Its been some time...

Scorps

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Mid-range in a virtually endless plain grassy field, no water
All Out

I'll be using my Hashirama bio with the Goddess of Water on its back but not the Staff of Gaia obviously.

I don't reply fast and i intend to keep the fight active but if you want a "fast fight", don't reply.
 

Scorps

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Hum, interesting. Lets have fun shall we?

________

Hashirama walks as he generally does: oblivious to the world. Until he comes across a familiar presence. Its like a deja vu; an itch on the back of his mind that he cannot scratch.

Kakuzu...?

He gazes across the field to see his old enemy; his most terrible enemy.

But...how? I thought i'd kill you. Did you...you did! You mastered Earth Grudge Fear! You fiend!

He makes a throwing motion towards you. In that swift motion he created what seemed to be a pure chakra dagger that he throws towards you. The dagger, translucent and blueish in color is massless but moves and behaves virtually identically to a real weapon.

Kougu no Pangu | Tools of the Creator
Type: Offensive/Defensive/Supplementary
Rank: B-Rank
Range: Short-Mid
Chakra: 20
Damage: 40
Description:
Using basic chakra shape manipulation, the user is capable of making small, simple and "solid" chakra constructs like cubes, spheres, kunais, pillars, etc. These are manifested and visible in a light blue color, although remaining quite transparent. These chakra constructs are weaker than Elemental Jutsu that require advanced Shape and Nature Manipulation but are as strong as normal, unfocused Elemental Jutsus.

Note: Can only be taught by Scorps or Zenryoku
Note2: Constructs are created within short range of the user
Note3: Can only be used once per turn, up to 4 times.

In the wake of the chakra dagger, Hashirama bursts and rampages forward in a ridiculous dash of speed towards you, reaching you virtually a split second after the dagger to engage in close combat.
 

Negative Knight

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*As Kakuzu notices Hashirama motioning his hand in a throwing-like motion, he concentrates on the barely visible light-blue weapon speeding towards him. In response to this, without moving his body in the slightest, he releases a sharpened stream of threads from his mouth, which first collides with the kunai shaped construct, deflecting it off its original trajectory before striking into his advancing foe. Whilst the tongue-shaped stream of threads converges on Shodaime Hokage, Kakuzu moves his right hand to grip the hilt of Raizu (his sword) in preparation for the inevitable fight to come.

Kakuzu: You fought me when I was but a mere child, now I stand before you stronger than ever. I can assure you this fight won't resemble our last.

(Kuro Ito Chimeiteki Domu) – Dark Threads Lethal Harpoon
Rank: A
Type: Offensive
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: Kakuzu channels chakra through the dark threads within is body and releases a sharpened stream of threads from his mouth to impale the opponent. The stream of threads resembles an enlarged tongue and is roughly 30cm in width. Once the sharpened threads pierces someone, the user causes the individual threads to sporadically spike and branch out in every direction, impaling them in an inumerous amount of places. The stream of threads is capable of extending up to 10 meters and can be retracted by the user to pull the opponent back towards them after initially piercing them.

Note: Can only be used Twice per battle
Note: Can only be used by Kakuzu
Note: Can only be Taught by Negative Knight
 
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Scorps

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*As Kakuzu notices Hashirama motioning his hand in a throwing-like motion, he concentrates on the barely visible light-blue weapon speeding towards him. In response to this, without motioning his body in the slightest, he releases a sharpened stream of threads from his mouth, which first collides with the kunai shaped construct, deflecting it off its original trajectory before striking into his advancing foe. Whilst the tongue-shaped stream of threads converges on Shodaime Hokage, Kakuzu moves his right hand to grip the hilt of his sword in preparation for the inevitable fight to come.

Kakuzu: You fought me when I was but a mere child, now I stand before you stronger than ever. I can assure you this fight won't resemble our last.

(Kuro Ito Chimeiteki Domu) – Dark Threads Lethal Harpoon
Rank: A
Type: Offensive
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: Kakuzu channels chakra through the dark threads within is body and releases a sharpened stream of threads from his mouth to impale the opponent. The stream of threads resembles an enlarged tongue and is roughly 30cm in width. Once the sharpened threads pierces someone, the user causes the individual threads to sporadically spike and branch out in every direction, impaling them in an inumerous amount of places. The stream of threads is capable of extending up to 10 meters and can be retracted by the user to pull the opponent back towards them after initially piercing them.

Note: Can only be used Twice per battle
Note: Can only be used by Kakuzu
Note: Can only be Taught by Negative Knight
Facing his enemy the dark threads come to no surprise. He's seen them before. And as such he rotates left, pivoting on his right leg, while he activates his chakra enhanced strength and kicks the mash of dark threads with a direct kick from his left leg with such force that its momentum translates into you as a shockwave, scattering the dark threads all around and sending you backwards with ridiculous force, followed by another frontal full power punch.

(Chakura Chikara) - Chakra Enhanced Strength
Rank: B
Type: Supplementary
Range: Short
Chakra cost: (+20 to taijutsu techniques)
Damage points: (+20 to taijutsu techniques)
Description: This is a technique where the user focuses chakra into their hands and feet using precise chakra control and releases it with pinpoint timing, which greatly enhances their strength.
Note: Can only be used by Tsunade, Sakura or Hashirama Senju biographies and once activated, lasts the entire battle.

(Mokuton Kongōriki: Fudō) Wood Adamantine Power: Acala
Type: Offensive
Rank: S-Rank
Range: Short
Chakra: 40
Damage: 80 (+20)
Description:
By using Moku Chakra to power his physical abilities, Hashirama Senju will strike the target with a powerful kick, preferably against a wall or the ground itself. He will then dash towards the target and deliver a powerful drop or frontal punch. The strength of the punch is such that it fractures the earth up to mid range all around and may prove fatal if not defended against. While its main advantage is the freedom one has in terms of the type of kick and punch one can use, shaping the technique to be used in multiple different situations, this technique can also be used to defend against tangible attacks, such as Earth or Wood, up to the same rank. Its power is drastically increased if used in conjunction with Chakra Enhanced Strength.
Note: Can only be used by Hashirama Senju
 
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Negative Knight

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*As he's flung backwards due to shockwave created by his opponent's kick, Kakuzu notices Hashirama dashing towards him with considerable speed. In response to this, he stretches his arm out to his right (my perspective) and unleashes an extremely quick stream of adhesive threads which attach to the ground ten meters from his position. Using the fact he's already airborne, he quickly retracts the threads in order to pull himself towards that location and escape the attack that was coming his way. Without hesitation, on reaching his new location, Kakuzu forcefully slams both of his palms on the ground to create a massive pool of water beneath his opponent's position which immediately propels him into the air. The massive pool then begins firing a countless barrage of bullets composed entirely of water which repeatedly knock into his disoriented opponent. Abandoning the rest of the technique, Kakuzu instead focuses his doton chakra into the ground to cause a massive earthen golem to surface directly beneath his position, its head rising up below his own feet. On rising up, Kakuzu causes the golem to lift both of its arms and stretch them out wide before clapping them together, crushing an airborne Hashirama before he has a chance to make a landing.*

(Suiton: Kuro Ito Suingingu) – Water Release: Dark Threads Rappelling
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra Cost: 15
Damage Points: N/A
Description: Kakuzu creates adhesive suiton chakra (similar to Water Release: Starch Syrup Capture Field) on a chosen target limb e.g. fingers, wrists or palms and then quickly unleashes dark threads from that place, causing the threads to become coated in the adhesive liquid. The adhesive suiton chakra completely soaks into the threads giving them their pitch black colour, whilst the threads are coated in a thick layer of adhesive slime. This process is done so quickly, the two steps seem to be done simultaneously and so it can be done in quick combat situations without difficulty. On creation, the threads are shot towards a certain location/object/person, pulling the user towards the desired location extremely quickly. Alternatively, the threads can be used to pull people/objects closer to the user, making this technique extremely useful in disarming opponents of their weapons.

Note: Sticky threads can only be released from the user's palms, fingers or wrists.
Note: Can only be used by Kakuzu
Note: Can only be Taught by Negative Knight

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(Suiton: Suiryū Kōbaku ) - Water Release: Water Dragon Biting Explosion
Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: The user creates a large pool of water that gushes upwards lifting the opponent into the air, after firing the enemy into the air, the user shoots numerous water bullets at them from the pool of water and then finishes by forming the water bullets into a water dragon which attacks the target, sending them crashing into the ground.

(Doton: Dai iwa Kyojin no Jutsu) - Earth Release: Great Stone Golem Technique
Rank: S
Type: Offensive, Supplementary
Range: Short - Long (Made short range of the user with a long range reach)
Chakra cost: 40
Damage points: 80
Description: The user creates a even larger and stronger version of Earth Release: Stone Golem Technique.
 
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Scorps

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*As he's flung backwards due to shockwave created by his opponent's kick, Kakuzu notices Hashirama dashing towards him with considerable speed. In response to this, he stretches his arm out to his right (my perspective) and unleashes an extremely quick stream of adhesive threads which attach to the ground ten meters from his position. Using the fact he's already airborne, he quickly retracts the threads in order to pull himself towards that location and escape the attack that was coming his way. Without hesitation, on reaching his new location, Kakuzu forcefully slams both of his palms on the ground to create a massive pool of water beneath his opponent's position which immediately propels him into the air. The massive pool then begins firing a countless barrage of bullets composed entirely of water which repeatedly knock into his disoriented opponent. Abandoning the rest of the technique, Kakuzu instead focuses his doton chakra into the ground to cause a massive earthen golem to surface directly beneath his position, its head rising up below his own feet. On rising up, Kakuzu causes the golem to lift both of its arms and stretch them out wide before clapping them together, crushing an airborne Hashirama before he has a chance to make a landing.*

(Suiton: Kuro Ito Suingingu) – Water Release: Dark Threads Rappelling
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra Cost: 15
Damage Points: N/A
Description: Kakuzu creates adhesive suiton chakra (similar to Water Release: Starch Syrup Capture Field) on a chosen target limb e.g. fingers, wrists or palms and then quickly unleashes dark threads from that place, causing the threads to become coated in the adhesive liquid. The adhesive suiton chakra completely soaks into the threads giving them their pitch black colour, whilst the threads are coated in a thick layer of adhesive slime. This process is done so quickly, the two steps seem to be done simultaneously and so it can be done in quick combat situations without difficulty. On creation, the threads are shot towards a certain location/object/person, pulling the user towards the desired location extremely quickly. Alternatively, the threads can be used to pull people/objects closer to the user, making this technique extremely useful in disarming opponents of their weapons.

Note: Sticky threads can only be released from the user's palms, fingers or wrists.
Note: Can only be used by Kakuzu
Note: Can only be Taught by Negative Knight

You must be registered for see images

(Suiton: Suiryū Kōbaku ) - Water Release: Water Dragon Biting Explosion
Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: The user creates a large pool of water that gushes upwards lifting the opponent into the air, after firing the enemy into the air, the user shoots numerous water bullets at them from the pool of water and then finishes by forming the water bullets into a water dragon which attacks the target, sending them crashing into the ground.

(Doton: Dai iwa Kyojin no Jutsu) - Earth Release: Great Stone Golem Technique
Rank: S
Type: Offensive, Supplementary
Range: Short - Long (Made short range of the user with a long range reach)
Chakra cost: 40
Damage points: 80
Description: The user creates a even larger and stronger version of Earth Release: Stone Golem Technique.
Loved that use of your custom. Very nice!

