[Close] Nekura Rank Up. {ReXii Vs Venom}

Venom

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Yea you know the rules idiot xd
______________
I start of by creating:
(Suiton: Funshutsu Mizu Kinko) - Water Release: Gushing Water Imprisonment
Rank: B
Type: Supplementary
Range: Short - Mid
Chakra cost: 20
Damage points: N/A
Description: The user creates a flow of gushing water under the opponent which traps them in a sphere of water. The user can perform an attack while the opponent is trapped. This jutsu is similar to Water Prison Technique, though the user doesn't need to keep his arm in the sphere of water.
Note: Technique creates its own water source
Then following up by swing my hand in a horizontal manner, releasing a wave of electricity.
(Raiton: Kangekiha) – Lightning Release: Wave of Inspiration
Rank: B
Type: Offensive
Range: Short-Mid
Chakra cost: 25
Damage point: 30 (normally) 50 (when used in conjunction with water technique)
Description: After using a Water Style technique, the user releases a wave of electricity that can electrocute any water within range, electrocuting and knocking back an opponent in contact with the water. When used without a water technique, its power is moderate. The technique can be used extremely quickly, so that it finishes almost in conjunction with the previous jutsu.
 

ReXii

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Yea you know the rules idiot xd
______________
I start of by creating:
(Suiton: Funshutsu Mizu Kinko) - Water Release: Gushing Water Imprisonment
Rank: B
Type: Supplementary
Range: Short - Mid
Chakra cost: 20
Damage points: N/A
Description: The user creates a flow of gushing water under the opponent which traps them in a sphere of water. The user can perform an attack while the opponent is trapped. This jutsu is similar to Water Prison Technique, though the user doesn't need to keep his arm in the sphere of water.
Note: Technique creates its own water source
Then following up by swing my hand in a horizontal manner, releasing a wave of electricity.
(Raiton: Kangekiha) – Lightning Release: Wave of Inspiration
Rank: B
Type: Offensive
Range: Short-Mid
Chakra cost: 25
Damage point: 30 (normally) 50 (when used in conjunction with water technique)
Description: After using a Water Style technique, the user releases a wave of electricity that can electrocute any water within range, electrocuting and knocking back an opponent in contact with the water. When used without a water technique, its power is moderate. The technique can be used extremely quickly, so that it finishes almost in conjunction with the previous jutsu.
Joker bio.

The joker begins by looking at the opponent with a sinister grin, then as water begins to form around his feet firstly he waves his left hand, sending a barrage of wind scythes from it as the water dome is almost complete tearing it apart and heading towards the opponent losing some power, although while doing this he begins waving his right hand in a similar manner releasing another blast of wind blade scythes combining with the now slower original blades shooting towards the opponent as his lightning is released and overpowering it.

(Futon: Shinkūzan no Jutsu) - Wind Release: Vacuum Slash technique
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: The user waves his hand and creates multiple blades of wind, emerging to a single scythe of sharp air. The scythe was powerful enough to stop Susanno's movements, but wasn't able to break trough its defence.
X2

*Note* The final rank of the wind release technique combination would be S upon defeating your lightning.

Joker then draws a single card from his pocket, the joker card, with a tiny exploding tag hidden on the back of the card.

If you want to play games against the joker....Well you better be prepared to be dealt from the bottom of the deck...Ha!Ha!

Throwing the card he forms a string of handseals, multiplying the flying razor sharp explosive playing card in to a thousand that cover the area around his opponent exploding violently.

Ha! Ha! HAHAHAHA!! How about a game of 52 card pickup, only your the one who will need picking up!!

(Shuriken Kage Bunshin no Jutsu) - Shuriken Shadow Clone Jutsu
Rank: A
Type: Offensive
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user creates a thousand shadow clones from one shuriken after performing Ram → Rat → Bird → Boar → Tiger, striking down the enemy. This is a technique that combines ninja tools with ninjutsu. Compared to normal shadow clones, clones of material objects are said to be on a far higher level. There is no need for preparations beforehand, like stocking up on shuriken, yet since the shadow clones are real and not illusions, all the shadow blades that fly around are equally lethal.

As always talking doesn't affect timeframe.
 
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Venom

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Joker bio.

The joker begins by looking at the opponent with a sinister grin, then as water begins to form around his feet firstly he waves his left hand, sending a barrage of wind scythes from it as the water dome is almost complete tearing it apart and heading towards the opponent losing some power, although while doing this he begins waving his right hand in a similar manner releasing another blast of wind blade scythes combining with the now slower original blades shooting towards the opponent as his lightning is released and overpowering it.

(Futon: Shinkūzan no Jutsu) - Wind Release: Vacuum Slash technique
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: The user waves his hand and creates multiple blades of wind, emerging to a single scythe of sharp air. The scythe was powerful enough to stop Susanno's movements, but wasn't able to break trough its defence.
X2

*Note* The final rank of the wind release technique combination would be S upon defeating your lightning.

