Customs with Mockingbird

Mockingbird

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Alright, I'll start:

This technique is pretty simple and straightforward; It's abilities are clearly displayed in the description, and there isn't really any other super-creative way to use it that diverts from what you see here. What you're doing is creating golf-ball sized urchins on the opponent by compressing the water vapor present in the air around them. Though you're creating it on top of your opponent, it doesn't do much damage initially, and they'll immediately notice as per the feeling of tiny pins and needles pricking them, prompting them to defend. Once they attach themselves to your opponent, they sap away chakra like parasites to supplement their growth. After five seconds, your opponent will be completely covered in giant water urchins, their thorns piercing said opponent in an innumerable amount of places; It won't be a pretty picture. And that's basically the gist of it ^^

You just learned:

(Suiton: Abarekuru no Behimosu Chame) Water Release: Rage of the Behemoth Urchin
Rank: S
Type: Offensive
Range: Short - Long
Chakra Cost: 40
Damage Points: 80
Description: The user distributes their chakra throughout the surrounding air and compresses the present water vapor in the air within the immediate vicinity of the opponent in the form of several golf ball sized water urchins. Like the actual urchin, these golf ball sized entities have spiked protrusions all along them – The urchins will serve to immediately prick the opponent along their body, though this initial form doesn’t cause much damage and serves as a mere annoyance. From the moment they make contact, the urchins gorge themselves on the enemy’s chakra and grow proportionally larger through the prolonged contact. As they grow to their maximum volleyball size, the spiked protrusions also grow larger puncturing the body in multiple places and dealing a severe amount of damage to anyone who falls prey to this technique. This technique shares the ability to gorge itself on chakra, similar to the Great Shark Missile Technique. As they proceed to feed, the urchins will engorge and completely envelop the enemy’s body through time. Within five seconds, the urchins will have fully gorged themselves.

Note:Can only be used twice per battle.
Note:In the following turn, one is restricted to the use of A Rank and below water release
Note:This technique can only be used once per two turns
 

Selendrile

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Alright, I'll start:

This technique is pretty simple and straightforward; It's abilities are clearly displayed in the description, and there isn't really any other super-creative way to use it that diverts from what you see here. What you're doing is creating golf-ball sized urchins on the opponent by compressing the water vapor present in the air around them. Though you're creating it on top of your opponent, it doesn't do much damage initially, and they'll immediately notice as per the feeling of tiny pins and needles pricking them, prompting them to defend. Once they attach themselves to your opponent, they sap away chakra like parasites to supplement their growth. After five seconds, your opponent will be completely covered in giant water urchins, their thorns piercing said opponent in an innumerable amount of places; It won't be a pretty picture. And that's basically the gist of it ^^

You just learned:

(Suiton: Abarekuru no Behimosu Chame) Water Release: Rage of the Behemoth Urchin
Rank: S
Type: Offensive
Range: Short - Long
Chakra Cost: 40
Damage Points: 80
Description: The user distributes their chakra throughout the surrounding air and compresses the present water vapor in the air within the immediate vicinity of the opponent in the form of several golf ball sized water urchins. Like the actual urchin, these golf ball sized entities have spiked protrusions all along them – The urchins will serve to immediately prick the opponent along their body, though this initial form doesn’t cause much damage and serves as a mere annoyance. From the moment they make contact, the urchins gorge themselves on the enemy’s chakra and grow proportionally larger through the prolonged contact. As they grow to their maximum volleyball size, the spiked protrusions also grow larger puncturing the body in multiple places and dealing a severe amount of damage to anyone who falls prey to this technique. This technique shares the ability to gorge itself on chakra, similar to the Great Shark Missile Technique. As they proceed to feed, the urchins will engorge and completely envelop the enemy’s body through time. Within five seconds, the urchins will have fully gorged themselves.

Note:Can only be used twice per battle.
Note:In the following turn, one is restricted to the use of A Rank and below water release
Note:This technique can only be used once per two turns
So the damage from the technique comes from the urchin's piercing into the skin/draining the target's chakra? Basically leaving the target exhausted due to the lost chakra and internal damage from the spines.

But yea, ready for the second. >_O
 

Mockingbird

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So the damage from the technique comes from the urchin's piercing into the skin/draining the target's chakra? Basically leaving the target exhausted due to the lost chakra and internal damage from the spines.