________

As Hashirama misses his target, the punch lands on the ground. The sheer ridiculous strength he wields and the power behind the technique creates a large crater on contact, sending debris flying in all directions and making a dramatic scene from any point of view. From beneath him, water pools and hashirama can clearly see it. With his hands, he directs the water and manipulates it. Not only is your water technique weaker now (with -10) but his are stronger (with +15) making it easy to overpower your technique and use it to his advantage. He pushes the water to his sides, cancelling its impact on his body and gathering it above his head as a condensed orb. Taking the goddess of water from his back, he uses it to better control the water and to be able to direct it with only the movement of it. As he raises the sword above his head, you create your golem. He is quick and infusing more chakra into the water, he sends it towards you by swinging the sword and pointing it towards you. The result is a blast of water with ridiculous strength rampaging towards your golem. In case your golem tries to use its hands to attack hashirama, it takes the full blunt force of the water blast, injuring you in the process. Best option is to use the mighty technique to defend.

Suiton: Megami Kontorōru | Water Release: The Goddess Control
Type: Supplementary/Offensive
Rank: A-Rank
Range: Short-Long
Chakra: 30
Damage: N/A (up to 60 if used offensively) (+15)
Description:
A powerful ability, the Goddess Control can be used in two ways. One can use the ability passively to seize control over nearby moisture or water molecules (even from mist, clouds, rain, etc) and exert his will over them through hand gestures. While the damage produced by the technique is directly related to the amount of water manipulated and the momentum one can induce, one can even alter weather patterns (mists, rain, clouds, etc) or defend from enemy techniques, making the possible uses of the technique much more defense oriented than offensive. The second use of the technique is to use it to enable a water source of other techniques that would otherwise require it. The user will take control of the moisture in the atmosphere or anywhere nearby and condense it as he shapes it for the following technique that would require it. While the user will perform two techniques, the first one will act as a simple ability and the second one as the technique, meaning that while he'll spend 2 moves, he will be able to do it in almost the same time he'd take to do the second technique.
Note: usable 5 times per battle
Note: if the atmosphere is depleted of moisture the technique will serve no effect as moisture has to be present on the field to be usable
Note: can only be taught by Scorps

Suiton: Mizu Kakujuu | Water Style: Water Expansion
Type: Attack/Defence
Rank: A
Range: Short - long
Chakra Cost:30
Damage Points: +25 (+15)
Description: After releasing a water jutsu the user will perform 2 handseals as they release there chakra into the water jutsu. In doing so, the user will increase the power and size of the water jutsu boosting any water jutsu by 25 damage points. By the increase in chakra the water gains more power as the wave of water increases in size and the power and speed of the water is increased.

Note: Can only use used on water the user or the users summon has created
Note: Can only be used once one each water jutsu creates
Note: can only be used 3 times

In essence this combo has 60+15+25+15 damage. This means it has a power that surpasses a normal S-Rank Water technique by a long shot. As such, its power is enough to play on equal terms with your S-Rank earth Golem.

Water, against me? You should know better than that. My water can even best your earth...
 

Negative Knight

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*Abandoning its original purpose, the massive earthen creature brings both of its arms together in an X-like formation guarding its head, in an attempt to take the full brunt of Hashirama's attack. As his rocky creation does this, Kakuzu channels his chakra into he dark threads within his back to cause a pair of dark black wings to sprout from his back, jumping off the left side of the golem's head as he does this. Simultaneously he unsheathes his sword to allow freer movement of his wings. Using the wings he begins gliding in a leftward arc (my perspective), aiming to avoid the explosion of debris and rubble caused by the clash of their techniques. As he glides through the air, he begins slashing his sword in a sporadic frenzy to release countless blades of sharp wind which collectively amount to the power of an S-Rank.

On doing this, he channels his chakra throughout the dark threads within his body to cause four additional arms to sprout from his sides. Two arms emerge from either side of his abdomen, giving him a total of six arms, one of which is gripping the hilt of his sword (his real right arm). The newly created arms are capable of extending, retracting and performing handseals, providing Kakuzu with a tactical advantage in more ways that one.*

Kakuzu: Overwhelming...How is it that he's even stronger than before ?

(Kuro Ito Akki Hane) – Dark Threads Demonic Wings
Rank: A
Type: Defensive/Supplementary
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: Kakuzu channels chakra through the dark threads within his body and causes a pair of large dark black wings to emerge from his back. Both wings are extremely tightly weaved together, meaning they’re extremely difficult to break/cut through. Due to being so tightly weaved together, the wings gain a degree of elasticity, meaning they're capable of deflecting physical attacks by knocking them off their original trajectory, flinging the opponent away in the process. Furthermore, the wings can be used defensively to cover the front of the user’s body to act as a defensive shield. The wings can also deflect all small weapons e.g. kunai, shuriken and bullets. However, the wings do not grant the user flight, but they do allow the user to safely glide down from daunting heights.

Note: Lasts for four turns
Note: Can only be used once per battle
Note: Can only be Taught by Negative Knight
Note: Can only be used by Kakuzu

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Raizu| Vengeous
Type: Weapon
Rank: S-Rank
Range: Short
Chakra: N/A (-10 per turn)
Damage: N/A
Description: Vengeous is a large sentient sword created by Kakuzu himself using his dark threads and the heart of a fallen foe. The sword itself is two meters in length (including the hilt) and is the same width as a compacted Samehada. The entirety of the sword is composed of spiky black threads, and the exterior is tightly weaved together into a dense structure, which is impossible to cut through by normal means. The hilt of the sword is constructed of pure jade and shape of the blade of itself looks much like a curved arrowhead with its tip resembling a crab’s pincer. The heart inside of the sword is located in the center of the blade and is fully functioning, resulting in Vengeous being considered both a living creature and a sentient ally to Kakuzu. As a result Vengeous is capable of acting of its own accord, rational thought and has a malicious personality inherited from Kakuzu. The sword itself can go weeks without nutrition and has a strict diet of blood which it ingests through its skin. The sword is usually carried around in a black and red scabbard, on the user’s back.

Abilities
-The sword is near impossible to break/cut through due to it’s tightly weaved exterior.

-The sword is capable of extending dark threads as tendrils to restrict and ensnare the opponent. These tendrils are capable of reaching up to five meters (short range) and can come from anywhere on the blade. The tendrils can pierce the bodies of other shinobi, can prevent the opponent's mobility by wrapping around them or even disarm a foe of their weapon. The amount of tendrils that can be released at any one time varies between 8 and 16. The tendrils themselves are each about the same width as a basic rope (ten centimeters) and all have sharp pointed ends. This is a B-Rank Ability

-The sword is capable of shooting out countless needles composed entirely of dark threads, which are about thirty centimeters in length and five times the width of a normal senbon. The needles can be shot from anywhere on the blade and have a mid-range reach (10 meters). This will count as one of the user’s jutsu per turn. This is an A-Rank ability

-The blade possess the ability to extend spikes from everywhere on the blade or hilt at any time, which are capable of skewering through the body of anyone they come into contact with. The spikes can reach up to two meters in length. Spikes which emerge from the blade resemble basic spears in both shape and width and the end result makes the sword look like its coated in an armour of spikes. Spikes which emerge from the hilt are much smaller, resembling needle-like thorns in shape and width. The spikes can be released at any time, adding a further element of surprise to the wielder's fighting style. Shortly after release the threaded spikes re-enter the sword, restoring the weapon's ordinary shape. This is an A-Rank ability

-The blade can use a limited amount of the elemental chakra present in its heart. It can use it to unleash blasts of pure elemental chakra (of the main elemental affinity of that heart) in various forms as both streams, blasts, projectiles, crescents, etc by swinging the sword. The sword can only use one element which is the main element of that heart. This ability is S-Rank.

-The sword is capable of crawling and acting independently

Restrictions
-Kakuzu is unable to use the heart of this sword for "Heart Reaper"
-The sword possess no mouth and isn't capable of talking but it does communicate with the wielder in an unknown form
-Must have a Kakuzu bio to wield the sword
-Vengeous is incapable of transferring chakra to the wielder
-The Sword can be killed by being burnt, melted or severely shocked. This makes the weapon extremely prone to death from Fire, Lightning and similar attacks, specially S-Rank and above.
-Negative Knight is the only person capable of wielding this weapon. In response to anyone else who attempts to wield the blade, the sword erupts in a violent outburst, extending 10 meter spikes from everywhere on its body (including the hilt), severely impaling the unsuspecting wielder.
-The 4 main abilities of the sword count as moves from the users move count and each can only be used 3 times.
-If the sword is severely damaged, the user can give it a heart and renew it.

How the Sword Looks
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(Nejikomi Buki ) - Threaded arms
Type: Attack/supplementary
Rank: B-rank
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description:
Kakuzu, by manipulating the threads within his body will make several arms of thread (4 max) emerge from anywhere on his upper body in order to give him the upper hand in close range. The hands can be used to perform jutsu or to just use physical attacks. Each arm can extend out to mid range in order to grab/entangle an enemy or to attack at a distance.

- Only taught by william24
 
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Scorps

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Thanks xD



*Abandoning its original purpose, the massive earthen creature brings both of its arms together in an X-like formation guarding its head, in an attempt to take the full brunt of Hashirama's attack. As his rocky creation does this, Kakuzu channels his chakra into he dark threads within his back to cause a pair of dark black wings to sprout from his back, jumping off the left side of the golem's head as he does this. Simultaneously he unsheathes his sword to allow freer movement of his wings. Using the wings he begins gliding in a leftward arc (my perspective), aiming to avoid the explosion of debris and rubble caused by the clash of their techniques. As he glides through the air, he begins slashing his sword in a sporadic frenzy to release countless blades of sharp wind which collectively amount to the power of an S-Rank.

On doing this, he channels his chakra throughout the dark threads within his body to cause four additional arms to sprout from his sides. Two arms emerge from either side of his abdomen, giving him a total of six arms, one of which is gripping the hilt of his sword (his real right arm). The newly created arms are capable of extending, retracting and performing handseals, providing Kakuzu with a tactical advantage in more ways that one.*

Kakuzu: Overwhelming...How is it that he's even stronger than before ?

(Kuro Ito Akki Hane) – Dark Threads Demonic Wings
Rank: A
Type: Defensive/Supplementary
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: Kakuzu channels chakra through the dark threads within his body and causes a pair of large dark black wings to emerge from his back. Both wings are extremely tightly weaved together, meaning they’re extremely difficult to break/cut through. Due to being so tightly weaved together, the wings gain a degree of elasticity, meaning they're capable of deflecting physical attacks by knocking them off their original trajectory, flinging the opponent away in the process. Furthermore, the wings can be used defensively to cover the front of the user’s body to act as a defensive shield. The wings can also deflect all small weapons e.g. kunai, shuriken and bullets. However, the wings do not grant the user flight, but they do allow the user to safely glide down from daunting heights.

Note: Lasts for four turns
Note: Can only be used once per battle
Note: Can only be Taught by Negative Knight
Note: Can only be used by Kakuzu

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Raizu| Vengeous
Type: Weapon
Rank: S-Rank
Range: Short
Chakra: N/A (-10 per turn)
Damage: N/A
Description: Vengeous is a large sentient sword created by Kakuzu himself using his dark threads and the heart of a fallen foe. The sword itself is two meters in length (including the hilt) and is the same width as a compacted Samehada. The entirety of the sword is composed of spiky black threads, and the exterior is tightly weaved together into a dense structure, which is impossible to cut through by normal means. The hilt of the sword is constructed of pure jade and shape of the blade of itself looks much like a curved arrowhead with its tip resembling a crab’s pincer. The heart inside of the sword is located in the center of the blade and is fully functioning, resulting in Vengeous being considered both a living creature and a sentient ally to Kakuzu. As a result Vengeous is capable of acting of its own accord, rational thought and has a malicious personality inherited from Kakuzu. The sword itself can go weeks without nutrition and has a strict diet of blood which it ingests through its skin. The sword is usually carried around in a black and red scabbard, on the user’s back.

