Gitanshu and I play with water.

Gaara

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Strong points
  • The sharks can be reformed from the water around them, making them incredibly hard to kill, an the attack last even longer.
  • The 5 sharks attack in unison and with extreme viciousness, if my opponent is in the water source, the sharks can be quite deadly.
Weak points
  • I have to keep my hand on the water source at all times.
  • The water source needs to be quite substantial to use.
  • If I take my hand off the water at any time, the jutsu ends and the sharks dissipate.
Combinations-strategies: Of course I would use this jutsu while battling on a huge water terrain, such as lake or ocean.
Ways to counter: Like you said I can use some jutsu that blasts me off the water source successfully evading attacks as the sharks can't leave the water, or I can preform a quick jutsu causing my opponent to have to remove their hand from the water source, ending the jutsu.
Any question not really.
 

Gitanshu

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this is by far one of the deadliest jutsu if your opponent is underwater so if caught underwater you should turn your self into water to avoid any physical damage.

(Suiton: Uramiame no Jutsu) - Water Release: Grudge Rain Technique
Rank: B
Type: Supplementary
Range: Long
Chakra cost: 20
Damage points: N/A (-15 per turn the target remains in the water)
Description: The user will first perform Dog hand seal and then the user create a large storm cloud, which in turn produces rain. The large amount of rain then turns into a large wave of water and sweeps the enemy off their feet. While the targets are trapped in the water, their chakra will slowly be drained away. Chakra draining properties last for two turns.

Self explanatory, Weave the dog hand seal and create some thuder cloud over/near the opponent and use them to produce a good amount of rain, this rain should then be manipulated into a large wave which goes on to strike your opponent(s) but this wave is quite unique as this wave has the property to slowly drain away your opponent's chakra [nothing significant], the wave also sweeps the enemy of their feet.


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Gaara

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Strong points
  • Sweeps my opponent off their feet.
  • The rain creates a wave that drains chakra from my opponent.
  • Works at long range.
Weak points
  • -15 chakra for every turn the jutsu is active and my opponent remains underwater.
  • This jutsu has no real damaging properties to it, besides the chakra stealing.
  • Can only be used at long range from my opponent.
Combinations-strategies: Can be used as my opening jutsu if we start of at long range.
Ways to counter: Any jutsu that blasts me away from the wave, or stops me from being hit by it.
Any question not really.
 

Gitanshu

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Meh, we will do 2 jutsu this time around as one of them is rather obvious.

( Suiton: Suishinshū ) - Water Release: Water Quaking Pillar
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user jumps into the air and then stabs his sword intothe ground, where he causes water to burst up around him and creating a pillar of water to rise up in the air repelling the enemy.

Jump in air and while descending towards the earth take out your sword and stab it on to the ground, this will cause water to burst outwards from the ground, this water will be in a shape of a pillar and can be used to repel/hit your enemy.

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( Suiton: Seiryūshō ) - Water Release: Azure Dragon Palm
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user unleashes a spiralling torrent of water from his hands.

Nothing to explain in this ._., is there?

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Gaara

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Strong points
  • Is good for repelling incoming taijutsu/kenjutsu attacks.
  • Very simple technique to use.
Weak points
  • Only works if the enemy is in very short range of me.
  • If I don't use a sword at all in my arsenal then, this jutsu is rather useless.
Combinations-strategies: Perfect for counters in kenjutsu battle.
Ways to counter: I could use a futon gust to blow my self away as my opponent jumps in the air with his sword aimed at the ground.
Any question: Nope.



Strong points
  • A spiral torrent comes from my hand, easy to use jutsu.
Weak points
  • Can only reach up to short range.
Combinations-strategies: I guess it would be useful in a taijutsu type battle.
Ways to counter: A quick doton shield or a blast of wind from my palm or mouth to blast the water away.
Any question: Nope not really.
 

Gitanshu

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I could use a futon gust to blow my self away as my opponent jumps in the air with his sword aimed at the ground.
I would rather attack him while he is in mid air but yeah that's me >_>


A quick doton shield or a blast of wind from my palm or mouth to blast the water away.
Neither of them will not work if in point black range [remember short range is up to 5 meter] but I don't think you will allow him to use this jutsu while you are in point black range from him ;)

( Suiton: Shizuka Yari ) - Water Release: Droplet Spear

Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: Using their skills with water release, the user creates an orb of water in their hand which they can then release in the form of multiple spearing streams, that they can use to attack their enemy from multiple directions or in spirals.