Joker then draws a single card from his pocket, the joker card, with a tiny exploding tag hidden on the back of the card.

If you want to play games against the joker....Well you better be prepared to be dealt from the bottom of the deck...Ha!Ha!

Throwing the card he forms a string of handseals, multiplying the flying razor sharp explosive playing card in to a thousand that cover the area around his opponent exploding violently.

Ha! Ha! HAHAHAHA!! How about a game of 52 card pickup, only your the one who will need picking up!!

(Shuriken Kage Bunshin no Jutsu) - Shuriken Shadow Clone Jutsu
Rank: A
Type: Offensive
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user creates a thousand shadow clones from one shuriken after performing Ram → Rat → Bird → Boar → Tiger, striking down the enemy. This is a technique that combines ninja tools with ninjutsu. Compared to normal shadow clones, clones of material objects are said to be on a far higher level. There is no need for preparations beforehand, like stocking up on shuriken, yet since the shadow clones are real and not illusions, all the shadow blades that fly around are equally lethal.

As always talking doesn't affect timeframe.
i watch closely as joker swings his hand. As he does the first swung, towards me (after my wave of inspiration is release of course) i know his wind will easily over power my lighting. So i quickly swing my hand again in a horizontal manner, creating a barricade of 5 tornadoes to begin forming couple feet in front of me. They take there full height, just little before his wind blades. Now in a weaken state they continue onwards, also stopping and taking back your flimsy little cards back at you. (cards are very thin and light obviously xd)
( Futon: Tatsumaki Heki ) - Wind Release: Tordado Wall
Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: The user generates a large wall of 5 Tall tornadoes that are sent towards the opponent. A flying summoning can create this technique by simply flapping their wings to generate the wind for the technique.

With the wind tornado hitting your wind blade, i slam my both hands on the ground (head up keeping an eye on you) to raise a wall about a meter behind your location, blocking your path if you wanted to run to the side.

(Doton: Chidōkaku) - Earth Release: Moving Earth Core
Rank: A
Type: Offensive, Defensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: N/A
Description: The user lowers or raises the ground in the surrounding area at high speeds, allowing them to create giant holes in the ground or avoid attacks. The size of the affected area as well as the depths that it is lowered to is up to the user and rasing earth can be done up to 20 meters tall creating a small cliff or they can create trenches that can be as deep as 20 meters. Other than being moved below ground relative to the surrounding surface the terrain is not altered, plant life and people retaining their same positions.

With the explosion, and a bit of smoke i quickly string a couple hand seals, and slam my hand back on the ground (already on the ground) to release my lighting chakara into it, causing:

(Raiton: Ikazuchi Hakai) – Lightning Release: Lightning Destruction
Rank: A
Type: Attack
Range: Short – Mid
Chakra cost: 30
Damage points: 60
Description: After performing a small sequence of hand seals the user will place their hand on the ground converting their chakra in to lightning. The user then sends an enormous bolt of electricity that cuts through the ground in the direction of the enemy. The shape of the bolt is a triangular with the base in the direction of the user and the tip headed towards the target. It causes devastating destruction on its way and generates enough heat and power to destroy whatever it comes into contact with.

as soon as this happens, i throw a kunai with an explosive tag in an arc to fall on you.
 
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ReXii

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i watch closely as joker swings his hand. As he does the first swung, towards me (after my wave of inspiration is release of course) i know his wind will easily over power my lighting. So i quickly swing my hand again in a horizontal manner, creating a barricade of 5 tornadoes to begin forming couple feet in front of me. They take there full height, just little before his wind blades. Now in a weaken state they continue onwards, also stopping and taking back your flimsy little cards back at you. (cards are very thin and light obviously xd)
( Futon: Tatsumaki Heki ) - Wind Release: Tordado Wall
Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: The user generates a large wall of 5 Tall tornadoes that are sent towards the opponent. A flying summoning can create this technique by simply flapping their wings to generate the wind for the technique.

With the wind tornado hitting your wind blade, i slam my both hands on the ground (head up keeping an eye on you) to raise a wall about a meter behind your location, blocking your path if you wanted to run to the side.

(Doton: Chidōkaku) - Earth Release: Moving Earth Core
Rank: A
Type: Offensive, Defensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: N/A
Description: The user lowers or raises the ground in the surrounding area at high speeds, allowing them to create giant holes in the ground or avoid attacks. The size of the affected area as well as the depths that it is lowered to is up to the user and rasing earth can be done up to 20 meters tall creating a small cliff or they can create trenches that can be as deep as 20 meters. Other than being moved below ground relative to the surrounding surface the terrain is not altered, plant life and people retaining their same positions.

