Broly VS xHoudinii

Houdinii

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A fight between myself and Broly

Rei's R&R
A rocky field with large boulders strewn about. A large river to your left, my right.
We start at mid range
Post your bio and you can start

I'll be using the bio located in the picture in my signature.
 

Houdinii

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Grass in sig
You start ~_~
Ive been starting all my fights lately >_<, anyway lets have some fun :)
=========================================================

Well you have made quite a name for yourself...lets see if I make my own now!

Roxas stands across from the field from his opponent and grins excitedly. Knowing this will be a fun and remembered fight. To begin Soras hands emerge from Roxas' back and unseen by you he starts a string of three hand seals, upon the completion of the third seal Roxas flings two kunai with explosive tags towards you, they are aimed at the air just wide of the two sides of your face where upon reaching there they will explode.

As soon as Sora had completed his third hand seal he causes the earth below you to spiral up and trap both of your legs.The moment that the kunai leave his hand Roxas focuses his Suiton chakra underneath you and creates a sudden torrent of water that then forms into an orb around you, trapping you.

Finally as soon as he had finishes his earth justu Sora extends his arm out from Roxas' chest and by concentrating his Futon chakra into it and swiping horizontally from right to left, he releases a powerful balde of wind that quickly advances towards you as you are trapped in the water.

(Doton: Doryūha) - Earth Release: Earth Flow Wave
Rank: B
Type: Offensive
Range: Mid - Long
Chakra cost: 20
Damage points: 40
Description: After performing the required hand seal sequence Rat → Snake → Tiger the user creates and rides a wave of earth that can branch of to attack from a distance. The user can also use the technique to manipulate the terrain and trap the target by wrapping earth round their legs preventing them from moving

(Suiton: Funshutsu Mizu Kinko) - Water Release: Gushing Water Imprisonment
Rank: B
Type: Supplementary
Range: Short - Mid
Chakra cost: 20
Damage points: N/A
Description: The user creates a flow of gushing water under the opponent which traps them in a sphere of water. The user can perform an attack while the opponent is trapped. This jutsu is similar to Water Prison Technique, though the user doesn't need to keep his arm in the sphere of water.
Note: Technique creates its own water source

(Fūton: Kaze No Yaiba) - Wind Style: Wind Blade
Rank: A
Type:Attack
Range:Short-Mid
Chakra Cost:30
Damage Points:60
Description: A blade of wind that is unblock able due to wind intangibility.
 

-Broly-

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thiis gonna be confusing as hell lol
___________________________________

As Zetsu's legs are trapped he thinks to get the drop on you and creates 2 clones 2 rise from the ground, one is directly in back of you and one is in the middle of you and both rise pretty silently since they arent emerging from the ground they're just forming from it.

( Zetsu no Bunshinjutsu ) - Zetsu's Clone Technique
Rank: C
Type: Supplementary
Range: Short-Long
Chakra cost: 5 per clone, maximum of ten clones
Damage Points: N/A [ though clones can attack with kunai, shuriken etc. ]
Description: Zetsu's White Half creates numerous clones of itself that can be made to arise from any point on the ground. The abilities of the clones are not known, but they can probably attack with kunai, shuriken and other ninja tools. These clones can be used as a basis for Zetsu's Substitute Technique.

The one directly behind you immediately touches you as he rises silently (so hed touch your leg or the bottom of your foot most likely) while the one thats in front of Zetsu immediately throws 2 kunai at the ones you threw which send them elsewhere off course. Both of these happen as they rise btw. As the one who is rising silently behind you touches you he infects you with Zetsu's spore technique while grabbing your leg and yanking it backwards so that you fall down due to the suprise. He implants 4 spores doing this. Of course this stops your wind technique.

(Hōshi no Jutsu) - Spore Technique
Rank: S-Rank
Type: Attack/Supplementary
Range: Short-Long
Chakra Cost: 40 (-30 per turn)
Damage Points: N/A
Description: Zetsu is able to plant spores in his opponents' bodies, unbeknownst to the opponents themselves (including Chakra Sensors, Doujutsu users, etc). These spores re triggered upon the users will or after a set amount of time and grow into a white mass of a variable number of clones of White Zetsu, that engulf the target, restricting their movement and absorbing their chakra as they grow. This chakra can then be transferred to someone else, provided the white clones of Zetsu were able to make contact with the person whose chakra is to be replenished. Through this technique, the user is able to create up to 4 clones. The clones can then be used for the clone body substitution technique or for simply combat.
Note: While the targets chakra is being absorbed, he is limited to A-Ranks and below.
Note: Can only be triggered once per battle and each target can only have a maximum of 4 spores.