Again self explanatory, just create a orb of water in your hand and then release it towards the enemy while shape manipulating it into multiple spearing streams, you can use these streams for head on attack as well as multi-directional attack.

One of the pro is that it was used by mei <3

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Gaara

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Strong points
  • Can be used to attack them from multiple directions.
  • Can be used up to mid range.
Weak points
  • The attack comes from the palm and you can see it's water jutsu as it forms into a ball first.
Combinations-strategies: Can be used to attack the enemy from multiple directions, and slip them up.
Ways to counter: As it looks like the water stays connected to the user at all times, I could fire a quick raiton jutsu into the water stream to shock the user.
Any question: nope.
 

Gitanshu

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As it looks like the water stays connected to the user at all times, I could fire a quick raiton jutsu into the water stream to shock the user.
I don't think it is always connected, will get some one advice because the description says it is release outwards.

( Suiton: Nagareru no Yari ) - Water Release: Flowing Spear
Rank: B
Type: Offensive
Range: Short-Mid
Chakra cost: 20
Damage points: 40
Description: The user creates crescent shaped blades of water, which follow the arcs of their hand movements attacking opponents infront of them or they can twirl around while generating the crescent blades to attack all around them.


With your hand movement create a crescent blade of water, this blade can also be created by twirling/spinning to create an all around attack.

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Gaara

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Strong points
  • Can be used to attack infront of me, or to spin around and attack all around me.
  • Can reach up to mid range.
Weak points
  • Follows the arc my hand went in so, it only moves in one direction after being released.
Combinations-strategies: Can be used to attack enemy in front of me, or to twirl around and attack multiple enemies around me.
Ways to counter: I could use a jutsu to create a quick pillar under me to raise me out of the path of the arc. Or If they use in a spinning fashion as soon as their back is turned while they are spinning I could strike out with a raiton jutsu.
Any question: Nope.
 

Gitanshu

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Now you have completed all the jutsu up to B rank :yay: , now before moving on I would like to ask if you have any question regarding any technique or in general.

If not then it is time for applied science again, the same drill but this time around I want you to even post a counter to your own move.
 

Gaara

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Nope not really...


Okay to start off with I turn to my opponent an create a orb of water in my hand that shoots out in the form of multiple spearing streams that spiral around each other. As the spiraling waves slam into my enemy I weave the Snake handseal and expel a incredibly large amount of water from my mouth aimed at the ground that blows me upwards on top of a wave it forms that I ride in to crush my opponent, as the water dies down an my opponent begins to stand back up I preform the Dog handseal and cause it to rain a large amount of water mixing with the water on the ground already from the wave, submerging the opponent in now chakra draining water.


( Suiton: Shizuka Yari ) - Water Release: Droplet Spear
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: Using their skills with water release, the user creates an orb of water in their hand which they can then release in the form of multiple spearing streams, that they can use to attack their enemy from multiple directions or in spirals.

(Suiton: Bakusui Shōha) - Water Release: Exploding Water Colliding Wave
Rank: B
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: The user performs the snake hand seal and creates a large volume of water from their mouth spilling it toward the ground and lifting them up into the air. The user can also ride the wave, allowing him to travel at high speeds and attacking the enemy. The user can create a small ocean worth of water even in barren conditions and can use the water for additional techniques.

(Suiton: Uramiame no Jutsu) - Water Release: Grudge Rain Technique
Rank: B
Type: Supplementary
Range: Long
Chakra cost: 20
Damage points: N/A (-15 per turn the target remains in the water)
Description: The user will first perform Dog hand seal and then the user create a large storm cloud, which in turn produces rain. The large amount of rain then turns into a large wave of water and sweeps the enemy off their feet. While the targets are trapped in the water, their chakra will slowly be drained away. Chakra draining properties last for two turns.


As my opponent stands before me, I see him turn to me and begin creating a water orb in their hand, as he does this I wave my hand in a crescent shaped arc that releases a blade of water that crashes into the spiraling water. As the waters crash together I slam my palms on the ground causing water to form 10meters in the air above my opponent who meanwhile makes the Snake handseal an propels water out of his mouth, that shoots them straight up and slamming them into my falling water, knocking them back to earth stopping the water from flowing out of their mouth. As they begin to get up I create a flow of gushing water under them that traps them in a sphere of water unable to act.


( Suiton: Nagareru no Yari ) - Water Release: Flowing Spear
Rank: B
Type: Offensive
Range: Short-Mid
Chakra cost: 20
Damage points: 40
Description: The user creates crescent shaped blades of water, which follow the arcs of their hand movements attacking opponents infront of them or they can twirl around while generating the crescent blades to attack all around them.