Abilities
-The sword is near impossible to break/cut through due to it’s tightly weaved exterior.

-The sword is capable of extending dark threads as tendrils to restrict and ensnare the opponent. These tendrils are capable of reaching up to five meters (short range) and can come from anywhere on the blade. The tendrils can pierce the bodies of other shinobi, can prevent the opponent's mobility by wrapping around them or even disarm a foe of their weapon. The amount of tendrils that can be released at any one time varies between 8 and 16. The tendrils themselves are each about the same width as a basic rope (ten centimeters) and all have sharp pointed ends. This is a B-Rank Ability

-The sword is capable of shooting out countless needles composed entirely of dark threads, which are about thirty centimeters in length and five times the width of a normal senbon. The needles can be shot from anywhere on the blade and have a mid-range reach (10 meters). This will count as one of the user’s jutsu per turn. This is an A-Rank ability

-The blade possess the ability to extend spikes from everywhere on the blade or hilt at any time, which are capable of skewering through the body of anyone they come into contact with. The spikes can reach up to two meters in length. Spikes which emerge from the blade resemble basic spears in both shape and width and the end result makes the sword look like its coated in an armour of spikes. Spikes which emerge from the hilt are much smaller, resembling needle-like thorns in shape and width. The spikes can be released at any time, adding a further element of surprise to the wielder's fighting style. Shortly after release the threaded spikes re-enter the sword, restoring the weapon's ordinary shape. This is an A-Rank ability

-The blade can use a limited amount of the elemental chakra present in its heart. It can use it to unleash blasts of pure elemental chakra (of the main elemental affinity of that heart) in various forms as both streams, blasts, projectiles, crescents, etc by swinging the sword. The sword can only use one element which is the main element of that heart. This ability is S-Rank.

-The sword is capable of crawling and acting independently

Restrictions
-Kakuzu is unable to use the heart of this sword for "Heart Reaper"
-The sword possess no mouth and isn't capable of talking but it does communicate with the wielder in an unknown form
-Must have a Kakuzu bio to wield the sword
-Vengeous is incapable of transferring chakra to the wielder
-The Sword can be killed by being burnt, melted or severely shocked. This makes the weapon extremely prone to death from Fire, Lightning and similar attacks, specially S-Rank and above.
-Negative Knight is the only person capable of wielding this weapon. In response to anyone else who attempts to wield the blade, the sword erupts in a violent outburst, extending 10 meter spikes from everywhere on its body (including the hilt), severely impaling the unsuspecting wielder.
-The 4 main abilities of the sword count as moves from the users move count and each can only be used 3 times.
-If the sword is severely damaged, the user can give it a heart and renew it.

How the Sword Looks
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(Nejikomi Buki ) - Threaded arms
Type: Attack/supplementary
Rank: B-rank
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description:
Kakuzu, by manipulating the threads within his body will make several arms of thread (4 max) emerge from anywhere on his upper body in order to give him the upper hand in close range. The hands can be used to perform jutsu or to just use physical attacks. Each arm can extend out to mid range in order to grab/entangle an enemy or to attack at a distance.

- Only taught by william24
My honest congratulations. Your case is what proves that liking a character and working for it makes up for an honorable set of skills and a very good set of custom techniques. Good job!

_____


Hashirama, noticing his massive burst failed to catch you, facing your barrage of wind blades, rises the goddess of water while rolling to left, out of his initial position. With his flicker of the sword, a large massive wall of water rises in the path of your blades, blocking them and preventing them from hitting him while in the process producing a massive burst of mist...of sorts. Of course his water is a strong A-Rank but not a complete S-Rank so your wind does manage to over power it but not before he is out of his spot.

"He's perfected the dam kinjutsu... I need to overwhelm him before he starts to use the masks to his advantage... I cannot afford to lose..."

(Suiton: Suijinheki) - Water Style: Water Encampment Wall
Rank: A
Type: Defence/Supplementary
Range: Short
Chakra cost: 30
Damage Points: N/A
Description: This defensive jutsu creates a wall of water around the user. The user will use the following hand seals to activate the technique Tiger → Snake → Rat → Snake → Tiger. Enemy attacks are completely intercepted by a fence of water blown out from the mouth, and is raised from below with tremendous might. The water is blown out in the form of a circle around the user, and it makes for a defence without openings. It is also possible for the user to control the amount of water and duration at will. Furthermore, because the field of vision is maintained even while defending one can easily go on to the next move, which is a great advantage. The wall can also be formed from a pre-existing water source.

Ro-ru | Roll
Type: Supplementary/Defensive
Rank: C-Rank
Range: Short-Mid
Chakra: 15
Damage: N/A
Description:
A simple Taijutsu move, Roll pertains to a set of specific movements that the ninja can execute to dodge, counter, avoid or simply to move on the battlefield in a more advantageous way. While any ninja can do this simple movement, this technique takes it to another level by, through training, combining it with chakra and making it that much faster, combining the muscle strength with focusing chakra into the limbs. This specific set of movements consists on rolls, either back rolls, front rolls or side rolls (also called strifes or strifing rolls). The user will charge his muscles and take a lower stance, while using the strength of his body to either do a lateral roll, a front roll, or a back roll, with or without the use of his hands. The roll can be done on the ground (shorter but faster) or by jumping and rolling at the same time (longer but slightly slower). The speed of the rolls is directly proportionate to the skill the user has in Taijutsu and can be enough to dodge certain techniques/attacks if the ninja is skillfull enough. Since its a basic Taijutsu movement, the user can perform it to attack by using weapons or techs that would logically be usable in the situation and with the Roll technique.
Note: Can only be taught by Scorps

But hashirama doesn't stop, he swings his blade from left to right, unleashing a massive burst of water that rampages crushing towards you.

( Suiton: Suijinchū ) - Water Release: Water Encampment Pillar
Rank: S
Type: Defence
Range: Short - Mid
Chakra cost: 40
Damage points: N/A
Description: A defensive technique where chakra kneaded inside the body is converted into water, and then expelled from the mouth in a dense torrent, effectively creating a near instantaneous barricade that can be used to intercept incoming attacks.
 

Negative Knight

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Your compliment is appreciated, I have much more planned for Kakuzu ^^


*As he lands on the ground after his relatively short flight, Kakuzu notices a rampaging wave of water speeding towards him, attempting to crush him with the sheer power of the waves. In response to this, he performs a single handseal to cause a dragon composed entirely of earth to emerge beneath his position, its head surfacing beneath his feet. The vast earthen creation begins carrying the masked man, moving in an upward arc-like motion to avoid the wave in its entirety so not to weaken the potency of the dragon. Soon after creating his dragon, Kakuzu releases his fire and wind masks from his back and instructs both of them to fly alongside him. As he nears Hashirama, the dragon begins moving in a downward arc, allowing gravity to greatly boost the speed it converges on the man with. Simultaneously, he places two of his threaded arms on the dragon and releases a great amount of doton chakra into it, increasing the weight of the immense beast to an unimaginable level, causing it to fall with both an increased level of speed and force. The moment he does this, Kakuzu jumps off the side of the dragon and utilizes his threaded wings once more to glide away from the devastating collision to come.

The very same instant he disembarks from the dragon, Kakuzu's fire mask begins emitting a scorching stream of fire (from above the dragon) which envelops the earthen creature and Hashirama. The sheer heat of the flames is enough to cause the earth to melt into pseudo-lava, resulting in a molten F-Rank Earth/Fire combination. On striking into the ground, the added weight of the dragon has very noticeable effects. The collision with the ground gives rise to a tremor which shakes the very earth and throws anyone positioned upon it completely off balance. Completing their purpose, the masks continue flying alongside Kakuzu, frantically surveying the area below in case the man somehow survived.*

Kakuzu: I will melt your pitiful existence from this world!

(Doton: Dosenkiryū) – Earth Release: Earth and Stone Dragon Technique
Rank: S
Type: Offensive
Range: Short – Long (Made short range of the user with a long range reach)
Chakra cost: 40
Damage points: 80
Description: The user after performing the required hand seals Horse → Dog → Bird → Ox → Snake will create a large dragon of earth erupt from the ground and direct it towards the enemy with devastating force. This technique much resembles the Water Release: Water Dragon technique.

(Doton: Chō Kajūgan no Jutsu) - Earth Release: Super Added Weight Rock Technique
Rank: S
Type: Offensive
Range: Short
Chakra cost: 40
Damage points: 80
Description: A more advanced version of the Earth Release: Added Weight Rock Technique, in which the user drastically increases the weight of any object in direct physical contact, but to a much greater extent than that of the original ability. Under certain circumstances, the technique can be used to increase the force behind attacks.
Note: Note: The Initial effects last for 1 turn before the weight of the mass is returned to normal.

(Katon: Gōka Messhitsu) - Fire Release: Great Fire Destruction
Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: A technique where chakra kneaded inside the body is converted into fire, and then expelled from the mouth in a massive stream of intense flames. The technique has an enourmous range and can cover a huge area. When it was used by Madara Uchiha, the massive scale of the technique was such that, in comparisson, his incomplete Susanoo seemed small.
 
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Scorps

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Your compliment is appreciated, I have much more planned for Kakuzu ^^


*As he lands on the ground after his relatively short flight, Kakuzu notices a rampaging wave of water speeding towards him, attempting to crush him with the sheer power of the waves. In response to this, he performs a single handseal to cause a dragon composed entirely of earth to emerge beneath his position, its head surfacing beneath his feet. The vast earthen creation begins carrying the masked man, moving in an upward arc-like motion to avoid the wave in its entirety so not to weaken the potency of the dragon. Soon after creating his dragon, Kakuzu releases his fire and wind masks from his back and instructs both of them to fly alongside him. As he nears Hashirama, the dragon begins moving in a downward arc, allowing gravity to greatly boost the speed it converges on the man with. Simultaneously, he places two of his threaded arms on the dragon and releases a great amount of doton chakra into it, increasing the weight of the immense beast to an unimaginable level, causing it to fall with both an increased level of speed and force. The moment he does this, Kakuzu jumps off the side of the dragon and utilizes his threaded wings once more to glide away from the devastating collision to come.

The very same instant he disembarks from the dragon, Kakuzu's fire mask begins emitting a scorching stream of fire (from above the dragon) which envelops the earthen creature and Hashirama. The sheer heat of the flames is enough to cause the earth to melt into pseudo-lava, resulting in a molten F-Rank Earth/Fire combination. On striking into the ground, the added weight of the dragon has very noticeable effects. The collision with the ground gives rise to a tremor which shakes the very earth and throws anyone positioned upon it completely off balance. Completing their purpose, the masks continue flying alongside Kakuzu, frantically surveying the area below in case the man somehow survived.*

Kakuzu: I will melt your pitiful existence from this world!

(Doton: Dosenkiryū) – Earth Release: Earth and Stone Dragon Technique
Rank: S
Type: Offensive
Range: Short – Long (Made short range of the user with a long range reach)
Chakra cost: 40
Damage points: 80
Description: The user after performing the required hand seals Horse → Dog → Bird → Ox → Snake will create a large dragon of earth erupt from the ground and direct it towards the enemy with devastating force. This technique much resembles the Water Release: Water Dragon technique.

