Yeah that makes sense ^_^Up to a feet tall and as it is a stream, you can stream it from the portal for as long as you need, if that make sense o_o
Yeah that makes sense ^_^Up to a feet tall and as it is a stream, you can stream it from the portal for as long as you need, if that make sense o_o
How long would you say the entire process of making the full version of the technique would take? And the use is vulnerable during that time I assume?Goodly. ^_^
Nekura Ichizoku Hijutsu: Kuri Arashi no Hansenshugi )- Nekura Clan Secret Technique: Dark Storm of the Tranquil Demon
Rank: Forbidden
Type: Offensive
Range: Short-Long
Chakra Cost: 50
Damage Points: 90
Description : One of the most powerful forbidden Nekura technique accessible to only a select few of Anshoku's clansmen. The user creates a portal a few inches in front of his mouth and channels large amounts of Keigoku through it. As he channels the Keigoku through it, he compresses it greatly, causing it to change in nature, becoming incredibly dense, taking up a corporeal form, resulting in a dark purple compressed sphere of destructive force. As it's released, the basketball sized sphere of keigoku disappears through a portal a meter in front of the user. Upon entering the portal, the amount of keigoku inside the sphere increases from being in direct proximity of its power source and the size of it grows exponentially, growing to the size of a 10 meter high sphere of malevolent chakra gaining in size and power. A third portal will then open in a location of the field, at least 5 meters from it's target and a vibrant purple light will begin to emanate from it ( this light doesnt blind nor confuse enemies or sensors) for a brief moment before the enlarged keigoku attack is released at great speeds, carving the earth as it travels towards its target. Upon contact, the sphere hits with great force, causing severe pain to the target and sending them hurling away with the Keigoku sphere. Being a Keigoku natured attack, physical damage is not all that is inflicted upon a target. As the sphere makes contact, the target mind feels massive migraines, and lightheadedness. Prolonged exposure with the Keigoku will cause the target to pass out from exhaustion.
However as incredible a technique it is, it holds some rather severe limitations. The user is only able to use it twice a fight, each time with a 4 turn break in between usage. The user also cannot use any Keigoku jutsu the next 2 turns and no S-ranks and above the next turn.
Due to the large amount of chakra needed to channel the Keigoku, the user is only able to use one other jutsu that turn. Despite being Keigoku natured, this jutsu is able to be crash through most S-ranked defenses with a tangible shape before dissipating.
The sphere is also able to be used against a target before the second portal is created. However this version is notably weaker than the full powered version, being able to be stopped by A ranked defenses. If the enemy is hit with the initial ball, then they will suffer from a mild migraine and slight fatigue. The user is only capable of releasing this jutsu two times before becoming so exhausted he will be unable to move for three turns.
Now, this one is more powerful and more incredible. It's practically the Tailed Beast Bomb of the jubbi, or at least our Imitation of it. You open a portal in front of you and draw keigoku from it, forming a sphere much like how the TBB I created. it should be incredibly condensed, making it heavier and changing the physical properties of keigoku, allowing it to collide with physical items. Then you release it while simultaneously opening a portal, causing the ball to disappear through it. as it goes through it, it comes in direct contact with the juubi on the moon, making it stronger and deadlier and larger. then you open a third portal, calling the sphere back through with great force, causing intense damage.
First, what are some benefits and good points of this jutsu? O_O
Well aside from the obvious ones listed in the actual technique; The full version needs to be used carefully due to its size (10 meters tall correct?) If you release it from the side or behind the target, and the target changes locations, it could potential be in reaching distance of the user itself. Also, the full version technique is more bound to put you in vulnerable position if used in correctly with combinations, specially how tight the time-frame has become in today's RP.Well, the time the ball enters the second portal and exits the third is fairly short, lasting only a second. The time it takes to open the initial portal and gather Keigou through it into a ball and then into the second portal lasts around the same amount of time it takes the average person to yawn, so 3-4 seconds. In total, around 5-6 seconds.
