suiton: kibaku bisai mizu bomu (water style: explodin mirco water bomb)
Rank: S
Type: Attack
Range: Short-long
Chakra Cost: 65
Damage Points: 130
Description: after performin the neccessary hand seals, the user will spit out chakra infused water. the user will create a huge pillar of water and once it reached its maxmium height, the pillar will explode into a fine cloud of microscopic water bombs.
These tiny bombs will be controlled by user's chakra as they move towards their target. The target will then unknowingly breathe in the cloud. These tiny bombs will then travel throughout the body and detonate, causing microscopic explosions.
This in turn causes the body to disintegrate on a cellular level.
*have to wait 3 turns for the pillar to reach its max height.*
*can only be used once and now S rank jutsu for the next turn*
A really amazing water technique, where you create a pillar of water. The pillar then explodes into a mist of small water bombs. These bombs are controlled by the user with mere chakra. From what I gather from this technique is the bombs are near invisible to the naked eye. And, from that the target will inhale them. And at some point explode within the target doing massive internal damage. The three turn wait is a while, but it is way worth it. If you manage to pull it off.
No questions.
suiton: 1000 mizu hebi)-suiton: 1000 water snakes
Rank: S
Type: Attack
Range: Short-Long
Chakra Cost:40
Damage Points: 80
Description:the user creates 1000 water snakes, its just like Water Style:Infinite Shark Frenzy. the snakes bind the opponent and attack them(bite or constict). once bitten the opponent will not be able to move (for 3 turns because he/she is still bound) this jutsu has poison mixed in it so that when the snakes bite the opponent they loses 10 health for 3 turns.
A simple technique where you create 1,000 snakes. Each of them have a bit of poison within them. So when they bite, they will halt the movement of the infected.
Suiton: mugen chippoke mizu piranhas (Suiton: finite tiny water piranhas)
Rank: s
Type: supplymentary
Range: Short-long
Chakra Cost: 40
Damage Points: +30
Description: the user creates a school of infinite tiny piranhas that can tear flesh from bone. It + 30 more damage when used wit other jutsus
Similar to the last, but without the poison.
Suiton: o-dobi (Suiton: water of life)
Rank: B
Type: supplymentary
Range: Short
Chakra Cost: 100
Damage Points: N/A
Description the user creates a suit of water that cover the body, that can heal the user or anyone 1 inside it (must be in the suit of water for 4 turns to heal | chakra: 100)
Healing technique. Using water as the healing.
Suiton: gisugisu mizu kaishuu (Suiton: atmosphere water collection)
Rank: B
Type: supplymentary
Range: Short-long
Chakra Cost: 20
Damage Points:N/A
Description:the user collects water from the atmosphere (it takes 3 turns to collect the water)
Using your chakra to collect a massive amount of water from the atmosphere.
Suiton: taiyou bakufuu (suiton: salor blast)
Rank: s
Type: supplymentary
Range: Short-long
Chakra Cost: 70
Damage Points: 100
Description: after usin the suiton: atmosphere water collection (waitin for 3 turns) the user creates a hugh, really thick water disk high above the clouds and it is frozen (bcoz its realy cold). The disk magnifies the suns rays to blast a beam that hits the opponent wit pin point accuracy, after the blast the disk brakes and ice shards falls on the opponent. It?s a one hit K.O (exceptions are time/space jutsu)
Note: can only use once per battle
One of the few one hit K.O techniques. By using atmosphere water collection and waiting the three turns. You the user will create a large disk made out of the water, and it is frozen (let it go) the disk isn't used for an attack but it grabs the rays of the sun and magnifies said rays to transform it into a beam of sorts, and once the bean is complete the dis breaks and creates a sort of hail storm of sharp ice.
Suiton: taiyou furea- (suiton: solar flare)
Rank: B
Type: supplymentary
Range: Short-long
Chakra Cost: 20
Damage Points: N/A
Description: after usin the suiton: atmosphere water collection (waitin for 3 turns) the user reflects the sun?s rays to blind the opponent and to cancels shadows/ shadow jutsus in the entire area for 4 turns.
Similar to the last but instead of doing damage, it blinds the target and makes shadow techniques useless.
(suiton: nettou)-suiton: boiling water
Rank: s
Type: supplymentary
Range: Short-long
Chakra Cost: 70
Damage Points: 100
Description:the user boils the water at a really really high temp, so that it cannot be frozen..... all water jutsus performed on/in the boiling water is really hot (cannot be frozen), if the opponent is under water they will be boiled...(it last for 10 or 20 turns and i can use it twice)
Simply makes the water super hot, and makes the water more powerful since it is super hot.
(suiton: nagasu (water style: to shed blood)
Rank: B
Type: Attack- defence
Range: Short
Chakra Cost: 15
Damage Points: 30
Description: the user will perform the necessary hand seals can create a water spike in the hands. the spikes are like (Suiton: Mizu Kuri No Yaiba) - Water Style: Sword of Draining and the spike is held on the forearm like guren's crystal spike jutsu.
the spikes are detachable and can be reformed. the tip of the spike is very sharp and the side is ridged, makin it anble to shred flesh off (like kisame's sword, only when pulled back). the user will stab the opponent, loggin and detachin the water spike in the opponents body.
once stabed the opponent will slowly start to lose some blood bcoz the spike is shaped in such away that it will drain blood of slowly. if the opponent trys pull it out, the spike will rip the flesh and make the wound bigger, causin more blood loss.it is very painful. The opponent can only be stabed 6 times b4 he dies of blood loss.
