The Ariqun v1

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Ashkaari
"I am the Ariqun, you are kabethari. I will guide you through shok a’kost until the Tamassrans choose the Arishok and the Arigena. There will be no shokra Qun during your reeducation. Until Viddatharira, maraas imekarisra. You will be treated as such, should my guidance fall on deaf ears. Asit tal-eb."
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Ashkaari

"Maaras shokra. Anaan esaam Qun."

基本情報 | Basic Information
Name: Ariqun (Laura 'Hawke' Inuzuka)
Nickname: Ariqun of the Isles, Ashkaari, Qunoran Vehl, Arisataareth
Gender:
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Female
Age: Twenty-Four (24)
Clan: Binkan

外観 | Looks
Standing at almost six feet (1.80 meters) the Ariqun makes for an impressive figure in all her glory. Though a descendant of the line of the Sealing Sage; she is neither black of hair nor green of eyes. No longer, that is.
The Ariqun’s body and garments are testaments to Qunari utilitarianism. The Qun dictates that wasting resources is an abominable act, so beyond wearing clothes to keep themselves warm and armor to keep themselves alive; the Qunari view clothes as an unnecessary, cumbersome burden that Basra wear in disgust of their own bodies. Likewise; luxury goods like makeup and perfume are abhorred as symbols of Basra lavishness and thus never used by the Ariqun.
In the absence of cosmetics and most articles of clothing; the Qun advocates natural looks and marques as the primary means of identification. The marque is the Qunari’s elaborate version of a social security number consisting of a set of lines and patterns tattooed on every Qunari’s back. The marque describes one’s *** (whether one is fertile or not), purpose (education, specializations, experience and whether or not one is a Guide) and health (medical history, blood type, hereditary traits, etcetera). With the information constantly changing; new lines and patterns are constantly added to the marque, making it a symbol of one’s dedication to the Qun. The Ariqun, naturally, has a marque of her own.
Though she is slightly taller than most other women; the Ariqun is not Amazon-like in her physique. Her role as the Primary Guide of the Soul is a Path of the Spirit, not of the Body. The Qun does, however, dictate that all three Paths should be honed so that one might defend and better society in all ways and the Ariqun is nothing if not diligent. Her training in the Path of the Body has made her a thing of dexterity and flexibility. She is a lithe and sharp combatant, deadly with her knowledge of bone and muscle and nerve. Her body has developed accordingly, leaving no trace of excess musculature or body fat.
While the Qun generally views clothes as a waste of resources; it has been observed that Basra often react negatively to exposed sexual organs and mammary glands. With that in mind – and considering the episode on the island of Todoko in the Northern Island Cluster – it has become custom to wear loincloths and, in the case of females, some type of brassiere when one interacts with Basra on a regular basis or is stationed at the edges of Qunari territory. This also has the added effect of making the transition from Kabethari to Viddathari less extreme for new converts.
As a spiritual guide; the Ariqun deals with many new converts and many more stubborn and sometimes radical nonconformists. Both groups respond badly to nudity and while the Qun does not advocate conformism among its people; it views unnecessary provocation of Basra as sure way to wastage of resources. Thus; the Ariqun wears strips of intertwining cloth over her breasts in an x-shaped pattern as a makeshift brassiere and a breechcloth made from similar strips of cloth that’s held in place by a strip of fabric in the shape of a skirt and fastened with a simple brooch of copper.
In the event of a combat situation; the Ariqun always wears a set of leather vambraces and spaulders that allow her to deflect lesser blows to her sides. For use in prolonged campaigns such as the Ancrathi invasion; the Ariqun has also been issued a sleeveless haubergeon of mail and faulds of intertwining plate.
Attire aside; the Ariqun is physically unique because of the reaction of her Cursed Mark to her accidental usage of the Force.
Before the accident; the Ariqun was known as Laura of the House Hawke, the only child of Garrett Hawke and Lucinda Renar of the Tenkaichian Highland. She had the black hair and green eyes of the Hawkes and the delicate features of the Renars. Unlike many other Binkans born into unknowing families; Laura was born without a physical trait to mark her powers and was thus never stigmatized or even made aware of her abilities. It was only when Laura unknowingly used the Force in anger, causing the Curse Mark she had then to collapse in upon itself, that her appearance changed radically from the combination of uncontrolled Natural Energy and the untamed energies of the Force.
The Ariqun is now a Vashoth; a Gray One. Her body has changed little in the way of shape, but her skull has given way to long horns, her ears have sharpened and her eyes have turned a bright, light brown. Combined with her now white hair and grey skin; it is not unrealistic to call Laura’s transformation into the Ariqun a rebirth of the mind, body and soul.