(Doton: Chō Kajūgan no Jutsu) - Earth Release: Super Added Weight Rock Technique
Rank: S
Type: Offensive
Range: Short
Chakra cost: 40
Damage points: 80
Description: A more advanced version of the Earth Release: Added Weight Rock Technique, in which the user drastically increases the weight of any object in direct physical contact, but to a much greater extent than that of the original ability. Under certain circumstances, the technique can be used to increase the force behind attacks.
Note: Note: The Initial effects last for 1 turn before the weight of the mass is returned to normal.

(Katon: Gōka Messhitsu) - Fire Release: Great Fire Destruction
Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: A technique where chakra kneaded inside the body is converted into fire, and then expelled from the mouth in a massive stream of intense flames. The technique has an enourmous range and can cover a huge area. When it was used by Madara Uchiha, the massive scale of the technique was such that, in comparisson, his incomplete Susanoo seemed small.
I'll tell you an idea i had for a Kakuzu bio since I once thought about making one.

______

!"#$#æ#"@€!!!!!!!

As kakuzu rises above the water blast in the dragons head, Hashirama takes his time to assess what is going to happen and when your masks detach from your body it becomes obvious. The dragon coming to slam on him while the fire mask begins to spit a large amount of fire makes up for a simple yet ridiculously effective combo technique. But hashirama doesn't hesitate. He does a blazing sequence of handseals and 5 gigantic hands of wood rise from the ground around your location and his. One hand grabs hold of the earth dragon and crushes it in between its clenched fist. One hand grabs your fire mask, the other grabs your wind mask in the same fashion, restricting and crushing both in between its fist. One hand grabs you, attempting to accomplish the same effect, as the last hand comes from beneath hashirama, raising him above the ground, away from the fire stream that your fire mask would have iniatially started to unleash (while it will be interrupted mid way, I do believe that since it travels fast and has a gigantic scale, I would need to either defend or dodge the technique just the same) and using the hand as a protective shield as it raises hashirama safely away from the hazardous fire. To make sure the technique is big and strong enough to effectively do its job, Hashirama adds his chakra to it, making it grow in size as more water is pumped into it and making it engorge and become stronger in the process. He then activates his sticky infusion (instant).

(Mokuton: Hotei no Jutsu) Wood Release: The Laughing Attack of Buddha
Type: Offensive
Rank: S-Rank
Range: Short-Long
Chakra: 70
Damage: 120
Description:
After performing the required 3 hand seals, the user creates 4 gigantic wooden hands that erupt upward from beneath the ground, which encircle and then attempt to restrain a chosen enemy. The size of each of these hands is around the size of a tailed beast. If the hands manage to grab the enemy, they will be unable to use techniques due to the woods chakra absorbing abilities. Each hand can only be destroyed by S-Rank techniques but, due to their size, are not suited for attacking small targets.
Note: Can only be used by Hashirama Senju bios
Note: Can only be used twice

Mokuton/Suiton: Hi Sugi | Wood/Water Release: The Day After
Type: Offensive/Defensive
Rank: S-Rank
Range: Short-Long
Chakra: 40
Damage: 80 (+40 to Wood technique)
Description:
The Mokuton user focuses a lot of water chakra into any existing plant (either from the field or created by his own techniques) by doing one simple hand seal (Ram). As he does this, he uses his wood chakra to manipulate the wood in a way that makes it hipersaturated with water. This increases the volume of the wood 3 times in a blinking burst before it explodes in a large blast of water and wood splinters. The size of the water blast/explosion is proportionate to the size of the wood in which the technique is used. The blast is the ultra expansion of the compressed water inside the wood into all directions and can, when used in one given point, span maximum up to mid range all around that point if used with a sufficient enough large wood source, dealing blunt impact damage. The user can manipulate this technique in a lesser, more controlled manner, by increasing the volume of a previously used Wood Technique to 2 times its original size using the same principle. Although the wood technique becomes increasingly larger and stronger, it also becomes more vulnerable to Lightning Release techniques.

Note: Usable 4 times
Note: No water techniques above S-Rank in the same and next turn
Note: Can only be taught by Scorps

Suiton: Nechinechi Senjigusuri | Water Release : Sticky Infusion
Rank: S
Type: Supplementary
Range: Short
Chakra cost: 40
Damage points: N/A
Description: The user infuses all his water techniques (up to S rank) with the glue like substance from "(Suiton: Mizuame Nababara) - Water Style: Syrup Capture Field", this does not increase the damage or rank of the technique but just gives it sticky properties. This only affects water techniques made after this technique is used and not those already made, also because it is the user's chakra it does not effect himself

-Lasts up to four turns (within the four turns the users water techniques are infused)
-Twice per battle
 

Negative Knight

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*As he watches the mountainous wooden structures converge on his position, Kakuzu leaps from the dragon and channels his doton chakra throughout his body to lighten himself to the extent his aerial maneuverability is heightened to a whole new level. Normally, such a jutsu wouldn't boost his speed but due to his gliding's reliance on air currents, he's capable of soaring through the air with much more efficiency. Simultaneously, he extends two of his hands to grab of hold of his masks and pull them towards him as he outmaneuvers the sluggish hands, forcefully reintegrating the hearts into his body. Suddenly, he releases a mass of threads as the mask re-enter his body to enter a grotesque octopus-like form and causes the same masks to sprout from the mass of threads around his shoulders (Fire mask = Left shoulder, Wind Mask = Right shoulder). This is done so in such a way to greatly boost Kakuzu's offensive capabilities, in both close combat and in long-range fights, providing him with the capability to utilize multiple techniques at once.

The moment he does this, he begins moving in an upward arc with his wings before reaching a certain distance in the air and begin his downward descent towards Hashirama who's currently positioned on one of the wooden hands. As he glides down towards him, he strings together a short sequence of handseals and throws two of his threaded arms down towards his adversary. From Kakuzu's perspective this is "throwing his arms upwards" but due to his downward motion, everything is inverted. As soon as he does this, he emits a powerful cylindrical column of lightning which envelops his body completely. The cylindrical column has a tiny radius, the bare minimum required to encase Kakuzu and his masks, making for a narrow laser-like jet of lightning being projected towards the hand Hashirama is currently positioned on, aiming to incinerate his platform and cause shards of wood to be sprayed in all directions, adding for a further element of lethality. Currently on standby, both of his masks prepare themselves in case their owner requires their aid.*

(Doton: Keijūgan no Jutsu) - Earth Release: Light Weight Rock Technique
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: Contrary to the Earth Release: Added Weight Rock Technique, instead of making an object heavier, this technique makes an item in direct contact with the user much lighter. This allows freer manipulation of the affected objects, which would normally carry considerably more weight and as such, require a greater amount of exertion to move. The user, if using this technique on a incoming object, will still be affected by some of the momentum carried by the incoming object but will not gain full damage due to drastically decreasing its weight.
Note: The initial effects last for 2 turn before the weight of the mass is returned to normal.

(Kuro Ito) - Dark Threads
Rank:S
Type:Attack/Supplementary
Range:Short-Mid
Chakra Cost:40(- 5 per turn)
Damage Points:20
Description:User sends out black threads from their body that can attack their opponent.
Note: Can only be used by Kakuzu

(Raiton: Kyuuzou Furea) – Lightning Release: Surging Flare
Rank: S
Type: Offensive/Supplementary
Range: Short (Long range vertical reach)
Chakra Cost: 40
Damage Points: 80
Description: The user after channeling their raiton chakra throughout every chakra point in their body and performing the handseal sequence of Dragon → Serpent → Tiger, throws both of their arms upwards to release the chakra as a vertical cylindrical column of lightning which surrounds their body and travels up towards the sky. The column encases the user's body as its released and can be altered to have up to a radius of five meters around the user. If the opponent comes into contact with the column, they are suddenly thrown upwards and overloaded with a dangerous amount of raiton chakra, leaving their body paralyzed for two turns. The raiton chakra released via this method is oppositely charged to that of natural lightning, allowing this technique to be used to discharge storm clouds and hence prevent any lightning strikes. As a result, this technique is exceedingly useful in negating the conditions required for Kirin.

Note: Can only be Used Twice Per battle
Note: Can only be Taught by Negative Knight
Note: No S-Rank or above Lightning in the user's next turn
Note: Deals 20 damage to the user.

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*As he watches the mountainous wooden structures converge on his position, Kakuzu leaps from the dragon and channels his doton chakra throughout his body to lighten himself to the extent his aerial maneuverability is heightened to a whole new level. Normally, such a jutsu wouldn't boost his speed but due to his gliding's reliance on air currents, he's capable of soaring through the air with much more efficiency. Simultaneously, he extends two of his hands to grab of hold of his masks and pull them towards him as he outmaneuvers the sluggish hands, forcefully reintegrating the hearts into his body. Suddenly, he releases a mass of threads as the mask re-enter his body to enter a grotesque octopus-like form and causes the same masks to sprout from the mass of threads around his shoulders (Fire mask = Left shoulder, Wind Mask = Right shoulder). This is done so in such a way to greatly boost Kakuzu's offensive capabilities, in both close combat and in long-range fights, providing him with the capability to utilize multiple techniques at once.

The moment he does this, he begins moving in an upward arc with his wings before reaching a certain distance in the air and begin his downward descent towards Hashirama who's currently positioned on one of the wooden hands. As he glides down towards him, he strings together a short sequence of handseals and throws two of his threaded arms down towards his adversary. From Kakuzu's perspective this is "throwing his arms upwards" but due to his downward motion, everything is inverted. As soon as he does this, he emits a powerful cylindrical column of lightning which envelops his body completely. The cylindrical column has a tiny radius, the bare minimum required to encase Kakuzu and his masks, making for a narrow laser-like jet of lightning being projected towards the hand Hashirama is currently positioned on, aiming to incinerate his platform and cause shards of wood to be sprayed in all directions, adding for a further element of lethality. Currently on standby, both of his masks prepare themselves in case their owner requires their aid.*

(Doton: Keijūgan no Jutsu) - Earth Release: Light Weight Rock Technique
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: Contrary to the Earth Release: Added Weight Rock Technique, instead of making an object heavier, this technique makes an item in direct contact with the user much lighter. This allows freer manipulation of the affected objects, which would normally carry considerably more weight and as such, require a greater amount of exertion to move. The user, if using this technique on a incoming object, will still be affected by some of the momentum carried by the incoming object but will not gain full damage due to drastically decreasing its weight.
Note: The initial effects last for 2 turn before the weight of the mass is returned to normal.

(Kuro Ito) - Dark Threads
Rank:S
Type:Attack/Supplementary
Range:Short-Mid
Chakra Cost:40(- 5 per turn)
Damage Points:20
Description:User sends out black threads from their body that can attack their opponent.
Note: Can only be used by Kakuzu

(Raiton: Kyuuzou Furea) – Lightning Release: Surging Flare
Rank: S
Type: Offensive/Supplementary
Range: Short (Long range vertical reach)
Chakra Cost: 40
Damage Points: 80
Description: The user after channeling their raiton chakra throughout every chakra point in their body and performing the handseal sequence of Dragon → Serpent → Tiger, throws both of their arms upwards to release the chakra as a vertical cylindrical column of lightning which surrounds their body and travels up towards the sky. The column encases the user's body as its released and can be altered to have up to a radius of five meters around the user. If the opponent comes into contact with the column, they are suddenly thrown upwards and overloaded with a dangerous amount of raiton chakra, leaving their body paralyzed for two turns. The raiton chakra released via this method is oppositely charged to that of natural lightning, allowing this technique to be used to discharge storm clouds and hence prevent any lightning strikes. As a result, this technique is exceedingly useful in negating the conditions required for Kirin.

Note: Can only be Used Twice Per battle
Note: Can only be Taught by Negative Knight
Note: No S-Rank or above Lightning in the user's next turn
Note: Deals 20 damage to the user.