Meanwhile the real Zetsu is surrounded with water as the water technique starts. He then creates multiple wood roots under him that not only rise him out of the ground and those out of the earth technique, but also break the water technique as they surge around the Zetsu in the middle and attempt to wrap around and crush you while your on the ground


( Mokuton: Dai Sashiki no Jutsu ) - Wood Release: Great Piercing Branch Technique
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: An enhanced version of the Wood Release: Peircing Branch Technique in which the user will create giant root branches that are essentially as thick as tree trunks which are then used to intertwine around their opponent and effectively crushing them. These roots grow from the ground or from the users own body.
Note: Can only be used by Obito Uchiha and Zetsu
 

Houdinii

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thiis gonna be confusing as hell lol
___________________________________

As Zetsu's legs are trapped he thinks to get the drop on you and creates 2 clones 2 rise from the ground, one is directly in back of you and one is in the middle of you and both rise pretty silently since they arent emerging from the ground they're just forming from it.

( Zetsu no Bunshinjutsu ) - Zetsu's Clone Technique
Rank: C
Type: Supplementary
Range: Short-Long
Chakra cost: 5 per clone, maximum of ten clones
Damage Points: N/A [ though clones can attack with kunai, shuriken etc. ]
Description: Zetsu's White Half creates numerous clones of itself that can be made to arise from any point on the ground. The abilities of the clones are not known, but they can probably attack with kunai, shuriken and other ninja tools. These clones can be used as a basis for Zetsu's Substitute Technique.

The one directly behind you immediately touches you as he rises silently (so hed touch your leg or the bottom of your foot most likely) while the one thats in front of Zetsu immediately throws 2 kunai at the ones you threw which send them elsewhere off course. Both of these happen as they rise btw. As the one who is rising silently behind you touches you he infects you with Zetsu's spore technique while grabbing your leg and yanking it backwards so that you fall down due to the suprise. He implants 4 spores doing this. Of course this stops your wind technique.

(Hōshi no Jutsu) - Spore Technique
Rank: S-Rank
Type: Attack/Supplementary
Range: Short-Long
Chakra Cost: 40 (-30 per turn)
Damage Points: N/A
Description: Zetsu is able to plant spores in his opponents' bodies, unbeknownst to the opponents themselves (including Chakra Sensors, Doujutsu users, etc). These spores re triggered upon the users will or after a set amount of time and grow into a white mass of a variable number of clones of White Zetsu, that engulf the target, restricting their movement and absorbing their chakra as they grow. This chakra can then be transferred to someone else, provided the white clones of Zetsu were able to make contact with the person whose chakra is to be replenished. Through this technique, the user is able to create up to 4 clones. The clones can then be used for the clone body substitution technique or for simply combat.
Note: While the targets chakra is being absorbed, he is limited to A-Ranks and below.
Note: Can only be triggered once per battle and each target can only have a maximum of 4 spores.

Meanwhile the real Zetsu is surrounded with water as the water technique starts. He then creates multiple wood roots under him that not only rise him out of the ground and those out of the earth technique, but also break the water technique as they surge around the Zetsu in the middle and attempt to wrap around and crush you while your on the ground


( Mokuton: Dai Sashiki no Jutsu ) - Wood Release: Great Piercing Branch Technique
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: An enhanced version of the Wood Release: Peircing Branch Technique in which the user will create giant root branches that are essentially as thick as tree trunks which are then used to intertwine around their opponent and effectively crushing them. These roots grow from the ground or from the users own body.
Note: Can only be used by Obito Uchiha and Zetsu
As Roxas is am grabbed from behind he stumbles and drops to one knee, this stops him from performing his wind technique. In response Sora's torso emerges from Roxas' back and taking a kunai he slashes your clones arm off that is holding Roxas' leg, once he has done this he disappears back into Roxas. While this was happening Roxas performs the Ram hand seal and once his leg was free he begins to spit out a huge amount of water, this initially comes towards you as a large wave, the water also pushes Roxas high into the air thus avoiding your roots. Once he has finished expelling all the water Roxas chooses not to form it into an orb and instead allows it to form a lake over the battlefield.