With the explosion, and a bit of smoke i quickly string a couple hand seals, and slam my hand back on the ground (already on the ground) to release my lighting chakara into it, causing:

(Raiton: Ikazuchi Hakai) – Lightning Release: Lightning Destruction
Rank: A
Type: Attack
Range: Short – Mid
Chakra cost: 30
Damage points: 60
Description: After performing a small sequence of hand seals the user will place their hand on the ground converting their chakra in to lightning. The user then sends an enormous bolt of electricity that cuts through the ground in the direction of the enemy. The shape of the bolt is a triangular with the base in the direction of the user and the tip headed towards the target. It causes devastating destruction on its way and generates enough heat and power to destroy whatever it comes into contact with.

as soon as this happens, i throw a kunai with an explosive tag in an arc to fall on you.
Joker watches the opponent form a wall of tornado's in front of him, to block the wind and cards, however as the tornado's form and the cards are in flight Joker slams his hands to the ground just before the opponent begins his own second technique, dropping the ground all around him including the tornado's by 100 meters, causing the opponent to not only loose his footing but be caught in a blinding maelstrom of flying dirt and soil and rocks due to his tornado's slamming in to the still raised earth as he drops.

(Doton: Daichidōkaku) - Earth Release: Great Moving Earth Core
Rank: S
Type: Defensive/Supplementary
Range: Short - Long
Chakra Cost: 40
Damage Points: N/A
Description: This technique grants the user the ability to freely lower or raise the terrain within a specific area surrounding them, in a similar manner to its parent technique, albeit on a much larger scale. The user can lower or raise the ground up to 100 meters in a large section. The rise will be fast enough to pin enemies to the ground, restricting their movements as they struggle to get up and the drop will be fast enough to leave almost all enemies without a footing (albeit not airborne). Because of the large chakra needed to alter such a large area of the terrain, the user will be able to use it only a limited number of times.
Note: Can only be used twice.

Going down?? Ha! Ha! Ha!

Then as this begins Joker quickly follows up by keeping his hands on the ground and sending thousands of hidden paper tags that the opponent will be completely unaware of through the earth all the way underneath him, where they begin to wrap around his legs and his body to detonate.

(Himitsu Kibaku Fuda no Jutsu) Hidden Explosive Tags Technique
Type: Offensive
Rank: A-Rank
Range: Short-Mid
Chakra: 30
Damage: 60
Description:
The user does a sequence of 4 hand seals (Tiger → Rat → Bird → Snake) or slams his hand on the ground or surface. Using his chakra, he is able to stream a multitude of paper tags through the ground and use his chakra to keep them hidden from sight. As they stream towards the target, they are undistinguishable from the ground, seamlessly merged with it. Nearing the target, they rise from the ground, "crawling" up the target. As they wrap themselves in lairs around the target, the user can choose when to detonate them, making a quicker, weaker detonation or waiting for more paper tags to pile in the target and adding more damage.

I always did love a good bang... HA!
 

Venom

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Joker watches the opponent form a wall of tornado's in front of him, to block the wind and cards, however as the tornado's form and the cards are in flight Joker slams his hands to the ground just before the opponent begins his own second technique, dropping the ground all around him including the tornado's by 100 meters, causing the opponent to not only loose his footing but be caught in a blinding maelstrom of flying dirt and soil and rocks due to his tornado's slamming in to the still raised earth as he drops.

(Doton: Daichidōkaku) - Earth Release: Great Moving Earth Core
Rank: S
Type: Defensive/Supplementary
Range: Short - Long
Chakra Cost: 40
Damage Points: N/A
Description: This technique grants the user the ability to freely lower or raise the terrain within a specific area surrounding them, in a similar manner to its parent technique, albeit on a much larger scale. The user can lower or raise the ground up to 100 meters in a large section. The rise will be fast enough to pin enemies to the ground, restricting their movements as they struggle to get up and the drop will be fast enough to leave almost all enemies without a footing (albeit not airborne). Because of the large chakra needed to alter such a large area of the terrain, the user will be able to use it only a limited number of times.
Note: Can only be used twice.

Going down?? Ha! Ha! Ha!

Then as this begins Joker quickly follows up by keeping his hands on the ground and sending thousands of hidden paper tags that the opponent will be completely unaware of through the earth all the way underneath him, where they begin to wrap around his legs and his body to detonate.

(Himitsu Kibaku Fuda no Jutsu) Hidden Explosive Tags Technique
Type: Offensive
Rank: A-Rank
Range: Short-Mid
Chakra: 30
Damage: 60
Description:
The user does a sequence of 4 hand seals (Tiger → Rat → Bird → Snake) or slams his hand on the ground or surface. Using his chakra, he is able to stream a multitude of paper tags through the ground and use his chakra to keep them hidden from sight. As they stream towards the target, they are undistinguishable from the ground, seamlessly merged with it. Nearing the target, they rise from the ground, "crawling" up the target. As they wrap themselves in lairs around the target, the user can choose when to detonate them, making a quicker, weaker detonation or waiting for more paper tags to pile in the target and adding more damage.

I always did love a good bang... HA!
As mu was about to do his earth tech, the ground suddenly falls. Mu spreads his leg, and try to keep his balance. He then, with his left hand took out a kunai, while at the same time gathering chakara in his right. before the ground had stop, he punch towards the ground, at an angle so it could send him flying into the side of the wall, but not directly into it. Instead, he began to fall down back to the side, which he took the kunai and stab it into the side, stopping him as he held on.