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Good move!

_________

As you avoid the hands and pull your masks towards you, Hashirama snaps his fingers. You rotate at amazing speeds. Since your arms were extended grabbing your masks, this acts as a pendulum effect. The rotation doesn't stop in its original 180º but continuous, with its power making you let go of your masks which are propelled to the sides at ridiculous speeds, crushing against the ground from the centrifugal forces of the burst rotation. He makes a very tight area around you rotate from left to right in a horizontal axis, making you spin 180º (much like a top) as you grab your masks. This makes it so that you are facing backwards or perhaps like 270º or so because of the force of your masks acting as pendulums and dragging your rotation a bit more ferouscely than normallly is possible with this technique. This off course happens instead of hashirama empowering his wood technique any further than its original use, basically instead of the Day After.

Fuuton: Ara Sunappu! | Wind Release: Oh Snap!
Type: Defensive/Supplementary
Rank: B-Rank
Range: Short-Long
Chakra: 20
Damage: N/A
Description:
The user snaps the fingers of one hand while focusing his chakra into the air around a specific point. A spherical area that will span short range around its epicenter, will rotate 180º either clockwise or counter clockwise (in either a horizontal or vertical axis). If an enemy is caught in the area, his body will turn and he'll be left facing the direction opposite to the one he was initially facing and may even lose his balance and fall if he is on the ground. The rotation happens at roughly 120 rpm, meaning that the half rotation will take only more or less half a second. While incapable of damaging the opponent, it can, when used correctly, be very useful in throwing the enemy off his feet. Because the air is infused with the users chakra, it makes it so that the air will forcefully move the opponent, turning him around at a blazing speed. The speed of the technique is such that it can be used against speed enhanced running/moving enemies (as long as the user can perceive the movement of the enemy) or even to intercept projectiles. When used against projectiles, the large sphere will rotate at such speed, that the projectile will continue its course albeit in the opposite direction (normal elemental weaknesses and strengths apply).
Note: Can only be taught by Scorps

He then continues with his original plan and with the sword on his hand, he activates his sticky infusion right before making it rain upon the field with a simple swing of his sword. The rain, powered by the sword, is now sticky glue that falls on large heavy drops on the field, with much more quantity than its otherwise normal, making everything sticky and slippery at the same time. Hashirama is immune though, due to the technique being designed to not affect its user. The added bonus is that the rain acts as a sensory technique which helps Hashirama take the upper hand.

Suiton: Nechinechi Senjigusuri | Water Release : Sticky Infusion
Rank: S
Type: Supplementary
Range: Short
Chakra cost: 40
Damage points: N/A
Description: The user infuses all his water techniques (up to S rank) with the glue like substance from "(Suiton: Mizuame Nababara) - Water Style: Syrup Capture Field", this does not increase the damage or rank of the technique but just gives it sticky properties. This only affects water techniques made after this technique is used and not those already made, also because it is the user's chakra it does not effect himself

-Lasts up to four turns (within the four turns the users water techniques are infused)
-Twice per battle

(Suiton: Ukojizai no Jutsu) - Water Style: Rain Tiger at Will Technique
Rank: C
Type: Supplementary
Range: Short-Long
Chakra cost: 15
Damage Points: N/A
Description: A perception ninjutsu, allowing one to freely manipulate rain infused with the user's own chakra after waving the Bird → Rat → Ox → Monkey → Rat → Snake hand seals. The rain falls from rain clouds, formed with the users own chakra. During this technique, the falling raindrops are closely linked to the users senses. When the rain is obstructed by a chakra belonging to someone the existence of the target can be detected. The rain will keep on falling until the user uses the seal to cancel it.

"He is resourceful but he is a brute like he has always been. Though...brute beasts when cornered become that much more dangerous... "
 

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*Due to the force of the sudden horizontal rotation, Kakuzu relinquishes his hold on his masks and they're forcefully flung to the side, still managing to maintain flight due to the axis at which the rotation occurred. Dizzied by Hashirama's attack, Kakuzu takes a moment to regain his composure whilst his masks begin merging together before shaping into a colossal dragon composed entirely of threads. The dragon swipes under a disorientated Kakuzu and lifts him onto its back, preventing him from falling whilst dazed. As they do this, both masks release a powerful Fire/Wind blast of fire capable of incinerating anything that stands in its way.

Just before they do this, a sudden downpour of rain occurs. The rain is unique such that it possess adhesive properties, making it capable of binding targets in place after prolonged exposure. The moment Kakuzu realizes this, he causes a dense yet lightweight lid to manifest itself above his head, using two of his threaded arms to keep it in place, but still allowing for the use of handseals due to the other arms he possess. However, the time interval between the rainfall began and the formation of the rocky lid, he was exposed to some sticky rain, slightly hindering his mobility but not to a massive extent. Luckily for Kakuzu he no longer required his wings to maintain flight, almost entirely negating the use of his opponent's sticky downpour. His dragon on the other hand will be much worse effected. The longer the creature is exposed to the rain, the slower its movements will become, making it a vulnerable aerial target. Kakuzu is mindful of this and keeps this concern in mind, hoping to address it when the time comes.*

Kakuzu: You've done well so far, but your death is imminent. Not even a man such as yourself can handle...a DRAGON!

(Masuku Doragon Yuugou) – Masked Dragon Fusion
Rank: A
Type: Supplementary
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A
Description: Whilst only two of Kakuzu’s masks are outside of his body, he can cause those two masked demons to merge their bodies together to replicate the shape of a black winged dragon. The dragon itself is roughly 15 meters in length but relatively thin in width (about five meters in width). Both natures possessed by each dragon can still be used individually as well as simultaneously, as the dragon possess two masked faces. The dragon, like all masked creatures is capable of flight and the user can ride on its back. The dragon's wing span is 10 meters and also possess a tail composed entirely of spiked threads which can be used for physical attacks.

Pyro Dragon
This is based on the Wind + Fire masks merging together, which can simultaneously use Wind + Fire for devastating Katon attacks.

Hydro Dragon
This is based on the merging of the Wind and Water masks, which can simultaneously use Wind + Water for high pressure Suiton attacks.

Surge Dragon
This is based on the Water and Lightning masks merging together, allowing it to simultaneously use Water + Lightning for electrified Suiton attacks.

Steam Dragon
This is based on the Fire and Water hearts merging together, this dragon is capable of simultaneously using Katon and Suiton from its respective mouths.

Scorch Dragon
This fusion is based on the merging of the Fire and Lightning hearts, with this dragon being capable of using Katon and Raiton simultaneously from its respective mouths.

Note: Can only be used once per battle
Note: Can only be used by Kakuzu
Note: Can only be used by Negative Knight
Note: No other of Kakuzu’s masks can be outside his body during this Jutsu’s duration
Note: Only one dragon is created with each use
Note: The masks stay in this form for five turns until they separate

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(Katon: Fuuton Ken Katon Bakufuu no Jutsu) Fire Release: Wind and Fire Blast Technique
Rank: S
Type: Offense
Range: Long
Chakra cost: 40
Damage points: 80
Description: The user after combining Fire Release: Intense pain and Wind Release: Pressure Damage at the same time. This creates a blast that is so intense that a standard water technique (ex : Water Release: Water Encampment Wall) can only at most soften of the impact. It was successsfully stopped by Yamato and Naruto's Typhoon water vortex.

(Doton: koumorigasa) ‡ Earth release: Umbrella
Type: Supplementary, defense
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: The user channels his doton chakra to his hand creates a umbrella made out of rock and stone. The umbrella is packed with chakra and is impact absorbent, high in density and at the same time light. The user can increase its size to increase its range of defense. The main reason of this technique is to combat the destructive rain element. The umbrella's structures can dissipate the force of rain rendering the technique less effective.
‡ Usable only four times a battle
‡ No rain techniques while this is active
‡ No earth S-rank and above in turn
Note: Can only defend up to B-rank rain technique




Wind and Fire blast occurs at the same time as the Umbrella. The rain doesn't stop the Fire technique from happening and its effect on it is minimal at best.

To help you keep track.
-Two of my threaded arms are holding up the earth lid
-My real right arm is still wielding my sword
-My real left arm and my other two threaded arms aren't occupied.
 
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Scorps

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*Due to the force of the sudden horizontal rotation, Kakuzu relinquishes his hold on his masks and they're forcefully flung to the side, still managing to maintain flight due to the axis at which the rotation occurred. Dizzied by Hashirama's attack, Kakuzu takes a moment to regain his composure whilst his masks begin merging together before shaping into a colossal dragon composed entirely of threads. The dragon swipes under a disorientated Kakuzu and lifts him onto its back, preventing him from falling whilst dazed. As they do this, both masks release a powerful Fire/Wind blast of fire capable of incinerating anything that stands in its way.

Just before they do this, a sudden downpour of rain occurs. The rain is unique such that it possess adhesive properties, making it capable of binding targets in place after prolonged exposure. The moment Kakuzu realizes this, he causes a dense yet lightweight lid to manifest itself above his head, using two of his threaded arms to keep it in place, but still allowing for the use of handseals due to the other arms he possess. However, the time interval between the rainfall began and the formation of the rocky lid, he was exposed to some sticky rain, slightly hindering his mobility but not to a massive extent. Luckily for Kakuzu he no longer required his wings to maintain flight, almost entirely negating the use of his opponent's sticky downpour. His dragon on the other hand will be much worse effected. The longer the creature is exposed to the rain, the slower its movements will become, making it a vulnerable aerial target. Kakuzu is mindful of this and keeps this concern in mind, hoping to address it when the time comes.*

Kakuzu: You've done well so far, but your death is imminent. Not even a man such as yourself can handle...a DRAGON!

(Masuku Doragon Yuugou) – Masked Dragon Fusion
Rank: A
Type: Supplementary
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A
Description: Whilst only two of Kakuzu’s masks are outside of his body, he can cause those two masked demons to merge their bodies together to replicate the shape of a black winged dragon. The dragon itself is roughly 15 meters in length but relatively thin in width (about five meters in width). Both natures possessed by each dragon can still be used individually as well as simultaneously, as the dragon possess two masked faces. The dragon, like all masked creatures is capable of flight and the user can ride on its back. The dragon's wing span is 10 meters and also possess a tail composed entirely of spiked threads which can be used for physical attacks.

Pyro Dragon
This is based on the Wind + Fire masks merging together, which can simultaneously use Wind + Fire for devastating Katon attacks.

Hydro Dragon
This is based on the merging of the Wind and Water masks, which can simultaneously use Wind + Water for high pressure Suiton attacks.

Surge Dragon
This is based on the Water and Lightning masks merging together, allowing it to simultaneously use Water + Lightning for electrified Suiton attacks.

Steam Dragon
This is based on the Fire and Water hearts merging together, this dragon is capable of simultaneously using Katon and Suiton from its respective mouths.

Scorch Dragon
This fusion is based on the merging of the Fire and Lightning hearts, with this dragon being capable of using Katon and Raiton simultaneously from its respective mouths.

Note: Can only be used once per battle
Note: Can only be used by Kakuzu
Note: Can only be used by Negative Knight
Note: No other of Kakuzu’s masks can be outside his body during this Jutsu’s duration
Note: Only one dragon is created with each use
Note: The masks stay in this form for five turns until they separate

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(Katon: Fuuton Ken Katon Bakufuu no Jutsu) Fire Release: Wind and Fire Blast Technique
Rank: S
Type: Offense
Range: Long
Chakra cost: 40
Damage points: 80
Description: The user after combining Fire Release: Intense pain and Wind Release: Pressure Damage at the same time. This creates a blast that is so intense that a standard water technique (ex : Water Release: Water Encampment Wall) can only at most soften of the impact. It was successsfully stopped by Yamato and Naruto's Typhoon water vortex.