But yea, ready for the second. >_O
Honestly, I didn't even consider the chakra drain portion when I made the technique - That just happened to be the best mechanism for action. Chakra drain shouldn't be considered because this technique doesn't really "drag things out." If the opponent defends, the urchins should be still be in a more premature state, and chakra drain is more or less insignificant. Otherwise, putting it bluntly, after 5 seconds you're as good as dead as a result of injury.

I forgot to ask if you have questions; If you've any more, feel free to just ask away

---------​
Onto the second:

I don't feel like describing what the description says you can do again, because that's just redundant with this technique. Instead I'll talk about everything else you can do.

The dust cloud that you're creating reacts to moisture, so if the opponent happens to use a water jutsu that is released from or around their body, you can use this technique to mix-in with the water like the Quicklime Congealing technique, turning their own technique against them and trapping/suffocating your opponent in a muddy, sticky mess. You yourself cannot use a suiton jutsu after creating the cloud because of the second restriction, but if you can soak your opponent prior, that'll work too.

Take note that the cloud is so thick, it can only be blown away by Wind jutsu of B Rank and above. I'm not sure if you've ever heard of the phenomenon "dust explosion" but if one was to use fire, even the size of a lighter flame, inside the cloud, a dust explosion is what would happen. However, a dust explosion is most effective when you "contain" your enemy beforehand. As you might imagine, the explosion would be contained to a smaller, confined area, multiplying the damage an explosion.

Another thing - In order to use most wind style techniques, it is required that you inhale, imbue the inhaled wind with your chakra, and exhale that wind in the form of a jutsu. Re-cap, the technique can only be blown away by wind jutsu of B rank and above. If the opponent tries to blow it away, there's a chance they might inhale the dust anyway; Though I can almost guarantee that your opponent would argue in this case, so I don't advise relying on this too much.

And that's about all I wanted to say, I think. You just learned:

(Doton: Bunsho no Togetogeshii) Earth Release: Letter from Thorny
Rank: B
Type: Offensive
Range: Short - Mid
Chakra Cost: 20
Damage Points: N/A (Suffocation)
Description: One will begin with the performance of a single handseal in order to channel their chakra into the ground and cause tiny fragments of debris, and small earthy mineral fragments to fly into the air in the form of a visible thick cloud of dust. The cloud forms quickly and abruptly with no warning. The tiny earthy fragments will at first serve to only irritate the eyes as well as to get caught in the pulmonary airway through the nose (if the opponent breathes them), inducing dry coughing in the process. The cloud is thick, thick enough to completely obscure an opponent’s vision of whatever was previously in front of them - Though the user can still see the opponent’s silhouette from their third person point of view. The resultant cloud can only be blown away by B Rank and above Fuuton. Other than the aforementioned qualities, the earthy particles have another, special quality - They react to moisture. When they enter the body, the chakra present within each tiny grain of earth will have a physical reaction with the mucus and other bodily fluids inside the body and alter their consistency into that of extremely sticky mud; It’s just like the way the Quicklime Congealing Technique reacts with water to solidify – It does not require the user to expend any extra effort once the cloud has formed. As the opponent continues to breath, the tiny particles of mud will accumulate and "clog" within the throat, lungs, etc, blocking the airways and suffocating anyone who may have been within the cloud.

Note:Cannot be used two turns consecutively.
Note:Lasts only until the user does another technique, at which point, since he focuses on another technique, the Dust Cloud loses its harmful properties and is eventually disperses harmlessly.
 

Selendrile

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Honestly, I didn't even consider the chakra drain portion when I made the technique - That just happened to be the best mechanism for action. Chakra drain shouldn't be considered because this technique doesn't really "drag things out." If the opponent defends, the urchins should be still be in a more premature state, and chakra drain is more or less insignificant. Otherwise, putting it bluntly, after 5 seconds you're as good as dead as a result of injury.

I forgot to ask if you have questions; If you've any more, feel free to just ask away

---------​
Onto the second:

I don't feel like describing what the description says you can do again, because that's just redundant with this technique. Instead I'll talk about everything else you can do.

