*Waits on Kumo's one and only*
Moving side to side as I gather up my charismatic flow, I start to clear my throat as I crack my neck on both sides.Yo. Yo. Yo.
Let's here ya bust a flow, AW YEAH~
Moving side to side as I gather up my charismatic flow, I start to clear my throat as I crack my neck on both sides.
Oh
Yeah
Kunai check 1, 2, 1, 2
Oh yeah! It's me and K-Man!
I'm about to get that juice, I feel like the Kool Aid man
Silly rabbit, tricks are for kids
But these Cjs I'm getting, will help me handle buiz ♪♪
The beat moved through every inch of my body as I began to dance as Kirabi rapped. After hearing the instruction I gave it a go.
*beat starts playing from an unknown location*
Aw yeah son, now let's lear-n, Some jutsu that'll make a ninja's head turn!
So you gotta follow after me, the one and only Killer B
so get ya chakra ready, cuz it's about to get heavy
Time to show ya'll fools why i'm so deadly, Wheeeeeeeeeee~
So let's start on jutsu number one, and have some fun~
Yo Say Ho!
Now Dust Storm technique, is my favorite one it'll blind your opponent and block out the sun.
You wanna gather up your chakra in the earth
while stomping on the ground bringing ya toes into the dirt.
If it done right, it'll rob someone of their sight
and for the enemy it's like it turned darker then the night Awwww Yeahhhhh~~
B begins to hop back and forth twisting and turning on his heels to the beat.
I then walked over to Asch and handed him a glass of water. From the looks of the thirst on his lips I could tell he needed it more than I did.Asch Randomly comes into Kirabi training grounds and hears him raping. He then take this time out to show him his skills. Asch then gets his mic, Gold chain, and wear his hat backwards and start rapping as he bounce to the beat
Mhm mhm mhm. Ok ok ok.
This the last time I ask for dog sage mode, Why do I want it? It can help me on the camode
I can smell better, and taste things too, I even think I can hear things from afar so watcha gonna do
You think your kumas best rapper? Then think again. The future Scorch sage is here to defend
Sasuke was weak, and so is the guy claded with lightning. You think you big and bad, try and fight me
Wait, Im only here to get what I been asking for. That Dog Sage mode, now teach me you *****.
Kinkaku summons himself
Kinkaku on the mic, got the fan that controls your destiny
Wanna see my power? But yall dont deserve the best of me
I'm layin down yo girls for 3, with no referee. In the ninja world i run the streets, no sesame
Layin down the rhymes whenever I find time, and my shit be so dirty I'm changin my name to grime. Everyone step in line, I'm king. You see the signs
*Kinkaku leaves*
The beat moved through every inch of my body as I began to dance as Kirabi rapped. After hearing the instruction I gave it a go.
I channel my chakra as I dance to this beat
Stomping my leg, I then let it flow through my feet
A storm came out making the bright sun, a dim light
I now will drop some funky moves, and party like it's night ♪♪
I then walked over to Asch and handed him a glass of water. From the looks of the thirst on his lips I could tell he needed it more than I did.
First, I focus my lightning chakra into my eyes
Looking through the storm, I start to realize
Whose that tryna hide from me, it is the one and only Kirabi
Iyeasu says as he sees Killer B's electrical fields produced by his body even though they were surrounded by a dirt storm.
B, the way you spit these killer rhymes
I should call the police, because every line is a crime
I'll channel my chakra into the ground while doing a hand seal without a sound
causing the earth to crack and split, as another seal causes spikes to protrude from it.
Oh yeahhhh
Ieyasu says as he performs 1 hand seal causing the earth to split open before performing another hand seal which causes spikes to erupt from the side of the newly created trench.
(Fūinjutsu: Rokettohōmingu) Sealing Arts: Homing Rocket
Type: Offense
Rank: A
Range: Short-Mid.