(Doton: koumorigasa) ‡ Earth release: Umbrella
Type: Supplementary, defense
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: The user channels his doton chakra to his hand creates a umbrella made out of rock and stone. The umbrella is packed with chakra and is impact absorbent, high in density and at the same time light. The user can increase its size to increase its range of defense. The main reason of this technique is to combat the destructive rain element. The umbrella's structures can dissipate the force of rain rendering the technique less effective.
‡ Usable only four times a battle
‡ No rain techniques while this is active
‡ No earth S-rank and above in turn
Note: Can only defend up to B-rank rain technique




Wind and Fire blast occurs at the same time as the Umbrella. The rain doesn't stop the Fire technique from happening and its effect on it is minimal at best.

To help you keep track.
-Two of my threaded arms are holding up the earth lid
-My real right arm is still wielding my sword
-My real left arm and my other two threaded arms aren't occupied.
Good move. The technique i talked to you about is similar to that one. Dam... lol

Excuse me for knocking this up a notch. ^^

_______

As your dragon inhales and prepares to release the massive technique, I point my palm and twist it slightly (control). The water all around you and the dragon collapses upon you all. It twitches the dragons neck just a bit so that the gigantic blast of fire misses me and goes above my head enough so i'm unharmed. You and your dragon are immobilized on my grip which I strengthen with a movement of my sword in your direction (expansion). I don't injure you, I don't aim to hurt you. But the heavy moisture in the air, the rain all around, the one on your bodies, its sticky properties, etc all give me enough moisture to effectively control your bodies movements as puppets. As the control is achieved and you are locked in place, the water from the field continues to poor on to your bodies, progressively locking you in a prison of sticky water. Sustaining the control, I aim to capture you alive by having you pass out from the lack of oxygen. I also use the swords abilities to negate the elemental weakness of a technique on this turn, negating the weakness of my "control" technique.


Suiton: Megami Kontorōru | Water Release: The Goddess Control
Type: Supplementary/Offensive
Rank: A-Rank
Range: Short-Long
Chakra: 30
Damage: N/A (up to 60 if used offensively) (+15)
Description:
A powerful ability, the Goddess Control can be used in two ways. One can use the ability passively to seize control over nearby moisture or water molecules (even from mist, clouds, rain, etc) and exert his will over them through hand gestures. While the damage produced by the technique is directly related to the amount of water manipulated and the momentum one can induce, one can even alter weather patterns (mists, rain, clouds, etc) or defend from enemy techniques, making the possible uses of the technique much more defense oriented than offensive. The second use of the technique is to use it to enable a water source of other techniques that would otherwise require it. The user will take control of the moisture in the atmosphere or anywhere nearby and condense it as he shapes it for the following technique that would require it. While the user will perform two techniques, the first one will act as a simple ability and the second one as the technique, meaning that while he'll spend 2 moves, he will be able to do it in almost the same time he'd take to do the second technique.
Note: usable 5 times per battle
Note: if the atmosphere is depleted of moisture the technique will serve no effect as moisture has to be present on the field to be usable
Note: can only be taught by Scorps

Suiton: Mizu Kakujuu | Water Style: Water Expansion
Type: Attack/Defence
Rank: A
Range: Short - long
Chakra Cost:30
Damage Points: +25 (+15)
Description: After releasing a water jutsu the user will perform 2 handseals as they release there chakra into the water jutsu. In doing so, the user will increase the power and size of the water jutsu boosting any water jutsu by 25 damage points. By the increase in chakra the water gains more power as the wave of water increases in size and the power and speed of the water is increased.

Note: Can only use used on water the user or the users summon has created
Note: Can only be used once one each water jutsu creates
Note: can only be used 3 times

Dragon...pff... As if i'd be weary of a small thing like that...
 

Negative Knight

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*As the sticky rain begins collapsing over his body, Kakuzu feels his mobility being drained away from him, his movements gradually becoming slower. As a result, he channels his doton chakra into the layer of adhesive rain constricting his body, lightening it to the extent it becomes even lighter than droplets of moisture on the user's skin. Despite retaining its adhesive properties and remaining on his body, the "hold" the rain had which was preventing him from moving was no longer affecting him as it once was, allowing for him to regain control of his body and mobility. Knowing his counter was a very short term one, the moment he lightened the adhesive rain, Kakuzu began liquefying the parts of his body covered in significant amounts of rain, blending out of it before hastily reforming into his original state, all of this being done under the protection of his earthen umbrella (he doesn't liquefy his threaded arms), so to prevent any more rain making contact with his body.

Whilst Kakuzu utilizes his doton technique, his wind mask performs a technique of its own, despite being unable to move its body. The jade-green faced creature emits a devastating blast of wind from its mouth in direction of Shodaime, the fuuton technique reaching both a expansive vertical and horizontal reach, too wide for the user to evade with movement alone. The technique serving the simultaneous purposes of preoccupying Hashirama whilst Kakuzu dealt with his sudden paralysis as well as pushing a mass of falling rain in the Senju man's direction, obstructing his sight of Kakuzu.

(Doton: Chōkeijūgan no Jutsu) - Earth Release: Earth Release: Super Light-Weight Rock Technique
Rank: S
Type: Supplementary
Range: Short
Chakra cost: 40
Damage poitns: N/A
Description: A more advanced version of the Earth Release: Light-Weight Rock Technique, in which the user drastically decreases the weight of any object in direct physical contact, but to a much greater extent than that of the original ability.
Note: The Initial effects last for 1 turn before the weight of the mass is returned to normal.

(Fūton: Atsugai) - Wind Style: Pressure Damage
Rank: A
Type:Attack
Range:Short-Long
Chakra Cost:30
Damage Points:60
Description: The user does the Ram handseal and inhales, kneading his chakra into his lungs, exhaling a huge blast of wind that levels anything in its path. Can cause major damage and requires a sufficient chakra level to perform. This large wind blast moves in tremendous speed and cannot be controlled. If the user gets caught in it, it will harm him also.

(Suiton: Mizu Kawarimi) - Water Style: Water Replacement
Rank: C
Type: Supplementary
Range: Short
Chakra cost: 15
Damage Points: N/A
Description: The user can freely transform his body into liquid. This form allows him to avoid taking direct damage from many physical attacks but can not attack while in this form.




Pressure Damage and Light weight happen at the same time.

My wind technique doesn't clash with either of your techniques as the rain has already collapsed over Kakuzu and his masks, leaving you to defend an A-Rank wind.
 
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Scorps

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*As the sticky rain begins collapsing over his body, Kakuzu feels his mobility being drained away from him, his movements gradually becoming slower. As a result, he channels his doton chakra into the layer of adhesive rain constricting his body, lightening it to the extent it becomes even lighter than droplets of moisture on the user's skin. Despite retaining its adhesive properties and remaining on his body, the "hold" the rain had which was preventing him from moving was no longer affecting him as it once was, allowing for him to regain control of his body and mobility. Knowing his counter was a very short term one, the moment he lightened the adhesive rain, Kakuzu began liquefying the parts of his body covered in significant amounts of rain, blending out of it before hastily reforming into his original state, all of this being done under the protection of his earthen umbrella (he doesn't liquefy his threaded arms), so to prevent any more rain making contact with his body.

Whilst Kakuzu utilizes his doton technique, his wind mask performs a technique of its own, despite being unable to move its body. The jade-green faced creature emits a devastating blast of wind from its mouth in direction of Shodaime, the fuuton technique reaching both a expansive vertical and horizontal reach, too wide for the user to evade with movement alone. The technique serving the simultaneous purposes of preoccupying Hashirama whilst Kakuzu dealt with his sudden paralysis as well as pushing a mass of falling rain in the Senju man's direction, obstructing his sight of Kakuzu.

(Doton: Chōkeijūgan no Jutsu) - Earth Release: Earth Release: Super Light-Weight Rock Technique
Rank: S
Type: Supplementary
Range: Short
Chakra cost: 40
Damage poitns: N/A
Description: A more advanced version of the Earth Release: Light-Weight Rock Technique, in which the user drastically decreases the weight of any object in direct physical contact, but to a much greater extent than that of the original ability.
Note: The Initial effects last for 1 turn before the weight of the mass is returned to normal.

(Fūton: Atsugai) - Wind Style: Pressure Damage
Rank: A
Type:Attack
Range:Short-Long
Chakra Cost:30
Damage Points:60
Description: The user does the Ram handseal and inhales, kneading his chakra into his lungs, exhaling a huge blast of wind that levels anything in its path. Can cause major damage and requires a sufficient chakra level to perform. This large wind blast moves in tremendous speed and cannot be controlled. If the user gets caught in it, it will harm him also.

(Suiton: Mizu Kawarimi) - Water Style: Water Replacement
Rank: C
Type: Supplementary
Range: Short
Chakra cost: 15
Damage Points: N/A
Description: The user can freely transform his body into liquid. This form allows him to avoid taking direct damage from many physical attacks but can not attack while in this form.




Pressure Damage and Light weight happen at the same time.

My wind technique doesn't clash with either of your techniques as the rain has already collapsed over Kakuzu and his masks, leaving you to defend an A-Rank wind.
Not sure that counter would work. I'll explain what I would have done in your place. I would have used the added weight. Think about it, how is making the water lighter reducing the power of my technique? Its a water technique with no elemental weakness (I used my sword to remove that) that is A-Rank with a total of 55 added damage points. Basically its virtually stronger than an S-Rank and potencially stronger than your own technque. Reducing the weight only makes me able to easily manipulate the water in a faster pace. If you had added weight, the water would become too heavy for me to control and too heavy to keep itself attached to you. You would effectively counter both effects. Now, the wind blast wouldn't happen. Remember that i twitched his head upwards? the blast is big but its doubtful it would hit because the head is simply not pointed towards me. And then you perform the worse technique you could: water replacement. I have water control and have used it twice....so what prevents me from now killing you by simply controlling your now 100% water body? Its the same as using that technique against someone who knows water explode. Its suicide. And, just to notify, you cannot use that technique to liquify only a part of the body. That is Hozuki's techniques.

Now, the fight is ubber fun so lets do it like this. I'll continue, defending from the wind and continuing the fight assuming is all right and happened correctly. If you survive 4 more turns, I'll teach you one of my customs:

Ninpou: Omori No Kei Go | Ninjutsu: The Weight of Strong Words
Doton/Fuuton: Meimei Oberisuku No Yougo | Earth/Wind Release: Divine Obelisks of Protection
Genjutsu: Akuma no Houyou | Ilussionary Arts: Demonic Hug

Are you in?

______________

As the wind rampages towards him, Hashirama slashes the sword in a diagonal movement, from low left to high right, producing a gigantic wall of water in the path of the wind technique, blocking Kakuzu's vision of him. From behind the water technique he quickly releases his leg weights and bursts to Kakuzu in a high left arc, gradually approaching your dragon from its right, hashirama's left. As he comes into short range, he jumps upwards and delivers a massive axe kick towards the head of the dragon, destroying both masks in one go. The strength of the dropping axe kick is such that is obliterates the area around, leaving a massive crater with Hashirama in its center as debris, rocks and dust are scattered all around, pushing Kakuzu backwards and way from his dragon. As the dust and debris clear, Hashirama looks at you with a very drastic change in demeanor, showcasing a determined look in his face while he stares towards you says in a very heavy and determined tone...