(Fūton: Senpūken) - Wind Style: Hurricane Fist
Rank: B
Type:Attack
Range:Short-Mid
Chakra Cost:20
Damage Points:40
Description: The user delievers a punch that releases a giant, adaptable whirlwind.

Not wasting much time on the wall i then merge into it and move out of the hole. Moving mid range behind you as silent as possible.

(Doton: Moguragakure no Jutsu) – Earth Release: Hiding like a mole technique
Rank: C
Type: Supplementary
Range: Long
Chakra cost: 15
Damage points: N/A
Description: The user changes earth into fine sand by channeling chakra into it, allowing the user to dig through it like a mole. While underground one can sense what is happening on the surface and use the information to launch a surprise attack on the enemy. Once can also hide deep in the ground, escaping to a depth where the enemy cant reach. It also appears that after digging, the ground can be returned to its original state, leaving no trace of where the user entered the earth.

As i rise i see you with your hand on the ground for some odd reason, so i throw a wind infuse kunai (for speed) with an explosive tag on it. As the kunia approaches you, i perform the necessary hand seals for:

(Shuriken Kage Bunshin no Jutsu) - Shuriken Shadow Clone Jutsu
Rank: A
Type: Offensive
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user creates a thousand shadow clones from one shuriken after performing Ram → Rat → Bird → Boar → Tiger, striking down the enemy. This is a technique that combines ninja tools with ninjutsu. Compared to normal shadow clones, clones of material objects are said to be on a far higher level. There is no need for preparations beforehand, like stocking up on shuriken, yet since the shadow clones are real and not illusions, all the shadow blades that fly around are equally lethal.
 

ReXii

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As mu was about to do his earth tech, the ground suddenly falls. Mu spreads his leg, and try to keep his balance. He then, with his left hand took out a kunai, while at the same time gathering chakara in his right. before the ground had stop, he punch towards the ground, at an angle so it could send him flying into the side of the wall, but not directly into it. Instead, he began to fall down back to the side, which he took the kunai and stab it into the side, stopping him as he held on.

(Fūton: Senpūken) - Wind Style: Hurricane Fist
Rank: B
Type:Attack
Range:Short-Mid
Chakra Cost:20
Damage Points:40
Description: The user delievers a punch that releases a giant, adaptable whirlwind.

Not wasting much time on the wall i then merge into it and move out of the hole. Moving mid range behind you as silent as possible.

(Doton: Moguragakure no Jutsu) – Earth Release: Hiding like a mole technique
Rank: C
Type: Supplementary
Range: Long
Chakra cost: 15
Damage points: N/A
Description: The user changes earth into fine sand by channeling chakra into it, allowing the user to dig through it like a mole. While underground one can sense what is happening on the surface and use the information to launch a surprise attack on the enemy. Once can also hide deep in the ground, escaping to a depth where the enemy cant reach. It also appears that after digging, the ground can be returned to its original state, leaving no trace of where the user entered the earth.

As i rise i see you with your hand on the ground for some odd reason, so i throw a wind infuse kunai (for speed) with an explosive tag on it. As the kunia approaches you, i perform the necessary hand seals for:

(Shuriken Kage Bunshin no Jutsu) - Shuriken Shadow Clone Jutsu
Rank: A
Type: Offensive
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user creates a thousand shadow clones from one shuriken after performing Ram → Rat → Bird → Boar → Tiger, striking down the enemy. This is a technique that combines ninja tools with ninjutsu. Compared to normal shadow clones, clones of material objects are said to be on a far higher level. There is no need for preparations beforehand, like stocking up on shuriken, yet since the shadow clones are real and not illusions, all the shadow blades that fly around are equally lethal.
Joker is busy lacing the ground with exploding kunai, assuming they are in fact reaching the opponent, when for some reason he hears the sound of the shadow clone technique behind him, followed by a whooshing noise of oncoming kunai.
Standing and turning quickly he see's the huge amount of kunai flying towards him, quickly he releases a huge dense torrent of water from his mouth, stopping all the kunai in there tracks and soaking the exploding tags on the kunai making them unusable.

( Suiton: Suijinchū ) - Water Release: Water Encampment Pillar
Rank: S
Type: Defence
Range: Short - Mid
Chakra cost: 40
Damage points: N/A
Description: A defensive technique where chakra kneaded inside the body is converted into water, and then expelled from the mouth in a dense torrent, effectively creating a near instantaneous barricade that can be used to intercept incoming attacks.

Joker then draws a rapier from one of his many magical pockets.

Kiddo, your harder to kill than a cockroach on steroids, let's settle this lady to clown.
 

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Joker is busy lacing the ground with exploding kunai, assuming they are in fact reaching the opponent, when for some reason he hears the sound of the shadow clone technique behind him, followed by a whooshing noise of oncoming kunai.
Standing and turning quickly he see's the huge amount of kunai flying towards him, quickly he releases a huge dense torrent of water from his mouth, stopping all the kunai in there tracks and soaking the exploding tags on the kunai making them unusable.