Chakra: 30
Damage: 60
Description: This is a special Fūinjutsu formula made by Zanda. It consists of three kanji on a sealing tag that is then placed around a kunai. The kanji stand for "Fuel", "Homing", and "Detonation" listed in that order starting from the base of the kunai to where the blade begins. The process begins when the user inserts fire chakra into the "Fuel" kanji before throwing it towards the opponent. The "Homing" kanji then activates once the kunai reaches into short range of a chakra source that doesn't match up with the chakra inserted into the "Fuel" kanji. The "Homing" kanji then uses the fire chakra from the "Fuel" kanji to release a quick burst of fire chakra from the kunai in which it is used to passively change direction and propel the kunai towards the largest source of foreign chakra. The kunai has enough fuel to change directions 3 times in order to dodge, within reason, any lower amounts of foreign chakra in its way. Once the kunai is 1m away from the target the "Detonation" kanji activates and the kunai explodes releasing a multitude of small heated shrapnel that can pierce into the targets body. If the sealing tag becomes wet, the kunai is unable to reach the target within its 3 bursts, or the kunai gets stuck into a something before it reaches into 1m of the opponent then the technique stops.
NOTES:
-Can used it only 3 times, throwing one kunai at a time
-Can only be taught by ZandaT
(Fūinjutsu: Gogyou Shuriken) Sealing Art: Elemental Shuriken
Rank: A
Type: Offensive/Defensive/Supplementary
Range: Short-Long.
Chakra Cost: 30
Damage Points: 60
Description: The base of this move relies on a fuma shuriken that has the inscribed Kanji's for "Store" and "Form Release" that sit next to each other on 2 of the four blades mirroring its placement on the opposite side.(A total of 4 kanji, 1 of each on both sides of the fuma shuriken.) The user then performs 2 hand seals and channels a specific elemental chakra into the "Store" kanji on the blade before throwing it at the opponent. The user will then perform 1 hand seal activating the kanji for "Form Release" which allows the large amount of elemental chakra to be release and manipulated from the shuriken creating different element attacks depending on which chakra the user channeled into the shuriken. All techniques have a power equal to A rank and immediately ends once the Fuma shuriken spins into long range.
Abilities
Fire
Once the fire chakra is released from the blades they will engulf each blade creating a 3m long, 2m wide flexible fire column that spins at a speed that would allow two hand seals to be done in between the interval of the next column. The four fire columns curve as they spin making the jutsu resemble a big flaming spiral. The column do not spin in unison with the Fuma Shuriken, but it does move with the shuriken as its center, so once the shuriken reaches into long range the jutsu immediately stops. The columns may touch long range before the shuriken but the technique does not end until the shuriken reaches long range.
Water
Once the water chakra is released it transforms into an upwards and downwards water torrent from the fuma shuriken creating a 6m tall, 2m wide, vertical moving torrent of water. The bottom torrent releases multiple small waves that spread to the sides of the geyser, reaching up to mid.range, as it moves, while the top water torrent spews out small waves that crash into the ground beneath the torrent.
Earth
Once the earth chakra is released from the fuma shuriken the chakra manifests into 4 sharp high density spikes that extend 2m from each blade of the fuma shuriken. The spikes are so sharp they resemble high density earth swords and can cut through a human, or a shape manipulated Earth technique same rank or lower, with ease. The spikes, being an extension of the fuma shuriken, rotates at the same speed as the shuriken resulting in a fast spinning earth spike attack.
Lightning
Once the lightning chakra is released from the fuma shuriken 8 sporadic lightning bolts will extend from the fuma shuriken, 4 from the top and 4 from the bottom, as it spins. The bolts spread out from the fuma shuriken and can reach up to 3m covering a circular diameter from where it was released, ripping through the air and ground as the shuriken spins.
Wind
Once released the wind chakra will begin to spin in unison with the fuma shuriken, expanding the range of the fuma shuriken's reach. This would result in a thin spinning wind shuriken whose reach can go up to 3m from its center, slashing through everything in its way.
NOTES:
►No Fūinjutsu next turn
►User can only have 2 special fuma shuriken per battle
►Must wait 2 turns after use to use again
►Once shuriken is used it is useless
►Can only be taught by Zanda
All combining elements are A rank and not S(Fūinjutsu: Erementaru ori) Sealing Art: Elemental Weave
Rank: A
Type: Offensive/Supplementary
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: The base of this technique revolves around a special Fūin seal, made by Zanda, commonly placed on scrolls. The Fūin seal consists of two intertwined spirals and a total of three Kanji. One kanji, meaning "Store", is placed at the start of each spiral and at the end of the intertwining circle is the last Kanji for "Release". Before battle the user stores an element chakra into one spiral, and another non opposing element chakra into the other, giving themselves access to the premade scrolls during battle. Each "Store" kanji can hold up to A rank chakra of non opposing elements. The Fūin seal is activated by performing 3 hand seals and inserting chakra into the middle kanji releasing an elemental combination of the two chakras at the opponent.
