughts and came into the world Solomon created.
Occupations:
There are vast occupations throughout the world of Magi. You can be Royalty. You can be a slave trader. You can be a slave. A soldier and even a Magician.
Limited Occupations:
Magi:
As a Magi : you cannot have a Djinn due to a clash of Magic. However you are very free to do as you wish , you will have additional Magoi and Rukh allowing you to be far more fearsome in battle and far more helpful to regular civilians : You must choose a candidate to be a King/Queen (this candidate must have a Djinn as being a dungeon capturer signifies great potential).
King/Queen/Emporer/Empress:
This Occupation is to lead a nation , you can choose to be peaceful or hostile , good or evil and for what cause? That is also your choice.
You have absolute command over other people within your Nation , you make the rules. However being Royalty you will most likely be restricted in combat as to how frequently you're able to fight. A Magi can choose a new candidate , however for that Candidate to become a leader they must defeat the old leader in battle.
You have absolute command over other people within your Nation , you make the rules. However being Royalty you will most likely be restricted in combat as to how frequently you're able to fight. A Magi can choose a new candidate , however for that Candidate to become a leader they must defeat the old leader in battle.
General:
As a General you follow the leader of the Seven Seas alliance and have great power. You have command over many soldiers etc and are trusted by the people : with this occupation you will be limited into what decisions you make and will have less freedom to roam the world : however combat is a likelihood for a General.
Templates:
Magi:
Name:
Age:
Gender:
Birth place:
Affiliation:
Weapons/Tools:
Fighting style (e.g. Swordsmanship and Martial arts):
Magic:
Appearence:
Royalty (NOTE: You may add a Djinn if you please , however you will be limited to partial equip as you already have some advantages over others) :
Name:
Age:
Gender:
Birth place:
Nation:
Weapons/Tools:
Fighting style (e.g. Swordsmanship and Martial arts) :
Appearence:
General:
Name:
Age:
Gender:
Birth place:
Weapons/Tools:
Fighting style (e.g. Swordsmanship and Martial arts) :
Appearence:
Dungeon capturer:
Name:
Age:
Gender:
Birth place:
Affiliation:
Weapons:
Djinn:
Metal vessel:
Djinn Equip:
Appearance:
Magician:
Name:
Age:
Gender:
Birth place:
Affiliation:
Magic:
Tools:
Appearance:
Djinn:
Name:
Gender:
Master:
Magic:
Dungeon number:
Appearance:
Metal vessel:
Djinn Equip:
Other (an advantage to this is you can completely customize your character without any rules to keep in mind other than power you can use) :
Name:
Age:
Gender:
Birth place:
Affiliation (can leave blank) :
Occupation:
Fighting Style: (GO WILD MY FRIENDS!!!)
Appearance:
You are allowed to mix and match e.g. Dungeon Capturer and General , however Magi + Dungeon Capturer is not allowed.
My character:
General:
Name: Masrur Fanalis
Age: 21
Gender: Male
Birth place: The Dark Continent
Weapons/Tools: Sword , he never really uses it , Household vessel
Household vessel: Bararaq Kauza
Djinn: Baal (he stores Baals power within Bararaq Kauza , he doesn't actually equip etc.
Gender:
Master: Sinbad/Masrur (Masrur only stores his power within the Household vessel , Sinbad is his real master)
Magic: Lightning
Dungeon number: #1
Appearance:
Metal vessel: Bararaq Kauza
Master: Sinbad/Masrur (Masrur only stores his power within the Household vessel , Sinbad is his real master)
Magic: Lightning
Dungeon number: #1
Appearance:
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Appearence:
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Have fun RPing!
You must be registered for see images
Last edited: