If one of my old friends wants to fight, that'd be grand. If not, anyone is welcome
- Rei's R&R
- No customs
- Killing is allowed but it doesn't count towards your bio
- No stealing
- The terrain is an open field with a lake to the east in mid range
- We start at mid range
I'll be using my Second Mizukage bio (I don't think it's 100% updated, but it's close enough)
Post your bio and I'll go first
I begin by channeling my earth chakra and create two rock cubes that constantly spin around
(Doton: Ukiwagan no Jutsu) - Earth Release: Floating Ring Rock Technique
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: The user uses the earth to create large floating rock cubes 2 meters squared to toss at the opponent. The rock cubes spin around the user, doubling as a protection against other attacks.
I then create a pool of water under you which erupts, blasting you upwards. Next, I send multiple water bullets from the pool at you, which finally forms into a dragon that crashes you back into the ground.
(Suiton: Suiryū Kōbaku ) - Water Release: Water Dragon Biting Explosion
Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: The user creates a large pool of water that gushes upwards lifting the opponent into the air, after firing the enemy into the air, the user shoots numerous water bullets at them from the pool of water and then finishes by forming the water bullets into a water dragon which attacks the target, sending them crashing into the ground.
I begin by channeling my earth chakra and create two rock cubes that constantly spin around
(Doton: Ukiwagan no Jutsu) - Earth Release: Floating Ring Rock Technique
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: The user uses the earth to create large floating rock cubes 2 meters squared to toss at the opponent. The rock cubes spin around the user, doubling as a protection against other attacks.
I then create a pool of water under you which erupts, blasting you upwards. Next, I send multiple water bullets from the pool at you, which finally forms into a dragon that crashes you back into the ground.
(Suiton: Suiryū Kōbaku ) - Water Release: Water Dragon Biting Explosion
Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: The user creates a large pool of water that gushes upwards lifting the opponent into the air, after firing the enemy into the air, the user shoots numerous water bullets at them from the pool of water and then finishes by forming the water bullets into a water dragon which attacks the target, sending them crashing into the ground.
As Nero notices his opponent rising several rocks out of the ground around himself, and causing them to spin around him, Nero figures out that they aren't made only to spin around, they are made to attack him and defending him would make him open for another attack from his opponent's side and so Nero finds the best solution and the best technique to defend from his opponent's technique, Nero creates two gigantic pillars one that would rise from below him opponent and one would rise in front of him however not right in front of him, something like a meter in left, however this pillar wouldn't rise straight, it would rise in an angle to the right side which would protect me from any rock and would let his vision clear, well most of it. it would be destroyed upon clashing with the last rock anyway. (clear picture in le picture made by me o-o) Also the fact that there would be some rocks spinning around you, your moves shall be pretty restricted.
Rank: A
Type: Offensive
Range: Long
Chakra cost: 30
Damage points: 60
Description: This jutsu causes gigantic pillars of rock to forcefully emerge from the ground. This is a even greater scaled Earth Release: Rising Spikes and is large enough to impale a summoning technique.
Having the gigantic pillars attacking you from below, Nero performs one quick handseal, creating a large storm cloud which would produces rain creating large amount of rain that would turns into a large wave of water falling from above draining chakra from you as long as you as you are trapped in the water and also preventing you from using any lightning technique.
Rank: B
Type: Supplementary
Range: Long
Chakra cost: 20
Damage points: N/A (-15 per turn the target remains in the water)
Description: The user will first perform Dog hand seal and then the user create a large storm cloud, which in turn produces rain. The large amount of rain then turns into a large wave of water and sweeps the enemy off their feet. While the targets are trapped in the water, their chakra will slowly be drained away. Chakra draining properties last for two turns.
As I feel the earth under me being to shake as your earth begins rising, I quickly discontinue my previous attack and liquefy my entire body. In my liquid state, I simply pass over and behind the pillar as any physical attack is useless at this point. As your vision is slightly obscured by both pillars, my movements may go unnoticed.
(Suiton: Suika no Jutsu) – Water Release: Hydrification technique
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description: This technique allows the user to liquefy the whole body at will, this technique makes it impossible to receive damage from physical attacks. From a single hair to the skin and muscles, everything can be liquefied and solidified at will. Be it to evade an enemy's attack during a short range battle, to infiltrate a structure, or to launch a surprise attack in a liquefied state, this technique boasts a high strategic value. Using this, the user can also re-shape their body parts for suitable situations. The only way to contain a user of this technique is to lock them up in an airtight container so they cannot move about. When the user passes out, they turn into a jelly-like state. As this technique turns the body into water, the user is vulnerable to lightning techniques. The Second Mizukage when using this technique has a more oily state allowing it to into Gaara's sand element and nullify the techniques. (this oily ability can only be used by the Second Mizukage).