Different Seal Combinations
Fire/Lightning Seal
After activating the "Release" kanji, the user aims the scroll at the opponent releasing an elemental combination of fire and lightning creating a continuous unidirectional electrical fire blast at the opponent. The blast moves fairly quickly and has 3m radius with a mid.range reach before it dissipates.
Water/Wind Seal
After activating the "Release" kanji before or after placing the scroll on the ground, the scroll releases an elemental combination of water and wind creating a tall water typhoon that stands 7m tall as it travels towards the opponent. The typhoon, being skinny at its base, starts out at 1m and widens up to 3m as it reaches the top. Unlike normal typhoons this one is self sustained and does not need a water source. It can also travel up to mid.range before dying out.
Earth/Wind Seal
After activating the "Release" kanji, the user aims the scroll at the opponent releasing an elemental combination of earth and wind creating a wave of numerous highly dense earth splinters coated with wind resulting in faster travel movement and enhanced cutting abilities. The wave has a length of 5m and starts 2m off of the floor reaching up 4m in the air. The wave has a mid.range reach before the technique ends.
Water/Lightning Seal
After activating the "Release" kanji, the user aims the scroll at the opponent releasing an elemental combination of water and lightning creating a continuous unidirectional electrical water blast at the opponent. The blast moves fairly quickly and has 3m radius with a mid.range reach before it dissipates.
Earth/Fire
After activating the "Release" kanji, the user aims the scroll at the opponent releasing an elemental combination of earth and fire creating a large molten earth dragon. The dragon travels towards the opponent and wraps around them severely burning them in the process. The dragon can reach up to mid.range before falling apart and collapsing.
NOTES:
►No Fūinjutsu for the next 2 turns
►User can only have all scrolls made, but can only use 3 per battle
►User cannot use any jutsu of the two combining elements in that same turn, and 1 turn after
►Can only be taught by Zanda
(Fūinjutsu: Rokettohōmingu) Sealing Arts: Homing Rocket <- Can this be used with other techniques that use ninja tools Like Kumo's Lightning Shrapnel Net? or the Shuriken Shadow Clone jutsu ?Smiling at Kirabi's excitement, Ieyasu reaches into his ninja fanny pouch and pulls out an instruction scroll.
This scroll is the instruction manual on all of my special fuin seals and formulas. Read through them carefully and ask me about anything you don't understand.
All combining elements are A rank and not S
Hm, more then likely not when I think about it as it's like the Hirashin seal. Our RP allows for the kunai Minato has his seal on to be cloned. I would suggest we both get confirmation from a Mod though I maybe wrong.Shrapnel Net: These two techniques would be a bad combo. Both make the kunai explode so basically you would need two moves to do the same thing, and it would most likely be a breach in timeframe trying to use two moves before your opponents one even though it is as simple as this. lol
Shuriken Shadow Clone: As far as I'm concerned why not, but as a former wise sensei I have to ask you a question, would the chakra in the sealing tag on the original kunai clone as well? Your answer would answer both of our questions.![]()
Listen here folks, we back for round 2(Fuuton: Haha shikyū) Wind Style: Mother's Womb
Rank: S
Type: Supplementary
Range: Short-Long
Chakra Cost: 40
Damage Points: N/A
Description: The user focuses their wind chakra on the floor underneath their opponent as they perform 2 hand seal before stomping down on the ground causing a strong, but harmless, torrent of wind to shoot up from underneath the opponent. The user will then manipulate the torrent of wind in order to create a concentrated orb of wind that encloses around their opponent trapping them in a small circular space. The space inside the orb is tight, leaving them in a sitting position before it gradually shrinks until the opponent is forced to take a fetal position like the times when they were in their mothers womb. The wind orb consists of many racing wind currents that rapidly circulate around the opponent, creating a near solid concentrated wind orb inside and out, while making it difficult for the opponent to breath as outside air cannot penetrate the orb leaving them with the little amount of air that was captured when the orb first formed. The orb is strong enough to withstand most elemental and raw chakra attacks, following the strengths and weaknesses, and once inside if the user does not counter correctly their attack may end up backfiring, but if they do not escape in time then the user will faint due to lack of air.
NOTES
►Can be used once per battle
►No wind over A rank next turn
►If the opponent does not escape the orb by next turn they will faint due to lack of oxygen
►Can only be taught by Zanda