Taijutsu - Vendetta

-Vendetta-

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*I rotate my body slightly clockwise and push off with my right foot to begin spinning counterclockwise. As I begin the spin, I extend my right leg out. I then lower my stance and strike your clone in his left thigh with the side of my foot*

Strong points

  • This attack throws the opponent off balance
Weak points

  • If your opponent is fast, they can attack you while you are in the process of spinning
Combinations-strategies

After successfully knocking the opponent off balance, you can perform the water prison jutsu since you are close enough and they are unable to counter

Ways to counter this technique

If you have fast reflexes, when the opponent begins their spin, you can jump back and throw a kunai at them since they will lose sight of you for a short time
 

Mathias

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*I rotate my body slightly clockwise and push off with my right foot to begin spinning counterclockwise. As I begin the spin, I extend my right leg out. I then lower my stance and strike your clone in his left thigh with the side of my foot*

Strong points

  • This attack throws the opponent off balance
Weak points

  • If your opponent is fast, they can attack you while you are in the process of spinning
Combinations-strategies

After successfully knocking the opponent off balance, you can perform the water prison jutsu since you are close enough and they are unable to counter

Ways to counter this technique

If you have fast reflexes, when the opponent begins their spin, you can jump back and throw a kunai at them since they will lose sight of you for a short time
Good, however the time in which it takes you to draw out a kunai and for the opponent to complete his spin to keep a view of you is very limited. One might even say that the opponent would have sight of you before you release the kunai. However, that all depends on the opponent. And as for other means to counter, you could always include other taijutsu combinations instead.

(Konoha Senpū) - Leaf Hurricane
Rank: D
Type: Attack
Chakra Cost: N/A
Damage Points: 10
Description: A taijutsu where one launches a succession of high kicks and low kicks. Firstly, the opponent's evasion margin is restrained upon seeing the high kick, thus augmenting the chances for the low kick to hit the mark connecting to the rib cage area. So originally the high kick is little more than a feint.
This next technique involves feinting your opponent. You will start a combination of high kicks followed by low ones. The high kicks will be the ones doing the feint; the ones doing the actual distraction, leaving another part of their body exposed for you to strike with your low kicks. The reason as to why the high kicks are the feints is because it will severely increase the chances of the opponent wanting to defend, and thus attracting his attention depending on where you choose to strike. Sadly in our RP its pretty hard to land a feint because well.. people can simply read what we are trying to do. But like always, there are those special times, depending on who you fight that they will either allow you to, or you'll simply get lucky and land it.
 
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