"It is a common mistake among Basra to consider the Qun a system of belief or an ideology. I tell you that the Qun is none of these, for while you can believe in a religion and follow an ideology, you can only accept the Qun. Shok ebasit hissra."

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-The 2nd Heavy Infantry Battalion of Edgard Redrook, the first Brotherhood converts.

人格 | Personality
The Ariqun’s very being is defined by the Qun and its teachings. Though she acknowledges to have been another person before her transformation; the Ariqun considers all the relations and actions of her past self to be unrelated to her current self. This sense of detachment from her past has served her well as the Ariqun; allowing her to see many situations from an almost completely objective angle.
The Ariqun’s disaffection with her former self stems from Laura Hawke’s lavish and uncaring lifestyle. The Qun greatly discourages individualism in favor of collectivism, a concept Laura never abided by. Laura drank, partied and copulated without inhibition and the Qun considers the consumption of alcohol a waste of resources, the act of partying a waste of energy and copulation for anything other than the purpose of procreation an utter waste of time. One could justify calling the Ariqun and Laura complete opposites both theoretically and practically.
Another example of the Ariqun’s detachment from her old self is the approach to genetic heritage. Laura Hawke was proud of her House and her forefathers. She considered it positive that some individuals are born with Kekkei Genkais or born into powerful families. She considered class separation a fact of life. The Ariqun, on the other hand, accepts the Qun’s thesis on genetics that advocates the confinement and sterilization of dangerous genetic deviants such as individuals with a Kekkei Genkai. The Qun considers unique hereditary traits and abilities to be a cancer on society that inevitably leads to a minority believing itself better than the majority. On the other hand; it praises and encourages fields of study that are genetically learnable and teachable by all men and women alike.
The Qun, and by extension the Ariqun, does not promote or encourage any form of racial or cultural stigma beyond what it considers to be rational and productive. There is no concern or even mention of race in the Qun beyond addressing empirically-proved biological differences that the Qun then seeks to breed out or confine. The same concept applies to traditional gender-roles. Likewise; culture and upbringing become irrelevant under the Qun and are thus never mentioned.
The Qun describes its goals for society as a modified version of Libertarian Socialism/Left-Wing Anarchism where private property, wages, state and currency are all abolished. The system revolves around a continuous process of education and reeducation designed specifically to maintain the concept of free association. It insists that no Qunari should have any kind of authority, moral or otherwise, over another Qunari. Instead; Guides who have been educated and possesses experience within a certain field are expected to submit their professional opinion on matters at hand, which the individual Qunari then considers and rules upon. In this way the concept of inequality, in all shapes and forms, is alien to the Qunari.
Normally such a radical society would never come about naturally, or by the will of a single person, but the Ariqun is, even after her transformation, unaware of her affiliation with the Binkan Clan. Thus; she has never been trained in the Way of the Force. On the contrary; she holds no belief in the Force, nor that its would-be abilities are congenital. Instead she believes her abilities with the Force to be a result of the spiritual balance within herself.
Without training; the Ariqun’s considerable talent with the Force has manifested itself in a sort of aura that radiates from her being and infests the mind of non-Shinobi. A brutish, simplified version of Force Persuasion; this aura is the unrecognized cornerstone of the Qun’s growth.


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-The Ariqun, age 21.

村情報 | Village Info
Village of Birth: The Land of Fire
Village of Alliance: The Qun (Ancrath Archipelago)



ランクチャクラ | Rank & Chakra Info

Ninja Rank: Unofficial Sage
Specialty: Taijutsu & Wind (Affinity)
Elements:

火 Fire ReleaseCompleted
風 Wind ReleaseMastered
雷 Lightning ReleaseCompleted
土 Earth ReleaseCompleted
水 Water ReleaseCompleted
♪ Sound ReleaseCompleted
Volcanic WaterPractitioner
Empyrean WindCreator
Your ninjutsu:

NinjutsuCompleted
TaijutsuCompleted
NB TaijutsuCompleted
KenjutsuCompleted
GenjutsuCompleted
FūinjutsuCompleted
KinjutsuCompleted
Eight Internal GatesCompleted
Leg WeightsCompleted
Binkan RankJedi Knight
SummoningsSnakes & Toads
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-The banner of the Qun, symbolizing the combined powers of the people.