( Suiton: Suijinchū ) - Water Release: Water Encampment Pillar
Rank: S
Type: Defence
Range: Short - Mid
Chakra cost: 40
Damage points: N/A
Description: A defensive technique where chakra kneaded inside the body is converted into water, and then expelled from the mouth in a dense torrent, effectively creating a near instantaneous barricade that can be used to intercept incoming attacks.

Joker then draws a rapier from one of his many magical pockets.

Kiddo, your harder to kill than a cockroach on steroids, let's settle this lady to clown.
Mu then looks at joker as he did that. So, what do we do now? ._. never mind, i know what to do, mu takes some rock from his pocket and begins to throw it as the water fills the area around him ._. (not under him ;))
 

ReXii

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Mu then looks at joker as he did that. So, what do we do now? ._. never mind, i know what to do, mu takes some rock from his pocket and begins to throw it as the water fills the area around him ._. (not under him ;))
Joker pulls a map out from his back pocket, making some magical stuffs, and turns anything outside of his five meter range in to a giant 200 meter deep chasm filled with razor sharp spikes.
He then stands waiting for his opponent to get in close.

(Doton: Uitenpen) - Earth Style: Wheel Of Fortune
Rank: A
Type: Supplementary
Range: Short-Long
Chakra cost: 30
Damage Points: N/A
Descripton: A form of summoning where the user first takes out a topographical map that they can use to change any earth-based feature of the battlefield.
Note: can only be used once per battle
 

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Joker pulls a map out from his back pocket, making some magical stuffs, and turns anything outside of his five meter range in to a giant 200 meter deep chasm filled with razor sharp spikes.
He then stands waiting for his opponent to get in close.

(Doton: Uitenpen) - Earth Style: Wheel Of Fortune
Rank: A
Type: Supplementary
Range: Short-Long
Chakra cost: 30
Damage Points: N/A
Descripton: A form of summoning where the user first takes out a topographical map that they can use to change any earth-based feature of the battlefield.
Note: can only be used once per battle
bish ~_~
_____________________-
As sesshomaru watches joker counter his attacks, he begins to run at him. He watches as joker takes out a scroll and begins writing things on it. Before sesshomaru could get any closer the ground, begins to fall. Sesshomaru quickly channels his doton chakara a couple feet in front of him. He then, quickly jump forward. As he land, the piece of rock emerge with brute force from under both his legs, propelling him forward, just in joker's region where there is solid ground.

(Doton No Jutsu) - Earth Release Technique
Rank: D
Type: Attack/Defence
Range: Short-Mid
Chakra cost: 10
Damage Points: 20
Descripton: Creates small pillars of earth, small tools, and small shields of earth

Before i land, while in mid air i channel my water chakara below joker to send him also propelling into the air with:
(Suiton: Suiryū Kōbaku ) - Water Release: Water Dragon Biting Explosion
Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: The user creates a large pool of water that gushes upwards lifting the opponent into the air, after firing the enemy into the air, the user shoots numerous water bullets at them from the pool of water and then finishes by forming the water bullets into a water dragon which attacks the target, sending them crashing into the ground.

As you're sent in the air, i land on the ground and perform:
(Katon: Gōka Messhitsu) - Fire Release: Great Fire Destruction
Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: A technique where chakra kneaded inside the body is converted into fire, and then expelled from the mouth in a massive stream of intense flames. The technique has an enourmous range and can cover a huge area. When it was used by Madara Uchiha, the massive scale of the technique was such that, in comparisson, his incomplete Susanoo seemed small.
 

ReXii

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bish ~_~
_____________________-
As sesshomaru watches joker counter his attacks, he begins to run at him. He watches as joker takes out a scroll and begins writing things on it. Before sesshomaru could get any closer the ground, begins to fall. Sesshomaru quickly channels his doton chakara a couple feet in front of him. He then, quickly jump forward. As he land, the piece of rock emerge with brute force from under both his legs, propelling him forward, just in joker's region where there is solid ground.

(Doton No Jutsu) - Earth Release Technique
Rank: D
Type: Attack/Defence
Range: Short-Mid
Chakra cost: 10
Damage Points: 20
Descripton: Creates small pillars of earth, small tools, and small shields of earth

Before i land, while in mid air i channel my water chakara below joker to send him also propelling into the air with:
(Suiton: Suiryū Kōbaku ) - Water Release: Water Dragon Biting Explosion
Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: The user creates a large pool of water that gushes upwards lifting the opponent into the air, after firing the enemy into the air, the user shoots numerous water bullets at them from the pool of water and then finishes by forming the water bullets into a water dragon which attacks the target, sending them crashing into the ground.