Kakuzu... You are a living abomination...If we can call your existence "living"... Its time you faced judgement.
(Suiton: Suijinheki) - Water Style: Water Encampment Wall
Rank: A
Type: Defence/Supplementary
Range: Short
Chakra cost: 30
Damage Points: N/A
Description: This defensive jutsu creates a wall of water around the user. The user will use the following hand seals to activate the technique Tiger → Snake → Rat → Snake → Tiger. Enemy attacks are completely intercepted by a fence of water blown out from the mouth, and is raised from below with tremendous might. The water is blown out in the form of a circle around the user, and it makes for a defence without openings. It is also possible for the user to control the amount of water and duration at will. Furthermore, because the field of vision is maintained even while defending one can easily go on to the next move, which is a great advantage. The wall can also be formed from a pre-existing water source.

(Katai Omori: Doroppu) Leg Weights: Drop
Type: Supplementary
Rank: A-Rank
Range: Short
Chakra: N/A
Damage: N/A (+20 to Kicks, 2x Running Speed)
Description:
The user stops, bends over to reach his legs and unstraps his leg weights, dropping them to the ground. As a result the user gains a drastic boost to his running speed (doubles) and +20 to all his Strong Fist Kick-related moves. However, this boost in strength and speed is completely nulified when releasing the EIG or when using any kind of movement speed enhancement technique or weight manipulation technique; they don't add up on eachother.

(Tsūtenkyaku) - Heavenly Foot of Pain
Rank: A-Rank
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 60 (+20+25)
Description: This technique is simply a falling axe kick. The user concentrates their incredible strength into his or her heel and foot and strikes the enemy. The power of this attack is so great that it would cause immediate death to anyone who it hit by the attack directly. It was shown that when it strikes the ground it results in a gigantic crater (mid range all around, up to 5 meters deep) that can even kill an opponent caught in its short-range strike zone. The technique can also be used against solid ninjutsu techniques such as those from Earth Release.
Note: Can only be used by Hashirama Senju, Tsunade and Sakura Biographies.
 

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Not sure that counter would work. I'll explain what I would have done in your place. I would have used the added weight. Think about it, how is making the water lighter reducing the power of my technique? Its a water technique with no elemental weakness (I used my sword to remove that) that is A-Rank with a total of 55 added damage points. Basically its virtually stronger than an S-Rank and potencially stronger than your own technque. Reducing the weight only makes me able to easily manipulate the water in a faster pace. If you had added weight, the water would become too heavy for me to control and too heavy to keep itself attached to you. You would effectively counter both effects. Now, the wind blast wouldn't happen. Remember that i twitched his head upwards? the blast is big but its doubtful it would hit because the head is simply not pointed towards me. And then you perform the worse technique you could: water replacement. I have water control and have used it twice....so what prevents me from now killing you by simply controlling your now 100% water body? Its the same as using that technique against someone who knows water explode. Its suicide. And, just to notify, you cannot use that technique to liquify only a part of the body. That is Hozuki's techniques.

Now, the fight is ubber fun so lets do it like this. I'll continue, defending from the wind and continuing the fight assuming is all right and happened correctly. If you survive 4 more turns, I'll teach you one of my customs:

Ninpou: Omori No Kei Go | Ninjutsu: The Weight of Strong Words
Doton/Fuuton: Meimei Oberisuku No Yougo | Earth/Wind Release: Divine Obelisks of Protection
Genjutsu: Akuma no Houyou | Ilussionary Arts: Demonic Hug

Are you in?

______________

As the wind rampages towards him, Hashirama slashes the sword in a diagonal movement, from low left to high right, producing a gigantic wall of water in the path of the wind technique, blocking Kakuzu's vision of him. From behind the water technique he quickly releases his leg weights and bursts to Kakuzu in a high left arc, gradually approaching your dragon from its right, hashirama's left. As he comes into short range, he jumps upwards and delivers a massive axe kick towards the head of the dragon, destroying both masks in one go. The strength of the dropping axe kick is such that is obliterates the area around, leaving a massive crater with Hashirama in its center as debris, rocks and dust are scattered all around, pushing Kakuzu backwards and way from his dragon. As the dust and debris clear, Hashirama looks at you with a very drastic change in demeanor, showcasing a determined look in his face while he stares towards you says in a very heavy and determined tone...

Kakuzu... You are a living abomination...If we can call your existence "living"... Its time you faced judgement.
(Suiton: Suijinheki) - Water Style: Water Encampment Wall
Rank: A
Type: Defence/Supplementary
Range: Short
Chakra cost: 30
Damage Points: N/A
Description: This defensive jutsu creates a wall of water around the user. The user will use the following hand seals to activate the technique Tiger → Snake → Rat → Snake → Tiger. Enemy attacks are completely intercepted by a fence of water blown out from the mouth, and is raised from below with tremendous might. The water is blown out in the form of a circle around the user, and it makes for a defence without openings. It is also possible for the user to control the amount of water and duration at will. Furthermore, because the field of vision is maintained even while defending one can easily go on to the next move, which is a great advantage. The wall can also be formed from a pre-existing water source.

(Katai Omori: Doroppu) Leg Weights: Drop
Type: Supplementary
Rank: A-Rank
Range: Short
Chakra: N/A
Damage: N/A (+20 to Kicks, 2x Running Speed)
Description:
The user stops, bends over to reach his legs and unstraps his leg weights, dropping them to the ground. As a result the user gains a drastic boost to his running speed (doubles) and +20 to all his Strong Fist Kick-related moves. However, this boost in strength and speed is completely nulified when releasing the EIG or when using any kind of movement speed enhancement technique or weight manipulation technique; they don't add up on eachother.

(Tsūtenkyaku) - Heavenly Foot of Pain
Rank: A-Rank
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 60 (+20+25)
Description: This technique is simply a falling axe kick. The user concentrates their incredible strength into his or her heel and foot and strikes the enemy. The power of this attack is so great that it would cause immediate death to anyone who it hit by the attack directly. It was shown that when it strikes the ground it results in a gigantic crater (mid range all around, up to 5 meters deep) that can even kill an opponent caught in its short-range strike zone. The technique can also be used against solid ninjutsu techniques such as those from Earth Release.
Note: Can only be used by Hashirama Senju, Tsunade and Sakura Biographies.
Thanks for the comments, I'll definitely learn from these mistakes xD. I was torn between lightening the rain or making it heavier since there was always the chance making it heavier would just worsen the effect it was having on me. I've already devised a custom to make sure this doesn't happen again U_U

and yes, I'll definitely take you up on that offer. Teach me all three if I win :cool:




*As Hashirama emerges near his position in an instant and deals a powerful kick to his dragon's face, Kakuzu is taken aback as to how his foe could cover the distance between them in such a short amount of time. Deducing the Hokage to have used some sort of speed-enhancement to do so, he decides to put in place a precautionary measure of his own. Utilizing his chakra, Kakuzu constructs an invisible hexagonal barrier around his upper back/neck. The center point of the barrier being the position in which his remaining masks reside, seeking to protect them from being destroyed. On contact with any future attacks, the barrier will expand into a green shield safeguarding the entire region spanning from his neck to his lower back, proving to be a formidable defense. The whole process is done surprisingly quickly and in such a way that his opponent doesn't suspect he's used a technique.

Whilst he does this, he controls two of his unoccupied threaded arms to retrieve a blank scroll from his pouch along with a writing utensil. Using the both of them he quickly scrawls down a design of twenty meter tall walls rising from the whole battlefield long-range around the user and curving at the top, forming a massive dome which encases everything inside. The entire time he scrawls down the design, Kakuzu grips the hilt of his sword with both of his "real" hands in front of his chest in a defensive like position, when in reality he does it so Hashirama doesn't see him preparing the design for his next technique. Shortly after he constructs his invisible barrier, the masked man lands on the ground and begins skidding across the floor to slow himself down. The moment he makes contact with ground, he infuses his doton chakra into the scroll whilst slamming it onto the ground in front of him to cause the design on it to manifest itself in reality, with a massive dome forming around himself and the Hokage, so to trap the pair within its solid confines. The walls emerge from the ground a good distance from Hashirama's position, so to prevent him from using an electrical current to negate the walls rising up. The diameter of the dome itself is thirty meters and once completely formed, is pitch-black inside making it impossible to see the opponent. Unknown to Hashirama, but the dome serves a whole multitude of purposes. Firstly, it acts like a much-larger scale version of the umbrella above his head, relinquishing the weather-based advantage Shodai once had. Secondly, the complete darkness within the earthen dome means the both of them are no longer capable of seeing one another, preventing his opponent from gaining a significant advantage with his sudden (yet unknown) speed-enhancement.

As the dome forms, Kakuzu doesn't cease his attempt to end this battle once and for all. After performing a single handseal, he furiously slams both of his palms on the ground before him to alter the earth around his opponent's position. With his released doton chakra he causes the terrain around Hashirama to form into a dense, adhesive, mud-like swamp which encompasses a truly massive area. The swamp covers both an expansive horizontal and vertical reach, so much so that the swamp starts a small distance in front of Kakuzu's palms and ends at far wall of the dome (the wall behind Hashirama).*

Kakuzu: Not even hell will take me. I've already tamed the senior sovereigns of life and death, anything you do or say is meaningless.

(Eru Esukūdo)- El Escudo
Rank: A
Type: Defense
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description:
The technique allows for the creation of a light green, hexagonal barrier that is normally fixed to one central area and, when inactive, remains invisible. Once this technique is used, it can stay invisible until an attack hit it. Upon contact with an outside force, the barrier enlarges to fully to protect whatever it is affixed to. The barrier protects from the attack keeping it away from the target, gathers the energy in one area, then it momentarily absorbs the energy from the attack and then forces the attack outward away from the shield in effect, dispersing the attack altogether. It is powerful enough to block a point-blank attack with a rasengan. This technique, once activated stays invisible until a attack heads towards it. The user must state where the central point around the body. This can only be used twice per battle and once at a time. Only defends up to an A-rank technique and most Tai-Ken.

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(Doton: Uitenpen) - Earth Style: Wheel Of Fortune
Rank: A
Type: Supplementary
Range: Short-Long
Chakra cost: 30
Damage Points: N/A
Descripton: A form of summoning where the user first takes out a topographical map that they can use to change any earth-based feature of the battlefield.
Note: can only be used once per battle

(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.

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Scorps

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Thanks for the comments, I'll definitely learn from these mistakes xD. I was torn between lightening the rain or making it heavier since there was always the chance making it heavier would just worsen the effect it was having on me. I've already devised a custom to make sure this doesn't happen again U_U

and yes, I'll definitely take you up on that offer. Teach me all three if I win :cool:




*As Hashirama emerges near his position in an instant and deals a powerful kick to his dragon's face, Kakuzu is taken aback as to how his foe could cover the distance between them in such a short amount of time. Deducing the Hokage to have used some sort of speed-enhancement to do so, he decides to put in place a precautionary measure of his own. Utilizing his chakra, Kakuzu constructs an invisible hexagonal barrier around his upper back/neck. The center point of the barrier being the position in which his remaining masks reside, seeking to protect them from being destroyed. On contact with any future attacks, the barrier will expand into a green shield safeguarding the entire region spanning from his neck to his lower back, proving to be a formidable defense. The whole process is done surprisingly quickly and in such a way that his opponent doesn't suspect he's used a technique.