The dust cloud that you're creating reacts to moisture, so if the opponent happens to use a water jutsu that is released from or around their body, you can use this technique to mix-in with the water like the Quicklime Congealing technique, turning their own technique against them and trapping/suffocating your opponent in a muddy, sticky mess. You yourself cannot use a suiton jutsu after creating the cloud because of the second restriction, but if you can soak your opponent prior, that'll work too.

Take note that the cloud is so thick, it can only be blown away by Wind jutsu of B Rank and above. I'm not sure if you've ever heard of the phenomenon "dust explosion" but if one was to use fire, even the size of a lighter flame, inside the cloud, a dust explosion is what would happen. However, a dust explosion is most effective when you "contain" your enemy beforehand. As you might imagine, the explosion would be contained to a smaller, confined area, multiplying the damage an explosion.

Another thing - In order to use most wind style techniques, it is required that you inhale, imbue the inhaled wind with your chakra, and exhale that wind in the form of a jutsu. Re-cap, the technique can only be blown away by wind jutsu of B rank and above. If the opponent tries to blow it away, there's a chance they might inhale the dust anyway; Though I can almost guarantee that your opponent would argue in this case, so I don't advise relying on this too much.

And that's about all I wanted to say, I think. You just learned:

(Doton: Bunsho no Togetogeshii) Earth Release: Letter from Thorny
Rank: B
Type: Offensive
Range: Short - Mid
Chakra Cost: 20
Damage Points: N/A (Suffocation)
Description: One will begin with the performance of a single handseal in order to channel their chakra into the ground and cause tiny fragments of debris, and small earthy mineral fragments to fly into the air in the form of a visible thick cloud of dust. The cloud forms quickly and abruptly with no warning. The tiny earthy fragments will at first serve to only irritate the eyes as well as to get caught in the pulmonary airway through the nose (if the opponent breathes them), inducing dry coughing in the process. The cloud is thick, thick enough to completely obscure an opponent’s vision of whatever was previously in front of them - Though the user can still see the opponent’s silhouette from their third person point of view. The resultant cloud can only be blown away by B Rank and above Fuuton. Other than the aforementioned qualities, the earthy particles have another, special quality - They react to moisture. When they enter the body, the chakra present within each tiny grain of earth will have a physical reaction with the mucus and other bodily fluids inside the body and alter their consistency into that of extremely sticky mud; It’s just like the way the Quicklime Congealing Technique reacts with water to solidify – It does not require the user to expend any extra effort once the cloud has formed. As the opponent continues to breath, the tiny particles of mud will accumulate and "clog" within the throat, lungs, etc, blocking the airways and suffocating anyone who may have been within the cloud.

Note:Cannot be used two turns consecutively.
Note:Lasts only until the user does another technique, at which point, since he focuses on another technique, the Dust Cloud loses its harmful properties and is eventually disperses harmlessly.
Fantastic. Everything seems pretty clear to me. o_o

Now you're up for my favorite technique. D: Not even I have used this in battle yet.

(Katon: Shinku no Mizu ni Hitasu Kanojo)- Fire Release: She Who Bathes In The Crimson Water
Rank: S
Type: Offensive
Range: Short
Chakra cost: 40
Damage points: 80
Description: The user will begin by performing the hand seals, Dragon → Horse. They then will either release fire from their mouth, or erupt it from the ground through the use of a stomp or slamming of the hands onto the ground. This creates a woman twice the size of the user, composed of fire with a flaming mane of hair. She has special properties similar to "Fire Release: Dragon Flame Release Song Technique", being that she has a solid aspect to her composition, able to block tangible techniques with ease following the elemental strengths and weaknesses. By whipping her hair around, she is able to release an A-rank rain of fire in the direction of her choice, or use the hair to envelop the user in cocoon of fire to protect him. She is able to move equivalent to the base speed of user when created.
Note: Can only be taught by Selendrile
Note: Usable twice per battle; Lasts 3 turns or until destroyed
Note: No fire techniques above A-rank while this technique is in play

Questions/Concerns/Comments?
 

Mockingbird

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Fantastic. Everything seems pretty clear to me. o_o

Now you're up for my favorite technique. D: Not even I have used this in battle yet.