Custom Fighting Styles

Champloo Kendo: Practitioner
Lazy Fist: Practitioner
Hakkyou Taijutsu: Practitioner
Kyotōryū Taijutsu: Practitioner
Reaper Scythe Arts: Practitioner
Satan’s Flame: Practitioner
Kei Seken: Practitioner
Jeet Kune Do: Practitioner
Satsui no Hadō: Practitioner
ZX Buster: Master


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-The aftermath of the Ariqun’s first battle with the Brotherhood, later known as the ’Battle of Two Hawks’.

"The lives of aggressive Basra are forfeit. We will not tolerate an attack upon the Qun. The lives of the unenlightened have merit as far as conversion goes, but we must always remember that Basra are little more than animals with no fur, wool, milk or meat to give."


背景情報 | Background Info
History: Born to House Hawke of the Isles, the Ariqun is the blood of the Inuzuka, the Nekura and House Renar of the Tenkaichian Highland.
Laura Hawke was born to Lucinda Renar and Garrett Hawke when both parents were seventeen years of age. The couple wasn’t married when Laura was born and Lucinda died in childbirth, making Laura a bastard in the eyes of House Renar.
Lucinda’s death marked the end of Garrett’s attempt to establish a foothold on Tenkaichi through an alliance with House Renar, but though the plan failed and Lucinda’s pregnancy had been an accident; the young man took surprisingly good care of Laura during her first years of life.
When Laura turned five; her father brought her to the island of Hohki in the Ancrath Archipelago to live and learn with the children of Hawke’s Fleetmaster at the time; Lomborg Hoister. There, Laura grew up under the watchful eyes of Hoister’s wife and maiden daughter with regular visits from her father until she reached the age of 13 and flowered.
Laura’s flowering marked Garrett’s second chance for an alliance with one of the greater houses of Ancrath. The elder Inuzuka had yet to make a serious bid for the archipelago and was busy gathering men and material for his Brotherhood on the southern mainland. After several months, however, Hawke’s search for a husband for his daughter had turned up no suitable candidates and Laura was allowed to travel to the mainland to study Ninjutsu, Genjutsu and Taijutsu with some of Garrett’s associates.
Laura took well to the Arts, though she had never practiced them before and by 16 the young woman was a declared to be of ‘passable skill in the Ninja Arts’ by her teachers. When Garrett ordered his daughter back to Hohki, however, Laura refused and traveled to the Land of Hot Water in secrecy.
Over the next couple of years Garrett balanced his search for his daughter with his now full-on invasion of the Ancrath Archipelago. He never found Laura, but descriptions of her frequently turned up in taverns, opium dens and dirty gossip. Needless to say; Garrett was livid that his daughter had taken after him when it came to ‘having fun’.
Laura returned to Ancrath exactly three years after she’d disappeared, seeking to reconcile with her father. Proud as he was, however, Garrett chose to have his daughter sent back to Hohki as he’s originally ordered and had her manor guarded by half a dozen of his Chuunin-ranked Shinobi allies. Enraged by his attempt to confine her; Laura killed every Shinobi on the island and gathered a small army of rebellious islanders to overthrow her father.
The two small armies met on the island of Nero in the Southern Cluster. Laura’s army of islanders outnumbered Garrett’s Brotherhood three-to-one, but the Brothers had superior arms and training. The result was a bloodbath that saw Garrett win a pyrrhic victory over his daughter. Wounded and exhausted, Laura fled the field with a dozen Brothers on her heels.
The combination of stress, exhaustion and desperation had Laura accidentally use the Force against her pursuers, breaking the Cursed Seal she’d received years before in the process. The sudden infusion of Senjutsu caused Laura’s Binkan genome to have her undergo a sudden, painful transformation that turned her into what is now known as the Ariqun. In her pain-induced rage; she tore all her would-be captors to pieces.
The transformation shook Laura deeply and in her despair she turned to philosophy and over the next couple of years Laura traveled and wrote what would later become known as the Qun.
At 24, Laura has completed her lifework and is now ready to lead the growing numbers of Qunari to take back Ancrath from her father and establish a great utopia of equality and freedom.


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-The Family Crest of the House Hawke.