Whilst he does this, he controls two of his unoccupied threaded arms to retrieve a blank scroll from his pouch along with a writing utensil. Using the both of them he quickly scrawls down a design of twenty meter tall walls rising from the whole battlefield long-range around the user and curving at the top, forming a massive dome which encases everything inside. The entire time he scrawls down the design, Kakuzu grips the hilt of his sword with both of his "real" hands in front of his chest in a defensive like position, when in reality he does it so Hashirama doesn't see him preparing the design for his next technique. Shortly after he constructs his invisible barrier, the masked man lands on the ground and begins skidding across the floor to slow himself down. The moment he makes contact with ground, he infuses his doton chakra into the scroll whilst slamming it onto the ground in front of him to cause the design on it to manifest itself in reality, with a massive dome forming around himself and the Hokage, so to trap the pair within its solid confines. The walls emerge from the ground a good distance from Hashirama's position, so to prevent him from using an electrical current to negate the walls rising up. The diameter of the dome itself is thirty meters and once completely formed, is pitch-black inside making it impossible to see the opponent. Unknown to Hashirama, but the dome serves a whole multitude of purposes. Firstly, it acts like a much-larger scale version of the umbrella above his head, relinquishing the weather-based advantage Shodai once had. Secondly, the complete darkness within the earthen dome means the both of them are no longer capable of seeing one another, preventing his opponent from gaining a significant advantage with his sudden (yet unknown) speed-enhancement.

As the dome forms, Kakuzu doesn't cease his attempt to end this battle once and for all. After performing a single handseal, he furiously slams both of his palms on the ground before him to alter the earth around his opponent's position. With his released doton chakra he causes the terrain around Hashirama to form into a dense, adhesive, mud-like swamp which encompasses a truly massive area. The swamp covers both an expansive horizontal and vertical reach, so much so that the swamp starts a small distance in front of Kakuzu's palms and ends at far wall of the dome (the wall behind Hashirama).*

Kakuzu: Not even hell will take me. I've already tamed the senior sovereigns of life and death, anything you do or say is meaningless.

(Eru Esukūdo)- El Escudo
Rank: A
Type: Defense
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description:
The technique allows for the creation of a light green, hexagonal barrier that is normally fixed to one central area and, when inactive, remains invisible. Once this technique is used, it can stay invisible until an attack hit it. Upon contact with an outside force, the barrier enlarges to fully to protect whatever it is affixed to. The barrier protects from the attack keeping it away from the target, gathers the energy in one area, then it momentarily absorbs the energy from the attack and then forces the attack outward away from the shield in effect, dispersing the attack altogether. It is powerful enough to block a point-blank attack with a rasengan. This technique, once activated stays invisible until a attack heads towards it. The user must state where the central point around the body. This can only be used twice per battle and once at a time. Only defends up to an A-rank technique and most Tai-Ken.

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(Doton: Uitenpen) - Earth Style: Wheel Of Fortune
Rank: A
Type: Supplementary
Range: Short-Long
Chakra cost: 30
Damage Points: N/A
Descripton: A form of summoning where the user first takes out a topographical map that they can use to change any earth-based feature of the battlefield.
Note: can only be used once per battle

(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.

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As the walls of earth rise Hashirama releases his Mushroom chakra throughout the field. A forest of mushrooms rises and pops in here and there. As it does, the walls stop rising and the technique starts to recede. Of course this will also attack Kakuzu and damage him.

( Masshuru-Muton:Senkyou no Nora ) Mushroom Style: Fields of Wonderland

Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: N/A
Description: This jutsus turns the area into a vast field of regular green fungus, with forests of different sized mushrooms, both small as hands or big as large trees. The net of fungus will severe all connection with the ground beneath, preventing the opponent from utilizing it as a source from Earth Jutsus, as well as melting through any previously active earth jutsu, neutralizing it. The net of fungus does not have parasitic abilities and the mushrooms don't have spore or poison release abilities.
Given the Chakra strain, the user will not be able to preform any other Mushroom jutsus in the same turn, and can only use 2 jutsus in the same turn.
*Can only be used thrice per battle*

Because Kakuzu's connection with earth is removed, he cannot use swamp of the underworld. One of the mushrooms rises beneath Hashirama to lift him up, to ensure he is in an advantageous position and looking at Kakuzu. Hashirama then swings the water goddess in a horizontal slash, releasing a big amount of thick balls of water. They collide with the mushrooms and start bouncing here and there towards Kakuzu in an incontrollable and unpredictable fashion. As they hit Kakuzu they burst into hot, boiling sticky water.

I expected more, Kakuzu...

Suiton: Hazumo Ibo no Kerokero | Water Release: Bouncy Frog Warts
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: After 3 handseals, the user spits out up to 5 spheres of water (The water has sticky properties, similair to Water Style: Syrup Capture Field), in a quick succession and at great speeds. Utilizing her Water Chakra, the user drastically increased the cohesion of the water molecules and decreased the adhesion of the water molecules, thus creating thick beads of water that will bounce off any object. The user can redirect the beads of water by stomping on the ground, thus erupting (up to 10) small pillars of earth (Counts towards the jutsu count) , until either she decides to pop them (using one handseal) or the beads collide with a sharp object, thus breaching the spheres and blasting the sticky substance inside onto the target. the user can infuse Fire or Lightning into the balls (For Boiling Beads or Electrified Bead, isntead of Sticky Beads), without changing the Adhesion and Cohesion levels. Wind jutsus might burst the ball aswell.
With one handseal, the user can make each bead burst into 10-20 smaller yet faster beads, with the same characteristics, despite the size.
*Can only be used 3 times per battle. Can only be used once every 2 turns*

Hashirama starts walking on top of the mushroom tops towards you in a leisurely place. The rain falling down has lost its sticky properties but still makes for a very aery and dramatic scenery.
 

Negative Knight

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*Watching his earthen dome beginning to form, Kakuzu suddenly notices countless mushrooms sprouting up from the ground here and there, which seem to cause his doton construction to recede and crumble, preventing it from forming completely. Knowing full well that mushrooms are potentially poisonous, and the most potent of them being fatal with mere contact, he decides to eliminate the threat they pose to him. Utilizing his raiton chakra, he causes a whirling vortex of lightning to form around his body in the shape of a dragon's head, with the technique destroying a substantial radius of mushrooms around his position, as well as destroying any rubble falling from above. The moment he finishes using his technique, Kakuzu wields his sword with his real left arm whilst extending the same arm to his far left side (my perspective), before swinging the sword in the direction of Hashirama to release a forceful blast of wind capable of dislodging even the heaviest of objects. The blast of wind is released in response to his opponent firing multiple sticky balls of water in his direction. On clashing the blast of wind far overpowers the water technique, causing the spheres to burst and the remaining liquid being sprayed in all directions, the force of the fuuton technique allowing for all of it to be pushed towards Shodaime.*

As his sword releases the blade of wind, Kakuzu himself uses his unoccupied threaded arms to create a surging chidori in his right hand. The chidori then splits into multiple lightning bolts which cover a circular area around his position. The lightning bolts themselves seem to move across the floor as potent columns of electricity which ravage the ground below. As a result, the technique serves the simultaneous purposes of attacking Hashirama as well as completely eradicating the newly created field of mushrooms, reducing them to a pile of ashes. Before he releases the lightning bolts from the chidori, Kakuzu has already retracted his left arm, so not to leave himself in a vulnerable position.*

Kakuzu: This battle is far from over!

(Raiton: Rairyu no Tatsumaki) - Lightning Release: Thunder Dragon Tornado
Rank: A
Type: Offense
Range: Short/Mid
Chakra Cost: 30
Damage Points: 60
Description: The user forms a whirling vortex of wind and electricity around themselves. The vortex will take on the form of a dragon’s head and will cover the area in front of them. Even if the attack doesn't directly connect with his foe, the lightning can jump from the vortex to hit a nearby target.

Raizu| Vengeous
Type: Weapon
Rank: S-Rank
Range: Short
Chakra: N/A (-10 per turn)
Damage: N/A
Description: Vengeous is a large sentient sword created by Kakuzu himself using his dark threads and the heart of a fallen foe. The sword itself is two meters in length (including the hilt) and is the same width as a compacted Samehada. The entirety of the sword is composed of spiky black threads, and the exterior is tightly weaved together into a dense structure, which is impossible to cut through by normal means. The hilt of the sword is constructed of pure jade and shape of the blade of itself looks much like a curved arrowhead with its tip resembling a crab’s pincer. The heart inside of the sword is located in the center of the blade and is fully functioning, resulting in Vengeous being considered both a living creature and a sentient ally to Kakuzu. As a result Vengeous is capable of acting of its own accord, rational thought and has a malicious personality inherited from Kakuzu. The sword itself can go weeks without nutrition and has a strict diet of blood which it ingests through its skin. The sword is usually carried around in a black and red scabbard, on the user’s back.

Abilities
-The sword is near impossible to break/cut through due to it’s tightly weaved exterior.

-The sword is capable of extending dark threads as tendrils to restrict and ensnare the opponent. These tendrils are capable of reaching up to five meters (short range) and can come from anywhere on the blade. The tendrils can pierce the bodies of other shinobi, can prevent the opponent's mobility by wrapping around them or even disarm a foe of their weapon. The amount of tendrils that can be released at any one time varies between 8 and 16. The tendrils themselves are each about the same width as a basic rope (ten centimeters) and all have sharp pointed ends. This is a B-Rank Ability

-The sword is capable of shooting out countless needles composed entirely of dark threads, which are about thirty centimeters in length and five times the width of a normal senbon. The needles can be shot from anywhere on the blade and have a mid-range reach (10 meters). This will count as one of the user’s jutsu per turn. This is an A-Rank ability

-The blade possess the ability to extend spikes from everywhere on the blade or hilt at any time, which are capable of skewering through the body of anyone they come into contact with. The spikes can reach up to two meters in length. Spikes which emerge from the blade resemble basic spears in both shape and width and the end result makes the sword look like its coated in an armour of spikes. Spikes which emerge from the hilt are much smaller, resembling needle-like thorns in shape and width. The spikes can be released at any time, adding a further element of surprise to the wielder's fighting style. Shortly after release the threaded spikes re-enter the sword, restoring the weapon's ordinary shape. This is an A-Rank ability

-The blade can use a limited amount of the elemental chakra present in its heart. It can use it to unleash blasts of pure elemental chakra (of the main elemental affinity of that heart) in various forms as both streams, blasts, projectiles, crescents, etc by swinging the sword. The sword can only use one element which is the main element of that heart. This ability is S-Rank.

-The sword is capable of crawling and acting independently

Restrictions
-Kakuzu is unable to use the heart of this sword for "Heart Reaper"
-The sword possess no mouth and isn't capable of talking but it does communicate with the wielder in an unknown form
-Must have a Kakuzu bio to wield the sword
-Vengeous is incapable of transferring chakra to the wielder
-The Sword can be killed by being burnt, melted or severely shocked. This makes the weapon extremely prone to death from Fire, Lightning and similar attacks, specially S-Rank and above.
-Negative Knight is the only person capable of wielding this weapon. In response to anyone else who attempts to wield the blade, the sword erupts in a violent outburst, extending 10 meter spikes from everywhere on its body (including the hilt), severely impaling the unsuspecting wielder.
-The 4 main abilities of the sword count as moves from the users move count and each can only be used 3 times.
-If the sword is severely damaged, the user can give it a heart and renew it.

How the Sword Looks
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(Raiton: Chidori Raimei) - Lightning Style: 1000 Birds Thunderstorm
Rank: S
Type:Attack
Range: Short-Mid
Chakra cost:40
Damage Points:80
Descripton: A chidori that spreads from the users palm into lightning bolts that cover a circular area destroying all thats in its way.

[video=youtube;_3H7lcOy2Qc]http://www.youtube.com/watch?v=_3H7lcOy2Qc[/video]​

See 1:00 for Thunderstorm Technique
 
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