(Suiton: Haran Banshō) - Water Release: Stormy Blockade
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: N/A
Description: The user will slam their hands against then ground allowing him/her to summon a massive amount of water from the sky, crushing it into the opponent. If needed, the user can cancel the technique in an instant.
Note: The water needs to be summoned at least 10 meters above the opponent to have any real effect.

(Suiton: Funshutsu Mizu Kinko) - Water Release: Gushing Water Imprisonment
Rank: B
Type: Supplementary
Range: Short - Mid
Chakra cost: 20
Damage points: N/A
Description: The user creates a flow of gushing water under the opponent which traps them in a sphere of water. The user can perform an attack while the opponent is trapped. This jutsu is similar to Water Prison Technique, though the user doesn't need to keep his arm in the sphere of water.
Note: Technique creates its own water source
 
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Gitanshu

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Okay I will say very well done but there are few things which concern me, I never said that you have to use all water jutsu only but I am happy you did so. :)

I preform the Dog handseal and cause it to rain a large amount of water mixing with the water on the ground already from the wave, submerging the opponent in now chakra draining water.
This jutsu is mainly to be used at long range but according to your description your opponent was now at short range of you.

(Suiton: Haran Banshō) - Water Release: Stormy Blockade
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: N/A
Description: The user will slam their hands against then ground allowing him/her to summon a massive amount of water from the sky, crushing it into the opponent. If needed, the user can cancel the technique in an instant.
Note: The water needs to be summoned at least 10 meters above the opponent to have any real effect.
Now it is a doubtful in terms of usage as you yourself said the wave was created so now it may be able to hit him and make him fall of the wave but I don't think it will stop the already created wave, sorry if I understand your intentions wrong.

Now do you have any cross question or any argument?
 

Gaara

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Okay I will say very well done but there are few things which concern me, I never said that you have to use all water jutsu only but I am happy you did so. :)

I thought it would be more fun this way.


This jutsu is mainly to be used at long range but according to your description your opponent was now at short range of you.
Ah you are right I forgot I can only rain in down long range.

Now it is a doubtful in terms of usage as you yourself said the wave was created so now it may be able to hit him and make him fall of the wave but I don't think it will stop the already created wave, sorry if I understand your intentions wrong.
Actually I thought the wave wasn't formed until after they user is blown upwards on top of it, that the wave forms as they are rising up. But your right I would knock them off but the wave probably continue moving.


Now do you have any cross question or any argument?
Nope I'm ready to procede when you are.
 

Gitanshu

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Actually I thought the wave wasn't formed until after they user is blown upwards on top of it, that the wave forms as they are rising up. But your right I would knock them off but the wave probably continue moving.
It was never mandatory to ride on the wave, it is just one of the versatile jutsu's which provide us with this option.

(Suiton: Bakusui Shōha) - Water Release: Exploding Water Colliding Wave
Rank: B
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: The user performs the snake hand seal and creates a large volume of water from their mouth spilling it toward the ground and lifting them up into the air. The user can also ride the wave, allowing him to travel at high speeds and attacking the enemy. The user can create a small ocean worth of water even in barren conditions and can use the water for additional techniques.
 

Gitanshu

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So moving onto A ranks.

Now have you learned wind style rasengan?

If not, I can not teach you this tech.

(Suiton: Gufuu Suika) - Water Style: Typhoon Water Vortex
Rank: A
Type: Attack/Defence
Range: Short-Mid
Chakra cost: 30
Damage Points: 60
Description:The user will create a ‘Wind Style: Rasengan’ in one hand, and ‘Water Style: Destruction Torrent’ in the other. By combining them, he will create a tornado of water that can be used to attack or defend. This jutsu can also be used to drown out wind and fire combos
Note: No water source required.

So I will just inform you about the next technique and teach you the above one if you have learned the wind style rasengan. ^_^

(Suiton: Daibakufu no Jutsu) - Water Style: Giant Water Vortex Technique
Rank: A
Type: Attack
Range: Short-Long
Chakra cost: 30
Damage Points: 60
Description: After doing the needed hand seals Tiger → Ox → Monkey → Rabbit → Ram → Boar → Ox → Horse → Monkey → Tiger → Dog → Tiger → Snake → Tiger → Ox → Monkey → Rabbit → Bird, extends water over a large scale, surges and rises up to several dozen meters high. Then it streams down to the ground in one big cascade, much like a gigantic waterfall. In doing so, it resembles a huge wave, with tremendous power that can hollow out the ground. What remains after that technique's utilization is reminiscent of no less than the aftermath of a natural disaster. This is a considerably advanced ninjutsu, and activating this technique requires a fair amount of chakra.
Note: Technique Requires a water source.