Note: Can only be used by members of the Hozuki Clan.
When I am safely behind the pillar, I reform and create a single shadow clone, which runs around the right side of the pillar and throws three explosive kunai at you.
(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank:B
Type:Supplementary
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed.
As I feel the earth under me being to shake as your earth begins rising, I quickly discontinue my previous attack and liquefy my entire body. In my liquid state, I simply pass over and behind the pillar as any physical attack is useless at this point. As your vision is slightly obscured by both pillars, my movements may go unnoticed.
(Suiton: Suika no Jutsu) – Water Release: Hydrification technique
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description: This technique allows the user to liquefy the whole body at will, this technique makes it impossible to receive damage from physical attacks. From a single hair to the skin and muscles, everything can be liquefied and solidified at will. Be it to evade an enemy's attack during a short range battle, to infiltrate a structure, or to launch a surprise attack in a liquefied state, this technique boasts a high strategic value. Using this, the user can also re-shape their body parts for suitable situations. The only way to contain a user of this technique is to lock them up in an airtight container so they cannot move about. When the user passes out, they turn into a jelly-like state. As this technique turns the body into water, the user is vulnerable to lightning techniques. The Second Mizukage when using this technique has a more oily state allowing it to into Gaara's sand element and nullify the techniques. (this oily ability can only be used by the Second Mizukage).
Note: Can only be used by members of the Hozuki Clan.
When I am safely behind the pillar, I reform and create a single shadow clone, which runs around the right side of the pillar and throws three explosive kunai at you.
(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank:B
Type:Supplementary
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed.
As the pillar before Nero gets destroyed upon clashing with the last rock cube thrown by his opponent, Nero's vision would be still blocked because of the amount of rocks it would turn into upon clashing with the last rock cube that is thrown by his opponent. However, there would be still the right side, that his opponent would be dead by now. But this is pretty awkward how someone would die without making a single sound of pain or scream. This is more than enough evidence that his opponent isn't dead and he somehow managed to escape from being hit by the enormous pillar Nero made. This leaves three options in front of Nero that explains how his opponent managed to escape without a scratch, one that he managed to escape through merging with the ground, however this is pretty much impossible because of the enormous side of the pillar and it's unbelievable power and the next option is that he somehow managed to block the attack through an armor or such thing, however the fact that the pillar he created raised perfectly and has his correct height, which means that his opponent didn't create an armor or such thing to defend against this attack. This leaves no option in front of Nero other than that his opponent has some sort of a power that would let the pillar go through him or he possess a great speed that would allow him to run before the pillar could reach him, however the fact that he would be still surrounded with cubs spinning around him would make that option impossible so that mean that he possesses a unique power/ability that allowed him to let the pillar go through him, as he couldn't jump either because of the pillar's great range of reaching in mid air. With this said, Nero figures out that his opponent is still near to the pillar and because of the fact that he doesn't know his specific location, Nero decides to use a technique that would cover the whole area around the pillar and so Nero performs a single handseal due to his affinity towards lightning, summoning four giant pillars that would surround his opponent and the pillar he created previously and starts to shoot bolts of lightning at Nero's opponent alongside with the pillar, destroying the pillar and shocking you to death meanwhile the water is falling upon you or possibly around you and you are still in the Hydrofication state.
Rank: B
Type: Offensive, Supplementary
Range: Short – Mid
Chakra cost: 20
Damage points: 40
Description: After the user performs the Ram → Boar → Dog → Bird → Hare hand seals they then summon Four Giant Pillars surrounding the enemy target and then the user shoots out bolts of lightning, binding the target in place and possibly doing damage to them.
Upon seeing the pillars rise, I immediately reform, perform a short sequence of hand seals and create a wave of earth that carries me to the left, away from your pillars and water. Your lightning will destroy the wave, so once I am a safe distance away, I jump off of it onto the ground again.