Once all the water has been released the two brothers stand on the water on top of the lake and knowing they need to keep the pressure up Soras head and arms emerge from Roxas' chest and he performs 3 hand seals and spits out a barrage of wind bullets towards you.

(Suiton: Dai Bakusui Shōha) - Water Release: Great Exploding Water Colliding Wave
Rank: A
Type: Offensive,Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: This technique is a stronger version of exploding water colliding wave technique. The user will first perform the ram hand seal and then spits out a large amount of water that covers an entire area, with massive waves that can crush the opponent. The user then forms the water into a giant orb, instead of releasing like weaker version of the technique.

(Fūton: Shinkūgyoku) – Wind Release: Vacuum Sphere
Rank: A
Type: Offensive
Range: Short- Mid
Chakra cost: 30
Damage points: 60
Description: After performing the necessary hand seals Rat → Rabbit → Dog, the user takes a deep breath and exhales several small blasts of wind chakra.in such a manner that they are dispersed over an expansive range, enough to make it difficult to avoid them entirely without taking any damage. Due to the properties of this technique, the expelled blasts are capable of piercing into and potentially through an opponent's flesh when they collide, in a similar manner to how bullets function.
 

-Broly-

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The clone cant help but notice another entity come out of your body and attempt to slash his arm off. In response he quickly pulls his arm backwards, dodging your kunai strike, (by this time he's fully risen) and throws a right punch at his face with his other arm. Meanwhile the real zetsu hops off the root and onto the ground and notices you beginning to expell a large amount of water. With great speed he slams his hands on the ground and causes the ground below you and up to the Zetsu clone in the middle's feet to lower 20m and an alarming rate as you expell the water. The speed is so great that you are pinned to the ground and forced to stop your water technique. However the large amount of water that you have already expelled hits the walls and rebounds back down on you crushing you completely as you travel downwards.



(Doton: Daichidōkaku) - Earth Release: Great Moving Earth Core
Rank: S
Type: Defensive/Supplementary
Range: Short - Long
Chakra Cost: 40
Damage Points: N/A
Description: This technique grants the user the ability to freely lower or raise the terrain within a specific area surrounding them, in a similar manner to its parent technique, albeit on a much larger scale. The user can lower or raise the ground up to 100 meters in a large section. The rise will be fast enough to pin enemies to the ground, restricting their movements as they struggle to get up and the drop will be fast enough to leave almost all enemies without a footing (albeit not airborne). Because of the large chakra needed to alter such a large area of the terrain, the user will be able to use it only a limited number of times.
Note: Can only be used twice.


Zetsu then activates his chakra sensing to see where you are (the sensing is pretty much instant)


(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique
Rank: C
Type: Supplementary
Range: Short - Long
Chakra cost: 15
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel chakra. The technique allows the user to concentrate and detect someones chakra. Using these technique sensors can tell when the enemy is approaching and can easily track down targets. (Techniques activation lasts 5 turns)
Note: Can only be used by bio with sensory ability

As he finds you flaoting in the water and drowning he focuses his chakra into the two walls created and causes them to smash together, creating a massive amount of pressure and killing you long before the walls even close



(Doton: Yama Eikyō) - Earth Release: Mountain Smash
Rank: S
Type: Offensive
Range: Long
Chakra cost: 40
Damage points: 80
Description: The user creates two enormous rock formations that close in on the opponent from two opposing sides with tremendous force, smashing everything caught in between. Both of these formations are capable of dwarfing even the Demonic Statue of the Outer Path in size. This is one the most strongest Earth based techniques, standing as a testament to both this ability's destructive potential and its difficulty.
Note: Can only be used once due to scale of technique
 

Houdinii

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The clone cant help but notice another entity come out of your body and attempt to slash his arm off. In response he quickly pulls his arm backwards, dodging your kunai strike, (by this time he's fully risen) and throws a right punch at his face with his other arm. Meanwhile the real zetsu hops off the root and onto the ground and notices you beginning to expell a large amount of water. With great speed he slams his hands on the ground and causes the ground below you and up to the Zetsu clone in the middle's feet to lower 20m and an alarming rate as you expell the water. The speed is so great that you are pinned to the ground and forced to stop your water technique. However the large amount of water that you have already expelled hits the walls and rebounds back down on you crushing you completely as you travel downwards.