As you're sent in the air, i land on the ground and perform:
(Katon: Gōka Messhitsu) - Fire Release: Great Fire Destruction
Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: A technique where chakra kneaded inside the body is converted into fire, and then expelled from the mouth in a massive stream of intense flames. The technique has an enourmous range and can cover a huge area. When it was used by Madara Uchiha, the massive scale of the technique was such that, in comparisson, his incomplete Susanoo seemed small.
The Joker watches as his foe launches himself towards the Joker, as he does so water begins to form around Jokers feet, and as it does he causes earth to surround his body in a great armor, preventing himself from being sent flying upwards the water just bounces off him harmlessly as the opponent lands.

(Doton: Koka no Jutsu) - Earth Release: Hardening Technique
Rank: S
Type: Offense/Defence/Supplementary
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: By utilizing earth-based chakra, the user creates armour made of rock that encases their body. The armour can also be used to create extendable weapons to strike a target with.

Joker then slams his sword in to the ground between them, focusing earth throughout his stone armor drastically increasing the weight of his body after swinging his right arm out in a blisteringly powerful attack aimed straight at the opponents sternum.

(Doton: Chō Kajūgan no Jutsu) - Earth Release: Super Added Weight Rock Technique
Rank: S
Type: Offensive
Range: Short
Chakra cost: 40
Damage points: 80
Description: A more advanced version of the Earth Release: Added Weight Rock Technique, in which the user drastically increases the weight of any object in direct physical contact, but to a much greater extent than that of the original ability. Under certain circumstances, the technique can be used to increase the force behind attacks.
Note: Note: The Initial effects last for 1 turn before the weight of the mass is returned to normal.

(Konoha Kaiganshō) - Leaf Rock Destroying Rise
Rank: B
Type: Attack
Range: short - mid
Chakra cost: N/A
Damage points: 20
Description: A taijutsu technique where the user smashes their elbow into their opponent using the other arm as support. It deals a powerful blow to the target and as the name suggests, is even strong enough to destroy rock formations.
 

Venom

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The Joker watches as his foe launches himself towards the Joker, as he does so water begins to form around Jokers feet, and as it does he causes earth to surround his body in a great armor, preventing himself from being sent flying upwards the water just bounces off him harmlessly as the opponent lands.

(Doton: Koka no Jutsu) - Earth Release: Hardening Technique
Rank: S
Type: Offense/Defence/Supplementary
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: By utilizing earth-based chakra, the user creates armour made of rock that encases their body. The armour can also be used to create extendable weapons to strike a target with.

Joker then slams his sword in to the ground between them, focusing earth throughout his stone armor drastically increasing the weight of his body after swinging his right arm out in a blisteringly powerful attack aimed straight at the opponents sternum.

(Doton: Chō Kajūgan no Jutsu) - Earth Release: Super Added Weight Rock Technique
Rank: S
Type: Offensive
Range: Short
Chakra cost: 40
Damage points: 80
Description: A more advanced version of the Earth Release: Added Weight Rock Technique, in which the user drastically increases the weight of any object in direct physical contact, but to a much greater extent than that of the original ability. Under certain circumstances, the technique can be used to increase the force behind attacks.
Note: Note: The Initial effects last for 1 turn before the weight of the mass is returned to normal.

(Konoha Kaiganshō) - Leaf Rock Destroying Rise
Rank: B
Type: Attack
Range: short - mid
Chakra cost: N/A
Damage points: 20
Description: A taijutsu technique where the user smashes their elbow into their opponent using the other arm as support. It deals a powerful blow to the target and as the name suggests, is even strong enough to destroy rock formations.
As i am going toward you, i notice your entire body fully cover with rock. Fearing i cannot dodge your elbow, as fast as i want to. I wait for the right moment. I quickly hide my hand down a bit, so from the way you're forcing your elbow forward you wouldn't see my hand while i perform the snake hand seal. Suddenly, i fall and slide a bit closer under you, and stop myself (deactivating the weight tech) before going any further. I then gather my lighting chakara in my hand very quickly, as i look up at you and slam my hand into your abdominal region, breaking up the rocks and stones on your body, also damaging you. The blast is so strong it send me back a couple feet, but before going back lot i look back at where i am going, as i grab your sword and stop out of hands reach of you.

(Doton: Kajūgan no Jutsu): Earth Style: Added Weight Rock Technique
Rank: A
Type: Offensive/Defensive
Range: short
Chakra cost: 30
Damage points: 60
Description: By performing the snake hand seal the user will use this technique to petrify whatever or whoever is touching them, causing the object in question to start to crumble. Due to essentially being turned to stone, the affected target considerably increases in weight. The afflicted person or object of this techniques effects increases their power by +10 to techniques but reduces their speed.
Note: The target stays petrified for 1 turn.

(Raiton: Raikiri) - Lightning Release: Lightning Blade
Rank: S
Type: Offense
Range: Short
Chakra Cost: 40
Damage Points: 80
Description: This jutsu is an advanced form of Chidori.
 