(Doton: Doryūha) - Earth Release: Earth Flow Wave
Rank: B
Type: Offensive
Range: Mid - Long
Chakra cost: 20
Damage points: 40
Description: After performing the required hand seal sequence Rat → Snake → Tiger the user creates and rides a wave of earth that can branch of to attack from a distance. The user can also use the technique to manipulate the terrain and trap the target by wrapping earth round their legs preventing them from moving
While in the process of jumping off the wave, I send my lightning chakra into the sky. Immediately as I land, we are once again in eye contact with each other, so I create a lightning strike directly on your position.
(Raiton: Ikazuchi no Kiba) - Lightning Release: Fangs of Lightning
Rank: B
Type: Offense
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: The user sends an electrical essence into the clouds, allowing them to create lightning strikes in the desired location.
Upon seeing the pillars rise, I immediately reform, perform a short sequence of hand seals and create a wave of earth that carries me to the left, away from your pillars and water. Your lightning will destroy the wave, so once I am a safe distance away, I jump off of it onto the ground again.
(Doton: Doryūha) - Earth Release: Earth Flow Wave
Rank: B
Type: Offensive
Range: Mid - Long
Chakra cost: 20
Damage points: 40
Description: After performing the required hand seal sequence Rat → Snake → Tiger the user creates and rides a wave of earth that can branch of to attack from a distance. The user can also use the technique to manipulate the terrain and trap the target by wrapping earth round their legs preventing them from moving
While in the process of jumping off the wave, I send my lightning chakra into the sky. Immediately as I land, we are once again in eye contact with each other, so I create a lightning strike directly on your position.
(Raiton: Ikazuchi no Kiba) - Lightning Release: Fangs of Lightning
Rank: B
Type: Offense
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: The user sends an electrical essence into the clouds, allowing them to create lightning strikes in the desired location.
With Nero doubting that his attack would work, Nero is tired of thinking that he may be open for any attack because the fact he doesn't know his location, yes he knows that he is in front of him however he doesn't know where he is nor does he know whether did his attack hit him or not. So in order to assist himself in the fight, Nero performs a single handseal, summoning 3 shadow clones, Dante on the right, Vergil on the left and Sparda right behind him so that he is unseen to anyone, however Sparda is the only one who is looking at the other direction in order to cover all directions just in case anything happens.
Rank:B
Type:Supplementary
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed.
Having his clones and himself watching closely nearly everywhere to make sure whether their opponent was dead or not because the lightning's sound was too high that they couldn't hear anything but it. Meanwhile doing so, Lightning could be seen channeled to the sky, quickly all of them but Sparda (because he is behind Nero and is facing the other direction) figure that their opponent is still alive and is in fact performing an attack in order to strike them from above, and so they direct their vision towards him and one of them, Dante is to block the attack meanwhile the others attack their opponent. So Dante, moves his direction upwards meanwhile performing three handseals, Rat → Rabbit → Dog and he follows that up by taking a deep breath and exhaling several small blasts of wind in a manner that the blasts of wind would cover the area above Dante and the others. Meanwhile doing so Nero himself, traps his opponent inside of a water sphere which binds him within his place meanwhile Vergil throws two kunais with explosive tags one that is to hit their opponent in his stomach level and one to attack him from above and they are timed to explode upon reaching the water sphere.
Rank: A
Type: Offensive
Range: Short- Mid
Chakra cost: 30
Damage points: 60
Description: After performing the necessary hand seals Rat → Rabbit → Dog, the user takes a deep breath and exhales several small blasts of wind chakra.in such a manner that they are dispersed over an expansive range, enough to make it difficult to avoid them entirely without taking any damage. Due to the properties of this technique, the expelled blasts are capable of piercing into and potentially through an opponent's flesh when they collide, in a similar manner to how bullets function.
Rank: B
Type: Supplementary
Range: Short – Mid
Chakra cost: 20
Damage points: N/A
Description: The user creates a flow of gushing water under the opponent which traps them in a sphere of water. The user can perform an attack while the opponent is trapped. This jutsu is similar to Water Prison Technique, though the user doesn't need to keep his arm in the sphere of water.
Note: Technique creates its own water source.
Upon seeing the pool of water form below him, the Mizukage gathers his wind chakra into his right fist and slams it into the ground, releasing a surge of wind that blows the water and kunai away. The force of the punch also inflicts damage to the ground, sending a good amount of debris up, slightly but not completely obscuring our views from each other.
( Futon: Uzu sentou ) - Wind Release: Vortex Punch
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user charges up wind energy on his hands and attacks eventually slamming a fist into the foe's gut and then unleashing a blast of wind energy that sends the foe into the air.
