Joint Tai with Zero

ZK

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Sorry, I'm not gifted in Freeform Taijutsu.


Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 15
Description: The user strikes their opponent with an upwards thrust into the abdomen lifting them into the air.



*As I read my jutsu, i quickly make a handseal as i release a clone on my left, jumping into mid-range. Once my clone does that, I then run to my clone as i pull my right arm alittle to perform a punching motion. Once i am near the clone, I quickly thrust my right arm with all my strength, punching him in the abdomen while lifting the clone up into the air.
I guess you can use a clone .-.
-Pull chosen arm back.
-Punch forwards, plus aim.
-Describe what's supposed to happen.

Good job. Simple and well-executed. Now; try attacking me with another technique. I'll counter-attack and give you some things to analyze.

I see now that my description was poor, But I see it like this, He grabs me by my right leg as it was stretched out and about to slam him against the skull, and he then throws me to the ground meaning I am laying on my back before him, so he then does the knee drop leaving little pressure on his other leg, and I then clip his other leg from behind his heel with my left leg assuming that he would obviously do the knee drop to my right leg, so I would basically move a bit over to my side and clip his heel real fast, this would him down to his back and partially on his side, so as he drops I then bring my right leg which he was about to perform the knee drop on over his body and slam it to his chest and slam him into the ground.

I have chosen to go with this move as it is my favourite regular taijutsu move,

(Konoha Senpū) - Leaf Hurricane
Rank: D
Type: Attack
Chakra Cost: N/A
Damage Points: 10
Description: A taijutsu where one launches a succession of highkicks and low kicks. Firstly, the opponent's evasion margin is restrained upon seeing the high kick, thus augmenting the chances for the low kick to hit the mark connecting to the rib cage area. So originally the high kick is little more than a feint.

I start by running towards my target, as I reach it/him I take a short jump into the air and do a diagonal clockwise rotation with my right leg stretched out, I then reach the target and attempt to slam it/him into the neck with the heel of my right foot, as I connect with my right foot to the neck I lift up my left leg into the air also, (the kick to the neck would bring the target to a fall, to it/his right side) I then follow up with a kick to the center of my targets body with the heel of my left foot.
It's one thing to imagine what happens; quite another to get it down on paper. What you 'saw' it like is one thing, but what you wrote was quite another. Explaining it better afterwards won't help your case at all.

I like the spin, but you've gotta be aware that you rotate 360 degrees before you actually attempt to connect, right? That means you spend a few moments in mid-air, with your back turned to the opponent.

The rest of your move is okay.Same order to you; attack me, let me counter and I'll give you some things to analyze and do.
 

Yashiro

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I start running towards Zero-sensei as soon as he announces that we should attack him, as I come into short range from him I jump up into mid air and hold my right leg straight outwards facing straight towards him, and then as I come closer to him I aim my right leg towards his face and attempt to smash him across the face with my right leg.

(Dainamikku Entori) - Dynamic Entry
Rank: D
Type:Attack
Range:Short
Chakra Cost:N/A
Damage Points:10
Description:A taijutsu attack were the user does a jumping kickinto the opponents face.
 

Fusion Reborn

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Rank: C
Type:Attack
Range:Short
Chakra Cost:N/A
Damage Points:15
Description: The user flips towards the opponent and attacks with a series of punches and kicks equalling 7 attacks.




*Seeing Zero-Sensai in Mid-Range, i then run to you as i jump up to make one flip as i land a few feet infront of you. Without wasting my time, i then hold back my right leg as i swing my leg in a 180 degree, hitting you on your left knee. As you fall, i then hold back my left arm as i uppercut you on the stomach, causing you to somewhat rise up to the air a few feet high. I then hold back my right arm as i thrust it to your left side face. While heading to your right, i then sping right about 360 while holding my leg out to kick you on the right of your ribs. While still in the air, i then finish you off with 3 more punches to the stomach, equaling 7 attacks.
 
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ZK

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I start running towards Zero-sensei as soon as he announces that we should attack him, as I come into short range from him I jump up into mid air and hold my right leg straight outwards facing straight towards him, and then as I come closer to him I aim my right leg towards his face and attempt to smash him across the face with my right leg.

(Dainamikku Entori) - Dynamic Entry
Rank: D
Type:Attack
Range:Short
Chakra Cost:N/A
Damage Points:10
Description:A taijutsu attack were the user does a jumping kickinto the opponents face.
According to your description, there's no shift in your upper-body. All you do is jump towards me, still facing me head-on, and then stretching your leg out. Your upper body remains rigid in a vertical position.
Your explanation is as rigid as your character's upper-body.

Notice how Guy 'curves' his body.


As you jump towards me, extending your leg, I slide my left leg outwards to spread my weight over a larger area. Before your leg connects with me I lean to my left, escaping the kick even as I whip my right fist upwards, smashing my knuckles against the back of your right knee.

Note that if I wasn't limited to Taijutsu; a Nagashi would've been infinitely hard for you to dodge since you're in mid-air. Really. Don't jump unless you absolutely have to.

Counter-attack!


Rank: C
Type:Attack
Range:Short
Chakra Cost:N/A
Damage Points:15
Description: The user flips towards the opponent and attacks with a series of punches and kicks equalling 7 attacks.




*Seeing Zero-Sensai in Mid-Range, i then run to you as i jump up to make one flip as i land a few feet infront of you. Without wasting my time (-_-, red), i then hold back (do you mean 'retract', or 'pull back'? red) my right leg as i swing my leg in a 180 degree, hitting you on your left knee. As you fall, i then hold back my left arm as i uppercut you on the stomach (my fall would send me tumbling sideways, making uppercutting me in the stomach extremly hard position-wise, red), causing you to somewhat rise up to the air a few feet high. I then hold back my right arm as i thrust it to your left side face. While heading to your right, i then sping right about 360 while holding my leg out to kick you on the right of your ribs. While still in the air, i then finish you off with 3 more punches to the stomach, equaling 7 attacks.
Capitalize your 'I', brah :p

I think you should consider your moves, shorten the attempted combo and, I kid you not, try and re-enact them or, at least, imagine them being done from your description alone.
Try again.
 

Yashiro

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As you jump towards me, extending your leg, I slide my left leg outwards to spread my weight over a larger area. Before your leg connects with me I lean to my left, escaping the kick even as I whip my right fist upwards, smashing my knuckles against the back of your right knee.

Note that if I wasn't limited to Taijutsu; a Nagashi would've been infinitely hard for you to dodge since you're in mid-air. Really. Don't jump unless you absolutely have to.

Counter-attack!
In the midst of my dynamic entry, where my right leg is going straight towards your face, I notice you leaning to your left, as you are moving and about to punch into my right leg, I make swiftly make a 180 degree turn in the air bringing the front of my body to face the ground, as I make this turn in the air, I bring my left leg out, straighten it and slam the inside of my left foot into the right side of your neck, as I then make contact with your neck I drop down to my hands and push onto the ground so that I could shoot back into the air and drop to the ground safely on my feet, as I then make my way back onto my feet, I come down into somewhat of a crouching position with my hands on the ground as well, I then push my entire body weight with both hands and both feet, and I jump into your mid section with my shoulder ramming you off your feet and slamming you into the ground.

(Tokken) - Thrusting Shoulder
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 15
Description: The user will jump into the opponent thrusting their shoulder to strike them.

Guard yourself!
 
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