ReXii

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As i am going toward you, i notice your entire body fully cover with rock. Fearing i cannot dodge your elbow, as fast as i want to. I wait for the right moment. I quickly hide my hand down a bit, so from the way you're forcing your elbow forward you wouldn't see my hand while i perform the snake hand seal. Suddenly, i fall and slide a bit closer under you, and stop myself (deactivating the weight tech) before going any further. I then gather my lighting chakara in my hand very quickly, as i look up at you and slam my hand into your abdominal region, breaking up the rocks and stones on your body, also damaging you. The blast is so strong it send me back a couple feet, but before going back lot i look back at where i am going, as i grab your sword and stop out of hands reach of you.

(Doton: Kajūgan no Jutsu): Earth Style: Added Weight Rock Technique
Rank: A
Type: Offensive/Defensive
Range: short
Chakra cost: 30
Damage points: 60
Description: By performing the snake hand seal the user will use this technique to petrify whatever or whoever is touching them, causing the object in question to start to crumble. Due to essentially being turned to stone, the affected target considerably increases in weight. The afflicted person or object of this techniques effects increases their power by +10 to techniques but reduces their speed.
Note: The target stays petrified for 1 turn.

(Raiton: Raikiri) - Lightning Release: Lightning Blade
Rank: S
Type: Offense
Range: Short
Chakra Cost: 40
Damage Points: 80
Description: This jutsu is an advanced form of Chidori.
Joker watches as the opponent lands, dropping beneath his oncoming elbow and attempting to thrust a lightning blade at him, as begins the thrust Joker steps off his back foot driving his knee up and his already lifted elbow down, catching the opponents arm between the two lumps of rock, shattering his wrist as the blade stops just as it begins penetrating his body and deactivates due to the damage to the hand.

(Kōsa Hō) – Intersection method
Rank: B
Type: Defence
Range: Short
Chakra cost: 20
Damage points: 40
Description: With this jutsu, the user is able to intercept and counter an oncoming taijutsu technique by raising the knee, and driving the elbow downwards at the same time. This catches the attacking limb between his two limbs, and drives the elbow down with great force, effectively shattering the bone.

Joker then laughs as he opens his mouth spitting a large globule of mud straight in to his opponents eyes and kicking him back to the edge of the pit.

(Doton: Fukusuu no Dorosandan) - Earth Release: Multiple Mudshot Technique
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage point: 40
Description: This jutsu is basically a widespread version of the Mudshot Technique; allowing the user to fire at multiple targets.

Watch your step old chum! Ha!
 

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Joker watches as the opponent lands, dropping beneath his oncoming elbow and attempting to thrust a lightning blade at him, as begins the thrust Joker steps off his back foot driving his knee up and his already lifted elbow down, catching the opponents arm between the two lumps of rock, shattering his wrist as the blade stops just as it begins penetrating his body and deactivates due to the damage to the hand.

(Kōsa Hō) – Intersection method
Rank: B
Type: Defence
Range: Short
Chakra cost: 20
Damage points: 40
Description: With this jutsu, the user is able to intercept and counter an oncoming taijutsu technique by raising the knee, and driving the elbow downwards at the same time. This catches the attacking limb between his two limbs, and drives the elbow down with great force, effectively shattering the bone.

Joker then laughs as he opens his mouth spitting a large globule of mud straight in to his opponents eyes and kicking him back to the edge of the pit.

(Doton: Fukusuu no Dorosandan) - Earth Release: Multiple Mudshot Technique
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage point: 40
Description: This jutsu is basically a widespread version of the Mudshot Technique; allowing the user to fire at multiple targets.

Watch your step old chum! Ha!
As my hand gets stops, and my wrist gets twist i yell in pain, but my determination and will of lighting give me a new hope to win, even if it means me getting seriously damage. Instead i release a huge outburst of current through my arm through joker, rattling his body even in the earth encase armor. At the same time the lighting is running through his entire body, I'm pulling my hand from his grip. While, my other free hand takes out a explosive tag and gently place it between the rock near his nuts (har har har ;)), but i do this at a very quick movement, actually the same time as the lighting stops.

(Raiton: Chidori Nagashi) - Lightning Release: One Thousand Birds Current
Rank: A
Type: Offense/Defence
Range: Short - Mid
Chakra Cost: 30
Damage Points: 60
Description: This jutsu allows the user to generate non-focused electrically charged chakra from their body. Because the electricity isn't focused, it doesn't kill on contact, instead it only paralyzes. The lightning can be channelled through metal objects, as well as spread out into the air or ground.

As my hand is free, the lighting stops, and the kunai is already wedge into joker's armor, and a slab of rock pushes underneath me, pushing me back away. As i get away in the air, i release a fire ball toward joker.

(Doton No Jutsu) - Earth Release Technique
Rank: D
Type: Attack/Defence
Range: Short-Mid
Chakra cost: 10
Damage Points: 20
Descripton: Creates small pillars of earth, small tools, and small shields of earth

(Katon: Gōka no Jutsu) - Fire Release: Hellfire Technique
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: The user will manipulate their chakra and breath out from their mouth a large fireball that travels at the opponent. As it reaches the opponent it bursts into a maelstrom of fire engulfing them in flames.
 