他の | Other
The Philosophy of the Qun
The Qun
Existence is a Choice

Societal Structure
-The Triumvirate
The Triumvirate, or ’Salasari’ in Qunlat, is the guiding body of the Qunari. The three members of the Triumvirate are each considered the ideal representative of one of the three paths of Qunari society, but they are not ranked as ‘Commander-in-Chief’ of their respective paths. Being a member of the Triumvirate is not a proof of excellence, but one of proficiency in mediating solutions between more specialized Guides.
The body is represented by the Arishok, who guides the army.
The mind is represented by the Arigena, who guides the craftsmen.
The soul is represented by the Ariqun, who guides the educators.

The Arishok
One of the three members of the Triumvirate; the Arishok is considered the Primary Guide of the armed forces and has practical authority over the army on the level of a Commander-in-Chief. As dictated by the Qun; the Arishok is just a single voice and of the same worth as any other Qunari, but anyone who carries the title of Arishok is more than qualified to steer the ‘body’ of Qunari society along the right path and insubordination of any kind is extremely rare.

The Ancrathi Armed Triumvirate (A.A.T.)
The AAT is the guiding body of the Qunari armed forces and, when in consensus, commands the same practical authority as the Arishok. The Armed Triumvirate is made up of the Guide at Sea, Primary Guide of the ANB, the Guide at Land, the Primary Guide of the ADB, and the Guide at Place, the Primary Guide of the AAB.
If the current Arishok is incapacitated before a new one is chosen; a temporary Arishok is drafted from the AAT.

The Ancrathi Defense Branch (A.D.B.)
The ADB contains the bulk of the Qunari armed forces. Qunari infantry and cavalry-units automatically fall under the ADB. The Primary Guide is called the Guide at Land.

The Ancrathi Naval Branch (A.N.B.)
The ANB contains the entity of the Qunari maritime force and has at least partial practical authority over all watercrafts. The Primary Guide is called the Guide at Sea.

The Ancrathi Auxiliary Branch (A.A.B.)
The AAB contains all irregular units and temporary additions to the armed forces. Artillery-units, combat paramedics, saboteurs and specialized units all fall under the AAB. The Primary Guide is called the Guide at Place.

The Arigena
One of the three members of the Triumvirate; the Arigena is considered the Primary Guide of all matters pertaining to industrial, agricultural and mercantile aspects of Qunari society and has practical authority over these elements on the level of a Commander-in-Chief. As dictated by the Qun; the Arigena is just a single voice and of the same worth as any other Qunari, but anyone who carries the title of Arigena is more than qualified to handle all matters of distribution and construction associated with the ‘mind’ of Qunari society.

The True Makers’ Triumvirate (T.M.T.)
The TMT is the guiding body of the Qunari unarmed, non-Vindicator forces and, when in consensus, commands the same practical authority as the Arigena. The Makers’ Triumvirate is made up of the Guide who Gives, Primary Guide of the TDU, the Guide who Sees, the Primary Guide of the TCU, and the Guide who Does, the Primary Guide of the TBU.
If the current Arigena is incapacitated before a new one is chosen; a temporary Arigena is drafted from the TMT.

The True Distributors’ Union (T.D.U.)
The TDU concerns itself with the transportation and distribution of goods both domestically and otherwise. All distribution centers, unassigned goods and non-combatant means of transportation are the responsibility of the TDU. The Primary Guide is called the Guide who Gives.

The True Cultivators’ Union (T.C.U.)
The TCU concerns itself with all agricultural matters and food processing. All fields, paddocks and fishing spots, the animals in- and outside of these areas and the tools needed to cultivate both crops and livestock are the responsibility of the TCU. The Primary Guide is called the Guide who Sees.

The True Builders’ Union (T.B.U.)
The TBU concerns itself with all matters of construction, demolition, reparation and maintenance. All buildings, roads and the tools needed to care for these with one or several of the aforementioned objectives in mind are the responsibility of the TBU. The Primary Guide is called the Guide who Does.

The Ariqun
One of the three members of the Triumvirate; the Ariqun is considered the Primary Guide of the Vindicator Corps and has practical authority over it on the level of a Commander-in-Chief. As dictated by the Qun; the Ariqun is just a single voice and of the same worth as any other Qunari, but anyone who carries the title of Ariqun is more than qualified to oversee the ‘soul’ of Qunari society and handle all matters of breeding, education and law enforcement.

The Vindicators’ Triumvirate of the Path (V.T.P.)
The VTP is the guiding body of the Vindicator Corps and, when in consensus, commands the same practical authority as the Ariqun. The Triumvirate of the Path is made up of the Guide of Thoughts, Primary Guide of the QVBE, the Guide of Life, the Primary Guide of the QVBT and the Guide of Many, the Primary Guide of the QVBIP.
If the current Ariqun is incapacitated before a new one is chosen; a temporary Ariqun is drafted from the VTP.