(Doton: Daichidōkaku) - Earth Release: Great Moving Earth Core
Rank: S
Type: Defensive/Supplementary
Range: Short - Long
Chakra Cost: 40
Damage Points: N/A
Description: This technique grants the user the ability to freely lower or raise the terrain within a specific area surrounding them, in a similar manner to its parent technique, albeit on a much larger scale. The user can lower or raise the ground up to 100 meters in a large section. The rise will be fast enough to pin enemies to the ground, restricting their movements as they struggle to get up and the drop will be fast enough to leave almost all enemies without a footing (albeit not airborne). Because of the large chakra needed to alter such a large area of the terrain, the user will be able to use it only a limited number of times.
Note: Can only be used twice.


Zetsu then activates his chakra sensing to see where you are (the sensing is pretty much instant)


(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique
Rank: C
Type: Supplementary
Range: Short - Long
Chakra cost: 15
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel chakra. The technique allows the user to concentrate and detect someones chakra. Using these technique sensors can tell when the enemy is approaching and can easily track down targets. (Techniques activation lasts 5 turns)
Note: Can only be used by bio with sensory ability

As he finds you flaoting in the water and drowning he focuses his chakra into the two walls created and causes them to smash together, creating a massive amount of pressure and killing you long before the walls even close



(Doton: Yama Eikyō) - Earth Release: Mountain Smash
Rank: S
Type: Offensive
Range: Long
Chakra cost: 40
Damage points: 80
Description: The user creates two enormous rock formations that close in on the opponent from two opposing sides with tremendous force, smashing everything caught in between. Both of these formations are capable of dwarfing even the Demonic Statue of the Outer Path in size. This is one the most strongest Earth based techniques, standing as a testament to both this ability's destructive potential and its difficulty.
Note: Can only be used once due to scale of technique
As the ground begins to lower at high speeds Roxas thinks quickly and punches towards the ground, this releases a whirlwind that pushes the twins up and out of the hole you created as it was still lowering. Due to their sudden movement your clones punch also misses Sora. At the exact same time as Roxas' wind justu, Sora performs a single hand seal and using the water from their earlier technique he forms a water dragon that launches itself out of the puddle from behind you and slams you in the back.

Then as the twins land back on solid earth Roxas slams his foot as he lands, by doing so he creates three pillars of fire in front of you and to both sides. They are close enough that they would burn you severely but you would not actually be in the fire. They form just as the water dragon reaches you.

(Fūton: Senpūken) - Wind Style: Hurricane Fist
Rank: B
Type:Attack
Range:Short-Mid
Chakra Cost:20
Damage Points:40
Description: The user delievers a punch that releases a giant, adaptable whirlwind.

(Suiton: Suiryuudan no Jutsu) - Water Style: Water Dragon Bullet Technique
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: After performing a long series of hand seals Ox → Monkey → Hare → Rat → Boar → Bird → Ox → Horse → Bird → Rat → Tiger → Dog → Tiger → Snake → Ox → Ram → Snake → Boar → Ram → Rat → Yang Water → Monkey → Bird → Dragon → Bird → Ox → Horse → Ram → Tiger → Snake → Rat → Monkey → Hare → Boar → Dragon → Ram → Rat → Ox → Monkey → Bird → Yang Water → Rat → Boar → Bird the user then shapes a large amount of water into a giant, powerful dragon, which hits the opponent with formidable might, dealing physical damage. The ideal place to use it is near a body of water, but if the user's skill allows it, it is possible to use it even in a place where there is none. The amount of water used will be in proportion with the user's skill. Tobirama was able to use this technique with a single hand seal showing testiment to his skill in water ninjutsu.
Note: Requires a water source to use.

( Katon: Gōka Honoo no Hashira Jutsu ) - Fire Release: Great Fire Flame Pillars Technique
Rank: A
Type: Offensive
Range: Short – Mid
Chakra cost: 30
Damage points: 60
Description: The user will knead their fire chakra and release it into the ground by stomping down their leg and then causing three pillars of fire several meters tall spaced out evenly. The Pillars of fire can act as a defensive wall against incoming techniques or targets or used to attack low aerial targets.
 
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