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ReXii

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As my hand gets stops, and my wrist gets twist i yell in pain, but my determination and will of lighting give me a new hope to win, even if it means me getting seriously damage. Instead i release a huge outburst of current through my arm through joker, rattling his body even in the earth encase armor. At the same time the lighting is running through his entire body, I'm pulling my hand from his grip. While, my other free hand takes out a explosive tag and gently place it between the rock near his nuts (har har har ;)), but i do this at a very quick movement, actually the same time as the lighting stops.

(Raiton: Chidori Nagashi) - Lightning Release: One Thousand Birds Current
Rank: A
Type: Offense/Defence
Range: Short - Mid
Chakra Cost: 30
Damage Points: 60
Description: This jutsu allows the user to generate non-focused electrically charged chakra from their body. Because the electricity isn't focused, it doesn't kill on contact, instead it only paralyzes. The lightning can be channelled through metal objects, as well as spread out into the air or ground.

As my hand is free, the lighting stops, and the kunai is already wedge into joker's armor, and a slab of rock pushes underneath me, pushing me back away. As i get away in the air, i release a fire ball toward joker.

(Doton No Jutsu) - Earth Release Technique
Rank: D
Type: Attack/Defence
Range: Short-Mid
Chakra cost: 10
Damage Points: 20
Descripton: Creates small pillars of earth, small tools, and small shields of earth

(Katon: Gōka no Jutsu) - Fire Release: Hellfire Technique
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: The user will manipulate their chakra and breath out from their mouth a large fireball that travels at the opponent. As it reaches the opponent it bursts into a maelstrom of fire engulfing them in flames.
As agreed due to your use of Nagashi in the watery enviroment we are both paralyzed i will pick up from that point.

Joker after catching the opponents arm and crushing it notes a surge of electricity jump from the opponents body, both are caught in the electricity with Jokers rock body earthing him slightly as it shatters away causing contact between the two, even in his paralyzed state from the electrical backlash he is capable of causing a no handseals sealing technique to form on the opponents body without the opponents knowledge and the briefest touch.

(Juinjutsu: Hayaguchikotoba Shīru) Cursed Seal Technique: Tongue Twister Seal
Type: Supplementary/Defensive
Rank: S-Rank
Range: Short
Chakra: 40
Damage: N/A
Description:
This Cursed Seal was the one given to all members of the ANBU subgroup Root by Danzō Shimura, to ensure no information about Danzō or the organization could fall into the wrong hands. After Danzō died, the seals disappeared from all the Root members. When the wearer of this Cursed Seal speaks about anything incriminating related to Danzō or Root, their entire body will be paralysed, taking away their ability to speak or move. In the place it is applied, it takes the shape of three solid lines and two broken lines. The seal can also be applied during combat, and can secretly be placed on the opponent's body upon momentary physical contact. When the user activates it, the curse seal's marks spread around the opponent's body, paralysing them. However, one can break free from the seal with a strong enough release of chakra.
Note: Usable twice

The seal completely paralyzes the opponent stopping the Nagashi and giving the joker enough time to pull himself together and step forwards kicking the paralyzed opponent over the edge of the abyss below.

THIS IS....An overused joke...HA! HA! HAHAHAHAHAHAHA!
 

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As agreed due to your use of Nagashi in the watery enviroment we are both paralyzed i will pick up from that point.

Joker after catching the opponents arm and crushing it notes a surge of electricity jump from the opponents body, both are caught in the electricity with Jokers rock body earthing him slightly as it shatters away causing contact between the two, even in his paralyzed state from the electrical backlash he is capable of causing a no handseals sealing technique to form on the opponents body without the opponents knowledge and the briefest touch.

(Juinjutsu: Hayaguchikotoba Shīru) Cursed Seal Technique: Tongue Twister Seal
Type: Supplementary/Defensive
Rank: S-Rank
Range: Short
Chakra: 40
Damage: N/A
Description:
This Cursed Seal was the one given to all members of the ANBU subgroup Root by Danzō Shimura, to ensure no information about Danzō or the organization could fall into the wrong hands. After Danzō died, the seals disappeared from all the Root members. When the wearer of this Cursed Seal speaks about anything incriminating related to Danzō or Root, their entire body will be paralysed, taking away their ability to speak or move. In the place it is applied, it takes the shape of three solid lines and two broken lines. The seal can also be applied during combat, and can secretly be placed on the opponent's body upon momentary physical contact. When the user activates it, the curse seal's marks spread around the opponent's body, paralysing them. However, one can break free from the seal with a strong enough release of chakra.
Note: Usable twice

The seal completely paralyzes the opponent stopping the Nagashi and giving the joker enough time to pull himself together and step forwards kicking the paralyzed opponent over the edge of the abyss below.

THIS IS....An overused joke...HA! HA! HAHAHAHAHAHAHA!
*Activates Susano'O and breaks out*

X____X
 
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