Immediately after striking the ground, the Mizukage slams both hands on the ground, creating multiple rocks to rise up underneath you and your clones and strike you from below. Due to the debris, the Mizukage's actions may be unclear to you until the rocks hit.
(Doton: Iwa Keiro) – Earth Style: Rock Trail
Rank: B
Type: Attack
Range: Mid
Chakra cost: 20
Damage points: 40
Description: The user slams their hands on the ground and giant rocks rise up and jag the opponent from underneath
Upon seeing the pool of water form below him, the Mizukage gathers his wind chakra into his right fist and slams it into the ground, releasing a surge of wind that blows the water and kunai away. The force of the punch also inflicts damage to the ground, sending a good amount of debris up, slightly but not completely obscuring our views from each other.
( Futon: Uzu sentou ) - Wind Release: Vortex Punch
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user charges up wind energy on his hands and attacks eventually slamming a fist into the foe's gut and then unleashing a blast of wind energy that sends the foe into the air.
Immediately after striking the ground, the Mizukage slams both hands on the ground, creating multiple rocks to rise up underneath you and your clones and strike you from below. Due to the debris, the Mizukage's actions may be unclear to you until the rocks hit.
(Doton: Iwa Keiro) – Earth Style: Rock Trail
Rank: B
Type: Attack
Range: Mid
Chakra cost: 20
Damage points: 40
Description: The user slams their hands on the ground and giant rocks rise up and jag the opponent from underneath
With Nero and his clones watching their opponent, observing every single move performed by him and watching closely how would he get out of the water trap, they notice their opponent delivering a punch towards the water trap meanwhile releasing some sort of chakra from it, causing the chakra to become a some sort of a blast of chakra which causes their opponent to get rid of their water trap meanwhile blocking their visions of some sorts due to the dust that would be between them which is caused by the punch. With this happening, they keep focusing on their opponent trying to detect what he is doing meanwhile keeping their other senses active (hearing and touching.). With the others doing so, Vergil creates a spherical barrier around him with him at the center which allows all of them to sense anything within Short to Mid range. And meanwhile Vergil is doing so, Dante would have finished blocking the technique so he moves his head to have his face facing his opponent again.
(Kekkai: Tengai Hojin) - Barrier: Dome Method Formation
Rank: B
Type: Supplementary
Range: Short- Mid
Chakra cost: 20 (- 10 per turn to keep active)
Damage points: N/A
Description: This technique creates a spherical detection barrier with the user at the center. At the user's command, the detection barrier can expand, grasping everything in the room. The user is able to detect anyone who moves inside the barrier space with his or her own "sense".
With them able to sense anything around them from short to mid range (because they all have the same chakra which is Nero's they all can use the barrier) they sense their opponent's movements and they sense him slamming his hands on the ground, causing the ground to shake beneath them after a while, which means that he slams his hand on the ground in order to create an earth technique to attack him and his clones from below, so Nero creates a barrier made of lighting (plasma) around him and two of his clones (because it won't be too big to take the third) which would be Dante and Vergil, destroying the rocks as it comes from the ground and protecting them from anything that would harm them. And as it destroys everything, Nero deactivates it.
Rank: B
Type: Offensive, Defence
Range: Short
Chakra cost: 20 (+5 per turn active)
Damage points: 40 (-15 if target comes into contact with the barrier)
Description: The user manipulating their chakra generates a plasma barrier around them to serve as a defence which protects them from incoming attacks, even from something as wide-ranged as the Quicksand Waterfall Flow however the user cannot use other techniques besides lightning release or physical based techniques. The user can rush at their opponents even if the barrier is active. The shield can be used offensively, by discharging the electricity in the direction of their choice in a wave resulting in using the energy of the barrier and ending its effects.
Note: Technique remains active for 3 turns.
Meanwhile Nero is making the barrier around himself, Vergil with him protected from the rocks by the plasma barrier and he is certain about his opponent's location, sends his wind chakra into the sky causing it to darken the clouds above their opponent, making the environment stormy, creating a cutting Tornado that would come down from below you as a F-5 Tornado made of slicing wind, slicing you upon impact.
Rank: A
Type:Attack
Range:Short-Mid
Chakra Cost:30
Damage Points:60
Description: The user sends wind into the sky to darken the clouds and make the environment stormy. These clouds will create a cutting tornado that comes down as a F-5 tornado with slicing wind.