The Qunari Vindicators’ Board of Education (Q.V.B.E.)
The QVBE covers all matters of education and reeducation. All schooling institutions, reading material and apprenticeships are the concern of the QVBE. The Primary Guide is called the Guide of Thoughts.

The Qunari Vindicators’ Board of Tamassrans (Q.V.B.T.)
The QVBT covers all matters of breeding and general upbringing outside of academic schooling. All fertile Qunari are technically the concern of the QVBT, but the Tamassrans do not call on males or females before they’ve reached a suitable age and are needed for breeding purposes. The Primary Guide is called the Guide of Life.

The Qunari Vindicators’ Board of Increasing Prevalence (Q.V.B.I.P.)
The QVBIP covers all matters of philosophy, interpretation of the Qun, spreading of the Qun’s philosophy and pre-educational conversion of Basra. The QVBIP is the only branch of Qunari society outside of the armed forces with units trained in the art of war and the AAB has at least partial practical authority over these units who exist only to protect the QVBIP from Basra while on expeditions. The Primary Guide is called the Guide of Many.

Concepts and Ideological Guidelines
On the Question of Rank
The Qun considers all Qunari equal, with no exceptions. Therefore; Qunari are expected to subject themselves to majority rule unquestioningly. From the youngest apprentice to members of the Triumvirate; an individual is only worth a single voice and a single vote in Qunari society.

Culture
Duty is paramount in Qunari culture and their society is seen as a living entity, whose wellbeing is the responsibility of all. Each person is like a drop of blood in the veins of the being and they must do not what is best for them, but what is best for the creature.
The Qunari do not have a concept of personal identity and use titles rather than names to identify and present themselves. Their ‘names’ are in fact strings of genealogical information used by the Tamassrans for record-keeping and marque-creation.
A Qunari's personal name is not what we think of as a name. It is more like a social security number, information which the Tamassrans use to keep track of breeding and is thus not something the Qunari use to refer to one another. What a Qunari instead thinks of as their name is, in fact, their job title, which is differentiated by rank and task.
Trueborn Qunari have no ‘family units’: they do not marry, choose partners, or even know to whom they are related. A Qunari's ‘family’ consists of his or her coworkers.
Qunari generally do not associate mating with love. They feel love. They have friends. They form emotional bonds with one another. However, they simply do not sleep with each other to express it. If they do, then they are sent to be reeducated by the Vindicator Corps. If a child is produced, the same thing happens as with all other Qunari children: it is sent to be raised by the Tamassrans, evaluated, and suggested a path. Qunari do not waste resources unnecessarily, people included.
A corpse is considered an insignificant husk that is no longer the individual that it once was and thus is afforded no special treatment, rather disposed of whatever manner is most practical.

Economy
The Qunari reject private property. They also don't have currency, nor do they engage in direct bartering: they don't buy and sell things amongst one another. ‘Merchants’ in Qunari cities have the job of making sure goods are distributed appropriately.
Efficiency is the primary concern in the economy. The Qunari actively work to improve methods of production via research and borrowing from conquered people and neighboring cultures. On the other hand, demands of the individuals are quite limited, as having ‘more houses and clothes’ would mean more work to maintain them.

Outsiders and Converts
The Qunari view other nations as inferiors, kabethari (simple ones) who are to be conquered and "enlightened", i.e. converted to the Qun. In the newly subdued areas they dismantle families: children are torn away from their parents and raised as Qunari, while adults are sent to camps for re-education performed by a branch of the Vindicator Corps. If an individual doesn't resist the reeducation; a new convert, or viddathari, may take a position in the Qunari society. Refusal to cooperate, however, is seen as illness to be cured and those who resist are taken to the viddathlok, insitutions dedicated to healing.
The Qunari consider outsiders unfortunate beings that have a potential to grow if the Qun's wisdom is imparted upon them. The best an outsider can hope for amongst the Qunari is to be considered a basalit-an, ‘an honorable thing’. A basalit-an is a worthy foe and one that can be negotiated with to an extent, but is still bas regardless.