Yes, that way if you cannot afford to waste the full time using this, you are able to release a quicker, weaker version, which would take around 3-4 seconds to use in it's entirety.
Another good point. ^^
Now, what are some of the drawbacks/limitations this presents?
Thank you very much sire. Are there any canon techniques I needed to be updated on?Exacta. Even though we ourselves may be immune to Nekura jutsu, it doesn't mean we can't be hurt from the impact of this physical burst. And those are both of my Nekura customs sir ^^
Pretty neat and mellow technique, I like itYes, three more in fact. One extremely useful for your rank, but that's later. For now, we work up.
( Noroidzi Hari no Nami ) - Cursed Blood Needle Wave
Type: Supplemenary
Rank: C
Range: Short-Mid
Chakra: 15
Damage: N/A
Description: A simple but effective technique, the Nekura makes three handseals turning any existing Keigoku on the battlefield that he wishes ( such as that from any techniques the opponent dodges ) into a wave of sharp needles that then shoot at the opponent. Whatever the rank of the Keigoku technique this is used on, the needles will be of that same rank.*If struck by the needles, the opponent suffers from drawbacks of the Keigoku attack originally used (common effects are as small as small minor headaches to searing headaches, momentary loss of focus and temporary incapacitation for no more than 10 seconds).
Cannot be used on Keigoku attacks of S-rank and higher
Can only be used four times per battle.
Should you use a Keigoku jutsu and the enemy somehow dodges it, you use your control over it and turn it into needles of equal rank to whatever Keigoku jutsu you used originally and send them at the target. Pretty simple to use but pretty useful.
Any drawbacks/benefits you can see from using this? Any other questions?
The needles travel up to mid range of the location they are formed in. Chances are, you and your opponent will likely be in mid range as you fight. When you use a keigoku jutsu, the jutsu will likely be avoided by either moving away from it, be it to the sides of further back. Once they have started moving to long range, the keigoku jutu, the original one, would be in mid range. Then, you turn it into needles and allow them to travel up to mid range from that location, in this instance to long range.Pretty neat and mellow technique, I like it
Well the obvious benefit is the fact that you are able to utilized failed keigoku attacks and take advantage of their current located. (Possibly being closer to the target than a brand new attack) Not being able to turn S ranks isn't much of a draw-back as that would be too powerful, but I suppose I will list it anyways. The main draw-back I see is the actual range of the technique. Seeing as I am using already released keigoku to make the technique, it means the target has already dodged the attack, possibly placing him into long range, which is highly probably. This means the target would be out of reach if I decided to attack him with this technique.
Unless of course.. I can turn the keigoku source mid range away, and have the needles reach long range? I doubt it.. ?
Ahh, that's a relief ;pThe needles travel up to mid range of the location they are formed in. Chances are, you and your opponent will likely be in mid range as you fight. When you use a keigoku jutsu, the jutsu will likely be avoided by either moving away from it, be it to the sides of further back. Once they have started moving to long range, the keigoku jutu, the original one, would be in mid range. Then, you turn it into needles and allow them to travel up to mid range from that location, in this instance to long range.
So, basically, if you used the needle jutsu while the dodged Keigoku is mid range from you, the needles can travel to long range. If the dodged keigoku is short range of you, then you can only send them up to mid range.
Another neat technique. ^_^Moving on.
( Togesuzumebachi no Ame ) - Rain of Stinging Wasps
Rank: A
Type: Offensive/Supplementary
Range: Short - Long
Chakra: 30 ( +5 per turn )
Damage: 60
Description: The Nekura clansman opens multiple portals in the sky, each one a few meters wide,causing small drops of Keigoku to fall from the portals like rain, in a shower of individual drops. Any non-Nekura caught in this rain will experience sudden sharp mental pain as the drops touch him. Due to the repeated falling of the Keigoku raindrops, they will not be able to focus enough to use techniques that require intense concentration ( Genjutsu, Fuuinjutsu, Medjutsu, etc. ) and cannot string together more than four handseals without pause.This technique can be used twice per battle; each use lasts for two turns, and there needs to be two turns gap between each use.