Perform all those hand seal and then send your chakra in the near by water source, Once done make the water rise upwards and then all the molecules of water come close together while it descends downwards, It takes a form of one gigantic wave while doing so, It's ran power is more than enough to leave a great impact on the ground and the terrain itself and not to mention after it's completion the area is drenched with water and give's a look as if some natural disaster just occurred.

Edit- I found a video link [video=youtube;nsK4xD_rcpk]http://www.youtube.com/watch?feature=player_embedded&v=nsK4xD_rcpk[/video]
 
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Gaara

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Now have you learned wind style rasengan?
If not, I can not teach you this tech.
Sorry for the delay, I've been rather busy with work lately. Anyhow I do not know the rasengan yet.

Strong points
  • This jutsu seems rather formidable and fairly hard to dodge, as it washed away and ended Zabuza with ease.
  • The jutsu changes the battlefield essentially as well, leaving it looking like the aftermath of a natural disaster.
  • Works at all ranges.
Weak points
  • Tons of handseals...
  • Requires a huge water source before being usable.
  • The jutsu has many parts before it actually lands the attack.
Combinations-strategies: Idk this jutsu leave alot of time left for counters and other things. I would use it as a first move so it has to go through an my opponent must counter as to not break time frame.
Ways to counter: If on land I would use the hide like a mole jutsu and quickly tunnel underground to avoid the jutsu.
Any question: Have you used this a bunch? Or at all?
 

Gitanshu

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We all have Rl.

Idk this jutsu leave alot of time left for counters and other things. I would use it as a first move so it has to go through an my opponent must counter as to not break time frame.
Well the time frame starts the moment you do first hand seal so in my opinion the opponent can take advantage of this and may actually be the first to go offensive.

Have you used this a bunch? Or at all?
I have used it a couple of times, due to my water specialty I only need one hand seal but still not every terrain provides you with suitable conditions to use it.

(Suiton: Senkogenma Kujo) – Water Release: Flash Grinding Destruction
Rank: A
Type: Offensive
Range: Short
Chakra cost: 30
Damage point: 60
Description: As his opponent is standing on a source of water, the user will create. four sharks of water. Those sharks will rush at their target, come out and knock the opponent high into the air. breaking several of his bones in the process. Then, as his enemy is in a very vulnerable position, the user can freely attack with swords or other ninja techniques.
Note: Requires a water source.

Easy to explain, when you and your opponent are standing on a water source you make four sharks out of water which go on to strike your opponent and knock him high in the air and while the opponent is in mid-air and is suffering from pain and agony you can use any of your ninja tools to finish him off.
 

Gaara

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Strong points:
*They rush my opponent.
*Jutsu creates 4 sharks.
*Knocks the enemy up in the air.

Weak points:
*Requires water source.
*Only works at short range.


Combinations-strategies: This is great for using during on ocean battles. The sharks rush fast and it is near unavoidable at short range.

Ways to counter: I would use this jutsu to take out all 4 right before they strike.

( Suiton: Nagareru no Yari ) - Water Release: Flowing Spear
Rank: B
Type: Offensive
Range: Short-Mid
Chakra cost: 20
Damage points: 40
Description: The user creates crescent shaped blades of water, which follow the arcs of their hand movements attacking opponents infront of them or they can twirl around while generating the crescent blades to attack all around them.
 

Gitanshu

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( Suiton: Nagareru no Yari ) - Water Release: Flowing Spear
Rank: B
Type: Offensive
Range: Short-Mid
Chakra cost: 20
Damage points: 40
Description: The user creates crescent shaped blades of water, which follow the arcs of their hand movements attacking opponents infront of them or they can twirl around while generating the crescent blades to attack all around them.
WOn't work simple because you can't use B rank water to destroy A rank water....

(Suiton: Kyojin Nami Shougeki) – Water Release: Giant Wave Crash
Rank: A
Type: Offensive , Deffence
Range: Long
Chakra cost: 30
Damage points: 60
Description: The user gathers a large amount of water that can then be used to crash into the opponent. It is strong enough to push back Killer bee in Eight tales form.
Note: Requires a water source

Now I think it was used by suigetsu, This technique is quite strong and fatal as it has the ability to push back Hachibbi, For using this technique you shape manipulate a near by water source and create a huge wave like structure out of it and make it charge towards your opponent upon impact it will cause him fatal wounds and will carry him backwards thanks to the momentum.
 
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