Terminology
Bas/Basra – Literally ‘thing’ in Qunlat. A purposeless creature in the eyes of the Qunari.
Guide – Instead of superiors, Qunari follow the suggestions of so-called guides. A guide has been educated within a certain field and is therefore better suited to make decision pertaining to the field in question.
Practical Authority – The concepts of subordinate and superior are alien to Qunari society. Instead; everyday decision making is based on a simple system of experience and suitability. Where Basra command; Qunari suggest, but instructions are followed to the letter as Qunari trust their guides.
Primary Guide – The guide of guides within a certain field, during a certain timeframe or under certain circumstances. A Primary Guide is comparable to a commanding officer (CO) in terms of practical authority and is considered the most suitable guide ‘overall’ during certain scenarios or in general.


After training with her father's personal technique, known as Tekken, for many years, the Ariqun has gained the ability to have it constantly activated through chakra circulation alone.
Tekken | Iron Fist
Rank: A
Type: Supplementary
Range: Self
Chakra cost: 40
Damage points: +10 to Taijutsu that involves using ones hands
Description: After spending years training in Taijutsu, the user has developed a way to push his fists to their maximum capability. By continuously having exposed his hands to extreme environments, (like training punches in hot coals and practicing hand movement in ice water) the users has made his hands incredibly strong. The user focuses chakra into his fists and uses it to amplify the effects of his training, with this the users hands will be close to indestructible, no amount of force or temperature will affect the user’s hands, only extreme amounts of continuously applied incredible damage will damage them. This technique doesn’t make the user stronger in general; it just allows him to deal with attacks more freely since he won’t have to think about his hands.
-The Ariqun is outfitted with Tetsujō
(Tetsujō) Razor Wire
Rank: S
Type: Armor
Range: N/A
Chakra cost: N/A
Damage points: N/A
Description: Tetsujō is a sentient, tight-fitting bodysuit that encases the wielder's upper body like a second layer of skin. Similar to Samehada in terms of function, Tetsujō shares a semi-symbiotic bond with its wielder, constantly absorbing his/her chakra, be it normal or abnormal, in order to remain sentient and functional. The main characteristic of Tetsujō is its ability to change the chakra signature of everything it absorbs. Through miniscule vibrations and fluctuations, the suit changes the signature of all the chakra it absorbs and injects it back into the user’s chakra pathway system in almost constant bursts. Normally, foreign chakra would disturb and disrupt the chakra pathways, but through the symbiotic bond the armor and its wielder shares, Tetsujō is able to function as a purifier of sorts, guiding the wielder's body through an almost instant process of adaption, though still altering its wielder's chakra flow. With its incredible ability to evolve, Tetsujō is also able to perform this process on unusual types of chakra. This constant process of change and evolution also serves to gradually, but continuously, change the wielder's chakra signature on a fundamental level. Generally, Tetsujō will render illusionists unable to use dual-layered illusions on its wielder. Furthermore, Tetsujō makes the user’s constantly changing chakra impossible to mimic. Through its continuous changing of the user’s chakra signature, Tetsujō also decreases the rank of all Genjutsu Techniques cast on its wielder by one rank. Finally, Tetsujō is able to harshly constrict itself around its wielder’s body for a short amount of time.
If anyone but the wielder touches Tetsujō, the suit releases a harmful burst of chakra into the perpetrators chakra pathway system, ruining his/her balance and equilibrium for a short amount of time.
With the ability to absorb its wielder's chakra, Tetsujō is able to repair itself, making it very hard to remove from the user's body.
-Tetsujō cannot decrease the rank of a Mangekyō Sharingan Genjutsu.
-Because of the fluctuations Tetsujō constantly causes, all Genjutsu techniques used by the wielder loses one rank in terms of strength.
-And marked with the Reverse Four Symbols Seal
( Ura Shishō Fūinjutsu ) - Reverse Four Symbols Sealing Technique
Rank: S
Type: Offensive
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: This is a sealing jutsu that is placed upon the users body, setting it to activate on the users death. It seals everything within a large, nearby, spherical into the users body.
Note: Can only be activated upon the users death.
Note: The placement of this seal must be stated on the user's biography.
-The Ariqun always carries a longsword, a bow and a quiver of arrows with her.


絵 | Pictures
-The Ariqun’s marque, two months before her transformation.
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-The Ariqun in her first large battle against the Brotherhood.
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主題歌や | Theme Song and Background Music


戦い | Battles
Won: Zero.
Lost: Zero.

"The Ancrath Archipelago is ours! Laura Hawke claimed it by Basra customs and we, the Qunari, now claim it for the Qun!"

Dropping
 
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