(Katon: Shinku no Mizu ni Hitasu Kanojo)- Fire Release: She Who Bathes In The Crimson Water
Rank: S
Type: Offensive
Range: Short
Chakra cost: 40
Damage points: 80
Description: The user will begin by performing the hand seals, Dragon → Horse. They then will either release fire from their mouth, or erupt it from the ground through the use of a stomp or slamming of the hands onto the ground. This creates a woman twice the size of the user, composed of fire with a flaming mane of hair. She has special properties similar to "Fire Release: Dragon Flame Release Song Technique", being that she has a solid aspect to her composition, able to block tangible techniques with ease following the elemental strengths and weaknesses. By whipping her hair around, she is able to release an A-rank rain of fire in the direction of her choice, or use the hair to envelop the user in cocoon of fire to protect him. She is able to move equivalent to the base speed of user when created.
Note: Can only be taught by Selendrile
Note: Usable twice per battle; Lasts 3 turns or until destroyed
Note: No fire techniques above A-rank while this technique is in play

Questions/Concerns/Comments?
Imma use it before you then.

No questions
 

Selendrile

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Imma use it before you then.

No questions
Ass. <_>

Next..

(Doton: Senshi no kodokuna ken)- Solitary Fist of the Warrior
Rank: A
Type: Offensive
Range: Med-Long
Chakra cost: 30
Damage Points: 60
Description: The user, by channeling his chakra into the ground under the opponent, will quickly sink the earth by compacting the soil, forming a large pit. This happens 5 meters in any direction around the opponent. Then using the soil compacted from the ground, the user shapes it into a spiked fist, which he then raises out of the ground in a very quick upward thrust. Due to the ground being compacted and lowered around the opponent, they are left suspended for a brief moment before the spiked fist emerges from the bottom of the pit, impaling them on its sharp spiked knuckles.
*Note: Can only be taught/used by Selendrile
*Note: Usable twice per battle
*Note: No doton above A-rank for the next turn

Same routine.
 

Mockingbird

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Ass. <_>

Next..

(Doton: Senshi no kodokuna ken)- Solitary Fist of the Warrior
Rank: A
Type: Offensive
Range: Med-Long
Chakra cost: 30
Damage Points: 60
Description: The user, by channeling his chakra into the ground under the opponent, will quickly sink the earth by compacting the soil, forming a large pit. This happens 5 meters in any direction around the opponent. Then using the soil compacted from the ground, the user shapes it into a spiked fist, which he then raises out of the ground in a very quick upward thrust. Due to the ground being compacted and lowered around the opponent, they are left suspended for a brief moment before the spiked fist emerges from the bottom of the pit, impaling them on its sharp spiked knuckles.
*Note: Can only be taught/used by Selendrile
*Note: Usable twice per battle
*Note: No doton above A-rank for the next turn

Same routine.
<3

No questions, comments or otherwise!
 

Mockingbird

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*Le technique*

This is one of my more straight-forward techniques, so there's no need for me to go into explicit detail on this one. Any questions or comments?

(Ototon: Senjū Kōten Taihō) Sound Release: Thousand Hand Bright Heaven Culling Sear
Rank: S
Type: Offensive/Defensive
Range: Short - Long
Chakra Cost: 40
Damage Points: 80
Description: The user will snap his fingers and release an omnidirectional sound wave. The sound wave has a unique quality in that it disturbs bubbles in water on contact, causing a reaction that generates ample amounts of heat through the process of sonoluminescence. Through this process, any body of water, including bodies of mist, directly exposed to thissound wave will almost instantly evaporate; If the opponent is at the time in contact with water, this technique can deal excessive scalding damage. If their body itself is comprised of water – Water Substitution, Liquification, etc – Than the damage would be even more deadly, killing them by literally evaporating their body away. The sound however, cannot directly effect the liquid within a person's body.

Note:Can only be used twice per battle.
Note:The sound wave is ineffective against anything but water or other liquid elements.
Note:In the case of any present inert sources of water – that the opponent is not in contact with – it will still be evaporated, but the opponent will not take any damage; It would only serve as a make-shift form of defense instead.
Note:The user cannot utilize Ototon in the following two turns.
 

Selendrile

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*Le technique*

This is one of my more straight-forward techniques, so there's no need for me to go into explicit detail on this one. Any questions or comments?