By sheltering under a suitable defense, the effects of this technique can be avoided.
The effects also apply to non-Nekura allies, and so this technique is not useful in combo battles or wars.
Fairly simple, you open a lot of portals in the sky, and cause keigoku to fall from them, making it appear to be dark rain falling. It limits people from using high ranking fuuinjutsu, genjutsu and medjutsu (all of A rank and higher) and if a user tried to string together 5 or more handseals, they would be forced to briefly pause for like a second before continuing.
Any questions?
I already knew that smarty pants... I meant in the sense of earthen defense and ranks. Or Keigoku can only pass through chakraless solids? that are not too thick?I don't know, shouldn't you know what your rank can do? O_O
Lol, jk. Keigoku can pass through most objects, but not many of them at one go. i.e., it can pass through a tree or two, but not through a whole grove of them.
No matter the rank? Okay, thank you SenseiWell.. that is a bit difficult. It can pass through earthen jutsu regardless if chakra is present or not. However, the Keigoku itself isn't able to pass through extremely thick earth, earth of 2 meters thick and higher I would say (any earth that would be the length of the average man would be able to stop it).
One of the benefits is that very neat trick we talked about earlier, about.. you know.. *cough* Minato *cough*. One of the biggest drawbacks is the fact that the user is unable to use ninjutsu or genjutsu. On the bright side.. he is still able to use taijutsu, with added strength due to the keigoku itself. I can't pick this technique apart too much.. the draw-backs have been stated quite well in the technique itself.Yeah, irregardless of rank. And would you believe it if I said that's one of the first times I've heard that since I got the orange name? xd
Anyway, on to the last one. O_O
( Dark Convergence ) - Kuro Shuusoku
Rank: A
Type: Supplementary/Offensive
Range: Short
Chakra Cost: 50 (+10 per turn active)
Damage Points: N/A (+15 to opponent for every taijutsu blow landed)
Description: The user will focus and open 4 human sized portals, one on each side of his body and a metre away from him, allowing massive amounts of Keigoku to pass through the portals and flow onto him. This large influx of chakra reacts with the symbol that every clansman has branded on them and causes it to go haywire, so to speak. Instead of projecting and guiding Keigoku, it causes the Keigoku to travel inwards, filling the user's tenketsu with keigoku, warping it's usage and causing the chakra to flow inwards, preventing Ninjutsu or genjutsu usage as long as it is active as the chakra cannot be molded correctly. As the Keigoku flows inwards, it corrupts the user at the very core, literally turning him into a solid manifestation of Keigoku, causing building damage to the user over a series of turns. Taijutsu attacks are augmented through the usage of this, adding properties of being exposed to Keigoku with each strike that lands.
Unfortunately, there are more drawbacks than benefits; the longer the user has this jutsu active, the more at risk he is of fatally harming himself from the reverted flow of chakra. If active for longer than two turns, upon deactivation the user can only use taijutsu attacks for two turns as it takes time for the user's tenketsu to start it's correct flow. The user also can not use any Keigoku techniques of S-rank and higher while this is active. While this is active, the user is vulnerable to sealing jutsus that seal away elements and/or jutsus.
The Nekura requires special training and must be Black Knight or above to utilize this jutsu. To add to this, this jutsu can only be used twice, lasting at a maximum of 3 three turns each turn with a build up period of at least 2 turns in between usage.
Gimme benefits and drawbacks of this. And any questions also xD
Yeah, that whole rasengan thing *cough* I have a cold. *cough*One of the benefits is that very neat trick we talked about earlier, about.. you know.. *cough* Minato *cough*. One of the biggest drawbacks is the fact that the user is unable to use ninjutsu or genjutsu. On the bright side.. he is still able to use taijutsu, with added strength due to the keigoku itself. I can't pick this technique apart too much.. the draw-backs have been stated quite well in the technique itself.
I only have one question; How long does it take for the user to turn into the keigoku state? And is there any way to escape if a sealing technique is activated close to us in this form?