*-5 chakra points are taken when the spike is reformed*
Like sword of draining, but more powerful. Using water spikes to impale your target to cause blood lost, and if they try and pull them out. The wound just gets bigger.
(Katon- Mugen Kaen) Fire Style: Infinite Flame
Type:Attack/ sup
Rank:forbidden
RangeShort-mid
Chakra Cost:50
Damage Points:100
Description: After a few hands seals the user will summon a huge fire that will surround him and the area around him in a huge blaze. the flames will form a dragon that will attack the opponent or defend from attacks like taijutsu.
only after extreme trainin, the user will be allowed to use this jutsu bcz the body need to be trained to handle the flames from this jutsu. after the flame is summoned the user can use the flames to power up other attacks or use it for combination moves.
the user is able to manupilate the flames only at close range. this juts will last fro 3 turns unless it is put out
*only can be used once*
*no s rank fire jutsu for the next turn*
*i have rights to other elemental variation of this jutsu*
*Created by Hellsbadass*
(Fuuton - Mugen Kaze) Wind Style: Infinite Wind
Type:Attack/ sup
Rank:forbidden
RangeShort-mid
Chakra Cost:50
Damage Points:100
Description: After a few hands seals the user will summon/gather a huge gust of wind that will surround the user and the area around him. the gust of wind will form a dragon that will attack the opponent or defend from attacks like taijutsu and other jutsu (dependin on the randk and size).
The gust of wind of wind is able to blow back the opponent several feet in the air and it has slicing wind. after the gust of wind is summoned, the user can use the wind to power up other attacks or use it for combination moves.
the user is able to manupilate the wind only at close range. this juts will last for 3 turns.
*only can be used once*
*no s rank wind jutsu for the next turn*
*Created by Hellsbadass*
(Suiton-Mugen Mizu) Water Style: Infinite Water
Type:Attack/ sup
Rank:forbidden
RangeShort-mid
Chakra Cost:50
Damage Points:100
Description: After a few hands seals the user will summon a huge wave of water that will surround him and the area around him. the wave of water will form a dragon that will attack the opponent or defend from attacks like taijutsu and fire jutsu.
after the wave of water is summoned, the user can use the wave to power up other attacks or use it for combination moves.
the user is able to manupilate the wave only at close range. this juts will last for 3 turns.
*only can be used once*
*no s rank water jutsu for the next turn*
*Created by Hellsbadass*
(Raiton-Mugen Raikou) Lightnin Style: Infinite Lightning
Type:Attack/ sup
Rank:forbidden
RangeShort-mid
Chakra Cost:50
Damage Points:100
Description: After a few hands seals the user will summon a huge storm of lightning that will surround ther user and the area around him. its similar to Raiton: Chidori Raimei (Lightning Style: 1000 Birds Thunderstorm but the lightning will form a dragon that will attack the opponent or defend from attacks like taijutsu and earth jutsu.
after the storm of lightning is summoned, the user can use the lightning to power up other attacks or use it for combination moves.
the user is able to manupilate the wave only at close range. this juts will last for 3 turns.
*only can be used once*
*-10 chakra for every turn thats its active*
*no s rank lightning jutsu for the next turn*
*Created by Hellsbadass*
The four above are all the same apart the fact they are different elements. You create a layer of the element around you and it forms a powerful dragon, but can also be used to enhance taijutsu techniques, punches, kicks etc...
(Raiton: tenbatsu)- Lightning style: Wrath of God
Type:Attack
Rank: S
Range:Short- mid
Chakra cost:40
Damage Points:80
Descripton: The user stores a large concentrate of lightning in his hands, which can be fired at the opponent or be used in a taijutsu to add more power to the punch. Raiton: tenbatsu has the same power as the Raikiri but unlike the Raikiri, the tenbatsu can collect static energy and low rank lightning jutsu to increase it attack. the user can use this jutsu every other turn, for this jutsu to recharge.
no S rank lightning jutsu after usin tenbatsu, if used the user has to wait 3 turns b4 usin tebatsu
if A rank lightning jutsu is used, the user has to wait for another turn to tenbatsu again
*Created by Hellsbadass*
A strong lighting blast that can collect other low rank lighting techniques (assuming if they are B-rank and below) adding to this techniques power.
Doton: Hakachi no Tsuchi Gosunkugi (Earth Style: Graveyard of Earth Spike)
Rank: S
Type: Attack
Range: Short-long
Chakra Cost: 40
Damage Points: 80
Description: The user will thouderously slams his hands into the ground, creatin a small earth quake and 20 meter long sharp ridged earth spikes that will protrude out ground, stabin and shredding anything.
the user create a huge forest (not trees) of these long spikes coverin the whole battle field.. the widht of the spike is the same lenght as an average human's shoulders. the spikes can also cause damage to summons like gama.
*can only be used once*
*Created by Hellsbadass*
Simple: slam your hands on the ground creating a earthquake. Doing that process creates a 20 meter long earth spike type of thing. That does good damage to the intended target.
This technique has two usages. You can create a huge forest of earthen spikes. That covers the whole battlefield, similar to the Kimimaro bone forest technique. These spikes are large enough to damage to large summonings.
(Doton: Mugen Tsuchi) Earth Style: Infinite Earth
Type:Attack/ sup
Rank: A
RangeShort-mid
Chakra Cost:30
Damage Points:60
Description: After a few hands seals the user will send his chakra into ground to create a shock wave, thats will slow down the target(s) movement, pin point their location or fire rugby/ american football size chunks of earth into the air (close range only) surround ther user and the area around him. *Created by Hellsbadass*
A massive shockwave and if the target is within short range. chunks of earth will be thrown at them, hitting him and surround the target.