(Ototon: Senjū Kōten Taihō) Sound Release: Thousand Hand Bright Heaven Culling Sear
Rank: S
Type: Offensive/Defensive
Range: Short - Long
Chakra Cost: 40
Damage Points: 80
Description: The user will snap his fingers and release an omnidirectional sound wave. The sound wave has a unique quality in that it disturbs bubbles in water on contact, causing a reaction that generates ample amounts of heat through the process of sonoluminescence. Through this process, any body of water, including bodies of mist, directly exposed to thissound wave will almost instantly evaporate; If the opponent is at the time in contact with water, this technique can deal excessive scalding damage. If their body itself is comprised of water – Water Substitution, Liquification, etc – Than the damage would be even more deadly, killing them by literally evaporating their body away. The sound however, cannot directly effect the liquid within a person's body.

Note:Can only be used twice per battle.
Note:The sound wave is ineffective against anything but water or other liquid elements.
Note:In the case of any present inert sources of water – that the opponent is not in contact with – it will still be evaporated, but the opponent will not take any damage; It would only serve as a make-shift form of defense instead.
Note:The user cannot utilize Ototon in the following two turns.
Does the sound wave travel throughout the entire battlefield or is there a range at which it ceases to work?
 

Mockingbird

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Does the sound wave travel throughout the entire battlefield or is there a range at which it ceases to work?
It is omnidirectional and can travel all ranges. If your target is short ranged from you, you can control the sound to propagate out to short range. If your target is mid ranged, you can control the sound to travel out that far, so on and so forth.

Additionally, the sound cannot travel through solid obstacles, so if your opponent raises an impeding earth barrier before you use this technique, the entire area behind said barrier will be protected while the remainder of the sound travels throughout the rest of the battlefield up to the desired range. Using earth afterwards obviously wouldn't work because sound is too fast.

Alsoooo, this isn't a "friendly" technique in that its not selective; It will effect everyone and everything around you, except you yourself. So this technique + water + the shadow clone technique don't really go hand in hand. The reason you're unaffected is because the sound originates from and propagates away from your body.
 

Selendrile

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It is omnidirectional and can travel all ranges. If your target is short ranged from you, you can control the sound to propagate out to short range. If your target is mid ranged, you can control the sound to travel out that far, so on and so forth.

Additionally, the sound cannot travel through solid obstacles, so if your opponent raises an impeding earth barrier before you use this technique, the entire area behind said barrier will be protected while the remainder of the sound travels throughout the rest of the battlefield up to the desired range. Using earth afterwards obviously wouldn't work because sound is too fast.

Alsoooo, this isn't a "friendly" technique in that its not selective; It will effect everyone and everything around you, except you yourself. So this technique + water + the shadow clone technique don't really go hand in hand. The reason you're unaffected is because the sound originates from and propagates away from your body.
Cool, no more questions..

(Magen: Miyagi no Sukāretto Bonsai)- Demonic Illusion: Miyagi's Scarlet Bonsai
Rank: S
Type: Offensive
Range: Short-Mid
Chakra cost: 40
Damage points: 80
Description: The user will perform three hand seals (Dragon → Boar → Rat), and then channel their chakra into their opponent’s nervous system, taking control of their senses. Immediately after, the opponent will feel an uncomfortable piercing and twisting pain throughout their entire body, as if they are being pinched by something incredibly sharp. Soon after, their flesh suddenly erupts from underneath their skin, causing massive hemorrhaging and blood to run down their body. The muscles and skin of the limbs rise up into the air, twisting and forming into several species of flowers, vines and small leaves. The organs of the abdominal cavity spill out, and curl into long, thick roots. These roots slither down the body and attach to the ground. On the forehead of the enemy, the skin bursts open sending a torrent of blood down the face, clogging the airways of the opponent, suffocating them. The flesh rises up and forms into a gnarled, old bonsai tree. The growing garden of flesh continues its formation until the body of the opponent is virtually unrecognizable, replaced by the image of a small, lush garden of human entrails, flesh, and muscle. Due to the initial growing of the flesh garden, the massive pain “experienced” by the opponent completely restricts their movement and causes severe mental stress.
Note: Can only be taught by Selendrile
Note: Usable twice per battle
Note: No genjutsu above A-rank the same or next turn

questions/concerns?
 
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